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91
GpuTest / Re: GpuTest 0.7.0
« Last post by zzzhhh on May 30, 2014, 10:48:10 PM »
Code: [Select]
2014/5/30@17:45:38(0000000001) < > GpuTest (Windows x64) is starting up...
2014/5/30@17:45:38(0000000002) < > GpuTest: Cross Platform Graphics Benchmark Utility
2014/5/30@17:45:38(0000000003) < > (C)2012-2014 Geeks3D (www.geeks3d.com)
2014/5/30@17:45:38(0000000004) < > gxl3d codename: Zhald.
2014/5/30@17:45:38(0000000005) < > gxl3d_plugin_opencl: OpenCL computing plugin (OpenCL 1.1, 1.2).. By JeGX / Geeks3D.com
2014/5/30@17:45:38(0000000006) < > gxl3d OpenCL plugin - initializing OpenCL data...
2014/5/30@17:45:39(0000000007) < > gxl3d OpenCL plugin - found 1 OpenCL platform(s)
2014/5/30@17:45:39(0000000008) < > gxl3d OpenCL plugin - Platform 0
2014/5/30@17:45:39(0000000009) < > gxl3d OpenCL plugin - - vendor: Intel(R) Corporation
2014/5/30@17:45:39(0000000010) < > gxl3d OpenCL plugin - - name: Intel(R) OpenCL
2014/5/30@17:45:39(0000000011) < > gxl3d OpenCL plugin - - profile: FULL_PROFILE
2014/5/30@17:45:39(0000000012) < > gxl3d OpenCL plugin - - version: OpenCL 1.2
2014/5/30@17:45:39(0000000013) < > gxl3d OpenCL plugin - Platform 0 - devices count: 1
2014/5/30@17:45:39(0000000014) < > gxl3d OpenCL plugin - - Device 0 - name:         Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
2014/5/30@17:45:39(0000000015) < > gxl3d OpenCL plugin - OpenCL data initialized ok.
2014/5/30@17:45:39(0000000016) < > gxl3d_plugin_gpu_monitor_gml: GPU monitor plugin for gxl3d.. By JeGX / Geeks3D.com
2014/5/30@17:45:39(0000000017) < > RtlGetVersion() - dwMajorVersion:6 - dwMinorVersion:1 - dwBuildNumber:7601 - dwPlatformId:2 - szCSDVersion=S
2014/5/30@17:45:39(0000000018) < > [GpuMonitor plugin] Num GPUs found: 1
2014/5/30@17:45:39(0000000019) < > [GpuMonitor plugin] GPU0 - GeForce GT 640
2014/5/30@17:45:39(0000000020) < > [GpuMonitor plugin] GPU0 - PCI codes: 0x10DE-0x0FC1
2014/5/30@17:45:39(0000000021) < > [GpuMonitor plugin] GPU0 - BIOS: 80.07.26.00.57
2014/5/30@17:45:39(0000000022) < > [GpuMonitor plugin] GPU0 - core temperature: 27 degC
92
3D-Tech News Around The Web / AMD Display Library (ADL) SDK 7.0
« Last post by Stefan on May 30, 2014, 09:13:06 PM »
The AMD Display Library (ADL) SDK is designed to access display driver functionality for ATI Radeon™ and ATI FirePro™ graphics cards. ... The SDK can be used from both unmanaged (C/C++) and managed (C#) applications. Documents and Samples are provided in the download package.

What’s new in version 7.0

    Introduced EDID Emulation APIs and sample tool.
    Introduced mixed mode support in SLS.
    Added new Eyefinity enhanced sample tool.
    Bug fixes.
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NVIDIA UN*X driver portal


