FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘2d’


NodeBox2: Interactive and Hackable Graphic Design Application

4 comments - What do you think?  Posted by JeGX - 2009/12/02 at 13:25

Categories: Python, SFX and Animation, Softwares, Test   Tags: , , , , ,

NodeBox 2 - rect spiral

NodeBox 2


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[Download] Free Photorealistic Bark Textures Pack for Real Time 3D

2 comments - What do you think?  Posted by JeGX - 2009/11/01 at 10:43

Categories: Nature   Tags: , , , , , , , , , , ,

Resource - 2D Texture - Nature - Bark


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[Download] Noise Textures Pack

2 comments - What do you think?  Posted by JeGX - 2009/10/08 at 20:36

Categories: 2D Texture, Game Development   Tags: , , ,

Resource - 2D Texture - Noise
[512x512 png]
Resource - 2D Texture - Noise
[512x512 png]


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Direct2D: 2D Drawing APIs in Windows 7

1 comment - What do you think?  Posted by JeGX - 2009/05/15 at 21:05

Categories: Microsoft DirectX, Programming   Tags: , , ,

Direct2D


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Programming Metaballs in 2D

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/10 at 10:17

Categories: Programming   Tags: , , , , ,

Yeah, Gamedev offers us a cool article about 2D metaballs: what they are, and how to implement them. Metaballs are these squishy circular objects that have an organic look and feel that were widely used in demoscene.

Read this nice tutorial here: http://www.gamedev.net/reference/programming/features/isometa2d/