Author Topic: WebGL - Resolution independent GPU text rendering  (Read 3474 times)

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JeGX

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WebGL - Resolution independent GPU text rendering
« on: January 26, 2016, 05:10:53 PM »
Here is a new method for high quality text rendering using the GPU. Unlike existing methods it provides antialiased pixel accurate results at all scales with no runtime CPU cost.

Links:
- WebGL demo
- GPU text rendering with vector textures
- War and Peace and WebGL







nuninho1980

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Re: WebGL - Resolution independent GPU text rendering
« Reply #1 on: January 26, 2016, 05:56:08 PM »
I'm very happy finally for the text zooming with pure-smooth motion! :D Because we remember I got (very) slow on Adobe Reader, Word... bad optimized due to the CPU bottlenecked when I zoomed from moderate to big letter... ;)
« Last Edit: January 26, 2016, 06:08:41 PM by nuninho1980 »