Recent Posts

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3D-Tech News Around The Web / Notepad++ 6.8 released
« Last post by Stefan on July 23, 2015, 07:15:15 AM »
Notepad++ 6.8 released

"Source Code Pro" is used as default font from this version. The font will be applied only if it's your first installation. In the case you upgrade to v6.8 from an old version, you should set the font "Source Code Pro" as your default font via Styles configurator; otherwise close Notepad++, delete styles.xml (you will lose your old settings) then relaunch it. Of course you can always restore the old default font "Courier New" via Styler configurator.
Settings on Cloud feature is modified in this release: its UI is changed from the choices among dropbox, one drive and google drive to a text field of local cloud path to be filled. there are 2 advantages for this change:
  • Settings on cloud implementation won't depends on non official interfaces of 3 clouds, which causes the regression each time these interfaces changes.
  • users can read/write on whichever cloud to synchronize their Notepad++ settings.
Notepad++ Download height=56
3D-Tech News Around The Web / ShaderSandbox – Generate images using GLSL shaders
« Last post by Stefan on July 22, 2015, 09:48:42 PM »
ShaderSandbox – Generate images using GLSL shaders!

I just made a small program that can be useful to someone during LD. It’s similar to, but offline, with more settings & modern OpenGL and without animation.
It’s intended to be used to draw things that are hard/impossible to do in a graphic editor, like complex gradients, fractal perlin noise, custom filters, etc.
3D-Tech News Around The Web / EVGA Precision X 16 v5.3.6
« Last post by Stefan on July 22, 2015, 05:20:06 PM »
Version 5.3.6  Release: 7/21/2015
  • Now enabling the OSD ON setting on new PrecisionX installs will automatically enable OSD for GPU Clock, Memory Clock, Memory Usage, GPU Temperature and Framerate.
  • Fix issue with changing OSD color if more than one graphics card.
  • Add RGB LED support for GeForce GTX 980 Ti K|NGP|N edition.
English forum / Re: 250 demos converted and counting...
« Last post by Stefan on July 22, 2015, 05:11:41 PM »
Download updated archive with 250 demos here

in future resolution will be 800x480 ;)

also fragment shaders will start with
#define fragColor gl_FragColor
#define fragCoord gl_FragCoord
to avoid annoying editing, i.e. only mainImage left over

some WIP shaders:

Awesome Star - NVIDIA only, AMD complains about a float command
Nightfall - compiles, but fails to render most stuff
Juggler spinoff - has 2 entry points mainText and mainImage, don't know what to do with that

Some other shaders had to be fixed because of using reserved words like "char" or "case"
Download from Microsoft

32 bit mobile
64 bit mobile
64 bit nv_desktop_ref4wu
64 bit nv_dispiwu
32 bit mobile alternate
64 bit mobile alternate

Fujitsu version supports limited number of GPUs, but without vendor ID restriction

DriverVer   = 07/13/2015,  /  r352_00-220

These packages contain only kernel drivers for Windows 10 (nvlddmkm2.sys)
3D-Tech News Around The Web / ImgTec PowerVR GR6500 ray tracing GPU tapes out
« Last post by Stefan on July 21, 2015, 07:32:09 AM »
 Award-winning PowerVR GR6500 ray tracing GPU tapes out   

For those who haven’t kept track of our ray tracing solution, the PowerVR GR6500 GPU is the culmination of eight years of effort from a global team of designers. The technology was originally conceived at Caustic Graphics, a startup with a vision for interactive ray tracing, going against twenty years of industry momentum.

 PowerVR GR6500 GPU - PowerVR Wizard GPUs height=409
3D-Tech News Around The Web / (WebGL) Kessler syndrome
« Last post by Stefan on July 21, 2015, 07:04:35 AM »
Real-time space debris tracking with collision alerts

Quote from: Wikipedia
The Kessler syndrome (also called the Kessler effect,[1][2] collisional cascading or ablation cascade), proposed by the NASA scientist Donald J. Kessler in 1978, is a scenario in which the density of objects in low Earth orbit (LEO) is high enough that collisions between objects could cause a cascade—each collision generating space debris that increases the likelihood of further collisions.[3] One implication is that the distribution of debris in orbit could render space exploration, and even the use of satellites, unfeasible for many generations

3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.02
« Last post by Stefan on July 20, 2015, 05:42:08 PM »
Changes in v5.02:
  • Fixed a serious memory leak causing rising memory usage.
  • Fixed CPU usage monitoring when System Summary window is active.
  • Some minor bugfixes and enhancements.
3D-Tech News Around The Web / General Electric GRA113D Graphics Board
« Last post by Stefan on July 20, 2015, 05:39:01 PM »
For both video and graphics generation and general purpose computing (GPGPU), the GRA113 3U VPX graphics board brings NVIDIA®’s 'Maxwell™' graphics processing power to the rugged military and aerospace market.

With 640 processing cores, single- and double-precision floating point units, improved shared memory architecture and cache hierarchy, together with faster atomic operations, the GRA113’s GM107 GPU is capable of CUDA Compute Capability v5.0.

If you ever wondered about weird named GPUs in the GeForce driver's installer file, this is one of those.
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