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PowerVR Wizard brings ray tracing to real-time graphics

...
Today at GDC, the firm announced that its PowerVR Wizard GR6500 graphics processor IP is available for licensing, and it also revealed a major software alliance to enable game developers to take advantage of Wizard's custom ray-tracing hardware.

The Wizard GPU is based on the PowerVR Rogue graphics processor that we're pretty darned certain resides in Apple's latest phones and tablets. More specifically, the PowerVR GR6500 is a ray-tracing enabled version of the PowerVR Series6XT Rogue core...
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3D-Tech News Around The Web / Crytek Adds NVIDIA GameWorks to “Warface”
« Last post by Stefan on March 19, 2014, 06:06:52 PM »
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Crytek Adds NVIDIA GameWorks to “Warface”

We’re announcing today at the Game Developers Conference, in San Francisco, that we’ve teamed up with Crytek to add support for several NVIDIA GameWorks technologies to its hit free-to-play online first-person shooter “Warface,” powered by CRYENGINE, their award-winning game development solution.

CRYENGINE has been praised for over a decade for its advanced technology. It’s the framework behind Crytek’s own hit franchises, including “Crysis” and “Ryse: Son of Rome.” It’s also licensed to top developers, such as NCsoft, XL Games, Tencent and 2K Games.

“Warface” uses CRYENGINE’s advanced graphics and game technology to create a fast-paced, online first-person shooter, featuring intuitive controls and slick gameplay. The addition of GameWorks technologies like NVIDIA PhysX and VisualFX will take the gameplay in “Warface” to a higher plane of realism and engagement.
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So OpenCL 1.2 has 98 functions, OpenCL 2.0 has 111 functions.
I'm too lazy to isolate the new ones though  :P

OpenCL 1.2 function list
Code: [Select]
clBuildProgram
clCompileProgram
clCreateBuffer
clCreateCommandQueue
clCreateContext
clCreateContextFromType
clCreateFromGLBuffer
clCreateFromGLRenderbuffer
clCreateFromGLTexture2D
clCreateFromGLTexture3D
clCreateFromGLTexture
clCreateImage2D
clCreateImage3D
clCreateImage
clCreateKernel
clCreateKernelsInProgram
clCreateProgramWithBinary
clCreateProgramWithBuiltInKernels
clCreateProgramWithSource
clCreateSampler
clCreateSubBuffer
clCreateSubDevices
clCreateUserEvent
clEnqueueAcquireGLObjects
clEnqueueBarrier
clEnqueueBarrierWithWaitList
clEnqueueCopyBuffer
clEnqueueCopyBufferRect
clEnqueueCopyBufferToImage
clEnqueueCopyImage
clEnqueueCopyImageToBuffer
clEnqueueFillBuffer
clEnqueueFillImage
clEnqueueMapBuffer
clEnqueueMapImage
clEnqueueMarker
clEnqueueMarkerWithWaitList
clEnqueueMigrateMemObjects
clEnqueueNDRangeKernel
clEnqueueNativeKernel
clEnqueueReadBuffer
clEnqueueReadBufferRect
clEnqueueReadImage
clEnqueueReleaseGLObjects
clEnqueueTask
clEnqueueUnmapMemObject
clEnqueueWaitForEvents
clEnqueueWriteBuffer
clEnqueueWriteBufferRect
clEnqueueWriteImage
clFinish
clFlush
clGetCommandQueueInfo
clGetContextInfo
clGetDeviceIDs
clGetDeviceInfo
clGetEventInfo
clGetEventProfilingInfo
clGetExtensionFunctionAddress
clGetExtensionFunctionAddressForPlatform
clGetGLObjectInfo
clGetGLTextureInfo
clGetImageInfo
clGetKernelArgInfo
clGetKernelInfo
clGetKernelWorkGroupInfo
clGetMemObjectInfo
clGetPlatformIDs
clGetPlatformInfo
clGetProgramBuildInfo
clGetProgramInfo
clGetSamplerInfo
clGetSupportedImageFormats
clLinkProgram
clReleaseCommandQueue
clReleaseContext
clReleaseDevice
clReleaseEvent
clReleaseKernel
clReleaseMemObject
clReleaseProgram
clReleaseSampler
clRetainCommandQueue
clRetainContext
clRetainDevice
clRetainEvent
clRetainKernel
clRetainMemObject
clRetainProgram
clRetainSampler
clSetCommandQueueProperty
clSetEventCallback
clSetKernelArg
clSetMemObjectDestructorCallback
clSetUserEventStatus
clUnloadCompiler
clUnloadPlatformCompiler
clWaitForEvents

