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Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources

Stardock Studios’ upcoming real time strategy game Ashes of the Singularity was the star of this year’s GDC. It’s one of the first games that will support DirectX 12 and it goes without saying that it looks gorgeous...

One of the biggest changes was the inclusion of an Asynchronous Scheduler that makes sure all GPU commands are being processed parallelly.
“The big thing here is that Nitrous has what you call an Asynchronous Scheduler. In a normal engine, like pretty much every engine that’s been released, commands that are going to be sent to your graphics card are serialized. You send them to the scheduler, it serializes them up, and they go one at a time. What we’ve managed to do with Nitrous is that it’s done in parallel. So it’s Asynchronous, every single core on your CPU can talk to your graphics card at the same time.”
So is this happening due to Microsoft’s upcoming API, DirectX 12? “DX12, Mantle and Vulkan make it really practical, so even under DirectX11 we’re doing a lot of crazy stuff with all the cores but the problem with DirectX 11 is that even with our scheduler, DirectX11 still serializes up a lot of our commands so we lose a lot of benefits. Not all of it but you know, a substantial amount, so we have to turn down a lot of our cool effects. But we’re still able to do thousands of units on-screen at once, we just can’t show them at quite the same glory. On DirectX 12 though they get out of our way entirely and we can have complete control of the GPU.”
3D-Tech News Around The Web / AMD FirePro Unified Driver 15.3 WHQL
« Last post by Stefan on April 11, 2015, 07:11:30 AM »
AMD FirePro™ Unified Driver 15.3

New Features

Display Features

Eyefinity™ Pro
Eyefinity Pro provides users with the ability to expand display configurations beyond the output
capabilities of a single graphics card. Use up to four graphics cards to drive up to 24 displays as a
single desktop. A beta of this feature is now available through a special driver build option.
Eyefinity™ with 10-Bit Color Depth
Desktop configured in Eyefinity mode will now be able to drive projectors and displays that
utilize 10-bit color depth.

AMD Freesync™ Support for Single GPU Product Configurations
AMD Freesync technology support is now available for single GPU configurations. For more
information on how Freesync works, FAQ's and what products are currently supported, please
visit the Freesync Technology Page

EDID Management With MST
EDID management provides the ability to emulate displays using the display’s EDID values.
These values are retained by the driver so in the event a display is physically disconnected, the
driver “remembers” the last display attached. This feature was originally designed for display
walls with multiple displays attached to the graphics card. By enabling EDID management,
display configurations are not reset (by the OS) if one or more displays is/are physically
unplugged. By adding MST support, EDID management capability is extended to displays and
monitors connected to MST hubs

Code: [Select]
DriverVer=03/17/2015, 14.502.1019.0000
AMD6608.1 = "AMD FirePro W2100 (FireGL V)"
AMD6649.1 = "AMD FirePro W5100 (FireGL V)"
AMD6704.1 = "AMD FirePro V7900 (FireGL V)"
AMD6707.1 = "AMD FirePro V5900 (FireGL V)"
AMD6749.1 = "AMD FirePro V4900 (FireGL V)"
AMD674A.1 = "AMD FirePro V3900 (ATI FireGL)"
AMD6780.1 = "AMD FirePro W9000 (FireGL V)"
AMD678A.1 = "AMD FirePro W8000 (FireGL V)"
AMD678A.2 = "AMD FirePro S9000 (FireGL V)"
AMD678A.3 = "Radeon Sky 700"
AMD678A.4 = "Radeon Sky 900"
AMD678A.5 = "AMD FirePro S9050 (FireGL V)"
AMD678A.6 = "FirePro S10000 Passive"
AMD678A.7 = "AMD FirePro S10000 (FireGL V)"
AMD678A.8 = "FirePro S10000 Passive (FireGL V)"
AMD67A0.1 = "AMD FirePro S9150 (FireGL V)"
AMD67A0.2 = "AMD FirePro W9100 (FireGL V)"
AMD67A1.1 = "AMD FirePro S9100 (FireGL V)"
AMD67A1.2 = "AMD FirePro W8100 (FireGL V)"
AMD6808.1 = "AMD FirePro S7000 (FireGL V)"
AMD6808.2 = "Radeon Sky 500"
AMD6808.3 = "AMD FirePro W7000 (FireGL V)"
AMD6809.1 = "AMD FirePro R5000 (FireGL V)"
AMD6809.2 = "AMD FirePro W5000 (FireGL V)"
AMD6821.1 = "FirePro S4000X MxM"
AMD6828.1 = "AMD FirePro W600"
AMD682C.1 = "AMD FirePro W4100 (FireGL V)"
AMD6888.1 = "ATI FirePro V8800 (FireGL V)"
AMD6889.1 = "ATI FirePro V7800P (FireGL V)"
AMD6889.2 = "ATI FirePro V7800 (FireGL V)"
AMD688A.1 = "ATI FirePro V9800P (FireGL V)"
AMD688A.2 = "ATI FirePro V9800 (FireGL V)"
AMD688C.1 = "AMD FireStream 9370"
AMD688D.1 = "AMD FireStream 9350"
AMD68A9.1 = "ATI FirePro V5800 (FireGL V)"
AMD68C8.1 = "ATI FirePro V4800 (FireGL V)"
AMD68C9.1 = "ATI FirePro V3800 (FireGL V)"
AMD68F1.1 = "AMD FirePro 2460"
AMD68F2.1 = "AMD FirePro 2270"
AMD692B.1 = "AMD FirePro W7100 (FireGL V)"
AMD9906.1 = "AMD FirePro A300 Series (FireGL V) Graphics Adapter"
New-  Intel® HD Graphics Driver posted for Ivybridge and Baytrail version

