Here is a simple slideshow demo. You load several images using the LoadTexture() (INIT script line 20) function and each texture is displayed during duration time (FRAME script lines 3 and 7).
This article describes what is GLSL Hacker and how it works.
Want to code a simple bouncing algorithmm? If so, read this article and play with the GLSL Hacker demos.
Today, a small code sample (in Lua) that shows how to use the mouse to put where you want on the screen a letter with random parameters (position, scaling, orientation and color).
To render an image, we need an orthographic camera, a texture GPU program, a quad and the image (a texture).
Around two years after its launch on Geeks3D, our favorite demotool has finally its own dedicated weblog.