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 61 
 on: March 30, 2013, 04:11:23 PM 
Started by Stefan - Last post by Stefan
Quote
This benchmark software measures the 3D capabilities of your smartphone or tablet.
In addition to the benchmark mode used to measure 3D capabilities, the software also comes equipped with a demo mode, which gives you real-time control over the 3D graphics used in the benchmark.

The 3D graphics of MOBILE GPUMARK use YEBIS 2’s post-processing effects.
Post-processing effects technology is used to create photorealistic CG images, and is an essential element of cutting-edge 3D game graphics.
However, at the present time (2012), it is rarely used in real-time 3D content for smartphones and tablets because of processing speed issues.

MOBILE GPUMARK is a cutting-edge mobile application featuring the post-effect techniques used in top-of-the-line 3D graphics.
Now, you can enjoy a rich 3D experience hitherto considered impossible on your mobile device.

- Changed the calculation of the scores. Note that the calculation is greatly changed from the previous version (1.0).
The ranking is computed differently in version 1.0 and 2.0.
(You may browse the scores calculated by both versions with a web browser.)
- Optimized application launch time by downloading demo assets on the first execution.
- Fixed demos took a long time to be launched on some devices.
- Fixed noise on BENCHMARK mode on some devices.

If you can live with bad english and an obscure score list, this the best looking benchmark for Android.
"Fixed noise" refers to graphical glitches seen with Adreno before.





 62 
 on: March 30, 2013, 04:01:10 PM 
Started by Stefan - Last post by Stefan
Quote
We built the Beneath demo for two reasons:

    We love building cool stuff
    To demonstrate the parametric fire power!


Substance Designer was used for all the texture assets of the scene, and allowed us to do "semi-auto texturing": texture your object once, reapply the process on as many objects as you want, saving up to 80% of production time.
How does this work?
This is the beauty of parametric texturing: because the low-poly mesh and possibly tangent space normal map are inputs of the substance file, the output maps you have defined once in this file (most probably, and at least, diffuse, normal, specular, etc.) will automatically adapt to the new geometry and UVs after asking Substance to do so.

Finally an executable demo again after all those videos.
Allegorithmic is also the author of the Android Windmill benchmark.


 63 
 on: March 29, 2013, 01:17:56 PM 
Started by Stefan - Last post by Stefan
Quote
Activision R&D Real-time Character Demo

This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, "Next Generation Character Rendering" on March 27.
The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps.
It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character's skin and eyes.

You can find more detail on the rendering aspect here : http://www.iryoku.com/blog

This demo is running at 180 fps on current gtx 680 cards.

Note: Yes, this is the same source data from ICT used by Nvidia at GTC, but rendered using a completely different tech.

 64 
 on: March 28, 2013, 01:55:45 PM 
Started by Stefan - Last post by psolord
Sounds like a serious hack job, requiring skills of an advanced level, but still doable I believe.

Thanks.

ps I hate exclusives and proprietaries

 65 
 on: March 27, 2013, 08:17:10 PM 
Started by Stefan - Last post by Stefan
you would need
7-zip or alternative
Android SDK
APKTOOL
ZIPsigner  or alternative

besides the manifest you need to check any other relevant file in the APK if ATI texture compression is actually used or not.


 66 
 on: March 27, 2013, 07:22:16 PM 
Started by Stefan - Last post by psolord
So um, can you alter the manifest.xml so it does not check for that specific command and thus be compatible with other socs as well?

edit: meant does not check , sorry

 67 
 on: March 24, 2013, 05:33:17 PM 
Started by Stefan - Last post by Stefan
Feature Highlights of the AMD Catalyst™ 13.2 Beta Driver for Linux

Resolved Issues

    [370253]:  Serious Sam 3 - Color of Objects turning into be red when enabling separate shader object
    [371937]:  Team Fortress 2 - Screen black issue while entering the game screen under cinnamon desktop environment
    [371733]:  Team Fortress 2 - Change settings without restarting would reduce FPS down to the 20s/30s
    [371374]:  Team Fortress 2 - Screen random flickering and corruptions in Lakeside Map
    [369893]:  Xserver starting failure after switching to Power-Saving mode on PowerXpress A+I platform with Ubuntu 12.10
    [368970]:  System cannot switch to Power-Saving mode on some HP PowerXpress A+I platforms
    [370067]:  System hang up when logging out in Power-Saving mode on PowerXpress A+A platform
    [371116]:  Startx failure in Power-Saving mode on PowerXpress A+I platform
    [370316]:  Xserver crash in High-Performance mode on PowerXpress A+I platform with Intel Haswell
    [373156]:  Login screen garbage on PowerXpress A+I system with latest Intel graphics driver
    [372650]:  Black window issue for OpenGL applications when using XRender backend of kwin
    [369981]:  Adding Kernel 3.7 support
    [369982]:  Adding Kernel 3.8 support

 68 
 on: March 24, 2013, 05:30:12 PM 
Started by Stefan - Last post by Stefan
bump: added actual infos where the video belongs to

 69 
 on: March 24, 2013, 03:14:46 PM 
Started by Stefan - Last post by Stefan
Quote
New in Release 304.76:

This driver enables VMware's vSGA shared GPU capabilities.
Hardware based graphics acceleration for 3D workloads for VMware Horizon View virtual desktops or vSphere virtual machines.

    Supports VMware Horizon View 5.2 or later
    Requires all virtual machines to be at least VMware HWv9 compatible

 70 
 on: March 20, 2013, 09:17:32 PM 
Started by Stefan - Last post by Stefan
Quote
Feature Highlights of the AMD Catalyst™ 13.3 Beta3 Driver for Windows®

    Resolves OpenGL application issues seen with the AMD Catalyst 13.3 Beta2 driver

This "update" removes the new extensions.
You can thank the developer here:
https://twitter.com/CatalystCreator/status/314115029412765697


You can still uses this old workaround (with newer versions)
How to run OpenGL programs broken by ATI Catalyst 7.12+

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