Recent Posts

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11
3D-Tech News Around The Web / Re: NVIDIA NVFlash 5.328
« Last post by Stefan on December 03, 2016, 02:23:30 PM »
If you are tired of waiting for their henchman's response get Linux (and Windows) copy v5.333 here:
http://www.overclock.net/t/1521334/official-nvflash-with-certificate-checks-bypassed-for-gtx-950-960-970-980-980ti-titan-x/740#post_25681519
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English forum / Re: Rendering real time 3D on RGB LED Matrix Panel with GeeXLab
« Last post by Stefan on December 03, 2016, 01:53:41 PM »
Someone just released a 32x32 pixel (!) demo at Shadertoy: Rainbow Dash (converted to GeeXLab)
Could you try?



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3D-Tech News Around The Web / Re: NVIDIA - New Demo for Vulkan Device-Generated Commands
« Last post by Stefan on December 03, 2016, 11:56:51 AM »
Works, but i didn't see differences in performance with different draw modes.
Maybe we need a more complex model?

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3D-Tech News Around The Web / NVIDIA - New Demo for Vulkan Device-Generated Commands
« Last post by JeGX on December 02, 2016, 09:50:14 PM »
Quote
Recently we introduced the VK_NVX_device_generated_commands (DGC) Vulkan extension, which allows rendering commands to be generated entirely on the GPU.

Earlier this week, we added support for VK_NVX_device_generated_commands to our Windows and Linux release drivers.

Today we are releasing the ‘BasicDeviceGeneratedCommandsVk’ SDK GameWorks sample. We highly recommend reading the introductory Vulkan Device-Generated Commands article in addition to this blog post.

VK_NVX_device_generated_commands is available in R376.09.

Links:
- Driver and New Sample for VK_NVX_device_generated_commands
- Vulkan Device-Generated Commands
- BasicDeviceGeneratedCommandsVk sample @ github
15
Quote
Understanding concurrency (and what breaks it) is extremely important when optimizing for modern GPUs. Modern APIs like DirectX® 12 or Vulkan™ provide the ability to schedule tasks asynchronously, which can enable higher GPU utilization with relatively little effort.

Link: http://gpuopen.com/concurrent-execution-asynchronous-queues/
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3D-Tech News Around The Web / Intel - Offloading Graphics Processing from CPU to GPU
« Last post by Stefan on November 29, 2016, 08:14:49 PM »
Quote
Do you realize how much performance you are losing out on by not coding for the graphics processing unit (GPU)? Also referred to as “the other side of the chip,” the GPU portion available in many modern-day Intel® processors could be the star of the show for video encoding, image rendering, Fast Fourier Transforms (FFTs), and more. While it has become second-nature for software developers to use parallelization techniques such as vectorized libraries, SIMD intrinsics, and so on, many developers do not realize that the GPU is available as a very capable accelerator. In fact there’s a whole topic of “Heterogeneous Programming” that refers to the process of re-architecting software to efficiently use multiple compute engines with different strengths.

Read more...

I think we talked about that before, but the article is from November 4th, so it's technically news  :P
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3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.11.5
« Last post by Stefan on November 29, 2016, 12:26:20 AM »
Radeon Software Crimson Edition 16.11.5 Highlights
Support For:
    • Watch Dogs®2
New AMD CrossFire profile added for DirectX® 11:
    • Dishonored™2
Fixed Issues
    • The Division™ game world may flicker during game play when using AMD CrossFire technology.
    • Battlefield™1 flickering may be experienced while using AMD CrossFire technology mode.
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English forum / Rendering real time 3D on RGB LED Matrix Panel with GeeXLab - Part 3
« Last post by JeGX on November 28, 2016, 06:37:58 PM »
Third article: Drawing Simple Graphics on a RGB LED Matrix Panel with a Raspberry Pi and GeeXLab

Quote
n previous articles (HERE and HERE), we have talked about the RGB LED matrix panel as well as the RGB Matrix HAT which is the hardware interface between the LED panel and the Raspberry Pi. Today we will cover how to draw simple graphics on the LED panel.

Link: http://www.geeks3d.com/20161128/drawing-simple-graphics-on-a-rgb-led-matrix-panel-with-a-raspberry-pi-and-geexlab/

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3D-Tech News Around The Web / NVIDIA GeForce driver 376.09
« Last post by Stefan on November 28, 2016, 05:05:58 PM »
Today NVIDIA released GeForce Game Ready 376.09 WHQL drivers optimized for Watch Dogs 2.  For more info visit:
 
 http://www.geforce.com/whats-new/articles/watch-dogs-2-dead-rising-4-steep-game-ready-driver

 Official 376.09 Game Ready WHQL Display Driver Feedback Thread (Released 11/28/16)

This driver adds support for Vulkan Device-Generated Commands

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