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21
3D-Tech News Around The Web / NVIDIA NVAPI R367 released
« Last post by Stefan on July 09, 2016, 09:30:16 AM »
CHANGES IN NVAPI FOR DRIVER RELEASE 367

Functions
NvAPI_Disp_GetHdrCapabilities
NvAPI_Disp_HdrColorControl
NvAPI_D3D_ConfigureAnsel
NvAPI_D3D11_CreateGeometryShaderEx_2
NvAPI_D3D11_CreateVertexShaderEx
NvAPI_D3D11_CreateHullShaderEx
NvAPI_D3D11_CreateDomainShaderEx
NvAPI_D3D_QuerySinglePassStereoSupport
NvAPI_D3D_SetSinglePassStereoMode
NvAPI_D3D_QueryModifiedWSupport
NvAPI_D3D_SetModifiedWMode
TCC support added to the following functions:
N/A
Structures
NV_HDR_CAPABILITIES
NV_HDR_COLOR_DATA
NVAPI_ANSEL_FEATURE_CONFIGURATION_STRUCT
NVAPI_ANSEL_CONFIGURATION_STRUCT_V1
NV_CUSTOM_SEMANTIC
NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5
NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V1
NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2
NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3
NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1
NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2
NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V1
NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2
NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3
NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1
NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1
NV_MODIFIED_W_COEFFICIENTS
NV_MODIFIED_W_PARAMS_V1
NV_GET_CURRENT_SLI_STATE_V2
Enums
NV_DP_8_10GBPS added to NV_DP_LINK_RATE
NV_STATIC_METADATA_DESCRIPTOR_ID
NV_HDR_CMD
NV_HDR_MODE
NVAPI_ANSEL_FEATURE
NVAPI_ANSEL_FEATURE_STATE
NVAPI_ANSEL_HOTKEY_MODIFIER

NVAPIDriverSettings Additions/Removals
OGL_VIDEO_EDITING_MODE_ID removed
ANSEL_ALLOW_ID added to ESetting
ANSEL_ENABLE_ID added to ESetting
EXPORT_PERF_COUNTERS_DX9_ONLY_ID added to ESetting
EValues_OGL_VIDEO_EDITING_MODE removed
EValues_ANSEL_ALLOW

EValues_ANSEL_ENABLE
PREFERRED_PSTATE_OPTIMAL_POWER added to
EValues_PREFERRED_PSTATE
PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_FLIP_BY_FLIPMETERING
added to EValues_PS_FRAMERATE_LIMITER_2_CONTROL
PS_FRAMERATE_MONITOR_CTRL_ENABLE_FINE_GRAINED added to
EValues_PS_FRAMERATE_MONITOR_CTRL
EValues_EXPORT_PERF_COUNTERS_DX9_ONLY
VSYNCMODE_VIRTUAL added to EValues_VSYNCMODE
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3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.7.1
« Last post by Stefan on July 07, 2016, 11:31:18 PM »
Radeon Software Crimson Edition 16.7.1 Highlights
    • The Radeon™ RX 480’s power distribution has been improved for AMD reference boards, lowering the current drawn from the PCIe bus.
    • A new “compatibility mode” UI toggle has been made available in the Global Settings menu of Radeon Settings. This option is designed to reduce total power with minimal performance impact if end users experience any further issues.  This toggle is “off” by default.
    • Performance improvements for the Polaris architecture that yield performance uplifts in popular game titles of up to 3% [1]. These optimizations are designed to improve the performance of the Radeon™ RX 480, and should substantially offset the performance impact for users who choose to activate the "compatibility" toggle.
Fixed Issues
    • Radeon™ RX 480 limited PCI-E Bandwidth (PCI-E bandwidth is now at the correct speed on the Radeon™ RX 480) with Radeon Software Crimson Edition 16.7.1.
    • Minor stuttering no longer occurs in Grand Theft Auto V on Radeon™ RX 480 with Radeon Software Crimson Edition 16.7.1.
    • Video corruption will not be observed in DOOM with resolutions above 1920x1080 with Radeon Software Crimson Edition 16.7.1.
    • Hitman™ graphical corruption no longer occurs when the game is set to use DirectX®12 API and using zoom with weapons with Radeon Software Crimson Edition 16.7.1.
    • Display will not exhibit minor flicker on Radeon™ RX 480 when Freesync is enabled on a games launch or exit with Radeon Software Crimson Edition 16.7.1.
24
3D-Tech News Around The Web / ASUS teases notebook with mobile Pascal (again)
« Last post by Stefan on July 07, 2016, 05:15:08 PM »
STRIX GL502

