Recent Posts

Pages: 1 ... 8 9 [10]
3D-Tech News Around The Web / Pi-Hole: hardware AD blocking with Raspberry Pi
« Last post by JeGX on October 24, 2016, 04:01:12 PM »
I just "upgraded" our home network with a Pi-Hole, an interesting project that implements a DNS server with a known-list of ad- and privacy trackers. The result is that everyone on your network that uses that DNS server gets an adblocker for free, without configuration work.

Pi-Hole: the black hole for internet ads...

- Pi-Hole: A DNS-based blacklist for ads and tracking for Raspberry Pi
- Pi-Hole homepage
General Discussion / GRB gpu accelerated rigid body MB limit
« Last post by roycewegner on October 21, 2016, 06:58:01 PM »
So, as it stands i've been shot down or unawnsered by nvidia,physxinfo,epic games,stack exchange and various other developer sites. Basically what I want to know is why is GRB in UDK and in other applications limited to 255/256mb of mem?you can see the settings names here and these exact settings apply for both udk 2014-08 and the apex physx sdk.

if i try to set this to 256 or beyond the apex sdk or udk revert back to cpu physics mode.i want to know if this is some sorta cuda limitation since the code is based off of CUDA radix or that maybe its the physx gpu heap allocation size conflicting with settings or possibly this is some sorta driver or  kernel limitation?also i would like to know exactly which file the limit cap resides in and what is this memory exactly based off of? is it based off of total warps/register/thread counts consuming the total of 255 or is this some sorta gpu vram based consumption. if anyone knows the awnser to this question and yes i'm aware that nvidia has updated their gpu rigid solvers and that this is outdated code from 2012 but also its still one of the best alternatives to cpu based physx has it has massive speed ups on fermi architecture and beyond.
3D-Tech News Around The Web / NVIDIA GeForce and Quadro driver 375.57
« Last post by Stefan on October 21, 2016, 04:45:45 PM »
Our new GeForce Game Ready 375.57 WHQL drivers are optimized for the upcoming release of Battlefield 1, Titanfall 2, Civilization VI, Serious Sam VR: The Last Hope, and Ubisoft's Eagle Flight. To download and install, simply fire up GeForce Experience and click the "Drivers" tab.
  Game Ready For Battlefield 1
Earlier in the year 13.2 million gamers blew each other to smithereens in the Battlefield 1 Open Beta. Now, the finished version of the game is about to launch, first to Early Enlister Deluxe Edition buyers on the 18th, and then to everyone else on the 21st.
If you’re one of the many who intend to play the full release and want to play 60 FPS action at 1920x1080, with High graphical details, we recommend you gear up with a GeForce GTX 1060.
  • OS: 64-bit Windows 10 or later
  • CPU: AMD FX 8350 Wraith, or Intel i7 4790 or equivalent
  • GPU: NVIDIA GeForce GTX 1060 3GB
  • RAM: 16GB RAM
  • DirectX: 11.1 Compatible video card or equivalent
  • Online Connection Requirements: 512 KBPS or faster Internet connection
  • Available Disk Space: 50GB
For higher resolutions, detail levels, and framerates, look to other 10-Series GeForce GTX graphics cards. And to ensure you get the smoothest, fastest SLI-enabled experience on any GPU, system or laptop, be sure to snag our new Game Ready driver through GeForce Experience, an indispensable application for GeForce GTX gamers, enabling instant, easy driver updates, plus game setting optimization, gameplay recording and streaming, giveaways, and much more.
  Game Ready For Titanfall 2
On October 28th, Respawn Entertainment's Titanfall 2 comes out swinging, delivering a story-driven single-player campaign, grappling hook-enhanced multiplayer modes, and fast-paced Sci-Fi action that builds upon the first game's excellent gameplay. Last month, we unveiled the world’s first look at Titanfall 2 running on PC at 4K, at 60 FPS, with every game setting maxed out:
Release 375 is the twelfth 'Optimal Drivers for Enterprise' [ODE] branch release. ODE branches are dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.

Release 375 U1 is the first ODE release to support the Quadro Series P6000/P5000 graphics cards.

This driver adds security updates for driver components.

New features in this branch:

Video SDK 7.0
  • Hardware video encoding and decoding via Video SDK 7.0
  • APIs are now officially supported by FFMpeg and libav
If you would like to be notified of upcoming drivers for Windows, please subscribe here.

