Author Topic: DirectCompute resources  (Read 4595 times)

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Stefan

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DirectCompute resources
« on: July 15, 2010, 01:41:59 AM »
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The DirectX 11 Compute Shader, also known as Direct Compute, is a powerful but complex feature. Here is a list of resources for learning to use this technology.

Gamefest 2008 - Direct3D 11 Compute Shader —More Generality for Advanced Techniques
MS Downloads

Gamefest 2010 - DirectX 11 DirectCompute – A Teraflop for Everyone
MS Downloads

Channel 9 DirectCompute Lecture Series
Channel 9

PDC 2009 - DirectCompute Hands On Lab
MSDN Code Gallery

DirectX SDK (June 2010 or later), particularly the following samples:
AdaptiveTessellationCS40, BasicCompute11 , BC6HBC7EncoderDecoder11, ComputeShaderSort11, FluidCS11, HDRToneMappingCS11, NBodyGravityCS11, and OIT11
DirectX Developer Center

Source: Chuck Walbourn