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3D-Tech News Around The Web / CPUID HWMonitor 1.29
« Last post by Stefan on June 13, 2016, 05:17:06 PM »
Version 1.29 for windows®
  • Intel Broadwell-E/EP processors.
  • Intel Skylake Pentium and Celeron.
  • AMD Carrizo APUs.
  • Adds disks volumes space utilisation.
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Quote
  • Added support for the following GPUs:
    • GeForce GTX 1080
      GeForce GTX 1070
  • Added support for VDPAU Feature Set H to the NVIDIA VDPAU driver. GPUs with VDPAU Feature Set H are capable of hardware-accelerated decoding of 8192x8192 (8k) H.265/HEVC video streams.
  • Fixed a bug that caused the X server to sometimes skip displaying Vulkan frames when the Composite extension is enabled.
  • Fixed a bug that would cause OpenGL applications to crash when creating a context on one X display connection, then making it current with no associated drawable on another X display connection.  This fixes a crash when starting some versions of Matlab.
  • Fixed OpenGL presentation to SDI through the GLX_NV_video_out and GLX_NV_present_video extensions, which was broken by the introduction of the nvidia-modeset kernel module in 358.09.
  • Fixed a bug that caused an incorrect offset to be applied when using the full composition pipeline on a display whose image has both a rotation and a ViewportOut offset applied.
  • Fixed a bug that could cause nvidia-settings to crash on some systems when responding to events such as hotplugging DisplayPort devices.
  • Fixed a bug that could cause crashes in OpenGL applications which use glTextureView() with a non-zero minlevel.
  • Enhanced the Display Device information page in nvidia-settings with additional information for DisplayPort devices to reflect attributes which are specific to DisplayPort connections.
  • Fixed a bug which could cause deleted application profiles to appear when editing rules in the nvidia-settings control panel.
  • Fixed a bug that caused hangs when a G-SYNC monitor is unplugged and a non-G-SYNC monitor is connected while G-SYNC is active.
  • Fixed a bug that caused "nvidia-modeset: ERROR: GPU:0: Activating G-SYNC failed" to be printed to the system log if a G-SYNC monitor is connected and stereo is enabled in xorg.conf on a configuration that doesn't support it.
  • Added the NV_robustness_video_memory_purge OpenGL extension, which
  • allows applications to know when a mode switching or power event purged the contents of FBOs and BOs residing in video memory.
  • Fixed a bug that prevented HDMI 2.0 4K monitors from waking up from sleep or hot-replug.
  • Fixed a bug that could lead to a system crash if there was a peer-to-peer mapping still active during CUDA context teardown.

Linux Display Driver - x86    
Linux x64 (AMD64/EM64T) Display Driver
       
 Linux 32-bit ARM Display Driver
FreeBSD Display Driver – x86

 FreeBSD Display Driver – x64  
 Solaris Display Driver – x64/x86    
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3D-Tech News Around The Web / ASUS GPUTweak II Ver1.2.7.5
« Last post by Stefan on June 13, 2016, 04:29:16 PM »
GPUTweak2_Ver1275
Improve compatibility with new generation GPUs

Incl. NVFLASH 5.287 in 64 and 32 bit
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3D-Tech News Around The Web / DOOM post-launch Update planned for later this month
« Last post by JeGX on June 10, 2016, 03:33:12 PM »
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We hope you’ve been enjoying your time playing DOOM! It’s been less than a month since launch, but the team at id Software has been hard at work preparing to deploy DOOM’s next game update, which will arrive later this month.

...

For DOOM’s next game update, we will be releasing the patch notes later this month, which will include several improvements and features. We thought it was important to share some of those improvements with you now:
-  Added Photo Mode for taking in-game screenshots
- Added Classic DOOM weapon placement/view model option (1st person view option)
- Added new Snapmap features (including skybox windows) and AI pathing and logic fixes.
- Fixed various bugs including players accidentally triggering Dev Mode and Trophy/Achievement bugs (IDKFA, Every Nook and Cranny).

...


