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11
3D-Tech News Around The Web / Intel HD Graphics Driver 20.19.15.4474
« Last post by Stefan on June 27, 2016, 04:49:51 PM »
ATM only for Lenovo OEM
64bit


This driver adds support for
GL_ARB_texture_barrier         
GL_EXT_timer_query

NB: "Doom 2016" launch bug has been fixed
12
3D-Tech News Around The Web / NVIDIA HairWorks 1.2 released
« Last post by Stefan on June 24, 2016, 03:20:40 PM »
HairWorks 1.2 Release Notes
===========================

NVIDIA HairWorks is a library for simulating and rendering dynamic hair and fur.

What's New
----------

This is a point release and changes the API significantly from 1.1.x.

* DirectX11
* Frame rate independent rendering
* Api consistency and style improvements
* Samples use a native sample framework
* Support for rendering to a cube-map
* Fully customizable serialization (implementations for memory and file system)
* Small bug fixes and improvements 
* Dynamic hair pins
* Tether hair pins
* Hair pin mesh ornaments


DirectX12
---------

NVIDIA HairWorks 1.2 for DirectX12 is under active development, and is **NOT AVAILABLE** within this public release. The documentation on DirectX12 usage and the Sdk headers are for illustrative purposes only and may be subject to change. Early access to HairWorks 1.2 for DirectX12 is available to developers on request at
visualfx-licensing@nvidia.com

Known Limitations
------------------

* No multi material support for any mesh type in the HairWorks viewer.

* Currently there is no support for adding extra animation files via fbx in the HairWorks viewer.

* Shadows may flicker a bit depending on the asset in HairWorks viewer. This is due to shadow resolution and depends on the shadow sampling techniques used in a given game engine.

* Guide hairs must be placed on the vertex of a growth mesh. DCC plug ins will move guides to closest vertex if they are not properly aligned.

* Only one guide per vertex is supported. Extra guides on vertex will be ignored at export.

* Number of cv/knot sampling per guide hair is the same per asset. Sampling is adjusted in DCC.

* Hair Interaction does not opperate between hairs of different assets.

* Alpha sorting is not supported.  So the root alpha feature must be used with limited range.

* The viewer currently supports only one character. However the character can have multiple hair assets.

Source Sample Assets
------------------
Source files were generated with:

* 3dsmax 2013 native 3dsMax Hair and Fur modifier.
* Maya 2013.5 Shave and a Haircut from http://www.joealter.com
 
13
3D-Tech News Around The Web / Vulkan SDK 1.0.17.0 Released
« Last post by Stefan on June 24, 2016, 03:18:15 PM »
 
This SDK supports Vulkan API revision 1.0.17.  The prior SDK supported Vulkan API revision 1.0.13.
Device layers are now deprecated! Any device layers must be converted to a layer that is queried and enabled at vkCreateInstance. vkEnumerateDeviceLayerProperties is deprecated.
  Overview of new features in SDK 1.0.17.0
  • VulkanInfo has been improved
  • Fence tracking and validation has been rearchitected
  • Validation layer test suite has been enhanced
  • Added default validation error callbacks
  • Additional structural and architectural layer improvements and cleanup to core_validation
  • Scores of bugfixes, new validation checks, and feature additions
This version of the SDK components are based on the following specifications and source code repositories:
   Last Commits
  • LoaderAndValidationLayers:     e966288576573  docs: Fix broken link in LoaderAndLayerInterface
  • VulkanTools:                  e0306ab0e1eeb2  winsdk: Fix multiple RT uninstall issue
  • VulkanSamples:                cb82ddaab2f5e1  winsdk: Fix multiple RT uninstall issue
  Known Issues
  • This WSI extension is not supported: VK_KHR_display_swapchain
Vulkan-LoaderAndValidationLayers Issues:
 
