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81
3D-Tech News Around The Web / Vulkan Programming Guide
« Last post by JeGX on November 04, 2016, 08:37:12 PM »
The Definitive Vulkan Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics

Quote
The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.
 
Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power.
 
You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility.
 
Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for.
 
Coverage includes
Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL
Expert guidance on getting started and working with Vulkan’s new memory system
Thorough discussion of queues, commands, moving data, and presentation
Full explanations of the SPIR-V binary shading language and compute/graphics pipelines
Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications
A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues
Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary



In stock on November 9, 2016:

https://www.amazon.com/Vulkan-Programming-Guide-Official-Learning/dp/0134464540/
82
3D-Tech News Around The Web / Intel SDK for OpenCL Applications for Windows 6.3.0.1904
« Last post by Stefan on November 04, 2016, 08:09:40 PM »
Download

What's New!

    Support for 7th Generation Intel® Core™ Processors with OpenCL 2.1 support
    Windows* 10 Anniversary Update support
    Bug fixes and improvements in GPU kernel debugger and kernel development framework plugin for Visual Studio*
    Release Notes | Support Site | Support Forum
83
3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.11.1
« Last post by Stefan on November 03, 2016, 10:03:16 PM »
Radeon Software Crimson Edition 16.11.1 Highlights
Support For:
    • Call of Duty™: Infinite Warfare
    • Call of Duty™: Modern Warfare Remastered
New AMD CrossFire profile added for DirectX®11:
    • Titanfall™2
Fixed Issues
  • AMD XConnect™ Technology will now allow Microsoft Office applications to migrate to iGPU on unplug.
  • Flickering may be observed on some surfaces in a few maps or locations in Battlefield™1 in AMD CrossFire mode.
  • Radeon R9 390 graphics series may experience a crash or application hang when running Unigine™ Heaven using OpenGL™.
  • The Radeon WattMan feature may intermittently display a Radeon Software popup error regarding Radeon WattMan for non-supported products.
  • The Division™ may experience an application freeze or hang when running in AMD CrossFire mode after extended periods of play.
  • OBS screen capture may stutter after extended periods of use while capturing video and watching or streaming content in a web browser.
   
84
3D-Tech News Around The Web / NVIDIA GeForce Hot Fix driver 375.76
« Last post by Stefan on November 02, 2016, 09:26:20 PM »
Answer ID 4250   
Quote
This is GeForce Hot Fix driver version 375.76 that addresses the following:

        Occasional flicker on high refresh rate monitors
        Artifacts in GIFs

Click the appropriate link to download.

Windows 10
64-bit version
32-bit version
 
Windows 8.1/Windows 7:
64-bit version
32-bit version
85
3D-Tech News Around The Web / Intel HD Graphics Driver 21.20.16.4541
« Last post by Stefan on November 02, 2016, 04:46:21 PM »
 >download now<
 
 No SUBSYS_ID restriction


Code: [Select]
DriverVer=10/20/2016,21.20.16.4541
;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w7, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.2]
; SKL HW
%iSKLULTGT1%     = iSKLD_w8, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w8, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w8, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w8, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w8, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w8, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w8, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w8, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w8, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w8, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193D

;=====================================================================
;    Windows 8.1 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.3]
; SKL HW
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w81, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%     = iSKLD_w81, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D

;=====================================================================
;    Windows Threshold Install - DT + Mobile
;=====================================================================
[IntelGfx.NTamd64.10.0]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D
; BXT HW
%iBXTGTP%       = iBXTD_w10, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%       = iBXTD_w10, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921
%iKBLULTGT3E15%     = iKBLD_w10, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w10, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10, PCI\VEN_8086&DEV_591B
%iKBLWGT2%          = iKBLD_w10, PCI\VEN_8086&DEV_591D
;=====================================================================
;    Windows Redstone Install - DT Only Using Driver Store
;=====================================================================
[IntelGfx.NTamd64.10.0...14310]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10_DS, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10_DS, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10_DS, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10_DS, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10_DS, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10_DS, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193D
; BXT HW
%iBXTGTP%     = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%   = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT1%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_5921
%iKBLULTGT3E15%     = iKBLD_w10_DS, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_591B
%iKBLWGT2%          = iKBLD_w10_DS, PCI\VEN_8086&DEV_591D
86
3D-Tech News Around The Web / Vulkan API specifications 1.0.32 released
« Last post by JeGX on November 01, 2016, 01:41:26 PM »
Quote
Change log for October 25, 2016 Vulkan 1.0.32 spec update:

  * Bump API patch number and header version number to 32 for this update.

