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News:Rendering 3D Graphics on a 32×32 RGB LED Matrix Display with a Raspberry Pi and GeeXLab
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Whether you’re working with game engine software or development hardware, lowering your milliseconds per frame gets you better performance and a more immersive experience. • When you've got to write game engine code that scales and remains core-count independent, tasking is just the trick. Tasking allows you to increase the number of animating objects that scale efficiently without specializing the code to the core count. Efficient scaling and core independent—we call that sexxxay! • Old-fashioned spinning hard disk drives (HDDs) are the equivalent of lumbering dinosaurs, doomed to extinction. After installing Intel® SSDs, the Ubisoft development team working on Assassin's Creed: Brotherhood* was amazed. Find out about a new game feature enabled solely by SSDs. • Get a real-time, side-by-side comparison of the break-neck speed of Intel's® SSD 510 series vs. HDDs in this demonstration of Assassin's Creed: Brotherhood*, the industry's first game to take advantage of Intel's® SSDs.