Recent Posts

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3D-Tech News Around The Web / Unity Comes to Linux: Experimental Build Now Available
« Last post by Stefan on August 26, 2015, 04:10:53 PM »
Today’s build is based off Unity 5.1.0f3 and comes with the ability to export to the following runtimes:
 
  • Linux, Mac, Windows Standalone
  • WebGL
  • WebPlayer
  • Android
  • Tizen
  • SamsungTV
System Requirements
  • 64-bit Ubuntu 12.04 or newer (just like our player, the editor will run on most ‘modern’ 64-bit Linux distributions, but official support is only provided for 64-bit Ubuntu 12.04 or newer)
  • Modern Nvidia, AMD, or Intel graphics card with vendor-supported graphics drivers
You can find the downloads here:
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3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 355.80
« Last post by Stefan on August 25, 2015, 09:52:35 PM »
GeForce Hot Fix driver version 355.80 that addresses the following issue:
  • Excessive virtual memory consumption for SLI configurations running Windows 10
 
Windows 10 Desktop 64 bit
Windows 10 Desktop 32 bit
 
Windows 10 Notebook 64 bit
Windows 10 Notebook 32 bit
 
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3D-Tech News Around The Web / (WebGL) Escher Puzzle
« Last post by Stefan on August 25, 2015, 06:23:12 PM »
Escher Puzzle

WebGL 3d visualization demo

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3D-Tech News Around The Web / AMD GPU PerfAPI 2.17
« Last post by Stefan on August 25, 2015, 05:57:58 PM »
 Release Notes – Version 2.17 (8/12/15)
  • Add support for additional GPUs and APUs.
  • Add OpenGL ES support for both Windows and Linux.
  • DirectX 11/OpenGL: Add CSFlatVMInsts and CSFlatLDSInsts counters to measure flat instructions used for compute shaders on 2nd Generation GCN hardware or newer.
  • DirectX11/OpenGL: Fix CSLDSInsts, CSVWriteInsts, CSVFetchInsts counter on 2nd Generation GCN hardware or newer.
  • DirectX 11: Fixed a crash that could occur on Multi-GPU systems.
  • OpenGL: rework the GPUTime implementation so that GPA no longer needs to stop/start any existing queries that the application may be using.
  • OpenCL™: Add FlatVMInsts and FlatLDSInsts counters to measure flat instructions used for OpenCL kernels on 2nd Generation GCN hardware or newer.
  • OpenCL™: Fix LDSInsts, VWriteInsts, VFetchInsts counter on 2nd Generation GCN hardware or newer.
  • OpenCL™: Fix MemUnitBusy counter on 2nd Generation GCN hardware or newer.
  • Fix a potential crash in GPA_SelectContext.
  • Fix a bug in GPA_DisableCounter that could result in the counter not actually getting disabled.
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3D-Tech News Around The Web / AMD OpenGL ES SDK v3.1
« Last post by Stefan on August 25, 2015, 05:52:10 PM »
The AMD OpenGL ES SDK is a set of libraries and headers that developers can use to create 3D graphics applications using the OpenGL ES 2.0/3.0/3.1 API natively on Microsoft Windows® and Linux® operating systems.
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3D-Tech News Around The Web / AMD GPU Services (AGS) Library 3.0
« Last post by Stefan on August 25, 2015, 05:48:52 PM »
Changes in AGS v3.0:

The API is now completely thread safe.

Includes DirectX 11 driver extensions for:
 
  • Quad primitive type
  • UAV overlap
  • Depth Bounds Testing
  • Multi Draw Indirect
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3D-Tech News Around The Web / AMD Accelerating Performance: The ACL clFFT Library
« Last post by Stefan on August 24, 2015, 05:38:04 PM »
It has been exciting times in the math libraries group here at AMD. We recently released ACL Beta1 and a new open-source clSparse library. To keep the excitement going, I would like to talk a little bit about the performance of our clFFT library. clFFT is not new. It has been popular with our users over the past couple of years.
Since many of you are interested in the performance of clFFT, I think you’ll like the information given in this blog. I am providing charts to highlight:
 
  • Performance improvement in v2.6.1 (released as part of ACL Beta 1) over prior versions
  • Competitive performance of clFFT on AMD GPU against cuFFT on NVIDIA GPU
Performance Improvements
Over Previous Versions One of the improvements is in real transforms. Real-input discrete Fourier transforms have the advantage of requiring approximately half the compute and storage of an equal size complex transform. On the other hand, the “1 + n/2” storage of real transforms causes alignment and branching issues when computing on the GPU. Even with these factors, the library gets good efficiency and performance.


read more...
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3D-Tech News Around The Web / NVIDIA Oculus 0.7 SDK Driver 355.78
« Last post by Stefan on August 24, 2015, 01:00:16 PM »
NVIDIA's Windows driver version 355.78 (released 8-22-15) provides beta support for VR developers using Oculus 0.7 SDK. It provides a bug fix for an intermittent issue found in the publicly released 355.60 Game Ready driver as well as solving an issue with incorrect display timings.It is recommended that all VR developers upgrade to this driver!Driver DownloadsLearn more about GameWorks VR here.
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3D-Tech News Around The Web / NVIDIA China GDC 2015 Presentations
« Last post by Stefan on August 22, 2015, 06:31:53 PM »
 China GDC 2015 Presentations
 
NVIDIA presentations from China Game Developer Conference 2015 in both English and Chinese. The event took place in Pudong, Shanghai from July 31 to August 2, 2015.
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3D-Tech News Around The Web / NVIDIA GameWorks VR SDK
« Last post by Stefan on August 21, 2015, 07:27:20 PM »
The GameWorks VR SDK is for Virtual Reality Game and Application developers. 
This first beta release focusses on SLI enabling the use of mulitple GPUs for Virtual Reality rendering.

 More Information


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