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GeeXLab - english forum / GeeXLab released
« Last post by JeGX on June 07, 2018, 10:38:59 AM »
The new GeeXLab is out with Bullet Physics support, improvements and bugfixes. And GeeXLab is available for all platforms.

Release notes:


The GeeXLab webiste is also available in french now:

The documentation has been updated with a new guide:
- english:
- french:

The french version contains more information. I will update the english version during the next weeks, months... years!

Full changelog:

Version - 2018.06.04
+ added Bullet Physics support via a new plugin and the gh_bullet3 library
  for Lua and Python. The Bullet Physics plugin is available on all platforms.
+ added create_cylinder_xyz() to gh_mesh lib (lua, python).
+ added list_clipping_begin() and list_clipping_end() to gh_imgui lib (lua, python).
  Perfect to handle very very large lists.
+ [WINDOWS] added minimal joystick support with 4 new functions in gh_input lib:
  joystick_get_num_supported(), joystick_get_status(), joystick_get_button_state()
  and joystick_get_position().
+ added mouse_set_position() to gh_input for all platforms.
! updated gh_input.mouse_show_cursor(): now available on all platforms.
+ added sound_get_open_state() and sound_spectrum_read_v2() to gh_audio lib (lua, python).
+ added collision contact reporting in the PhysX plugin (actor_get_contact_info() and
  scene_reset_all_contacts() in gh_physx3).
+ added create_scene_broadphase_sap(), create_scene_broadphase_mbp(),
  create_scene_broadphase_gpu(), actor_set_stabilization_threshold(),
  actor_set_3d_object(), scene_sync_3d_objects(), actor_clear_forces(),
  actor_get_angular_velocity(), actor_get_angular_speed2(), actor_get_linear_velocity()
  and actor_get_linear_speed2() to gh_physx3 lib.
! added new parameter to actor_add_force() and actor_add_force_at_position()
  of gh_physx3 lib.
! improved the PhysX 3 plugin loading speed on Windows. There was a WMI routine
  that slowed down the plugin initialization by trying to read some CPU data.
+ added file_exif_to_log(), file_exif_get_num_properties(), and file_exif_get_property()
  to gh_imagemagick lib (lua, python).
! updated ImGui / gh_imgui lib with latest version 1.62 WIP.
+ added mouse_get_position_v2() and mouse_set_position() to gh_input lib (lua, python).
- disabled imgui_tabs functions (broken with latest ImGui 1.62).
+ [TINKER BOARD / RASPBERRY PI] added trilinear filtering for OpenGL ES renderer.
* [LINUX] fixed a bug in the keyboard management (keycodes were treated as 8-bit
  while they are 16-bit in X11). Some keys like S or RIGHT arrow were the same key
  for GeeXLab.
* fixed a crash in gh_sqlite3.db_column_get_text() in the Python plugin.

Launch Driver Games
- Yoku’s Island Express*
-Shaq Fu: A Legend Reborn*

Take your pinball skills to the next level in Yoku’s Island Express*, save the world from demonic celebrities in Shaq Fu: A Legend Reborn*, and discover just how far you will make it in Far: Lone Sails* with Intel® UHD Graphics 620 or better.

In addition, this driver is also ready for House Flipper* and Agony* with Intel® Iris Pro Graphics or better

New features
- Improved detection of type-c and Thunderbolt™ displays
- Darker blacks and brighter whites on some Windows* Mixed Reality* Headsets
- Security Fixes

New features
- Graphics anomalies may be observed in Batman Arkham City*
- Assassins Creed Syndicate* and Shadow of Mordor* performance issues with (previous) driver build 100.6094
- Display may flicker while playing videos on a wireless display or Miracast*

v6136 downloads

Same OpenGL and Vulkan support than v6094

3D-Tech News Around The Web / NVIDIA GeForce 398.11 Gaming Graphics drivers released
« Last post by JeGX on June 05, 2018, 05:26:50 PM »
What’s New in Version 398.11 WHQL
Game Ready
Provides the optimal gaming experience for Vampyr and Jurassic World Evolution.

New Features
Ensures the best possible gaming experience on HDR-capable G-SYNC displays.

