Recent Posts

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3D-Tech News Around The Web / NVIDIA R364.19 for Linux
« Last post by JeGX on April 22, 2016, 05:27:33 PM »
Quote
Release highlights since 364.15:
Added support for the following GPU:
Tesla M40 24GB

Fixed some locking issues in libnvidia-egl-wayland.so.
Fixed several libnvidia-egl-wayland.so interaction problems with buffer management Wayland protocols.

Downloads:
- Linux 64-bit
- Linux 32-bit
- Linux ARM
- Solaris
- FreeBSD 32-bit
- FreeBSD 64-bit

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3D-Tech News Around The Web / Re: (Vulkan) Stardust demo/benchmark
« Last post by nuninho1980 on April 22, 2016, 04:57:00 PM »
I tried to install Intel driver same version without "patched" for HD 4600 and I run VK-Z 0.2.0 but it detects 1 device as GTX 780 Ti and doesn't support HD 4600.

How do I patch Vulkan for HD4600?
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3D-Tech News Around The Web / Re: (Vulkan) Stardust demo/benchmark
« Last post by nuninho1980 on April 22, 2016, 02:34:37 PM »
I've Win 10 and GTX 780 Ti Classified with 364.51WHQL. I got crash this new demo despite no errors. :S

Therefore, likely Visual Studio (C#, C++, ...) runtime is abnormal after update OS from Win 8.1 x64 to 10 - Crash too AMD TressFX 3.0 and Nero Burning ROM 10 Portable (2010).
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3D-Tech News Around The Web / (Vulkan) Stardust demo/benchmark
« Last post by Stefan on April 21, 2016, 06:41:38 PM »
   The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.

For some reason it fails with NVIDIA GeForce 840M and driver 364.91/364.96
But it works fine with Intel Broadwell HD 5500 and patched driver 20.19.15.4404  :P


 
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3D-Tech News Around The Web / NVIDIA Pascal architecture whitepaper
« Last post by Stefan on April 21, 2016, 06:15:21 PM »
 Download this whitepaper
http://images.nvidia.com/content/pdf/tesla/whitepaper/pascal-architecture-whitepaper.pdf
for more comprehensive infos about Pascal
16
English forum / GeeXLab 0.10.1.1 released
« Last post by JeGX on April 21, 2016, 04:39:50 PM »
GeeXLab 0.10.1.1 is available for Windows 64-bit only. This is a bugfix release. More information can be found here:

http://www.geeks3d.com/hacklab/20160421/geexlab-0-10-1-1-released-for-windows/


The changelog is available here:
http://www.geeks3d.com/geexlab/changelog/
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English forum / Re: ANY HLSL webcam effects that are MIT licensed?
« Last post by JeGX on April 21, 2016, 03:28:33 PM »
If the shader posted on geeks3d (shaderlib or in the posts) is a simple copy with minor modifications of another shader, you have to check the license of the original shader (there is always a link to the original shader). If the shader author is Geeks3D (there is no link to a source, except if I forgot it...), yes you can use it as you want, I don't care.  If you have a doubt, do not hesitate to use the forum.
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English forum / Re: GeeXLab command line parameters?
« Last post by JeGX on April 19, 2016, 07:46:23 AM »
I forgot to check command line parameters in GeeXLab 0.10.0.0 but this is done for v0.10.1.1.
The /benchmark_duration_ms parameter is fixed (as well as the display of the score box).
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English forum / Re: Fastest way to upload vertices?
« Last post by groundhog on April 18, 2016, 03:27:17 PM »
Great, thanks!

I already integrated it in my code and the only thing I had to change was adding another element per vertex to get the correct stride (4) and flatten the array.
Works really fine!

Again: Thank you!
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English forum / ANY HLSL webcam effects that are MIT licensed?
« Last post by eco_bach on April 17, 2016, 01:21:43 PM »
Hi
I assume most of the demos and packs posted on geeks3d are creative commons (NON commercial use). Are there any demos that are MIT licensed?
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