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3D-Tech News Around The Web / Re: FurMark, GPU Caps Viewer and GPU Shark Updated
« Last post by Stefan on April 10, 2015, 05:50:18 PM »
The OpenCL tab in GPUCapsViewer might confuse with the 2 different version numbers.

AMD's CLINFO has a more comprehensive description:
Platform Version: OpenCL 2.0 AMD-APP (1642.5)
Device OpenCL C version: OpenCL C 1.2

3D-Tech News Around The Web / FurMark, GPU Caps Viewer and GPU Shark Updated
« Last post by JeGX on April 10, 2015, 04:06:15 PM »
FurMark, GPU Caps Viewer and GPU Shark have been to fix a crash that occurred during the initialization routine on virtual machines like VirtualBox or VMware. Latest versions of these GPU tools can be found here:

- FurMark

- GPU Caps Viewer

- GPU Shark
3D-Tech News Around The Web / AMD GPU PerfStudio 3.2.16
« Last post by Stefan on April 08, 2015, 06:09:23 PM »
GPU PerfStudio V3.2 New Features
  • NEW – OpenGL ES 3.0 Support
    • Support for OpenGL ES 3.0 on Windows and Linux
  • NEW – Frame Based Instant Capture
    • The GPU PerfStudio server now has the ability to perform a frame capture at a specified frame number without client intervention
    • This feature can be used to automatically capture  a specific frame within a game or benchmark using a script or batch file
  • NEW – Shader Analyzer wave occupancy view
    • This view displays the number of waves in flight based on the number of general purpose registers used by a HLSL shader
    • This feature can be used to optimize a HLSL shader based on its wave occupancy information
Bug Fixes
  • When profiling with GPUTime selected, the percentage results will be weighted using the GPUTime for each draw call. Otherwise, the result will be a non-weighted average.
  • GPU PerfStudio now supports the use of 64bit games when launched from 32bit launchers
  • Improved title support
3D-Tech News Around The Web / AMD Catalyst 15.3 APU/Embedded WHQL
« Last post by Stefan on April 08, 2015, 04:18:49 PM »
Download Windows driver
Note: recent driver for Windows 10 exposes 9 more OpenGL extensions (you can still use the old workaround)

AMD Embedded GPU, G-Series APU, G-Series SOC & R-Series APU Windows display driver with advanced display features.​

Operating Systems supported:
         Windows 7 32/64-bit
         Windows 8.1 64-bit

Devices Supported:
         G-Series SOC (FT3b)
         G-Series SOC (FT3)
         G-Series APU (FT1)
         R-Series APU (FP3)
         R-Series APU (FP2)
         R-Series APU (FS1r2)

Fixes & Enhancements:
         Fix for incorrect logo in Catalyst Control Center
         Support for following advanced display features on select APUs:
                  EDID Emulation with MST support
                  1x4 and 4x1 Eyefinity configurations
                  10-bit color
                  Custom timing
Download Linux driver
AMD Embedded GPU, G-Series APU, G-Series SOC & R-Series APU Linux 32/64-bit display driver with advanced display features.​

 Operating Systems supported:
         Red Hat Enterprise Linux Suite 7.0 and 6.5
         SUSE® Linux Enterprise 11 SP3
         OpenSUSE 13.1
         Ubuntu 12.04.4 and 14.04

Devices Supported:
         G-Series SOC (FT3b)
         G-Series SOC (FT3)
         G-Series APU (FT1)
         R-Series APU (FP3)
         R-Series APU (FP2)
         R-Series APU (FS1r2)

Fixes & Enhancements:
         Fix for multi-adapter segmentation failure while launching control center
         Fix for system freeze issue when Xinerama is enabled
         Support for following advanced display features on select APUs:
                  EDID Emulation with MST support
                  1x4 and 4x1 Eyefinity configurations
                  10-bit color
                  Custom timing

