[French]Carte graphique utilisée[/French]
[English]Graphics card used[/English]: NVIDIA GeForce 8800 GTS / 640Mb
– Drivers Version: Forceware 220.127.116.1116
– OpenGL Version: 2.1.2
– GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
OpenGL Extensions: 161 extensions
Guru3D has published a review about the Point Of View latest product, the GeForce 9600 GSO 384 Mb. This card seems to be the perfect product id you are cash-limited and have a 1280×1024 lcd monitor.
Read the full review HERE
Two new sets of NVIDIA graphics drivers are available today:
– ForceWare 175.16 WHQL
– ForceWare 175.70
Forceware 175.16 WHQL downloads @ NVIDIA:
– XP 32
– XP 64
– Vista 32
– Vista 64
Forceware 175.70 downloads @ Guru3D:
– XP 32
– XP 64
– Vista 32
– Vista 64
CGIndia has published a tutorial for 3ds Max Users. The tutorials is created by CG Jan Jinda who shows us how the making of “Italian Creek” using 3D Studio MAX + finalRender.
Some designs of NVIDIA’s upcoming 9900 GTX based on the GT200 GPU leaked out over the Net:
Quelques images du design du PCB de la prochaine 9900 GTX de NVIDIA ont filtrées ci et là sur le Net:
More leaks HERE.
Zotac GeForce 9800 GTX 512MB AMP! Edition reviewed at www.hardwarezone.com.
Platinum Arts Sandbox Beta 2.1 has been released! For those who don’t know, it is a game design tool that allows users to quickly and easily create and edit their own worlds in game, even cooperatively. It is free, open source, and easy to use. In addition it now features cart mode where players can create their own race courses and drive on it with an ogre riding his hovercart! Also, it now features updated particle menus where players can easily create their own particle effects. Platinum arts Sandbox is a great world/level creation tool for all levels of developers and ages!
Shader Maker is a simple, cross-platform GLSL editor. It works on Windows, Linux, and Mac OS X. It provides the basics of a shader editor, such that students can get started with writing their own shaders as quickly as possible. This includes: syntax highlighting in the GLSL editors; geometry shader editor (as well as vertex and fragment shader editors, of course); interactive editing of the uniform variables; light source parameters; pre-defined simple shapes (e.g., torus et al.) and a simple OBJ loader; and a few more.
Shader Maker est un editeur GLSL multi-plateformes (Windows, Linux et MacOS). Il inclue la coloration syntaxique, des éditeurs pour les vertex, geometry et pixel shaders, édition interactives des variables uniformes.
NVIDIA’s modern graphic cards offer a whole range of settings to optimize the display of games and also of professional applications. Some settings can also be used to improve the performance and to resolve rendering errors. nHancer is the tool that empowers both experts and inexperienced users to fully utilize the possibilities of the graphic card.
AsdGraph3D is an OpenGL-based Excel Addin that plots 3D surfaces directly from user-specified cell ranges within MS Excel worksheets (from one or several open workbooks). The tight integration with MS Excel is what differentiates AsdGraph3D from rest of the 3D surface plotters.
Version 1.0 is freely available for download.
The top 5 mistakes made by job seekers during and leading up to the interview process…
The guys at TheTechReport have tested a stack of graphics cards to look
at what sort of GPU power you get for your dollar.
Jump HERE for the full article.
The Gainward GeForce 9800 GTX reviewed @ X-bit labs.
Read the full test HERE
We have tested Nvidia’s new graphics card that claims to be the fastest single-chip solution available today. It indeed fulfils its purpose: to bridge the gap between the GeForce 8800 GTS 512MB and the GeForce 9800 GX2. It is a high-quality product without obvious defects.