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Vulkan glTF 2.0 C++ phyiscal based rendering
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Topic: Vulkan glTF 2.0 C++ phyiscal based rendering (Read 2320 times)
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Stefan
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Posts: 4319
Vulkan glTF 2.0 C++ phyiscal based rendering
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on:
February 11, 2018, 07:47:40 PM »
Sascha Willems
released the first working version of a separate (from the examples) Vulkan physical based rendering example that uses the glTF 2.0 model file format.
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Last Edit: February 11, 2018, 10:21:02 PM by Stefan
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Vulkan glTF 2.0 C++ phyiscal based rendering