Recent Posts

Pages: 1 ... 4 5 [6] 7 8 ... 10
51
English forum / Re: Render Target is Texture Array
« Last post by JeGX on June 17, 2016, 01:26:30 PM »
Render targets with texture 2D arrays are not supported in current GeeXLab.
But I will try to add this support in the next update (the Windows version will be updated first).


 

52
Quote
Intel® SDK for OpenCL™ Applications 2016 for Windows* R2 (including GPU Kernel Debugger for Windows* (Beta2)) is now available.
Standalone Linux R2 will be available in the near future.

    OpenCL 2.1 and SPIR-V support including OpenCL 2.1 development environment with the experimental CPU-only runtime and SPIR-V generator
    New features in Kernel Development Framework including host code generator, output validation, command line interface, and advance buffers and images viewers
    Latency analysis on 6th Generation Intel Core™ Processors with Intel Iris™ Pro and HD Graphic with Kernel Development Framework


Quick benchmark with Intel® Processor Graphics Optimizations Sample

Quote
Input size is 2048 X 2048
Platforms (3):
   
  • Intel(R) OpenCL [Selected]
  • [1] NVIDIA CUDA
        [2] Experimental OpenCL 2.1 CPU Only Platform
    Devices (2):
       
  • Intel(R) HD Graphics 5500 [Selected]
  • [1] Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
    OpenCL data alignment is 4096 bytes.
    Executing reference...
    Naive kernel verification succeeded,
    run time is 4.94 ms.
    uchar4 kernel verification succeeded,
    run time is 1.78 ms, speedup 2.77
    16x16 kernel verification succeeded,
    run time is 1.13 ms, speedup 4.38


    Input size is 2048 X 2048
    Platforms (3):
       
  • Intel(R) OpenCL
  • [1] NVIDIA CUDA
        [2] Experimental OpenCL 2.1 CPU Only Platform
[Selected]
Devices (1):
   
  • Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz [Selected]

OpenCL data alignment is 4096 bytes.
Executing reference...
Naive kernel verification succeeded,
run time is 10.00 ms.
uchar4 kernel verification succeeded,
run time is 7.86 ms, speedup 1.27
16x16 kernel verification succeeded,
run time is 7.86 ms, speedup 1.27


Input size is 2048 X 2048
Platforms (3):
   
  • Intel(R) OpenCL [Selected]
  • [1] NVIDIA CUDA
        [2] Experimental OpenCL 2.1 CPU Only Platform
    Devices (2):
       
  • Intel(R) HD Graphics 5500
  • [1] Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
[Selected]
OpenCL data alignment is 4096 bytes.
Executing reference...
Naive kernel verification succeeded,
run time is 7.58 ms.
uchar4 kernel verification succeeded,
run time is 7.84 ms, speedup 0.97
16x16 kernel verification succeeded,
run time is 8.54 ms, speedup 0.89


Input size is 2048 X 2048
Platforms (3):
   
  • Intel(R) OpenCL
  • [1] NVIDIA CUDA
[Selected]
    [2] Experimental OpenCL 2.1 CPU Only Platform
Devices (1):
   
  • GeForce 840M [Selected]

OpenCL data alignment is 4096 bytes.
Executing reference...
Naive kernel verification succeeded,
run time is 8.56 ms.
uchar4 kernel verification succeeded,
run time is 0.85 ms, speedup 10.02
16x16 kernel verification succeeded,
run time is 1.76 ms, speedup 4.87
53
3D-Tech News Around The Web / Intel HD Graphics Driver 20.19.15.4463
« Last post by Stefan on June 14, 2016, 04:09:22 PM »
ATM only for HP OEM
64bit
32bit
 
Code: [Select]
DriverVer=05/25/2016,20.19.15.4463
;
; Driver information
;
[IntelGfx.NTamd64.10.0]
; CHV HW
%iCHVGM1%        = iCHVM_w10, PCI\VEN_8086&DEV_22B1&SUBSYS_82A9103C
%iCHVGM1%        = iCHVM_w10, PCI\VEN_8086&DEV_22B1&SUBSYS_82BD103C


