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3D-Tech News Around The Web / NVIDIA GeForce Game ready driver 397.64
« Last post by Stefan on May 09, 2018, 06:02:10 PM »
 Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
 Game Ready
 Provides the optimal gaming experience for Destiny 2: Warmind, Conan Exiles, and Pillars of Eternity II: Deadfire
3D-Tech News Around The Web / Re: TechPowerUp GPU-Z 2.9.0 Released
« Last post by JeGX on May 07, 2018, 10:05:34 PM »
Download zone updated: GPU-Z 2.9.0
3D-Tech News Around The Web / Windows Commands Reference (April 2018)
« Last post by Stefan on May 07, 2018, 07:46:47 PM »
 A PDF containing an overview and alphabetical listing of Windows commands
3D-Tech News Around The Web / TechPowerUp GPU-Z 2.9.0 Released
« Last post by Stefan on May 07, 2018, 07:11:55 PM »
   GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

    Version History   v2.9.0 (May 7th, 2018) 
  • Fixed empty or incorrect readings for NVIDIA GPUs in TCC mode (Quadro/Tesla)
  • Added WDDM 2.4 support for Windows 10 RS4 / April Update / Spring Creators Update
  • Added support for NVIDIA Tesla V100
  • Added support for Haswell GT1 in Celeron 2961Y
  • Added support for HBM2 memory type in Advanced Panel, NVIDIA BIOS
  • Added support for perf cap reason 'none' (Tesla in TCC mode)
  • Addded more Bristol Ridge models
  • Fixed detection for AMD Carrizo/Bristol/Stoney
  • Changed Wani name to Carrizo/Bristol
  • Fixed DirectX support reporting for ATI RV200
  • Vega's SOC Clock and Hot Spot sensors are now disabled by default at request of AMD. You can enable them any time in settings
  • When GPU-Z is set to launch on Window startup, disable "This file was downloaded from Internet" message
  • Fixed top right button corruption when resizing the window
  • Improved drawing code for sensor graph 
3D-Tech News Around The Web / CPU-Z 1.85 released
« Last post by JeGX on May 05, 2018, 08:43:32 PM »
CPU-Z 1.85 is out. This new version adds the report of the AGESA version on AMD processors. The information is shown near the BIOS version, in the mainboard page.

In addition, this version reports the clock speeds with a higher refresh rate, and also fixes the "error 577" during the program initialization on Windows XP and 7, preventing all information from being reported.

- source
Thanks for the update Stefan :)
3D-Tech News Around The Web / NVIDIA Ends GeForce Partner Program (GPP)
« Last post by JeGX on May 04, 2018, 07:29:31 PM »
A lot has been said recently about our GeForce Partner Program. The rumors, conjecture and mistruths go far beyond its intent. Rather than battling misinformation, we have decided to cancel the program.

GPP had a simple goal – ensuring that gamers know what they are buying and can make a clear choice.

NVIDIA creates cutting-edge technologies for gamers. We have dedicated our lives to it. We do our work at a crazy intense level – investing billions to invent the future and ensure that amazing NVIDIA tech keeps coming. We do this work because we know gamers love it and appreciate it. Gamers want the best GPU tech. GPP was about making sure gamers who want NVIDIA tech get NVIDIA tech.

With GPP, we asked our partners to brand their products in a way that would be crystal clear. The choice of GPU greatly defines a gaming platform. So, the GPU brand should be clearly transparent – no substitute GPUs hidden behind a pile of techno-jargon.

Most partners agreed. They own their brands and GPP didn’t change that. They decide how they want to convey their product promise to gamers. Still, today we are pulling the plug on GPP to avoid any distraction from the super exciting work we’re doing to bring amazing advances to PC gaming.

GeeXLab - english forum / Fire shader
« Last post by JeGX on May 04, 2018, 06:51:13 PM »
Here is a simple fire shader (GLSL) demo:

GeeXLab - english forum / Re: Luajit for Linux
« Last post by JeGX on May 04, 2018, 04:29:34 PM »
LuaJIT support has been added to Raspberry Pi and Tinker Board in GeeXLab 0.24+:
GeeXLab - english forum / GeeXLab released
« Last post by JeGX on May 04, 2018, 04:27:13 PM »
GeeXLab has been released for all platforms.


Release notes:

Version - 2018.05.03
! improved monitoring mode, a mode where GeeXLab does not eat CPU and GPU cycles
  if not necessary. Monitoring mode is available on all platforms.
+ [WINDOWS] GeeXLab keeps its size on high DPI systems (no longer blurry effect).
+ [WINDOWS/LINUX] added gl_forward_compatible element in the XML window node.
! updated gh_imgui lib with latest version 1.61 WIP.
+ added mouse wheel support in ImGui functions (gh_imgui.frame_begin_v2()).
+ added frame_begin_v2(), set_next_window_content_size(), collapsing_header(),
  text_unformatted_v1(), text_unformatted_v2(), column_get_width(), column_set_width(),
  column_get_offset(), column_set_offset(), get_font_size(), calc_text_size(),
  begin_child(), end_child(), popup_open(), popup_begin(), popup_begin_context_item(),
  popup_end(), selectable() and button_arrow() to gh_imgui lib (lua, python).
+ added get_gpu_config() to gh_gml lib (lua, python).
+ added plotline_draw_v2() to gh_imgui lib (lua, python).
+ added vk_instance_get_num_layers(), vk_instance_get_layer_name(),
  vk_gpu_get_num_layers(), vk_gpu_get_layer_name(),
  vk_gpu_get_num_memory_heaps(), vk_gpu_get_heap_size() and vk_gpu_get_device_type()
  to gh_renderer (lua, python).
* Vulkan plugin: fixed a crash on Radeon GPUs by disabling the call to
  vkGetPhysicalDeviceProperties2() with Adrenalin 18.3.4.
* Vulkan plugin: fixed a bug in the enumeration of device extensions.
+ [RPI / TINKER BOARD] added LuaJIT support.
+ [LINUX] added glx_get_server_num_extensions(), glx_get_server_extension(),
  glx_get_client_num_extensions(), glx_get_client_extension(), glx_get_renderer_info_int(),
  glx_get_renderer_info_str() to gh_renderer (lua, python).

Full changelog:
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