  • github #677 Problem with vkWaitDeviceIdle() in Validation Layers
  • github #676 Core validation layer incorrectly reports that swapchain image memory has not been filled
  • github #663 VkBuffer objects not bound to VkDeviceMemory objects are not detected on use
  • github #660 VS Input error when using push constants gi- thub #659 Instance extension from an implicit layer cannot add entry points. github #658 Inconsistant handle display in api_dump and validation layer messages
  • github #650 Core_validation: ValidateCmdBufImageLayouts() should be treating D views of DS images as DS image views
  • github #648 Core_validation: "Buffer Barrier X has offset Y and size Z whose sum is greater than total size W" error refers to the wrong size
  • github #621 IMAGE: "unsupported format" error may be too strict
  • github #618 object_tracker doesn't use the correct wsi extension flags
  • github #616 Crash if binding point is used with no resource has been bound
  • github #615 unique_objects layer doesn't use the correct wsi extension enable flags
  • github #605 vkCmdResolveImage generates invalid "Cannot read invalid memory..., please fill..." message github #561 Resetting command pool doesn't track fences properly
  • github #527 Core Validation: Invalid "explicit dep needed" warning is issued at vkCmdBeginRenderPass() call time.
  • github #462 Validation for pCreateInfo structures does not report actual index (attachments, vertex input state)
  • github #410 DS: vkQueueSubmit checks Event state too early when vkSetEvent is used
  • github #403 [CTS] Object tracker maps need to be per device
  • github #370 loader needs to use object allocators passed by application for memory allocations
  • github #335 Undefined memory tracking is not fine grained enough
  • github #328 Validation layer reports errors if memory object alias same memory
  • github #321 vkAllocateMemory not handling null pointers
  • github #306 race on globalLockInitialized: it is reset after releasing the mutex lock
  • github #282 layer_validation_test failures
  • github #281 Cube -- validate with screenshot crashes on AMD/Intel Win 10
  • github #280 Cube resize stops updating image on Win 10 Intel driver
  • github #279 Samples validation errors on AMD driver
  • github #278 tri resize broken on AMD driver
  • github #277 render tests --show-images doesn't work
  • github #276 render tests have validation errors
  • github #128 Memory layer: "Cannot read invalid memory X, please fill the memory before using" is incorrectly reported
  • github #90 loader: Add support for WSI VK_KHR_display_swapchain extension
  • github #54 vk_layer_validation_tests test failure
  • github #36 loader: pointer cast build warnings
LunarXchange Issues:
 
  • LX #552 Declining Frame Rate
  • LX #549 vkreplay segfault when used with xlib
  • LX #532 Bindless and ' descriptor index %d is being used in draw but has not been updated'
  • LX #527 The draw state validation layer incorrectly reports layout error when submitting command buffer. Vulkan-LoaderAndValidationLayers GitHub
  • LX #523 When I enable validation layers vkCreateWin32SurfaceKHR returns garbage pointer and vkCreateSwapchainKHR crashes
  • LX #484 vktrace puts trace file in same dir as trace library if -o not specified
  • LX #305 [1.0.1.1] Validation draw state layer too slow for vkGetQueryPoolResults()
VulkanTools/VulkanSamples issues:
 
  • github #1 [VulkanTools] Running vktrace with validation enabled causes vkreplay to fail.
  • github #3 [VulkanTools] writes to device memory allocated with VK_MEMORY_PROPERTY_HOST_COHERENT_BIT are not captured
  • github #33 [VulkanTools] The trace file generated on 32bit system cannot be read by 64bit traceviewer
  • github #42 [VulkanTools] miss alignment for some arm cpu vfp load instructions
  • github #45 [VulkanTools] Examples at https://github.com/McNopper/Vulkan don't trace/replay
  • github #49 [VulkanTools] Examples at https://github.com/SaschaWillems/Vulkan don't all trace and replay
  • github #50 [VulkanTools] vktrace: VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT is not being handled consistently with regards to VkUpdateDescriptorSets()
  • github #51 [VulkanTools] Message "VS consumes input at location 0 but not provided" could be more helpful
  • github #53 [VulkanTools] vktrace dies on Win7/32
 
14
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.8.9
« Last post by Stefan on June 20, 2016, 04:17:28 PM »
GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

