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3D-Tech News Around The Web / Vulkan API specifications 1.0.63 released
« Last post by Stefan on October 15, 2017, 07:07:36 AM »
Change log for October 13, 2017 Vulkan 1.0.63 spec update:

  * Bump API patch number and header version number to 63 for this update.

Github Issues:

  * Add missing valid usage statements for ptext:maxDescriptorSets*,
    ptext:maxPerStageDescriptorInputAttachments, and
    ptext:maxPerStageResources to slink:VkPipelineLayoutCreateInfo.txt,
    flink:VkComputePipelineCreateInfo, and
    flink:VkGraphicsPipelineCreateInfo (public issue 546).
  * Fix typos in ftext:vkCmdDraw*AMD descriptions (public pull request 549).
  * Fixed flink:vkCmdWriteTimestamp so it is not unnecessarily restricted to
    queues supporting graphics or compute operations (public issue 558).
  * Improvements to valid usage generator for output `*Flags` pointer
    parameters and for some `void *` parameters (public pull requests 560,
  * Document `altlen` attribute in XML schema as valid C99 syntax and tweak
    `vk.xml` to match (public pull request 566).
  * Clarify when pname:fence is signaled by flink:vkQueueSubmit in a more
    obvious place (public issue 577).

Internal Issues:

  * Specify a whitelist of supported SPIR-V Storage Classes in the
    <<spirvenv-module-validation, Validation Rules within a Module>>
    appendix (internal SPIR-V issue 166).
  * Relax the shared semaphore wait timeout requirement in the
    <<synchronization-semaphores-importing, Importing Semaphore Payloads>>
    section (internal issue 820).
  * Update the <<textures-image-level-selection, Image Level(s) Selection>>
    equations so that the parameters returned by the level-of-detail query
    appear explicitly, also fixing the issue that linear filtering would
    select a level below the base level for magnification (internal issue
  * Disallow creation of a swapchain with zero pname:imageExtent in
    slink:VkSurfaceCapabilitiesKHR and slink:VkSwapchainCreateInfoKHR
    (internal issue 1020).

Other Issues:

  * Clarify in <<textures-operation-validation,Image View Validation>> that
    the layout of subresources in an image view must have a layout that
    matches that written into the descriptor, and that this section is about
    validating image views, not images.

New Extensions:

  * `VK_EXT_global_priority`

3D-Tech News Around The Web / Re: Intel Gen9 Graphics Driver
« Last post by Stefan on October 14, 2017, 10:23:31 PM »
 Driver available now at Microsoft
 Exposes all CFL product names

Code: [Select]
%iCFLDTGT1%            = iCFL_W10, PCI\VEN_8086&DEV_3E90
%iCFLDTGT2%            = iCFL_W10, PCI\VEN_8086&DEV_3E92
%iCFLDTWSGT2%        = iCFL_W10, PCI\VEN_8086&DEV_3E96
%iCFLHALOGT2%        = iCFL_W10, PCI\VEN_8086&DEV_3E9B
%iCFLHALOWSGT2%     = iCFL_W10, PCI\VEN_8086&DEV_3E94
%iCFLULTGT3W15%        = iCFL_W10, PCI\VEN_8086&DEV_3EA6
%iCFLULTGT3W28%        = iCFL_W10, PCI\VEN_8086&DEV_3EA5
%iCFLULTGT3W15EU42% = iCFL_W10, PCI\VEN_8086&DEV_3EA7
%iCFLULTGT3W28EU42% = iCFL_W10, PCI\VEN_8086&DEV_3EA8
%iCFLDTGT1W35%        = iCFL_W10, PCI\VEN_8086&DEV_3E93
%iCFLDTGT2W35%        = iCFL_W10, PCI\VEN_8086&DEV_3E91

