Author Topic: real time ray tracing part 2.  (Read 3959 times)



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JeGX

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real time ray tracing part 2.
« on: May 09, 2013, 05:27:45 PM »
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In the last post I gave an overview of my journey through realtime raytracing and how I ended up with a performant technique that worked in a production setting (well, a demo) and was efficient and useful. Now I’m going go into some more technical details about the approaches I tried and ended up using.

Full story: http://directtovideo.wordpress.com/2013/05/08/real-time-ray-tracing-part-2/