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41
3D-Tech News Around The Web / Vulkan SDK 1.039.1 released
« Last post by Stefan on February 02, 2017, 04:53:47 PM »
This SDK fixes two bugs from 1.0.39.0:
  • Fix a problem where vkEnumeratePhysicalDevices would not return correct values in some situations.
  • Fix VK_LAYER_GOOGLE_unique_objects outputting warnings whenever a program uses valid extensions from 1.0.39.
NOTE: Vktrace will be unable to properly trace programs which use extensions that were introduced in 1.0.39.
42
3D-Tech News Around The Web / NVIDIA Vulkan beta driver 376.80
« Last post by Stefan on February 02, 2017, 04:50:57 PM »
 Windows driver version 376.80 and Linux driver version 375.27.08 provide new features for Vulkan developers to test their upcoming Vulkan applications.
 Windows 376.80
  Linux 375.27.08
 
43
3D-Tech News Around The Web / NVIDIA GeForce Hot Fix driver version 378.57
« Last post by Stefan on February 02, 2017, 04:49:44 PM »
 This is GeForce Hot Fix driver version 378.57 that addresses the following:
 
 -        Fixed crash in Minecraft and some other Java-based titles
 -        Resolved 'Debug Mode' as default option on Pascal based GPUs
 
 
 
Click the appropriate link to download.
Windows 10
64-bit version
32-bit version
 
Windows 8.1/Windows 7:
64-bit version
32-bit version
44
3D-Tech News Around The Web / AMD Radeon Software Crimson ReLive Edition 17.1.2
« Last post by Stefan on January 30, 2017, 09:20:48 PM »
Radeon Software Crimson ReLive Edition 17.1.2 Highlights

Support For

            Conan® Exiles Beta
            Tom Clancy's Ghost Recon® Wildlands Beta

Fixed Issues

        Changing memory clocks with Radeon WattMan with more than one display connected may cause memory clocks to intermittently become stuck at their minimum setting or switch between     min and max ranges intermittently causing display flickering.
        Diablo®III May experience smoke or lighting effects may appear corrupted when using DirectX®9 API.
        Some applications may experience an intermittent or random runtime crash in atidxx64.dll.
        FIFA®17 may experience a black screen on launch when using Hybrid Graphics or AMD PowerXpress system configurations.
        Watch_Dogs®2 may experience an intermittent game crash after extended periods of play on some Radeon RX 300 series products.
        Paragon™ may experience flickering in profile or store preview pages after changing graphics settings when using Multi GPU.
        Forza Horizon 3 may experience a crash or application hang with the Blizzard Mountain DLC on some select Radeon GCN products.
45
3D-Tech News Around The Web / WebGL 2 lands in Firefox
« Last post by Stefan on January 29, 2017, 02:35:07 PM »
With the release of Firefox 51, WebGL 2 support has landed! WebGL is a standard API to render 3D graphics in the Web. It is based on OpenGL ES, which is commonly used by mobile games.
To date, we have been able to use WebGL 1 (based on OpenGL ES 2) to render fancy graphics into a <canvas> element. WebGL 2, however, is based on the OpenGL ES 3.0 specification, which introduces new features – many of them aimed at increasing performance and visual fidelity.
Until today, WebGL 2 had been usable behind a flag or in the Developer Edition or Nightly, but with Firefox 51, it’s now unlocked for all users of Firefox on Windows, MacOS, and Linux.
To give you a taste of the content WebGL 2 enables, we’re excited to highlight After the Flood, an interactive WebGL 2 demo by PlayCanvas.

Read on...
46
Quote
VULKAN TECH DEMO - DOWNLOAD HERE:
 https://www.dropbox.com/sh/a94f2s8d6n1fapa/AAAhaQP3SWDreoBvW1YibKX8a?dl=0
 
 For testing Vulkan on Windows 64bit and Linux 64bit in comparison to DX12, DX11, OpenGL, etc. Based on Shapes.Hu's Nature Starter Kit 2 [ http://u3d.as/nfn ] and nice assets from Unity Asset Store.Thanks to Kino Bokeh [ https://github.com/keijiro/KinoBokeh ].

source: https://forum.unity3d.com/threads/vulkan-opengl-dx12-dx11-windows-linux-demo-edensquared.447692/
 
47
Geeks3D's GPU Tools / Re: GTX 970 FurMark Crash
« Last post by qc on January 27, 2017, 12:26:02 PM »
I talked with the MSI technical support and he suggested that i replaced my graphicscard. It was still under warranty so i got a refund for the 970 and installed a new 1060 instead. FurMark runs stable for now, but the system keeps shutting down randomly in other 3D applications. Not the fault of the card it would seem so I'm going to replace the PSU next, it should arrive the next days... wish me luck
48
The Khronos Group today announced that it has placed conformance tests for the OpenGL and OpenGL ES open standard APIs for 3D graphics into open source. Khronos has created a new GitHub source repository that will hold test sources for OpenGL and OpenGL ES as well the test suite for Vulkan that was open sourced when Vulkan launched. The unified repository will encourage

Jan 24, 2017 | Read article... | Permalink
 
49
The DirectX HLSL (High Level Shading Language) compiler is now available as an open source project built on the Clang/LLVM framework.
Read more...
50
General Discussion / Unity3D graphics API selector (for Windows)
« Last post by Stefan on January 24, 2017, 11:11:19 PM »
As you might have already noticed Unity 5.6 supports now 7 different graphics APIs which you can build all together in one executable.
Unfortunately you can't select the API in the start window, so you have to use command line options.
Either manually or use following batch. Just replace name of executable.



@ECHO OFF
REM Courtesy of Stefan

SET game=Adventure_Sample_Game.exe

ECHO 1 - Vulkan
ECHO 2 - DX9
ECHO 3 - DX11
ECHO 4 - DX12
ECHO 5 - OpenGL
ECHO 6 - OpenGLES2
ECHO 7 - OpenGLES3

CHOICE /C:1234567

IF errorlevel 7 goto OpenGLES3
IF errorlevel 6 goto OpenGLES2
IF errorlevel 5 goto OpenGL
IF errorlevel 4 goto DX12
IF errorlevel 3 goto DX11
IF errorlevel 2 goto DX9
IF errorlevel 1 goto Vulkan

:Vulkan
ECHO Vulkan
%game% -force-vulkan
EXIT

:DX9
ECHO DX9
%game% -force-d3d9
EXIT

:DX11
ECHO DX11
%game% -force-d3d11
EXIT

:DX12
ECHO DX12
%game% -force-d3d12
EXIT

:OpenGL
ECHO OpenGL
%game% -force-opengl
EXIT

:OpenGLES2
ECHO OpenGLES2
%game% -force-gles20
EXIT

:OpenGLES3
ECHO OpenGLES3
%game% -force-gles30
EXIT






edit: code clean-up
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