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DirectX Extensions Viewer

 An app which displays useful information about the current DirectX 3D accelerator and processor. Support for Windows 8.0, 8.1 and 10.0 with DirectX 11 and 12


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3D-Tech News Around The Web / NVIDIA Flex 0.9.0
« Last post by Stefan on August 11, 2015, 04:51:26 AM »
NVIDIA FLEX is a multi-platform unified particle dynamics library for real-time visual effects. It supports fluids, clothing, solids, ropes, and more.

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3D-Tech News Around The Web / NVIDIA Linux Graphics Debugger
« Last post by Stefan on August 11, 2015, 04:32:45 AM »
Linux Graphics Debugger is a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux. It enables professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions.
 Supported Platforms:
  • Ubuntu v12.04, v14.04
  • Redhat 6.5
  • Centos 6.6
The latest version is available in the Linux Graphics Debugger home page.
For important information about this release, see the Linux Graphics Debugger 1.0 Release Notes.
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3D-Tech News Around The Web / (Android) Low-overhead rendering with Vulkan
« Last post by Stefan on August 10, 2015, 08:49:14 PM »
Low-overhead rendering with Vulkan

Developers of games and 3D graphics applications have one key challenge to meet: How complex a scene can they draw in a small fraction of a second? Much of the work in graphics development goes into organizing data so it can be efficiently consumed by the GPU for rendering. But even the most careful developers can hit unforeseen bottlenecks, in part because the drivers for some graphics processors may reorganize all of that data before it can actually be processed. The APIs used to control these drivers are also not designed for multi-threaded use, requiring synchronization with locks around calls that could be more efficiently done in parallel. All of this results in CPU overhead, which consumes time and power that you’d probably prefer to spend drawing your scene.


In order to address some of the sources of CPU overhead and provide developers with more explicit control over rendering, we’ve been working to bring a new 3D rendering API, Vulkan™, to Android. Like OpenGL™  ES, Vulkan is an open standard for 3D graphics and rendering maintained by Khronos. Vulkan is being designed from the ground up to minimize CPU overhead in the driver, and allow your application to control GPU operation more directly. Vulkan also enables better parallelization by allowing multiple threads to perform work such as command buffer construction at once.
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NVIDIA's Windows driver version 355.58 and Linux drivers version 355.00.05 provide beta support for OpenGL 2015 ARB extensions and OpenGL ES 3.2 on capable hardware.

 These new OpenGL 2015 ARB extensions require NVIDIA GeForce 900 series or newer GPUs:
 
  • ARB_post_depth_coverage
  • ARB_fragment_shader_interlock
  • ARB_texture_filter_minmax
  • ARB_sample_locations
  • ARB_shader_viewport_layer_array
  • ARB_sparse_texture2
  • ARB_sparse_texture_clamp
  These new OpenGL 2015 ARB extensions require NVIDIA GeForce 700 series or newer GPUs:
 
  • ARB_gpu_shader_int64
  • ARB_shader_clock
  • ARB_shader_ballot
  These new OpenGL 2015 ARB extensions require NVIDIA GeForce 400 series or newer GPUs:
 
  • ARB_ES3_2_compatibility
  • ARB_parallel_shader_compile
  • ARB_shader_atomic_counter_ops
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3D-Tech News Around The Web / AMD clSPARSE and Accelerated Math Libraries
« Last post by Stefan on August 09, 2015, 06:17:55 AM »
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3D-Tech News Around The Web / Unreal Engine 4.9 Elemental DX12 Tech Demo
« Last post by Stefan on August 07, 2015, 12:33:25 PM »
Unreal Engine 4 Elemental DX12 Tech Demo Download

You can download the Unreal Engine 4 Elemental Tech Demo which is now is available from our servers in multiple locations. This is the latest revision that is DirectX 12 compatible.

This Unreal Engine 4 demo shows the engine's capabilities using DirectX 11 with demanding particle effects. Before running the demo you might have to install the (included) Microsoft Visual C++ Redist Runtimes.

Settings can be edited using the included batch file (e.g. ResolutionSizeX=1920; ResolutionSizeY=1080).

The newest UE4 version supports DirectX12, keep in mind that the dx12 is still in developmen
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3D-Tech News Around The Web / NVIDIA NVFLASH 5.227
« Last post by Stefan on August 07, 2015, 12:28:00 PM »
Download from LaptopVideo2Go

Maxwell users check out the NVIDIA Falcon Security website.
 
This version supports following 2nd generation Maxwell GPUs:

GRID M60 Service Provider   
GeForce GTX 960
GeForce GTX 965M   
GeForce GTX 970
GeForce GTX 970M   
GeForce GTX 980
GeForce GTX 980 Ti 
GeForce GTX 980M   
GeForce GTX TITAN X
Quadro M3000M   
Quadro M4000   
Quadro M4000M   
Quadro M5000   
Quadro M5000M   
Quadro M6000   
Tesla M6   
Tesla M60
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General Discussion / Re: Frequent TDRs with GTX 760
« Last post by Skylark on August 06, 2015, 10:54:43 PM »
Thanks for the info. I've set the power management mode to prefer maximum performance, will see how it affects things.
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