Recent Posts

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51
3D-Tech News Around The Web / NVIDIA Inspector 1.9.7.6
« Last post by Stefan on March 31, 2016, 04:41:46 PM »
v1.9.7.6 available, OP updated
52
English forum / Re: Quad Tessellation
« Last post by Bludo on March 31, 2016, 04:02:46 AM »
That's great!  It sounds like that should resolve the issues perfectly.

I know these kinds of roll-outs take time, but I thought I'd see when you anticipate the next release.  I very much look forward to the opportunity to try it out.

Thank you so much for your help.
53
3D-Tech News Around The Web / The Bash Linux command line is coming to Windows 10
« Last post by JeGX on March 30, 2016, 07:52:27 PM »
Quote
Microsoft is reaching out to Linux developers in a way that the company never has before. "The Bash shell is coming to Windows. Yes, the real Bash is coming to Windows," said Microsoft's Kevin Gallo on stage at today's Build 2016 keynote. The announcement received an uproarious applause from the crowd. The new functionality will be enabled as part of this summer's Anniversary Update to Windows 10.

Full story: http://www.theverge.com/2016/3/30/11331014/microsoft-windows-linux-ubuntu-bash

and:

http://www.hanselman.com/blog/DevelopersCanRunBashShellAndUsermodeUbuntuLinuxBinariesOnWindows10.aspx
54
Quote
At Microsoft’s Build Conference this morning, the company said it will soon deliver on a promise made even before Xbox One’s launch – to allow devs to use any Xbox One as a dev kit.

The ability to develop games using Windows 10 and any retail Xbox One, in theory, significantly lowers the barrier to console game development, which is historically the highest-walled garden in the commercial game industry.

The free upcoming one-year Windows 10 anniversary update this summer will enable the full release for Xbox One dev kit functionality.


Full story: http://www.gamasutra.com/view/news/269286/Any_retail_Xbox_One_can_be_used_as_dev_kit_starting_now.php
55
3D-Tech News Around The Web / Visual Studio 2015 Update 2
« Last post by JeGX on March 30, 2016, 07:37:46 PM »
Quote
Today, we are happy to announce the release of Visual Studio 2015 Update 2. This release focuses on stability and on responding to the feedback we’ve received on RTM and Update 1.

...

C++ Compiler

In this release, we've updated the C++ compiler and standard library with enhanced support for C++11 and C++14 features, as well as preliminary support for certain features expected to be in the C++17 standard. The most notable compiler changes are support for Variable Templates and constexpr improvements.

Visual Studio 2015 Update 2 allows using /SDL with /AWAIT. We also removed /RTC limitation with Coroutines. Coroutines still are experimental, but ready for quality production code now.

Additionally, we've fixed more than 300 compiler bugs, including many submitted by customers through  Microsoft Connect — thank you!

...

C++ IDE

The new SQLite-based database engine is now being used by default. This will speed up database operations like Go To Definitions and Find All References, and will significantly improve initial solution parse time. The setting has been moved to Tools -> Options -> Text Editor -> C/C++ -> Advanced (it was formerly under ...C/C++ -> Experimental).   

...

Full changelog, new features and downloads:

https://www.visualstudio.com/news/vs2015-update2-vs


56
English forum / (WIP) Vulkan plugin for GeeXLab: true type fonts
« Last post by JeGX on March 30, 2016, 04:36:46 PM »
A very cool feature available in the next update of GeeXLab: a built-in support of True Type Fonts (no plugin required as in the case of the ftgl plugin) that works with all versions of OpenGL (GL2 / GL3+) and, of course, Vulkan.


57
Quote
  • Added support for the following GPUs:
    • GeForce 920MX
      GeForce 930MX
      Quadro M6000 24GB
  • Limited the default concurrency level in nvidia-settings to 32, to avoid hitting the maximum tasks limit on systems with many CPUs.
  • Fixed a regression that caused GPU exceptions and incorrect rendering when using pbuffers with EGLDevice.
  • Fixed a bug that caused nvidia-settings to crash when pairing glasses with the 3D Vision Pro transmitter on some systems.
  • Fixed a bug that caused installer manifest entries for some 32-bit compatibility libraries to be duplicated in the installer package.
  • Fixed a regression that caused the HSync and VSync mode timing polarity flags to be inverted.
Linux Display Driver - x86 NVIDIA Certified361.42March 30, 2016
Solaris Display Driver – x64/x86 NVIDIA Certified361.42March 30, 2016
FreeBSD Display Driver – x86 NVIDIA Certified361.42March 30, 2016
Linux 32-bit ARM Display Driver NVIDIA Certified361.42March 30, 2016
FreeBSD Display Driver – x64 NVIDIA Certified361.42March 30, 2016
Linux x64 (AMD64/EM64T) Display Driver NVIDIA Certified361.42March 30, 2016
58
English forum / (WIP) Vulkan plugin for GeeXLab: texture 2d array
« Last post by JeGX on March 30, 2016, 04:14:03 PM »
An array of 2D textures is a simple way to use many textures (all with same dim). Here, a 8-texture array and a single quad rendered 8 times:


59
3D-Tech News Around The Web / GeForce GTX 1080 Cooler Shroud... and Screws
« Last post by JeGX on March 30, 2016, 03:59:17 PM »
This is allegedly the cooler shroud of the new GTX 1080 (codename not confirmed):



Links:
- http://hexus.net/tech/news/graphics/91673-pictures-nvidia-geforce-gtx-1080-1070-cooler-shrouds-leak/

- http://videocardz.com/58674/nvidia-geforce-gtx-1080-geforce-gtx-1070-cooler-shrouds-pictured


And better than GeForce GTX 1080 cooler shroud, here are the shroud screws, essential components to tie the shroud to the VGA cooler!


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