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3D-Tech News Around The Web / Disney Pixar announces free non-commercial RenderMan
« Last post by Stefan on June 02, 2014, 05:26:33 PM »
Free non-commercial RenderMan will be released in parallel with the latest commercial RenderMan (v19.0) in the SIGGRAPH 2014 timeframe. You can register in advance for non-commercial RenderMan and we will notify you of the latest developments.
83
3D-Tech News Around The Web / (Demoscene) Outline 2014
« Last post by Stefan on June 02, 2014, 04:58:34 PM »
As usual demos via Pouet

To run Ex Ante on Android, use Firefox (Chrome fails at least with Nexus 4)



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GpuTest / Re: GpuTest 0.7.0
« Last post by zzzhhh on June 02, 2014, 04:53:51 PM »
Hi, JeGX:

I have found the problem -- it's due to Microsoft's remote desktop. If I launch it locally or use other remote desktop client, it works fine. But another utility you developed -- GPU Caps Viewer -- always complains about not finding opengl32.dll even if I start it locally (please see here: http://www.ozone3d.net/smf/index.php/topic,3418.0.html). I've wrote you about issue but haven't got any feedback, could you please take a look? Thank a lot.
85
GpuTest / Re: GpuTest 0.7.0
« Last post by JeGX on June 02, 2014, 03:05:48 PM »
There is probably an issue with the GPU monitoring plugin and the Intel GPU.

@zzzhhh: could you try to rename the plugins/ folder (the new name does not matter) and restart GpuTest?
86
3D-Tech News Around The Web / (Android) NVIDIA Tegra FaceWorks Demo released
« Last post by Stefan on June 01, 2014, 01:33:05 PM »
Quote
[New App] NVIDIA Posts An App For The FaceWorks Tegra K1 Demo, Despite A Complete Lack Of K1 Hardware

Now there's an app in the Play Store that lets you try FaceWorks on your own Tegra K1-powered Android device. Of course that's going to be a little tough, since at the moment there aren't any available at retail, so the app is incompatible with everything. The first Tegra K1 device to be announced was the Xiaomi Mipad, and the tablet is scheduled to go on sale in China (and only China) next month.
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GpuTest / Re: GpuTest 0.7.0
« Last post by Stefan on June 01, 2014, 01:04:54 PM »
Your log ends when OpenGL is launched.

Didn't the window pop up that reads sth. like
exception in xxx.dll
offset yyy
?

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3D-Tech News Around The Web / ASUS GPUTweak 2.6.3
« Last post by Stefan on June 01, 2014, 07:49:26 AM »

 ASUS GPU Tweak 2.6.3 for for Vista32/64 , Win7 32/64 , Win8 32/64 , Win8.1 32/64

No changelog as usual, however it supports "NVIDIA GeForce GT 740"
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3D-Tech News Around The Web / AMD Mantle in the words of game developers
« Last post by Stefan on June 01, 2014, 07:41:12 AM »
Quote
AMD Radeon Graphics ‏@AMDRadeon

Learn how our Mantle API helps game developers straight from the brilliant people who make games themselves: http://bit.ly/1wI123T

...

In review, it is evident that Mantle is addressing a clear need within the industry to reimagine or reinvent the graphics API, and to flush out tired problems that have long stifled game development.
90
3D-Tech News Around The Web / Qualcomm Adreno GPU driver 30.05.2014
« Last post by Stefan on May 31, 2014, 01:43:59 PM »
User-mode driver binaries for Qualcomm’s Adreno 3xx GPU on Nexus 4, 5 & 7 devices running Google Android 4.4.2 KitKat
Updated 30 May 14

This release contains a developer preview of the user-mode driver binaries for Qualcomm’s Adreno 3xx GPU on Nexus 4, Nexus 5, and Nexus 7 devices running Google Android 4.4.2 KitKat. This release includes OpenCL in addition to OpenGL ES. It has been tested with the KOT49H factory image. This release is intended only for developers, and does not meet our customer release quality. Refer to the included release notes for a list of fixes and enhancements.


  * Add OpenCL libraries.
  * Fix an issue with return statements in the middle of GLSL shaders causing a GPU hang.
  * Fix a performance regression in VBO validation.
  * Improve accuracy of Renderscript kernel execution duration measurements.
  * Fix crashes in some dEQP test cases.
  * Improve support for GL_RGB10_A2UI textures in Adreno Profiler.
  * Fix intermittent pink color tinting with certain WebGL content.



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