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Hi Guys,

I meet a issue that relate with GPU caps viewer ( in Win10 RS1+ Kabylake platform.
When execute tool with CL GPU relate item in 3D Demos page, will pop up stopped working message.
Find there is one different in pass and fail result:
When 1st graphics is NVidia, the result will be pass.
When 1st graphics is intel, the result will be fail.

The fail symptom cannot reproduce in Win10 TH2.

Have any guy to meet it?
English forum / Re: Raspberry PI BOLD font
« Last post by bobtarask on September 06, 2016, 10:04:02 AM »

Le projet est un grand succès grâce à toi

Bonne journée
3D-Tech News Around The Web / Pixar USD (Universal Scene Description) is Open-Source
« Last post by JeGX on September 06, 2016, 08:15:13 AM »
What is USD?

Pipelines capable of producing computer graphics films and games typically generate, store, and transmit great quantities of 3D data, which we call "scene description".  Each of many cooperating applications in the pipeline  (modeling, shading, animation, lighting, fx, rendering) typically has its own special form of scene description tailored to the specific needs and workflows of the application, and neither readable nor editable by any other application.   Universal Scene Description (USD) is the first publicly available software that addresses the need to robustly and scalably interchange and augment arbitrary 3D scenes that may be composed from many elemental assets.

USD provides for interchange of elemental assets (e.g. models) or animations.  But unlike other interchange packages, USD also enables assembly and organization of any number of assets into virtual sets, scenes, and shots, transmit them from application to application, and non-destructively edit them (as overrides), with a single, consistent API, in a single scenegraph.  USD provides a rich toolset for reading, writing, editing, and rapidly previewing 3D geometry and shading.  In addition, because USD's core scenegraph and "composition engine" are agnostic of 3D, USD can be extended in a maintainable way to encode and compose data in other domains.

- USD homepage
- USD source code @ Github
- Real-Time Graphics in Pixar Film Production @ SIGGRAPH 2016

Big Pictures / BigPiX: new blog for big pictures
« Last post by JeGX on September 05, 2016, 06:11:29 PM »
I just launched a new blog focused on big pictures only:

FHD / QHD monitors recommended!

English forum / Re: Raspberry PI BOLD font
« Last post by JeGX on September 05, 2016, 06:05:32 PM »
Super, you're a genius!
English forum / Re: Raspberry PI BOLD font
« Last post by bobtarask on September 05, 2016, 09:00:26 AM »
Hello I found the solution:

ftgl_load_font_v2(fontfile, fontsize, 2, 1)

English forum / Raspberry PI BOLD font
« Last post by bobtarask on September 04, 2016, 04:07:52 PM »

How do you load font with bold style in the lua script  with ftgl_load_font ?


3D-Tech News Around The Web / Xenko 1.8β released
« Last post by Stefan on September 04, 2016, 01:59:43 PM »
Xenko release 1.8 introduces three major new features along with several relevant enhancements to existing features. We are proud to be able to offer you our new UI Editor, enhanced performance via our newly multithreaded engine with Vulkan support and our new Prefab Model.
Also, for your cutting edge rendering needs, we now support SSAO and cel (toon) shading!
Open the full post for more details!
I looked forth and back, but i found no option to select render API?
3D-Tech News Around The Web / Geekbench 4 released (until September 13th free of charge)
« Last post by Stefan on September 04, 2016, 01:35:58 PM »

Geekbench 4 includes updated CPU tests that model real-world tasks and applications. These tests are designed to quickly and accurately measure mobile CPU performance. Every Geekbench 4 CPU test is multi-core aware, allowing Geekbench 4 to measure the full potential of your device's CPU. Geekbench 4 also includes new GPU Compute tests that measure the processing power of your device’s GPU.
English forum / Re: Dynamic texture loading / deleting. Raspberry PI 3
« Last post by bobtarask on September 04, 2016, 11:43:32 AM »

merci c'est parfait on a utilisé les arguments en ligne de commande /width /height.

Bon dimanche
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