Recent Posts

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41
3D-Tech News Around The Web / Re: (Shadertoy) Ladybug
« Last post by nuninho1980 on November 23, 2017, 04:29:55 PM »
I got between 41 and 43 fps at default resolution as windowed on my EVGA GTX 980 Ti SC+@all stock speeds with 388.13WHQL (HQ) running Win10 x64. :D
42
3D-Tech News Around The Web / GPU market share: overall GPU shipments increased 9.3%
« Last post by JeGX on November 23, 2017, 01:52:34 PM »
Quote
The desktop gain is attributed to gaming and cryptocurrency. That helped AMD and Nvidia gain market share.

This is the latest report from Jon Peddie Research on the GPUs used in PCs. It is reporting on the results of Q3'17 GPU shipments world-wide.

Quick highlights:

- AMD’s overall unit shipments increased 7.63% quarter-to-quarter, Intel’s total shipments increased 5.01% from last quarter, and Nvidia’s increased 29.53%.
- The attach rate of GPUs (includes integrated and discrete GPUs) to PCs for the quarter was 144% which was down -1.28% from last quarter.
- Discrete GPUs were in 39.55% of PCs, which is up 4.18%.
- The overall PC market increase 10.31% quarter-to-quarter, and decrease -2.06% year-to-year.
- Desktop graphics add-in boards (AIBs) that use discrete GPUs increased 29.05% from last quarter.
- Q3'17 saw an increase in tablet shipments from last quarter.

Link: https://www.jonpeddie.com/press-releases/overall-gpu-shipments-increased-9.3-from-last-quarter-amd-increased-8-nvidi


43
3D-Tech News Around The Web / Demystifying Floating Point Precision
« Last post by JeGX on November 23, 2017, 12:02:09 PM »
Quote
Floating point numbers have limited precision. If you are a game programmer, you have likely encountered bugs where things start breaking after too much time has elapsed, or after something has moved too far from the origin.

This post aims to show you how to answer the questions:

- What precision do I have at a number?
- When will I hit precision issues?

Link: https://blog.demofox.org/2017/11/21/floating-point-precision/
44
3D-Tech News Around The Web / Dependencies: a modern Dependency Walker in C# for Windows
« Last post by JeGX on November 23, 2017, 11:59:45 AM »
Dependencies is a rewrite of the old legacy software Dependencies Walker in C# for Windows devs to troubleshoot dll load dependencies issues.

Quote
Dependencies is a rewrite of the legacy software Dependency Walker which was shipped along Windows SDKs, but whose developement stopped around 2006. Dependencies can help Windows developers troubleshooting their dll load dependencies issues.

Links:
- Download Dependencies v1.5
- https://github.com/lucasg/Dependencies
- https://lucasg.github.io/Dependencies/



45
3D-Tech News Around The Web / cr.h: a simple C hot reload header-only library
« Last post by JeGX on November 23, 2017, 11:39:50 AM »
cr.h is a single file header-only live reload solution for C, written in C++:

- simple public API, 3 functions only to use (and only one to export);
- works and tested on Linux and Windows;
- automatic crash protection;
- automatic static state transfer;
- based on dynamic reloadable binary (.so/.dll);
- MIT licensed;
- requires C++17 (filesystem support);

Links:
- https://github.com/fungos/cr
- https://fungos.github.io/blog/2017/11/20/cr.h-a-simple-c-hot-reload-header-only-library/
46
Quote
When Microsoft announced its refreshed Surface Book 2 last week, it was quite clear about how it wanted to position the product. “This is a desktop,” Panos Panay, Microsoft’s corporate VP of devices, declared. “For many, this is likely the most performant desktop they have ever seen.” Apparently Panay was working with a different definition of “performant” than the rest of us, however, because the Surface Book 2’s true stand-out feature this time around isn’t the hinge, upgraded GPU, or its generally high performance: It’s that Microsoft’s latest and greatest literally can’t game on AC power without draining the battery.

...

The drain on the battery isn’t enormous, but after a 105-minute testing loop of Furmark and Prime95, battery charge had dropped 15 percent. (For the record, Furmark probably wasn’t the best app to use for testing, because Nvidia and AMD both detect it and cut GPU clocks and power automatically to avoid being damaged by what both companies view as a thermal virus.) Other reviews have reported issues with other tests, so it’s not limited to just this combination.

Link: https://www.extremetech.com/computing/259359-microsofts-surface-book-drains-battery-gaming-even-plugged


47
3D-Tech News Around The Web / Re: (Shadertoy) Ladybug
« Last post by JeGX on November 23, 2017, 11:26:57 AM »
I must port it to GeeXLab. Will do it asap!
48
GeeXLab - english forum / Re: simple Lua framework over GeeXLab Lua API
« Last post by Alex on November 23, 2017, 11:24:18 AM »
Awesome :D
49
GeeXLab - english forum / Re: simple Lua framework over GeeXLab Lua API
« Last post by JeGX on November 23, 2017, 11:20:17 AM »
I started to code a tiny framework for Lua... I let you know asap  :P
50
GeeXLab - english forum / GeeXLab 0.19.x.x released
« Last post by JeGX on November 23, 2017, 11:19:03 AM »
GeeXLab 0.19.0.0 has been released for all platforms: Windows, macOS, Linux and Raspberry Pi.

Release notes:
http://www.geeks3d.com/hacklab/20171123/geexlab-0-19-0-0-released-for-windows-linux-macos-and-raspberry-pi/

Downloads:
http://www.geeks3d.com/geexlab/downloads/

Version history:
http://www.geeks3d.com/geexlab/changelog/

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