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News:GL-Z 0.4.0 cross-platform OpenGL and Vulkan utility

Multisample Anti-Aliasing

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JeGX

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Link: http://diaryofagraphicsprogrammer.blogspot.com/2009/06/multisample-anti-aliasing.html

Quote
Utilizing the Multisample Anti-Aliasing (MSAA) functionality of graphics hardware for deferred lighting can be challenging. Nicolas Thibieroz wrote an excellent article about MSAA published in ShaderX7 with the title "Deferred Shading with Multisampling Anti-Aliasing in DirectX10".