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CUDA 6.5 RC download page - registration required

comes also with PhysX_9.14.0610_SystemSoftware
3D-Tech News Around The Web / NVIDIA Drivers 340.24 for Linux, Solaris and FreeBSD
« Last post by Stefan on July 08, 2014, 04:15:22 PM »
NVIDIA UN*X driver portal

  • Fixed a bug that prevented 3D Vision stereo and ultra low motion blur modes from working on G-SYNC capable monitors in some cases.
  • Fixed a bug that caused the "Allow G-SYNC" checkbox to be displayed in nvidia-settings even if the GPUs in the system are not capable of G-SYNC.
  • Fixed a kernel crash when running some applications with IOMMU functionality enabled.
  • Fixed a floating point exception in the OpenGL driver when running "Risk of Rain" under Wine.
  • Made various improvements and corrections to the information reported to GL applications via the KHR_debug and ARB_debug_output extensions.
  • Fixed a bug that caused GLX applications which simultaneously create drawables on multiple X servers to crash when swapping buffers.
  • Updated nvidia-settings to report all valid names for each target when querying target types, e.g. `nvidia-settings -q gpus`.
  • Added support for controlling the availability of Fast Approximate Antialiasing (FXAA) on a per-application basis via the new __GL_ALLOW_FXAA_USAGE environment variable and the corresponding GLAllowFXAAUsage application profile key. See the README for details.
  • Fixed a bug where indirect rendering could become corrupted on system configurations that disallow writing to executable memory.
  • Updated the nvidia-settings Makefiles to allow nvidia-settings to be dynamically linked against the host system's libjansson. This option can be enabled by setting the NV_USE_BUNDLED_LIBJANSSON Makefile variable to 0.Please note that nvidia-settings requires libjansson version 2.2 or later.
  • Removed the runlevel check from nvidia-installer: the installation problems formerly associated with runlevel 1 no longer apply.
  • Added initial support for G-SYNC monitors.Additional details and system requirements can be found at:
  • Improved support for running the NVIDIA driver in configurations where writing to executable memory is disallowed.Driver optimizations that require writing to executable memory can be forcefully disabled using the new __GL_WRITE_TEXT_SECTION environment variable.See the README for more details.
  • Fixed an X driver bug that caused gamma ramp updates of the green channel at depth 15, on some recent GPUs, to be ignored.
  • Fixed a regression, introduced in the 340.17 public beta release, that caused the NVIDIA X driver to access freed memory when exiting a GLX application that used either of the GLX_NV_video_out or GLX_NV_present_video extensions.
3D-Tech News Around The Web / High-performance physics in Unity 5
« Last post by Stefan on July 08, 2014, 04:08:12 PM »
We?d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0.

We?ve been using PhysX 2.8.3 for a while now. We?ve not just used the plain stock PhysX, but extended it with numerous patches made by Unity engineers over the years. It?s been so long, and we say thanks to PhysX 2 for all the fish. As announced at GDC?14, Unity 5.0 features an upgrade to PhysX 3.3. Let?s give it a closer look...
3D-Tech News Around The Web / Metal, a new graphics API for iOS 8
« Last post by JeGX on July 03, 2014, 04:32:38 PM »
At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s low-overhead, high efficient, and designed specifically for the A7 chip. It provides a way for game makers to take full advantage of iOS hardware and achieve far greater realism, detail, and interactivity in their games than ever before.

We’ll be adding support for Metal soon, but in advance, wanted to take you through the new technology and explain why it is such a big deal.

3D-Tech News Around The Web / NVIDIA OpenGL Graphics and Compute Samples 1.2
« Last post by Stefan on July 02, 2014, 07:14:09 PM »
The 1.2 release of the samples is a feature release.  New samples that demonstrate compute shader-graphics interoperability, low-overhead rendering and profiling are included.  See the release notes for details of these changes.

  New samples in 1.2:
  • Compute Particles Sample
  • Compute Water Surface Sample
  • FXAA Sample
  • HDR Sample
  • Multi-Draw Indirect Sample
  • Optimization Sample
  • Soft Shadows Sample
3D-Tech News Around The Web / DirectXMesh geometry processing library
« Last post by JeGX on July 02, 2014, 06:47:30 PM »
DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, and vertex cache optimization.

English forum / Introduction to OpenGL 4 Shader Subroutines
« Last post by JeGX on July 01, 2014, 08:28:02 PM »
Forum en français / Introduction aux Shader Subroutines d’OpenGL 4.0
« Last post by JeGX on July 01, 2014, 08:26:53 PM »
Voila un petit tuto d'introduction aux shader subroutines d'OpenGL 4.0 (en français):

You may wish to consider the "mainstream"
 Blender-to-WebGL solution called  Blend4Web

I'm just the news poster.
Try to contact the author here
CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 6.0.46 driver for Mac located here.

New in Release 334.01.02f02:
  • Graphics driver updated for Mac OS X Mavericks 10.9.4 (13E28)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users only.
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