« Last post by Stefan on February 08, 2016, 01:04:48 PM »
Excellent, but i don't know how to port those multipass shaders to GeeXLab
Signed distance field raymarching. Procedural elephants. Or a bunch of ellipsoids and few lines and a couple of quadratic curves. Split it in layers to prevent the compiler from crashing. The art is composed to camera. It runs very slow, but it looks good!