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61
English forum / Re: Shadertoy multipass demos
« Last post by Stefan on December 18, 2016, 11:05:44 AM »
K2SO - Rogue One
original code / ported to GeeXLab

NB: normally i'm sloppy, but this time it was mandatory to start pixel shader with #version 120, otherwise Intel's GLSL compiler complains about smooth.

63
Unix Driver Archive

Quote
  • Added support for the following GPU(s):
    • Quadro M3000 SE
  • Fixed a regression that prevented the backlight on some notebook computer displays from turning back on after being shut off.
  • Fixed a regression that prevented the console from being restored properly when using SLI.
  • Fixed a bug that caused installer manifest entries for some 32-bit compatibility libraries to be duplicated in the installer package. These entries led nvidia-installer to issue warning messages when installing the 32-bit compatibility libraries, for example: 'Cannot create symlink /usr/lib/libEGL.so (File exists)'.
  • Fixed a regression that could cause the nvidia-settings control panel to crash on startup with certain GPU configurations.
  • Fixed a regression that prevented the GLX_NV_swap_group extension from working when using SLI or Quadro Sync.
  • Fixed a long-standing bug that caused the NVIDIA X driver to not correctly detect AC/battery hotplug events on notebooks.
  • Fixed an interaction problem between the Linux kernel's CONFIG_HARDENED_USERCOPY feature (new in Linux kernel 4.8) and nvidia-drm.ko with modeset=1 enabled. This problem caused CONFIG_HARDENED_USERCOPY to erroneously halt the system, issuing reports of the form:

    usercopy: kernel memory overwrite attempt detected to ffff8803e8ec7ce0 (<process stack>) (8 bytes)
  • Fixed a bug that prevented nvidia-bug-report.sh from finding relevant messages in kernel log files.
  • Added support for the screen_info.ext_lfb_base field, on kernels that have it, in order to properly handle UEFI framebuffer consoles with physical addresses above 4GB.

64
3D-Tech News Around The Web / NVIDIA GeForce Game Ready Driver 376.33
« Last post by Stefan on December 14, 2016, 05:23:01 PM »
Official 376.33 Game Ready WHQL Display Driver Feedback Thread (Released 12/14/16)


Game Ready
Provides the optimal gaming experience for the latest new titles and updates.

Security
This version adds several security improvements.


Application SLI Profiles
Added or updated the following SLI profiles:

Titanfall 2 - disabled SLI
 
66
3D-Tech News Around The Web / Vulkan API specifications 1.0.37 released
« Last post by Stefan on December 13, 2016, 06:14:26 PM »
Quote
Change log for December 10, 2016 Vulkan 1.0.37 spec update:

  * Bump API patch number and header version number to 37 for this update.

Github Issues:

  * Add usability guarantees on the values returned by
    flink:vkGetPhysicalDeviceSurfaceCapabilitiesKHR in the
    slink:VkSurfaceCapabilitiesKHR structure and by
    flink:vkGetPhysicalDeviceSurfaceFormatsKHR in the
    pname:pSurfaceFormatCount parameter (public issue 385).
  * Add elink:VkDebugReportObjectTypeEXT enumerants for new object types
    introduced by new extensions (public issue 408).
  * Add +VK_NVX_device_generated_commands+ etext:ACCESS bits and define how
    they are used (public issue 415).
  * Fix indentation for slink:VkDebugReportCallbackCreateInfoEXT member
    descriptions (public issue 419).

Internal Issues:

  * Expand requirements memory binding of non-sparse images and buffers from
    the <<resources-association,Resource Memory Association>> section into
    valid usage statements for all of the applicable API calls (internal
    issue 508).
  * Explicitly state that valid usage of flink:vkCreateImage requires that
    flink:vkGetPhysicalDeviceImageFormatProperties would return
    ename:VK_SUCCESS for the requested image configuration (internal issue
    598).

source: https://github.com/KhronosGroup/Vulkan-Docs/commit/8f014fa579ba050d9c5a3df2bdbca04107846c45
67
English forum / (Shadertoy) Quine in One Frame
« Last post by Stefan on December 13, 2016, 12:03:13 AM »
Original code - GeeXLab version
Comes with a new texture tex21.png, copy to demo/data/ folder
Errors out with Intel GPU, bug report submitted

A quine is a non-empty computer program which takes no input and produces a copy of its own source code as its only output.
Read more...

68
3D-Tech News Around The Web / Key Graphics investments in Windows 10 Creators Update
« Last post by Stefan on December 12, 2016, 06:47:26 PM »
WDDM 2.2 enables new graphics HW scenarios
DDI/API to enable VR/AR/MR for Windows Holographic
Games: DX12 API, Tools, Multi
-
GPU,  Broadcasting
HDR / WCG Display,  Media, and Graphics  on PC
Driver Delivery: Gaming drivers, Reduced Variation
Security:  ACG & GPU Virtualization  (staging)

Read more...
69
3D-Tech News Around The Web / Xiaomi launches the sub-$300 Mijia electric scooter
« Last post by Stefan on December 12, 2016, 06:26:04 PM »
Quote
Xiaomi today announced its latest electric scooter, dubbed Mijia. The Mijia comes with a host of cool features such as E-ABS system, cruise control, and brake energy recovery system. The Xiaomi Mijia is made out of aluminum alloy, the same material used in manufacturing aircrafts and is also commonly used on flagship smartphones nowadays. It is capable of achieving a maximum speed of 25km/h, with an instantaneous power of 500 W. Xiaomi is using an 1850 EV-lithium ion battery with a battery capacity of 280Wh, sourced from LG. It allows for a range of 30km (with a 75kg person), which is pretty decent.

Read more...

Looks like a nice to have, i hope 75 kg ain't the max. weight the scooter can stand  ::)

70
If you are using a modded BIOS on your AMD Polaris card, and try to install AMD's excellent Crimson ReLive drivers, you might be in for a surprise. This is because AMD re-enabled their BIOS signature enforcement with these latest drivers. Basically, if you modded your card's BIOS in search of higher overclocking, more voltage or customized fan settings, the hash in your BIOS is no longer recognized by AMD the driver, since it differs from the factory values.

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