« Last post by JeGX on June 18, 2014, 01:10:42 PM »
Based on the same code than the particle painter, here are some screenshots of a particle simulator. Around 200'000 particles + 8 attractors are processed by a compute shader (OpenGL 4.3).
for Maya, 3DS Max, standalone and network
Dear FurryBall users,
new version 4.7.1 with many new features and fixes is here.
The main new features we added are two new methods for HDRI map sampling, HDR image format support, new Displacement map behavior and merging FREE and REGULAR LICENSED version into ONE installation file.
Maya 2015 and 3DS Max 2015 are also supported in 4.7.
The older versions and Beta releases can be found on our forum.