Recent Posts

Pages: 1 ... 7 8 [9] 10
3D-Tech News Around The Web / Re: Intel HD Graphics Driver v4285
« Last post by Stefan on September 30, 2015, 04:16:36 PM »
If you select IGPU in NVIDIA control panel, both are active: Intel for rendering, NVIDIA for computing.
I'll check later if that speeds up things.

Multi-adapter rendering is still in its infancy, check out:

DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you
DirectX 12 Multi-Adapter Sample
3D-Tech News Around The Web / Re: Intel HD Graphics Driver v4285
« Last post by stanley on September 30, 2015, 03:42:24 PM »
Ok, I just wonder which one of the GPU is activated Nvidia or Intel ?, because the GPU Z show for Intel, but The CUDA tab is not activated, but the Physx is activated ?, also my question now , If  I use my desktop with Intel Processor, 2 GPU : Nvidia and AMD on Windows 10 64 Bit, Is it capable of use 3 different GPU ?  Intel HD, Nvidia, also AMD GPU as Multi Adapter GPU Configuration ?, Please check, If capable, I remember that the Nvidia Driver also states and not activate if there are other GPU present especially in Desktop configuration. But in Windows 10 there are Multi Adapter Facility Right ?, because I'm wonder how ?. Thank you....
3D-Tech News Around The Web / Re: Intel HD Graphics Driver v4285
« Last post by Stefan on September 30, 2015, 01:57:22 PM »
Screenshot was from an Optimus laptop.
I think fields should have an Optimus hint.
I asked the author.

Quote from: W1zzard
PhysX is a system-wide capability

For comparison a screenshot from GPU Capsviewer and GPU Shark.
I selected IGPU in NVIDIA control panel for both global and program setting first and still Intel is detected as second GPU.

Also check out this article from the author of Shadertoy, who confirms that Optimus technology is a PITA.

3D-Tech News Around The Web / Re: Intel HD Graphics Driver v4285
« Last post by stanley on September 30, 2015, 11:43:05 AM »
Dear Stefan,

I notice that in the GPU Z Window, there are Physx activated with Open CL, is it only Intel HD Graphics use or with Nvidia GPU, because for CUDA tab is not activated ?, if there is NVIDIA GPU, of course both for the CUDA and Physx will activated , but in GPU Z only Physz. Please explain for the GPU use . Thank You
3D-Tech News Around The Web / (WebGL) Suissemania
« Last post by Stefan on September 29, 2015, 09:20:10 AM »

Migros, Switzerland’s largest retailer, holds a yearly campaign called the Mania.

This year’s mania is called Suisse Mania and revolves around collecting places of importance to Switzerland, for example the mountain Matterhorn, the CERN research facility and castles dating back to the 13th century.

3D-Tech News Around The Web / AMD Catalyst 15.9 Beta Driver for Windows
« Last post by Stefan on September 29, 2015, 08:38:54 AM »
Highlights of AMD Catalyst™ 15.9 Beta Windows Driver
Performance Optimizations
    • Star Wars™: Battlefront Beta - Performance and quality optimizations
    • Fable Legends : Includes the latest DirectX
      12 optimizations for the Fable Legends: Benchmark
Resolved Issues:
    • [59474] Diablo 3 crashes in the Act 2 Desolate Sands area of the game
    • [59081] The AMD Catalyst Control Center 'update' option fails to download the latest driver
    • [58800] Dragon Age: Inquisition may crash if launched in Mantle mode
    • [58781] The DirectX
      Diagnostic tool does not report DirectX
      12 available on supported products
    • [58677] World of Warships may crash on some AMD Radeon HD5000 and HD6000 series products
    • [58646] Assassin's Creed
      Unity may experience minor frame stutter when AMD CrossFire™ mode is enabled
    • [58485] Anti Aliasing settings not being retained after changes are applied
    • [58450] Some BENQ 144hz Freesync™ monitors may lose the signal while uninstalling the driver
    • [58495] DiRT Rally™ crashes during gameplay and benchmarking when launched in DirectX
      11 mode on some BENQ 144HZ Freesync monitors
3D-Tech News Around The Web / Intel HD Graphics Driver v4285
« Last post by Stefan on September 29, 2015, 08:19:54 AM »
 Download from Microsoft

 no change log available, latest was for v4279

When approached a couple of weeks ago by Microsoft with the opportunity to take an early look at an upcoming performance benchmark built on a DX12 game pending release later this year, I of course was excited for the opportunity. Our adventure into the world of DirectX 12 and performance evaluation started with the 3DMark API Overhead Feature Test back in March and was followed by the release of the Ashes of the Singularity performance test in mid-August. Both of these tests were pinpointing one particular aspect of the DX12 API - the ability to improve CPU throughput and efficiency with higher draw call counts and thus enabling higher frame rates on existing GPUs.
This benchmark focuses more on the GPU side of DirectX 12 - on improved rendering techniques and visual quality rather than on the CPU scaling aspects that made Ashes of the Singularity stand out from other graphics tests we have utilized. Fable Legends is more representative of what we expect to see with the release of AAA games using DX12. Let's dive into the test and our results!

Continue reading our look at the new Fable Legends DX12 Performance Test at PCPER

Also tested at AnandTech

3D-Tech News Around The Web / NVIDIA GeForce driver 356.04
« Last post by Stefan on September 24, 2015, 02:36:28 PM »
NVIDIA's Windows driver version 356.04 (released 09-22-15) provides beta support for GameWorks VR. 
It is recommended that all VR developers upgrade to this driver!

 Fixes (over 355.84):  Updated driver support for GameWorks VR SDK, adding notebook support, VR SLI enhancements, and bug fixes.
3D-Tech News Around The Web / Re: DirectX 12 Multi-Adapter Sample
« Last post by Stefan on September 24, 2015, 02:20:24 PM »
Pages: 1 ... 7 8 [9] 10