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3D-Tech News Around The Web / Microsoft Visual C++ 2015 Redistributable Update 3
« Last post by Stefan on August 21, 2016, 11:39:21 AM »
  • Microsoft Visual C++ 2015 Redistributable installs run-time components of Visual C++ libraries. These components are required to run C++ applications that are developed using Visual Studio 2015 Update 3 and link dynamically to Visual C++ libraries. The packages can be used to run such applications on a computer even if it does not have Visual Studio 2015 installed. These packages also install run-time components of C Runtime (CRT), Standard C++, MFC, C++ AMP, and OpenMP libraries.
    Microsoft Visual C++ 2015 Redistributable includes bug fixes to the runtime DLLs and also the latest versions for KB 2999226.
    To find out what's new in Visual Studio 2015 Update 3, see the Visual Studio 2015 Update 3 Release Notes. For a list of fixed bugs and known issues, see the Visual Studio 2015 Update 3 MSDN Article.
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Quote
Street View is one of Google Maps’ most loved features, providing users with a way to explore and experience the world around them. Developers all over the world use Street View in the Google Maps JavaScript API to make their apps more unique and exciting, giving their users a sense of what it’s like to visit a place in real life.
 
 Today we’re making Street View even better, especially on mobile devices, by launching a new Street View renderer in the Google Maps JavaScript API. Read on for the full details of what we’ve improved!

Click this link
to watch Google's camera man walking on foot in Switzerland ;)
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Xenko Multithreading - OpenGL vs Vulkan

With recent work on mutithreading, we've achieved ~3X performance on D3D11/OpenGL, ~6X on Vulkan API.
Coming soon in Xenko 1.8 release!

I'll test the Vulkan stuff when it's out.

Meanwhile re-check their old, but still pretty mobile demos:

(Android) Mobile GPUMark V2

(Android) YEBIS OpenGL ES 3.0 Tech Demo
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3D-Tech News Around The Web / AMD AMF, TAN and RadeonRays SDK
« Last post by Stefan on August 18, 2016, 05:45:09 PM »
RadeonRays_SDK   Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
  AMF   The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing
  TAN   AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing
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3D-Tech News Around The Web / NVIDIA GeForce driver 341.96 for legacy GPUs
« Last post by Stefan on August 18, 2016, 05:34:30 PM »
 This driver adds security updates for driver components of Tesla architecture class GPUs (not to be confused with Tesla product line).

 Which NVIDIA GeForce GPUs have Tesla architecture?

 Security Bulletin: Multiple vulnerabilities affect Quadro, NVS, and GeForce Windows based systems
 (CVE-2016-4959, CVE-2016-3161, CVE-2016-5852, CVE-2016-4960, CVE-2016-5025, CVE-2016-4961)
 
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  • Added the ability to over- and under-clock certain GeForce GPUs in the GeForce GTX 1000 series and later.  For GPUs that allow it, an offset can be applied to clock values in some clock domains of all performance levels.  This clock manipulation is done at the user's own risk.  See the README documentation of the "CoolBits" X configuration option for more details.
  • Fixed a bug that prevented Vulkan applications from presenting from multiple queues to the same X11 swapchain.
  • Added the "PixelShiftMode" MetaMode option, enabling support for 4K and 8K pixel shift displays.  See the README for details.

Linux Display Driver - x86 BETA370.23August 15, 2016
Linux x64 (AMD64/EM64T) Display Driver BETA370.23August 15, 2016
Linux 32-bit ARM Display Driver BETA370.23August 15, 2016
FreeBSD Display Driver – x86 BETA370.23August 15, 2016
FreeBSD Display Driver – x64 BETA370.23August 15, 2016
Solaris Display Driver – x64/x86 BETA370.23August 15, 2016

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3D-Tech News Around The Web / Qt + Vulkan Nbody Demo
« Last post by Stefan on August 15, 2016, 09:03:09 PM »
This is a Qt program that uses the Vulkan API to render a classical N-body simulation. Both graphics and compute shaders are employed. Graphical enhancements include bloom and high dynamic range rendering (hdr).

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3D-Tech News Around The Web / (WebGL) eyes gaze warping
« Last post by Stefan on August 15, 2016, 08:53:52 PM »
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3D-Tech News Around The Web / MSI Electric City - UE4 tech demo
« Last post by Stefan on August 11, 2016, 09:48:39 PM »
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MSI Electric City is a virtual reality sci-fi seated experience where you are transported to a futuristic city never seen before. Discover magnificent scenery and soar through wondrous architectures. Featuring an original soundtrack and with captivating visual & sound effects powered by Unreal Engine 4.                  

Ignore min. requirements, it runs fine on a laptop.

Actually it's an advert for MSI mainboards.
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