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 81 
 on: March 08, 2013, 05:22:18 PM 
Started by Stefan - Last post by Stefan
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ArionBench is a software tool that allows you to benchmark the computing performance of your machine.

ArionBench is based on Arion 2 Technology (RCSDK), so it is capable of putting your CPUs and/or GPUs under heavy stress, to see how fast they perform when they must face the task of simulating the flow of light in a 3D scene.

ArionBench, and the list of results that we keep on this page, are fantastic tools for generic hardware analysis. But moreover, they are particularly valuable for Arion users who need to make a decision as to what CPUs or GPUs to buy for optimal rendering performance.

Requirements

An x86 computer and (recommended) an nVidia CUDA video card

ArionBench can run on any modern 32-bit/64-bit computer. However, to benefit from hardware acceleration (GPU), a nVidia CUDA video card with sm_20 (or newer) compute capability is required. Any GeForce card of the 400 series (or newer) and the corresponding Tesla/Quadro models are supported.

This is the successor of Frybench

 82 
 on: March 07, 2013, 05:21:06 PM 
Started by Stefan - Last post by Stefan
Kishonti also tested a Qualcomm Snapdragon S4 Pro
OpenCL Compute Performance of (GPU) Sony Xperia Z

"Physics: SPH Fluid Simulation" 40 times slower than with Mali 604  ???

 83 
 on: March 07, 2013, 05:14:29 PM 
Started by Stefan - Last post by Stefan
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The new family of advanced NVIDIA professional graphics is fueled by NVIDIA Kepler™—NVIDIA’s most powerful GPU architecture ever—delivering unprecedented performance and innovative capabilities to boost your success. Whether you’re creating revolutionary products, designing groundbreaking architecture, reviewing the fine details in a CT/MRI scan, or telling spectacularly vivid visual stories, NVIDIA professional solutions let you do it better and faster.

download data sheet here

 84 
 on: March 07, 2013, 05:06:59 PM 
Started by Stefan - Last post by Stefan
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GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Revision History
0.6.8

    Added support for GeForce GTX Titan, GeForce 505 (GT216), GT 640M, GTX 675MX, Quadro K2000, K3000
    Added support for AMD Radeon HD 7480D, FirePro W8000, V8700, fake HD 6850 (based on HD 6450)
    Fixed GT 620 GPU name
    Fixed release date for Trinity HD 7000G
    Added detection for Intel GMA
    Improved GPU load monitoring on AMD cards
    Fixed two application crashes related to Intel cards


 85 
 on: March 05, 2013, 11:43:26 PM 
Started by Stefan - Last post by Stefan
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The RuneScape Bestiary (free players and members)

This week, we're really excited to give you a glimpse at the next generation of RuneScape. We've created a new feature for the RuneScape website which lets you browse almost 3,000 of RuneScape's monsters and NPCs: the RuneScape Bestiary.


Each one is viewable in full 3D using our new HTML5 graphics engine - RuneTek 7 - which you'll be seeing much more of once we launch it for RuneScape later in the year. You can rotate, zoom and animate all of the available characters, share your favourites on Facebook, search for specific ones and view a variety of information about each of them

[via]


 86 
 on: March 05, 2013, 10:52:55 PM 
Started by Stefan - Last post by Stefan
NVIDIA Unix Drivers Portal Page

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Release Highlights 313.26

    Added support for the following GPUs:
        GeForce GTX TITAN

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Release Highlights 304.84

    Fixed a bug that could lead to rendering corruption after an X server generation (i.e., leaving an X server running after all of its clients have exited).
    Removed a spurious dependency on libpangox from the nvidia-settings binary shipped as part of the driver package.
    Fixed a bug that could cause the X server to crash when performing an RandR 1.0 rotation (e.g., `xrandr --orientation left`) after unplugging the last connected monitor.
    Fixed a bug that caused the nvidia-xconfig(1) man page to be blank.
    Added support for X.org xserver ABI 14 (xorg-server 1.14).
    Fixed font rendering performance and corruption problems on X servers with backported support for the new glyph cache functionality added to Pixman 0.27.
    Fixed a potential X server crash during initialization, when a graphics card with a TV connector has no TV connected.
    Added a new X configuration option, "UseHotplugEvents", to allow the suppression of RandR events when adding or removing non-DisplayPort displays. See the "X Config Options" appendix of the README for details


