Recent Posts

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51
General Discussion / Re: Frequent TDRs with GTX 760
« Last post by Skylark on August 06, 2015, 10:54:43 PM »
Thanks for the info. I've set the power management mode to prefer maximum performance, will see how it affects things.
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Videos:

- Introducing the Autodesk Stingray 3D game engine
  https://youtu.be/C2Fm4_tkgvs

- Autodesk Stingray simplifies mobile development and testing
  https://youtu.be/BKTzLPg-FsA

- Autodesk Stingray integrated game development tools
  https://youtu.be/LLTaRQ6YpAw

- Stingray art to engine workflows
  https://youtu.be/H2bgNlkb4LE
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General Discussion / Re: Frequent TDRs with GTX 760
« Last post by Stefan on August 06, 2015, 03:56:48 AM »
In 3D settings you can switch between adaptive and maximum power.
Kepler boost must be activated by your vendor's tweak tool - MSI Afterburner, EVGA Precision etc.

Getting BIOS updates depends on the manufacturer, e.g. EVGA has an e-mail address for that. MSI, Gigabyte and ASUS have them on their driver site.
There are also BIOS collections on 3rd party websites. But you never know if/how these BIOS are modified.

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General Discussion / Re: Frequent TDRs with GTX 760
« Last post by Skylark on August 05, 2015, 10:58:54 PM »
I read in some forums (NVIDIA, Guru3D, TPU) that users helped themselves by either changing the power management in the NV control panel or by constantly activating Kepler boost.

Can you give me more information on this? I haven't seen any power management settings in the Nvidia Control Panel.

Make sure your VBIOS is newer than 80.04.63.00.00.

GPU-Z says I have 80.04.BF.00.30 (P2004-0010)

I guess that's newer. Nevertheless, how would I find if there's a newer one available and update it?

Thanks!
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3D-Tech News Around The Web / HMD benchmark for Oculus
« Last post by Stefan on August 05, 2015, 05:08:42 AM »
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3D-Tech News Around The Web / CAPCOM Monster Hunter Online (2015) benchmark
« Last post by Stefan on August 05, 2015, 04:46:28 AM »
Quote
Monster Hunter Online, NVIDIA and Crytek have joined hands and accomplished this stunning benchmark program.The program is based on client game Monster Hunter Online, and was produced with world's leading game engine CRYENGINE.A series of advanced technology including Real Time Rendering, Physical Based Shading, Realistic Vegetation Rendering, NVIDIA PhysX Clothing, NVIDIA Hairworks and NVIDIA HBAO+ helped creating such magnificent and realistic hunting environment. After downloading and installation, you can experience Super Definition graphics and immersive hunting experience Monster Hunter Online means to offer.


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3D-Tech News Around The Web / CAPCOM Dragon's Dogma Online benchmark
« Last post by Stefan on August 05, 2015, 04:28:40 AM »
Download from 4gamer

As usual don't take japanese benchimakus seriously.

It doubles my VRAM and shows way too much loading screens.





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3D-Tech News Around The Web / (WebGL) OORTONLINE.GL benchmark
« Last post by Stefan on August 05, 2015, 04:02:21 AM »
Quote
ABOUT OORTONLINE.GL

WebGL enables graphically rich games and applications on the web without the need for plug-ins. OortOnline.gl is designed to test the capability of your hardware to deliver the latest WebGL games by running a series of tests and giving your system an overall score. The benchmark itself is powered by the game "Oort Online" developed by Wonderstruck Games, using the Turbulenz Engine. The tests use the visual content of the Oort Online universe and will demonstrate how your browser and hardware will perform graphically for a typical WebGL game.

Apparently not optimised for Adreno GPUs.

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