Author Topic: Shiny Pixels and Beyond: Real-Time Raytracing at SEED  (Read 624 times)



0 Members and 1 Guest are viewing this topic.

JeGX

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1522
    • View Profile
    • Geeks3D.com
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
« on: March 27, 2018, 11:04:31 AM »
Quote
In this talk, we present results from the real-time raytracing research done at SEED, a cross-disciplinary team working on cutting-edge, future graphics technologies and creative experiences at Electronic Arts. We explain in detail several techniques from Project PICA PICA, a real-time raytracing experiment featuring a mini-game for self-learning AI agents in a procedurally-assembled world. The approaches presented here are intended to inspire developers and provide a glimpse of a future where real-time raytracing powers the creative experiences of tomorrow.

Links:
- https://www.ea.com/seed/news/seed-gdc-2018-presentation-slides-shiny-pixels
- https://www.ea.com/seed/news/seed-project-picapica
- https://media.contentapi.ea.com/content/dam/ea/seed/presentations/gdc2018-seed-shiny-pixels-and-beyond-real-time-raytracing-at-seed.pptx