 87 
 on: March 05, 2013, 01:12:46 AM 
Started by Stefan - Last post by Stefan
Quote
OpenCL Device Test

Lists the OpenCL processing characteristics of the connected OpenCL-compliant device. This includes the device's memory sizes, work-item/work-group sizes, and image processing support. This is only functional for devices with ARM's Mali GPU (the Nexus 10)

developer's blog
source code

 88 
 on: March 03, 2013, 08:43:00 PM 
Started by Stefan - Last post by Stefan
Quote
MSI Afterburner 3.0.0 Beta 6(2013-03-01)

 There are no new features in this build. Only the following fixes:

- Fixed abnormal RTSS.exe CPU usage
- Fixed bug in thermal formula interpretator on triple temperature monitoring capable graphics cards (e.g. MSI R7970 Lightning), which could prevent application from starting properly on such cards
- Reverted to 32-bit time_t usage to provide backward compatibility with third party applications (gadgets and so on)
- Updated localizations

Note:
Afterburner 3 is incompatible with the old remote server. No word on updates for that.


 89 
 on: March 03, 2013, 08:37:10 PM 
Started by Stefan - Last post by Stefan
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Stir is an interactive fluid simulation. Swipe the screen to stir up vortices, and be mesmerized by the ensuing perpetual swirly motion. To slow things down, press and hold the screen to dampen the whirlpools.

Choose from a number of presets that change the simulation behaviour and rendering style, or modify the parameters individually. Some notable parameters:

'Viscosity' controls how thick the fluid is. High values evoke materials such as molasses or paint. Low values are more lively, such as ink in water. Note that viscosity goes all the way to zero, allowing perpetual swirly motion! This is in contrast to many current fluid simulations that dampen and slow quickly.

'Symmetric' constrains the fluid motion to be symmetric about the centre of the screen. This leads to kaleidoscopic flows or perhaps the motion of deep space galaxies.

The underlying physical fluid simulation is based on novel research which support the two aforementioned features. Resource consumption(CPU, memory) is relatively lightweight and should work well on a range of devices. Of course the harder you push it (a key parameter being the number and size of particles) will determine what's possible, but even modest hardware should be adequate for lower particle counts.

This is a beta release. Any feedback including bug reports and development suggestions are welcome.


 90 
 on: March 03, 2013, 08:32:31 PM 
Started by Stefan - Last post by Stefan
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This program is a viewer for fractals like the mandelbrot set, newton sets, julia sets or nova fractals. It has several features, most notably a fast interpreter for custom functions.

The most important features are:

* Interpreter for your own formulas
* * Includes macros for newton and nova-fractals

* Edit color palette
* * HSV-Editing
* * L*a*b-colors
* * Cubic-spline-interpolation

* Intuitive multitouch support
* * Moving some finger on the screen moves the pixel below it accordingly.
* * Support for up to 3 fingers

* Save images of arbitrary size (PNG)
* * Images are added to the gallery automatically
* * Images can be shared or set as wall paper.

* Bookmarks: Save your favorite spots and fractals

* Caching of values
* * Changing color palette does not require to recalculate the whole image.
* * Range of values can be normalized or set to some custom range.

* Multithreading

* Instant previews

* Free, no advertisement

Find a manual online:
https://docs.google.com/document/d/1fZo4g8YZFOT6O-wNKAZsmOTqzo56FsDfQGgd0qnmfdA/pub

The source code is available under GPLv3:
http://code.google.com/p/fractview/



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