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General Discussion / "Takee 1" The world's first 3D holographic smartphone
« Last post by Sam on May 22, 2015, 04:27:01 PM »
Check out world's first 3D holographic smartphone!
-Winner of the CES Innovational Award 2015
-Winner of the German IF Design Award

-Throw away your 3D glasses and enjoy full HD 1080p 3D movies the way it was meant to be. Takee 1 uses most advanced 3D technology which currently exists, say goodbye to 2D!

-The Takee 1 has a professional eye tracking camera which allows the smartphone to track the eyes of the user. Eye tracking data is sent back to the phone and the eye tracking system will transmit one image to the right eye and one to the left eye respectively, this enables you to appreciate the holographic effect from different angles.
No more dizziness from narrow angles when watching movies in 3D, a truly immersive way to watch 3D.

-Just upload any mp4 or mkv file and Takee will automatically convert and play the video in 3D.

-Air-touch control (interacting with the phone in the air), This includes dynamic gaming allowing for a more engaging experience and allowing for fluid navigation via hand gestures.
Did you ever want to control your smartphone in the air like a true Jedi ? Now you can play games such as Fruit Ninja and slice the fruits in the air, without actually touching the phone!
Unlock the phone, Turn on camera, Answer or Reject call without touching it!

-The Takee 1 integrates the worlds first true Octa-Core processor by MediaTek MT6592, ( This powerful processor allows for energy intensive gaming and running multiple applications smoothly. There is even a gaming mode to further enhance the experience.

-The phone itself is comprised of Aircraft grade aluminium and titanium and uses the third generation Gorilla Glass. Advertisment for some pictures on Facebook Video from CES

Guys tell me what do you think about this phone?
3D-Tech News Around The Web / AMD introducing High Bandwidth Memory (HBM)
« Last post by Stefan on May 22, 2015, 04:08:48 PM »
Introducing HBM, a new type of memory chip with low power consumption, ultra-wide communication lanes and a revolutionary new stacked configuration. HBM’s vertical stacking and fast information transfer open the door for truly exciting performance in innovative form factors. And GPU applications are just the start – look for HBM’s superior power efficiency and space savings to spark industry-wide innovation.

3D-Tech News Around The Web / NVIDIA PhysX System Software 9.15.0428
« Last post by Stefan on May 22, 2015, 03:56:41 PM »
NVIDIA PhysX System Software 9.15.0428
  • Includes the latest PhysX runtime builds to support all released PhysX content.
  • Changes & fixed issues in this release
    • Fixes a crash bug in Assassins Creed 4 Black Flag Havana when PhysX was set to high.
  • Supports NVIDIA PhysX acceleration on all GeForce 9‑series, and 100‑series to 900‑series GPUs with a minimum of 256MB dedicated graphics memory.
    Note: Some applications may have higher minimum requirements.
  • Supports NVIDIA PhysX acceleration on GeForce for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1, 2.8.3 and 2.8.4.
  • Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel.
  • Note: For games that use SDK versions before 2.7.1 the PhysX Legacy Installer must also be installed. These are games that were released around the end of 2007 or earlier. (AGEIA titles) Examples of these games include CellFactor, Clive baker’s Jerich, Gears of War, Pirates of the Burning Sea, Switchball and Velvet Assassin. The PhysX Legacy Installer is available here: PhysX_System_Software_Legacy_Driver.
3D-Tech News Around The Web / NVIDIA VXGI 0.9
« Last post by Stefan on May 21, 2015, 07:08:19 PM »
 NVIDIA VXGI enables real-time global illumination. Adding GI to the scene greatly improves the realism of the rendered images.

Modern real-time rendering engines simulate indirect illumination using different approaches, which include precomputed light maps (offline GI), local light sources placed by artists, and simple ambient light.
 More Information

3D-Tech News Around The Web / NVIDIA Tegra Android Development Pack 4.0r2 et al.
« Last post by Stefan on May 21, 2015, 06:51:39 PM »
Following updates available at NVIDIA download center

Tegra Android Development Pack New  4.0r2   2015/05/20     
Nsight Tegra, Visual Studio Edition New   2.2   2015/05/20     
Tegra Graphics Debugger New   1.3   2015/05/20       
Tegra System Profiler New   2.3   2015/05/20 
3D-Tech News Around The Web / AMD FirePro driver 15.5 (DELL OEM mobile)
« Last post by Stefan on May 21, 2015, 05:12:38 PM »
FirePro 15.5 DELL mobile @ MS update
Contains most recent OpenCL and OpenGL drivers.

OpenGL 4.5.13393 Compatibility Profile
Platform Version: OpenCL 2.0 AMD-APP (1774.6)
Device OpenCL C version: OpenCL 1.2 AMD-APP (1774.6)

I suggest to try them when Blender 2.75 with AMD OpenCL kernel split is released.
Note: OpenGL 4.5 core features are complete, but AMD forgot to update shading language to 4.50  :P

Code: [Select]
AMD6640.1 = "AMD FirePro M6100 FireGL V"
AMD6820.1 = "AMD FirePro W5170M"
AMD6820.5 = "AMD FirePro M Tropo XT"
AMD6821.1 = "AMD FirePro M5100 FireGL V"
AMD6921.1 = "AMD FirePro W7170M"
AMD6921.3 = "AMD FirePro M Amethyst XT"
 Quadro & GeForce Mac OS X Driver Release 346.01.02

  Release Date: 
  Operating System: 
Mac OS X Yosemite 10.10.3
English (US)
  File Size: 
50.00 MB

CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 7.0.36 driver for Mac located here.

New in Release 346.01.02f04:
  • Graphics driver updated for Mac OS X Yosemite 10.10.3 (14D136)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users only.
Oculus Rift Confirms "Pause" in OS X, Linux Development, Some Devs are Mad:

Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.

3D-Tech News Around The Web / Graphics Tech in Cesium - Vertex Compression
« Last post by JeGX on May 19, 2015, 09:25:23 AM »
A common practice in computer graphics is to pack and compress vertex attributes. It reduces the memory footprint, time to transfer data across the bus from the CPU to the GPU, and GPU memory bandwidth at the cost of extra instructions in the vertex shader. Another benefit may be that there are more attributes than the maximum number of vertex attributes supported.

This guide provides instructions to build Android AOSP from source with the latest ARM Mali-T60x GPU binary drivers and install it on a Google Nexus 10.

 It is primarily targeted at developers who wish to have complete control over an engineering build of Android on a production-quality device, with all graphics development features enabled.
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