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"Intel is targeting big core performance and intelligence in a microserver form factor with its new Xeon D family of processors, the company's first ever Xeon-based System-on-Chip (SoC) design. The Xeon D line Intel is announcing today is built on their 14nm process technology and combines the performance and features of its traditional Xeon chips with the size and power savings of an SoC. According to Intel, Xeon D delivers up to 3.4x faster performance node and up to 1.7x better performance per watt compared to the company's Atom C2750. The Xeon D is the third generation of the family and it's actually based on Intel's Broadwell architecture. Intel unveiled two new Xeon D processors today, the D-1540 (8 cores, 16 threads, 2GHz, 45W TDP) and D-1520 (4 cores, 8 threads, 2.2GHz, 45W TDP). These chips have memory controllers capable of addressing up to 128GB. They also feature an integrated platform controller hub (PCH), integrated I/Os, and two integrated 10 Gigabit Ethernet ports. Again, all of this is based on Intel's Broadwell core CPU architecture, so performance per watt should be strong."
3D-Tech News Around The Web / Re: (WebGL) SeeMore demo by ARM and PlayCanvas
« Last post by Stefan on March 09, 2015, 05:36:12 PM »
That was with Nexus 4 (Adreno 320), rechecking today the textures looked better

3D-Tech News Around The Web / Re: (WebGL) SeeMore demo by ARM and PlayCanvas
« Last post by daredevildave on March 09, 2015, 09:29:31 AM »
Interesting, looks like something went wrong with the loading there? Looks like you're missing a lot of the textures. What hardware are you running on?

It should look something like this:

GpuTest / Gputest 0.7.0 won't start test on OS X Mavericks (10.9.5)
« Last post by dandandan on March 09, 2015, 08:45:39 AM »
GUI opens up, but when I click "Run Stress Test" or "Run Benchmark" nothing happens regardless of settings. What can I do to start the test?
GpuTest / Re: GpuTest 0.7.0
« Last post by jorgk on March 08, 2015, 04:40:02 PM »
@jorgk: I tested on a macbook pro +  Mavericks and the test with a fixed duration works fine (with the GeForce or the Intel GPU).

Maybe it's related to a recent update? What is your version of OSX?

I will release a new update of GpuTest shortly, maybe that will fix that mysterious bug.

I'm on Mavericks, 10.9.5.

Actually, it went away after a restart (I mean, the non-quitting-GPUTest did not happen then, always quitted just fine).
However, it reappeared again (and I am too lazy to restart). Not sure what it is: The progress bar reaches it's ends, the GPU already cools down, but the application stays on, just as if stalled.
3D-Tech News Around The Web / Intel - DirectX 12 Collaboration with Microsoft
« Last post by Stefan on March 08, 2015, 08:58:53 AM »
Today at GDC 2015, Intel showed demos running on Intel hardware using the new DirectX* 12 API from Microsoft. These demonstrations continue the recent Intel dedication to show support for a new API version from the moment it is announced.

Intel has been collaborating with Microsoft on the design of DirectX 12 since its inception. This API is designed from the ground up for modern integrated designs, such as the 4th generation Intel® Core™ processor with Iris™ graphics. By enabling improved performance and power efficiency, DirectX 12 will support breakthrough user experiences on Intel Iris-powered Ultrabooks™, portable All-in-Ones (portable AIO), and high performance desktops.
3D-Tech News Around The Web / Blender 2.74 Test Build
« Last post by Stefan on March 08, 2015, 08:00:00 AM »
The next Blender release is coming soon! Here are a couple of useful links.
3D-Tech News Around The Web / Furryball - free version is without watermark now
« Last post by Stefan on March 08, 2015, 07:56:22 AM »
 You can use FurryBall FREE version for NON-Commercial use like final render, now.
 (include evaluations, personal learning, experimentation, research, and personal images and animations)
 NO MORE watermark!
 FREE license never expires
 Resolution limit is Full HD (1920x1080)
 Final output render is slowed down 3x - NO slow down in viewport
 (The render actually completes in the usual time, but the watermark isn’t removed until the time limit.)
 (for example: If your render time is 3 min, your final render will finish in 3 min, but watermark will be removed from image after another 6 min.)
3D-Tech News Around The Web / (Android) OpenGL Extensions Viewer 1.3.0
« Last post by Stefan on March 08, 2015, 07:50:38 AM »
OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.0 to ES 3.1

In this update
• Fixed Submit renderer on some device
• Display ASTC texture formats
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