« Last post by JeGX on March 26, 2015, 10:50:27 AM »
Maybe some people have already Pascal based experimental graphics cards... Or this article is intented to be read in several months only
In this article, we have described the basics of GPU voxelization. You can choose methods as you like to fit your purpose. Currently, MSAA voxelization is reasonable in most cases, but you might need to implement an accurate method as a reference. Also, if you are running on Maxwell or higher GPU architecture then you should definitely use the official conservative rasterization functions and you can skip edge extension issues.
EMERYVILLE, CA – (March 23rd, 2015) Pixar Animation Studios today released its Academy Award®-winning RenderMan software for non-commercial use. Free Non-Commercial RenderMan can be used for research, education, evaluation, plug-in development, and any personal projects that do not generate commercial profits. Free Non-Commercial RenderMan is also fully featured, without watermark, time limits, or other user limitations.
Featuring Pixar’s new RIS technology, RenderMan delivers extremely fast global illumination and interactive shading and lighting for artists. Currently in use at many studios, RIS is fast, robust, and changing how movies are made. Today, exactly the same technology is available to all users of Non-Commercial RenderMan.
In conjunction with the release, Pixar has also launched a new RenderMan Community site where users can exchange knowledge and resources, showcase their own work, share assets such as shaders and scripts, and learn about RenderMan from tutorials created by the best in the community. The RenderMan Community site is an example of Pixar’s ongoing commitment to making the film industries finest rendering tools accessible to anyone working in visual effects, animation, and visualization.
“The latest release of RenderMan is a technological reinvention. It’s the result of focused research and development at both Pixar and Disney, and these advancements are now freely available to the visual effects and animation community through Non-Commercial RenderMan.” said Dr Ed Catmull, President of Pixar and Walt Disney Animation Studios, and also one of the founders of the original RenderMan architecture. “We look forward to seeing what our users create.”
"We’ve recently begun to see some final images for ‘Finding Dory.’ It’s our first feature using RenderMan’s RIS technology… and it’s just unbelievable,” said Andrew Stanton, Director, “Finding Dory.” “RIS has opened so many new creative possibilities for us; we’re creating images that were previously impossible for us to achieve. It really is looking spectacular.”
Those interested in exploring Free Non-Commercial RenderMan are invited to go to the RenderMan website and download a copy.
Availability & Compatibility
RenderMan is compatible with the following 64-bit operating systems: Mac OS 10.9, 10.8 and 10.7, Windows 8 and 7, and Linux glibc 2.12 or higher and gcc 4.4.5 and higher. RenderMan is compatible with versions 2013.5, 2014, and 2015 of Autodesk’s Maya, and with versions 1.5, 1.6, and 2.0 of The Foundry’s KATANA. RenderMan is available commercially as individual licenses with volume discounts or through custom site licensing packages tailored for each customer. In addition, Pixar’s annual maintenance program provides access to ongoing support and free upgrades. For more information please visit www.pixar.com or contact firstname.lastname@example.org.