Link: https://community.bethesda.net/thread/23941
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3D-Tech News Around The Web / Linux Mint 18 Sarah beta version available
« Last post by JeGX on June 10, 2016, 09:54:25 AM »
Linux Mint 18, codenamed Sarah, is based on Ubuntu 16.0.4 and is a long term support (LTS) until 2021. Beta versions (Cinnamon + MATE) are available from this link:
- https://www.linuxmint.com/release.php?id=27


More information about these beta versions:
- Linux Mint 18 “Sarah” MATE – BETA Release
- Linux Mint 18 “Sarah” Cinnamon – BETA Release










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3D-Tech News Around The Web / Microsoft has created its own FreeBSD image
« Last post by JeGX on June 10, 2016, 08:33:18 AM »
Microsoft has created its own FreeBSD image. Repeat. Microsoft has created its own FreeBSD image

Microsoft has created its own version of FreeBSD 10.3 to make it available and supported in Azure.

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Redmond is not keeping its work on FreeBSD to itself: Anderson says “the majority of the investments we make at the kernel level to enable network and storage performance were up-streamed into the FreeBSD 10.3 release, so anyone who downloads a FreeBSD 10.3 image from the FreeBSD Foundation will get those investments from Microsoft built in to the OS.”

Link: http://www.theregister.co.uk/2016/06/09/microsoft_freebsd/
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3D-Tech News Around The Web / C/C++ pointers abuse
« Last post by JeGX on June 08, 2016, 05:49:04 PM »
For those who have a hard time in understanding C/C++ pointers...

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By the way, it's well-known hack to abuse pointers a little called tagged pointers. In short, if all your pointers points to blocks of memory with size of, let's say, 16 bytes (or it is always aligned on 16-byte boundary), 4 lowest bits of pointer is always zero bits and this space can be used somehow. It's very popular in LISP compilers and interpreters.

Links:
- part 1 - C/C++ pointers: yet another short example
- part 2 - C/C++ pointers: yet another abuse
- part 3 - C/C++ pointers: pointers abuse in Windows kernel
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It's 2016 and we're still stuck with various shading languages - the current contenders being HLSL for Direct3D, and GLSL for OpenGL and as the "default" frontend language to generate SPIR-V for Vulkan. SPIR-V may become eventually the IL of choice for everything, but that'll take a while, so right now, you need to convert HLSL to GLSL or vice versa if you want to target both APIs.

I won't dig into the various cross-compilers today - that's a huge topic - and focus on the language similarities instead. Did you ever ask yourself how your SV_Position input is called in GLSL? Then this post is for you!

Link: https://anteru.net/blog/2016/mapping-between-hlsl-and-glsl/

Another article that can be useful: How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

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3D-Tech News Around The Web / Atmosphere rendering in the video game Reset
« Last post by JeGX on June 07, 2016, 03:07:46 PM »


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As Reset development heads into the home stretch (September/October target for release) and Alpo continues working on gameplay and content, I’ve been adding missing features, fixing bugs and optimizing. One of the major remaining things was to complete the atmosphere technology. We’ve felt from the start that the world outside the gameplay area is also important for immersion. We want the player to feel like they’re on a planet and not just on an island.

Links:
- Youtube: https://www.youtube.com/watch?v=FnmWuCtxKw8
- Blog post: http://reset-game.net/?p=752
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3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.6.1
« Last post by Stefan on June 06, 2016, 09:01:30 PM »
Radeon Software Crimson Edition 16.6.1 Highlights
  • Support for:
    • Mirror's Edge Catalyst™
    • Paragon™
  • New AMD Crossfire profile available for:
    • Dark Souls III™
Fixed Issues
    • Display flickering or corruption may be experienced when playing videos in a web browser.
    • DiRT Rally™ may experience poor performance on some tracks with rainy/night scenes.
    • The HDMI® display scaling options in Radeon Settings may be missing when the display is set to an interlaced resolution.
    • The AMD Crossfire™ technology mode options in Radeon Settings may not take effect on Origin or Uplay applications.
    • Fallout™ 4 may experience flickering in AMD Crossfire™ technology mode for some game textures.
    • Flickering on Oculus Rift™ headsets may be experienced when multiple displays are connected with differing resolutions.
    • Radeon Settings additional settings page may fail to open after performing a Windows Update and then installing the latest Radeon Software Crimson Edition.
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