    Added support for the following GPUs:
        GeForce GTX TITAN Z
        GeForce GT 740
        GeForce 830M
        GeForce 840M
        GeForce 845M
        GeForce GTX 850M
    Fixed a bug that caused X to crash when querying clock offsets for non-existent performance levels.
    Fixed a performance regression when running KDE with desktop effects using the OpenGL compositing backend.
    Fixed a bug that caused duplicate entries to appear in some dropdown menus in the "Application Profiles" page of nvidia-settings.
    Fixed a regression that could cause OpenGL rendering corruption on X screens with 30 bit per pixel color.
    Fixed a bug causing mode validation to fail for 4K resolutions over HDMI in certain situations.
    Added nvidia-settings command line controls for over- and under-clocking attributes.  Please see the nvidia-settings(1) manual page for more details.
    Fixed several cosmetic issues in the clock control user interface of nvidia-settings.
    Added support for the GLX_EXT_stereo_tree extension.  For more details, see the extension specification:
        http://www.opengl.org/registry/specs/EXT/glx_stereo_tree.txt
    Enabled support for using Unified Back Buffer (UBB) and 3D Stereo with the composite extension on Quadro cards.  Using stereo with a composite manager requires a stereo-aware composite manager.  Otherwise, only the left eye of stereo applications will be displayed.  See the GLX_EXT_stereo_tree extension specification for more details.
    Updated the display configuration page in nvidia-settings to uniquely identify DisplayPort 1.2 monitors by displaying the monitor GUIDs.
    Fixed a bug that could cause ECC settings to be displayed incorrectly in nvidia-settings when changing ECC settings on a multi-GPU system.
    Removed the "OnDemandVBlankInterrupts" X configuration option: this option has been enabled by default since version 177.68 of the NVIDIA Unix driver, and the documentation had not been updated to
    reflect the new default value.
    Fixed a bug that caused GPU errors when hotplugging daisy-chained DisplayPort 1.2 displays.
    Updated the color correction settings page in the nvidia-settings control panel to reflect gamma changes made by other RandR clients while the control panel was already running.
    Fixed a bug that prevented the use of multiple simultaneous X servers on UEFI systems.
    Updated the nvidia-settings source package to build libXNVCtrl when building nvidia-settings, instead of relying on a pre-built library.
    Added the ability to over- and under-clock certain GeForce GPUs in the GeForce GTX 400 series and later.  For GPUs that allow it, an offset can be applied to clock values in some clock domains of some performance levels.  This clock manipulation is done at the user's own risk.  See the README documentation of the "CoolBits" X configuration option for more details.
    Updated the minimum required version of GTK+ from 2.2 to 2.4 for nvidia-settings.
    Renamed the RandR output property _GUID to GUID now that it is an official property documented in randrproto.txt:
        http://cgit.freedesktop.org/xorg/proto/randrproto/commit/?id=19fc4c5a72eb9919d720ad66734029d9f8e313b1
    Reduced CPU utilization and GPU memory utilization of the NVIDIA EGL driver.
    Added support for the following EGL extensions:
        - EGL_EXT_buffer_age;
        - EGL_EXT_client_extensions;
        - EGL_EXT_platform_base;
        - EGL_EXT_platform_x11.
    Renamed the "Clone" setting of the "MetaModeOrientation" X configuration option to "SamePositionAs", to make clear that this setting applies to
    the position only, and not to the resolution of modes in the MetaMode.
    Added NV-CONTROL attribute NV_CTRL_VIDEO_ENCODER_UTILIZATION to query utilization percentage of the video encoder engine.
    Added support for the GLX_NV_delay_before_swap extension.  For more details, see the extension specification:
        http://www.opengl.org/registry/specs/NV/glx_delay_before_swap.txt
    Report correct buffer sizes for RGB GLX visuals, GLXFBConfigs, and EGLConfigs.  Previously, RGB10 and RGB8 formats were reported as having 32 bits, and RGB5 formats were reported as having 16 bits.  Now they are correctly reported as 30, 24, and 15 bit formats respectively as required by the GLX and EGL specifications.
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GpuTest / Re: GpuTest 0.7.0
« Last post by Stefan on May 30, 2014, 05:13:20 PM »
It just crashes on my Win7 64 bit. This is the crash screen: http://tinypic.com/r/2hs89dz/8

post a copy of _geeks3d_gputest_log.txt here (preferred in code tags)

P.S. tinypic has a forum code option




95
GpuTest / Re: GpuTest 0.7.0
« Last post by zzzhhh on May 30, 2014, 08:13:59 AM »
It just crashes on my Win7 64 bit. This is the crash screen: http://tinypic.com/r/2hs89dz/8
96
English forum / (WIP) Deferred rendering test
« Last post by JeGX on May 29, 2014, 09:30:22 PM »
I took some time this afternoon to play a bit with deferred rendering. The last screenshot shows 200 dynamic lights.








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3D-Tech News Around The Web / MSI unleashes new Z97 GAMING 9 AC motherboard
« Last post by JeGX on May 29, 2014, 03:40:15 PM »
Quote
MSI, world leading in motherboard technology, is pleased to announce its unleashing of the Z97 GAMING 9 AC motherboard to the public. The Z97 GAMING 9 AC from MSI is a custom designed motherboard, decorated with luscious new heat-sinks and unique Dragon Armor that highlight an arsenal of new features found on the board. It's masterpiece being Xtreme Audio DAC, a premium dedicated onboard sound card with specially selected high quality audio components, set up and tuned by professionals delivering 120dB Signal-to-Noise-Ratio (SNR) 192kHz / 32-Bit of purest sound quality for studio-grade Hi-Fi solutions and gaming headgear. The MSI Z97 GAMING 9 AC also comes with an Intel® Wi-Fi AC module with Bluetooth 4.0 and Intel® WiDi support.

Press release: http://msi.com/news/1744.html


98
3D-Tech News Around The Web / ASUS Strix 0dB Fan Tech (GTX 780 and R9 280)
« Last post by JeGX on May 29, 2014, 03:33:44 PM »
Quote
The GTX 780 model has double memory: 6GB, while both have 10-phase power design that reduces power noise by 30% and increases efficiency by 15% versus reference designs. The cards are built with DIGI+ VRM and hard-wearing POSCAPs, while the DirectCU-like cooler has been upgraded with ’0dB technology’. When the GPU temp is below 65C the card will run in passive mode with the fans turned off. The large heatsink works to efficiently absorb and dissipate the minimal heat generated by low loads, so while you’re surfing the internet, watching videos, playing light games – your graphics card won’t make a sound.

Link: http://rog.asus.com/323792014/gaming-graphics-cards-2/asus-announces-strix-r9-280-3gb-and-strix-gtx-780-6gb-gaming-graphics-cards-with-0db-fan-tech/

99
Selecting a GPU for OpenCL on the Mac Pro (Late 2013)

The Mac Pro (Late 2013) includes dual AMD FirePro workstation-class GPUs that are ideal for compute intensive tasks. This document describes how to query the GPUs and select one or both for use by OpenCL.

The Mac Pro (Late 2013) is different from other Macs as only the primary GPU provides output for the display. The secondary GPU provides additional processing capability and can perform OpenCL and off-screen OpenGL tasks without affecting the responsiveness of the user interface.
100
3D-Tech News Around The Web / (WebGL) Blend4Web Sports Car demo
« Last post by Stefan on May 28, 2014, 06:08:28 PM »
A photo-realistic car model. Using the visual shader editor we created over 40 different materials for this scene: chromed metal, painted metal, glass, rubber, leather etc.

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