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General Discussion / mobile application development kota
« Last post by gradientsoftech on April 15, 2014, 08:34:35 AM »
J2ME is a JAVA 2 Platform, Micro Edition (Java ME). J2ME provides flexible environment for Mobile Application. J2ME Mobile Applications are most popular and widely accepted platform for mobile phones of all major phones manufacturers such as Nokia, Motorola, Samsung, Sony-Ericsson, BlackBerry, iPhone and Android. J2ME mobile application is a based on CLDC/MIDP and different JSRs.

Gradient Softech provides offshore development and Outsourcing services based on several years of experience in executing projects based on Mobile Application Development using J2ME. Our dedicated team of J2ME Developers are having a unique combination of technical expertise, functional knowledge base, result oriented management and extensive experience in creating applications, testing in a simulator, and porting to mobile devices.
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.7.8
« Last post by Stefan on April 15, 2014, 12:20:55 AM »
GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Version History


    GPU-Z window can be resized while sensor tab is active

    Fixed incorrect readings on GeForce Tesla cards

    Added support for AMD Radeon R9 295X2, R9 M275, HD 7500G, FirePro W9000

    Added support for NVIDIA GeForce Titan Z, GTX 745, GTX 880M, 870M, 860M, 850M, 775M, NVS 510

    Fixed release date for GTX Titan Black, GTX 780 Ti

General / Re: GLSLHacker not starting
« Last post by Crypt on April 12, 2014, 02:47:48 PM »
That seems to have fixed the problem

General / Re: GLSLHacker not starting
« Last post by JeGX on April 12, 2014, 01:32:28 PM »
Try the latest DEV version available here:

If the bug is still there, move in another place the following plugins in GLSL Hacker folder:
- plugins/plugin_gxl3d_gpu_monitor_gml_x64.dll
- plugins/plugin_gxl3d_opencl_x64.dll

In any case, let me know.
General / GLSLHacker not starting
« Last post by Crypt on April 12, 2014, 09:25:05 AM »
I've got a strange problem.  I've downloaded both dev and normal versions of GLSLHacker, but when i try to run the program it refuses to start.  No bugsplat or crash, just nothing.  The log file is pasted below and shows nothing.  Any help fixing this would be appreciated

2014/4/12@09:22:51(0000000001) > GLSL Hacker BETA: Cross Platform Pixel Hacking Utility
2014/4/12@09:22:51(0000000002) > GLSL Hacker BETA v0.6.0.0 (Oct 25 2013@22:34:13 - Windows 64-bit) is starting up...
2014/4/12@09:22:51(0000000003) > (C)2012-2013 Geeks3D (
2014/4/12@09:22:51(0000000004) > Initializing GML (GPU Monitoring Library, (C)2013 Geeks3D)...
2014/4/12@09:22:51(0000000005) > GML - initialization ok.
2014/4/12@09:22:51(0000000006) > GML - # GPU(s) detected: 1
2014/4/12@09:22:51(0000000007) > App directory: C:\Users\Crypt\Downloads\GLSLHacker\
2014/4/12@09:22:51(0000000008) > Scripting libs directory: C:\Users\Crypt\Downloads\GLSLHacker\/libs/
2014/4/12@09:22:51(0000000009) > PLugins directory: C:\Users\Crypt\Downloads\GLSLHacker\plugins/
2014/4/12@09:22:51(0000000010) > Command line:
2014/4/12@09:22:51(0000000011) > GXL3D_ComputeLayerOpenCL: OpenCL compute layer (OpenCL 1.1, 1.2).. By JeGX /
2014/4/12@09:22:51(0000000012) > gxl3d OpenCL compute layer plugin - OpenCL compute layer plugin - starting up...
2014/4/12@09:22:51(0000000013) > gxl3d OpenCL compute layer plugin - initializing OpenCL data...
3D-Tech News Around The Web / AMD CodeXL 1.4 released
« Last post by Stefan on April 11, 2014, 09:12:17 PM »
AMD CodeXL is a comprehensive tool suite that enables developers to harness the benefits of AMD CPUs, GPUs and APUs. It includes powerful GPU debugging, comprehensive GPU and CPU profiling, and static OpenCL™ kernel analysis capabilities, enhancing accessibility for software developers to enter the era of heterogeneous computing. AMD CodeXL is available both as a Visual Studio® extension and a standalone user interface application for Windows® and Linux®.

New in this version
The following items are new in this version:
 Visual Studio 2013 CodeXL Extension
 New Shader Analyzer included in CodeXLAnalyzer command line tool (Windows only)
 Added support for Volcanic Islands family GPUs - debugging, profiling and analyzing.
 Analyze Mode
o Streamlined Analyze Mode for quick creation and editing of CL files
o New Build Options node in the Project Settings tree for easy control and visibility of offline OpenCL build settings
o Analysis table displays separate clocks count for single Work Item and for the total workload
 User Experience improvements
o New ‘No Project Loaded’ dialog for quickly creating a project and setting the relevant mode
o Re-design for ‘Project Settings’ dialog
o GPU Debugger’s Locals view displays work group dimensions and properties during kernel debugging
o GPU Profiler timeline modifications
 User markers wrap API calls as expandable tree nodes

New columns in the API Trace table
 The Properties View shows the properties of the selected timeline item
 Application Trace session type has been renamed to Application Timeline Trace
o Option to delete multiple profiler sessions
o CL files Drag n’ Drop automatically adds the file to the CodeXL project
 CPU Profiling
o Added support for Kaveri and Mullins APUs
o New capability: Attach To Process
o New capability: System Wide profiling without tying the session to a specific process.
o Call graph view – simplified and corrected the Parents and Children table
o Automatic fetching of disassembly blocks when scrolling through CPU Profiling source code/disassembly view
o Callstack collection now collects code executed in kernel-mode in addition to user-mode code that was collected by previous CodeXL releases
o Display indication of symbols loaded per module
 CLPerfMarker library replaced by a new generic logging API library AMDTActivityLogger
 OpenCL is no longer a prerequisite for doing OpenGL debugging

Big Pictures / ASUS GeForce GTX 750 Ti OC Unboxing
« Last post by JeGX on April 11, 2014, 02:00:42 PM »
ASUS GeForce GTX 750 Ti OC (GTX750TI-OC-2GD5)

Unboxing possible thanks to the guys at
Big Pictures / ASUS Geforce GTX 780 DirectCU II OC Unboxing
« Last post by JeGX on April 11, 2014, 01:07:42 PM »
GeForce GTX 780 DirectCU II OC (GTX780-DC2OC-3GD5)

Unboxing thanks to the guys at

This GTX 780 has been launched few months ago but it still cool to have some big pictures of that card, better later than never!

WIP and Demos / Re: MadShaders 0.2.0 problem with shader from: demo_6254_0_gl2.xml
« Last post by JeGX on April 11, 2014, 08:40:36 AM »
Thanks for the bug report. I fixed the shader and it will be available in the next update.
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