iCFLDTGT1           = "Intel(R) UHD Graphics 610"
iCFLDTGT2           = "Intel(R) UHD Graphics 630"
iCFLDTWSGT2         = "Intel(R) UHD Graphics P630"
iCFLHALOGT2         = "Intel(R) UHD Graphics 630"
iCFLHALOWSGT2       = "Intel(R) UHD Graphics P630"
iCFLULTGT3W15       = "Intel(R) Iris(R) Plus Graphics 640"
iCFLULTGT3W28       = "Intel(R) Iris(R) Plus Graphics 650"
iCFLULTGT3W15EU42   = "Intel(R) Iris(R) Plus Graphics 635"
iCFLULTGT3W28EU42   = "Intel(R) Iris(R) Plus Graphics 645"
iCFLDTGT1W35        = "Intel(R) UHD Graphics 610"
iCFLDTGT2W35        = "Intel(R) UHD Graphics 630"
3D-Tech News Around The Web / Re: NVIDIA GeForce GTX 1070 Ti
« Last post by Stefan on October 12, 2017, 09:37:03 PM »
 Forget Afterburner, here is a log file from actual GTX 1070 Ti test  ;)

Code: [Select]
                 gpu 0  dev.sub 0.0         
PCI Location   : 0x00, 0x01, 0x00, 0x00     
DID            : 0x1b82                     
Raw ECID       : 0x00000000008023000000003054481991
Raw ECID (GHS) : 0x0000000164305448180000000c010100
ECID           : PC5H86-12_x02_y04           
Device Id      : GP104                       
Revision       : a1                         
NV Base        : 0xf6000000                 
FB Base        : 0xe0000000                 
IRQ            : 16                         
NV_PMC_INTR_0 bit 30 high.
Trying to clear interrupt by writing 0x2 to register 0x12004c
Successfully cleared GPU's interrupt state.
Raw ECID (RM)  : 0                           
Foundry        : TSMC                       
Subsystem VID  : 0x10de                     
Subsystem DID  : 0x****                     
Board ID       : 0xed46                     
Chip SKU       : 300-0                       
Project        : G411-0010                   
Fuse File Fmt  : JSON                       
Display        : 0x000100                   
VGA adapter    : Primary                     
Native Mode    : 1280x1024                   
Memory Size    : 8192 MB                     
RAM Protocol   : GDDR5                       
RAM Config     : 1                           
ROM Version    :             
ROM Type       : NVIDIA Authenticated       
ROM Timestamp  : 2017-9-6 19:22:54           
PState (mode)  : 8 5 2 [0]                   
PState Version : 3.0                         
EDC            : Disabled                   
GPC Clock      : 1847.5/1838.4 MHz DEFAULT   
DRAM Clock     : 4201.9/4201.9 MHz MPLL     
Host Clock     : 571.4/571.4 MHz XCLKGEN3   
XBar Clock     : 1784.5/1784.7 MHz DEFAULT   
Sys Clock      : 1657.5/1658.0 MHz DEFAULT   
Power Clock    : 540.0/540.0 MHz SPPLL0     
Display Clock  : 1325.0/1325.0 MHz DISPPLL   
NVVDD          : 1000 mV                     
GPC  Mask      : 0x0f (4 GPCs)               
TPC  Mask      : [1f 1f 1f 1e] (19 TPCs)     
FB   Mask      : 0x0f (4 FB Partitions)     
ROP/L2 Mask    : [3 3 3 3] (8 ROP/L2s)       
PES  Mask      : [7 7 7 7] (12 PESes)       
FBIO Mask      : 0x0f (4 FBIO Partitions)   
FBIO Shift Mask: 0x00                       
XP   Mask      : 0x03 (2 3gio Pads)         
Nvdec Mask     : 0x01 (1 engine)             
Nvenc Mask     : 0x03 (2 engines)           
Gpu Temp       : 44 deg C                   
PEX Width, ASLM: 16 lanes, Not Supported     
PEX Link Speed : 8.0 Gbit/s                 
PEX BandWidth  : 128.0 Gbit/s               
ASPM, ASPM-CYA : (L0s/L1, Disabled)         
ASPM L1SS, CYA : (Disabled, L1.1/L1.2)       
LTR            : Enabled                     


RM Version     : rel/gpu_drv/r367/r367_00-1252
gputest.js     : 71
boards.js      : 7

