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3D-Tech News Around The Web / ASUS GPUTweak 2.5.7
« Last post by Stefan on March 15, 2014, 08:24:49 AM »
ASUS GPUTweak 2.5.7 for WinXP32/64, Win7 32/64, Win8 32/64, Win8.1 32/64

No changelog available, but it contains ROMs for unreleased GPUs.
"LN2" = liquid nitrogen or marketing goof?


edit: here is a PR that explains it
Meet Your Matrix! (Pick: R9 290X or GTX 780 Ti)
"LN2 Mode / STD Mode Jumper Switch: Unleash the maximum GPU power."
3D-Tech News Around The Web / CSAA has been removed from NVIDIA Maxwell
« Last post by Stefan on March 14, 2014, 07:57:00 PM »
Quote from: Manuel Guzman
I verified with our software team and indeed CSAA has been removed from Maxwell GPUs. Any mixed GPU systems that have both a Maxwell and an older NVIDIA GPU (i.e. Kepler) will also not display CSAA modes.

Source: NVIDIA forum
3D-Tech News Around The Web / Blender - Fibonacci fractal
« Last post by Stefan on March 14, 2014, 07:48:50 PM »
It’s fractal time again! Reynante M. Martinez shared this Fibonacci fractal and also offers the .blend file for download.

Reynante writes:

    I was just able to finish this piece that’s been lurking in my space for quite awhile now. During the past weekend (can’t remember which one), I had the pleasure of creating a procedurally- inspired (sort of) Blender piece, with great influence from nature and mathematics.

    Attached here is the result of that experiment.

    The .blend file is also available, giving the community a chance to tinker with it as well and would love to see what they can come up with using the technique illustrated in the file.

    Fibonacci .blend and Hi-res image download

FYI: This formula is also "used" by the Romanesco broccoli (sic!)

OTOY’s acclaimed OctaneRender™ software now free for students

Technology used by the world’s best professional artists, animators,
and designers now available at no cost to emerging talents

LOS ANGELES, Calif. – March 5, 2014 – Cloud graphics pioneer, OTOY Inc., today announced that its renowned 3D rendering software, OctaneRender™, along with OctaneRender™ plugins for Blender™ and Autodesk’s 3ds MAX® and shortly, Maya®, are now free for students. The move puts the same cutting-edge software that’s used by hundreds of thousands of professional artists, animators, and designers, in the hands of today’s up-and-coming talents at no cost if purchased using a .edu email address.

Don't know if .edu email addresses are used outside the USA
3D-Tech News Around The Web / Intel HD Graphics Driver
« Last post by Stefan on March 14, 2014, 06:03:05 PM »
Date: 03/12/2014

This beta graphics driver provides support for two games: "TITANFALL" and "Thief". Do not update to this driver if you do not plan to play either of of these games.

This Beta graphics driver is specifically intended to test compatibility with "TITANFALL" and "Thief" games.
Engineering a Static Verification Tool for GPU Kernels

GPUVerify is a tool for verifying race- and divergence-freedom of OpenCL and CUDA kernels.
... we evaluate our optimisations over a set of 564 GPU kernels. For reproducibility, we give binaries and code for our toolchain and experimental evaluation.
3D-Tech News Around The Web / (Android) YEBIS OpenGL ES 3.0 Tech Demo
« Last post by Stefan on March 13, 2014, 06:26:32 PM »
This is a technical demo previewing the capabilities of YEBIS 2 in OpenGL ES 3.0 (Android 4.3 and later).
YEBIS 2 is a post process library that enhances the realism and the beauty of rendered images in real-time.
Our previously released MOBILE GPUMARK application used only the OpenGL ES 2.0 feature set. With the new features provided in OpenGL ES 3.0, we can now deliver a higher level of detail and realism that was not possible with OpenGL ES 2.0.
The level of quality we once could only achieve on desktop machines can now be realized on Mobile devices. Try it and get a feel of the most cutting edge graphics on smartphones.
For more information about YEBIS 2, please check out our website:

Note: Please check our end-user license agreement before using this application

Note: This application has not yet been tested on all available GLES 3.0 devices. If you encounter any problems with it, we would appreciate your feedback via email.

GpuTest / Re: GpuTest 0.7.0
« Last post by JeGX on March 13, 2014, 05:46:23 PM »
I wonder, what's the point of GpuTest if it only works with Nouveau drivers, which are slow and don't even give an accurate measure of the power of my GPU? There's probably something I don't understand.

Fortunately, GpuTest works also with NVIDIA and AMD binary drivers (otherwise GpuTest would be useless, open source drivers are not my passion). Most of the time, my linux boxes have proprietary drivers and tests like TessMark or Julia FP64 work only with NV / AMD binary drivers. I always develop with real NV/AMD drivers and I test open source drivers only before release. Maybe your drivers are not properly installed and something is perturbing GpuTest, I don't know. Wait for the next release of NV drivers for Linux (follow geeks3d news ;) ) and do a new test again.

*Warning: Quite off-topic and not really concerning GpuTest*
On the bright side tho, you Sir may have stopped me from buying a new (unnecessary) video card.
I had a lot of faith in you lol and I was surprised when you said it could just be the drivers.
So I finally found the right tutorial and managed to install the correct drivers. And my video card now does what it's born to do :P
I went from 15 fps on Team Fortress 2 to 200 fps :D!

Thanks a lot JeGX!
You're welcome!
3D-Tech News Around The Web / Arion Core – BSDF clamp (no more sun fireflies)
« Last post by Stefan on March 13, 2014, 04:56:01 PM »
What I am about to present here, may be one of the most important features in unbiased rendering ever. :-) Not kidding, probably.

This feature enters in the field of cheating, but the negative impact in the quality and purity of the render is often 0, while the benefit of removing fireflies entirely is probably the long lasting dream of every unbiased render engine user.

In most practical uses, the following is true:

With this feature, you can get rid of most (often ALL) of the fireflies in your render without (generally) affecting the render or losing visual components.

read on...
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