Geeks3D Forums

Geeks3D.com | GeeXLab | Softwares | Reviews | Downloads | Shader Lib 


News:Rendering 3D Graphics on a 32×32 RGB LED Matrix Display with a Raspberry Pi and GeeXLab

Unity 3: GLSL Optimizer

(Read 5700 times)

0 Members and 1 Guest are viewing this topic.



Stefan

  • Global Moderator
  • Hero Member
  • *****
  • *
  • Posts: 4250
Quote
During development of Unity 3.0, I was not-so-pleasantly surprised to see that our cross-compiled shaders run slow on iPhone 3Gs. And by “slow”, I mean SLOW; at the speeds of “stop the presses, we can not ship brand new OpenGL ES 2.0 support with THAT performance”.

Full story here