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3D-Tech News Around The Web / NVIDIA Agents of Mayhem Game Ready Driver 385.28
« Last post by Stefan on August 14, 2017, 04:56:33 PM »
Agents of Mayhem Game Ready Driver Released

Our new GeForce Game Ready 385.28 WHQL drivers are optimized for Agents of Mayhem, Crossout, and Killing Floor: Incursion. To download and install, simply fire up GeForce Experience and click the "Drivers" tab.


  Developed by the folks responsible for the action-packed Saints Row series, Agents of Mayhem is an open-world action game set in a futuristic version of Seoul, South Korea, billed as “the city of tomorrow”. Choose any three agents from a stable of twelve - each with different abilities - and take on a series of missions to take out a shadowy organization of super villains known only as LEGION. It’s a classic case of Good vs. Evil in this explosive, third-person gem.
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3D-Tech News Around The Web / Re: AMD Vega GPU thread
« Last post by Stefan on August 14, 2017, 04:51:13 PM »
 AMD Vega Instruction Set Architecture documentation
 
 Understanding the instruction-level capabilities of any processor is a worthwhile endeavour for any developer writing code for it, even if the instructions that get executed are almost always hidden behind a higher-level language and compiler. If you’re working at that level as most are, the extra understanding you get from knowing exactly how the machine executes will hopefully help you write better code for it.
 
 We’ve been releasing the ISA manuals for our GPUs for a long time now, and they reach all the way back to the venerable Radeon R600 (a GPU which helped usher in the DirectX®10 era back in 2006!). With the Radeon Vega Frontier Edition released recently, and Radeon RX Vega consumer hardware just around the corner, it’s time for us to add the Vega ISA manual to the list.
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3D-Tech News Around The Web / NVIDIA NVAPI R384
« Last post by Stefan on August 12, 2017, 03:00:10 PM »
CHANGES IN NVAPI FOR DRIVER RELEASE 384

Functions 
 NvAPI_D3D10_SetDepthBoundsTest 
 NvAPI_D3D12_UseDriverHeapPriorities
 NvAPI_D3D_CreateLateLatchObject
 NvAPI_D3D_QueryLateLatchSupport
 NvAPI_D3D12_Mosaic_GetCompanionAllocations
 NvAPI_D3D12_Mosaic_GetViewportAndGpuPartitions
TCC support added to the following functions:
 NvAPI_GPU_GetAllClockFrequencies
 NvAPI_GPU_GetDynamicPstatesInfoEx
Structures
 NV_COLOR_DATA_V4
 NV_HDR_CAPABILITIES_V2
 NV_HDR_COLOR_DATA_V2
 NV_GSYNC_STATUS_PARAMS_V2
 NV_D3D_LATELATCH_OBJECT_DESC_V1
 NV_QUERY_LATELATCH_SUPPORT_PARAMS_V1
 NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS_V1
 NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS_V1
Enums
 NV_COLOR_SELECTION_POLICY
 NV_HDR_MODE_UHDA_NB added to NV_HDR_MODE
 NV_HDR_MODE_DOLBY_VISION added to NV_HDR_MODE
 NVAPI_GPU_IN_DEBUG_MODE added to NvAPI_Status
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3D-Tech News Around The Web / Vulkan SDK 1.0.57 released
« Last post by JeGX on August 11, 2017, 06:25:10 PM »
Quote
Released: August 10, 2017

This new Vulkan SDK release includes the following updates:

    A new Device Simulation Layer that allows JSON configuration of device-reported limits and capabilities
    New options in spirv-opt to reduce SPIR-V binary size
    New Vulkan extensions introduced since the 1.0.54 SDK:
        VK_EXT_depth_range_unrestricted
        VK_KHR_relaxed_block_layout
        VK_AMD_mixed_attachment_samples
        VK_EXT_post_depth_coverage
    Updates to loader, layers, and documents to reflect new extensions and changes defined in Vulkan version 1.0.57.0
    Scores of bug fixes and validation coverage improvements

More details are available here:
https://vulkan.lunarg.com/doc/sdk/1.0.57.0/windows/release_notes-1.0.html

Downloads:
https://vulkan.lunarg.com/

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3D-Tech News Around The Web / vkDOOM3: Vulkan renderer for DOOM 3
« Last post by JeGX on August 11, 2017, 02:59:18 PM »
Quote
vkDOOM3 adds a Vulkan renderer to DOOM 3 BFG Edition. It was written as an example of how to use Vulkan for writing something more sizable than simple recipes. It covers topics such as General Setup, Proper Memory & Resource Allocation, Synchronization, Pipelines, etc.

NOTE: For those just wanting to dive straight into the Vulkan code you can find it here... neo/renderer/Vulkan. Also you can just search for ID_VULKAN.

Link: https://github.com/DustinHLand/vkDOOM3
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General Discussion / Re: Need help with 1080Ti
« Last post by pooryantore on August 10, 2017, 05:24:43 PM »
It might have to do with your settings in Nvidia control panel for that default applications. Check it with what your optimal settings would be or change them to default and see what happens.
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GeeXLab - english forum / Re: How to quit??
« Last post by jpriede on August 10, 2017, 04:17:17 PM »
Cool.

In the mean-time, I'm just doing a workaround of going in via ssh from another computer, and killing the process if it happens. Much friendlier than a hard reboot on the Pi! :)
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Geeks3D's GPU Tools / Re: GPU Shark 0.10.x released
« Last post by JeGX on August 10, 2017, 03:28:45 PM »
GPU Shark is a standalone executable and is only shipped in a portable way. Then, just extract the archive where you want (as long as you keep the amd_ags_x86.dll in the same folder than GPUShark.exe) and launch GPU Shark. You can extract the zip archive in the C or D (or E...) drive, really where you want.
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Geeks3D's GPU Tools / Re: GPU Shark 0.10.x released
« Last post by imcanadian on August 10, 2017, 01:55:38 PM »
NEVER MIND and it's good news and is WORKING now!!..What I did is to extract the installer to a new folder on desktop and now see the GPU Shark. Now my question is that where is GPU Shark goes to? As you see I put this on desktop but not sure if it should be in C drive or not necessary.

Thank you again,

John
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Geeks3D's GPU Tools / Re: GPU Shark 0.10.x released
« Last post by imcanadian on August 10, 2017, 01:29:20 PM »
Thank you for your time to reply.  And I did download the file from the link you provided in your message. But still the same error with amd_ags_x86.dll.

Not sure why do I have to have this dll because of my Nvidia graphic card not AMD. I tried to run the installer but no further beyond this error message.

Thank you again,

John
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