Author Topic: Sol-R: CUDA / OpenCL-based realtime ray-tracer  (Read 805 times)



0 Members and 1 Guest are viewing this topic.

JeGX

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1288
    • View Profile
    • Geeks3D.com
Sol-R: CUDA / OpenCL-based realtime ray-tracer
« on: August 21, 2017, 01:11:15 PM »
Quote
Sol-R is a CUDA/OpenCL-based realtime ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was used by the Interactive Molecular Visualiser project (http://www.molecular-visualization.com)

A number of videos can be found on my channel: https://www.youtube.com/user/CyrilleOnDrums

Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during week-ends, meaning that it's probably not the best quality ever ;-)

The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any litterature about ray-tracing, but more on a naive approach of what rays could be used for. The idea was not to produce a physically based ray-tracer, but a simple engine that could produce cool images interactively.

Take it for what it is! Sol-R is a lot of fun to play with if you like coding computer generated images.

Link: https://github.com/favreau/Sol-R