 THE PERFECT BALANCE OF POWER AND PORTABILITY

 Lightweight Windows 10 Gaming Notebook that Delivers Impressive and Reliable Performance On-the-Go

 BREATHTAKING VISUALS

 1,920 x 1,080 Full HD Display with Latest Discrete Graphics and 6GB DDR5 vRAM

 Source: product guide July / August 2016
25
3D-Tech News Around The Web / Re: Intel HD Graphics Driver 20.19.15.4473 Vulkan
« Last post by Stefan on July 07, 2016, 04:12:01 AM »
official driver download:
NEW- Intel® Graphics Test Driver for Windows® 10 and Windows 7*/8.1* [15.40.4473]

Regarding API 1.0.0 report:
Github samples "Replaced deprecated VK_API_VERSION definition with VK_MAKE_VERSION()  macro" which is 1.0.0
I guess they did the same thing in the driver?
26
3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.32 released
« Last post by Stefan on July 07, 2016, 04:10:57 AM »
 Changes in HWiNFO32 & HWiNFO64 v5.32 - Released on:  Jul-06-2016: 
 
  • Fixed waking of NVIDIA DGPUs disabled by Optimus using driver v368.22 and later.
  • Enhanced sensor monitoring on EVGA Z170 series.
  • Enhanced sensor monitoring on ASUS X99-DELUXE II.
  • Added voltage monitoring for NVIDIA Pascal GPUs.
  • Enhanced sensor monitoring on ASUS X99-A II, RAMPAGE V EDITION 10 and STRIX X99 GAMING.
  • Added ability to change font in sensors screen.
  • Enhanced sensor monitoring on GIGABYTE F2A55, F2A58, F2A68, F2A75 and F2A88 series.
  • Fixed GPU clock and ASIC quality reporting on AMD Polaris.
  • Enhanced preliminary AMD Zen support.
  • Fixed GPU Memory Controller Utilization reporting AMD Polaris.
  • Added NVIDIA GeForce GTX 1060.
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3D-Tech News Around The Web / NVIDIA GeForce driver 368.69 Game Ready driver
« Last post by Stefan on July 06, 2016, 03:32:41 PM »
Today NVIDIA released GeForce Game Ready WHQL display driver version 368.69. This Game Ready driver is optimized for DiRT Rally VR. Learn more: http://www.geforce.com/whats-new/articles/dirt-rally-vr-game-ready-driver-released
 

 You can download the new GeForce Game Ready 368.69 display driver through GeForce Experience or from the GeForce.com Drivers page.

 Official 368.69 Game Ready WHQL Display Driver Feedback Thread (Released 7/6/16)


New Vulkan extension: VK_NV_dedicated_allocation
 
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General Discussion / Stock VRAM clock forced for GeForce Maxwell cards (all?)
« Last post by nuninho1980 on July 01, 2016, 11:39:38 PM »
Hi, guys. :D

Problem: we get only 3304MHz VRAM (this number is example for GTX 980 or 980 Ti) on any CUDA/OpenCL application despite high GPU usage.

To solve this problem:
1. Download - Inspector v1.9.7.6
2. run it, click "Show Overclocking" button (look bottom right of window) and choose "yes"
3. scroll performance levels to "Performance Level [2] - ( P2 )" and turn right to increase "memory clock" to maximum as stock forced (CAUTION!! DO NOT USE "Performance Level [3] - ( P0 )"!!)
4. click "Apply Clocks & Voltage" button and enjoy! :D
29
3D-Tech News Around The Web / NVIDIA PhysX System Software 9.16.0318
« Last post by Stefan on July 01, 2016, 06:03:02 PM »
Stand-alone download if you need CPU PhysX on your AMD or Intel rig. (It's already included in recent NVIDIA drivers.)
 
  • Changes & fixed issues in this release
    • Adds Support for 1000 series GPUs for Batman Arkham Knight.
30
3D-Tech News Around The Web / NVIDIA GeForce driver 367.05.10.05b03 for Mac OS X
« Last post by Stefan on July 01, 2016, 05:21:13 PM »
>download now<

 No changelog yet, so we have to sneak a peek at the runtimes


GeForce libclhWeb.dylib supports
 sm_20,sm_21,sm_30,sm_35,sm_37,sm_50,sm_52,sm_53
 Tesla libclh.dylib supports
 sm_10,sm_11,sm_12,sm_13,sm_20,sm_21,sm_30,sm_32,sm_35,sm_50

 GeForceGLDriverWeb exposes first Vulkan tidbits (unless it's junk from a cross-compiler)
 KHR_vulkan_glsl
 VULKAN_CONTEXT
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