Recent Posts

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92
Geeks3D's GPU Tools / GPU Shark 0.9.11.1 released
« Last post by JeGX on March 27, 2017, 01:41:52 PM »
93
Geeks3D's GPU Tools / GPU Caps Viewer 1.34.x.x released
« Last post by JeGX on March 27, 2017, 01:40:55 PM »
The new version of GPU Caps Viewer is available.

More information and dowmload links:
http://www.geeks3d.com/20170327/gpu-caps-viewer-1-34-0-released/
94
3D-Tech News Around The Web / Intel HD graphics driver 21.20.16.4627
« Last post by Stefan on March 25, 2017, 07:55:38 PM »
OS support
On 7th Generation Intel® Core™ Processors and related Intel® Pentium® Processors/Intel® Celeron® Processors:
  • Microsoft Windows® 10 64-bit only
On 6th Generation Intel® Core™ Processors and Intel® Xeon® Mobile Processors and related Intel Pentium Processors/Intel Celeron Processors:
  • Microsoft Windows 10 64-bit
  • Microsoft Windows 8.1* 64-bit
  • Microsoft Windows 7* 64-bit and 32-bit
Purpose
Downloads the Intel® Graphics Driver version 15.45.16.4627 for Windows*.
 
What's new?
See the release notes files for installation instructions, supported hardware, what is new, bug fixes, and known issues.
95
3D-Tech News Around The Web / Vulkan API specifications 1.0.45 released
« Last post by Stefan on March 25, 2017, 07:54:28 PM »
Quote
Change log for March 24, 2017 Vulkan 1.0.45 spec update:

  * Bump API patch number and header version number to 45 for this update.

Github Issues:

  * Defined the lifetime of the memory pointed to by
    slink:VkDisplayPropertiesKHR::pname:displayName to be equal to that of
    its associated display handle (public issue 460).
  * Correct several cases where the sparse memory feature name
    pname:residencyNonResidentStrict was written as
    pname:sparseResidencyNonResidentStrict (public issue 475).

Internal Issues:

  * Fix ptext:pNext member of slink:VkPhysicalDeviceGroupPropertiesKHX to be
    a non-const pointer. Properties structures return values, so the chain
    should be non-const.
  * Clarify definition of memory aliasing to consistently use the terms
    "linear" and "non-linear" when referring to resources, and define what
    those terms mean.
  * Modified XML schema and implicit validity scripts to generate language
    for all ptext:pNext values in a ptext:pNext chain instead of just the
    top level struct, and made `noautovalidity` functional for ptext:sType
    and ptext:pNext (internal issue 535).
  * Add more detail for BT2020 and scRGB color spaces in
    `VK_EXT_swapchain_colorspace` extension (internal issue 632).
  * Add naming rules for Extension Structure Names (structures added to the
    ptext:pNext chain of a base structure) to the style guide (internal
    issue 706).
  * Define the glossary term "ptext:pNext chain", and use it consistently in
    the spec (internal issue 744).

New Extensions:

source: https://github.com/KhronosGroup/Vulkan-Docs/commit/e8cbffbd2548d26915f7a52bbff1204d7407fd09
96
Download zone updated: HWMonitor 1.31
97
 
Quote
The new versions of HWMonitor and HWMonitor PRO are available. These updates add the support of AMD Ryzen processors lineup, including :
 - package temperature ;
 - per-core and package power ;
 - VID ;
 
 Get HWMonitor 1.31
 Get HWMonitor PRO 1.28

NB with the PRO version you can monitor a PC from an Android device or vice versa.

98
3D-Tech News Around The Web / AMD Compressonator v2.5 released
« Last post by JeGX on March 24, 2017, 06:14:29 PM »
Compressonator is a set of tools to allow artists and developers to more easily create compressed texture image assets and easily visualize the quality impact of various compression technologies. It consists of a GUI application, a command line application and an SDK for easy integration into a developer tool chain.

The v2.5.3297 beta version has been released few days ago.

- Compressonator @ github
- changelog
99
3D-Tech News Around The Web / Anvil Vulkan framework released
« Last post by JeGX on March 24, 2017, 05:53:21 PM »
Quote
Anvil is a cross-platform, open-source, MIT-licensed wrapper library for Vulkan™, developed by AMD engineers. It has been designed with the goal of reducing the amount of time that developers need to spend in order to write a working Vulkan application from scratch. As such, not only does the library provide the usual C++ wrappers one would expect, but also includes extra features, as described below:

-  A memory allocator which allocates as little memory as necessary for the specified list of memory regions, miptails, objects or subresources from one or more memory heaps, depending on platform’s capabilities.
- Automatic object lifetime management, thanks to auto pointers being used across the library.
- Descriptor sets and descriptor set layouts are automatically generated from user-created descriptor set groups.
- Helper routines for FP16<->FP32 conversion.
- Integrated validation support. Validation can be enabled by changing a single argument value at Vulkan instance creation time.
- Integration with glslang for run-time GLSL -> SPIR-V conversion. Assembly of the result blob can also be retrieved for further analysis.
- Object tracker which can be used to detect wrapper object leaks.
- Page tracker, useful for the purpose of tracking memory bindings, if sparse residency is used for buffers or images.
- Windowing system integration – current support includes XCB and Windows platforms.

Links:
- http://gpuopen.com/gaming-product/anvil-vulkan-framework/
- https://github.com/GPUOpen-LibrariesAndSDKs/Anvil/



100
3D-Tech News Around The Web / Vulkan API Overhead Test Added in 3DMark
« Last post by JeGX on March 23, 2017, 03:18:39 PM »
Futuremark has released a new version of 3DMark that adds the Vulkan support to the API Overhead test. We can now compare the API performance of Direct3D 11, Direct3D 12 and Vulkan.

http://www.geeks3d.com/20170323/vulkan-api-overhead-test-added-in-3dmark/
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