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3D-Tech News Around The Web / NVIDIA OpenGL Graphics and Compute Samples 1.2
« Last post by Stefan on July 02, 2014, 07:14:09 PM »
The 1.2 release of the samples is a feature release.  New samples that demonstrate compute shader-graphics interoperability, low-overhead rendering and profiling are included.  See the release notes for details of these changes.

  New samples in 1.2:
  • Compute Particles Sample
  • Compute Water Surface Sample
  • FXAA Sample
  • HDR Sample
  • Multi-Draw Indirect Sample
  • Optimization Sample
  • Soft Shadows Sample
3D-Tech News Around The Web / DirectXMesh geometry processing library
« Last post by JeGX on July 02, 2014, 06:47:30 PM »
DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, and vertex cache optimization.

English forum / Introduction to OpenGL 4 Shader Subroutines
« Last post by JeGX on July 01, 2014, 08:28:02 PM »
Forum en français / Introduction aux Shader Subroutines d’OpenGL 4.0
« Last post by JeGX on July 01, 2014, 08:26:53 PM »
Voila un petit tuto d'introduction aux shader subroutines d'OpenGL 4.0 (en français):

You may wish to consider the "mainstream"
 Blender-to-WebGL solution called  Blend4Web

I'm just the news poster.
Try to contact the author here
CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 6.0.46 driver for Mac located here.

New in Release 334.01.02f02:
  • Graphics driver updated for Mac OS X Mavericks 10.9.4 (13E28)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users only.
You may wish to consider the "mainstream"
 Blender-to-WebGL solution called  Blend4Web
Forum en français / Rendu de l’Attracteur de Lorenz
« Last post by JeGX on June 30, 2014, 09:36:29 AM »
Le rendu de l'attracteur de Lorenz ça vous dit? Alors allez visiter cette page:

Forum en français / Effet 2D: le Twirl (ou Swirl) en GLSL
« Last post by JeGX on June 30, 2014, 09:32:31 AM »
Voilà un petit article sur un effet de déformation 2d bien connu: le twrirling ou swirling:

Cet article est dispo sur un nouveau blog en français que je vais essayer de mettre à jour aussi souveant que possible.

3D-Tech News Around The Web / Re: (WebGL) Gargantia: Sky Courier
« Last post by davidgaleano on June 26, 2014, 02:18:11 PM »
I think the error on Chrome is because it failed to allocate one of the textures used on one of the framebuffers.

I'll see if I can get a Nexus 4 for testing but it is going to be hard to make it work, perhaps saving some memory by disabling the shadow mapping or something like that...
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