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3D-Tech News Around The Web / Classic Shell development stopped - Source code released
« Last post by JeGX on December 08, 2017, 09:07:07 AM »
Sad news, everyone.

After months of deliberation, I have decided to stop the development of Classic Shell.

It was a great adventure for me that lasted 8 fun and exciting years. It started back in 2009 as a simple weekend project and over time grew to be a hugely popular software brand with many millions of downloads. It was in large part due to all of you, the active Classic Shell community, that reported issues, suggested features, provided translations, developed new skins and participated in forum discussions. My thanks go to you for your continued support and encouragement.

And of course, special thanks to Gaurav Kale, who stuck with me from the early days to the end. His passion for all things Windows was instrumental to the Classic Shell success.

There were few factors that led to my decision:
1) Lack of free time. I have other hobbies that demand my time, some related to software and some not. It requires a lot of effort to add new major features to Classic Shell and keep it relevant. Even keeping it running on newer version of Windows is a lot of work. That leads me to point #2

2) Windows 10 is being updated way too frequently (twice a year) and each new version changes something that breaks Classic Shell. And

3) Each new version of Windows moves further away from the classic Win32 programming model, which allowed room for a lot of tinkering. The new ways things are done make it very difficult to achieve the same customizations

- Download latest Classic Shell 4.3.1:
3D-Tech News Around The Web / C++ 17 new features overview
« Last post by JeGX on December 08, 2017, 09:03:56 AM »
C++ language is constantly evolving, and for us, as for developers of a static analyzer, it is important to track all its changes, in order to support all new features of the language. In this review article, I would like to share with the reader the most interesting innovations introduced in C++17, and demonstrate them with examples.

So just how are people rated? Individuals on Sesame Credit are measured by a score ranging between 350 and 950 points. Alibaba does not divulge the "complex algorithm" it uses to calculate the number but they do reveal the five factors taken into account. The first is credit history. For example, does the citizen pay their electricity or phone bill on time? Next is fulfilment capacity, which it defines in its guidelines as "a user's ability to fulfil his/her contract obligations". The third factor is personal characteristics, verifying personal information such as someone's mobile phone number and address. But the fourth category, behaviour and preference, is where it gets interesting.

Under this system, something as innocuous as a person's shopping habits become a measure of character. Alibaba admits it judges people by the types of products they buy. "Someone who plays video games for ten hours a day, for example, would be considered an idle person," says Li Yingyun, Sesame's Technology Director. "Someone who frequently buys diapers would be considered as probably a parent, who on balance is more likely to have a sense of responsibility." So the system not only investigates behaviour - it shapes it. It "nudges" citizens away from purchases and behaviours the government does not like.

3D-Tech News Around The Web / Bitcoin could cost us our clean-energy future
« Last post by JeGX on December 08, 2017, 08:58:36 AM »
Digital financial transactions come with a real-world price: The tremendous growth of cryptocurrencies has created an exponential demand for computing power. As bitcoin grows, the math problems computers must solve to make more bitcoin (a process called “mining”) get more and more difficult — a wrinkle designed to control the currency’s supply.

Today, each bitcoin transaction requires the same amount of energy used to power nine homes in the U.S. for one day. And miners are constantly installing more and faster computers. Already, the aggregate computing power of the bitcoin network is nearly 100,000 times larger than the world’s 500 fastest supercomputers combined.

The total energy use of this web of hardware is huge — an estimated 31 terawatt-hours per year. More than 150 individual countries in the world consume less energy annually. And that power-hungry network is currently increasing its energy use every day by about 450 gigawatt-hours, roughly the same amount of electricity the entire country of Haiti uses in a year.

3D-Tech News Around The Web / Qt 5.10 released
« Last post by JeGX on December 08, 2017, 08:55:31 AM »
Qt 5.10 has been released and comes with the following new features:

- Qt 3D Studio: graphical editor used to create of 3D user interfaces
- Qt Qml, Qt Quick, and Qt Quick Controls
- new QPA plugin that allows streaming a full Qt User Interface to any WebGL enabled browser.
- new features added to Qt 3D
- more...

3D-Tech News Around The Web / NVIDIA TITAN V announced: the big Volta for $3000
« Last post by JeGX on December 08, 2017, 08:48:26 AM »
NVIDIA TITAN V announced: GV100 GPU, 21 billion transistors, 5120 CUDA cores for USD $3000.


For TFLOPS performance comparison:

3D-Tech News Around The Web / Re: NVIDIA FleX 1.20 beta
« Last post by Stefan on December 03, 2017, 11:39:53 AM »
many thans, now works !!!!

I'm glad it worked for you  :)

Wow Stefan this looks really cool!

And bots are uncool  >:(
No GPU recommended?! Too bad.
3D-Tech News Around The Web / Re: NVIDIA FleX 1.20 beta
« Last post by malcom123 on December 02, 2017, 11:00:23 AM »
many thans, now works !!!!
3D-Tech News Around The Web / Re: NVIDIA FleX 1.20 beta
« Last post by Stefan on December 01, 2017, 05:28:58 PM »
I forgot that you need an invitation.
Get it here
Then you should see a lot of stuff at

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