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3D-Tech News Around The Web / ASUS ESC8000 G3 server with 8 AMD FirePro 9150 S-Series GPUs
« Last post by JeGX on November 19, 2014, 10:31:04 AM »
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After the long hard working in HPC field, ASUS now presents the GPU server ESC8000 G3 supporting up to eight double deck GPU cards as well as optimized thermal design for both CPUs and GPUs. ESC8000 G3 is the latest supercomputer based on Intel® Xeon® processor E5-2600 v3 product family, featuring front parallel redundant fan placement and dedicated air-tunnel for individual GPUs, six hot-swappable 2.5” SATA HDD/SSD bays, 2+1 80 PLUS Platinum 1600W CRPS , 8 PCI-E Gen3 x16 and 2 PCI-E Gen3 x8 expansion slots. ESC8000 G3 is targeted to hit 20Tera floating points with the latest generation GPU cards and achieve an outstanding performance result in Top500 and Green500.

Links:

- http://www.asus.com/Commercial_Servers_Workstations/ESC8000_G3/

- http://fireuser.com/images/downloads/AMD-FirePro-and-Asus-ESC8000-G3-datasheet.pdf

- http://fireuser.com/blog/asus_esc8000_g3_server_can_hold_up_to_8_amd_firepro_9150_s-series_gpus/
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General Discussion / Re: Stefan is missed!?
« Last post by nuninho1980 on November 18, 2014, 01:07:58 PM »
Thank you. :)
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3D-Tech News Around The Web / C++ code to HTML canvas with emscripten
« Last post by JeGX on November 18, 2014, 10:40:28 AM »
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This test makes C++ code draw into an HTML canvas element.

The C++ code renders to an uint8 buffer directly (without OpenGL or anything like that). That C++ code is converted to asm.js, then executed from JS making it modify the contents of an HTML canvas element.

Performance is quite low compared to GPU rendering, but still quite usable if target resolution is not very big. For "retro"-style, pixel-art stuff it should work quite well.

Links:
- https://github.com/jonvaldes/canvascripten
- http://hombrealto.com/canvascripten/
- http://youtu.be/eZBmnx-xqKo
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3D-Tech News Around The Web / (WebGL) SPH Fluid Simulator
« Last post by JeGX on November 18, 2014, 10:28:31 AM »
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A WebGL realtime simulation of fluids using SPH particles animations and marching cubes to create the geometry.

Links:
- http://www.chromeexperiments.com/detail/sph-and-marching-cubes-fluid-simulator/
- http://dev.miaumiau.cat/sph/
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3D-Tech News Around The Web / UVAtlas - isochart texture atlasing
« Last post by JeGX on November 18, 2014, 10:24:47 AM »
UVAtlas is a shared source library for creating and packing an isochart texture atlas:

- https://uvatlas.codeplex.com/

- UVAtlas: Return of the Isochart @ MSDN blogs
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3D-Tech News Around The Web / AMD Radeon R9 290X: Mantle vs Direct3D 11 in Several Games
« Last post by JeGX on November 18, 2014, 09:45:17 AM »
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In this series we’ll be looking at the benefits of AMD’s Mantle API over Microsoft’s DirectX 11.
...
This is a five part series; in part 1 we’ll be looking at the performance of AMD’s flagship single GPU the Radeon R9 290X.
....

Clearly Mantle offers current Radeon R9 290X owners an easy way to boost the performance of their hardware for free. That’s good news for those users that purchased their hardware with the belief that Mantle enabled games would eventually come this far into the mainstream. It’s also good news for AMD and its partners in the video game industry who have stacked up quite a bit of support for this API.

Link: http://semiaccurate.com/2014/11/17/mantle-showdown-part-1/
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3D-Tech News Around The Web / AMD Catalyst 14.11.2 Beta Driver for FarCry 4
« Last post by JeGX on November 18, 2014, 09:39:04 AM »
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Highlights of AMD Catalyst 14.11.2 Windows Beta Driver Performance Improvements:
- Dragon Age: Inquisition performance optimizations
    - Up to 5% performance increase over Catalyst™ 14.11.1 beta in single GPU scenarios with Anti-Aliasing enabled.
    - Optimized AMD CrossFire™ profile

- Far Cry 4 performance optimizations
    - Up to 50% performance increase over Catalyst™ 14.11.1 beta in single GPU scenarios with Anti-Aliasing enabled.

- Cat 14.11.2 Win7/Win8 64-bit

- Cat 14.11.2 Win7/Win8 32-bit

- Release notes
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General Discussion / Re: Stefan is missed!?
« Last post by JeGX on November 18, 2014, 09:35:16 AM »
Stefan just answered me, he's fine and will be back soon.
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General Discussion / Re: Stefan is missed!?
« Last post by JeGX on November 17, 2014, 08:15:29 PM »
to be honest, I have no news from Stefan. I just sent him an email. Wait and see. I hope he's fine!
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General Discussion / Stefan is missed!?
« Last post by nuninho1980 on November 17, 2014, 04:12:23 PM »
Hi, JeGX! Stefan is missed because he's offline since september 24th. Why?
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