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51
General Discussion / Re: video card
« Last post by asujikungzx on September 04, 2014, 07:58:31 AM »

I'm not French but very versatile material. Plk is new knowledge. To study more
52
English forum / Cant start GLSL Hacker 0.7.0.3
« Last post by gumlym on September 03, 2014, 09:42:35 AM »
I cant seem to be able to start the program, and the weird thing is that the log doesnt show any error messages. Im trying to run it on a windows 8 laptop.

2014/9/3@10:29:27(0000000001) < > GLSL Hacker BETA v0.7.0.2 (Jul 23 2014@12:06:11)
2014/9/3@10:29:27(0000000002) < > Cross Platform Pixel Hacking Utility
2014/9/3@10:29:27(0000000003) < > (C)2012-2014 Geeks3D (www.geeks3d.com)
2014/9/3@10:29:27(0000000004) < > GLSL Hacker BETA is starting up...
2014/9/3@10:29:27(0000000005) < > platform: Windows 64-bit
2014/9/3@10:29:27(0000000006) < > OpenCL: OpenCL computing plugin (OpenCL 1.1, 1.2).. By JeGX / Geeks3D.com
2014/9/3@10:29:27(0000000007) < > Python27: Python 2.7 (64-bit) host api plugin for gxl engine. By JeGX / Geeks3D.com
2014/9/3@10:29:27(0000000008) < > [Python27] initializing Python 2.7 plugin...
2014/9/3@10:29:27(0000000009) < > [Python27] Python version: 2.7.6 (default, Nov 10 2013, 19:24:24) [MSC v.1500 64 bit (AMD64)]
2014/9/3@10:29:27(0000000010) < > [Python27] Python compiler: [MSC v.1500 64 bit (AMD64)]
2014/9/3@10:29:27(0000000011) < > [Python27] Python build info: default, Nov 10 2013, 19:24:24

Any ideas why this might be happening?
53
English forum / GLSL Hacker 0.7.0.3
« Last post by JeGX on August 28, 2014, 07:14:45 PM »
A new update of GLSL Hacker is available. You can download it from this page:

http://www.geeks3d.com/glslhacker/download.php


v0.7.0.3 Changelog:
Quote
+ added a set of functions (gh_renderer.query_xxxx()) for GL_ARB_pipeline_statistics_query (OpenGL 4.5).
* GPU monitoring plugin: added GeForce GTX 745, GT 720, GTX 700M series, GT 700M series, 800M series and GTX 800M series.
* GPU monitoring plugin: updated with latest NVAPI R340.
* bugfix: the menubar is no longer displayed in fullscreen mode (Windows version).
+ added set_orientation_cubemap() to gh_camera lib.
54
English forum / GLSL Hacker 0.7.0.2
« Last post by JeGX on August 28, 2014, 07:12:23 PM »
A new update of GLSL Hacker is available. You can download it from this page:

http://www.geeks3d.com/glslhacker/download.php


v0.7.0.2 Changelog:
Quote
+ added new plugin for Leap Motion device + new gh_leap library (Lua).
+ re-enabled log dialog box (Windows version) in Tools > Show log dialog box.
+ Lua print() redirected to log file.
+ added create_disc() to gh_mesh lib.
+ added gh_renderer.blending() and gh_renderer.blending_off() to quickly
  enable/disable color blending.
+ added new openGL queries to gh_renderer.get_capability_4i().
! improved robustness of the Lua version of gh_utils.trace().
56
3D-Tech News Around The Web / OpenGL Extensions Viewer 4.27 for Windows
« Last post by Stefan on August 27, 2014, 06:43:56 PM »
Download from here

No changelog available, but adds OpenGL 4.5 support



57
3D-Tech News Around The Web / Re: Geeks3D 3D Tech News Board
« Last post by Aude3D on August 22, 2014, 10:24:17 AM »
Free automatic 3D reconstruction software from photos 

Acute3D has just launched a new edition of its Smart3DCapture range of software.

 With Smart3DCapture Free edition, everyone can easily turn simple photographs into 3D models that can be published on the internet or printed in 3D.

 You can download this free edition on http://community.acute3D.com

 This technology is the one used by Autodesk with 123D Catch.
58
3D-Tech News Around The Web / 10 Ways CUDA 6.5 Improves Performance and Productivity
« Last post by Stefan on August 20, 2014, 04:52:52 PM »
Today we’re excited to announce the release of the CUDA Toolkit version 6.5.

CUDA 6.5 adds a number of features and improvements to the CUDA platform, including support for CUDA Fortran in developer tools, user-defined callback functions in cuFFT, new occupancy calculator APIs, and more.
59
Forum en français / Articles sur le billboarding (particules) en GLSL
« Last post by JeGX on August 15, 2014, 04:42:35 PM »
Voici quelques articles sur la façon de faire du billboarding dans le vertex shader et dans le geometry shader en GLSL.

- Billboarding dans le Vertex Shader:
  http://www.geeks3d.com/3dfr/20140807/billboarding-dans-le-vertex-shader-glsl/

- Rendu de Particules et Billboarding avec le Geometry Shader :
  http://www.geeks3d.com/3dfr/20140814/rendu-de-particules-billboarding-geometry-shader-glsl-opengl-tutorial/


Les demos GLSL Hacker qui accompagnent ces articles se trouvent dans le demopack:

- host_api/GLSL_Billboarding/

- host_api/GLSL_Billboarding_Geometry_Shader/



60
English forum / Billboarding in GLSL
« Last post by JeGX on August 15, 2014, 04:39:32 PM »
Here are some articles about how to do billboarding in the vertex shader and in the geometry shader in GLSL.

- Simple Billboarding Vertex Shader:
  http://www.geeks3d.com/20140807/billboarding-vertex-shader-glsl/

- Particle Billboarding with the Geometry Shader:
  http://www.geeks3d.com/20140815/particle-billboarding-with-the-geometry-shader-glsl/


GLSL Hacker demos that illustrate these articles can be found in the code sample pack

- host_api/GLSL_Billboarding/

- host_api/GLSL_Billboarding_Geometry_Shader/




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