« Last post by JeGX on June 20, 2014, 08:04:06 PM »
Thanks, I will look at a fix for the next release of MadShaders.
Enhanced C++ compute shader particle system
I’ve just added an OpenGL C++ repository over at bitbucket, and the first C++ demo is an enhanced port of the attraction based compute shader system from my last post.
Compared to the Delphi version, the C++ version uses point sprites (instead of smoothed GL_POINTS), has a random color fade and allows for several user inputs :
Note : This demo requires at least OpenGL 4.3!
So, today’s rumor, about the GeForce GTX 880 and GTX 870 are clearly feeding off of this desire for information and likely enlighten when and what we can expect to see from Nvidia. The first and foremost important detail is that their sources claim that the GeForce GTX 880 and GTX 870 will be launching in the fourth quarter of 2014, most likely in October or November. This would give Nvidia ample time to prepare for the fall/winter game release rush and to have a new and exciting product for the holiday season.