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English forum / Re: Faulty OBJ Loading
« Last post by JeGX on May 07, 2015, 08:27:24 AM »
MERCI for the bug-report!

Indeed the OBJ loader was broken. I fixed it and the new version will be available with the new GLSL Hacker

I like this demo!! :D

Maximum (minimum?) and/or average is/are bug. :(
 - NEW- Intel® Iris™ and HD Graphics Driver update posted  for Haswell and Broadwell version

This update addresses several previously found issues. Please see the Release Notes and excerpt below for details. As always, feedback is appreciated.

The has been posted to Intel Download Center at the following direct links to the drivers:

64 -

32 -

Key issues resolve with this release:

System will hang up when running FurMark + Prim95.

Display setting of some specific panels in Dual display configuration comes back incorrect when resuming from S3

Garbage seen when playing Call of Duty: Black Ops II

Black screen seen on VGA monitor when unplugging DP cable on a system with DP and VGA displays connected

Display flickering is observed while playing Halo 2* game

One or two DP monitors connected on daisy chain may not display when plugging and unplugging DP cable multiple  times
New Methods for Realistic Surface Rendering in Computer Games
The surface of rendered objects in computer games often looks unrealistic. A new method creates much more realistic images, imitating the complex scattering processes under the surface.

Overturning cars, flying missiles, and airplanes speeding across the screen – on modern computers, 3D objects can be calculated in a flash. However, many surfaces still look unnatural. Whether it is skin, stone or wax – on the computer screen, all materials look alike, as if the objects had all been cut out of the same kind of opaque material. This is about to change: TU Wien (Vienna), the University of Zaragoza and the video game company Activision-Blizzard have developed a new mathematical method which makes surfaces appear much more realistic by taking into account light scattering which occurs below the surface.

At first launch the demo builds shader caches, so you can drink a cup of coffee.

3D-Tech News Around The Web / NVIDIA NVFlash 5.218
« Last post by Stefan on May 06, 2015, 05:16:44 PM »
NVIDIA Firmware Update Utility (Version 5.218)

 - adds support for Quadro M6000 and GeForce GTX TITAN X

Code: [Select]
NVIDIA Firmware Update Utility (Version 5.218)
Simplified Version For OEM Only

Save firmware to file:      nvflash [options] --save <filename>
Display version:            nvflash [options] --version [<filename>]
Check for supported EEPROM: nvflash [options] --check
List adapters:              nvflash [options] --list
Write protect EEPROM:       nvflash [options] --protecton
Remove write protect:       nvflash [options] --protectoff

-- Commands and Options --
help        ?                     Display this screen.
save        b <filename>          Read EEPROM and save to <filename>.
compare     k <filename>          Read EEPROM and compare with <filename>.
verify      h <filename>          Verify <filename> matches EEPROM if flashed.
version     v <filename>          Display file version and ~CRC32
                                     (if no filename, acts on display adapter).
check       c                     Check for supported EEPROM.
list        a                     List all NVIDIA display adapters found in the system.
protecton   w                     Write protect EEPROM (only on some EEPROM's).
protectoff  r                     Remove EEPROM write protect (only on some EEPROM's).
license       <license file>      Provide a HULK <license file>.
licinfo                           Display HULK license content. HULK is provided by --license option.
ecid                              Display GPU ECID.
lspci                             List all the PCI devices.
upgradeonly                       Only allow upgrading of firmware based on version.
overridesub 6                     Allow firmware and adapter PCI subsystem ID mismatch.
Press 'Enter' to continue, or 'Q' to quit.
index       i <index>             Force a specific device index.
pcisegbus   B [<segment#>:]<bus#> Select a specific device by using a specified
                                       segment# and bus#.
    The following format is allowed, i.e. <segment#>:<bus#>:<dev#>.<func#>.
    All numbers are hexadecimal. The segment# can be optional, and has a default value(0) if no input value.
    The dev# and the func# can be omitted for the --pcisegbus command.
auto        A                     When possible, run without user intervention.
silence     s                     Silence all audio beeps.
beep        !                     Beep to signal updating progress.
nolight     l                     Do not light keyboard LEDs.
override    o <level>             Override safety check level:
   default  unknown EEPROM | NV adapter aborts application.
   level=1  unknown EEPROM acceptable for read operations.
   level=2  unknown NV adapter acceptable for read operations.
   level=3  Combined effect of 1,2 (cannot write to unknown EEPROM or adapter).
log         L <log file>          Create a log file.
nopowerchk  p                     Skip power level check
offswdriver S                     Turn off automatic switch driver state.

