Author Topic: NVIDIA drivers 310.32 certified for Linux, FreeBSD and Solaris  (Read 1840 times)

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Stefan

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NVIDIA drivers 310.32 certified for Linux, FreeBSD and Solaris
« on: January 21, 2013, 05:01:11 PM »
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NVIDIA drivers 310.32 certified for Linux, FreeBSD and Solaris

    Added support for the following GPUs:
        GeForce GTX 680MX
        Tesla K20Xm
    Fixed a bug when enabling framelock between displays connected to the same GPU as other displays with different refresh rates, which caused the latter to be incorrectly assigned to the framelock group.
    Updated the reporting of HDMI 3D framerates and pixel clocks to be more consistent with how they are reported by HDMI 3D displays.
    Fixed a bug that sometimes prevented rotation controls in the nvidia-settings control panel from working after changing resolutions.
    Fixed a bug that could cause applications using GL_NV_vdpau_interop to crash during modeswitches.
    Fixed a regression that could cause OpenGL applications to crash while compiling shaders.
    Added a kernel module parameter, "NVreg_EnablePCIeGen3", which can be used to enable PCIe gen 3 when possible. Note that on many systems where the NVIDIA driver does not allow PCIe gen 3 by default, stability problems can be expected when this option is enabled: users should do so at their own risk.
    Fixed a VDPAU bug that could cause the X server to hang when decoding some corrupted video streams.
    Renamed VGX products to GRID products in the "Supported NVIDIA GPU Products" list.
    Added support for X.org xserver ABI 14 (xorg-server 1.14).
    Fixed a bug in nvidia-settings that could cause the wrong resolution to be set in basic mode for setups based on one display per X screen.
    Fixed libnvidia-encode.so library dependency by linking it with libnvcuvid.so.1 instead of libnvcuvid.so while creating it.
    Improved performance of OpenGL framebuffer object binds with Xinerama enabled by 2000-3000% when the application's windows do not span screen boundaries.
    Fix performance issues when using some versions of HyperMesh with Quadro GPUs.