OpenCL 2.0 functions list
Code: [Select]
clBuildProgram
clCompileProgram
clCreateBuffer
clCreateCommandQueue
clCreateCommandQueueWithProperties
clCreateContext
clCreateContextFromType
clCreateFromGLBuffer
clCreateFromGLRenderbuffer
clCreateFromGLTexture2D
clCreateFromGLTexture3D
clCreateFromGLTexture
clCreateImage2D
clCreateImage3D
clCreateImage
clCreateKernel
clCreateKernelsInProgram
clCreatePipe
clCreateProgramWithBinary
clCreateProgramWithBuiltInKernels
clCreateProgramWithSource
clCreateSampler
clCreateSamplerWithProperties
clCreateSubBuffer
clCreateSubDevices
clCreateUserEvent
clEnqueueAcquireGLObjects
clEnqueueBarrier
clEnqueueBarrierWithWaitList
clEnqueueCopyBuffer
clEnqueueCopyBufferRect
clEnqueueCopyBufferToImage
clEnqueueCopyImage
clEnqueueCopyImageToBuffer
clEnqueueFillBuffer
clEnqueueFillImage
clEnqueueMapBuffer
clEnqueueMapImage
clEnqueueMarker
clEnqueueMarkerWithWaitList
clEnqueueMigrateMemObjects
clEnqueueNDRangeKernel
clEnqueueNativeKernel
clEnqueueReadBuffer
clEnqueueReadBufferRect
clEnqueueReadImage
clEnqueueReleaseGLObjects
clEnqueueSVMFree
clEnqueueSVMMap
clEnqueueSVMMemFill
clEnqueueSVMMemcpy
clEnqueueSVMUnmap
clEnqueueTask
clEnqueueUnmapMemObject
clEnqueueWaitForEvents
clEnqueueWriteBuffer
clEnqueueWriteBufferRect
clEnqueueWriteImage
clFinish
clFlush
clGetCommandQueueInfo
clGetContextInfo
clGetDeviceIDs
clGetDeviceInfo
clGetEventInfo
clGetEventProfilingInfo
clGetExtensionFunctionAddress
clGetExtensionFunctionAddressForPlatform
clGetGLObjectInfo
clGetGLTextureInfo
clGetImageInfo
clGetKernelArgInfo
clGetKernelInfo
clGetKernelWorkGroupInfo
clGetMemObjectInfo
clGetPipeInfo
clGetPlatformIDs
clGetPlatformInfo
clGetProgramBuildInfo
clGetProgramInfo
clGetSamplerInfo
clGetSupportedImageFormats
clLinkProgram
clReleaseCommandQueue
clReleaseContext
clReleaseDevice
clReleaseEvent
clReleaseKernel
clReleaseMemObject
clReleaseProgram
clReleaseSampler
clRetainCommandQueue
clRetainContext
clRetainDevice
clRetainEvent
clRetainKernel
clRetainMemObject
clRetainProgram
clRetainSampler
clSVMAlloc
clSVMFree
clSetCommandQueueProperty
clSetEventCallback
clSetKernelArg
clSetKernelArgSVMPointer
clSetKernelExecInfo
clSetMemObjectDestructorCallback
clSetUserEventStatus
clUnloadCompiler
clUnloadPlatformCompiler
clWaitForEvents
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3D-Tech News Around The Web / Khronos Releases Wave of New Standards and Initiatives
« Last post by Stefan on March 19, 2014, 05:23:01 PM »
Quote
The Khronos Group today announced a number of new and significant updates to its portfolio of open, royalty free industry standards that enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices:

