NVIDIA Forceware 175.16: OpenGL Extensions


[French]
Voici la liste des extensions OpenGL supportées par les pilotes Forceware 175.16 WHQL / WinXP32
[/French]

[English]
Here is the list of OpenGL extensions supported by Forceware 175.16 WHQL / WinXP 32 drivers.
[/English]

[French]Carte graphique utilisée[/French]
[English]Graphics card used[/English]: NVIDIA GeForce 8800 GTS / 640Mb

– Drivers Version: Forceware 6.14.11.7516
– OpenGL Version: 2.1.2
– GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler

OpenGL Extensions: 161 extensions

Continue reading »

GeForce 9900 GTX Card Design Exposed

[English]
Some designs of NVIDIA’s upcoming 9900 GTX based on the GT200 GPU leaked out over the Net:
[/English]

[French]
Quelques images du design du PCB de la prochaine 9900 GTX de NVIDIA ont filtrées ci et là sur le Net:
[/French]

More leaks HERE.

Platinum Arts Sandbox

Platinum Arts Sandbox Beta 2.1 has been released! For those who don’t know, it is a game design tool that allows users to quickly and easily create and edit their own worlds in game, even cooperatively. It is free, open source, and easy to use. In addition it now features cart mode where players can create their own race courses and drive on it with an ogre riding his hovercart! Also, it now features updated particle menus where players can easily create their own particle effects. Platinum arts Sandbox is a great world/level creation tool for all levels of developers and ages!

Shader Maker

[English]
Shader Maker is a simple, cross-platform GLSL editor. It works on Windows, Linux, and Mac OS X. It provides the basics of a shader editor, such that students can get started with writing their own shaders as quickly as possible. This includes: syntax highlighting in the GLSL editors; geometry shader editor (as well as vertex and fragment shader editors, of course); interactive editing of the uniform variables; light source parameters; pre-defined simple shapes (e.g., torus et al.) and a simple OBJ loader; and a few more.
[/English]

[French]
Shader Maker est un editeur GLSL multi-plateformes (Windows, Linux et MacOS). Il inclue la coloration syntaxique, des éditeurs pour les vertex, geometry et pixel shaders, édition interactives des variables uniformes.
[/French]

nHancer 2.4.1

NVIDIA’s modern graphic cards offer a whole range of settings to optimize the display of games and also of professional applications. Some settings can also be used to improve the performance and to resolve rendering errors. nHancer is the tool that empowers both experts and inexperienced users to fully utilize the possibilities of the graphic card.

nHancer HOMEPAGE.

Continue reading »

The Ghost of OpenGL 3.0

The expected API promises many new features, enhancements and is the first total rewrite of the existing OpenGL Standard. The API promises an interface compatible with the next generation of computer graphics programming and is set to compete with Microsoft’s DirectX 10.

Well, that’s the plan at least. OpenGL 3.0 has been delayed tremendously since its scheduled release in October of 2007. On October 30th of 2007, ARB member Barthold Lichtenbelt (NVIDIA employee) made an official announcement on the OpenGL.ORG forums claiming that the release date was postponed until further notice because “[the OpenGL Working group] don’t want to spend time fixing mistakes made in haste.”

The announcement settled fine with most of the OpenGL community since at least there was news. But after 7 months of neither news nor updates, some of the community is giving up on (or dismissing) the possibility of a new API at all.

But is it really possible to give up on OpenGL? The API is pretty much the only viable hardware accelerated option on platforms other than Microsoft Windows, and even on Windows many developers are reluctant to switch from XP to Windows Vista in order to take advantage of Direct3D 10.

Read the rest HERE

Gainward GeForce 9800 GTX Review

The Gainward GeForce 9800 GTX reviewed @ X-bit labs.


Read the full test HERE.

We have tested Nvidia’s new graphics card that claims to be the fastest single-chip solution available today. It indeed fulfils its purpose: to bridge the gap between the GeForce 8800 GTS 512MB and the GeForce 9800 GX2. It is a high-quality product without obvious defects.

Valve’s Source Engine Coming To Linux

There have been rumors since last year that Valve may be serious about porting Source games to Linux after Valve Software began seeking a senior software engineer with the responsibility of porting Windows-based games to the Linux platform. Valve Software has yet to officially announce Linux clients for any of its software, but at Phoronix we have received information confirming that Valve is indeed porting its very popular Source engine to the Linux platform.

Currently, the Source Engine uses Microsoft’s DirectX API (support for version 8.1, 9.0, and 10.0 with Source Engine 2007).
The Source Engine is designed to be highly modular, and this is hopefully how the OpenGL support will be introduced, which is needed for any Linux or Mac OS X support. The Source Engine does contain technological enhancements such as High Dynamic Range (HDR) rendering, a soft-particle system, an advanced AI system, and its physics capabilities originate from Havok 2.

Read more HERE.