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News:Rendering 3D Graphics on a 32×32 RGB LED Matrix Display with a Raspberry Pi and GeeXLab
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During development of Unity 3.0, I was not-so-pleasantly surprised to see that our cross-compiled shaders run slow on iPhone 3Gs. And by “slow”, I mean SLOW; at the speeds of “stop the presses, we can not ship brand new OpenGL ES 2.0 support with THAT performance”.