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3D-Tech News Around The Web / CUDA-Z 0.10.251 released
« Last post by Stefan on August 02, 2015, 08:15:20 AM »
CUDA-Z 0.10.251 is out at 2015.07.31.

What's new
----------
 * Use CUDA run-time 6.5;
* Add export to clipboard;
* 64-bit integer performance test;
* Improved missing CUDA error messages;
* Support of new hardware;
* Separate 32 and 64-bit builds for Windows and Linux platforms;
* Minor fixes and improvements


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3D-Tech News Around The Web / Microsoft Windows 10 SDK RTM
« Last post by Stefan on July 31, 2015, 08:46:55 PM »
Windows 10 SDK RTM

Last week saw the release of the final version of VS 2015, and yesterday was the release of the Windows 10 SDK (build 10240). The Windows 10 SDK is installed via VS 2015 Custom install options or as a standalone installer. This includes DirectXMath 3.07, Direct3D 11.3, Direct3D 12.0, DXGI 1.4, Direct2D/DirectWrite 1.3, and XAudio 2.9.

Be sure to read this blog post about configuring your VS 2015 projects to use the 10240 build of the Windows 10 SDK--remember that Windows desktop applications with VS 2015 default to building with the Windows 8.1 SDK Spring 2015 release.

GitHub:
All of my open source project have new releases to support VS 2015 and Windows 10 SDK RTM: DirectXTK, DirectXTex, DirectXMesh, UVAtlas, Effects11, and DXUT11.

Universal Windows apps:
The official samples for UWP are on GitHub.

Direct3D 12:
The samples for Windows desktop development using Direct3D 12 are on GitHub.

XInput:
For UWP, you can continue to use the XInput 1.4 API but need to change from linking to xinput.lib to xinputuap.lib. Alternatively, you can make use of the GamePad class in DirectX Tool Kit which uses the new Windows.Gaming.Input API. See XInput and Windows 8.

XAudio:
With the Windows 10 SDK, if you are linking with xaudio2.lib you are linking against XAudio 2.9 and should build your application using _WIN32_WINNT=0x0A00. If you want to use XAudio 2.8 with the Windows 10 SDK, you need to set _WIN32_WINNT=0x0602 or _WIN32_WINNT=0x0603 and link against xaudio2_8.lib. See XAudio2 and Windows 8 for more details.

VS 2013 Users:
As with the past few releases, the Windows 10 SDK only integrates with the latest Visual Studio, VS 2015. You can use the Windows 10 SDK with VS 2013 by using the props attached per this Visual C+ Team Blog.     

Windows10SDKVS13.zip 
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3D-Tech News Around The Web / Intel - Using OpenCL™ 2.0 Read-Write Images
« Last post by Stefan on July 31, 2015, 08:01:13 PM »
Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition.
In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can be qualified with a “__read_write” qualifier, and copy the output to the input buffer. This reduces the number of resources that are needed.
Since OpenCL 1.2 images are either read_only or write_image. Performing an in-place modifications of an image requires treating the image as a buffer and operating on the buffer (see cl_khr_image2d_from_buffer: https://software.intel.com/en-us/articles/using-image2d-from-buffer-extension.
The current solution is to treat the images as buffers, and manipulate the buffers. Treating 2d images as buffers many not be a free operation and prevents clamping and filtering abilities available in read_images from being used. As a result, it may be more desirable to use read_write qualified images.
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3D-Tech News Around The Web / Microsoft Direct3D 12 programming guide
« Last post by Stefan on July 30, 2015, 07:39:30 PM »
[Some information relates to pre-released product which may be substantially modified before it's commercially released. Microsoft makes no warranties, express or implied, with respect to the information provided here.]

The Direct3D 12 programming guide contains information about how to use the Direct3D 12 programmable pipeline to create a customized graphics engine.
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3D-Tech News Around The Web / TechPowerUp GPU-Z v0.8.5
« Last post by Stefan on July 30, 2015, 03:59:49 PM »
GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.Version History0.8.5
  • Fixed Windows 10 detection
  • Fixed CUDA detection in Windows 10
  • Added GPU voltage monitoring for AMD Fiji
  • Added memory controller load monitoring for AMD Sea Islands, Volcanic Islands, Pirate Islands
  • Board Id moved into BIOS version tooltip
  • Validation Id now displayed in GPU-Z window title
  • Revision Id of recent AMD GPUs will now be displayed
  • Added support for NVIDIA GeForce GTX 970M & 980M (GM204-B), GeForce 940M, 930M
  • Added support for Intel Atom x7-Z8700, Celeron N3150
  • Added support for AMD R9 370, R9 370X, R9 380, R9 390, R9 390X, R9 Fury, A8-7100
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English forum / Re: 250 demos converted and counting...
« Last post by nuninho1980 on July 30, 2015, 09:30:58 AM »
Actually i was thinking about "PYCUDA".
GLSL Hacker hasn't PyCUDA. I'll download "pycuda 2015.1.2", ok? How do I install this downloaded to GLSL Hacker?
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English forum / Re: 250 demos converted and counting...
« Last post by Stefan on July 30, 2015, 05:02:39 AM »
Maybe the Python part could be CUDA accelerated?
Run GLSL Hacker to open "sao miguel" and click "Python immediate mode box" and button "Execute!". Ok? But dunno how...

Actually i was thinking about "PYCUDA".



Shadertoy celebrates Win 10 launch it's own way

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English forum / Re: 250 demos converted and counting...
« Last post by nuninho1980 on July 29, 2015, 08:36:51 PM »
Should read again my post #27. - I'm sorry because I did badly about "quote".

For JeGX or any guy: Has GTX 980 Ti same problem?
70
Under XP this driver still nukes Julia, under Vista and Windows 10 it's fixed as aforementioned.

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