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News:GL-Z 0.4.0 cross-platform OpenGL and Vulkan utility

dEngine: iOS 3D renderer source code

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Stefan

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Fabien Sanglard decided to release the source code of the OpenGS ES 1.0/2.0 renderers he wrote in the summer of 2009 nicknamed "dEngine". It was the first renderer to feature Shadow Mapping and Bump Mapping on iPhone at the time.