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3D-Tech News Around The Web / TechPowerUp GPU-Z v1.12.0
« Last post by Stefan on October 18, 2016, 03:54:55 PM »
GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

 Version History

  • BIOS upload dialog will now let you browse to the uploaded or duplicate BIOS
  • NVIDIA Fermi DirectX support is now listed as 11.0
  • GTX 1050 & 1060: SLI support field now shows "Not supported by GPU"
  • Sensor window will now scroll by larger distance when clicking outside the thumbtrack
  • When GPU-Z window is at the right edge of screen, render test will open to the left of the GPU-Z window
  • Added DDR4 detection support for AMD Kaveri
  • Added support for NVIDIA GeForce GTX 1080 Mobile, GTX 1070 Mobile, GTX 1060 Mobile, GTX 1050 Ti, GTX 1050, 920 MX (GM108), 940 MX, Quadro P6000
  • Added support for AMD R9 M385X, R5 M315
  • Added support for Intel HD Graphics 620, HD Graphics 515
3D-Tech News Around The Web / NVIDIA GeForce GTX 1050 Ti and GTX 1050 Prices
« Last post by JeGX on October 17, 2016, 04:48:50 PM »
The GTX 1050 Ti  will cost USD $139 and the non-Ti version, the GTX 1050 will cost USD $109.

The GeForce GTX 1050 Ti is based on a Pascal GP107 GPU (768 CUDA cores, 4GB GDDR5 VRAM, 75W TDP) while the GTX 1050 is based on a cut down version of the GP107 (640 CUDA cores, 2GB GDDR5 VRAM, 75W TDP).

Both graphics cards will be launched on October 25 2016.

3D-Tech News Around The Web / OpenGL Extensions Viewer 4.5.1 for Windows
« Last post by Stefan on October 16, 2016, 06:47:18 AM »
> download now <

no changelog for 4.5.1 yet

What was new in version 4.5.0 

Support for macOS 10.12
Support for ARB 2016 extension pack
Address compatibility issue in some rendering tests

yet no Vulkan support

create an app profile on NVIDIA Optimus rigs
disable forward context to see OpenGL 4.5
3D-Tech News Around The Web / Vulkan SDK 1.030 released
« Last post by Stefan on October 16, 2016, 05:49:35 AM »
Vulkan SDK Release Notes 
October 13, 2016

This SDK supports Vulkan API revision 1.0.30.  The prior SDK supported Vulkan API revision 1.0.26.
NOTE: Please see the Known Driver Issues section in this document for information about a compatibility issue between glslang and Nvidia drivers.
Device layers are now deprecated! Any device layers must be converted to a layer that is queried and enabled at vkCreateInstance. vkEnumerateDeviceLayerProperties is deprecated.
  Overview of new features in SDK
  • The LunarG Samples Progression now includes a Vulkan Tutorial to accompany the sample program code
  • A new Vulkan Sample has been added that demonstrates the use of Vulkan Input Attachments
  • The Unique Objects utility layer has been updated and improved
  • A new Cube.cpp sample demonstrates the use of the vulkan.hpp low-level Vulkan C++ API
  • Improved coverage and utility in layer validation tests
  • Scores of bugfixes, new validation checks, and feature additions
  • The tri.exe demonstration app has been removed
3D-Tech News Around The Web / Time Scale of System Latencies
« Last post by JeGX on October 12, 2016, 06:22:06 PM »
Table of system latencies. Nice!

3D-Tech News Around The Web / Windows93
« Last post by JeGX on October 12, 2016, 12:17:30 PM »
3D-Tech News Around The Web / Lightmap Baking and Spherical Gaussians
« Last post by JeGX on October 11, 2016, 02:19:49 PM »
For those looking for some in-depth written explanation, I’ve also decided to write a series of blog posts that should hopefully shed some light on the basics of using SG’s in rendering. The first post provides background material by explaining  common approaches to storing pre-computing lighting data in lightmaps and/or probes. The second post focuses on explaining the basics of Spherical Gaussians, and demonstrating some of their more useful properties. The third post explains how the various SG properties can be used to compute diffuse lighting from an SG light source. The fourth post goes even deeper and covers methods for approximating the specular contribution from an SG light source. The fifth post explores some approaches for using SG’s to create a compact approximation of a lighting environment, and compares the results with spherical harmonics. Finally, the sixth posts discusses features present in the the lightmap baking demo that we’ve released on GitHub.


- Part1 - A Brief (and Incomplete) History of Baked Lighting Representations
- Part2 - Spherical Gaussians 101
- Part3 - Diffuse Lighting From an SG Light Source
- Part4 - Specular Lighting From an SG Light Source
- Part5 - Approximating Radiance and Irradiance With SG’s
- Part6 - Step Into The Baking Lab

3D-Tech News Around The Web / FreeBSD 11.0 Production Release Available
« Last post by JeGX on October 11, 2016, 02:01:41 PM »
The FreeBSD Release Engineering Team is pleased to announce the availability of FreeBSD 11.0-RELEASE. This is the first release of the stable/11 branch.


-  OpenSSH DSA key generation has been disabled by default. It is important to update OpenSSH keys prior to upgrading. Additionally, Protocol 1 support has been removed.

- OpenSSH has been updated to 7.2p2.

- Wireless support for 802.11n has been added.

- By default, the ifconfig( 8 ) utility will set the default regulatory domain to FCC on wireless interfaces. As a result, newly created wireless interfaces with default settings will have less chance to violate country-specific regulations.

- The svnlite( 1 ) utility has been updated to version 1.9.4.

- The libblacklist( 3 ) library and applications have been ported from the NetBSD Project.

- Support for the AArch64 (arm64) architecture has been added.

- Native graphics support has been added to the bhyve( 8 ) hypervisor.

- Broader wireless network driver support has been added.


- FreeBSD 11.0-RELEASE Announcement
- FreeBSD Downloads
3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.10.1
« Last post by Stefan on October 06, 2016, 03:13:35 AM »
Radeon Software Crimson Edition 16.10.1 Highlights
  • Support For:
    • Gears of War® 4
    • Mafia III™
  • New AMD CrossFire profile added for DirectX® 11:
    • Shadow Warrior™2
Fixed Issues
    • Deus Ex: Mankind Divided™ may experience minor stutter during gameplay when using AMD CrossFire mode or may crash when launching the in game benchmark.
    • The Crew™ may experience a random or sudden FPS drop while playing.
    • Battlefield™1 may experience flickering on some surfaces when using AMD CrossFire mode.
    • Radeon WattMan may fail to keep Power Limit settings after hitting apply in some cases.
    • Overwatch™ may experience flickering character models while in the hero selection menu or during gameplay in AMD Crossfire mode.
    • Paragon™ may experience flickering while using AMD FreeSync technology and AMD CrossFire mode in conjunction.
    • Pixel Format option is no longer missing for some Radeon RX 400 series products in Radeon Settings.
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