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3D-Tech News Around The Web / AMD FireRays 1.0 for Accelerated Ray Tracing
« Last post by Stefan on August 15, 2015, 06:36:23 AM »
FireRays SDK 1.0 has been released. FireRays gives you a C++ API for scene construction and discovering ray intersections asynchronously. Behind that API, graphics kernels built using OpenCL 1.2 perform the heavy lifting. Learn more and get the SDK here.
General Discussion / Re: Frequent TDRs with GTX 760
« Last post by Stefan on August 14, 2015, 08:09:32 PM »
R355.60 looks pretty stable.
Select "clean install" at installation to rebuild shader caches, they seem to change from branch to branch.
3D-Tech News Around The Web / AMD GPU PerfStudio 3.3 now available
« Last post by Stefan on August 14, 2015, 03:49:48 PM »
  GPU PerfStudio 3.3 now available
  GPU PerfStudio 3.3 has been released on featuring:
  • NEW! DirectX® 12 support on Windows 10 with the following tools
o   API Trace
o   GPU Trace
o   Linked Trace
o   Object Inspector
  • The following APIs are also supported on Windows 7, Windows 8.1, and Windows 10
o   DirectX® 11.1
o   OpenGL 4.5
o   OpenGL ES 3.1
  • Ubuntu 12.04 support for
o   OpenGL 4.5
o   OpenGL ES 3.1
Download from:
Ashes Of The Singularity GeForce Game Ready Driver Released

The new GeForce Game Ready 355.60 WHQL drivers are now available to download from GeForce Experience and
Just in time for the DirectX 11 and DirectX 12 preview edition of Ashes of the Singularity, this new GeForce Game Ready driver ensures you'll have the best possible gaming experience in the massive-scale Real Time Strategy game.
The new Game Ready driver also supports the Beta version of the GameWorks VR software development kit (SDK), enabling gamers to enjoy the benefits of GameWorks VR in compatible applications and headsets for the first time. Next week, Oculus will update their SDK to include support for these features, and shortly thereafter game developers will update their games. For those already equipped with headsets, this should greatly improve your experience in the very near future.

DirectX Extensions Viewer

 An app which displays useful information about the current DirectX 3D accelerator and processor. Support for Windows 8.0, 8.1 and 10.0 with DirectX 11 and 12

3D-Tech News Around The Web / NVIDIA Flex 0.9.0
« Last post by Stefan on August 11, 2015, 04:51:26 AM »
NVIDIA FLEX is a multi-platform unified particle dynamics library for real-time visual effects. It supports fluids, clothing, solids, ropes, and more.

3D-Tech News Around The Web / NVIDIA Linux Graphics Debugger
« Last post by Stefan on August 11, 2015, 04:32:45 AM »
Linux Graphics Debugger is a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux. It enables professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions.
 Supported Platforms:
  • Ubuntu v12.04, v14.04
  • Redhat 6.5
  • Centos 6.6
The latest version is available in the Linux Graphics Debugger home page.
For important information about this release, see the Linux Graphics Debugger 1.0 Release Notes.
3D-Tech News Around The Web / (Android) Low-overhead rendering with Vulkan
« Last post by Stefan on August 10, 2015, 08:49:14 PM »
Low-overhead rendering with Vulkan

Developers of games and 3D graphics applications have one key challenge to meet: How complex a scene can they draw in a small fraction of a second? Much of the work in graphics development goes into organizing data so it can be efficiently consumed by the GPU for rendering. But even the most careful developers can hit unforeseen bottlenecks, in part because the drivers for some graphics processors may reorganize all of that data before it can actually be processed. The APIs used to control these drivers are also not designed for multi-threaded use, requiring synchronization with locks around calls that could be more efficiently done in parallel. All of this results in CPU overhead, which consumes time and power that you’d probably prefer to spend drawing your scene.

In order to address some of the sources of CPU overhead and provide developers with more explicit control over rendering, we’ve been working to bring a new 3D rendering API, Vulkan™, to Android. Like OpenGL™  ES, Vulkan is an open standard for 3D graphics and rendering maintained by Khronos. Vulkan is being designed from the ground up to minimize CPU overhead in the driver, and allow your application to control GPU operation more directly. Vulkan also enables better parallelization by allowing multiple threads to perform work such as command buffer construction at once.
NVIDIA's Windows driver version 355.58 and Linux drivers version 355.00.05 provide beta support for OpenGL 2015 ARB extensions and OpenGL ES 3.2 on capable hardware.

 These new OpenGL 2015 ARB extensions require NVIDIA GeForce 900 series or newer GPUs:
  • ARB_post_depth_coverage
  • ARB_fragment_shader_interlock
  • ARB_texture_filter_minmax
  • ARB_sample_locations
  • ARB_shader_viewport_layer_array
  • ARB_sparse_texture2
  • ARB_sparse_texture_clamp
  These new OpenGL 2015 ARB extensions require NVIDIA GeForce 700 series or newer GPUs:
  • ARB_gpu_shader_int64
  • ARB_shader_clock
  • ARB_shader_ballot
  These new OpenGL 2015 ARB extensions require NVIDIA GeForce 400 series or newer GPUs:
  • ARB_ES3_2_compatibility
  • ARB_parallel_shader_compile
  • ARB_shader_atomic_counter_ops
3D-Tech News Around The Web / AMD clSPARSE and Accelerated Math Libraries
« Last post by Stefan on August 09, 2015, 06:17:55 AM »
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