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Particle Billboarding with the Geometry Shader (GLSL)
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Billboarding in the Vertex Shader (GLSL)
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Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
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GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
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Shader Storage Buffers

Posts Tagged ‘1k’


(Demoscene) Assembly 2014

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/11 at 09:32

Categories: Demoscene   Tags: , , , , ,



source

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(Demoscene) Assembly 2012 Results

2 comments - What do you think?  Posted by JeGX - 2012/08/05 at 19:30

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Demoscene - Assembly 2012


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How to Create a 1k Mandelbrot Demo in OpenGL / C++ with Source Code

3 comments - What do you think?  Posted by JeGX - 2011/02/14 at 22:48

Categories: Demoscene, OpenGL, Programming   Tags: , , , , , ,

Mandelbrot 1k Demo in OpenGL


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[Demoscene] 38644: Mandelbulb in 1024 Bytes (OpenGL/GLSL)

3 comments - What do you think?  Posted by JeGX - 2010/11/26 at 18:16

Categories: Demoscene, OpenGL   Tags: , , , , , , ,

38644: Mandelbulb in 1K (OpenGL/GLSL)


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1k Javascript Demo Contest

1 comment - What do you think?  Posted by JeGX - 2010/09/29 at 09:08

Categories: Programming   Tags: , , ,

1k Javascript Demo Contest
Pulsing 3D wires with volumetric beams


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[Demoscene] Mandelkern: Direct3D Mandelbulb in 1k!

14 comments - What do you think?  Posted by JeGX - 2010/05/13 at 21:55

Categories: Demoscene   Tags: , , , , , , ,

Mandelkern: Direct3D Mandelbulb in 1k


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