Author Topic: Blender OpenSubdiv GPU Tessellation WIP  (Read 4282 times)

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Stefan

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Blender OpenSubdiv GPU Tessellation WIP
« on: May 13, 2014, 05:22:53 PM »
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OpenSubdiv GPU Tessellation WIP
Just a quick update on what’s happening in the opensubdiv-modifier branch in the Blender Git repository. This is an initial integration of GPU tessellation in Blender, it’s totally not final and still loads of work to be done to make this project master-ready. But there are some really cool results