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61
GpuTest / Re: Furmark under Linux reports different frame rate than it shows
« Last post by Ascaris on July 13, 2016, 12:49:13 PM »
Tried it with version 0.6 of the benchmark-- same result.

Tried it also with Linux Mint 18.0, with the same result again.

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3D-Tech News Around The Web / Re: Intel HD Graphics Driver 20.19.15.4473 Vulkan
« Last post by VisorZPro on July 13, 2016, 08:33:28 AM »
All Caps Viewer Vk demos crash on Skylake 6600 HD530, although Vk version 1.0.0 is recognized. Tried Intel drivers: 15.4404, 15.4464, 15.4473, 15.4474. Stardust demo and spinning cube from Lunar SDK work fine.
63
3D-Tech News Around The Web / DOOM – Vulkan Support Now Live
« Last post by Stefan on July 11, 2016, 04:25:09 PM »
Quote
DOOM – Vulkan Support Now Live

 At id Software, we’ve always pushed technology. With DOOM we let the game drive the technology decisions from early on. This has continued even in post-release, with new updates and more. Today we’re excited to share another big technology push: Vulkan support is now live on PC.
No update for the demo version available...


64
GpuTest / Furmark under Linux reports different frame rate than it shows
« Last post by Ascaris on July 11, 2016, 02:07:28 PM »
Hi,

I have an Asus F8Sp laptop with an ATI Radeon HD3650 Mobility GPU.  I recently installed Linux Mint 17.3 on it, and I found that the most recent proprietary drivers that support this GPU are too old to work with the kernel or Xorg versions of any recent Linux release.  As such, I am currently using the RADEON open source driver.

I noticed that the WebGL sphere test in Peacekeeper runs significantly slower in Firefox in Linux than on the same PC with Windows 7 (~60 fps Windows and ~40 Linux).  That was why I searched to see if there was such a thing as a cross-platform GPU benchmark I could use to see if that is the issue... which brought me to GPUTest.

I downloaded the Windows and Linux versions, and I did the low resolution Furmark test on each.  In Windows, I got 6 FPS; not great by any means, but I already knew this is an old setup.

In Linux, I got a reported 5-6 FPS in the titlebar during the test (it bounced back and forth between them; this was during the burn-in.  The benchmark bounced 4-5 FPS and settled on 4 for the result)... but that's not at all what I saw in looking at the test itself.  It was drawing perhaps one frame every two seconds, which is about an order of magnitude slower than what it was reporting.  In Windows, the 6 fps result matched what I was seeing. 

I'd be happy with 4-5 fps; it's close enough to the Windows result to assure me that I am not losing a ton of performance by using the open drivers.  0.5 fps, though, is terrible, and that's what I really got in the test.

OpenGL 3 was used in the Linux test; 2 in Windows.

Any ideas on what is happening?


EDIT: Saw a reply to another post suggesting this; here's the log file.  I am trying to download the previous version now, but it's been stuck for a while, so I'll have to restart it and see how it goes.