 Version History 0.8.9
  • Added AMD Polaris support
  • Added support for GeForce GTX 1070
  • Added support for reading overclock on GeForce GTX 1070/1080
  • Added BIOS reading for GeForce GTX 1070/1080
  • Added support for NVIDIA Quadro M2000
  • Added support for AMD E8860
  • Fixed memory monitoring sometimes resetting beyond 4 GB usage
  • Fixed double default memory clock on GT220/240
  • Fixed double memory clock on GTxxx cards with GDDR5X
  • Fixed typo in BIOS saving dialog
  • Fixed no GPU selected in dropdown in some rare cases
15
English forum / Re: Render Target is Texture Array
« Last post by JeGX on June 19, 2016, 05:44:55 PM »
I just added the support of texture 2d array in render target. The new GeeXLab (Windows version) should be released shortly.
16
3D-Tech News Around The Web / Re: Intel HD Graphics Driver 20.19.15.4463
« Last post by Stefan on June 18, 2016, 04:46:20 AM »
Full installer available at INTEL now

Quote
Note: Operating system support varies by platform. Due to this and a limitation of the database, Download Center search capabilities cannot report OS support accurately, so please see the support information below or reference the associated ReadMe's [/size]for more details.[/size][/font]
We're especially pleased to report that this driver fixes some long standing and frequently reported graphics issues on Intel's Support Community, including a scaling issue with Windows 10* (issue of black borders around games in Windows 10 where the game wouldn't fill up the entire screen).
Please refer to the Release Notes for a complete list of fixes.

The Windows 10* production driver 15.40.25.4463 has been posted to Intel Download Center at the following direct links to the driver:
 
This driver is in self installing format (exe) intended for end users.
32bit - win32_154025.4464.exe[/size][/font]
64bit - win64_154025.4464.exe
 
This driver is in zip format intended for developers and IT professionals.
32bit - win32_154025.4463.zip
64bit - win64_154025.4463.zip

Windows 10* 64bit drivers for 4th Generation Intel(R) Core(TM) processor family:
[/size]exe format: win64_154025.4464.exe
[/size]zip format: win64_154025.4463.zip
[/size]
[/size]Read Me 32bit
[/size]Read Me 64bit
17
3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 368.51
« Last post by Stefan on June 18, 2016, 01:59:02 AM »
 GeForce Hotfix driver 368.51

 Answer ID 4166   |    Published 06/17/2016 12:53 PM   |    Updated 06/17/2016 03:19 PM

  This is a GeForce Hot Fix driver, version 368.51 that addresses the following issue:
 
• Occasional desktop flicker when launching games on high refresh rate monitors.
 
Click the appropriate link to download.
 
Windows 8.1:
64 bit version
 
Windows 10
64 bit version
18
General Discussion / Re: furmark diff results at diff times, why?
« Last post by JeGX on June 17, 2016, 03:34:11 PM »
It's weird because usually, FurMark gives consistent results. Maybe the GPU throttled down for some reasons (check the core clock with GPU Shark or GPU-Z to see if there's throttling). Not easy to give you an answer.
19
>>>download now<<<

NB: Haswell and Broadwell support has been completely removed from this driver.


Quote
DriverVer=06/06/2016,21.20.16.4471
;
; Driver information
;
[Manufacturer]

;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w7, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D

%iBXTGTP%       = iBXTD_w7, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%       = iBXTD_w7, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT1%        = iKBLD_w7, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w7, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w7, PCI\VEN_8086&DEV_5921
%iKBLULTGT3%        = iKBLD_w7, PCI\VEN_8086&DEV_5923
%iKBLULTGT3E15%        = iKBLD_w7, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w7, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w7, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w7, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w7, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w7, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w7, PCI\VEN_8086&DEV_591B
%iKBLSRVGT2%        = iKBLD_w7, PCI\VEN_8086&DEV_591A
%iKBLWGT2%          = iKBLD_w7, PCI\VEN_8086&DEV_591D
;=====================================================================
;    Windows 8 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.2]
; SKL HW
%iSKLULTGT1%     = iSKLD_w8, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w8, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w8, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w8, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w8, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w8, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w8, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w8, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w8, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193D

;KBL HW
%iKBLULTGT1%        = iKBLD_w8, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w8, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w8, PCI\VEN_8086&DEV_5921
%iKBLULTGT3%        = iKBLD_w8, PCI\VEN_8086&DEV_5923
%iKBLULTGT3E15%        = iKBLD_w8, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w8, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w8, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w8, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w8, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w8, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w8, PCI\VEN_8086&DEV_591B
%iKBLSRVGT2%        = iKBLD_w8, PCI\VEN_8086&DEV_591A
%iKBLWGT2%          = iKBLD_w8, PCI\VEN_8086&DEV_591D
;=====================================================================
;    Windows 8.1 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.3]
; SKL HW
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w81, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%     = iSKLD_w81, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D

