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General Discussion / Need 3d rendering company
« Last post by Nikolas32 on April 11, 2016, 07:49:11 AM »
Hello everybody,

Could you recommend me some 3d architectural rendering design service with low prices?
Windows driver version 364.91 and Linux driver version 364.16 provide full support for Vulkan.

Driver Downloads Windows
 Release Updates April 8th, Windows 364.91, Linux 364.16
  • Updated Vulkan API to 1.0.8
  • Improve pipeline creation performance and multi-threaded scaling
  • Increase our maximum bound descriptor sets from 4 to 8
  • Add support for asynchronous transfer queue
  • Improve VK_EXT_debug_report messages on incorrect API usage and shader compile failure
  • Fix VkImageFormatProperties maxMipLevels property
  • Reduce VkPhysicalDeviceLimits bufferImageGranularity requirement on GM20x GPUs
  • Improve Vulkan support on Optimus platforms
  • Fixes for minor driver and SPIR-V compiler bugs
3D-Tech News Around The Web / Vulkan API specifications 1.0.9 released
« Last post by Stefan on April 08, 2016, 02:58:26 PM »
Change log for April 8, 2016 Vulkan 1.0.9 spec update:

  * Bump API patch number and header version number to 9 for this

Github Issues:

  * Fix memory type preorder definition and clarify example list and source
    code for slink:VkMemoryRequirements and slink:VkMemoryHeap (public issue
  * Ensure slink:VkAllocationCallbacks are properly defined (public issue
  * Clarify the WSI extension language by switching from the fuzzier
    "ownership" language to more-consistent "acquire" language (public issue
  * Add language allowing allocation and freeing of memory scoped to the
    duration of any API command in the <<memory-allocation,Memory
    Allocation>> section (public issue 136).
  * Clarify the explicit location assignment always overrides the inherited
    location in the <<interfaces-iointerfaces-locations,Location
    Assignment>> section, even for the first member of a block (public issue
  * Fixed references to
    slink:VkCommandBufferInheritanceInfo::pname:pipelineStatistics (public
    issue 158).
  * Fix name of slink:VkBufferCopy::pname:size field in validity language
    for flink:vkCmdCopyBuffer (public issue 162).

Internal Issues:

  * Update GL_KHR_vulkan_glsl specification to clarify disallowance of
    spec-const arrays in initializers (internal issue 248).
  * Clarify <<interfaces-iointerfaces-matching,Interface Matching>> section
    to state that user-defined variable interface must match too (internal
    issue 250).

3D-Tech News Around The Web / Vulkan SDK 1.0.8 Released
« Last post by Stefan on April 07, 2016, 09:55:25 PM »
This SDK supports Vulkan API revision 1.0.8.

Overview of new features since SDK 1.0.5
  • LUNARG_mem_tracker and LUNARG_draw_state validation layers combined into a single layer called LUNARG_core_validation
  • LUNARG_param_checker validation layer renamed to LUNARG_parameter_validation
  • 100+ feature additions, improvements, and bug fixes to validation layers
  • LUNARG_core_validation layer new checks: renderpass attachment aliasing, shader capabilities check against device features, render Area within frame buffer boundaries semaphores lifetimes across queues, attachment count checking
  • loader: add temporary debug_report callbacks during DestroyInstance
  • loader: add instance and device callbacks for drivers or layers which create dispatchable objects
  • loader: report any implicit layer instance extensions
  • parameter_validation new checks for pNext in structs, enum falls in proper begin/end range, checks for VkBool32 parameters
  • windows runtime installer: install both 32 and 64 bit Visual Studio redistributables if either is not already installed
  • windows runtime installer: use strong ACL for temporary files and directories
  • vktrace/vkreplay: support multiple verbosity levels
  • fixed validation errors in the screenshot layer
Linux Display Driver - x86
Linux x64 (AMD64/EM64T) Display Driver
Linux 32-bit ARM Display Driver
FreeBSD Display Driver – x86
FreeBSD Display Driver – x64
Solaris Display Driver – x64/x86

  • Added support for the following GPUs:
    • Quadro M6000 24GB
  • Fixed several EGL driver interaction problems with resizing windows in Wayland.
  • Fixed a bug that caused some DRM PRIME configurations to fail when DRM KMS was enabled (i.e., nvidia-drm.ko's modeset kernel module parameter was set to "1").
  • Fixed a bug that could cause a kernel crash when VDPAU was used while DRM KMS was enabled.
  • Updated the libglvnd snapshot included in the NVIDIA driver package to libglvnd commit b7d75429677eecc00c3701aaa4deac1304bc51ff. This contains a new revision of the libglvnd ABI. The driver is not compatible with a libglvnd older than commit c5bcda3b848fe52d6ae6ef25c917431c06d62d27.
  • Limited the default concurrency level in nvidia-settings to 32, to avoid hitting the maximum tasks limit on systems with many CPUs.
3D-Tech News Around The Web / Re: Visual Studio 2015 Update 2
« Last post by Stefan on April 06, 2016, 01:23:50 AM »
Microsoft released matching Visual C++ 2015 Redistributables

Microsoft Visual C++ 2015 Redistributable installs run-time components of Visual C++ libraries. These components are required to run C++ applications that are developed using Visual Studio 2015 Update 2 and link dynamically to Visual C++ libraries. The packages can be used to run such applications on a computer even if it does not have Visual Studio 2015 installed. These packages also install run-time components of C Runtime (CRT), Standard C++, MFC, C++ AMP, and OpenMP libraries. Microsoft Visual C++ 2015 Redistributable includes bug fixes to the runtime DLLs and also the latest versions for KB 2999226. To find out what's new in Visual Studio 2015 Update 2, see the Visual Studio 2015 Update 2 Release Notes. For a list of fixed bugs and known issues, see the Visual Studio 2015 Update 2 MSDN Article.
3D-Tech News Around The Web / (GTC 2016) NVIDIA Pascal GP100 GPU Announced
« Last post by JeGX on April 05, 2016, 08:20:19 PM »
NVIDIA Pascal GP100 GPU architecture announced today at the GPU Technology Conference 2016:
GpuTest / Re: Gputest 0.7.0 crash with Radeon R7 360
« Last post by tapek on April 05, 2016, 04:45:39 PM »
Is no error in log file, and I think crash is not related to any graphic functions because plugin_gxl3d_gpu_monitor_gml_x64.dll looks like GPU temperature/clock/etc. monitor and crash is there.
3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.4.1
« Last post by Stefan on April 04, 2016, 11:59:03 PM »
Radeon Software Crimson Edition 16.4.1 Highlights

Support for:
    • Quantum Break™
      • Upto 35% faster performance using Quantum Break™ on Radeon™ R9 Fury X than with Radeon™ Software Crimson Edition 16.3.2(1).
    • Oculus Rift™
    • HTC Vive™
Resolved Issues
    • Frame rate capping issues experienced in some DirectX®12 applications is resolved.
    • Hitman™ may experience flickering when played in DirectX® 11 mode using high game shadow settings.
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