Author Topic: Vulkan glTF 2.0 C++ phyiscal based rendering  (Read 1937 times)

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Stefan

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Vulkan glTF 2.0 C++ phyiscal based rendering
« on: February 11, 2018, 07:47:40 PM »
Sascha Willems released the first working version of a separate (from the examples) Vulkan physical based rendering example that uses the glTF 2.0 model file format.


« Last Edit: February 11, 2018, 10:21:02 PM by Stefan »