Recent Posts

Pages: 1 ... 4 5 [6] 7 8 ... 10
51
3D-Tech News Around The Web / NVIDIA Drivers 343.13 for Linux, Solaris and FreeBSD
« Last post by Stefan on August 07, 2014, 01:55:21 AM »
Release highlights since 340.24:
 
  • Added support for the following GPUs:
     
    • GeForce 830A
    • GeForce 810M
  • Fixed a bug that caused disabled displays to be implicitly included in the target selection for some queries and assignments on the nvidia-settings command line interface, in the absence of any explicit target selection.
  • Added a new attribute to the NV-CONTROL API to query the current utilization of the video decode engine.
  • Fixed a bug where the Exchange Stereo Eyes setting in nvidia-settings didn't work in certain stereo configurations.
  • Worked around a Unigine Heaven 3.0 shader bug which could cause corruption when tessellation is enabled by implementing an application profile that uses the "GLIgnoreGLSLExtReqs" setting.  See the documentation for the __GL_IGNORE_GLSL_EXT_REQS environment variable for more details.
  • Fixed a memory leak when destroying EGL surfaces.
  • Added support for multiple simultaneous EGL displays.
  • Removed support for G8x, G9x, and GT2xx GPUs, and motherboard chipsets based on them. Ongoing support for new Linux kernels and X servers, as well as fixes for critical bugs, will be included in 340.* legacy releases through the end of 2019.
  • Fixed a bug that could cause nvidia-installer to unsuccessfully attempt to delete the directory containing precompiled kernel module interfaces, on packages prepared with --add-this-kernel.
  • Updated nvidia-installer to log uninstallation to a separate file from the installation log, and to attempt uninstalling previous driver installations using the installer program from the previous installation, when available.
  • Fixed a regression that prevented the internal stereo infrared emitter built into some 3D Vision monitors from working.
  • Fixed a bug that could cause some Java-based OpenGL applications using JOGL to crash on startup on systems with Xinerama enabled.
  • Fixed a bug that could prevent OpenGL Framebuffer Objects (FBOs) from being properly redrawn after a modeswitch.
  • Fixed a memory leak that occurred when starting OpenGL applications.
  • Fixed a bug that prevented the EDID-Like Data (ELD) of audio-capable displays from being updated when hotplugged/unplugged.
  • Fixed a bug that caused Xid errors when using stereo mode 12 (HDMI 3D) on Quadro boards without an onboard stereo DIN connector.
  • Fixed a video corruption issue for VDPAU decoding of VC-1 and WMV video streams utilizing range remapping on Maxwell GPUs.
  • Fixed a "black window" bug in Ubuntu 14.04 when using the Xinerama and Composite extensions.
  • Fixed a bug that caused the screen's contents to be shifted downward when a G-SYNC monitor is unplugged and replaced by a non-G-SYNC monitor.
  • Fixed a bug that prevented G-SYNC from working when a G-SYNC monitor was unplugged and plugged back in without a modeset.
  • Fixed a bug that could cause framelock status to be incorrectly reported in the nvidia-settings control panel on some multi-GPU framelock configurations.
  • Improved the performance of OpenGL applications that request a large number of GPU mappings via the GL_NV_shader_buffer_load extension.
  • Fixed a bug that could cause a system crash when killing applications that use NVIDIA GPUs on multiple-GPU systems with IOMMU functionality enabled.
  • Fixed a bug that caused the NVIDIA kernel module to leak memory for DMA mappings on some configurations.
  • Updated nvidia-installer to avoid writing to non-zero offsets of sysctl files in /proc/sys/kernel.
[README | Linux x86 | Linux x86_64 | Linux ARM | Solaris | FreeBSD x86 | FreeBSD x86_64]
52
Forum en français / Leap Motion (GLSL Hacker v0.7.0.2+)
« Last post by JeGX on August 05, 2014, 05:19:08 PM »
Un article sur le controlleur Leap Motion est disponible ici:

http://www.geeks3d.com/3dfr/20140805/leap-motion-le-detecteur-de-mains-sans-contact-touchless-hand-tracking/

Le support du Leap Motion a été ajouté dans GLSL Hacker 0.7.0.2 (plugin dispo pour Windows et OS X). Pour le moment le support du Leap Motion est limité à la position et orientation des os des doigts ainsi que la position et orientation de la paume de la main.



La demo est dispo dans le répertoire host_api/LeapMotion/ du demopack de GLSL Hacker:
http://www.geeks3d.com/glslhacker/cs/



53
English forum / Leap Motion (GLSL Hacker v0.7.0.2+)
« Last post by JeGX on August 05, 2014, 05:15:22 PM »
An article about the Leap Motion device is available here:

http://www.geeks3d.com/20140805/leap-motion-touchless-hand-tracking-controller/

GLSL Hacker 0.7.0.2 comes with the support of the Leap Motion controller. This support is currently limited to the position and orientation of the bones of the fingers and  the position and orientation of the palm of the hand.



