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3D-Tech News Around The Web / AMD Radeon RX 500 Series Launched
« Last post by JeGX on April 18, 2017, 04:56:27 PM »
AMD Radeon RX 580, RX 570, RX 560 and RX 550 have been launched today.

Link: http://www.geeks3d.com/20170418/amd-radeon-rx-500-series-launched-rx-580-rx-570-rx-560-and-rx-550/



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Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.34.2.1 released
« Last post by JeGX on April 18, 2017, 04:54:14 PM »
Anyway i re-checked today and the output was there again without changing anything.I keep an eye on that...

So probably a bug in GPU Caps Viewer...
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Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.34.2.1 released
« Last post by Stefan on April 18, 2017, 04:47:54 PM »

VK-Z output is blanked now on my rig as mentioned on the frontpage by an other user.


I see two possible explanations:

1/ the vkz.exe has been deleted by your antivirus

2/ vkz.exe is there but is not able to update the vkz.txt file. In that case, try to start GPU Caps Viewer with admin rights and let me know.
VKZ works fine with Windows Defender. I always launch GPU Caps Viewer with admin rights.
Anyway i re-checked today and the output was there again without changing anything.I keep an eye on that...
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3D-Tech News Around The Web / NVIDIA Volta GPU thread
« Last post by JeGX on April 18, 2017, 02:30:20 PM »
First news about Volta appeared few years ago in 2013:

http://www.geeks3d.com/20130319/gtc-2013-nvidia-volta-post-maxwell-gpu-platform/


According to these recent rumors, NVIDIA Volta-based graphics cards (GeForce 20 Series - GTX 2080...) should arrive during Q3 2017:

- mydrivers.com
- NVIDIA to launch next-gen Volta-based GeForce in Q3 2017
Quote
- Pascal lineup is complete now that NVIDIA launched Titan Xp and is about to launch GeForce GTX 1030
- Based on their traditional upgrade cycle we should expect Volta by the end of the year or early 2018, but NVIDIA changed plans
- Market situation in Q1-2017 was bad, graphics and other hardware sales in decline, price war, meager profits, sales not increasing the way they want to (vicious circle)
- According to the latest news, NVIDIA plans to release GeForce 20 series in advance, it is now expected to be released in the third quarter of this year
- GeForce 20 series product prices, market positioning will be replanned
- By launching sooner than expected they will be able to increase prices of single cards and increase profits 

- Rumour: Nvidia Has Accelerated Volta GPU Plans, GeForce GTX 2080 to Launch in Q3 2017



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3D-Tech News Around The Web / GPU-Z 1.20 released
« Last post by JeGX on April 18, 2017, 01:58:27 PM »
Quote
Fixed BIOS extraction resulting in corrupted BIOS on Radeon RX 500 Series

Download links:
- Direct Download @ Geeks3D
- Download @ TechPowerUp


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Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.34.2.1 released
« Last post by JeGX on April 18, 2017, 01:37:57 PM »

VK-Z output is blanked now on my rig as mentioned on the frontpage by an other user.


I see two possible explanations:

1/ the vkz.exe has been deleted by your antivirus

2/ vkz.exe is there but is not able to update the vkz.txt file. In that case, try to start GPU Caps Viewer with admin rights and let me know.

 
17
Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.34.2.1 released
« Last post by Stefan on April 17, 2017, 04:12:00 PM »
GPU Caps Viewer 1.34.2.1 is available.

VK-Z output is blanked now on my rig as mentioned on the frontpage by an other user.


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3D-Tech News Around The Web / Unity 2017.1.0b1
« Last post by Stefan on April 17, 2017, 04:05:15 PM »
2017.1.0b1 Release Notes (new since a6)

