Recent Posts

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3D-Tech News Around The Web / Metal, a new graphics API for iOS 8
« Last post by JeGX on July 03, 2014, 04:32:38 PM »
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At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s low-overhead, high efficient, and designed specifically for the A7 chip. It provides a way for game makers to take full advantage of iOS hardware and achieve far greater realism, detail, and interactivity in their games than ever before.

We’ll be adding support for Metal soon, but in advance, wanted to take you through the new technology and explain why it is such a big deal.

Link: http://blogs.unity3d.com/2014/07/03/metal-a-new-graphics-api-for-ios-8/
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3D-Tech News Around The Web / NVIDIA OpenGL Graphics and Compute Samples 1.2
« Last post by Stefan on July 02, 2014, 07:14:09 PM »
The 1.2 release of the samples is a feature release.  New samples that demonstrate compute shader-graphics interoperability, low-overhead rendering and profiling are included.  See the release notes for details of these changes.

  New samples in 1.2:
  • Compute Particles Sample
  • Compute Water Surface Sample
  • FXAA Sample
  • HDR Sample
  • Multi-Draw Indirect Sample
  • Optimization Sample
  • Soft Shadows Sample
 
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3D-Tech News Around The Web / DirectXMesh geometry processing library
« Last post by JeGX on July 02, 2014, 06:47:30 PM »
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DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, and vertex cache optimization.
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Link: https://directxmesh.codeplex.com/
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English forum / Introduction to OpenGL 4 Shader Subroutines
« Last post by JeGX on July 01, 2014, 08:28:02 PM »
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Forum en français / Introduction aux Shader Subroutines d’OpenGL 4.0
« Last post by JeGX on July 01, 2014, 08:26:53 PM »
Voila un petit tuto d'introduction aux shader subroutines d'OpenGL 4.0 (en français):

http://www.geeks3d.com/3dfr/20140701/tutorial-introduction-shader-subroutines-opengl-4-0/

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You may wish to consider the "mainstream"
 Blender-to-WebGL solution called  Blend4Web

I'm just the news poster.
Try to contact the author here
http://arc-team-open-research.blogspot.com.br/2014/06/revealed-face-of-st-anthony-in-3d.html
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CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 6.0.46 driver for Mac located here.

New in Release 334.01.02f02:
  • Graphics driver updated for Mac OS X Mavericks 10.9.4 (13E28)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users only.
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Hi!
You may wish to consider the "mainstream"
 Blender-to-WebGL solution called  Blend4Web
 :)
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Forum en français / Rendu de l’Attracteur de Lorenz
« Last post by JeGX on June 30, 2014, 09:36:29 AM »
Le rendu de l'attracteur de Lorenz ça vous dit? Alors allez visiter cette page:

http://www.geeks3d.com/3dfr/20140627/rendu-attracteur-de-lorenz-3d/


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Forum en français / Effet 2D: le Twirl (ou Swirl) en GLSL
« Last post by JeGX on June 30, 2014, 09:32:31 AM »
Voilà un petit article sur un effet de déformation 2d bien connu: le twrirling ou swirling:

http://www.geeks3d.com/3dfr/20140627/effet-2d-le-twirl-ou-swirl-en-glsl/

Cet article est dispo sur un nouveau blog en français que je vais essayer de mettre à jour aussi souveant que possible.

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