« Last post by Stefan on May 30, 2016, 06:05:58 PM »
The ShadowFX library provides a scalable and GCN-optimized solution for deferred shadow filtering. Currently the library supports uniform and contact hardening shadow (CHS) kernels.Demo didn't knock my socks off...
Version 2.0 of the library now supports both DirectX® 11 and DirectX® 12. The ShadowFX API is unified across D3D11 and D3D12, allowing an easy transition to D3D12. Samples are provided for both D3D11 and D3D12 versions.
Prerequisites for DirectX 12
- AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
- Or other DirectX® 12 compatible discrete GPU with Shader Model 5 support
- 64-bit Windows® 10
- Visual Studio® 2015[/l][/l]