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51
3D-Tech News Around The Web / Re: (Shadertoy) Rainforest
« Last post by nuninho1980 on December 23, 2016, 08:55:38 PM »
I got 71 to 74 fps after 25 seconds at LQ (windowed 800x480) running "new" EVGA GTX 980 Ti SC+@stock speeds with 376.09WHQL (HQ). :)
52
3D-Tech News Around The Web / Unity 5.6 beta adds experimental Vulkan support
« Last post by Stefan on December 23, 2016, 06:07:37 PM »
Quote
Unity 5.6 beta is now available
What’s in the 5.6 beta?

 Support for Vulkan – Take graphical performance to the next level

Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs on desktop and mobile platforms. It’s designed to take advantage of multiple CPU cores by allowing multiple threads to run in parallel. This means increased speed with reduced driver overhead and CPU workload, leaving the CPU free to do additional computation or rendering. In total, we’ve seen a rendering performance improvement out-of-the box up to 60% using Unity – that is without having to deal with any specifics of the Vulkan API.


Some tests i made.

 NB the editor itself doesn't support Vulkan (or D3D12) yet.
 
 Use RenderDoc to expose the renderer in the built project.



 Shadowgun MP
 fails after hours of downloading and importing with script and texture errors :(
 
 working "out-of-the-box":
 Survival Shooter
 Viking Village

 Adventure - Sample Game
EDIT: PhysX crash on entering the building
EDIT 2: fixed in beta 3




53
3D-Tech News Around The Web / Re: HWiNFO32 & HWiNFO64 v5.42 released
« Last post by JeGX on December 23, 2016, 12:44:27 PM »
HWiNFO added in the Download Zone:

- HWiNFO64
- HWiNFO32
54
Geeks3D's GPU Tools / Re: GTX 970 FurMark Crash
« Last post by JeGX on December 23, 2016, 11:45:46 AM »
A GeForce GTX 970 has a power consumption around 150W - 200W. The Corsair V650 should do the job correctly.

If you toggle the torus rendering, the GPU power and GPU usage should drop significantly like on the following screenshots:
- torus rendering ON: GPU power: 101%TDP and GPU usage: 99%
- torus rendering OFF: GPU power: 20%TDP and GPU usage: 34%

Test system: GTX 1070 + R376.09 + win10 64-bit

And yes, when the furry torus is not rendered, the GPU has less to do. Maybe a driver issue...





55
3D-Tech News Around The Web / Re: (Shadertoy) Rainforest
« Last post by JeGX on December 23, 2016, 10:53:47 AM »
Thanks for porting the demo to GeeXLab!

Runs at 48-50FPS on a GTX 1060 with R376.19.

56
Geeks3D's GPU Tools / Re: GTX 970 FurMark Crash
« Last post by nuninho1980 on December 22, 2016, 09:43:35 PM »
1. uninstall geforce driver to reboot pc
2. enter safe mode in boot and run DDU (display driver uninstaller)
3. normal mode and install new driver. ;)
57
3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.42 released
« Last post by Stefan on December 22, 2016, 06:32:50 PM »
Changes in HWiNFO32 & HWiNFO64 v5.42 - Released on:  Dec-22-2016: 
 
  • Added preliminary support of Intel Knights Mill.
  • Fixed reporting of some specific IPMI sensor values.
  • Enhanced sensor monitoring on ASUS MAXIMUS IX.
  • Changed reporting of NVMe drive failure state.
  • Improved NVMe drive enumeration, removed duplicate entries on some systems.
  • Fixed disappearing of sensor units in gadgets when the average column is hidden.
  • Enhanced sensor monitoring on ASUS PRIME Z270 and TUF Z270.
  • Fixed reporting of drive temperature for some drives.
  • Fixed drive enumeration via CSMI-SAS and Intel RST v15 support.
  • Enhanced sensor monitoring on ASUS X99-E-10G WS.
  • Added reporting of detailed SMART failure/warning in sensors.
  • Fixed monitoring of GPU VR, VRM, Liquid temperatures with AMD Crimson ReLive 16.12.2 or later.
  • Added preliminary support of AMD Polaris 12.
  • Fixed drive health indicator for Samsung SSDs.
  • Enhanced sensor monitoring on ASRock 200-series mainboards (preliminary).
58
3D-Tech News Around The Web / (Shadertoy) Rainforest
« Last post by Stefan on December 22, 2016, 06:28:50 PM »
Quote
Rainforest

Another terrain, with cheap trees made of spheres with some noise. Not complete really, but I must move on. Analytic normals for terrain, tree envelope intersection, analytical normals for clouds, and other tricks involved. Art composed to camera as usual

IQ strikes again with a GPU burning demo

>GeeXLab version< windowed LQ and 1080p fullscreen HQ

59
3D-Tech News Around The Web / AMD Radeon Software Crimson ReLive Edition 16.12.2
« Last post by Stefan on December 22, 2016, 05:54:13 PM »
Radeon Software Crimson ReLive Edition 16.12.2 Highlights

Fixed Issues
    • AMD FreeSync™ technology may experience performance issues with Borderless Fullscreen application support when a secondary display is attached and has dynamic content running such as video playback in a web browser or if other applications or game launchers are running on the primary screen in the background. A workaround if this issue is experienced is to minimize all other running applications that are on the primary desktop display or on non-primary extended displays.
    • Radeon ReLive may fail to install during installation on some system configurations.
    • Battlefield™1 may experience flashing or corruption when running in Multi GPU with Radeon RX 400 series.
    • Instant Replay fails to enable itself after it has been turned off due to content protection.
    • Radeon Settings may not load on system boot for some system configurations.
    • Fixed some errors in translations for Radeon Settings and Radeon ReLive.
    • Audio recorded by Radeon ReLive may sometimes exhibit slow motion when played back.
    • Radeon ReLive may experience recording issues or issues toggling the Overlay/Toolbar when Frame Rate Target Control is enabled. Users are suggested to disable Frame Rate Target Control when using Radeon ReLive.
    • Mouse cursor may stutter in recorded video when there is limited on screen activity outside of minor mouse movement.
    • In AMD Multi GPU configurations the secondary graphics product will exit the low power state when Radeon ReLive is enabled.
    • Radeon ReLive may sometimes not be able to take screenshots of secondary displays.
    • Chromium may fail to utilize hybrid decode for VP9 content.
    • DOTA™2 may experience game corruption when performing a task switch while recording with Radeon ReLive in AMD Multi GPU configurations.
    • Radeon ReLive Overlay/Toolbar will not launch or Record when running League of Legends™ in Administrator Mode and Windowed Borderless Fullscreen.
    • Long ping times may be experienced with some WiFi adapters.
60
3D-Tech News Around The Web / NVIDIA GeForce Hot Fix driver version 376.48
« Last post by Stefan on December 22, 2016, 05:52:22 PM »
This is GeForce Hot Fix driver version 376.48 that addresses the following:
 
          Workaround to fix incorrect Folding@home work units.
          Fixed random flashes in Just Cause 3.
          Fixed some issues that could lead to Battlefield 1 crash
          Fixed SLI texture flickering in Battlefield 1.
          Fixed corruption in Wargame: Red Dragon game.
 
 
Click the appropriate link to download.
Windows 10
64-bit version
32-bit version
 
Windows 8.1/Windows 7:
64-bit version
32-bit version
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