For other rigs help yourself with modded INF

 no Vulkan support
 no obvious changes to OpenGL, at least not those recently discussed at Intel developer forum

EDIT:

Lenovo OEM 64 bit Win7
Quote
CatalogFile=ki116580.cat
DriverVer=05/25/2016,20.19.15.4463
;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906&SUBSYS_223117AA
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906&SUBSYS_223317AA
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906&SUBSYS_223517AA
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906&SUBSYS_223717AA
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906&SUBSYS_223817AA
%iSKLULTGT15%    = iSKLD_w7, PCI\VEN_8086&DEV_1913&SUBSYS_223117AA
%iSKLULTGT15%    = iSKLD_w7, PCI\VEN_8086&DEV_1913&SUBSYS_223317AA
%iSKLULTGT15%    = iSKLD_w7, PCI\VEN_8086&DEV_1913&SUBSYS_223517AA
%iSKLULTGT15%    = iSKLD_w7, PCI\VEN_8086&DEV_1913&SUBSYS_223717AA
%iSKLULTGT15%    = iSKLD_w7, PCI\VEN_8086&DEV_1913&SUBSYS_223817AA
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916&SUBSYS_223117AA
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916&SUBSYS_223317AA
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916&SUBSYS_223517AA
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916&SUBSYS_223717AA
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916&SUBSYS_223817AA
%iSKLULXGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_190E&SUBSYS_223117AA
%iSKLULXGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_190E&SUBSYS_223317AA
%iSKLULXGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_190E&SUBSYS_223517AA
%iSKLULXGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_190E&SUBSYS_223717AA
%iSKLULXGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_190E&SUBSYS_223817AA
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E&SUBSYS_223117AA
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E&SUBSYS_223317AA
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E&SUBSYS_223517AA
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E&SUBSYS_223717AA
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E&SUBSYS_223817AA
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921&SUBSYS_223117AA
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921&SUBSYS_223317AA
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921&SUBSYS_223517AA
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921&SUBSYS_223717AA
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921&SUBSYS_223817AA
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926&SUBSYS_223117AA
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926&SUBSYS_223317AA
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926&SUBSYS_223517AA
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926&SUBSYS_223717AA
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926&SUBSYS_223817AA
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923&SUBSYS_223117AA
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923&SUBSYS_223317AA
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923&SUBSYS_223517AA
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923&SUBSYS_223717AA
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923&SUBSYS_223817AA
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927&SUBSYS_223117AA
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927&SUBSYS_223317AA
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927&SUBSYS_223517AA
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927&SUBSYS_223717AA
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927&SUBSYS_223817AA


54
English forum / Render Target is Texture Array
« Last post by way2sky on June 14, 2016, 09:56:38 AM »
Hi

I want to create a render target which is a texture array, which function shall I use?

The background is, I'm implementing a voxel based global illumination, and I need to render geometry into a 3d volume (2D texture array).

I've searched API and code samples but couldn't find any examples about render target array.

Thanks in advance
55
General Discussion / furmark diff results at diff times, why?
« Last post by tigros on June 14, 2016, 06:14:52 AM »
Hi,

I've noticed for a couple months that furmark 1.17 gives different results but don't get why. I've got an EVGA GTX 970 and don't overclock under Win7x64. Some days I'll get ~4000 (67 fps) for the 1920x1080 benchmark, other days ~4400 (73 fps).

What could be causing this?

Thanks!

