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General Discussion / DmitriRender 2.0.0.3 released
« Last post by dmitri on August 02, 2014, 09:13:09 AM »
DmitriRender is a DirectShow filter. It converts video frame rate in real time and allows you to watch any movies and videos without jerks and turbidity. It calculates on the video card and inserts frames with intermediate position of objects into the video. This can significantly improve the viewing experience. Motion in the frame obtains a smooth, monolithic, fully synchronized with the output device (monitor, projector, or TV) refresh rate.

All calculations are carried out on the video card. The CPU load is close to zero. This reduces power consumption of the computer in order to reduce the noise or to use the CPU for other necessary calculations, such as software video decoding in the absence of hardware support (eg, H265 or 4K UltraHD video), software deinterlacing, software postprocessing filters, etc.

DmitriRender is compatible with NVidia and AMD video card with hardware DirectX 11 support, including the AMD APU with built-in graphics processor. DmitriRender is compatible with Windows 7 / 8 / 8.1.

Changelog 24.07.2014. DmitriRender 2.0.0.3:
   Optimized code, improved quality, reduced the number of artifacts.
   Reduced unnecessary CPU load on NVidia video card.
   Fixed a bug on the AMD video card, resulting in green or black screen.
   Expanded support for different players (Light Alloy, Stereoscopic Player and others).
   Added English version.

http://www.dmitrirender.ru/
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3D-Tech News Around The Web / Re: (Mac OS X) CompuBench CL Desktop Edition 1.5
« Last post by nuninho1980 on August 02, 2014, 12:23:48 AM »
I can't test because this program connected to server - loop running Win 7 x64 SP1. :S
Ok. Problem found is EVGA PRecision or MSI AfterBurner running. This tool closed solved my problem! But Windows 7 may be abnormal and I will format HDD soon. ;)

Thank,
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3D-Tech News Around The Web / NVIDIA Tegra Android Development Pack 3.0R2
« Last post by Stefan on July 30, 2014, 06:29:23 PM »
Quote
The Tegra Android Development Pack (TADP) is a single package that installs all software tools and sets up an Android development environment required to developing for Android on NVIDIA’s Tegra platform (SHIELD family of devices, Xiaomi MiPad, Tegra NOTE7, Tegra Developer Kits, Google Nexus 7, etc...). TADP 3.0r2 is the first to support the all-new NVIDIA SHIELD tablet and includes brand new versions of Developer Tools (Tegra Graphics Debugger, Tegra System Profiler, Nsight Tegra, Visual Studio Edition).

Actually the installer failed on my rig, so installed the samples manually.
Most new samples especially compute samples fail on Adreno 320 due to missing OpenGL ES 3.1






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3D-Tech News Around The Web / Notepad++ 6.6.8 released
« Last post by Stefan on July 28, 2014, 04:04:58 PM »
Settings on Cloud supports Google Drive now.
 Better theme support: all internal docking dialogs apply selected theme background / foreground colour.
Download Notepad++ v6.6.8 here:
 Notepad++ Download height=56
http://notepad-plus-plus.org/download/v6.6.8.html
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3D-Tech News Around The Web / VLC media player 2.1.5
« Last post by Stefan on July 27, 2014, 12:06:23 PM »
  2.1.5 Highlights  With the capabilities of "RinceWind", 2.1.5 fixes a few bugs, and important security issues 2.1.5 fixes a few decoding bugs, on MP3, MKV, and hardware decoding on Windows. It also fixes QTsound capture and audio channel orders for OS X. 2.1.5 also ships with updated GnuTLS and libpng libraries, because of security issues. Read the Changelog   
   
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I can't test because this program connected to server - loop running Win 7 x64 SP1. :S
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Have Windows but x64 only. :)
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 An investigation of fast real-time GPU-based image blur algorithms   

  In this blog post I'm going to start exploring the topic of blur filters. My original intention was to…
-    Provide an overview and optimization ideas for a few of the popular real time image blur filters, applicable on very different range of hardware (from sub-4W mobile device GPUs to high end 250W+ desktop GPUs).
-    Give an example of the techniques that runs on Windows Desktop OpenGL and Android OpenGL ES 3.0 and 3.1, including compute shader use on OpenGL ES 3.1.
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3D-Tech News Around The Web / (Mac OS X) CompuBench CL Desktop Edition 1.5
« Last post by Stefan on July 24, 2014, 06:35:30 PM »
CompuBench is the first professional OpenCL benchmark to test and compare the parallel compute performance of CPUs, GPUs and accelerators of desktop devices.

You can compare your results with all the other uploaded results inside the app on the Compare Page and at our website: https://compubench.com/result.jsp
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