« Last post by JeGX on June 17, 2014, 09:56:01 PM »
Available on Mac OS X too
for Maya, 3DS Max, standalone and network
Dear FurryBall users,
new version 4.7.1 with many new features and fixes is here.
The main new features we added are two new methods for HDRI map sampling, HDR image format support, new Displacement map behavior and merging FREE and REGULAR LICENSED version into ONE installation file.
Maya 2015 and 3DS Max 2015 are also supported in 4.7.
The older versions and Beta releases can be found on our forum.
Made various improvements and corrections to the information reported to GL applications via the KHR_debug and ARB_debug_output extensions.
Fixed a bug that caused GLX applications which simultaneously create drawables on multiple X servers to crash when swapping buffers.
Updated nvidia-settings to report all valid names for each target when querying target types, e.g. `nvidia-settings -q gpus`.
Added support for controlling the availability of Fast Approximate Antialiasing (FXAA) on a per-application basis via the new __GL_ALLOW_FXAA_USAGE environment variable and the corresponding GLAllowFXAAUsage application profile key. See the README for details.
Fixed a bug where indirect rendering could become corrupted on system configurations that disallow writing to executable memory.
Updated the nvidia-settings Makefiles to allow nvidia-settings to be dynamically linked against the host system's libjansson. This option can be enabled by setting the NV_USE_BUNDLED_LIBJANSSON Makefile variable to 0. Please note that nvidia-settings requires libjansson version 2.2 or later.
Added initial support for G-SYNC monitors. Additional details and system requirements can be found at:
Fixed an X driver bug that caused gamma ramp updates of the green channel at depth 15, on some recent GPUs, to be ignored.