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61
English forum / (WIP) Particle simulator with GL 4.3 compute shaders
« Last post by JeGX on June 18, 2014, 01:10:42 PM »
Based on the same code than the particle painter, here are some screenshots of a particle simulator. Around 200'000 particles + 8 attractors are processed by a compute shader (OpenGL 4.3).



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English forum / Re: (WIP) Particle Painting, Compute Shader + SSBO
« Last post by JeGX on June 18, 2014, 09:24:29 AM »
Updated with some controls:

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English forum / (WIP) Particle Painting, Compute Shader + SSBO
« Last post by JeGX on June 17, 2014, 10:34:56 PM »
After some hacking and tweaking on a particle simulator (I tool the original code from the OpenGL Programming Guide 8th Edition), I ended up with this unwanted particle painter. Particles are stored on a SSBO and processed by a compute shader.



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English forum / Re: (WIP) Deferred rendering test
« Last post by JeGX on June 17, 2014, 09:56:01 PM »
Available on Mac OS X too  ;)

65
3D-Tech News Around The Web / FurryBall 4.7.1 GPU renderer released
« Last post by Stefan on June 17, 2014, 07:45:29 PM »
Quote
FurryBall 4.7.1
 for Maya, 3DS Max, standalone and network

    Dear FurryBall users,
 new version 4.7.1 with many new features and fixes is here.
 The main new features we added are two new methods for HDRI map sampling, HDR image format support, new Displacement map behavior and merging FREE and REGULAR LICENSED version into ONE installation file.
 Maya 2015 and 3DS Max 2015 are also supported in 4.7.
The older versions and Beta releases can be found on our forum.
[/c]

Maxwell support has been added, but it's yet incompatible with GeForce R340 nvwgf2umx.dll
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3D-Tech News Around The Web / OctaneRender 2.00 released - adds Maxwell support
« Last post by Stefan on June 17, 2014, 07:41:03 PM »
You asked, we delivered: OTOY releases OctaneRender 2 with a dozen new features by community request Available now with free plugin upgrades for a limited time, new version empowers artists to produce their best work in less time on workstations and over the cloud
LOS ANGELES, Calif. – June 9, 2014 – Cloud graphics pioneer, OTOY Inc., today announced the availability of OctaneRender 2, the latest version of the company’s sophisticated real-time rendering software boasting more than a dozen new features designed to empower artists, designers, and engineers to create the most realistic renders possible in less time than ever before.




Works now with Maxwell




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3D-Tech News Around The Web / NVIDIA GeForce 340.43 Beta Drivers Released
« Last post by Stefan on June 17, 2014, 06:08:55 PM »
 GeForce 340.43 Beta Drivers Released
     
      The GeForce 340.43 beta drivers are a recommended update for  Battlefield: Hardline, GRID Autosport, and Plants vs. Zombies: Garden Warfare players.

Read more >   

CUDA 6.5.1 adds support for compute capability sm_52
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3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v4.40 released
« Last post by Stefan on June 11, 2014, 04:09:19 PM »
 Changes in HWiNFO32 & HWiNFO64 v4.40 - Released on:  Jun-11-2014: 
 
  • Enhanced sensor monitoring on several ASUS Z97 and H97 models.
  • Enhanced sensor monitoring on GIGABYTE Z97 models.
  • Fixed reporting of OS UEFI Boot.
  • Fixed support of AMD Oland/Mars/Sun/Jet GPUs.
  • Fixed reporting of DDR3 memory timings for some modules.
  • Added support of IRF IR3580.
  • Enhanced sensor monitoring on ASUS MAXIMUS VII series.
  • Enhanced sensor monitoring on ASRock Z97 and H97 series.
  • Enhanced sensor monitoring on ASRock Z87 and H97 ITX series.
  • Added option to hide Welcome screen and Detection progress.
Upcoming changes in the next release:
 
  • Added preliminary support of PCI Express 4.0.
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3D-Tech News Around The Web / 3DMark Skydiver for Windows released
« Last post by Stefan on June 11, 2014, 04:07:01 PM »
New DirectX 11 benchmark test available now

Hot on the heels of all the hardware announcements at Computex, our new 3DMark Sky Diver benchmark test is ready to download and use now.
Sky Diver is a new DirectX 11 benchmark test for gaming laptops and mid-range PCs. It's ideal for testing mainstream graphics cards, mobile GPUs, integrated graphics and other systems that cannot achieve double-digit frame rates in the more demanding Fire Strike test.
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Motorola Moto E is available for 119 Euro
If you didn't yet jump the Android bandwagon, this device should get good official and unofficial support like the real Nexus devices. Compare to what has been done for the "Moto G".

Kernel source code has been released, custom recovery is already available at XDA developers

Reviews
http://www.notebookcheck.net/Motorola-Moto-E-Smartphone-Review.118040.0.html
http://www.computerbase.de/2014-06/motorola-moto-e-im-test/
http://www.androidcentral.com/moto-e
http://www.androidpolice.com/?s=moto+e

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