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English forum / GeeXLab 0.12.0 released
« Last post by JeGX on May 31, 2016, 11:42:30 AM »
GeeXLab has been released for Windows 32 and 64-bit.

Complete story:

3D-Tech News Around The Web / AMD ShadowFX 2.0 adds DirectX 12 support
« Last post by Stefan on May 30, 2016, 06:05:58 PM »
The ShadowFX library provides a scalable and GCN-optimized solution for deferred shadow filtering. Currently the library supports uniform and contact hardening shadow (CHS) kernels.
Version 2.0 of the library now supports both DirectX® 11 and DirectX® 12. The ShadowFX API is unified across D3D11 and D3D12, allowing an easy transition to D3D12. Samples are provided for both D3D11 and D3D12 versions.

Prerequisites for DirectX 12
  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
    • Or other DirectX® 12 compatible discrete GPU with Shader Model 5 support
  • 64-bit Windows® 10
  • Visual Studio® 2015[/l][/l]
Demo didn't knock my socks off...

3D-Tech News Around The Web / (Demoscene) Simulaatio, qbparty, Decrunch 2016
« Last post by Stefan on May 30, 2016, 04:59:01 PM »
Simulaatio 2016
qbparty 2016
Decrunch 2016

Remember  Topomorph 16 bytes ?
Now there is a 10 bytes demo  8)

3D-Tech News Around The Web / NVIDIA NVFlash 5.292 with Pascal support
« Last post by Stefan on May 30, 2016, 04:13:20 PM »
>>>download now<<<

5.292.0 Simplified Version

Supports "Preservation Tuning" for GP100+ chips, whatever that means
3D-Tech News Around The Web / NVIDIA CUDA Toolkit 8 RC Now Available
« Last post by Stefan on May 29, 2016, 06:53:08 AM »
 CUDA Toolkit 8 RC Now Available

  New in CUDA 8
 Pascal Architecture Support
  • Out of box performance improvements on Tesla P100, supports GeForce GTX 1080
  • Simplify programming using Unified memory on Pascal including support for large datasets, concurrent data access and atomics*
  • Optimize Unified Memory performance using new data migration APIs*
  • Faster Deep Learning using optimized cuBLAS routines for native FP16 computation
Developer Tools
  • Quickly identify latent system-level bottlenecks using the new critical path analysis feature
  • Improve productivity with up to 2x faster NVCC compilation speed
  • Tune OpenACC applications and overall host code using new profiling extensions
  • Accelerate graph analytics algorithms with nvGRAPH
  • New cuBLAS matrix multiply optimizations for matrices with sizes smaller than 512 and for batched operation
... tutorial ... for using the new VK_EXT_debug_marker extension in conjunction with an offline graphics debugging application like RenderDoc.

You can find the article here : Offline debugging with VK_EXT_debug_marker and RenderDoc
3D-Tech News Around The Web / Re: Intel HD Graphics Driver
« Last post by JeGX on May 27, 2016, 07:12:53 PM »
I should update a bit the support of Intel GPUs in GPU Caps Viewer one day...
3D-Tech News Around The Web / Intel HD Graphics Driver
« Last post by Stefan on May 27, 2016, 05:24:07 PM »
Download now, atm only for HP OEM

no Vulkan support
no obvious changes to OpenGL, at least not those recently discussed at Intel developer forum
- Fixes an issue which causes the display to become visually corrupted or to flicker during heavy CPU usage after the system resumes from sleep or connected
standby mode.
- Fixes an issue which causes the display to become visually corrupted or to flicker during heavy CPU usage after the modem resumes from standby mode.
- Fixes an issue which causes unintended noise to be heard from the system.

3D-Tech News Around The Web / MSI Afterburner 4.3.0 Beta 3
« Last post by Stefan on May 27, 2016, 02:33:38 PM »
Revision history - Version 4.3.0 Beta 3
  • Added GPU Boost 3.0 technology support for NVIDIA Pascal graphics cards:
    • Added percent based overvoltage support
    • Added voltage/frequency curve customization support. You may use traditional core clock slider on NVIDIA GeForce GTX 1070 and 1080 graphics cards to apply fixed offset to all voltage/frequency curve points as well as use brand new flexible voltage/frequency curve editor window for more precise per-point curve adjustment. The editor window can be activated with <Ctrl> + <F> keyboard shortcut and it provides you the following features:
      • You may independently adjust clock frequency offset for each point with mouse cursor or <Up> / <Down> keys
      • You may hold <Ctrl> key to set anchor and fix clock frequency offset in minimum/maximum voltage point and adjust the offset of any other point with mouse to linearly interpolate the offsets between the anchor and adjustment points
      • You may hold <Shift> key while adjusting the offset of any point with mouse to apply the same fixed offset to all points. That’s equal to adjusting the offset with the slider in main application window
      • You may press <Ctrl> + <D> to reset offsets for all points
      • You may switch between traditional core clock control slider in the main window and voltage/frequency curve editor window to see how they affect each other in realtime
  • Improved validation and handling of erroneous data reported after TDR on NVIDIA graphics cards
  • Startup profile is now also affected by <Lock profiles> button, which means that you cannot modify or delete your startup overclocking settings while this button is pressed. This feature can be useful to protect startup overclocking settings from modification while temporarily testing various overclocking scenarios on overclocked system
  • Added support for unofficial overclocking mode with disabled PowerPlay on PowerPlay7 capable hardware (AMD Tonga and newer graphics processors family)
  • Added ability to use low-level hardware access interface on the systems with AMD graphics cards when legacy VGA BIOS image is not mapped to memory
  • Fixed bug causing the maximum value to be invisible on some hardware monitoring graphs under certain conditions (e.g. <Framerate> or <Frametime> graphs after closing 3D application)
3D-Tech News Around The Web / OpenGL Extensions Viewer 1.4.1 for Android
« Last post by Stefan on May 27, 2016, 02:06:22 PM »
OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.0 to ES 3.1

New in this update

- Display screen density

- Other bug fixes.
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