Recent Posts

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92
GpuTest / Re: GpuTest 0.7.0
« Last post by jorgk on March 08, 2015, 04:40:02 PM »
@jorgk: I tested on a macbook pro +  Mavericks and the test with a fixed duration works fine (with the GeForce or the Intel GPU).

Maybe it's related to a recent update? What is your version of OSX?

I will release a new update of GpuTest shortly, maybe that will fix that mysterious bug.

I'm on Mavericks, 10.9.5.

Actually, it went away after a restart (I mean, the non-quitting-GPUTest did not happen then, always quitted just fine).
However, it reappeared again (and I am too lazy to restart). Not sure what it is: The progress bar reaches it's ends, the GPU already cools down, but the application stays on, just as if stalled.
93
3D-Tech News Around The Web / Intel - DirectX 12 Collaboration with Microsoft
« Last post by Stefan on March 08, 2015, 08:58:53 AM »
Today at GDC 2015, Intel showed demos running on Intel hardware using the new DirectX* 12 API from Microsoft. These demonstrations continue the recent Intel dedication to show support for a new API version from the moment it is announced.

Intel has been collaborating with Microsoft on the design of DirectX 12 since its inception. This API is designed from the ground up for modern integrated designs, such as the 4th generation Intel® Core™ processor with Iris™ graphics. By enabling improved performance and power efficiency, DirectX 12 will support breakthrough user experiences on Intel Iris-powered Ultrabooks™, portable All-in-Ones (portable AIO), and high performance desktops.
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3D-Tech News Around The Web / Blender 2.74 Test Build
« Last post by Stefan on March 08, 2015, 08:00:00 AM »
The next Blender release is coming soon! Here are a couple of useful links.
 
95
3D-Tech News Around The Web / Furryball - free version is without watermark now
« Last post by Stefan on March 08, 2015, 07:56:22 AM »
 You can use FurryBall FREE version for NON-Commercial use like final render, now.
 (include evaluations, personal learning, experimentation, research, and personal images and animations)
 
 NO MORE watermark!
 
 FREE license never expires
 Resolution limit is Full HD (1920x1080)
 Final output render is slowed down 3x - NO slow down in viewport
 (The render actually completes in the usual time, but the watermark isn’t removed until the time limit.)
 (for example: If your render time is 3 min, your final render will finish in 3 min, but watermark will be removed from image after another 6 min.)
96
3D-Tech News Around The Web / (Android) OpenGL Extensions Viewer 1.3.0
« Last post by Stefan on March 08, 2015, 07:50:38 AM »
OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.0 to ES 3.1



In this update
• Fixed Submit renderer on some device
• Display ASTC texture formats
97
3D-Tech News Around The Web / OpenGL Extensions Viewer 4.3.2.2 for Windows
« Last post by Stefan on March 08, 2015, 07:47:55 AM »
New version of OpenGL Extensions Viewer is now available

 4.3.2.2 is available for Windows Was a while since the last update
 - Fixed bug when using unicode character in the device name and monitor
 - Updated database, soon 1,000 renderers !
 - UI tweaks and improvements
98
New in Release 343.02.02f02:
  • Graphics driver updated for Mac OS X Yosemite 10.10.2 (14C109)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
99
3D-Tech News Around The Web / (Android) GFXBench GL Benchmark 3.1
« Last post by Stefan on March 08, 2015, 07:43:46 AM »
GFXBench 3.1 is a free, cross-platform and cross-API 3D graphics benchmark that measures graphics performance, long-term performance stability, render quality and power consumption with a single, easy-to-use application.
 
GFXBench 3.1 adds advanced OpenGL ES 3.1-features and new special tests to the popular GFXBench 3D graphics benchmark.
 
 
New features:
 
Manhattan 3.1 test: GPU-intensive OpenGL ES 3.1 test using advanced API-features for testing the latest high-end mobile devices (Features: Compute shaders, Indirect draw-calls, HDR, enhanced Depth-of-Field, etc.)
 
Enhanced low-level tests: ALU2, Texturing, Driver Overhead 2 – replacing the original low-level tests of GFXBench 3.0, these ES 3.0 tests better approximate the workload of the Manhattan test
 
Detail graphs: all test results are now augmented with temperature, CPU & GPU frequency, and frame time graphs to provide additional in-depth information. Just press and hold the score on the results tab to view them.
100
3D-Tech News Around The Web / (Android) Basemark ES 3.1 Pro
« Last post by Stefan on March 08, 2015, 07:42:11 AM »
Quote
Basemark® ES 3.1 is the 4th generation of the world’s most popular OpenGL ES benchmark for measuring graphics performance of OpenGL ES 3.1 enabled devices. It is the only graphics benchmark in the market by far that enables users to toggle on or off different graphics features to easily detect device bottlenecks.
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