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Category Archives: GeeXLab

Post-Processing: Onde de Choc 2D en GLSL




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This entry was posted in GeeXLab, OpenGL and tagged glsl, onde de choc, post processing, shader, shockwave on November 17, 2009 by JeGX.

GeeXLab 0.1.14 Disponible et Lancement de BloGXL

GeeXLab 0.1.14


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This entry was posted in GeeXLab on November 17, 2009 by JeGX.

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