56
3D-Tech News Around The Web / Galax XtremeTuner Plus 1.1.3.0
« Last post by Stefan on June 13, 2016, 05:25:15 PM »
XtremeTuner Plus 1.1.3.0
**New version of XTREME TUNER PLUS only support 10 series products. For 900 series and previous product, please use XTREME TUNER PLUS version 3.0.0.3
**Please uninstall old version of XTREME TUNER PLUS before install version 1.1.3.0
57
3D-Tech News Around The Web / CPUID HWMonitor 1.29
« Last post by Stefan on June 13, 2016, 05:17:06 PM »
Version 1.29 for windows®
  • Intel Broadwell-E/EP processors.
  • Intel Skylake Pentium and Celeron.
  • AMD Carrizo APUs.
  • Adds disks volumes space utilisation.
58
Quote
  • Added support for the following GPUs:
    • GeForce GTX 1080
      GeForce GTX 1070
  • Added support for VDPAU Feature Set H to the NVIDIA VDPAU driver. GPUs with VDPAU Feature Set H are capable of hardware-accelerated decoding of 8192x8192 (8k) H.265/HEVC video streams.
  • Fixed a bug that caused the X server to sometimes skip displaying Vulkan frames when the Composite extension is enabled.
  • Fixed a bug that would cause OpenGL applications to crash when creating a context on one X display connection, then making it current with no associated drawable on another X display connection.  This fixes a crash when starting some versions of Matlab.
  • Fixed OpenGL presentation to SDI through the GLX_NV_video_out and GLX_NV_present_video extensions, which was broken by the introduction of the nvidia-modeset kernel module in 358.09.
  • Fixed a bug that caused an incorrect offset to be applied when using the full composition pipeline on a display whose image has both a rotation and a ViewportOut offset applied.
  • Fixed a bug that could cause nvidia-settings to crash on some systems when responding to events such as hotplugging DisplayPort devices.
  • Fixed a bug that could cause crashes in OpenGL applications which use glTextureView() with a non-zero minlevel.
  • Enhanced the Display Device information page in nvidia-settings with additional information for DisplayPort devices to reflect attributes which are specific to DisplayPort connections.
  • Fixed a bug which could cause deleted application profiles to appear when editing rules in the nvidia-settings control panel.
  • Fixed a bug that caused hangs when a G-SYNC monitor is unplugged and a non-G-SYNC monitor is connected while G-SYNC is active.
  • Fixed a bug that caused "nvidia-modeset: ERROR: GPU:0: Activating G-SYNC failed" to be printed to the system log if a G-SYNC monitor is connected and stereo is enabled in xorg.conf on a configuration that doesn't support it.
  • Added the NV_robustness_video_memory_purge OpenGL extension, which
  • allows applications to know when a mode switching or power event purged the contents of FBOs and BOs residing in video memory.
  • Fixed a bug that prevented HDMI 2.0 4K monitors from waking up from sleep or hot-replug.
  • Fixed a bug that could lead to a system crash if there was a peer-to-peer mapping still active during CUDA context teardown.

Linux Display Driver - x86    
Linux x64 (AMD64/EM64T) Display Driver
       
 Linux 32-bit ARM Display Driver
FreeBSD Display Driver – x86

 FreeBSD Display Driver – x64  
 Solaris Display Driver – x64/x86    
59
3D-Tech News Around The Web / ASUS GPUTweak II Ver1.2.7.5
« Last post by Stefan on June 13, 2016, 04:29:16 PM »
GPUTweak2_Ver1275
Improve compatibility with new generation GPUs

Incl. NVFLASH 5.287 in 64 and 32 bit
60
3D-Tech News Around The Web / DOOM post-launch Update planned for later this month
« Last post by JeGX on June 10, 2016, 03:33:12 PM »
Quote
We hope you’ve been enjoying your time playing DOOM! It’s been less than a month since launch, but the team at id Software has been hard at work preparing to deploy DOOM’s next game update, which will arrive later this month.

...

For DOOM’s next game update, we will be releasing the patch notes later this month, which will include several improvements and features. We thought it was important to share some of those improvements with you now:
-  Added Photo Mode for taking in-game screenshots
- Added Classic DOOM weapon placement/view model option (1st person view option)
- Added new Snapmap features (including skybox windows) and AI pathing and logic fixes.
- Fixed various bugs including players accidentally triggering Dev Mode and Trophy/Achievement bugs (IDKFA, Every Nook and Cranny).

...


Link: https://community.bethesda.net/thread/23941
Pages: 1 ... 4 5 [6] 7 8 ... 10