Use a single dash ("-") to use the single letter version of a command.
Use a double dash ("--") to use the longer descriptive version of a command.
Use equals ("=") to specify parameters, with separating commas (",").

-- Sample Usage --
nvflash --index=1 nv30nz.rom
PowerVR SDK v3.5 is live, adds support for Android Extension Pack

PowerVR SDK v3.5 marks our first release for 2015 and is now live on our community page. We’ve made some significant improvements to several of the utilities and the SDK. In this release, support has been added to PVRVFrame for Android Extension Pack (AEP) as well as new hardware profiles including the Google Nexus Player, Dell Venue 8 3840, Lenovo K900 and Onda V972. In PVRTune, a new set of counters has been defined for the PowerVR Series6 family to make both high-level and low-level analysis easier. Additionally, the counters are now categorized under Overview, GPU Advanced, Renderer, Shader for simplified navigation.
3D-Tech News Around The Web / ARM Mali GPU developer tools updated
« Last post by Stefan on May 05, 2015, 07:55:56 PM »
New Mali GPU developer tools released

New release: OpenGL ES Emulator v2.2 with Android Extension Pack
The OpenGL ES Emulator now supports all the extensions in the Android Extension Pack. The emulator can be used on Windows and Linux to run applications using all the versions of OpenGL ES from 2.0 to 3.1, including many extensions (it also includes an EGL emulator).
New release: Mali Offline Compiler v4.6 supports Mali-T800 GPUs
The new release of the Mali Offline Compiler now supports Mali-T860 and Mali-T880. These are the most recently announced GPUs from ARM, and add to the extensive list of GPUs that our Mali Offline Compiler already supported: Mali-300, Mali-400, Mali-450, Mali-T600, Mali-T620, Mali-T720 and Mali-T760.
3D-Tech News Around The Web / HP teases AMD Radeon R9 380
« Last post by Stefan on May 05, 2015, 07:30:43 PM »
HP (NYSE: HPQ) today announced a new family of all-in-one desktop and tower PCs designed to fit beautifully in the home for back to school. The new desktop lineup offers customers power and flexibility to scale for next-level productivity and entertainment.
Powerful and stylish, the HP ENVY Tower is designed for content creators who need high-performance processors and strong graphics capabilities for editing videos and photos.

For performance, customers have the choice of up to NVIDIA GTX 980 or AMD Radeon™ R9 380 discrete graphics
3D-Tech News Around The Web / NVIDIA Professional Graphics samples updated
« Last post by Stefan on May 05, 2015, 07:02:28 PM »
    NVIDIA Developer  @nvidiadeveloper     ·     4. Mai    

Our Professional Graphics team recently updated their samples on GitHub, check ... them out:
  • This is a driver update for the R340 branch.
  • Please use this driver if you are looking for an updated driver from the R340 branch.
  • For Quadro Notebook:

    Quadro Notebook drivers are not supported on Windows Vista 32/64-bit Operating Systems.
    This is a reference driver that can be installed on supported NVIDIA notebook GPUs. However, please note that your notebook original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM about recommended software updates for your notebook. OEMs may not provide technical support for issues that arise from the use of this driver.
    Before downloading this driver:
    • Please check to make sure that your notebook has a supported GPU (refer to the Products Supported tab below).
    • It is recommended that you backup your current system configuration. Click here for instructions.
    • If you own a Dell Inspiron 1420, Dell XPS M1330, Dell XPS M1530, or Dell Latitude D630/D630c it is highly recommended that you first install this Dell software update.
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