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51
3D-Tech News Around The Web / Re: (Shadertoy) Fast Fish
« Last post by Stefan on November 19, 2016, 02:01:04 PM »
I didn't forget you Stefan, the multipass framework will be released in the next few days

I'm looking forward to it.

Here is a copy of Fast Fish at http://glslsandbox.com/e#36816.0
I dropped mouse support as the conversion confused me. Anyone feel free to fork.
52
3D-Tech News Around The Web / NVIDIA Inspector - Version 1.9.7.8
« Last post by Stefan on November 19, 2016, 09:19:57 AM »
Quote
NVIDIA Inspector - Version 1.9.7.8 (.NET Framework 2 or above)

- added "dpiAware" flag to support win8+ dpi scaling
- avoid interupting status requests on optimus cards
- show power usage in watts on main page if supported and nvml is available
- added encoder usage to monitoring if supported and nvml is available
- added decoder usage to monitoring if supported and nvml is available
- added power limit status to monitoring
- added thermal limit status to monitoring
- added reliability voltage limit status to monitoring
- added sli sync boost limit to monitoring
- added CLI param "setVoltagePoints"
- added CLI param "dumpVoltagePoints" 
- changed CLI param "lockVoltagePoint" to also use uV instead of mV
- fixed calling CLI made voltage points reset 
- added max boost clock estimation for pascal with voltage point support

nvidiaProfileInspector Latest build
53
3D-Tech News Around The Web / Intel Adaptive Screen Space Ambient Occlusion
« Last post by Stefan on November 19, 2016, 09:16:29 AM »
This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.


Screen space ambient occlusion (SSAO) is a popular effect used in real-time rendering to produce small-scale ambient effects and contact shadow effects. It is used by many modern game engines, typically using 5 percent to 10 percent of the frame GPU time. Although a number of public implementations already exist, not all are open source or freely available, or provide the level of performance scaling required for both low-power mobile and desktop devices. This is where ASSAO fills needed gaps.


Read more...
54
Unix Driver Archive

Quote
  • Added support for the following GPUs:
    • GeForce GTX 1050
      GeForce GTX 1050 Ti
      Quadro M620
      Quadro M5000 SE
      Quadro M3000 SE
  • Fixed a bug that could cause displays in SLI Mosaic to blank when applying a transformation matrix.
  • Added EGL support to the GL Vendor Neutral Dispatch Library (libGLVND). The installer package now includes both GLVND and non-GLVND versions of the EGL libraries: the --glvnd-egl-client and --no-glvnd-egl-client options in nvidia-installer can be used to select which to install.
  • Fixed a bug that prevented G-SYNC from working on notebook displays.
  • Fixed a bug that caused DisplayPort multistream devices to go blank after the console is restored.
  • Fixed a bug that caused a kernel crash when starting X for the second time when more than one DisplayPort multistream device is connected to a single DisplayPort connector via a branch device.
  • Updated nvidia-settings to not have a build-time dependence on an external nvml development package (a regression introduced in 375.10).
  • Fixed a crash in nvidia-settings when adding Application Profile Rule and Profile entries.
  • Removed the "Enable Tooltip" option in nvidia-settings for the GTK 2 interface.
  • Added new X configuration options:

    ForceCompositionPipeline
    ForceFullCompositionPipeline

    which override the MetaMode tokens with the same names.
  • Fixed a bug that caused issues with panning and cursor constraining when mixing PRIME-driven displays with natively driven displays.
  • Fixed a bug that caused long delays when leaving the VT or disabling a display device while an OpenGL application is running.
  • Improved console restore behavior on systems that use the UEFI Graphics Output Protocol, and most vesafb modes.
  • Added support for the RandR TILE property added in RandR 1.5.
  • Raised the on-disk OpenGL shader cache size from 64MB to 128MB. Refer to the "Specifying OpenGL Environment Variable Settings" section of the driver README for details on how to select its location or disable it.
  • Fixed a bug in synchronization primitives shared between X and OpenGL.
  • Added support for X.Org xserver ABI 23 (xorg-server 1.19)
  • Fixed a bug that allowed nvidia-installer to attempt loading kernel modules that were built against non-running kernels.
55
3D-Tech News Around The Web / Re: NVIDIA GameWorks VR SDK 2.2 (incl. NVAPI R375)
« Last post by Stefan on November 18, 2016, 11:26:18 PM »
NVAPI R375 appeared as stand-alone download
https://developer.nvidia.com/gameworksdownload#?search=NVAPI
56
3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.11.4
« Last post by Stefan on November 18, 2016, 04:38:17 PM »
Radeon Software Crimson Edition 16.11.4 Highlights

Support For:
    • Sid Meier's Civilization® VI [size=0pt](DirectX®12)[/size]
Fixed Issues
    • H.264 content playback may experience playback issues on internet browsers with hardware acceleration when also running gaming applications or content.
    • Radeon R9 Fury Series products may experience minor graphical corruption in Titanfall™2 when inside a titan.
57
 Driver Version: gen9_2016-107960 test driver
 Release Version: Alpha
 Platform / Operating System(s):     
 6th Gen Intel(R) Core(TM) processor family
     Microsoft Windows* 7-64
     Microsoft Windows* 8.1-64
     Microsoft Windows* 10-64
 
 Release Date: October 31, 2016

Quote
DriverVer=12/01/2014,21.20.16.9999
;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w7, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.2]
; SKL HW
%iSKLULTGT1%     = iSKLD_w8, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w8, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w8, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w8, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w8, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w8, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w8, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w8, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w8, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w8, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193D

;=====================================================================
;    Windows 8.1 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.3]
; SKL HW
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w81, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%     = iSKLD_w81, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D

;=====================================================================
;    Windows Threshold Install - DT + Mobile
;=====================================================================
[IntelGfx.NTamd64.10.0]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D
; BXT HW
%iBXTGTP%       = iBXTD_w10, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%       = iBXTD_w10, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921
%iKBLULTGT3E15%     = iKBLD_w10, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w10, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10, PCI\VEN_8086&DEV_591B
%iKBLWGT2%          = iKBLD_w10, PCI\VEN_8086&DEV_591D
;=====================================================================
;    Windows Redstone Install - DT Only Using Driver Store
;=====================================================================
[IntelGfx.NTamd64.10.0...14393]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10_DS, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10_DS, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10_DS, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10_DS, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10_DS, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10_DS, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193D
; BXT HW
%iBXTGTP%     = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%   = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT1%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_5921
%iKBLULTGT3E15%     = iKBLD_w10_DS, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_591B
%iKBLWGT2%          = iKBLD_w10_DS, PCI\VEN_8086&DEV_591D



58
3D-Tech News Around The Web / Microsoft Visual Studio 2017 RC
« Last post by Stefan on November 17, 2016, 05:44:24 PM »
Quote
Enhancements to code navigation, IntelliSense, refactoring, code fixes, and debugging, saves you time and effort on everyday tasks regardless of language or platform. In addition, for teams embracing DevOps, Visual Studio 2017 streamlines the developer inner loop and speeds up code flow with the brand new real time features such as live unit testing and real-time architectural dependency validation.

59
3D-Tech News Around The Web / Re: (Shadertoy) Fast Fish
« Last post by JeGX on November 16, 2016, 09:23:58 PM »
I didn't forget you Stefan, the multipass framework will be released in the next few days  :P
60
English forum / GeeXLab 0.13.0.0 released
« Last post by JeGX on November 16, 2016, 09:21:31 PM »
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