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3D-Tech News Around The Web / (WebGL) Suissemania
« Last post by Stefan on September 29, 2015, 09:20:10 AM »

Migros, Switzerland’s largest retailer, holds a yearly campaign called the Mania.

This year’s mania is called Suisse Mania and revolves around collecting places of importance to Switzerland, for example the mountain Matterhorn, the CERN research facility and castles dating back to the 13th century.

3D-Tech News Around The Web / AMD Catalyst 15.9 Beta Driver for Windows
« Last post by Stefan on September 29, 2015, 08:38:54 AM »
Highlights of AMD Catalyst™ 15.9 Beta Windows Driver
Performance Optimizations
    • Star Wars™: Battlefront Beta - Performance and quality optimizations
    • Fable Legends : Includes the latest DirectX
      12 optimizations for the Fable Legends: Benchmark
Resolved Issues:
    • [59474] Diablo 3 crashes in the Act 2 Desolate Sands area of the game
    • [59081] The AMD Catalyst Control Center 'update' option fails to download the latest driver
    • [58800] Dragon Age: Inquisition may crash if launched in Mantle mode
    • [58781] The DirectX
      Diagnostic tool does not report DirectX
      12 available on supported products
    • [58677] World of Warships may crash on some AMD Radeon HD5000 and HD6000 series products
    • [58646] Assassin's Creed
      Unity may experience minor frame stutter when AMD CrossFire™ mode is enabled
    • [58485] Anti Aliasing settings not being retained after changes are applied
    • [58450] Some BENQ 144hz Freesync™ monitors may lose the signal while uninstalling the driver
    • [58495] DiRT Rally™ crashes during gameplay and benchmarking when launched in DirectX
      11 mode on some BENQ 144HZ Freesync monitors
3D-Tech News Around The Web / Intel HD Graphics Driver v4285
« Last post by Stefan on September 29, 2015, 08:19:54 AM »
 Download from Microsoft

 no change log available, latest was for v4279

When approached a couple of weeks ago by Microsoft with the opportunity to take an early look at an upcoming performance benchmark built on a DX12 game pending release later this year, I of course was excited for the opportunity. Our adventure into the world of DirectX 12 and performance evaluation started with the 3DMark API Overhead Feature Test back in March and was followed by the release of the Ashes of the Singularity performance test in mid-August. Both of these tests were pinpointing one particular aspect of the DX12 API - the ability to improve CPU throughput and efficiency with higher draw call counts and thus enabling higher frame rates on existing GPUs.
This benchmark focuses more on the GPU side of DirectX 12 - on improved rendering techniques and visual quality rather than on the CPU scaling aspects that made Ashes of the Singularity stand out from other graphics tests we have utilized. Fable Legends is more representative of what we expect to see with the release of AAA games using DX12. Let's dive into the test and our results!

Continue reading our look at the new Fable Legends DX12 Performance Test at PCPER

Also tested at AnandTech

3D-Tech News Around The Web / NVIDIA GeForce driver 356.04
« Last post by Stefan on September 24, 2015, 02:36:28 PM »
NVIDIA's Windows driver version 356.04 (released 09-22-15) provides beta support for GameWorks VR. 
It is recommended that all VR developers upgrade to this driver!

 Fixes (over 355.84):  Updated driver support for GameWorks VR SDK, adding notebook support, VR SLI enhancements, and bug fixes.
3D-Tech News Around The Web / Re: DirectX 12 Multi-Adapter Sample
« Last post by Stefan on September 24, 2015, 02:20:24 PM »
3D-Tech News Around The Web / MagPi issue #38 available
« Last post by JeGX on September 24, 2015, 01:17:57 PM »
Issue #38 of MagPi, the Raspberry Pi magazine, is available.

Highlights from #38:

-  Build a Raspberry Pi robot for £50 / $75
-  Make a web-powered plant waterer
-  Create music with the Piano HAT
-  Raspberry Pi Touchscreen Display reviewed
-  Spooky Halloween projects
    and much more!

Download page:


3D-Tech News Around The Web / Direct3D 12 Do's And Don'ts
« Last post by JeGX on September 24, 2015, 08:57:31 AM »
If you have started developing or porting games that use DX12, you have probably realized that it is, in many ways a very different beast when compared to DX11. Lots of responsibility is suddenly being placed on your shoulders.

This responsibility amounts to not only getting things functionally correct but also (amongst other things) mastering multi-threaded command list submission to really get the best performance out of the new API.

There isn’t yet a lot of written advice out there which makes it hard to avoid mistakes other people have already made and hard to benefit from the tricks other developers have mastered to drive DX12 efficiently.

We at NVIDIA have started writing down what we know works well and what doesn’t work well with DX12 and we’d like to share this with you in a living document that will change over time as we learn new things about DX12.

Yes I know, this demo is included in the code sample pack. What I meant is if you find an OpenGL ES demo with blending for RPi on another website, let me know  ;)
3D-Tech News Around The Web / Microsoft Windows 10 Insider Preview Build 10547
« Last post by Stefan on September 19, 2015, 08:01:24 AM »
Today we are releasing Windows 10 Insider Preview Build 10547 to Windows Insiders on the Fast ring. As usual, this build includes bug fixes and improvements over Build 10532 and also includes some new things for you to try and send us feedback on what you see.

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