BgLogger Print Thread starts 5000.000, flush
BgLogger Monitor Thread starts 1000.000 (Detached)
WARNING: Changing g_TestMode from 16 to 8!
Running test(s) on GP104 (gpu 0, DID: 0x1b82, PCI Dom Bus Dev Fun: 0x0000, 0x01, 0x00, 0x00)
3D-Tech News Around The Web / NVIDIA GeForce hotfix driver 387.98
« Last post by Stefan on October 12, 2017, 08:54:32 PM »
This is GeForce Hot Fix driver version 387.98 that addresses the following:
  • Fixed stutter when gaming on an external G-SYNC monitor connected to Notebook.
  • Added support back for Alienware laptops with GM204 GPUs (965M, 970M, 980M).
Windows 10:
Windows 8.1/Windows 7:
3D-Tech News Around The Web / NVIDIA Aftermath debugger 1.3
« Last post by Stefan on October 12, 2017, 04:27:17 PM »
  * NVIDIA Aftermath(Debugger) *

--- RELEASE NOTES (version 1.3) ---

o) Added ability to get more information back from GPU in event of page fault - GFSDK_Aftermath_GetPageFaultInformation.
o) Renamed GFSDK_Aftermath_Status to GFSDK_Aftermath_Device_Status - to avoid confusion with GFSDK_Aftermath_Context_Status.
o) Removing VC Runtime dependency (static linked) from non-UWP DLL (still required for UWP).
o) Increased minimum supported driver version to 387.xx
o) Separated GetData from GetDeviceState - so GetDeviceState can be polled without worrying about performance.
o) Updated how to instructions in header.
o) Added APIs to associate a commandlists/deviceContexts with Aftermath (GFSDK_Aftermath_DXxx_CreateContextHandle).
    -> Provides a nice CPU perf boost, as no longer need to lookup the internal Aftermath context.
    -> Simplifies following entrypoints, removing the per DX version ones.

o) API - Unable to export demangled, GFSDK_Aftermath_ContextData::getErrorCode() - now implemented in header.
o) Crash - Crash occured if calling SetEventMarker on a command list after resetting the allocator.
o) API - SetEventMarker now accepts a const void* - previously just a void*.
o) Functionality - D3D12 bundles previously didn't work if the bundle was "baked" (contained 4 or more draws).

o) Siginificantly reduced memory footprint of D3D12 "baked" bundles.
o) Increased the CPU performance of Aftermath for D3D11 and D3D12.

download now
3D-Tech News Around The Web / NVIDIA VRWORKS SDK 2.5 Now Available
« Last post by Stefan on October 12, 2017, 04:24:19 PM »
NVIDIA has released the new VRWorks SDK V2.5 for application and headset developers along with the NVIDIA display drivers 387.92(Windows) & 387.12(Linux/Beta).
The drivers are available for download at: and the SDK has been posted at
 Release Highlights
  • Updated Vulkan Interop (interop_vk) sample to use the ratified VK_KHR_external_memory* and VK_KHR_external_semaphore* extensions replacing the deprecated extensions VK_KHX_*.
  • Updated the Vulkan Runtime to
  • Other sample specific bug fixes.
3D-Tech News Around The Web / Windows 10 SDK Fall Creators Update v10.0.16299.15
« Last post by JeGX on October 12, 2017, 09:39:46 AM »
Microsoft has released the Windows 10 SDK version 10.0.16299.15 for Fall Creators Update.

The Windows 10 SDK for Fall Creators Update (10.0.16299.15) provides the latest headers, libraries, metadata, and tools for building Windows 10 apps. When used in conjunction with the latest version of Visual Studio 2017, the Windows 10 SDK provides the optimum experience for building apps for Windows 10.

