Author Topic: (GDC 2018) Rendering Technology in Agents of Mayhem  (Read 1404 times)

0 Members and 1 Guest are viewing this topic.

JeGX

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1709
    • View Profile
    • Geeks3D.com
(GDC 2018) Rendering Technology in Agents of Mayhem
« on: April 02, 2018, 08:21:00 AM »
Quote
This talk, presented at GDC 2018, covers some of the main rendering technologies used on Volition’s ‘Agents of Mayhem’. The presentation includes Volition’s adaptation of Weighted Blended Order-Independent Transparency for use with additive as well as non-additive alpha. Also covered is Volition’s approach to tile-based deferred shading, which breaks shading into multiple shaders applied per tile based on feature sets to improve SIMD occupancy. Volition’s implementation of light-blockers, which extend standard light-clip planes to finite rectangles instead of only infinite planes is also be covered, as well as how these light-blockers can be applied to Light Propagation Volumes for GI to greatly reduce light leakage.

Links:
- http://www.dsvolition.com/publications/rendering-technology-in-agents-of-mayhem/
- http://www.dsvolition.com/wp-content/uploads/2018/03/Rendering%20Technology%20in%20Agents%20of%20Mayhem.pptx