Code: [Select]
DriverVer=03/17/2015, 14.502.1019.0000
AMD1309.1 = "AMD Radeon(TM) R7 Graphics"
AMD130A.1 = "AMD Radeon(TM) R6 Graphics"
AMD130B.1 = "AMD Radeon(TM) R4 Graphics"
AMD130C.1 = "AMD Radeon(TM) R7 Graphics"
AMD130D.1 = "AMD Radeon(TM) R6 Graphics"
AMD130E.1 = "AMD Radeon(TM) R5 Graphics"
AMD130F.1 = "AMD Radeon(TM) R7 Graphics"
AMD1313.1 = "AMD Radeon(TM) R7 Graphics"
AMD1315.1 = "AMD Radeon(TM) R5 Graphics"
AMD1316.1 = "AMD Radeon(TM) R5 Graphics"
AMD1318.1 = "AMD Radeon(TM) R5 Graphics"
AMD131B.1 = "AMD Radeon(TM) R4 Graphics"
AMD131C.1 = "AMD Radeon(TM) R7 Graphics"
AMD131D.1 = "AMD Radeon(TM) R6 Graphics"
AMD6608.1 = "AMD FirePro W2100"
AMD6646.1 = "AMD Radeon (TM) R9 M385"
AMD6647.1 = "AMD Radeon (TM) R9 M380"
AMD6649.1 = "AMD FirePro W5100"
AMD6704.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD6707.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD6720.1 = "AMD Radeon HD 6900M Series"
AMD6743.1 = "AMD Radeon E6760"
AMD6749.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD674A.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD6763.1 = "AMD Radeon E6460"
AMD6780.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD678A.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD67A1.1 = "HAWAII GL40 (67A1)"
AMD6800.1 = "AMD Radeon HD 7970M"
AMD6808.1 = "ATI FirePro V(FireGL V) Graphics Adapter"
AMD6809.1 = "ATI FirePro V(FireGL V) Graphics Adapter"
AMD6819.1 = "AMD Radeon HD 7800 Series"
AMD6822.1 = "AMD Radeon E8860"
AMD6828.1 = "ATI FirePro V(FireGL V) Graphics Adapter"
AMD682C.1 = "AMD FirePro W4100"
AMD6888.1 = "ATI FirePro V8800 (FireGL) Graphics Adapter"
AMD6889.1 = "ATI FirePro V7800 (FireGL) Graphics Adapter"
AMD688A.1 = "ATI FirePro V9800 (FireGL) Graphics Adapter"
AMD68A9.1 = "ATI FirePro V5800 (FireGL) Graphics Adapter"
AMD68B8.1 = "ATI Radeon HD 5700 Series"
AMD68C8.1 = "ATI FirePro V4800 (FireGL) Graphics Adapter"
AMD68C9.1 = "ATI FirePro 3800 (FireGL) Graphics Adapter"
AMD68F1.1 = "ATI FirePro (FireGL) Graphics Adapter"
AMD68F2.1 = "AMD FirePro 2270 (ATI FireGL)"
AMD692B.1 = "AMD FirePro W7100"
AMD9802.1 = "AMD Radeon HD 6320 Graphics"
AMD9803.1 = "AMD Radeon HD 6310 Graphics"
AMD9804.1 = "AMD Radeon HD 6250 Graphics"
AMD9805.1 = "AMD Radeon HD 6250 Graphics"
AMD9806.1 = "AMD Radeon HD 6320 Graphics"
AMD9807.1 = "AMD Radeon HD 6290 Graphics"
AMD9830.1 = "AMD Radeon HD 8400"
AMD9831.1 = "AMD Radeon(TM) HD 8400E"
AMD9832.1 = "AMD Radeon HD 8330"
AMD9833.1 = "AMD Radeon(TM) HD 8330E"
AMD9834.1 = "AMD Radeon HD 8210"
AMD9835.1 = "AMD Radeon(TM) HD 8210E"
AMD9836.1 = "AMD Radeon HD 8280"
AMD9837.1 = "AMD Radeon(TM) HD 8280E"
AMD9838.1 = "AMD Radeon HD 8240"
AMD9839.1 = "AMD Radeon HD 8180"
AMD983D.1 = "AMD Radeon HD 8250"
AMD9850.1 = "AMD Radeon(TM) R3 Graphics"
AMD9851.1 = "AMD Radeon(TM) R4 Graphics"
AMD9851.2 = "AMD Radeon(TM) R5E Graphics"
AMD9851.3 = "AMD Radeon(TM) R5 Graphics"
AMD9852.1 = "AMD Radeon(TM) R2 Graphics"
AMD9853.1 = "AMD Radeon(TM) R2 Graphics"
AMD9854.1 = "AMD Radeon(TM) R3E Graphics"
AMD9856.1 = "AMD Radeon(TM) R2E Graphics"
AMD9856.2 = "AMD Radeon(TM) R1E Graphics"
AMD9900.1 = "AMD Radeon HD 7660G"
AMD9901.1 = "AMD Radeon HD 7660D"
AMD9903.1 = "AMD Radeon HD 7640G"
AMD9904.1 = "AMD Radeon HD 7560D"
AMD9907.1 = "AMD Radeon HD 7620G"
AMD9908.1 = "AMD Radeon HD 7600G"
AMD990A.1 = "AMD Radeon HD 7500G"
AMD990B.1 = "AMD Radeon HD 8650G"
AMD990C.1 = "AMD Radeon HD 8670D"
AMD990D.1 = "AMD Radeon HD 8550G"
AMD990E.1 = "AMD Radeon HD 8570D"
AMD990F.1 = "AMD Radeon HD 8610G"
AMD9910.1 = "AMD Radeon HD 7660G"
AMD9913.1 = "AMD Radeon HD 7640G"
AMD9917.1 = "AMD Radeon HD 7620G"
AMD9918.1 = "AMD Radeon HD 7600G"
AMD9919.1 = "AMD Radeon HD 7500G"
AMD9990.1 = "AMD Radeon HD 7520G"
AMD9991.1 = "AMD Radeon HD 7540D"
AMD9992.1 = "AMD Radeon HD 7420G"
AMD9993.1 = "AMD Radeon HD 7480D"
AMD9994.1 = "AMD Radeon HD 7400G"
AMD9995.1 = "AMD Radeon HD 8450G"
AMD9996.1 = "AMD Radeon HD 8470D"
AMD9997.1 = "AMD Radeon HD 8350G"
AMD9998.1 = "AMD Radeon HD 8370D"
AMD9999.1 = "AMD Radeon HD 8510G"
AMD999A.1 = "AMD Radeon HD 8410G"
AMD999B.1 = "AMD Radeon HD 8310G"
AMD999C.1 = "AMD Radeon HD 8650D"
AMD999D.1 = "AMD Radeon HD 8550D"
AMD99A0.1 = "AMD Radeon HD 7520G"
AMD99A2.1 = "AMD Radeon HD 7420G"
AMD99A4.1 = "AMD Radeon HD 7400G"
3D-Tech News Around The Web / Re: Blender 2.74 official release and more
« Last post by Stefan on April 07, 2015, 08:06:31 PM »
Cycles kernel split for OpenCL patch is now among 2.75 targets
On March 20th, 2014, Microsoft announced DirectX* 12 at the Game Developers Conference. By reducing resource overhead, DirectX 12 will help applications run more efficiently, decreasing energy consumption and allow gamers to play longer on mobile devices.
From a high-level point of view and compared to DirectX 10 and 11, the architecture of DirectX 12 differs in the areas of state management and the way resources are tracked and managed in memory.
DirectX 12 offers full control over resource usage patterns. The application developer is responsible for allocating memory in descriptor heaps, describing the resources in descriptors, and letting the shader “index” into descriptor heaps via descriptor tables that are made “known” to the shader via root signatures.

