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41
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.4.2
« Last post by Stefan on April 12, 2017, 06:31:55 PM »
Radeon Software Crimson ReLive Edition 17.4.2 Highlights
    • Initial support for Windows®10 Creators Update.
Fixed Issues
    • SteamVR Asynchronous Reprojection feature may not function or enable correctly on supported hardware.
    • Battlefield™1 may experience poor scaling in Multi GPU mode using DirectX®11 API.
    • Radeon ReLive may experience flickering when recording with an extended display connected on Windows®7 system configurations.
    • Application profiles in Radeon Settings may fail to retain after system log off or reboot for some gaming applications.
    • Windows® Security popup may be experienced after install and reboot on some Hybrid Graphics system configurations.
42
3D-Tech News Around The Web / NVIDIA PhysX System Software 9.17.0329
« Last post by Stefan on April 12, 2017, 06:06:56 PM »
Stand-alone driver for rigs that ain't compatible with GeForce driver 381.65
Quote
Release Highlights 
 
  • THE ONLY CHANGE in this version 9.17.0329 from 9.16.0328 is that this version has new digital signatures on all of the DLLs. Both SAH1 and SHA256 signatures are present.
  • Includes the latest PhysX runtime builds to support all released PhysX content.
  • Changes & fixed issues in this release
    • Adds Support for 1000 series GPUs for Batman Arkham Knight.
  • Supports NVIDIA PhysX acceleration on all GeForce 9‑series, and 100‑series to 900‑series GPUs with a minimum of 256MB dedicated graphics memory.
    Note: Some applications may have higher minimum requirements.
  • Supports NVIDIA PhysX acceleration on GeForce for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1, 2.8.3 and 2.8.4.
  • Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel.
  • Note: For games that use SDK versions before 2.7.1 the PhysX Legacy Installer must also be installed. These are games that were released around the end of 2007 or earlier. (AGEIA titles) Examples of these games include CellFactor, Clive baker’s Jerich, Gears of War, Pirates of the Burning Sea, Switchball and Velvet Assassin. The PhysX Legacy Installer is available here: PhysX_System_Software_Legacy_Driver
43
3D-Tech News Around The Web / Re: UNIGINE Superposition Benchmark released
« Last post by JeGX on April 12, 2017, 09:21:09 AM »
44
3D-Tech News Around The Web / Re: UNIGINE Superposition Benchmark released
« Last post by Stefan on April 11, 2017, 08:41:00 PM »
FYI: crashes with Intel GPU and OpenGL API (while Direct X works fine).
 I submitted a bug report to Intel...
 
 
 
 
45
3D-Tech News Around The Web / UNIGINE Superposition Benchmark released
« Last post by Stefan on April 11, 2017, 07:51:58 PM »
Quote
Superposition Benchmark Brand new GPU stress-testing tool from UNIGINE. It also features interactive VR experience with support for Oculus Rift and HTC Vive.

   Key Features
  • Top-notch visuals powered by UNIGINE 2 Engine
  • Global leaderboards for benchmark scores
  • Stress load for the GPU heating system
  • Scalable quality settings
  • VR mode (Oculus Rift and HTC Vive)
  • Free interactive mode with mini-games
  • Support for Windows and Linux
Compare your hardware scores with other users worldwide!
Check if your rig is VR-ready!
   
46
3D-Tech News Around The Web / (WebGL) eyes gaze warping 2
« Last post by Stefan on April 11, 2017, 05:56:35 PM »
eyes gaze warping 2

View the demo, you don't get the idea from a still picture...

47
3D-Tech News Around The Web / NVIDIA Quadro Driver 381.65
« Last post by Stefan on April 11, 2017, 05:12:37 PM »
48
Quote
New in Release 378.05.05.05f01:
  • Graphics driver updated for Mac OS X El Capitan 10.12.4 (16E195)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
  • Includes BETA support for iMac and MacBook Pro systems with NVIDIA graphics

This driver also adds Pascal support (NVDAGP100HalWeb.kext)
49
3D-Tech News Around The Web / AMD Ryzen 5 Processor Series Launched
« Last post by JeGX on April 11, 2017, 04:08:22 PM »
AMD Ryzen5:  6-core (12-thread) and 4-core (8-thread) processors launched.

Post: http://www.geeks3d.com/20170411/amd-ryzen-5-processor-series-launched/

50
3D-Tech News Around The Web / Vulkan API specifications 1.0.47 released
« Last post by JeGX on April 11, 2017, 03:17:11 PM »
Quote
  * Bump API patch number and header version number to 47 for this update.

Github Issues:

  * Allow <<synchronization-pipeline-barriers-subpass-self-dependencies,
    self-dependencies>> (also described for slink:VkSubpassDependency) to
    have earlier stages depend on later stages if all stages are
    framebuffer-space (public issue 125).
  * Clarify when pipeline state structures are ignored in the
    slink:VkGraphicsPipelineCreateInfo strucure, when the tessellation
    structure must be valid, and remove 'if `NULL`' descriptions from the
    valid usage statements (public issue 445).
  * Remove the obsolete "validextensionstructs" attribute for
    flink:VkPresentRegionsKHR. This caused a pname:pNext valid usage
    statement to be generated which wasn't consistent with what is stated in
    the spec (public issue 481).

Internal Issues:

  * Clarify facingness of non-polygon fragments for slink:VkStencilOpState
    and in the code:FrontFacing <<interfaces-builtin-variables,built-in
    variable description>>. Define 'facingness' of a fragment as a distinct
    term from facingness of a polygon (internal issue 662).
  * Clarify that the texture compression features (e.g.
    pname:textureCompressionBC) means that all formats of that type
    (<<features-features-textureCompressionASTC_LDR,ASTC>>,
    <<features-features-textureCompressionETC2,ETC2>>,
    <<features-features-textureCompressionBC,BC>>) are supported, and that
    support for individual formats may: queried separately (internal issue
    663).
  * Clarify in the valid usage for slink:VkBindImageMemoryInfoKHX that each
    SFR rectangle must be a multiple of the sparse block size for each
    aspect, e.g. in a depth/stencil image using separate depth/stencil
    planes (internal issue 721).
  * Re-remove KHX variants of KHR structure types after promotion (internal
    issue 762).

source: https://github.com/KhronosGroup/Vulkan-Docs/commit/0285e9c97749eb0db63843b76c6202e14996b5aa
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