The demo is available in the host_api/LeapMotion/ folder of the code sample pack:
- http://www.geeks3d.com/glslhacker/cs/

54
English forum / GLSL Hacker 0.7.0.2
« Last post by JeGX on August 05, 2014, 05:10:13 PM »
55
AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

We propose a powerful hardware architecture for pixel shading, which enables flexible control of shading rates and automatic shading reuse between triangles in tessellated primitives. The main goal is efficient pixel shading for moderately to finely tessellated geometry, which is not handled well by current GPUs. Our method effectively decouples the cost of pixel shading from the geometric complexity. It thereby enables a wider use of tessellation and fine geometry, even at very limited power budgets.The core idea is to shade over small local grids in parametric patch space, and reuse shading for nearby samples. We also support the decomposition of shaders into multiple parts, which are shaded at different frequencies. Shading rates can be locally and adaptively controlled, in order to direct the computations to visually important areas and to provide performance scaling with a graceful degradation of quality. Another important benefit of shading in patch space is that it allows efficient rendering of distribution effects, which further closes the gap between real-time and offline rendering.
56
General Discussion / DmitriRender 2.0.0.3 released
« Last post by dmitri on August 02, 2014, 09:13:09 AM »
DmitriRender is a DirectShow filter. It converts video frame rate in real time and allows you to watch any movies and videos without jerks and turbidity. It calculates on the video card and inserts frames with intermediate position of objects into the video. This can significantly improve the viewing experience. Motion in the frame obtains a smooth, monolithic, fully synchronized with the output device (monitor, projector, or TV) refresh rate.

All calculations are carried out on the video card. The CPU load is close to zero. This reduces power consumption of the computer in order to reduce the noise or to use the CPU for other necessary calculations, such as software video decoding in the absence of hardware support (eg, H265 or 4K UltraHD video), software deinterlacing, software postprocessing filters, etc.

DmitriRender is compatible with NVidia and AMD video card with hardware DirectX 11 support, including the AMD APU with built-in graphics processor. DmitriRender is compatible with Windows 7 / 8 / 8.1.

Changelog 24.07.2014. DmitriRender 2.0.0.3:
   Optimized code, improved quality, reduced the number of artifacts.
   Reduced unnecessary CPU load on NVidia video card.
   Fixed a bug on the AMD video card, resulting in green or black screen.
   Expanded support for different players (Light Alloy, Stereoscopic Player and others).
   Added English version.

http://www.dmitrirender.ru/
57
3D-Tech News Around The Web / Re: (Mac OS X) CompuBench CL Desktop Edition 1.5
« Last post by nuninho1980 on August 02, 2014, 12:23:48 AM »
I can't test because this program connected to server - loop running Win 7 x64 SP1. :S
Ok. Problem found is EVGA PRecision or MSI AfterBurner running. This tool closed solved my problem! But Windows 7 may be abnormal and I will format HDD soon. ;)

Thank,
58
3D-Tech News Around The Web / NVIDIA Tegra Android Development Pack 3.0R2
« Last post by Stefan on July 30, 2014, 06:29:23 PM »
Quote
The Tegra Android Development Pack (TADP) is a single package that installs all software tools and sets up an Android development environment required to developing for Android on NVIDIA’s Tegra platform (SHIELD family of devices, Xiaomi MiPad, Tegra NOTE7, Tegra Developer Kits, Google Nexus 7, etc...). TADP 3.0r2 is the first to support the all-new NVIDIA SHIELD tablet and includes brand new versions of Developer Tools (Tegra Graphics Debugger, Tegra System Profiler, Nsight Tegra, Visual Studio Edition).

Actually the installer failed on my rig, so installed the samples manually.
Most new samples especially compute samples fail on Adreno 320 due to missing OpenGL ES 3.1






59
3D-Tech News Around The Web / Notepad++ 6.6.8 released
« Last post by Stefan on July 28, 2014, 04:04:58 PM »
Settings on Cloud supports Google Drive now.
 Better theme support: all internal docking dialogs apply selected theme background / foreground colour.
Download Notepad++ v6.6.8 here:
 Notepad++ Download height=56
http://notepad-plus-plus.org/download/v6.6.8.html
60
3D-Tech News Around The Web / VLC media player 2.1.5
« Last post by Stefan on July 27, 2014, 12:06:23 PM »
  2.1.5 Highlights  With the capabilities of "RinceWind", 2.1.5 fixes a few bugs, and important security issues 2.1.5 fixes a few decoding bugs, on MP3, MKV, and hardware decoding on Windows. It also fixes QTsound capture and audio channel orders for OS X. 2.1.5 also ships with updated GnuTLS and libpng libraries, because of security issues. Read the Changelog   
   
Pages: 1 ... 4 5 [6] 7 8 ... 10