2016:07:11@07:44:05(0000000001) < > GpuTest (Linux x64) is starting up...
2016:07:11@07:44:05(0000000002) < > GpuTest: Cross Platform Graphics Benchmark Utility
2016:07:11@07:44:05(0000000003) < > (C)2012-2014 Geeks3D (www.geeks3d.com)
2016:07:11@07:44:05(0000000004) < > Linux information:
2016:07:11@07:44:05(0000000005) < > - sysname: Linux
2016:07:11@07:44:05(0000000006) < > - release: 3.19.0-32-generic
2016:07:11@07:44:05(0000000007) < > - version: #37~14.04.1-Ubuntu SMP Thu Oct 22 09:41:40 UTC 2015
2016:07:11@07:44:05(0000000008) < > - machine: x86_64
2016:07:11@07:44:05(0000000009) < > gxl3d codename: Zhald.
2016:07:11@07:44:05(0000000010) <!> OpenCL support not found: unable to load the OpenCL core library (libOpenCL.so).
2016:07:11@07:44:05(0000000011) < > gxl3d_plugin_gpu_monitor_gml: GPU monitor plugin for gxl3d.. By JeGX / Geeks3D.com
2016:07:11@07:44:05(0000000012) < > [GpuMonitor plugin] Linux - CPU name: Intel(R) Core(TM)2 Duo CPU     T7800  @ 2.60GHz, CPU speed: 2600MHz, RAM: 7984MB
2016:07:11@07:44:05(0000000013) < > [GpuMonitor plugin] Num GPUs found: 1
2016:07:11@07:44:05(0000000014) < > [GpuMonitor plugin] GPU0 - ATI Mobility Radeon HD 3650
2016:07:11@07:44:05(0000000015) < > [GpuMonitor plugin] GPU0 - PCI codes: 0x1002-0x9591
2016:07:11@07:44:05(0000000016) < > GPU monitoring thread started.
2016:07:11@07:44:05(0000000017) < > Display size: width=1280, height=800
2016:07:11@07:44:05(0000000018) < > Window size: width=1024, height=640, left=0, top=0
2016:07:11@07:44:05(0000000019) < > FurMark - OpenGL renderer init OK.
2016:07:11@07:44:05(0000000020) < > FurMark - VSYNC disabled (xxx_SwapInterval_xxx available).
2016:07:11@07:44:05(0000000021) < > FurMark - OpenGL version detected: 3.0
2016:07:11@07:44:05(0000000022) < > FurMark - # OpenGL extensions: 230
2016:07:11@07:44:05(0000000023) < > FurMark - OpenGL - Renderer model: Gallium 0.4 on AMD RV635
2016:07:11@07:44:05(0000000024) < > FurMark - OpenGL - Renderer vendor: X.Org
2016:07:11@07:44:05(0000000025) < > FurMark - OpenGL - API version: 3.0 Mesa 10.5.9
2016:07:11@07:44:05(0000000026) < > FurMark - OpenGL - Shading language version: 1.30
2016:07:11@07:44:05(0000000027) < > FurMark : init OK.
2016:07:11@07:45:10(0000000028) < > [Benchmark_Score] - module: FurMark - Score: 287 points (1024x640 windowed, duration:60000 ms).
2016:07:11@07:45:10(0000000029) < > Exit from render thread
2016:07:11@07:45:10(0000000030) < > # frames rendered: 287
2016:07:11@07:45:10(0000000031) < > GpuTest 0.7.0
http://www.geeks3d.com

Module: FurMark
Score: 287 points (FPS: 4)

Settings:
- 1024x640 windowed
- antialiasing: Off
- duration: 60000 ms

Renderer:
- Gallium 0.4 on AMD RV635
- OpenGL: 3.0 Mesa 10.5.9

65
 GameWorks Vulkan and OpenGL Samples 3.0 Released                             


We have rolled out a big upgrade to our GameWorks graphics API samples (formerly known as the OpenGL Samples) – we’ve added support for Vulkan in the framework on all platforms: Windows, Android, desktop Linux and Linux 4 Tegra!  The source code and documentation are available today.  Check them out at:
https://developer.nvidia.com/gameworks-vulkan-and-opengl-samples
66
3D-Tech News Around The Web / NVIDIA NVAPI R367 released
« Last post by Stefan on July 09, 2016, 09:30:16 AM »
CHANGES IN NVAPI FOR DRIVER RELEASE 367

Functions
NvAPI_Disp_GetHdrCapabilities
NvAPI_Disp_HdrColorControl
NvAPI_D3D_ConfigureAnsel
NvAPI_D3D11_CreateGeometryShaderEx_2
NvAPI_D3D11_CreateVertexShaderEx
NvAPI_D3D11_CreateHullShaderEx
NvAPI_D3D11_CreateDomainShaderEx
NvAPI_D3D_QuerySinglePassStereoSupport
NvAPI_D3D_SetSinglePassStereoMode
NvAPI_D3D_QueryModifiedWSupport
NvAPI_D3D_SetModifiedWMode
TCC support added to the following functions:
N/A
Structures
NV_HDR_CAPABILITIES
NV_HDR_COLOR_DATA
NVAPI_ANSEL_FEATURE_CONFIGURATION_STRUCT
NVAPI_ANSEL_CONFIGURATION_STRUCT_V1
NV_CUSTOM_SEMANTIC
NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5
NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V1
NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2
NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3
NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1
NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2
NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V1
NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2
NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3
NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1
NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1
NV_MODIFIED_W_COEFFICIENTS
NV_MODIFIED_W_PARAMS_V1
NV_GET_CURRENT_SLI_STATE_V2
Enums
NV_DP_8_10GBPS added to NV_DP_LINK_RATE
NV_STATIC_METADATA_DESCRIPTOR_ID
NV_HDR_CMD
NV_HDR_MODE
NVAPI_ANSEL_FEATURE
NVAPI_ANSEL_FEATURE_STATE
NVAPI_ANSEL_HOTKEY_MODIFIER