More information and download:

The complete SDK will took around 758MB on your disk after download.
3D-Tech News Around The Web / IrfanView 4.50
« Last post by Stefan on October 10, 2017, 10:10:17 PM »
Version 4.50 ( - CURRENT VERSION - ) (Release date: 2017-10-10)
    IrfanView and many PlugIns ported to Unicode!
    The INI file will be converted to Unicode if you call the "Properties" dialog
    IrfanView will NOT run on Win9x anymore
    Support for iPhone PNG files (Formats PlugIn, thanks to Jongware)
    Move selection with: CTRL or SHIFT + right mouse button (Y or X axis only)
    New option in Extract Pages/Frames dialog: Set page/frame range
    Some fixes in the Print dialog
    New text pattern: $m = show number of megapixels
    New Thumbnails sort menu: Sort by Megapixels
    Adjust print preview image to color/bw printer settings
    Wallpaper save format changed to PNG (Win8 and later)
    New zooming method: Mouse wheel alone, if "Browsing->View other files" disabled
    New command line option: /hotfolder="folder" => start Hotfolder option with a specific folder
    ANI format moved to FORMATS PlugIn
    JP2 PlugIn loading bug fixed (Talos Advisory TALOS-2017-0310)
    FPX/RLE/DJVU/ANI/SVG PlugIn loading bugs fixed (thanks to Lin Wang)
    Tools PlugIn EXE-loading problem fixed (thanks to Cody Sixteen and Lin Wang)
    Several PlugIns are ported to unicode, please install the newest versions:
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.10.1
« Last post by Stefan on October 10, 2017, 09:39:40 PM »
Radeon Software Crimson ReLive Edition 17.10.1 Highlights
 Support For
  • Evil Within 2: Radeon Chill profile added
  • Middle Earth: Shadow of War: Radeon Chill profile added
Fixed Issues
  • Bezel compensation in mixed mode Eyefinity cannot be applied.
  • DiRT 4 may experience flickering tire graphics during gameplay or under certain terrain conditions when using Multi GPU enabled system configurations.
Known Issues
  • On Windows7 when using Radeon RX Vega series graphics in Multi GPU system configurations, users may experience a system hang or crash when upgrading their installation of Radeon Software. A work around is to do a clean install of Radeon Software.
  • Corruption may be experienced in Forza Motorsport 7 on some HDR displays with HDR enabled in game.
  • Unstable Radeon WattMan profiles may not be restored to default after a system hang. A workaround is to launch Radeon WattMan after reboot and restore settings to default.
  • Wattman may fail to apply user adjusted voltage values on certain configurations.
  • Radeon Settings may not populate game profiles after Radeon Software's initial install.
  • Overwatch may experience a random or intermittent hang on some system configurations.
  • GPU Scaling may fail to work on some DirectX11 applications.
  • Secondary displays may show corruption or green screen when the display/system enters sleep or hibernate with content playing.
  • When recording with Radeon ReLive on Radeon RX Vega Series graphics products GPU usage and clocks may remain in high states. A workaround is to disable and then re-enable Radeon ReLive.[/l][/l]
Original link broken atm
Download mirror
3D-Tech News Around The Web / Intel Gen9 Graphics Driver
« Last post by Stefan on October 10, 2017, 09:09:43 PM »
    Intel® Graphics Driver for Windows* [15.47] Version: (Latest) Date: 10/4/2017      Overview
 This driver is the first to support the newly launched 8th Gen Intel® Core™ Desktop Processor Family.
 Start your engines! Intel® is proud to announce that the world’s most popular and widely played sports racing series is now playable† on Intel HD Graphics 620 or better for the first time ever, with the latest instalment: Forza Motorsport 7*†, through graphics memory allocation improvements.
 From finish lines to free kicks, enjoy electrifying action at launch of the latest games, Forza Motorsport 7*†, Project CARS 2*, Guild Wars 2: Path of Fire*, FIFA 18*, EVE: Valkyrie Warzone*, Danganronpa V3: Killing Harmony*, and Hob* on processors with Intel® HD Graphics 620 or better.
 Battle space demons as you explore beautiful lands on the latest titles like The Wild Eight* and Raiders of the Broken Planet – Alien Myths Campaign* on Intel® Iris® Pro Graphics.
 Check out the all new look and feel of, where you’ll find recommended game settings for many of your favorite PC games.
 Install the Intel Driver Update Utility, which now automatically checks for drivers on a regular basis and can provide notifications when new drivers are available.
 †12GB RAM or greater required for Forza Motorsport 7* playability on Intel Graphics.
 ‡ Requires optimized settings for playability on Intel Graphics, available at
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