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3D-Tech News Around The Web / Intel HD Graphics Driver 9.17.10.4459 for SNB and IVB
« Last post by Stefan on August 01, 2016, 04:19:52 PM »
>download now<

Here is the legacy driver for users who have been offered Windows 10 upgrade on their antiquated rigs.

[via]

Quote
[Intel.Mfg.NTamd64]
%iSNBGM1%  = iSNBM0, PCI\VEN_8086&DEV_0106
 %iSNBGD1%  = iSNBD0, PCI\VEN_8086&DEV_0102
 %iSNBGM2%  = iSNBM0, PCI\VEN_8086&DEV_0116
 %iSNBGD2%  = iSNBD0, PCI\VEN_8086&DEV_0112
 %iSNBGM2P%  = iSNBM0, PCI\VEN_8086&DEV_0126
 %iSNBGD2P% = iSNBD0, PCI\VEN_8086&DEV_0122
 %iSNBGD3%  = iSNBD0, PCI\VEN_8086&DEV_010A
 %iIVBGD0%       = iIVBD0, PCI\VEN_8086&DEV_0162
 %iIVBGM0%       = iIVBM0, PCI\VEN_8086&DEV_0166
 %iIVBGD0SRV%    = iIVBD0, PCI\VEN_8086&DEV_016A
 %iIVBGD0GT1%    = iIVBD0, PCI\VEN_8086&DEV_0152
 %iIVBGM0GT1%    = iIVBM0, PCI\VEN_8086&DEV_0156
 %iIVBGD0SRVGT1% = iIVBD0, PCI\VEN_8086&DEV_015A
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3D-Tech News Around The Web / Driver Signing changes in Windows 10, version 1607
« Last post by Stefan on August 01, 2016, 04:14:27 PM »
  Last year, we announced that beginning with the release of Windows 10, all new Windows 10 kernel mode drivers must be submitted to the Windows Hardware Developer Center Dashboard portal (Dev Portal) to be digitally signed by Microsoft. However, due to technical and ecosystem readiness issues, this was not enforced by Windows Code Integrity and remained only a policy statement.
 Starting with new installations of Windows 10, version 1607, the previously defined driver signing rules will be enforced by the Operating System, and Windows 10, version 1607 will not load any new kernel mode drivers which are not signed by the Dev Portal. OS signing enforcement is only for new OS installations; systems upgraded from an earlier OS to Windows 10, version 1607 will not be affected by this change.
 We’re making these changes to help make Windows more secure. These changes limit the risk of an end-user system being compromised by malicious driver software.
   
 Read more...
 
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3D-Tech News Around The Web / Unity 5.4 is out – here’s what’s in it
« Last post by Stefan on July 28, 2016, 10:26:59 PM »
If you’re in a hurry, here’s a quick overview of Unity 5.4:
 
  • Graphics & rendering performance improvements:
    • Better multithreaded rendering
    • Fewer draw calls with GPU Instancing – available on Windows, OSX, Linux, PlayStation 4, and Xbox One
    • Improved low level graphics features: texture arrays, compute shaders, and more
  • For Artists: 
    • Thanks to sizing controls, a new trigger module, and better lighting with Light Probe Proxy Volumes (LPPV) particles are now more customizable.
    • In-engine support for motion vector rendering
  • VR Improvements: more built-in multiplatform VR support and better performance
  • IL2CPP for Android is now an officially supported platform (previously it was labelled ‘experimental’)
  • The editor now supports Mac Retina displays (Windows HiDPI support is in the pipeline) and we’ve added a zoomable game view function (OSX & Windows)
  • Cloud Build setup is now available from the within the editor. 
  • Performance Reporting is now fully integrated in the editor, 1-click activation without plugins or code
  • A major Analytics feature update with Raw Data Export, Heatmaps, Livestream, and Ads data in the dashboard
  • In-App Purchasing now supports the Amazon Appstore
  • Web Player and PS3 Build target options have been removed along with iOS 6 support (we now support iOS 7.x and above)
44
3D-Tech News Around The Web / Intel HD Graphics Driver 20.19.15.4483
« Last post by Stefan on July 28, 2016, 02:28:37 AM »
 Full installers available at Gigabyte
 AMD64
 X86

No Vulkan support

No obvious changes to OpenGL (compared to v4474)


45
3D-Tech News Around The Web / Microsoft PerfView 1.9
« Last post by Stefan on July 27, 2016, 09:09:23 PM »
PerfView is a performance analysis tool focusing on ETW information (ETL files) as well as CLR memory information (heap dumps). It can collect and view ETL in a variety of ways. Powerful grouping operators allow you to understand performance profiles in ways other tools can't. PerfView is used internally at Microsoft by a number of teams and is the primary performance investigation tool on the .NET Runtime team. Features include:
  • Non-invasive collection - suitable for use in live, production environments
  • Xcopy deployment - copy and run
  • Memory
    • Support for very large heaps (gigabytes)
    • Snapshot diffing
    • Dump files (.dmp)
  • CPU Performance
    • Support for managed, native, and mixed code
    • Can read XPerf logs
    • Profile diffing
Updates in the 1.9.0 version include:

  • Generalization of Thread Time views support arbitrary requests demarked by user defined Start-Stop events
  • Significantly improved support for Async and Parallel activityes in the 'Thread Time' Views
  • Can display file disk usage in the stack view using the Size -> DirectorySize option
  • Supports reading a very simple *.PerfView.XML or *.PerfView.JSON file, which enable reading data from 'foreign' profilers.
  • Support for Windows 10 self describing ETW events
  • Support for EventSource causality tracking
  • Suport for V4.6.2 .NET Runtimes that line number level on NGEN images (e.g. the framework) even if IL PDBS are not available when NGEN images were created
46
3D-Tech News Around The Web / OpenGL Hardware Capability Viewer 1.1
« Last post by Stefan on July 27, 2016, 04:42:07 PM »
 The OpenGL Hardware Capability Viewer is open source, you can always build the most recent version yourself using the sources from https://github.com/SaschaWillems/glCapsViewer.
   
