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3D-Tech News Around The Web / (WebGL) ioquake3.js
« Last post by Stefan on June 26, 2015, 05:33:28 PM »
Quote
ioq3.js is a port of ioquake3 to the web using Emscripten. It was heavily inspired by inolen's quakejs, but aims to be simpler and up-to-date with the latest Emscripten features. It also aims to implement high-speed multiplayer matches via WebRTC.

Note: The Quake 3 engine is open source. The Quake III: Arena game itself is not free. You must purchase the game to use the data and play Quake 3 with ioquake3, or play another game made with this engine. This WebGL demo uses the official shareware demo assets.

Default arena works; full version not tested, i would have to search my Dreamcast version in the attic  :-*
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3D-Tech News Around The Web / (WebGL) Microsoft Flight Arcade
« Last post by Stefan on June 26, 2015, 05:17:47 PM »
Quote
About Flight Arcade

Flight Simulator has been on the cutting edge of computing for over three decades. Learn about bringing it to the modern web.
 Graphics The first version of Flight Simulator shipped in 1980 for the Apple II and, amazingly, it was in 3D! That was a remarkable achievement. It’s even more amazing when you consider that all of the 3D was done by hand, the result of meticulous calculations and low-level pixel commands. When Bruce Atwick tackled the early versions of Flight Simulator, not only were there no 3D frameworks, but there were no frameworks at all! Those versions of the game were mostly written in assembly, just a single step away from ones and zeroes that flow through a CPU.
When we set out to reimagine Flight Simulator for the web, we couldn’t help but think about the contrast of creating 3D then and now. Modern coding seems almost luxurious as we sculpt 3D worlds in WebGL with great frameworks like Babylon.js. It lets us focus on very high level problems. In this article, we’ll share our approach to one of these fun challenges: a simple way to create realistic looking large scale terrain

Steering is hard coded for keyboards, someone should tell Microsoft about the existence of touch screens.

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in my case because i've no x64 platform\driver:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{9CE5AAEE-FA82-4213-943F-959953C64770}\0000
OpenGLDriverName=igdogl32.dll

I will test that program!

I've take a look at glu32.dll and is statically linked to the following files:

msvcrt.dll
OPENGL32.dll
KERNEL Windows .dll
Nothing really new..the problem of my opengl not loaded is in opengl or in the kernel :\
I belive that for same strange reason this ICD doesn't respect Windows 8 rules
------------
Add downgraded opengl32.dll and glu32.dll NOTHING CHANGE
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Is possible that ms opengl32.dll check and load external opengl? I mean in windows who checks for opengl?
...
NOTE. overwriting opengl32.dll with my driver igdogl32.dll GPU_Caps_Viewer_1.23.0.2 report: impossible find enter point glTexImage1D in library GLU32.dll

Here is the reference in registry for NVIDIA, should look similar for Intel
Code: [Select]
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{magic number}\0000]
"OpenGLDriverName"=hex(7):6e,00,76,00,6f,00,67,00,6c,00,76,00,36,00,34,00,00,\
  00,00,00
"OpenGLDriverNameWoW"=hex(7):6e,00,76,00,6f,00,67,00,6c,00,76,00,33,00,32,00,\
  00,00,00,00

The entry points can be double-checked with GLinspector 0.1.0 (link broken atm)
85
Thank you for your reply.
I'm testing titaniumGL but it is only opengl 1.4 and doesn't seem to be hardware acc on my device (or performance are low)

I have fully checked win7 register but nothing change :\
Is possible that ms opengl32.dll check and load external opengl? I mean in windows who checks for opengl?

Add: I have checked replacing system32\opengl32.dll with titaniumgl and then applying mesa3d as igdogl32.dll..mesa3d now isn't loaded so microsoft opengl32.dll check other opengl dll...i will try now to downgrade the win8 opengl.dll to win7 opengl.dll..let's see

NOTE. overwriting opengl32.dll with my driver igdogl32.dll GPU_Caps_Viewer_1.23.0.2 report: impossible find enter point glTexImage1D in library GLU32.dll
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3D-Tech News Around The Web / TechPowerUp GPU-Z v0.8.4
« Last post by Stefan on June 25, 2015, 06:03:44 PM »
TechPowerUp GPU-Z v0.8.4

GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

Version History 0.8.4
  • Added PowerColor Radeon Fury X Giveaway
  • Added full AMD Radeon Fury X support
  • Added support for AMD R7 360
  • Added support for Broadwell GT3e
  • Added high-quality DPI aware vendor logos
  • Whitespace cleanup in Intel VGA BIOS strings
  • Fixed UEFI checkbox color on ASUS ROG
  • Fixed UEFI checkbox displayed as checked when unknown
87
English forum / Re: 150 demos converted and counting...
« Last post by Stefan on June 25, 2015, 05:32:01 PM »
Frozen Wasteland

Subroutine FOUR-D_NOISE disabled, causes implicit cast from "vec4" to "vec2" .

>>>download converted demo from here<<<

----------------------------------

Water Landscape

totally screwed in GLSL Hacker for some reason

>>>download converted demo from here<<<


88
Judging from an internet search nobody seems to have a proper solution.
Unfortuantely i have no Intel GPU handy (since my laptop burnt out).

You can try TitaniumGL for OpenGL 1.4

Another idea: if you have a working Win7 installation export the driver's complete registry tree and import it into Win8 (after creating a system restore point).
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I have also overwrited opengl32.dll with igdogl32.dll but icd opengl isn't loaded
90
Vendor intel id 8086
Gpu gma 500@200mhz id 8108

Latest official intel driver doesn't support opengl
I have compiled embedded driver opengl support and it works perfectly on win 7 but not in win 8.1.
Gpu capsviewer shows only gdi opengl 1.1 (stock ms c:/windows/system32/ opengl32.dll)
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