Recent Posts

Pages: 1 ... 3 4 [5] 6 7 ... 10
3D-Tech News Around The Web / Collaboration and Open Source at AMD: Blender Cycles
« Last post by Stefan on July 14, 2015, 01:51:08 PM »
 Collaboration and Open Source at AMD: Blender Cycles     

 The AMD blog features an in-depth post on the work they did on Blender Cycles. In particular, they broke up the Cycles kernel into 10 smaller kernels, and they optimized the pre-processing step from CPU into a much, much faster GPU implementation. Interesting stuff to read!
3D-Tech News Around The Web / OpenGL Extensions Viewer 1.3.2 for Android
« Last post by Stefan on July 14, 2015, 01:47:38 PM »
OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.0 to ES 3.1

From the makers of the famous OpenGL Extensions Viewer on PC and Mac, the Android version can access each extension documentation, renderers capabilities.

What's new in this update

• Updated Submit renderer on some device
• Display LATC texture formats
• Now requires Android 2.3 as minimum.
General Discussion / Re: Frequent TDRs with GTX 760
« Last post by Skylark on July 12, 2015, 06:20:41 PM »
@nuninho1980: Yes I have used DDU in my last few driver installations to make sure everything was clean before installing. Didn't seem to help.
@JegX: I'm installing 353.49 now, will see if it helps.

I'm still not sure it's caused by my graphics card or driver, so I'll also be doing some memtest86+ tests and other stuff. Hope I find the cause soon, it's really annoying.
3D-Tech News Around The Web / Qt 5.5 released
« Last post by JeGX on July 10, 2015, 02:04:36 PM »
Qt 5.5 brings you more solutions for even faster development workflows, a more powerful UI creation offering for keeping pace with market demands in multimedia and 3D user experiences, preliminary support for upcoming Windows 10 development, and more for connectivity. Plus, of course, improvements across the whole Qt framework.

New Features in Qt 5.5
  • Improvements and enhancements to all major Qt modules, on all platforms
  • All Windows builds are now automatically dynamic regarding OpenGL vs. ANGLE backends, no need to manually configure deployment anymore!
  • Qt Bluetooth includes full support for Bluetooth Low Energy and is supported on Linux, Embedded Linux, Android, iOS
  • Qt Canvas 3D module fully supported
  • Qt 3D 2.0 introduced as technology preview
  • Qt Location technology preview lets you integrate maps, geocoding, routing and places into your application. The included mapping backends are:  Nokia HERE, OpenStreetMap and MapBox
  • Qt Multimedia has support for GStreamer 1.0 enhancing the multimedia capabilities on Linux based systems. Also integration of video/camera to Qt Quick graphics is now easy.
  • Qt WebEngine has been updated to Chromium version 40 and the public APIs have been extended, for instance with full integration to Qt WebChannelQt WebEngine has been updated to Chromium version 40 and the public APIs have been extended, for instance with full integration to Qt WebChannel
  • TreeView control included in Qt Quick Controls
  • Former “Qt Quick Enterprise Controls”, including different industrial gauges, dials and other controls, are now migrated into Qt Quick Controls and are also available for Qt Open Source users
  • Full and official support for Red Hat Enterprise Linux 6.6
  • Qt Creator 3.4
  • Deprecating Qt WebKit, Qt Script and Qt Quick 1 modules.

New 3D modules:
  • Qt 3D
    • The Qt 3D module is now included as a technology preview.
    • C++ and QML APIs for easy inclusion of 3D graphics into your Qt applications.
    • Supports OpenGL 2, 3, 4 and OpenGL ES 2 and ES 3.
    • Data-driven renderer configuration.
    • Extensible beyond 3D graphics. Provides a full Entity Component System framework.
    • Supported platforms: Windows (not RT), OS X, Linux xcb, Android, Embedded Linux with ES 2(QNX & iOS coming)
  • Qt Canvas 3D
    • Added Qt Canvas 3D module, a JavaScript 3D rendering API for Qt Quick.

General Discussion / Re: Frequent TDRs with GTX 760
« Last post by JeGX on July 10, 2015, 09:55:43 AM »
NVIDIA has published two hotfix drivers in the same day, the latest being R353.49:,4090.0.html

Try it...
General Discussion / Re: Frequent TDRs with GTX 760
« Last post by nuninho1980 on July 09, 2015, 05:10:13 PM »
Do you use Display Driver Uninstaller (DDU)?

- uninstall driver with reboot required;
- should choose safe mode and run DDU to select button "clean and reboot";
- start normal mode to re-install driver.

Good luck! ;)
3D-Tech News Around The Web / Re: Best E3 2015 AAA Titles Will Use Havok Tech
« Last post by Dropperdy on July 09, 2015, 10:11:43 AM »
I have no knowledge of this at all.
I need good information Can you introduce me sometime?
General Discussion / Re: Frequent TDRs with GTX 760
« Last post by Skylark on July 09, 2015, 02:39:59 AM »
After a few evenings of gaming, I don't think the new drivers have improved things substantially.

I do seem to see the "driver stopped responding and has been restarted" popup (had it 2-3 times), but games still crash randomly (either with the Windows "debug / close" dialog or the window just disappears). So I do not think the cause of my problems was what this hotfix driver tried to solve.

I am about to try a memtest86+ run overnight to see if it might be my RAM. It's a stab in the dark really.

Any other suggestions? I'd really appreciate any suggestions of things to try that I haven't tried already.
NVIDIA has just released a second hotfix driver: R353.49

Today we released a new Hotfix driver 353.49 that addresses the following issue:

Sony Vegas Pro crashes
Windows 10 installation issue introduced with previous 353.45 driver

In addition, this driver also includes the same fixes which were part of our previous 353.38 hotfix driver release:

Chrome Crashes/Freezes/TDRs
Delays when starting or switching apps & games with GSYNC enabled

You can download R353.49 from this page:
Pages: 1 ... 3 4 [5] 6 7 ... 10