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Geeks3D's GPU Tools / Re: Furmark changed monitor colors(gamma)
« Last post by aazmega on August 07, 2017, 02:38:32 PM »
Fixed this one.
Used manual buttons on the monitor to switch preset mode->color setting mode -> graphic mode.
Never saw this was changed over 6-7 years using this monitor.
Geeks3D's GPU Tools / Furmark changed monitor colors(gamma)
« Last post by aazmega on August 07, 2017, 07:40:44 AM »

I used Furmark to test old GPU MSI R9 280X. Tested for 3-4 mins in fullscreen mode. Nothing bad(no artifacts or overheating). Then pressed ESC and my monitor(Dell 2408WFP) changed colors right after exiting full screen mode. Not sure how to name it correctly. Maybe it`s a gamma. But in general it looks like in hottest pixels(white or close to white) it`s now more pink, but very subtle. I see it because I`m work with 2D and 3D graphics as professional. And it`s going for 2D(like web browesing, photoshopping and other) and in 3D(3ds max, gaming). It is very annoying, because I can`t work with colors now.

It is not a graphic card bag. I plugged HDMI cable to 2 different PC rigs and one laptop. It`s work in same way for each rig.  I tried to turn off the monitor. Unplugging HDMI cable. Doesn`t work.

Please help! Right now this a very good monitor looks like a garbage for working purpose.

Thank you.
3D-Tech News Around The Web / (DemoScene) Assembly 2017
« Last post by Stefan on August 06, 2017, 08:25:11 AM »
3D-Tech News Around The Web / RenderDoc v0.90 stable
« Last post by Stefan on August 05, 2017, 08:25:30 PM »
At the end of June, RenderDoc passed a milestone of 5 years of development since the very first commit.
Now this release marks another milestone, although in some respects it's arbitrary. The versions so far from v0.18 up to v0.34 have continued in the same family as the original  internal builds marked alpha1 and alpha2 up to alpha17 right before the first public release of v0.18.
It's time to mark the end of the v0.x series of releases. v0.90 is the last planned release in this current v0.x series. The next planned release will at last be v1.0 and will bring with it a number of changes that have been discussed in release notes past.
3D-Tech News Around The Web / NVIDIA CUDA Toolkit 9.0 Release Candidate
« Last post by Stefan on August 04, 2017, 04:19:03 PM »
Today, NVIDIA released the CUDA 9 Release Candidate (RC), the fastest accelerated computing platform for HPC and Deep Learning applications.

Release Highlights:
      •           Faster libraries: 2X - 5X faster libraries including cuBLAS, cuFFT and NPP
      •           Cooperative Groups: New programming model with high-performance APIs and primitives for thread management
      •           NVIDIA Volta: Supports the next generation of NVIDIA GPUs

New CUDA 9 features also include updates to the compiler, development tools and support for new developer platforms.
3D-Tech News Around The Web / Intel Gen9 Graphics Driver
« Last post by Stefan on August 04, 2017, 05:17:11 AM »
 Download from Microsoft
 Generic, Gen9 only

3D-Tech News Around The Web / Intel "Gemini Lake" around the corner
« Last post by Stefan on August 02, 2017, 06:49:26 PM »
Intel "Gemini Lake" Low-power Architecture Features Wider Instruction Decode
Intel "Gemini Lake" SoC Graphics Supports 10-bit VP9 Hardware Decoding

Device IDs for GPU tools...
Code: [Select]
; Gemini Lake
0x8086, 0x3184, Low; Intel(R) HD Graphics
0x8086, 0x3185, Low; Intel(R) HD Graphics
Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.36.x released
« Last post by JeGX on August 02, 2017, 04:23:28 PM »
Will try to fix this.
Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.36.x released
« Last post by fylgja on August 02, 2017, 10:30:21 AM »
Hello. I have a request.
Please do not paint background White on TextBox and Label.

Window:White (Primary)  :)

Window:Grey (Classic) :'(

Thank you.
Falcor is a real-time rendering framework supporting DirectX 12 and Vulkan. It aims to improve productivity of research and prototype projects. Its features include:
- Abstracting many common graphics operations, such as shader compilation, model loading and scene rendering
- VR support using OpenVR
- Common rendering effects such as shadows and post-processing effects

- homepage @ NVIDIA
- source code @ github
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