For Quadro Notebook:
This is a reference driver that can be installed on supported NVIDIA notebook GPUs. However, please note that your notebook original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM about recommended software updates for your notebook. OEMs may not provide technical support for issues that arise from the use of this driver.
Added support for the following GPUs:
    • Quadro P6000
      Quadro P5000
      GeForce GTX 1050
      GeForce GTX 1050 Ti
  • Added new X configuration options:
    • ForceCompositionPipeline
    which override the MetaMode tokens with the same names.
  • Fixed a bug that caused issues with panning and cursor constraining when mixing PRIME-driven displays with natively driven displays.
  • Fixed a bug that caused long delays when leaving the VT or disabling a display device while an OpenGL application is running.
  • Improved console restore behavior on systems that use the UEFI Graphics Output Protocol, and most vesafb modes.
  • Added support for the RandR TILE property added in RandR 1.5.
  • Fixed a bug that prevented from finding relevant messages in kernel log files.
  • Fixed a bug that allowed nvidia-installer to attempt loading kernel modules that were built against non-running kernels.
3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.10.2
« Last post by Stefan on October 20, 2016, 10:44:47 PM »
Radeon Software Crimson Edition 16.10.2 Highlights

Support For:
    • Battlefield 1™
    • Sid Meier's Civilization® VI
    • Titanfall 2™
    • Serious Sam™ VR Early Access
    • Eagle Flight VR™
New AMD CrossFire profile added for DirectX® 11:
    • Sid Meier's Civilization® VI
Fixed Issues
    • Fan speed may sometimes remain elevated on select Radeon RX 400 series graphics products even when an application has been exited.
    • Eyefinity group settings may not be retained after driver upgrade when using AMD CrossFire configurations.
    • Gears of War™ 4 may experience an application hang when using select high resolution and quality configurations in some specific game maps.
    • DirectX®12 content may be unable to launch on some older CPUs that do not support popcnt instruction.
    • Battlefield 1™ AMD CrossFire profile updates for game launch.
3D-Tech News Around The Web / Intel HD Graphics Driver
« Last post by Stefan on October 19, 2016, 10:49:29 PM »
  Intel® Beta Graphics Driver for Battlefield 1* and Fifa 17* for Windows® 10 and Windows 7*/8.1* [15.40]
   This beta version driver is being made available to address the game issues when playing Battlefield 1* and Fifa 17* on Intel® graphics devices.

[/size]Battlefield 1*: video freezing while loading scenes[/font]
[/size]Fifa 17*: missing player’s heads in The Journey[/font]

[/size]The Windows BETA driver 15.40.xx.4539 has been posted to Intel Download Center at the following direct links to the driver:

These drivers below in self installing format (exe) are intended for end users.

These drivers below in zip format are intended for developers and IT professionals.
3D-Tech News Around The Web / AMD - Vulkan barriers explained
« Last post by Stefan on October 19, 2016, 07:07:31 PM »
Vulkan™’s barrier system is unique as it not only requires you to provide what resources are transitioning, but also specify a source and destination pipeline stage. This allows for more fine-grained control of when a transition is executed. However, you can also leave quite some performance on the table if you just use the simple way, so today we’re going to look at vkCmdPipelineBarrier in detail.

3D-Tech News Around The Web / NVIDIA NVAPI R370 (stand-alone version)
« Last post by Stefan on October 19, 2016, 07:02:58 PM »
Previously only as bundle with NVIDIA GameWorks VR SDK 2.1

Now you can get a stand-alone version with change log from >here<
3D-Tech News Around The Web / TechPowerUp GPU-Z v1.12.0
« Last post by Stefan on October 18, 2016, 03:54:55 PM »
GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

 Version History

  • BIOS upload dialog will now let you browse to the uploaded or duplicate BIOS
  • NVIDIA Fermi DirectX support is now listed as 11.0
  • GTX 1050 & 1060: SLI support field now shows "Not supported by GPU"
  • Sensor window will now scroll by larger distance when clicking outside the thumbtrack
  • When GPU-Z window is at the right edge of screen, render test will open to the left of the GPU-Z window
  • Added DDR4 detection support for AMD Kaveri
  • Added support for NVIDIA GeForce GTX 1080 Mobile, GTX 1070 Mobile, GTX 1060 Mobile, GTX 1050 Ti, GTX 1050, 920 MX (GM108), 940 MX, Quadro P6000
  • Added support for AMD R9 M385X, R5 M315
  • Added support for Intel HD Graphics 620, HD Graphics 515
Pages: 1 ... 8 9 [10]