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3D-Tech News Around The Web / (Vulkan) Stardust demo/benchmark
« Last post by Stefan on April 21, 2016, 06:41:38 PM »
   The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.

For some reason it fails with NVIDIA GeForce 840M and driver 364.91/364.96
But it works fine with Intel Broadwell HD 5500 and patched driver  :P

3D-Tech News Around The Web / NVIDIA Pascal architecture whitepaper
« Last post by Stefan on April 21, 2016, 06:15:21 PM »
 Download this whitepaper
for more comprehensive infos about Pascal
English forum / GeeXLab released
« Last post by JeGX on April 21, 2016, 04:39:50 PM »
GeeXLab is available for Windows 64-bit only. This is a bugfix release. More information can be found here:

The changelog is available here:
English forum / Re: ANY HLSL webcam effects that are MIT licensed?
« Last post by JeGX on April 21, 2016, 03:28:33 PM »
If the shader posted on geeks3d (shaderlib or in the posts) is a simple copy with minor modifications of another shader, you have to check the license of the original shader (there is always a link to the original shader). If the shader author is Geeks3D (there is no link to a source, except if I forgot it...), yes you can use it as you want, I don't care.  If you have a doubt, do not hesitate to use the forum.
English forum / Re: GeeXLab command line parameters?
« Last post by JeGX on April 19, 2016, 07:46:23 AM »
I forgot to check command line parameters in GeeXLab but this is done for v0.10.1.1.
The /benchmark_duration_ms parameter is fixed (as well as the display of the score box).
English forum / Re: Fastest way to upload vertices?
« Last post by groundhog on April 18, 2016, 03:27:17 PM »
Great, thanks!

I already integrated it in my code and the only thing I had to change was adding another element per vertex to get the correct stride (4) and flatten the array.
Works really fine!

Again: Thank you!
English forum / ANY HLSL webcam effects that are MIT licensed?
« Last post by eco_bach on April 17, 2016, 01:21:43 PM »
I assume most of the demos and packs posted on geeks3d are creative commons (NON commercial use). Are there any demos that are MIT licensed?
3D-Tech News Around The Web / Vulkan API specifications 1.0.10 released
« Last post by Stefan on April 16, 2016, 03:59:27 PM »
Change log for April 15, 2016 Vulkan 1.0.10 spec update:

  * Bump API patch number and header version number to 10 for this

Github Issues:

  * Slightly tweak the <<memory-allocation,Host Memory>> allocator language
    so that an application wrapping the standard C alloc/free/realloc
    functions is still correct - the previous language was too strong with
    regards to freeing memory. Also made certain scenarios clearer - an
    implementation may now continue without error if an allocation failed
    and it is able to continue correctly (public issue 21).
  * Require that etext:VK_*_CREATE_SPARSE_BINDING_BIT is set when the
    corresponding etext:VK_*_CREATE_SPARSE_RESIDENCY_BIT is used, in the
    <<sparsememory-miptail,Mip Tail Regions>> section and related commands
    flink:vkCreateBuffer and flink:vkCreateImage (public issue 84).
  * Update the <<features,Features, Limits, and Formats>> chapter to clarify
    interactions between optional features and dynamic state for the
    pname:depthBiasClamp and pname:wideLines features (public issue 89).
  * Describe the code:WorkgroupSize builtin in the
    <<interfaces-builtin-variables,Built-In Variables>> section, and update
    the <<compute-shaders,Compute Shaders>> section to further clarify how
    to set the number of workgroups to execute in a compute shader (public
    issue 145).
  * Use the term *image subresource* everywhere instead of *subresource*,
    except for the special case of *host-accessible subresource*, which may
    be either an image subresource or buffer range (public issue 120)
  * Add a note to the <<features,Features, Limits, and Formats>> section
    about extensibility of structures (Public issue 165).
  * Fix return code flink:vkAcquireNextImageKHR when the timeout parameter
    is 0 to ename:VK_NOT_READY instead of ename:VK_TIMEOUT (public issue
  * Fix typo in slink:VkLayerProperties::pname:apiVersion field (public
    issue 172).

Internal Issues:

  * Fix a few minor internally-detected typos.
  * Minor formatting tweaks to pseudocode in the <<resources,Resource
    Creation>> chapter (internal issue 179).
  * Fix typo in the definition of point sampling for
    elink:VkCullModeFlagBits (internal issue 268).

3D-Tech News Around The Web / 3DMark 2.0.2067 (major update)
« Last post by Stefan on April 16, 2016, 07:45:26 AM »
  What's new in 3DMark 2.0.2067

This is a major update that adds a redesigned UI for all editions and a preview of VRMark for Advanced and Professional Edition users.

  • 3DMark UI has been redesigned and rebuilt to be faster and more flexible.
  • Home screen recommends the best test for your PC based on your system details.
  • Run other benchmarks and feature tests from the Benchmarks screen.
  • Russian localization.
  • Each benchmark test can now be updated independently.
  • Ice Storm Extreme and Ice Storm Unlimited are unlocked in 3DMark Basic Edition.
  • SystemInfo module updated to 4.43 for improved hardware detection.
VRMark preview
  • Explore two test scenes in a preview of VRMark, our new benchmark for VR systems. The preview does not produce a score.
  • The VRMark preview is not available in 3DMark Basic Edition or the Steam demo.
  • Workaround for the AMD driver issue where the preview videos in the UI caused some AMD graphics cards to use low power mode and run at lower clock speeds.
General Discussion / [3dFoin] Female centaur - 55% off all items Spring Sale
« Last post by 3dFoin on April 15, 2016, 06:36:05 PM »
Spring is making its first moves, so to welcome the new season and mark the equinox we will be holding this Spring Sales event.  :D

55% off all items

Also we have a new female centaur:


Also you can  get the Fire Bringer Statue for free:

So, what are you waiting for XD
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