NVAPIDriverSettings Additions/Removals
OGL_VIDEO_EDITING_MODE_ID removed
ANSEL_ALLOW_ID added to ESetting
ANSEL_ENABLE_ID added to ESetting
EXPORT_PERF_COUNTERS_DX9_ONLY_ID added to ESetting
EValues_OGL_VIDEO_EDITING_MODE removed
EValues_ANSEL_ALLOW

EValues_ANSEL_ENABLE
PREFERRED_PSTATE_OPTIMAL_POWER added to
EValues_PREFERRED_PSTATE
PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_FLIP_BY_FLIPMETERING
added to EValues_PS_FRAMERATE_LIMITER_2_CONTROL
PS_FRAMERATE_MONITOR_CTRL_ENABLE_FINE_GRAINED added to
EValues_PS_FRAMERATE_MONITOR_CTRL
EValues_EXPORT_PERF_COUNTERS_DX9_ONLY
VSYNCMODE_VIRTUAL added to EValues_VSYNCMODE
68
3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.7.1
« Last post by Stefan on July 07, 2016, 11:31:18 PM »
Radeon Software Crimson Edition 16.7.1 Highlights
    • The Radeon™ RX 480’s power distribution has been improved for AMD reference boards, lowering the current drawn from the PCIe bus.
    • A new “compatibility mode” UI toggle has been made available in the Global Settings menu of Radeon Settings. This option is designed to reduce total power with minimal performance impact if end users experience any further issues.  This toggle is “off” by default.
    • Performance improvements for the Polaris architecture that yield performance uplifts in popular game titles of up to 3% [1]. These optimizations are designed to improve the performance of the Radeon™ RX 480, and should substantially offset the performance impact for users who choose to activate the "compatibility" toggle.
Fixed Issues
    • Radeon™ RX 480 limited PCI-E Bandwidth (PCI-E bandwidth is now at the correct speed on the Radeon™ RX 480) with Radeon Software Crimson Edition 16.7.1.
    • Minor stuttering no longer occurs in Grand Theft Auto V on Radeon™ RX 480 with Radeon Software Crimson Edition 16.7.1.
    • Video corruption will not be observed in DOOM with resolutions above 1920x1080 with Radeon Software Crimson Edition 16.7.1.
    • Hitman™ graphical corruption no longer occurs when the game is set to use DirectX®12 API and using zoom with weapons with Radeon Software Crimson Edition 16.7.1.
    • Display will not exhibit minor flicker on Radeon™ RX 480 when Freesync is enabled on a games launch or exit with Radeon Software Crimson Edition 16.7.1.
69
3D-Tech News Around The Web / ASUS teases notebook with mobile Pascal (again)
« Last post by Stefan on July 07, 2016, 05:15:08 PM »
STRIX GL502

 THE PERFECT BALANCE OF POWER AND PORTABILITY

 Lightweight Windows 10 Gaming Notebook that Delivers Impressive and Reliable Performance On-the-Go

 BREATHTAKING VISUALS

 1,920 x 1,080 Full HD Display with Latest Discrete Graphics and 6GB DDR5 vRAM

 Source: product guide July / August 2016
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3D-Tech News Around The Web / Re: Intel HD Graphics Driver 20.19.15.4473 Vulkan
« Last post by Stefan on July 07, 2016, 04:12:01 AM »
official driver download:
NEW- Intel® Graphics Test Driver for Windows® 10 and Windows 7*/8.1* [15.40.4473]

Regarding API 1.0.0 report:
Github samples "Replaced deprecated VK_API_VERSION definition with VK_MAKE_VERSION()  macro" which is 1.0.0
I guess they did the same thing in the driver?
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