« Last post by Stefan on March 31, 2016, 04:41:46 PM »
v126.96.36.199 available, OP updated
Microsoft is reaching out to Linux developers in a way that the company never has before. "The Bash shell is coming to Windows. Yes, the real Bash is coming to Windows," said Microsoft's Kevin Gallo on stage at today's Build 2016 keynote. The announcement received an uproarious applause from the crowd. The new functionality will be enabled as part of this summer's Anniversary Update to Windows 10.
At Microsoft’s Build Conference this morning, the company said it will soon deliver on a promise made even before Xbox One’s launch – to allow devs to use any Xbox One as a dev kit.
The ability to develop games using Windows 10 and any retail Xbox One, in theory, significantly lowers the barrier to console game development, which is historically the highest-walled garden in the commercial game industry.
The free upcoming one-year Windows 10 anniversary update this summer will enable the full release for Xbox One dev kit functionality.
Today, we are happy to announce the release of Visual Studio 2015 Update 2. This release focuses on stability and on responding to the feedback we’ve received on RTM and Update 1.
In this release, we've updated the C++ compiler and standard library with enhanced support for C++11 and C++14 features, as well as preliminary support for certain features expected to be in the C++17 standard. The most notable compiler changes are support for Variable Templates and constexpr improvements.
Visual Studio 2015 Update 2 allows using /SDL with /AWAIT. We also removed /RTC limitation with Coroutines. Coroutines still are experimental, but ready for quality production code now.
Additionally, we've fixed more than 300 compiler bugs, including many submitted by customers through Microsoft Connect — thank you!
The new SQLite-based database engine is now being used by default. This will speed up database operations like Go To Definitions and Find All References, and will significantly improve initial solution parse time. The setting has been moved to Tools -> Options -> Text Editor -> C/C++ -> Advanced (it was formerly under ...C/C++ -> Experimental).
- Added support for the following GPUs:
- GeForce 920MX
Quadro M6000 24GB
- Limited the default concurrency level in nvidia-settings to 32, to avoid hitting the maximum tasks limit on systems with many CPUs.
- Fixed a regression that caused GPU exceptions and incorrect rendering when using pbuffers with EGLDevice.
- Fixed a bug that caused nvidia-settings to crash when pairing glasses with the 3D Vision Pro transmitter on some systems.
- Fixed a bug that caused installer manifest entries for some 32-bit compatibility libraries to be duplicated in the installer package.
- Fixed a regression that caused the HSync and VSync mode timing polarity flags to be inverted.
|Linux Display Driver - x86||361.42||March 30, 2016|
|Solaris Display Driver – x64/x86||361.42||March 30, 2016|
|FreeBSD Display Driver – x86||361.42||March 30, 2016|
|Linux 32-bit ARM Display Driver||361.42||March 30, 2016|
|FreeBSD Display Driver – x64||361.42||March 30, 2016|
|Linux x64 (AMD64/EM64T) Display Driver||361.42||March 30, 2016|