Author Topic: (WebGL) 150000 rotating cubes  (Read 2032 times)

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Stefan

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(WebGL) 150000 rotating cubes
« on: January 23, 2013, 07:14:46 PM »
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Simple 150,000 rotating cubes lit with three lights (one directional and two point lights).

Trying to offload as much computation to GPU as possible. Single geometry, one drawcall, 1.8 million triangles.

Looks like Chrome for Android has some issues with floating points (spikey distortions).
Now i know why they disabled WebGL by default   ;D


Stefan

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Re: (WebGL) 150000 rotating cubes
« Reply #1 on: February 05, 2013, 08:36:01 PM »
I made a wrong assumption above.
The culprit was Tegra 3 which doesn't support float textures.

Rechecked with Nexus 4 (Snapdragon S4 Pro)