;KBL HW
%iKBLULTGT1%        = iKBLD_w81, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w81, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w81, PCI\VEN_8086&DEV_5921
%iKBLULTGT3%        = iKBLD_w81, PCI\VEN_8086&DEV_5923
%iKBLULTGT3E15%        = iKBLD_w81, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w81, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w81, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w81, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w81, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w81, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w81, PCI\VEN_8086&DEV_591B
%iKBLSRVGT2%        = iKBLD_w81, PCI\VEN_8086&DEV_591A
%iKBLWGT2%          = iKBLD_w81, PCI\VEN_8086&DEV_591D

;=====================================================================
;    Windows Threshold Install - DT + Mobile
;=====================================================================
[IntelGfx.NTamd64.10.0]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D

%iBXTGTP%       = iBXTD_w10, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%       = iBXTD_w10, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921
%iKBLULTGT3%        = iKBLD_w10, PCI\VEN_8086&DEV_5923
%iKBLULTGT3E15%        = iKBLD_w10, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w10, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10, PCI\VEN_8086&DEV_591B
%iKBLSRVGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591A
%iKBLWGT2%          = iKBLD_w10, PCI\VEN_8086&DEV_591D

;
; Localizable Strings
;
; SKL HW
iSKLULTGT1      = "Intel(R) HD Graphics 510"
iSKLULTGT2      = "Intel(R) HD Graphics 520"
iSKLULTGT2f     = "Intel(R) HD Graphics 520"
iSKLULTGT3      = "Intel(R) HD Graphics 535"
iSKLULTGT3e     = "Intel(R) Iris(TM) Graphics 540"
iSKLULTGT328W   = "Intel(R) Iris(TM) Graphics 550"
iSKLULXGT2      = "Intel(R) HD Graphics 515"
iSKLDTGT1       = "Intel(R) HD Graphics 510"
iSKLDTGT2       = "Intel(R) HD Graphics 530"
iSKLHaloGT1     = "Intel(R) HD Graphics 510"
iSKLHaloGT4     = "Intel(R) Iris(TM) Pro Graphics 580"
iSKLHaloGT3fe   = "Intel(R) Iris(TM) Graphics 555"
iSKLHaloGT2     = "Intel(R) HD Graphics 530"
iSKLSRVGT3e     = "Intel(R) Iris(TM) Graphics P555"
iSKLSRVGT4      = "Intel(R) Iris(TM) Pro Graphics P580"
iSKLWSGT2       = "Intel(R) HD Graphics P530"
iSKLWSGT4       = "Intel(R) Iris(TM) Pro Graphics P580"

iBXTGTP       = "Intel(R) HD Graphics" 
iBXTGTP12     = "Intel(R) HD Graphics" 
; KBL
iKBLULTGT1     =   "Intel(R) HD Graphics 610"
iKBLULTGT2     =   "Intel(R) HD Graphics 620"
iKBLULTGT2F    =   "Intel(R) HD Graphics 620"
iKBLULTGT3     =   "Intel(R) HD Graphics 635"
iKBLULTGT3E15  =   "Intel(R) Iris(TM) Graphics 640"
iKBLULTGT3E28  =   "Intel(R) Iris(TM) Graphics 650"
iKBLULXGT2     =   "Intel(R) HD Graphics 615"
iKBLDTGT1      =   "Intel(R) HD Graphics 610"
iKBLDTGT2      =   "Intel(R) HD Graphics 630"
iKBLHALOGT1    =   "Intel(R) HD Graphics 610"
iKBLHALOGT2    =   "Intel(R) HD Graphics 630"
iKBLSRVGT2     =   "Intel(R) HD Graphics P630"
iKBLWGT2       =   "Intel(R) HD Graphics P630"
20
English forum / Re: Render Target is Texture Array
« Last post by JeGX on June 17, 2016, 01:26:30 PM »
Render targets with texture 2D arrays are not supported in current GeeXLab.
But I will try to add this support in the next update (the Windows version will be updated first).


 

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