Recent Posts

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3D-Tech News Around The Web / NVIDIA GeForce driver 356.04
« Last post by Stefan on September 24, 2015, 02:36:28 PM »
NVIDIA's Windows driver version 356.04 (released 09-22-15) provides beta support for GameWorks VR. 
It is recommended that all VR developers upgrade to this driver!

 Fixes (over 355.84):  Updated driver support for GameWorks VR SDK, adding notebook support, VR SLI enhancements, and bug fixes.
3D-Tech News Around The Web / Re: DirectX 12 Multi-Adapter Sample
« Last post by Stefan on September 24, 2015, 02:20:24 PM »
3D-Tech News Around The Web / MagPi issue #38 available
« Last post by JeGX on September 24, 2015, 01:17:57 PM »
Issue #38 of MagPi, the Raspberry Pi magazine, is available.

Highlights from #38:

-  Build a Raspberry Pi robot for £50 / $75
-  Make a web-powered plant waterer
-  Create music with the Piano HAT
-  Raspberry Pi Touchscreen Display reviewed
-  Spooky Halloween projects
    and much more!

Download page:


3D-Tech News Around The Web / Direct3D 12 Do's And Don'ts
« Last post by JeGX on September 24, 2015, 08:57:31 AM »
If you have started developing or porting games that use DX12, you have probably realized that it is, in many ways a very different beast when compared to DX11. Lots of responsibility is suddenly being placed on your shoulders.

This responsibility amounts to not only getting things functionally correct but also (amongst other things) mastering multi-threaded command list submission to really get the best performance out of the new API.

There isn’t yet a lot of written advice out there which makes it hard to avoid mistakes other people have already made and hard to benefit from the tricks other developers have mastered to drive DX12 efficiently.

We at NVIDIA have started writing down what we know works well and what doesn’t work well with DX12 and we’d like to share this with you in a living document that will change over time as we learn new things about DX12.

Yes I know, this demo is included in the code sample pack. What I meant is if you find an OpenGL ES demo with blending for RPi on another website, let me know  ;)
3D-Tech News Around The Web / Microsoft Windows 10 Insider Preview Build 10547
« Last post by Stefan on September 19, 2015, 08:01:24 AM »
Today we are releasing Windows 10 Insider Preview Build 10547 to Windows Insiders on the Fast ring. As usual, this build includes bug fixes and improvements over Build 10532 and also includes some new things for you to try and send us feedback on what you see.

AMD Catalyst™ Driver for World of Warships for Windows®

This alpha driver contains day one support for World of Warships for the selected products listed. This driver also resolves a crash some users may experience when using those products with this game.

Package Contents

The AMD Catalyst™ Software Suite contains the following:

        ​​​AMD Catalyst™ Display Driver version 15.201.1151
There is a RPi demo "drawing_letters_with_mouse"
If you modify code at line 168
gh_gpu_program.uniform4f(texture_prog, "color", p._r, p._g, p._b, 1)
gh_gpu_program.uniform4f(texture_prog, "color", p._r, p._g, p._b, 0.5)

When you click your left buttom, You will find a magical situation.
You can watch your desktop through letter whatever your bg color in GLSLHacker

GpuTest / Re: Computer shutsdown when running the Furmark GPU stress test
« Last post by JeGX on September 17, 2015, 03:40:59 PM »
The shutdown when starting FurMark stress test is a sign of a weak PSU. Try a strong PSU (I use some Corsair CX 750 or AX 860 with my test setups and they are very good) and I bet your FurMark reboots will desappear. In any case, if you find a solution, let us know.
English forum / Re: (WIP) Deferred rendering test
« Last post by JeGX on September 17, 2015, 03:32:16 PM »
Currently nowhere because it's only a test.  But I could put it in the code sample pack... If you don't see it in the next update of the code sample pack, just drop a message in this forum.
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