Changelog Version 1.1 - 2016-07-24
  • Updated user interface
  • Added GL_VIEWPORT_SUBPIXEL_BITS capability (GL_ARB_viewport_array)
  • Added GL_MAX_SHADER_COMPILER_THREADS_ARB (GL_ARB_parallel_shader_compile)
  • Store all dimensions for indexed capabilities:
    • GL_MAX_VIEWPORT_DIMS (2)
    • GL_MAX_COMPUTE_WORK_GROUP_COUNT (3)
    • GL_MAX_COMPUTE_WORK_GROUP_SIZE (3)
   Windows     Linux
  • Version 1.1 (64-Bit)
     Note: The binary has been built on a recent Ubuntu version (16.04) and may not work on older distributions.
     If the binary won't work due to the dependencies (glew, qt, etc.) please build from the sources.
 
47
Windows driver version 369.00 and Linux drivers version 367.36.02 provide beta support for OpenGL 2016 ARB extensions on capable hardware.

New OpenGL 2016 ARB extension (requires NVIDIA GeForce 600 series or newer GPUs)
  New EXT extension (requires NVIDIA GeForce 400 series or newer GPUs)
  New NVX extension (requires Nvidia GeForce 1000 Series):
  Driver Downloads This driver update:
 
  • Fixes an issue in the interaction between the extensions NV_geometry_shader_passthrough and NV_stereo_view_rendering.
  • Fixes an issue in the extension NV_command_list.
Windows Linux
48
3D-Tech News Around The Web / Vulkan SDK 1.0.21.1 Released
« Last post by Stefan on July 26, 2016, 04:23:02 PM »
Vulkan SDK 1.0.21.1 Release Notes  July 22, 2016 Adding 2 commits to membarriers sample to fix reported problems
  Last Commits
  • VulkanSamples: 769f8c8455be6  membarriers - fix pipeline stages for barriers
  Vulkan SDK 1.0.21.0 Release Notes  Version 1.0.21.0 for Windows  July 21, 2016 This SDK supports Vulkan API revision 1.0.21.  The prior SDK supported Vulkan API revision 1.0.17.
Device layers are now deprecated! Any device layers must be converted to a layer that is queried and enabled at vkCreateInstance. vkEnumerateDeviceLayerProperties is deprecated.
  Overview of new features in SDK 1.0.21.0
  • Memory Barrier Vulkan Sample demonstrating correct use of memory barriers between write/read operations
  • Device Limits layer validation moved into the core_validation and parameter_validation layers for improved performance, maintainability and clarity
  • Improved coverage and utility in layer validation tests
  • Performance improvements to Threading layer
  • Additional structural and architectural layer improvements and cleanup to core_validation, including improved object lifetime tracking and performance improvements
  • Scores of bugfixes, new validation checks, and feature additions
This version of the SDK components are based on the following specifications and source code repositories:
   Last Commits
  • LoaderAndValidationLayers:    97e3b677d9681  loader: Clean up some things in the MD file
  • VulkanTools:                  3bc2d55828e46  Merge branch 'trunk'
  • VulkanSamples:                deecd54f5e5b7  api-samples: Make "this error is expected" more visible
  Known Issues
  • This WSI extension is not supported: VK_KHR_display_swapchain
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Quote
Alongside the launch of new Radeon Pro WX (workstation) series graphics cards, AMD teased an interesting new Radeon Pro product: the Radeon Pro SSG. This new professional graphics card pairs a Polaris GPU with up ot a terabyte of on board solid state storage and seeks to solve one of the biggest hurdles in GP GPU performance when dealing with extremely large datasets which is latency.
Read on...
50
3D-Tech News Around The Web / GLEW 2.0.0 released
« Last post by Stefan on July 24, 2016, 06:03:36 PM »
  • 2.0.0 [07-24-16]
    • Enhancements:
      • Forward context support added
      • OSMesa support added
      • EGL support added
      • MX support discontinued
      • Improved cmake build support
    • New extensions:
      • GL_AMD_shader_explicit_vertex_parameter
      • GL_ARB_gl_spirv
      • GL_EGL_NV_robustness_video_memory_purge
      • GL_EXT_window_rectangles
      • GL_INTEL_conservative_rasterization
      • GL_KHR_texture_compression_astc_sliced_3d
      • GL_MESA_shader_integer_functions
      • GL_NVX_blend_equation_advanced_multi_draw_buffers
      • GL_NVX_linked_gpu_multicast
      • GL_NV_clip_space_w_scaling
      • GL_NV_command_list
      • GL_NV_conservative_raster_pre_snap_triangles
      • GL_NV_draw_vulkan_image
      • GL_NV_gpu_multicast
      • GL_NV_robustness_video_memory_purge
      • GL_NV_shader_atomic_float64
      • GL_NV_stereo_view_rendering
      • GL_NV_viewport_swizzle
      • GLX_EXT_libglvnd
      • GLX_NV_robustness_video_memory_purge
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