Recent Posts

Pages: 1 ... 7 8 [9] 10
81
3D-Tech News Around The Web / The Compute Architecture of Intel Processor Graphics Gen8
« Last post by JeGX on September 11, 2014, 04:31:30 PM »
Quote
Intel® Processor Graphics refers to the technology that provides graphics, compute, media,
and display capabilities for many of Intel’s SoC products. Within Intel, architects colloquially
refer to Intel® Processor Graphics architecture as simply “Gen”, short for Generation. A specific
generation of the Intel® Processor Graphics architecture may be referred to as “Gen6” for
generation 6, or “Gen7” for generation 7, etc. The branded products Intel® HD Graphics 4600,
Intel® Iris™ Graphics 5100, and Intel® Iris™ Pro Graphics 5200 are all derived from instances
of Intel® Processor Graphics Gen7.5 architecture. Intel® HD Graphics 5300 is the first released
product derived from an instance of Intel® Processor Graphics Gen8 architecture. This
whitepaper focuses on just the compute architecture within Intel® Processor Graphics
Gen8. For shorthand, in this paper we may use the term Gen8 compute architecture to refer
to just those compute components. The whitepaper also briefly discusses the instantiation of
Intel® Processor Graphics Gen8 within the recently released Intel® Core™ M Processor for low
power form factors. Additional processor products that include Intel Processor Graphics Gen8
may be released in the near future.


Link to the PDF: https://software.intel.com/en-us/file/compute-architecture-of-intel-processor-graphics-gen8pdf

via: http://www.geeks3d.com/20140630/intel-hd-graphics-drivers-v10-18-10-3652-with-opengl-4-3-support/comment-page-1/#comment-58676
82
3D-Tech News Around The Web / Zotac GeForce GTX 970
« Last post by JeGX on September 11, 2014, 04:28:10 PM »
83
3D-Tech News Around The Web / Intel Fluid Simulation for Video Games (part 18)
« Last post by Stefan on September 10, 2014, 06:54:12 PM »
Fluid Simulation for Video Games (part 18)

This article showed how to extract surfaces from a function represented by a grid as a polygon mesh that you can then render. Combined with previous articles in this series, that lets you visualize surfaces of simulated fluids. This article also showed how to parallelize that isosurface extraction routine. Although the routine’s outputs for a given input cell do not appear to depend on those of other cells, there is a subtle dependency on where to write the output. To solve this question, I wrapped the output vertex buffer with a lightweight, thread-safe, linear pool allocator, thereby avoiding race conditions between threads, keeping the vertex buffer usage relatively balanced across threads and the synchronization overhead manageable. You can tune the tradeoff between balancing thread usage of the buffer and synchronization overhead by changing the block size.
84
3D-Tech News Around The Web / AMD GPUPerfAPI 2.14
« Last post by Stefan on September 10, 2014, 06:36:24 PM »
Release Notes - Version 2.14 (9/5/14) 
  • Add support for additional GPUs and APUs.
  • DirectX 11: Fixed some memory leaks caused by incorrect reference counting of D3D11 devices and device contexts.
  • OpenGL: Improved memory consumption and performance during profiling.
  • OpenGL: Fixed crash in 32-bit Linux version.
   
  • OpenGL: Fixed CSMemUnitBusy, CSMemUnitStalled, and TexTriFilteringPct counters on Graphics IP v8 family of GPUs.
  • OpenGL: Fixed CSALUStalledByLDS  counter on Graphics IP v7 and v8 families of GPUs.
  • Removed Support for DirectX 10.
85
3D-Tech News Around The Web / AMD GPU PerfStudio V3.0
« Last post by Stefan on September 10, 2014, 06:35:13 PM »
GPU PerfStudio V3.0

 New Features
  • Adds Linux Server support
  • Adds OpenGL 4.3 Support
  • Calls between glBegin & glEnd are now collapsed to a single entry.
  • Adds support for separate shader objects in GL
Bug Fixes
  • Many stability enhancements for titles running on DirectX 11 and OpenGL
  • Fix for missing call data in FrameDebugger
  • Fix for missing HUD data in GL applications
86
General Discussion / Re: Video card Boards
« Last post by nuninho1980 on September 09, 2014, 03:40:24 PM »
If the videocard is NOT damaged PHYSICALLY then you may bake your card - but... FIRST should watch film about tutorial in youtube. :)

Good luck! ;)
87
English forum / Re: Cant start GLSL Hacker 0.7.0.3
« Last post by JeGX on September 08, 2014, 05:18:55 PM »
Maybe there is another plugin that perturbs GLSL Hacker startup. Have you tried to rename the plugins folder (that allows to disable all plugins)?
88
General Discussion / Video card Boards
« Last post by WRWentzelJr on September 08, 2014, 03:28:29 PM »
Why can I not find anyone to repair a video card Board? Why are Video card Boards not replaceable?
89
English forum / Re: Cant start GLSL Hacker 0.7.0.3
« Last post by gumlym on September 08, 2014, 08:42:45 AM »
I had already tried that, to no avail. It still doesnt start and the log contains the same message.
90
English forum / Re: Cant start GLSL Hacker 0.7.0.3
« Last post by JeGX on September 05, 2014, 02:14:33 PM »
Probably an issue with the GPU monitor plugin.
Try to disable its loading by removing the plugin_gxl3d_gpu_monitor_gml_x64.dll from the plugins/ folder.
Let me know.
Pages: 1 ... 7 8 [9] 10