Application SLI Profiles
  Added or updated the following SLI profiles:
  - Warhammer: Vermintide 2

Fixed issues:
- [SLI][Hitman Pro: DirectX 12]: With SLI mode enabled, the game crashes if in-game HDR is ON and Windows HDR setting is OFF at lower resolutions. [200415553]

- [Call of Duty: WWII][Surround]: With Surround enabled, the center Surround display is blank during gameplay. [200370257]

Desktop Downloads
- 398.11 win10 64-bit
- 398.11 win7/win8 64-bit

Notebook Downloads
- 398.11 win10 64-bit

Same OpenGL and Vulkan support than 397.31.

3D-Tech News Around The Web / Intel 28-core CPU demoed at Computex 2018
« Last post by JeGX on June 05, 2018, 02:13:36 PM »
Intel has unveiled, at the Computex 2018, a 28-core processor running at 5GHz. This hyperthreaded CPU has 28 physical cores and 56 logical cores (28C/56T) and Intel plans to launch it by the end of 2018.

3D-Tech News Around The Web / Microsoft to acquire GitHub for $7.5 billion
« Last post by JeGX on June 05, 2018, 01:59:24 PM »
REDMOND, Wash. — June 4, 2018 — Microsoft Corp. on Monday announced it has reached an agreement to acquire GitHub, the world’s leading software development platform where more than 28 million developers learn, share and collaborate to create the future. Together, the two companies will empower developers to achieve more at every stage of the development lifecycle, accelerate enterprise use of GitHub, and bring Microsoft’s developer tools and services to new audiences.

“Microsoft is a developer-first company, and by joining forces with GitHub we strengthen our commitment to developer freedom, openness and innovation,” said Satya Nadella, CEO, Microsoft. “We recognize the community responsibility we take on with this agreement and will do our best work to empower every developer to build, innovate and solve the world’s most pressing challenges.”

Under the terms of the agreement, Microsoft will acquire GitHub for $7.5 billion in Microsoft stock. Subject to customary closing conditions and completion of regulatory review, the acquisition is expected to close by the end of the calendar year.

GitHub will retain its developer-first ethos and will operate independently to provide an open platform for all developers in all industries. Developers will continue to be able to use the programming languages, tools and operating systems of their choice for their projects — and will still be able to deploy their code to any operating system, any cloud and any device.

Microsoft Corporate Vice President Nat Friedman, founder of Xamarin and an open source veteran, will assume the role of GitHub CEO. GitHub’s current CEO, Chris Wanstrath, will become a Microsoft technical fellow, reporting to Executive Vice President Scott Guthrie, to work on strategic software initiatives.

“I’m extremely proud of what GitHub and our community have accomplished over the past decade, and I can’t wait to see what lies ahead. The future of software development is bright, and I’m thrilled to be joining forces with Microsoft to help make it a reality,” Wanstrath said. “Their focus on developers lines up perfectly with our own, and their scale, tools and global cloud will play a huge role in making GitHub even more valuable for developers everywhere.”

Today, every company is becoming a software company and developers are at the center of digital transformation; they drive business processes and functions across organizations from customer service and HR to marketing and IT. And the choices these developers make will increasingly determine value creation and growth across every industry. GitHub is home for modern developers and the world’s most popular destination for open source projects and software innovation. The platform hosts a growing network of developers in nearly every country representing more than 1.5 million companies across healthcare, manufacturing, technology, financial services, retail and more.

3D-Tech News Around The Web / OpenGL is deprecated in macOS 10.14 Mojave
« Last post by JeGX on June 05, 2018, 01:26:32 PM »
Apple anounces that OpenGL and OpenCL will be deprecated in macOS 10.14 Mojave and should be replaced by Metal API:
3D-Tech News Around The Web / Re: OpenGL Extensions Viewer 5.1.3 for Windows
« Last post by JeGX on June 05, 2018, 01:23:53 PM »
thanks stefan!

Added in the download zone: OpenGL Extensions Viewer
3D-Tech News Around The Web / OpenGL Extensions Viewer 5.1.3 for Windows
« Last post by Stefan on June 03, 2018, 03:32:50 PM »

5.1.3 is out, fixing a crash on some PC (issue with driver filename).

You probably need to run installer as admin
3D-Tech News Around The Web / AMD Radeon GPU Profiler 1.2
« Last post by Stefan on June 03, 2018, 03:06:06 PM »
At GDC 2018 we talked about a new version of RGP that would interoperate with RenderDoc, allowing the two tools to communicate and improve combined debugging and performance analysis workflows when working with modern explicit graphics APIs.
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