English forum / Re: RASPBERRY PI transparent window with transparent PNG overlay (demo_gles2_v2.xml)« Last post by bobtarask on September 01, 2016, 12:25:51 PM »
HELLO putting rpi_alpha_flag="3" solved the problem
SPIR-V Extension for Visual Studio
Source (C#) and download (VSIX for VS2015) can be found at https://github.com/SaschaWillems/SPIRV-VSExtension
With the launch of Vulkan, SPIR-V has been introduced as it’s binary shader format, replacing text based shader formats in favor of an intermediate representation. To make life a bit easier I have just released a Visual Studio (2015) extension that adds SPIR-V related commands to the context menu of shader files (and folders containing shader files)…
This blog post discusses recent improvements and additions to the memory management interface of our Vulkan implementation, based on collaborating with game developers porting their games to Vulkan.
We also provide the DedicatedAllocationVk sample which illustrates basic use cases for the extension.
- Host-local memory types (in “GPU accessible system memory”) to allow applications to put buffers, textures and render targets into host-local memory to gracefully handle device-local memory (“video memory”) oversubscription.
- Introduction of the VK_NV_dedicated_allocation extension that allows applications to provide additional explicit information in order to enable additional optimizations.
Interesting, What do the ones with the line through mean Stefan?