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GpuTest / Re: GpuTest 0.7.0
« Last post by zzzhhh on June 02, 2014, 04:53:51 PM »
Hi, JeGX:

I have found the problem -- it's due to Microsoft's remote desktop. If I launch it locally or use other remote desktop client, it works fine. But another utility you developed -- GPU Caps Viewer -- always complains about not finding opengl32.dll even if I start it locally (please see here:,3418.0.html). I've wrote you about issue but haven't got any feedback, could you please take a look? Thank a lot.
GpuTest / Re: GpuTest 0.7.0
« Last post by JeGX on June 02, 2014, 03:05:48 PM »
There is probably an issue with the GPU monitoring plugin and the Intel GPU.

@zzzhhh: could you try to rename the plugins/ folder (the new name does not matter) and restart GpuTest?
3D-Tech News Around The Web / (Android) NVIDIA Tegra FaceWorks Demo released
« Last post by Stefan on June 01, 2014, 01:33:05 PM »
[New App] NVIDIA Posts An App For The FaceWorks Tegra K1 Demo, Despite A Complete Lack Of K1 Hardware

Now there's an app in the Play Store that lets you try FaceWorks on your own Tegra K1-powered Android device. Of course that's going to be a little tough, since at the moment there aren't any available at retail, so the app is incompatible with everything. The first Tegra K1 device to be announced was the Xiaomi Mipad, and the tablet is scheduled to go on sale in China (and only China) next month.
GpuTest / Re: GpuTest 0.7.0
« Last post by Stefan on June 01, 2014, 01:04:54 PM »
Your log ends when OpenGL is launched.

Didn't the window pop up that reads sth. like
exception in xxx.dll
offset yyy

3D-Tech News Around The Web / ASUS GPUTweak 2.6.3
« Last post by Stefan on June 01, 2014, 07:49:26 AM »

 ASUS GPU Tweak 2.6.3 for for Vista32/64 , Win7 32/64 , Win8 32/64 , Win8.1 32/64

No changelog as usual, however it supports "NVIDIA GeForce GT 740"
3D-Tech News Around The Web / AMD Mantle in the words of game developers
« Last post by Stefan on June 01, 2014, 07:41:12 AM »
AMD Radeon Graphics ‏@AMDRadeon

Learn how our Mantle API helps game developers straight from the brilliant people who make games themselves:


In review, it is evident that Mantle is addressing a clear need within the industry to reimagine or reinvent the graphics API, and to flush out tired problems that have long stifled game development.
3D-Tech News Around The Web / Qualcomm Adreno GPU driver 30.05.2014
« Last post by Stefan on May 31, 2014, 01:43:59 PM »
User-mode driver binaries for Qualcomm’s Adreno 3xx GPU on Nexus 4, 5 & 7 devices running Google Android 4.4.2 KitKat
Updated 30 May 14

This release contains a developer preview of the user-mode driver binaries for Qualcomm’s Adreno 3xx GPU on Nexus 4, Nexus 5, and Nexus 7 devices running Google Android 4.4.2 KitKat. This release includes OpenCL in addition to OpenGL ES. It has been tested with the KOT49H factory image. This release is intended only for developers, and does not meet our customer release quality. Refer to the included release notes for a list of fixes and enhancements.

  * Add OpenCL libraries.
  * Fix an issue with return statements in the middle of GLSL shaders causing a GPU hang.
  * Fix a performance regression in VBO validation.
  * Improve accuracy of Renderscript kernel execution duration measurements.
  * Fix crashes in some dEQP test cases.
  * Improve support for GL_RGB10_A2UI textures in Adreno Profiler.
  * Fix intermittent pink color tinting with certain WebGL content.

GpuTest / Re: GpuTest 0.7.0
« Last post by zzzhhh on May 30, 2014, 10:48:10 PM »
Code: [Select]
2014/5/30@17:45:38(0000000001) < > GpuTest (Windows x64) is starting up...
2014/5/30@17:45:38(0000000002) < > GpuTest: Cross Platform Graphics Benchmark Utility
2014/5/30@17:45:38(0000000003) < > (C)2012-2014 Geeks3D (
2014/5/30@17:45:38(0000000004) < > gxl3d codename: Zhald.
2014/5/30@17:45:38(0000000005) < > gxl3d_plugin_opencl: OpenCL computing plugin (OpenCL 1.1, 1.2).. By JeGX /
2014/5/30@17:45:38(0000000006) < > gxl3d OpenCL plugin - initializing OpenCL data...
2014/5/30@17:45:39(0000000007) < > gxl3d OpenCL plugin - found 1 OpenCL platform(s)
2014/5/30@17:45:39(0000000008) < > gxl3d OpenCL plugin - Platform 0
2014/5/30@17:45:39(0000000009) < > gxl3d OpenCL plugin - - vendor: Intel(R) Corporation
2014/5/30@17:45:39(0000000010) < > gxl3d OpenCL plugin - - name: Intel(R) OpenCL
2014/5/30@17:45:39(0000000011) < > gxl3d OpenCL plugin - - profile: FULL_PROFILE
2014/5/30@17:45:39(0000000012) < > gxl3d OpenCL plugin - - version: OpenCL 1.2
2014/5/30@17:45:39(0000000013) < > gxl3d OpenCL plugin - Platform 0 - devices count: 1
2014/5/30@17:45:39(0000000014) < > gxl3d OpenCL plugin - - Device 0 - name:         Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
2014/5/30@17:45:39(0000000015) < > gxl3d OpenCL plugin - OpenCL data initialized ok.
2014/5/30@17:45:39(0000000016) < > gxl3d_plugin_gpu_monitor_gml: GPU monitor plugin for gxl3d.. By JeGX /
2014/5/30@17:45:39(0000000017) < > RtlGetVersion() - dwMajorVersion:6 - dwMinorVersion:1 - dwBuildNumber:7601 - dwPlatformId:2 - szCSDVersion=S
2014/5/30@17:45:39(0000000018) < > [GpuMonitor plugin] Num GPUs found: 1
2014/5/30@17:45:39(0000000019) < > [GpuMonitor plugin] GPU0 - GeForce GT 640
2014/5/30@17:45:39(0000000020) < > [GpuMonitor plugin] GPU0 - PCI codes: 0x10DE-0x0FC1
2014/5/30@17:45:39(0000000021) < > [GpuMonitor plugin] GPU0 - BIOS:
2014/5/30@17:45:39(0000000022) < > [GpuMonitor plugin] GPU0 - core temperature: 27 degC
3D-Tech News Around The Web / AMD Display Library (ADL) SDK 7.0
« Last post by Stefan on May 30, 2014, 09:13:06 PM »
The AMD Display Library (ADL) SDK is designed to access display driver functionality for ATI Radeon™ and ATI FirePro™ graphics cards. ... The SDK can be used from both unmanaged (C/C++) and managed (C#) applications. Documents and Samples are provided in the download package.

