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31
HW: Raspberry Pi 3
OS: Raspbian 2.1 (Sept. 2017 update)
SW: GeeXLab gles2.0 edition

Typing ./demo.sh for instance returns the following error:

./GeeXLab: error while loading shared libraries: libGLESv2.so: cannot open shared object file: No such file or directory

GeeXLab's OpenGL 2.1 works fine.

Pi3d was having the same error/issue and came to this conclusion:

In the most recent version of Raspbian, code name "Stretch", the non-open-source Broadcom OpenGLES 2.0 library was renamed from "libGLESv2.so" to "libbrcmGLESv2.so" and likewise "libEGL.so" was renamed to "libbrcmEGL.so", to avoid name clashes with the MESA library.

Which they resolved by making an update to their files and recompiled.  This issue is currently affecting Urho3d and AppGameKit 2 (AGK2).  Even though I do not use GeeXLab, I thought I'd let you all know what was going on in case anyone uses it with their Raspberry Pis.  Take care now,

Darin Murphy
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3D-Tech News Around The Web / OpenGL Extensions Viewer 5.0.3 for Android
« Last post by Stefan on October 01, 2017, 05:08:53 PM »
OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.0 to ES 3.1

 What's New

 Support for Android 8.0 (Oreo)

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This download installs the Intel® Extreme Tuning Utility (Intel® XTU) version 6.4.1.11, including platform support for the next-generation Intel® Core™ Processor Family.


Intel XTU is a simple Windows*-based performance-tuning software for novice and experienced enthusiasts to overclock, monitor, and stress a system. The software interface exposes a set of robust capabilities common in most enthusiast platforms along with special new features available on new Intel® Application Processors and Intel® Motherboards.


See the release notes for installation instructions, supported hardware, what is new, bug fixes, and known issues.
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GeeXLab - english forum / Re: simple Lua framework over GeeXLab Lua API
« Last post by JeGX on September 30, 2017, 06:28:00 PM »
Yes I will try to code a skeleton of a high level framework as soon as possible....  :P   
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3D-Tech News Around The Web / Apple releases Darwin kernel (XNU) source code
« Last post by JeGX on September 30, 2017, 06:24:41 PM »
Quote
XNU kernel is part of the Darwin operating system for use in OS X and iOS operating systems. XNU is an acronym for XNU is Not Unix. XNU is a hybrid kernel combining the Mach kernel developed at Carnegie Mellon University with components from FreeBSD and C++ API for writing drivers called IOKit. XNU runs on I386, X86_64 for both single processor and multi-processor configurations.


Link:
https://github.com/apple/darwin-xnu
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GeeXLab - english forum / simple Lua framework over GeeXLab Lua API
« Last post by Alex on September 30, 2017, 11:55:55 AM »
Hi JeGX,

Can you share plans for high-level Lua framework over GeeXLab Lua API?

I am hoping to use new GeeXLab in similar way old GeeXLab was envisioned.

Kind regards,
Alex
38
Creative Technology has released the first public version of its Aurora SDK (software dev kit) that allows developers to program lighting effects on Sound BlasterX RGB-enabled hardware like the Sound BlasterX AE-5 gaming sound card.

Read more:
http://www.geeks3d.com/20170930/creative-aurora-reactive-sdk-for-lighting-effects-on-sound-blaster-x-products/

39
GeeXLab - english forum / How to build user interface with ImGui
« Last post by JeGX on September 29, 2017, 05:27:01 PM »
Here is a tutorial that explains how to build simple user interfaces in GeeXLab with ImGui functions:

http://www.geeks3d.com/hacklab/20170929/how-to-build-user-interfaces-with-imgui/

40
3D-Tech News Around The Web / NVIDIA GeForce GTX 1070 Ti
« Last post by JeGX on September 29, 2017, 01:31:55 PM »
According to latest news, NVIDIA plans to launch (end of October 2017) a new Pascal-based graphics card: the GTX 1070 Ti.

Possible specs:
- GP104 GPU
- 2432 CUDA cores
- 8GB GDDR5
- around $400

Links:
- videocardz.com
- nordichardware.se
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