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31
3D-Tech News Around The Web / FurryBall renderer 4.7 beta
« Last post by Stefan on April 06, 2014, 01:32:18 PM »
Quote
FurryBall 4.7.3192 Beta version is now available for testing.

Release Notes:
Renderer engine - Standalone version:
Added support for HDRI lighting - 2 new faster methods
Added support for High dynamic range image preview option
Added low light intensity shadow rays threshold
Added transparency exit color or environment map (Transparent materials)
Added support for RGBE file format (.hdr)
Changed displacement behavior (computed in object space - scale with object)
Fixed displacement in negative values
Fixed memory leak when raytracing geometry changed
Fixed alpha channel
Fixed hair random orientation
Fixed hair in indirect
Fixed texture sizes pass
Fixed texture analyzator
Fixed bump map color gain
Fixed car paint flakes in raytracing
Fixed reflection pass
Fixed AO pass with multipass multisampling
Fixed shadow pass with supersampling or multipass multisampling
Fixed AO with alphamasked objects
Fixed objects with reverse normals
Fixed enabling/disabling textures in raytracing
Fixed primary lighting pass
Fixed ray traced SSS
Better support for layered materials with SSS
Fixed rendering and cancelling render into file
Fixed refraction index computation
Changed internet connection timeout

Maya Plugin (2010, 2011,2012, 2013, 2014):
Instances loading speedup
Fixed refreshing in Maya 2014
Fixed normals update on smoothed meshes

3DS Max Plugin (2013, 2014):
ActiveShade refresh optimizations
Added support for object with same names
Added bump multiplier into FurryBall material
Fixed material editor preview
Fixed some lights bugs
Fixed FurryBall material specular
Fixed render passes

Not yet Maxwell compatible.
32
3D-Tech News Around The Web / Re: Indigo Renderer 3.8.1 Beta Release
« Last post by Stefan on April 06, 2014, 01:18:43 PM »
Changelog: 3.8.2
* Null material can now emit light. Has base emission and emission params.
* Decreased max bump strength (fixes some artifacts on some models)
* Fixed crash from OpenGL preview on missing texture.
* Fixed issue with whitespace before boolean values in XML.
* Made Env map sampling take into account texture a, b, c and gamma.
* Allowing HDR textures to take gammas not equal to one.
* Fixed crash when calling --unpack.
* Fixed crash with camera tonemapping in some cases.
* Fixed problem with glossy transparent material.
* Fixed network rendering
* Fixed scrolling behaviour, tab width etc.. for Slave GUI log.
* Updated bundled SkIndigo to v3.6.25.5.
33
3D-Tech News Around The Web / NVIDIA releases GeForce driver 337.50
« Last post by Stefan on April 05, 2014, 07:03:47 PM »
Topic on front page

Quote
      New in GeForce 337.50 Beta drivers

        Performance - Introduces key DirectX optimizations which result in reduced game-loading times and significant performance increases across a wide variety of games. Results will vary depending on your GPU and system configuration. Here are some examples of measured gains versus the previous 335.23 WHQL driver:


    GeForce GTX 700 Series (Single GPU):

            Up to 64% in Total War: Rome II
            Up to 25% in The Elder Scrolls V: Skyrim
            Up to 23% in Sleeping Dogs
            Up to 21% in Star Swarm
            Up to 15% in Batman: Arkham Origins
            Up to 10% in Metro: Last Light
            Up to 8% in Hitman Absolution
            Up to 7% in Sniper Elite V2
            Up to 6% in Tomb Raider
            Up to 6% in F1 2013


    GeForce GTX 700 Series (SLI):

            Up to 71% in Total War: Rome II
            Up to 53% in Sniper Elite V2
            Up to 45% in Aliens vs. Predator
            Up to 31% in Sleeping Dogs
            Up to 20% in CoD: Black Ops 2
            Up to 10% in Hitman Absolution
            Up to 9% in F1 2013
            Up to 7% in Far Cry 3
            Up to 6% in Metro: Last Light
            Up to 6% in Batman: Arkham Origins
34
3D-Tech News Around The Web / AMD Publishes New OpenGL 4.4 Extensions
« Last post by Stefan on April 04, 2014, 11:25:26 PM »
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AMD published two new OpenGL extensions today that the graphics giant has developed.

Both of the new extensions are written against the OpenGL 4.4 specification.

The first extension, GL_AMD_gpu_shader_int64, for supporting 64-bit integers in an easier manner than NVIDIA's NV_gpu_shader5.

