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41
English forum / Re: Shadertoy multipass demos
« Last post by JeGX on November 24, 2016, 06:23:43 PM »
42
Quote
As a PBF solver FleX can't directly compete with a specialized FLIP one like Cataclysm when it comes to simulating hundreds of thousands of fluid particles in real-time, but it was never meant to do such large-scale simulations by design. FleX is a different type of solver, it can model not only liquids but solids, cloth and soft bodies (hence the term: "unified"). It also supports phase changes between different material types, which means you can take a mesh, turn it into liquid, freeze the liquid and vaporize it, for example.

In the role of a fluid solver, FleX is free to use, runs on any consumer-grade GPU newer than GTX 650, requires no simulation domes to be set up or voxel resolutions to be calculated, can be easily integrated into pretty much any game engine or DCC, produces very high-quality results and is FAST (again: for a PBF solver). To me it looks like sort of a middle-ground solution for small or medium-scale simulations.

Link: http://cgicoffee.com/blog/2016/11/nvidia-physx-flex-fluid-simulation-and-other-solvers
43
3D-Tech News Around The Web / Interactive Calculator for Matrix Multiplication
« Last post by JeGX on November 24, 2016, 06:06:54 PM »
matrixmultiplication.xyz is an interactive calculator for matrices.

Link: http://matrixmultiplication.xyz/
 
44
3D-Tech News Around The Web / A practical guide to securing macOS
« Last post by JeGX on November 24, 2016, 05:52:28 PM »
Quote
This is a collection of thoughts on securing a modern Apple Mac computer using macOS (formerly "OS X") 10.12 "Sierra", as well as steps to improving online privacy.

This guide is targeted to “power users” who wish to adopt enterprise-standard security, but is also suitable for novice users with an interest in improving their privacy and security on a Mac.

There is no security silver bullet. A system is only as secure as its administrator is capable of making it.

Link: https://github.com/drduh/macOS-Security-and-Privacy-Guide
45
Quote
Our productivity tremendously depends on the tools we use. One of the fundamental tools for the software developers, researchers and analysts is the programming language. There are no silver bullets, each language fits the best for the specific purpose. Sometime it’s critical to prototype fast and we often use Python, but when it comes to the performance then C/C++ is the standard choice.
The Open Source movement significantly accelerated evolution and capabilities of the software ecosystems. It was literally impossible to build a full-fledged operational system within one-two yeas no so long ago. You can argue that Linux did it, but Linux was only a kernel that uses GNU ecosystem being developed many years before. In contrary, Redox OS appeared in the end of 2015 being developed using Rust language ecosystem and become probably the most secure existing OS. This is an excellent example of how the language selection impacts the project destiny (execution speed, reliability, security, development community, etc.).

Link: https://eprolangs.blogspot.ch/2016/11/overview-of-efficient-programming.html
46
3D-Tech News Around The Web / Re: (Shadertoy) Fast Fish
« Last post by JeGX on November 24, 2016, 05:44:04 PM »
47
English forum / Shadertoy Multipass Demopack
« Last post by JeGX on November 24, 2016, 05:43:08 PM »
I finally released the demopack with Shadertoy multipass demos for GeeXLab  :P

The demopack is available in the gl-21/shadertoy-multipass/ folder of the code sample pack.

Complete story + all useful links:
http://www.geeks3d.com/20161124/shadertoy-multipass-demopack-for-geexlab/

48
3D-Tech News Around The Web / Intel HD Graphics Driver 20.19.15.4549
« Last post by Stefan on November 24, 2016, 04:55:49 PM »
 >download now<
 
no SUBSYS IDs, should work on all HSW/BDW/CHV/SKL


Quote
DriverVer=11/10/2016,20.19.15.4549
;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; BDW HW
%iBDWULTGT1%    = iBDWM_w7, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w7, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w7, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w7, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w7, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%     = iBDWM_w7, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w7, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%     = iBDWM_w7, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w7, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w7, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM1%        = iCHVM_w7, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w7, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.2]
; BDW HW
%iBDWULTGT1%    = iBDWM_w8, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w8, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w8, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w8, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w8, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%     = iBDWM_w8, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w8, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w8, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w8, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w8, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w8, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w8, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w8, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w8, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w8, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w8, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w8, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w8, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w8, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w8, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w8, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w8, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8.1 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.3]
; BDW HW
%iBDWULTGT1%    = iBDWM_w81, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w81, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w81, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w81, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w81, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%      = iBDWM_w81, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w81, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w81, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w81, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w81, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w81, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w81, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w81, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D
; Included for standard DT builds