 Known Issues
  • Animation: Reading from Animator.rootPosition and Animator.rootRotation during OnAnimatorMove gives wrong results. Use Animator.deltaPosition and Animator.deltaRotation instead. (899049)
  • Audio: AudioSource attached to VideoPlayer produces choppy sound when playing certain mp4 files with VideoPlayer created from script (895458)
  • Editor: "The system cannot find file specified" error while opening the project for the first time. Deleting Library folder resolves the issue. (895343)
  • Editor: Editor crashes on attempt to open some 5.5 compatible audio projects. (880653)
  • Editor: Text in Editor becomes red after dismissing EditorUtility.DisplayDialog() popups. (886650)
  • Editor: Unity crashes when playing a scene with maximized game view (894572)
  • Graphics: "Assertion failed on expression: 'translated != kInvalidEnum'" error is spammed in the console when selecting an Image file (883459)
  • Graphics: Debug GFX overlay is drawn on top of objects. (851379)
  • iOS: OnGUI fails to draw any elements on iOS (883482)
  • Physics: Crash when reverting prefab which had Rigidbody and Joint deleted, and then undoing the revert. (870498)
  • VR: Rendering problems on Pixel Daydream when using 4x or 8x MSAA with single-pass stereo.  This is due to driver issues, so the problem will be addressed via a driver update, independently of Unity releases. (-)
Features
  • Collab: In-Progress. In-Progress allows developers using Unity Collaborate to see who else on their team has made local changes to a Scene or Prefab before those changes have been published.
  • Graphics: Added LineUtility class and 'LineRenderer.Simply' function. Optimize your lines and curves by using the LineUtility to create a simplified version with a similar shape.
  • Graphics: Added memoryless mode to RenderTexture, accessed through new property RenderTexture.memorylessMode.
  • Playables: Timeline Editor and Runtime API. A tool for sequencing animation, scripts and audio.
Fixes
  • Animation: Fixed adding State/StateMachines with invalid names. (882122)
  • Editor: Fixed a crash in Editor caused by null Handles. Graphics.DrawMeshNow will now throw an exception if the mesh is null. (893112)
  • Particles: Removing a ParticleSystem on a GameObject that has a component with RequireComponent(Renderer) is now correctly prevented. (888048)
  • Particles: Size over lifetime now correctly affects collider size, and sub-emitter inheritance. (792289)
The following are changes and fixes to 2017.1.0 features and regressions... Fixes
  • Android: Fixed reading assets from OBB (ApplicationPath) (891864)
  • Android: Fixed WebCamTexture crash with denied permissions (877837)
  • Android: Gradle - Check the signing key before the build starts (889076)
  • Android: SoftInput - Fixed input field hidden under keyboard when translucent flag is set
  • Animation: Fixed animation clip range not updating after undoing 'Add Key' operation. (892337)
  • Animation: Fixed disabling GameObject not resetting StateMachine (894062)
  • Animation: Fixed error message when changing animation type from None to Humanoid in model importer. (888414)
  • Animation: Fixed error message when entering playmode after renaming an AnimatorParameter when previewing a BlendTree. (891547)
  • Animation: Fixed IK on Feet not working when interrupting transitions. (892043)
  • Animation: Fixed NullReferenceException when clicking in empty Animator window. (891126)
  • Animation: Fixed NullReferenceException when entering newly created BlendTree in graph. (891128)
  • Animation: Fixed OnAnimatorIK not being fired in editor mode. (894061)
  • Animation: Fixed performance regression when destroying many game objects with an Animator. (889109)
  • Build Pipeline: Building many AssetBundles should no longer spend a long time updating the BuildReport between each bundle (849376)
  • Build Pipeline: Fixed SetScriptingDefineSymbolsForGroup() failing for BuildTargetGroup.Switch (863992)
  • Editor: Fixed 'Build and Run' attempts to push a build to device even if error (during the build) was encountered (894074)
  • Editor: Fixed GUI related Asserts when connected to an active VCS provider. (895453)
  • Graphics: Fix SceneView GUI elements being very bright when HDR and Linear mode are enabled. (878724)
  • Graphics: Fixed light rendering when a non-full screen viewport Camera renders to a texture. (880293)
  • IL2CPP: Allow more deeply nested generic recursion for method metadata. Throw an managed exception when the recursion is too deep. (889446)
  • IL2CPP: Fix memory snapshot profiler not showing multidimensional arrays (888796)
  • IL2CPP: Fixed marshaling of System.Uri to Windows.Foundation.Uri and back in Windows Runtime interop scenarios (887036)
  • Shaders: Fixed a subtle metal shader generation bug in bit field insert operations.
  • Windows: Fixed a crash that occurred in Metro apps when minimized/exiting on Windows RS1/RS2 (885964)
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Geeks3D's GPU Tools / GPU Caps Viewer 1.34.2.1 released
« Last post by JeGX on April 16, 2017, 01:20:25 PM »
GPU Caps Viewer 1.34.2.1 is available. More information and downloads:

http://www.geeks3d.com/20170327/gpu-caps-viewer-1-34-0-released/#20170416
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Geeks3D's GPU Tools / VK-Z 0.6.0.3 released
« Last post by JeGX on April 16, 2017, 01:16:03 PM »
VK-Z 0.6.0.3 is available for Windows and Linux.

On Windows 32-bit platform, VK-Z has been recompiled with different compilation options to avoid false-positive detection by major antivirus scanners.

More information and downloads:
http://www.geeks3d.com/20170404/vk-z-0-6-0-vulkan-capabilities-and-extensions-viewer-released/#20170416
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