The second new AMD OpenGL extension published today is GL_AMD_transform_feedback4. This second extension enhances OpenGL's transform feedback in allowing multiple TF streams to be captured and allows any combination of streams to be rasterized.
36
3D-Tech News Around The Web / Intel Cloud Rendering Sample
« Last post by Stefan on April 02, 2014, 04:13:23 PM »
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This new sample demonstrates high quality cloud rendering technique which uses Pixel Shader Ordering, a DirectX extension available on Intel HD graphics hardware. The sample continues the series of samples developing outdoor lighting technology. This release adds clouds to the clear sky model implemented in the previous sample
37
Quote
This article was taken from a blog posting on IDZ by Leigh Davies at Intel Corp, highlighting work and results completed by Leigh and his colleague Filip Strugar in the new AA technique being referred to as Conservative Morphological Anti-Aliasing. Below is the content of the blog along with the available code project download for your examination
38
3D-Tech News Around The Web / (Android) CPU-Z 1.07
« Last post by Stefan on March 28, 2014, 06:19:03 PM »
Quote
Android version of the popular CPU identification tool for PC/Windows., CPU-Z is a free application that reports information about your device.

- SoC (System On Chip) name, architecture, clock speed for each core ;
- System information : device brand & model, screen resolution, RAM, storage.;
- Battery information : level, status, temperature ;
- Sensors.

Version 1.07 (03/27/2014)
- Added Rockchip & Mediatek chips.
- Improved Qualcomm SoCs detection.
- Improved NVIDIA Tegra detection.
- Added ads page at application close.
Version 1.05 (02/11/2014)
- Removed Root Access information (please see note in description)
- Added SoC scaling governor.
- Validation button in action bar.
Version 1.04 (07/24/2013)
- Online validation (requires INTERNET permission).
- Report Screen Density (DPI).

39
3D-Tech News Around The Web / Splashtop Optimized for AMD GPU and APU
« Last post by Stefan on March 28, 2014, 05:10:53 PM »
Quote
SAN JOSE, Calif. — March 24, 2014— Splashtop Inc., the worldwide leader in cross-device computing, announced optimization of Splashtop Streamer on select AMD discrete GPUs and APUs.   Users can now enjoy remote HD video streaming, 3D professional graphics, and gaming experience, with super low latency.

By integrating the AMF-DEM library in the Media SDK, Splashtop Streamer can achieve 60 frames per second of encoding 1080P HD experience, at sub 100ms latency.   This is 3-4X the performance of Splashtop Streamer without AMF-DEM optimization.   Furthermore, by leveraging the hardware acceleration, there is a significant reduction in CPU utilization, enabling the CPU to focus on executing other complex applications.

Desktop is smooth with with ye olde Zacate APU, nothing in fullscreen mode yet  :(



40
3D-Tech News Around The Web / NVIDIA GRID vGPU driver 332.83
« Last post by Stefan on March 28, 2014, 04:27:54 PM »
Downloads 64bit / 32bit

No word on "GRID Cumulus" yet.

Quote
The release package includes both Windows Display Driver (332.83) and GRID vGPU Manager (331.59)

This software package enables NVIDIA GRID vGPU providing shared hardware based graphics acceleration for Windows VMs running on Citrix XenServer 6.2 SP1 or higher.

Note: If you do not run NVIDIA GRID vGPU, NVIDIA recommends using driver version 332.76 or higher.

New in this Release:

    Support for Windows 8.1 and Windows Server 2012 R2
    Support for NVWMI
    Support for nView
    Additional GRID vGPU profiles: K120Q/K220Q with 512MB frame buffer
    Various bug fixes

Code: [Select]
DriverVer   = 03/13/2014, 9.18.13.3283
CatalogFile = nv_disp.CAT
NVIDIA_DEV.0FE7.101E.10DE = "NVIDIA GRID K100"
NVIDIA_DEV.0FF2 = "NVIDIA GRID K1"
NVIDIA_DEV.0FF7.1037.10DE = "NVIDIA GRID K140Q"
NVIDIA_DEV.0FF7.109C.10DE = "NVIDIA GRID K120Q"
NVIDIA_DEV.118D.101D.10DE = "NVIDIA GRID K200"
NVIDIA_DEV.11B0.101A.10DE = "NVIDIA GRID K240Q"
NVIDIA_DEV.11B0.101B.10DE = "NVIDIA GRID K260Q"
NVIDIA_DEV.11B0.109D.10DE = "NVIDIA GRID K220Q"
NVIDIA_DEV.11BF = "NVIDIA GRID K2"
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