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3D-Tech News Around The Web / HP teases AMD Radeon R9 380
« Last post by Stefan on May 05, 2015, 07:30:43 PM »
HP (NYSE: HPQ) today announced a new family of all-in-one desktop and tower PCs designed to fit beautifully in the home for back to school. The new desktop lineup offers customers power and flexibility to scale for next-level productivity and entertainment.
Powerful and stylish, the HP ENVY Tower is designed for content creators who need high-performance processors and strong graphics capabilities for editing videos and photos.

For performance, customers have the choice of up to NVIDIA GTX 980 or AMD Radeon™ R9 380 discrete graphics
3D-Tech News Around The Web / NVIDIA Professional Graphics samples updated
« Last post by Stefan on May 05, 2015, 07:02:28 PM »
    NVIDIA Developer  @nvidiadeveloper     ·     4. Mai    

Our Professional Graphics team recently updated their samples on GitHub, check ... them out:
  • This is a driver update for the R340 branch.
  • Please use this driver if you are looking for an updated driver from the R340 branch.
  • For Quadro Notebook:

    Quadro Notebook drivers are not supported on Windows Vista 32/64-bit Operating Systems.
    This is a reference driver that can be installed on supported NVIDIA notebook GPUs. However, please note that your notebook original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM about recommended software updates for your notebook. OEMs may not provide technical support for issues that arise from the use of this driver.
    Before downloading this driver:
    • Please check to make sure that your notebook has a supported GPU (refer to the Products Supported tab below).
    • It is recommended that you backup your current system configuration. Click here for instructions.
    • If you own a Dell Inspiron 1420, Dell XPS M1330, Dell XPS M1530, or Dell Latitude D630/D630c it is highly recommended that you first install this Dell software update.
3D-Tech News Around The Web / NVIDIA PostWorks TXAA 2.F
« Last post by Stefan on May 05, 2015, 04:58:39 PM »
NVIDIA PostWorks TXAA is a film-style anti-aliasing technique designed specifically to reduce temporal aliasing.

NVIDIA PostWorks consists of different post process technologies, e.g. TXAA is a new film style anti aliasing technique designed specifically to reduce temporal aliasing (crawling and flickering seen in motion when playing games). TXAA has improved spatial filtering over standard 2xMSAA and 4xMSAA. For example, on fences or foliage and in motion, TXAA starts to approach and sometimes exceeds the quality of other high end professional anti aliasing algorithms.
 Depth of Field (Bokeh) is library that implements a combination of diffusion based DOF and a fixed cost constant size bokeh effect that is realized as a convolution in frequency space

Pre-compiled sample crashed with GTX 750 Ti, i guess some API is missing in Vista :P
3D-Tech News Around The Web / Geometry instancing with WebGL 2
« Last post by Stefan on May 03, 2015, 04:48:07 PM »
Geometry instancing with WebGL 2

WebGL, based on OpenGL ES, brings hardware accelerated OpenGL to your browser, and version 2.0 is around the corner...
WebGL 2.0 adds some interesting new features, with geometry instancing being one of them, so I sat down and wrote a small demo that shows how to render the same instance of a single mesh with differing shader attributes using instancing and only one drawcall

3D-Tech News Around The Web / CUDA-Z 0.10.244 SVN
« Last post by Stefan on May 03, 2015, 04:17:31 PM »
Simple program that displays information about CUDA-enabled devices. The program is equipped with GPU performance test.

Download here

[r244] Add compile for SM 5.3 for CUDA 7.0

3D-Tech News Around The Web / King of Wushu - DX11 vs. DX12 trailer
« Last post by Stefan on May 03, 2015, 10:47:24 AM »
CryEngine Gets Its First DirectX 12 Game at BUILD 2015

King of Wushu, earmarked to be the first DX12 title in China, is also the first CryEngine-based game to take advantage of the next-generation graphics API.
It took just two engineers just six weeks to port King of Wushu from DirectX 11 to DirectX 12, and its performance improvements are stunning.
DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you

Are you one of the millions of PC users with a laptop or a desktop system with an integrated GPU as well as a discrete GPU?  Before Windows 10 and DirectX 12, all the performance potential from the second GPU goes unused.  With DirectX 12 and Windows 10, application developers can use every GPU on the system simultaneously!
We used Epic Games’ DX12 Unreal Engine 4 to split the rendering workload across an integrated Intel GPU and a discrete NVIDIA GPU to showcase how it is possible to use two disparate GPUs simultaneously to maximize performance.
Square Enix, Microsoft, NVIDIA Point Way Through Uncanny Valley at Microsoft BUILD

In collaboration with NVIDIA and Microsoft, Square Enix – maker of the Final Fantasy series of video games – stunned the BUILD audience with a research project called WITCH CHAPTER 0 [cry].
The project portrays human crying — considered one of the most difficult emotions to recreate digitally — at a level of quality never seen before with a real-time, computer-generated character.
Intel® INDE 2015 Update 2 is Available.
April 30 – August 31, 2015

What is Intel® Integrated Native Developer Experience (Intel® INDE)?
Intel® INDE is a cross-architecture productivity suite that provides developers with tools, support, and IDE integration to create high-performance C++/Java* applications for Windows* on Intel® architecture, OS X on Intel® architecture and Android* on ARM* and Intel® architecture.

What’s New in the April Update 2 Version?
Support for building for OS X, including a new Intel® C++ Compiler for OS X and two beta features, Intel INDE Tamper Protection and Intel OpenCV will be available for Intel® INDE. For full support information, view the (Release Notes).
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