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3D-Tech News Around The Web / OctaneRender 2.00 released - adds Maxwell support
« Last post by Stefan on June 17, 2014, 07:41:03 PM »
You asked, we delivered: OTOY releases OctaneRender 2 with a dozen new features by community request Available now with free plugin upgrades for a limited time, new version empowers artists to produce their best work in less time on workstations and over the cloud
LOS ANGELES, Calif. – June 9, 2014 – Cloud graphics pioneer, OTOY Inc., today announced the availability of OctaneRender 2, the latest version of the company’s sophisticated real-time rendering software boasting more than a dozen new features designed to empower artists, designers, and engineers to create the most realistic renders possible in less time than ever before.




Works now with Maxwell




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3D-Tech News Around The Web / NVIDIA GeForce 340.43 Beta Drivers Released
« Last post by Stefan on June 17, 2014, 06:08:55 PM »
 GeForce 340.43 Beta Drivers Released
     
      The GeForce 340.43 beta drivers are a recommended update for  Battlefield: Hardline, GRID Autosport, and Plants vs. Zombies: Garden Warfare players.

Read more >   

CUDA 6.5.1 adds support for compute capability sm_52
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3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v4.40 released
« Last post by Stefan on June 11, 2014, 04:09:19 PM »
 Changes in HWiNFO32 & HWiNFO64 v4.40 - Released on:  Jun-11-2014: 
 
  • Enhanced sensor monitoring on several ASUS Z97 and H97 models.
  • Enhanced sensor monitoring on GIGABYTE Z97 models.
  • Fixed reporting of OS UEFI Boot.
  • Fixed support of AMD Oland/Mars/Sun/Jet GPUs.
  • Fixed reporting of DDR3 memory timings for some modules.
  • Added support of IRF IR3580.
  • Enhanced sensor monitoring on ASUS MAXIMUS VII series.
  • Enhanced sensor monitoring on ASRock Z97 and H97 series.
  • Enhanced sensor monitoring on ASRock Z87 and H97 ITX series.
  • Added option to hide Welcome screen and Detection progress.
Upcoming changes in the next release:
 
  • Added preliminary support of PCI Express 4.0.
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3D-Tech News Around The Web / 3DMark Skydiver for Windows released
« Last post by Stefan on June 11, 2014, 04:07:01 PM »
New DirectX 11 benchmark test available now

Hot on the heels of all the hardware announcements at Computex, our new 3DMark Sky Diver benchmark test is ready to download and use now.
Sky Diver is a new DirectX 11 benchmark test for gaming laptops and mid-range PCs. It's ideal for testing mainstream graphics cards, mobile GPUs, integrated graphics and other systems that cannot achieve double-digit frame rates in the more demanding Fire Strike test.
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Motorola Moto E is available for 119 Euro
If you didn't yet jump the Android bandwagon, this device should get good official and unofficial support like the real Nexus devices. Compare to what has been done for the "Moto G".

Kernel source code has been released, custom recovery is already available at XDA developers

Reviews
http://www.notebookcheck.net/Motorola-Moto-E-Smartphone-Review.118040.0.html
http://www.computerbase.de/2014-06/motorola-moto-e-im-test/
http://www.androidcentral.com/moto-e
http://www.androidpolice.com/?s=moto+e

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3D-Tech News Around The Web / MSI Afterburner Version 3.0.1
« Last post by Stefan on June 10, 2014, 04:49:10 PM »
MSI Afterburner Version 3.0.1

 
  • Added core voltage control for reference design AMD RADEON R9 295X2 series graphics cards with NCP81022 voltage regulators
  • Fixed hardware database for reference design AMD RADEON HD 7990 and AMD RADEON HD 290X series graphic cards
  • Fixed GDI resource leak when tray icon monitoring mode is enabled
  • RivaTuner Statistics Server has been upgraded to version 6.1.2
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3D-Tech News Around The Web / All the slides from the AMD Microsoft Developer Day
« Last post by Stefan on June 10, 2014, 04:20:16 PM »
 Roy@AMD  @amd_roy     ·     2 Std.     All the slides from the AMD Microsoft Developer Day; http://developer.amd.com/resources/documentation-articles/conference-presentations/@AMDRadeon @amdapu #directx #mantle
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3D-Tech News Around The Web / NVIDIA Drivers 340.17 for Linux, Solaris and FreeBSD
« Last post by Stefan on June 09, 2014, 03:27:33 PM »
    FreeBSD Display Driver – x64
    FreeBSD Display Driver – x86
    Solaris Display Driver – x64/x86
    Linux Display Driver - x86
    Linux 32-bit ARM Display Driver
    Linux x64 (AMD64/EM64T) Display Driver
 
Quote

Made various improvements and corrections to the information reported to GL applications via the KHR_debug and ARB_debug_output extensions.
 Fixed a bug that caused GLX applications which simultaneously create drawables on multiple X servers to crash when swapping buffers.
 Updated nvidia-settings to report all valid names for each target when querying target types, e.g. `nvidia-settings -q gpus`.
 Added support for controlling the availability of Fast Approximate Antialiasing (FXAA) on a per-application basis via the new __GL_ALLOW_FXAA_USAGE environment variable and the corresponding GLAllowFXAAUsage application profile key. See the README for details.
 Fixed a bug where indirect rendering could become corrupted on system configurations that disallow writing to executable memory.
 Updated the nvidia-settings Makefiles to allow nvidia-settings to be dynamically linked against the host system's libjansson. This option can be enabled by setting the NV_USE_BUNDLED_LIBJANSSON Makefile variable to 0. Please note that nvidia-settings requires libjansson version 2.2 or later.
 Added initial support for G-SYNC monitors. Additional details and system requirements can be found at:

 http://www.geforce.c...chnology/g-sync
 Fixed an X driver bug that caused gamma ramp updates of the green channel at depth 15, on some recent GPUs, to be ignored.
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GpuTest / Re: GpuTest 0.7.0
« Last post by Chris on June 09, 2014, 02:05:54 PM »
Not sure is this is a 0.7 issue but I get this whenever I try to run either from the GUI or from the CL


./GpuTest: 3: Syntax error: word unexpected (expecting ")")

Any ideas?

Thanks
70
English forum / Re: (WIP) Deferred rendering test
« Last post by JeGX on June 04, 2014, 03:39:06 PM »
I updated the demo with light spheres technique which drastically improved the framerate. With previous naive technique, the demo ran at around 50FPS for 200 lights, now the demo runs at 300FPS!





I also added the speculars on the torus and sphere:



The speculars have an impact on the FPS ;)
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