Author Topic: Pixie retro game development library for C/C++  (Read 2285 times)

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Pixie retro game development library for C/C++
« on: January 26, 2018, 12:20:12 PM »
Pixie is my own little game engine for C/C++. A basic framework for making small retro styled 2D games. It supports 256 colors, and draws some of its inspiration from old-school BASIC programming languages.

Currently, the code is very much in pre-beta stage. Expect lots of things not to work. There's no documentation. There are bits missing, and bits which are just plain wrong. I am putting it up here so I have a place to point people to when I ask them to look things over and give me feedback - but it is probably too early to start using it for a real project.