What’s new in version 7.0

    Introduced EDID Emulation APIs and sample tool.
    Introduced mixed mode support in SLS.
    Added new Eyefinity enhanced sample tool.
    Bug fixes.
NVIDIA UN*X driver portal

    Added support for the following GPUs:
        GeForce GTX TITAN Z
        GeForce GT 740
        GeForce 830M
        GeForce 840M
        GeForce 845M
        GeForce GTX 850M
    Fixed a bug that caused X to crash when querying clock offsets for non-existent performance levels.
    Fixed a performance regression when running KDE with desktop effects using the OpenGL compositing backend.
    Fixed a bug that caused duplicate entries to appear in some dropdown menus in the "Application Profiles" page of nvidia-settings.
    Fixed a regression that could cause OpenGL rendering corruption on X screens with 30 bit per pixel color.
    Fixed a bug causing mode validation to fail for 4K resolutions over HDMI in certain situations.
    Added nvidia-settings command line controls for over- and under-clocking attributes.  Please see the nvidia-settings(1) manual page for more details.
    Fixed several cosmetic issues in the clock control user interface of nvidia-settings.
    Added support for the GLX_EXT_stereo_tree extension.  For more details, see the extension specification:
    Enabled support for using Unified Back Buffer (UBB) and 3D Stereo with the composite extension on Quadro cards.  Using stereo with a composite manager requires a stereo-aware composite manager.  Otherwise, only the left eye of stereo applications will be displayed.  See the GLX_EXT_stereo_tree extension specification for more details.
    Updated the display configuration page in nvidia-settings to uniquely identify DisplayPort 1.2 monitors by displaying the monitor GUIDs.
    Fixed a bug that could cause ECC settings to be displayed incorrectly in nvidia-settings when changing ECC settings on a multi-GPU system.
    Removed the "OnDemandVBlankInterrupts" X configuration option: this option has been enabled by default since version 177.68 of the NVIDIA Unix driver, and the documentation had not been updated to
    reflect the new default value.
    Fixed a bug that caused GPU errors when hotplugging daisy-chained DisplayPort 1.2 displays.
    Updated the color correction settings page in the nvidia-settings control panel to reflect gamma changes made by other RandR clients while the control panel was already running.
    Fixed a bug that prevented the use of multiple simultaneous X servers on UEFI systems.
    Updated the nvidia-settings source package to build libXNVCtrl when building nvidia-settings, instead of relying on a pre-built library.
    Added the ability to over- and under-clock certain GeForce GPUs in the GeForce GTX 400 series and later.  For GPUs that allow it, an offset can be applied to clock values in some clock domains of some performance levels.  This clock manipulation is done at the user's own risk.  See the README documentation of the "CoolBits" X configuration option for more details.
    Updated the minimum required version of GTK+ from 2.2 to 2.4 for nvidia-settings.
    Renamed the RandR output property _GUID to GUID now that it is an official property documented in randrproto.txt:
    Reduced CPU utilization and GPU memory utilization of the NVIDIA EGL driver.
    Added support for the following EGL extensions:
        - EGL_EXT_buffer_age;
        - EGL_EXT_client_extensions;
        - EGL_EXT_platform_base;
        - EGL_EXT_platform_x11.
    Renamed the "Clone" setting of the "MetaModeOrientation" X configuration option to "SamePositionAs", to make clear that this setting applies to
    the position only, and not to the resolution of modes in the MetaMode.
    Added NV-CONTROL attribute NV_CTRL_VIDEO_ENCODER_UTILIZATION to query utilization percentage of the video encoder engine.
    Added support for the GLX_NV_delay_before_swap extension.  For more details, see the extension specification:
    Report correct buffer sizes for RGB GLX visuals, GLXFBConfigs, and EGLConfigs.  Previously, RGB10 and RGB8 formats were reported as having 32 bits, and RGB5 formats were reported as having 16 bits.  Now they are correctly reported as 30, 24, and 15 bit formats respectively as required by the GLX and EGL specifications.
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