Read on...
3D-Tech News Around The Web / OpenGL Extensions Viewer 4.3.2 for Mac OS X
« Last post by Stefan on April 04, 2015, 08:41:10 AM »
What's New in Version 4.3.2
 • Address issue with OS X 10.8 and with OpenGL 1.x / 2.x on Intel graphics boards.
• Display CPU Features, Model and Stepping.

Many OpenGL extensions, as well as extensions to related APIs like GLU, GLX, and WGL, have been defined by vendors and groups of vendors. The extension registry is maintained by SGI and contains specifications for all known extensions, written as modifications to the appropriate specification documents.

The registry also defines naming conventions, guidelines for creating new extensions and writing suitable extension specifications, and other related documentation.

This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator.

Supports OpenGL 1.1 to 2.1 and OpenGL 3.2 or superior for OSX 10.7 and superior, including Retina Display.
Big Pictures / Mandelbulber V2 (8K warning)
« Last post by Stefan on April 03, 2015, 09:05:17 PM »
Description here, use this thread for comments please.

3D-Tech News Around The Web / Mandelbulber V2
« Last post by Stefan on April 03, 2015, 09:03:10 PM »
Mandelbulber homepage

Check out related forum for big pictures. I limited the size to 8192x8192 for older rigs.

The Mandelbulb is a three-dimensional analogue of the Mandelbrot set. In reality there are many natural fractal shapes such as clouds, trees, broccoli, and such.
 The Mandelbrot set is two-dimensional. When it was discovered, computers weren't very powerful and so it wasn't possible to render three-dimensional fractals. But nowadays the computing power is thousands of times better. It has opened up many new possibilities.

What is new in compare with old Mandelbulber?
- user interface is based on Qt 5 environment (before was GTK2+)
- instead of separate windows, there is big main window witch all function grouped in movable and detachable docks (View/Save window state stores favorite window configuration)
- most of edit fields has sliders to set value by mouse. Edit fields where range of value is very high, has slider with logarythmic scale.
- new camera-target functionality and navigator. There is possible to move/rotate camera and target separately. 
- new and more efficient algorithm for image refreshing. Now there is not needed to wait until first percent of image is already rendered. New refreshing method is more intelligent and for instant is able to refresh SSAO effect for only latest rendered lines of image
- textures (for background, environment mapping....) has previews
- new setting file format. I know that you will blame me, but in next version will be import function for old Mandelbulber settings (in 95% should be possible to convert)
- every edit field shows tooltip with default value and parameter name which is the same in setting files
- every parameter which is not default is bold
- every edit field in context menu has reset to default function
- new 3D cursor shows coordinates and distance from camera and actual function
- for hybrid fractals there is separate tab to set parameters for each formula
- thumbnails for settings preview are cached

3D-Tech News Around The Web / GPUPI 2.0 compute benchmark
« Last post by Stefan on April 03, 2015, 07:07:51 PM »
GPUPI calculates the mathematical constant Pi in parallel by using the BPP formula and optimizing it for OpenCL capable devices like graphics cards and main processors. It's implemented with C++, STL and pure Win32 to avoid unnecessary dependencies. The result of the benchmark are exactly nine digits of pi in hexadecimal. So if you're calculating pi in 1B (1 billion) it will not output all digits like available serial calculations of Pi, but display only the nine digits after the billionth hexadecimal digit. This limitation is due to the nature of parallel implementations and the used Pi formula.

Changelog für GPUPI 2.0

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