Github Issues:

  * Add automatic visibility operations to the presentation engineE when
    doing a queue present in flink:vkAcquireNextImageKHR. Removed all
    references to MEMORY_READ that referenced WSI - they no longer make
    sense (some aspects of public issues 128, 131, 132, 261, and 298).
  * Document valid non-boolean +externsync+ attribute values for <param>
    tags in +vk.xml+ (public issue 265).
  * Add valid usage to slink:VkImageCreateInfo requiring that
    pname:arrayLayers be 1 for images of type ename:VK_IMAGE_TYPE_3D
    (public issue 319).
  * Add missing captions to figures in the <<textures,Image Operations>>
    chapter (public issue 334).
  * Clarify WSI interaction with exclusive sharing mode (public issue
    344).
  * Added explicit language clarifying the allowed queue usage of
    resources created with ename:VK_SHARING_MODE_CONCURRENT (public
    issue 386).
  * Require that the
    slink:VkDescriptorSetLayoutCreateInfo::pname:binding members of the
    pname:pBindings array passed to
    flink:vkDescriptorSetLayoutCreateInfo all be distinct (public issue
    391).

Internal Issues:

  * Remove empty validity blocks from +vk.xml+ and suppressed broken
    validity statements and added missing statements to explicit
    validity. Doesn't affect output, other than some statements
    appearing in another block now (internal issue 513).

Source: https://github.com/KhronosGroup/Vulkan-Docs/commit/368b08a7b2add6db489d0af766bd74854e1c87d4
87
3D-Tech News Around The Web / Re: NVIDIA NVFlash 5.328
« Last post by Stefan on November 01, 2016, 09:10:35 AM »
ENGINEERING NVFlash 5.333 sneak peek, OEM version not yet available

 Build Information
  - Build Date:
Oct 20 2016
  - Build Time:
23:25:20
  - Build CL:
21285953

Adds officially support for GeForce GTX 1050 Ti  and  GeForce GTX 1050 
88
3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.10.3
« Last post by Stefan on October 28, 2016, 04:16:05 PM »
 Radeon Software Crimson Edition 16.10.3 Highlights

 ​Fixed Issues
    • Fixed an issue for Titanfall 2™ where a limited set of Graphics Core Next products may experience an intermittent game crash.
Known Issues
    • A few game titles may fail to launch, experience performance issues or crash if the third party application "Raptr" has its game overlay enabled. A workaround is to disable the overlay if this is experienced.
    • H.264 content playback may experience playback issues on internet browsers with hardware acceleration when also running gaming applications or content.
    • The Division™ may experience checkered corruption when using character model overlays or the game menu.
    • Some users without the Radeon WattMan feature may experience a Radeon Software popup error regarding Radeon WattMan.
    • FIFA 17™ may experience an application hang or black screen on launch for some select Hybrid Graphics or AMD PowerXpress mobile configurations.
    • H.264 content may experience blocky corruption when streaming using P2P content players on some Radeon RX 400 series graphics products.
89
3D-Tech News Around The Web / NVIDIA GeForce driver 375.70
« Last post by Stefan on October 28, 2016, 03:24:30 PM »
 
Quote
Official 375.70 Game Ready WHQL Display Driver Feedback Thread (Released 10/28/16)

Today we released GeForce Game Ready 375.70 WHQL drivers optimized for Titanfall 2, Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare Remastered, The Elder Scrolls V: Skyrim Special Edition, and Dishonored 2.
 
 For more info visit:
 
 http://www.geforce.com/whats-new/articles/dishonored-2-titanfall-2-call-of-duty-infinite-warfare-game-ready-driver-released

No word on GPU power issue mentioned at PCGH
90
3D-Tech News Around The Web / NVIDIA NVFlash 5.328
« Last post by Stefan on October 26, 2016, 04:23:32 PM »
>>download now<<<

 Build Information
   - Build Date: Sep 22 2016
   - Build Time: 11:16:15
   - Build CL: 21184911

 
 Incl. 64 bit executable

 Adds support for the yet unannounced Quadro P2000 and P4000

 Compared to v5.324 this version adds the command: createlic - Create the License placeholder


 Reminder: only MXM versions of mobile GPUs are supported, GPUs whose VBIOS is embedded in main BIOS fail with a stack of error messages
 However you can grab a copy of the VBIOS from the registry: [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0001\Session]
 "vbios"=...

 
 As usual use at your own risk!
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