    OpenGL® ES 3.1 Specification Released – The next leap in mobile & embedded graphics
    WebCL™ 1.0 Specification Released – Browser-based heterogeneous compute acceleration
    SYCL™ 1.2 Provisional Specification Released – Enabling high-level C++ tools for OpenCL
    OpenCL™ 2.0 Adopters Program Launched – Driving OpenCL 2.0 conformance
    EGL™ 1.5 Specification Released – The essential glue for secure, integrated API rendering

AMD is probably already working on OpenCL 2.0 - at least the recent Catalysts come with Khronos OpenCL ICD 2.0 (OPENCL.DLL)
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3D-Tech News Around The Web / CPU-Z 1.69 released
« Last post by Stefan on March 19, 2014, 05:19:09 PM »
CPU-Z 1.69

Version history

March 19th, 2014

    AMD A6-6420K, A4-6320, A4-4020.
    AMD Athlon 5350 & 5150, Sempron 3850 & 2650 Kabini.
    Intel Core i7-4770R and Core i5-4570R Crystal Well.
    Added graphic card vendor.
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3D-Tech News Around The Web / Java SDK 8 final released
« Last post by Stefan on March 19, 2014, 05:17:46 PM »
Quote
This new major release contains several new features and enhancements that increase the performance of existing applications, make it easier to develop applications for modern platforms, and increase maintainability of code.
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3D-Tech News Around The Web / Unity 5 announced
« Last post by Stefan on March 18, 2014, 10:18:58 PM »
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Unity 5!
Today, at the biggest show in the game development industry, we threw the veil off of Unity 5 and announced that it’s coming this year! This release is about combining all perspectives of game development together. We’re adding crazy fancy middleware to Unity, helping you out with your business, optimizing the engine dramatically, creating better workflows and filling gaps where we knew we could do better.
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Quote
The February UDK update is here!

In this new release of UDK, the free edition of Unreal Engine 3, developers will benefit from enhancements specific to mobile development, including iOS 7 and Xcode 5 support, shader upgrades, as well as the addition of distortion.

Optimizations to the Unreal Editor, tools, post-process features and Mac packager also ship in this build.

Click here download the latest release.

We can’t wait to see what developers make next with Unreal Engine technology.

Note: Build notes are available here.
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3D-Tech News Around The Web / AMD Catalyst 14.3 Beta V1.0 Driver for Windows
« Last post by Stefan on March 18, 2014, 06:27:46 PM »
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Feature Highlights of The AMD Catalyst™ 14.3 Beta V1.0 Driver for Windows®

        Thief:
            AMD Mantle and AMD True Audio support
            Improves stuttering observed in CrossFire mode
        Call of Duty: Ghosts:   QUAD CrossFire profile update – improves level load times
        Audio issues observed when using CrossFire configurations (and V-sync enabled) have been resolved
        BattleField 4:  V-sync issues observed on CrossFire configurations (with Mantle enabled) have been resolved

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3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v4.36 released
« Last post by Stefan on March 18, 2014, 04:59:02 PM »
Quote
Changes in HWiNFO32 & HWiNFO64 v4.36 - Released on: Mar-18-2014:

    Added caching of GPU I2C devices to speed-up the scan process.
    Added support of more NVIDIA GM107 and GM108 models.
    Added reporting in summary whether VT-x/AMD-V is enabled in BIOS.
    Fixed support of DDR4 SDRAM.
    Summary page redesign. Per-core clocks are now in a separate window, which allows more cores to be displayed.
    Added NVIDIA GeForce GTX 745.
    Added support of AMD Carrizo.
    Added patch for buggy OpenCL drivers causing crash during init.
    Added reporting whether system has booted in UEFI mode.
    Improved CPU sensor addressing on Sandy Bridge and later systems with multiple CPU sockets.
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