;=====================================================================
;    Windows Threshold Install - DT + Mobile
;=====================================================================
[IntelGfx.NTamd64.10.0]
; HSW Classic
%iHSWGT1D%       = iHSWD_w10, PCI\VEN_8086&DEV_0402
%iHSWGT1M%        = iHSWM_w10, PCI\VEN_8086&DEV_0406
%iHSWGT2D%       = iHSWD_w10, PCI\VEN_8086&DEV_0412
%iHSWGT2M%        = iHSWM_w10, PCI\VEN_8086&DEV_0416
%iHSWGT15D%        = iHSWD_w10, PCI\VEN_8086&DEV_041E
; HSW ULT
%iHSWGT1UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A06
%iHSWGT2UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A16
%iHSWGT3UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A26
%iHSWGT3UT28W%  = iHSWM_w10, PCI\VEN_8086&DEV_0A2E
%iHSWGT2UX%      = iHSWM_w10, PCI\VEN_8086&DEV_0A1E
%iHSWGT1ULX%      = iHSWM_w10, PCI\VEN_8086&DEV_0A0E
; HSW CRW
%iHSWGT3CW%        = iHSWM_w10, PCI\VEN_8086&DEV_0D26
%iHSWGT3CWDT%       = iHSWD_w10, PCI\VEN_8086&DEV_0D22
; HSW Server
%iHSWSVGT1%       = iHSWD_w10, PCI\VEN_8086&DEV_040A
%iHSWSVGT2%        = iHSWD_w10, PCI\VEN_8086&DEV_041A
; BDW HW
%iBDWULTGT1%    = iBDWM_w10, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w10, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w10, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w10, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w10, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%      = iBDWM_w10, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w10, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w10, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w10, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w10, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w10, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w10, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D
49
3D-Tech News Around The Web / Vulkan SDK 1.033 released
« Last post by Stefan on November 23, 2016, 09:17:57 PM »
Vulkan SDK 1.0.33.0 Release Notes

This SDK supports Vulkan API revision 1.0.33.  The prior SDK supported Vulkan API revision 1.0.30.


NOTE: Please see the Known Driver Issues section in this document for information about a compatibility issue between glslang and Nvidia drivers.
Device layers are now deprecated! Any device layers must be converted to a layer that is queried and enabled at vkCreateInstance. vkEnumerateDeviceLayerProperties is deprecated.


  Overview of new features in SDK 1.0.33.0
  • Added support to VkTrace for applications using persistently mapped memory on Windows
  • LunarG Vulkan Installation Analyzer (VIA) -- validate and capture Vulkan installation/setup state
  • The VK_LAYER_LUNARG_api_dump layer has been rewritten and improved for output readability and coverage
  • A new Vulkan Sample has been added that demonstrates the use of Vulkan Events for blocking on the GPU or CPU
  • SPIRV Utilities:
    • SPIRV-Cross: tool for parsing and converting SPIR-V to other shader languages
    • SPIRV-Opt: SPIR-V optimizer tool
    • SPIRV-Val: SPIR-V validator tool
    • SPIRV-Cfg: SPIR-V tool to output the control flow graph using GraphViz
  • Shaderc: A command-line compiler and library API for GLSL/HLSL to SPIR-V
  • Improved coverage and utility in layer validation tests
  • Scores of bugfixes, new validation checks, and feature additions
50
English forum / Rendering real time 3D on RGB LED Matrix Panel with GeeXLab
« Last post by JeGX on November 21, 2016, 05:09:24 PM »
First article: Adafruit 32×32 RGB LED Matrix Panel unboxing

Quote
I’m starting a series of articles about how to render real time 2D/3D graphics on RGB LED matrix panels with a Raspberry Pi. Even if the resolution of graphics is very low (32×32 pixels for a 32×32 LED display), drawing 3D stuff on that kind of display is very cool!

Link: http://www.geeks3d.com/20161121/adafruit-32x32-rgb-led-matrix-panel-4mm-pitch-unboxing/

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