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Intel® INDE 2015 Update 2 is Available.
April 30 – August 31, 2015

What is Intel® Integrated Native Developer Experience (Intel® INDE)?
Intel® INDE is a cross-architecture productivity suite that provides developers with tools, support, and IDE integration to create high-performance C++/Java* applications for Windows* on Intel® architecture, OS X on Intel® architecture and Android* on ARM* and Intel® architecture.

What’s New in the April Update 2 Version?
Support for building for OS X, including a new Intel® C++ Compiler for OS X and two beta features, Intel INDE Tamper Protection and Intel OpenCV will be available for Intel® INDE. For full support information, view the (Release Notes).
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3D-Tech News Around The Web / Microsoft Visual Studio 2015 RC
« Last post by Stefan on April 30, 2015, 07:38:28 PM »
Microsoft Visual Studio Professional 2015 RC
Visual Studio Professional 2015 RC is a comprehensive collection of software, tools and services for individuals and teams to achieve more while building professional applications.

Microsoft Visual Studio 2015 RC Shell (Isolated) Redistributable Package
The Visual Studio 2015 RC Shell (Isolated) Redistributable Package contains the run-time binaries that are required to deploy an application that's based on the Visual Studio 2015 RC Shell (Isolated).

Microsoft Visual Studio 2015 RC Shell (Integrated) Redistributable Package
The Visual Studio 2015 RC Shell (Integrated) Redistributable Package contains the run-time binaries that are required to deploy an application that's based on the Visual Studio 2015 RC Shell (Integrated).

Visual C++ Redistributable for Visual Studio 2015 RC
The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications that are built by using Visual Studio 2015 RC.

There is a dozen more packages, use MS' search function...
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3D-Tech News Around The Web / Pre-release Microsoft Emulator for Windows 10 Mobile
« Last post by Stefan on April 30, 2015, 07:23:39 PM »
Microsoft Emulator is a desktop application that emulates a Windows 10 Mobile device when used in conjunction with Visual Studio 2015 Preview. It provides a virtualized environment in which you can debug and test universal apps without a physical device. It also provides an isolated environment for your application prototypes.
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3D-Tech News Around The Web / What is 802.11ax WiFi, and will it really deliver 10Gbps?
« Last post by gyg on April 29, 2015, 06:44:02 PM »
"... if you thought that your new 802.11ac router’s maximum speed of 1,300Mbps was already fast, think again. With 802.11ac fully certified and out the door, the Wi-Fi Alliance has started looking at its successor, 802.11ax — and it looks pretty enticing. While you may have a hard time getting more than 400Mbps to your smartphone via 802.11ac, 802.11ax should deliver real world speeds above 2Gbps. And in a lab-based trial of technology similar to 802.11ax, Huawei recently hit a max speed of 10.53Gbps, or around 1.4 gigabytes of data transfer per second. Clearly, 802.11ax is going to be fast. But what is it exactly?"

http://www.extremetech.com/computing/184685-what-is-802-11ax-wifi-and-do-you-really-need-a-10gbps-connection-to-your-laptop
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3D-Tech News Around The Web / Re: NVIDIA GeForce driver 352.63 for Windows 10
« Last post by Stefan on April 29, 2015, 06:08:50 PM »
This driver contains a WDMM 2.0 kernel mode driver nvlddmkm2.sys exposing following functions:

WDDMv2Use64KBPages
WDDMv2ForceInvalidateAllCpuCache
WDDMv2ForceAllocationCpuNotCached
WDDMv2DisableRenderGDI
WDDMv2EnableSLI
WDDMv2InvalidatePDEsForReserveVA
WDDMv2ReserveVASpaceSizeForNvFBC
WDDMV2HandleLockManagement
WDDMv2DisableBasicPrimeForGPUVA
WDDMv2ReplaceKindAtTransferVirtual
WDDMv2DisableSlowCePagingWar
WDDMv2OSDualPteSupported
WDDMv2EnableSLILinkMirroredWAR
WDDMv2EnableGdiBroadcast
WDDMv2KmdHighAddrReserve
WDDMv2UseUserMetadataForPromotion
WDDMv2EnableFermiWDDMv2
WDDMv2PTUpdateGPUVirtual
WDDMv2IdleAddressSpaceForPTUpdate
EnableDx12OnOptimus
EnableDx12OnMsHybrid
WDDMv2AllowHwResourcePerGPU
WDDMv2PresentNotifyForFlipEx
WDDM20UseContextAllocation
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3D-Tech News Around The Web / NVIDIA GeForce driver 352.63 for Windows 10
« Last post by Stefan on April 29, 2015, 05:01:12 PM »
Quote

NVIDIA Customer Care
@nvidiacc 
New NVIDIA #Windows10 Geforce/Quadro BETA Display Driver v352.63 now available for download: http://nvda.ly/MhI01
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Game Companies Speed Up Development with Intel® Sample Code

All game developers from indie to lifetime professional will, at some point, benefit from code that someone else wrote. Whether it is to understand a new feature, fix a previously unsolvable problem, or saving time rather than writing it from the ground up, permissively licensed sample code is an invaluable tool. Intel provides a wealth of game sample code at the Game Developer section of the Intel® Developer Zone.

Over the past few years, Intel has worked with many game developers to optimize the performance of their games on Intel® hardware. Our engagements often produce insights or functions that should be shared with the world in the form of sample code. Sometimes we create the samples based on requirements from developers to perfectly fit their needs. In the past few years, samples we’ve created have been adapted for use in games published by Blizzard and Codemasters – specifically Adaptive Volumetric Shadow Maps (AVSM), Conservative Morphological Anti-Aliasing (CMAA), and Software Occlusion Culling.
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3D-Tech News Around The Web / AMD CodeXL 1.7 is here
« Last post by Stefan on April 29, 2015, 04:56:09 PM »
Spring time – the flowers are blooming, the bees are buzzing, and we have a new AMD CodeXL release to show off what we’ve been working on through the winter.
So here is what’s new in CodeXL 1.7.

Beta-level support for Microsoft Windows® 10 Technical Preview
CodeXL 1.7 is the first CodeXL release to support the new operating system from Microsoft. All CodeXL functions are enabled, but this is still a beta-level feature as Microsoft is regularly releasing  new builds of Windows 10.
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3D-Tech News Around The Web / OpenGL Extensions Viewer 4.3.5 for Windows
« Last post by Stefan on April 28, 2015, 10:37:20 PM »
Quote
New version of OpenGL Extensions Viewer is now available
 http://www.realtech-vr.com/glview/download.php : 4.3.5
 - Display CPU Information improved (Model, Family and Architecture Name).
 - Fixed OpenGL 3.0 rendering test.
 - Support for Bindless Graphics (requires nVidia, in rendering tests)
 - Other bug fixes and improveds

Doesn't yet support "forward context 4.5"

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English forum / Faulty OBJ Loading
« Last post by tuzepoito on April 26, 2015, 08:14:38 PM »
In the last version of GLSLHacker, OBJ Model loading appears faulty for some models.

Here are results for some examples in the Code Sample Pack:

http://tuzepoito.pagesperso-orange.fr/glsl-hulk.jpg
http://tuzepoito.pagesperso-orange.fr/glsl-head.jpg

The texture also does not load well.

It did not do that in a previous version (May 2014). However, since I have not followed GLSLHacker development recently, I can't tell with precision at which version the problem appeared.

My OS is Windows 8.

Anyway, keep up the good work  ;)
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