How to Rotate a Vertex by a Quaternion in GLSL
0 Members and 1 Guest are viewing this topic.
======== Release 313 Entries ======== * Added support in NV-CONTROL and in nvidia-settings for changing the Double Precision performance boost mode on supported GPUs. * Fixed a bug in nvidia-settings that allowed unavailable features to be selected in some drop-down menus. * Fixed several OpenGL driver bugs related to stencil-only framebuffer objects.2012-12-11 version 313.09 * Updated the NVIDIA X driver to reprobe displays when VT-switching to X, to allow reporting of hotplug events when displays are connected or disconnected while VT-switched away from X. * Added unofficial GLX protocol support (i.e for GLX indirect rendering) for the following extension and core commands. GL_ARB_vertex_array_object OpenGL 3.0 commands ClearBufferfi, ClearBufferfv, ClearBufferiv, ClearBufferuiv and GetStringi. * Fixed a bug that caused the cursor shadow to be clipped to 32x32 pixels, even on Kepler GPUs that support a 256x256 cursor image. * Fixed a bug that prevented some cursor image updates from taking effect on displays with rotation or other transformations applied. * Fixed cursor alpha blending artifacts on displays with rotation or other transformations applied. * Added support for the GLX_EXT_buffer_age extension. * Improved the performance of glDrawPixels() by up to 450% when the pixel data is of type GL_BYTE.