id Software Announces Doom 4

id Software has announced that it is currently developing the fourth game in the long-running Doom franchise, a series notable for helping define the first-person shooter genre.

Doom 4 will be developed in-house at id. The company has not released an internally-developed game since 2004’s Doom 3; it is currently also working on the Mad Max-esque post-apocalyptic shooter Rage.

Intel Graphics Driver for Vista 15.9

The Intel Graphics Media Accelerator Driver contains support for the following Intel Chipsets:
. Intel G31 Express Chipset
. Intel G33 Express Chipset
. Intel G35 Express Chipset
. Intel G965 Express Chipset
. Intel Q33 Express Chipset
. Intel Q35 Express Chipset
. Intel Q963 Express Chipset
. Intel Q965 Express Chipset
. Mobile Intel GL960 Express Chipset
. Mobile Intel GLE960 Express Chipset
. Mobile Intel GM965 Express Chipset
. Mobile Intel GME965 Express Chipset

Download @ MajorGeeks

Demoscene: Realtime Generation

[English]
Here is a nice prod from Smash (Fairlight) and Navis (ASD). This is a DirectX 9 prod and it requires a fast PS 3.0 graphics card.
[/English]

[French]
Voici une belle petite production de deux pilliers de la demoscene, Smash (Fairlight) and Navis (ASD). C’est une démo DirectX9 et elle demande une carte graphique très véloce surtout avec les pixel shaders en version 3.0.
[/French]

PouetLink: Realtime Generation

NVIDIA ForceWare 175.16

NVIDIA has released a new set of graphics drivers. The version 1.75.16 supports GeForce 6, 7, 8, and 9 series GPUs including these newly released GPUs:
* GeForce 9800 GX2
* GeForce 9800 GTX
* GeForce 9600 GT
* GeForce 9600 GSO
* GeForce 8300
* GeForce 8200/ nForce 730a
* GeForce 8100/nForce 720a

Supports single GPU and NVIDIA SLI™ technology on DirectX 9, DirectX 10, and OpenGL, including Quad SLI technology with GeForce 9800 GX2 and 3-way SLI Technology with GeForce 9800 GTX.

Downloads:
Vista 64
Vista 32
XP 64
XP 32

OpenTK 0.9.1

OpenTK (The Open Toolkit) is a game development library for .Net/Mono with an elegant, yet powerful, API. It enables you to bring your ideas to fruition, leveraging the full power of .Net, OpenGL and OpenAL.

OpenTK needs no setup. It runs on Linux and Windows and works with all .Net languages, like C#, VB.Net and IronPython. Best of all, it is – and will remain! – free for both commercial and non-commercial projects.

OpenTK homepage: http://www.opentk.com

Notepad++ 4.9.1

[English]
The new version of Notepad++ is out. Notepad++ is a free source code editor and Notepad replacement, which supports several programming languages, running under the MS Windows environment.
[/English]

[French]
La nouvelle version de Notepad++ est dispo. Notepad++ est un editeur de code source qui supporte plusieurs langages. Ce programme, qui est codé en C++ avec 100% win32 api et STL, a pour but de fournir un editeur de code source “petit” (de taille binaire) et efficace (performance d’exécution).
[/French]

Notepad++ Homepage.

NVIDIA GeForce 9800GTX Triple SLI

[English]NVIDIA’s triple SLI reviewed at t-break[/English]

[French]La solution triple SLI de NVIDIA testé chez t-break.[/French]

Full Review @ t-break

Scaling from one GPU to two doesn’t necessarily result in doubling the performance as we’ve seen in countless SLI and Crossfire articles. But what happens when you add a third GPU to the mix? That is what we’re going to find out today by putting three 9800GTX SLI cards together.

So at the moment, Triple SLI might only be worth for people with displays capable of extremely high resolutions- we’re talking 30″ LCDs here. For everyone else including a high-end gamer that plays at 1920×1200 with 4X AA, your standard dual card SLI is more than capable and the scaling of Triple SLI is not required.

GPU-Z 0.2.1

[French]
GPU-Z est un petit utilitaire conçu pour vous donner toutes les informations de votre carte graphique / GPU.
[/French]

[English]
GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.
[/English]

– DOWNLOAD: GPU-Z 0.2.1

ChangeLog:
* Fixed Vista32 / Vista64 detection.
* Added support for S3 graphics cards
* Added screenshot upload feature (press F5 or click the camera icon)
* Added NVIDIA GT200 detection
* Updated RV770 detection
* Vista64 is now listed as “Vista64” in the driver version readout
* On Vista64, CrossFire status will be marked as “Unknown” until fix is found
* Added dump to XML. Use command line parameter -dump gpuz.xml
* More robust NVIDIA clock detection
* Fixed G73 fillrate calculation
* Added die size for RV350
* Fixed R680 clock readings
* Fixed R600 ROM reading code
* Fixed sensors not refreshing properly sometimes
* When unknown architecture detected, NVIDIA logo won’t be shown anymore
* Fixed random UNICODE characters on some architectures in upload progress

NVIDIA GeForce 9800 GX2 @ digit-life

NVIDIA GeForce 9800 GX2 @ digit-life

“All of you knew from the very beginning that this NVIDIA product was the most powerful graphics card on GPUs from this manufacturer. Our tests have just proved it.

Besides, there is apparently a problem with drivers in the highest resolution (2560×1600), where the new card suddenly slowed down in some cases, even though it’s designed for high resolutions. It happens only in several tests, not in all of them, but it still spoils the impression a little.

In other respects, it’s certainly a new leader in gaming 3D Graphics. In performance. What concerns the performance-price ratio, it’s not that clear. Perhaps, the 3870 X2 will be more expedient, as its prices have gone down. It’s up to you to decide.

On the whole, this is quite a complex graphics card. It weighs over a kilogram and has large dimensions. So you should carefully consider all pros and cons before you buy this card. ”

NVIDIA New Shader Debugger and FX Composer 2.5 BETAs Available

Public betas of FX Composer 2.5 and our brand-new Shader Debugger plug-in are now available, providing:
* DirectX 10 support (including geometry shaders and stream out)
* Support for debugging of pixel shaders, including run control, variable inspection, and powerful visual debugging functionality
* Particle systems
* Visual models and styles (the ability to create, define, and export multiple looks for a model)
* Improved user interface
* Remote control over TCP/IP
* And much more…
More information HERE

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