Author Topic: 3D Performance with ARMA II DX9 Demo  (Read 5140 times)

0 Members and 1 Guest are viewing this topic.


  • Global Moderator
  • Hero Member
  • *****
  • Posts: 4268
    • View Profile
3D Performance with ARMA II DX9 Demo
« on: July 05, 2009, 02:54:17 PM »
ARMA II utilizes Bohemia Interactive’s Real Virtuality 3 game engine. According to Bohemia, RV3 is built on shader model 3, with support for parallax texture mapping, hemispherical lighting, and multi-core CPUs (according to the minimum system requirements, a dual-core CPU and shader model 3.0 GPU are required). The game takes place in a 225 square kilometer area based on real satellite imagery of Eastern Europe and features a realtime day/night cycle with dynamic wind and weather. The game’s physics engine also models real bullet ballistics, material penetration, and round deflection.

Read full story at FiringSquad.

Benchmark is hidden under singleplayer/scenarios in the demo.