The has been posted to Intel Download Center at the following direct links to the drivers:

32 bit -
64 bit -

 Note: It is recommended to upgrade the below list of applications to avoid any unexpected issues.
  • 3DMark11*: Upgrade to 1.0.3 or later
  • Batman Arkham City*: Upgrade to the latest patch
  • Mafia 2*: Upgrade to the latest patch
  • Company of Heroes*: Upgrade to 2.101 and update Opposing Fronts to 2.500 or Tales of Valor to 2.601
  • HomeFront*: Upgrade to 1.0.5 or later
  • Unigine Heaven*: Upgrade to 2.5 or later
  • Battlefield 3*: Upgrade to latest patch
CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 7.0.36 driver for Mac located here.

New in Release 346.01.02f01:
  • Graphics driver updated for Mac OS X Yosemite 10.10.3 (14D131)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users only.
3D-Tech News Around The Web / Re: FurMark, GPU Caps Viewer and GPU Shark Updated
« Last post by Stefan on April 10, 2015, 05:50:18 PM »
The OpenCL tab in GPUCapsViewer might confuse with the 2 different version numbers.

AMD's CLINFO has a more comprehensive description:
Platform Version: OpenCL 2.0 AMD-APP (1642.5)
Device OpenCL C version: OpenCL C 1.2

3D-Tech News Around The Web / FurMark, GPU Caps Viewer and GPU Shark Updated
« Last post by JeGX on April 10, 2015, 04:06:15 PM »
FurMark, GPU Caps Viewer and GPU Shark have been to fix a crash that occurred during the initialization routine on virtual machines like VirtualBox or VMware. Latest versions of these GPU tools can be found here:

- FurMark

- GPU Caps Viewer

- GPU Shark
3D-Tech News Around The Web / AMD GPU PerfStudio 3.2.16
« Last post by Stefan on April 08, 2015, 06:09:23 PM »
GPU PerfStudio V3.2 New Features
  • NEW – OpenGL ES 3.0 Support
    • Support for OpenGL ES 3.0 on Windows and Linux
  • NEW – Frame Based Instant Capture
    • The GPU PerfStudio server now has the ability to perform a frame capture at a specified frame number without client intervention
    • This feature can be used to automatically capture  a specific frame within a game or benchmark using a script or batch file
  • NEW – Shader Analyzer wave occupancy view
    • This view displays the number of waves in flight based on the number of general purpose registers used by a HLSL shader
    • This feature can be used to optimize a HLSL shader based on its wave occupancy information
Bug Fixes
  • When profiling with GPUTime selected, the percentage results will be weighted using the GPUTime for each draw call. Otherwise, the result will be a non-weighted average.
  • GPU PerfStudio now supports the use of 64bit games when launched from 32bit launchers
  • Improved title support
3D-Tech News Around The Web / AMD Catalyst 15.3 APU/Embedded WHQL
« Last post by Stefan on April 08, 2015, 04:18:49 PM »
Download Windows driver
Note: recent driver for Windows 10 exposes 9 more OpenGL extensions (you can still use the old workaround)

AMD Embedded GPU, G-Series APU, G-Series SOC & R-Series APU Windows display driver with advanced display features.​

Operating Systems supported:
         Windows 7 32/64-bit
         Windows 8.1 64-bit

Devices Supported:
         G-Series SOC (FT3b)
         G-Series SOC (FT3)
         G-Series APU (FT1)
         R-Series APU (FP3)
         R-Series APU (FP2)
         R-Series APU (FS1r2)

Fixes & Enhancements:
         Fix for incorrect logo in Catalyst Control Center
         Support for following advanced display features on select APUs:
                  EDID Emulation with MST support
                  1x4 and 4x1 Eyefinity configurations
                  10-bit color
                  Custom timing
Download Linux driver
AMD Embedded GPU, G-Series APU, G-Series SOC & R-Series APU Linux 32/64-bit display driver with advanced display features.​

 Operating Systems supported:
         Red Hat Enterprise Linux Suite 7.0 and 6.5
         SUSE® Linux Enterprise 11 SP3
         OpenSUSE 13.1
         Ubuntu 12.04.4 and 14.04

Devices Supported:
         G-Series SOC (FT3b)
         G-Series SOC (FT3)
         G-Series APU (FT1)
         R-Series APU (FP3)
         R-Series APU (FP2)
         R-Series APU (FS1r2)

Fixes & Enhancements:
         Fix for multi-adapter segmentation failure while launching control center
         Fix for system freeze issue when Xinerama is enabled
         Support for following advanced display features on select APUs:
                  EDID Emulation with MST support
                  1x4 and 4x1 Eyefinity configurations
                  10-bit color
                  Custom timing

Code: [Select]
DriverVer=03/17/2015, 14.502.1019.0000
AMD1309.1 = "AMD Radeon(TM) R7 Graphics"
AMD130A.1 = "AMD Radeon(TM) R6 Graphics"
AMD130B.1 = "AMD Radeon(TM) R4 Graphics"
AMD130C.1 = "AMD Radeon(TM) R7 Graphics"
AMD130D.1 = "AMD Radeon(TM) R6 Graphics"
AMD130E.1 = "AMD Radeon(TM) R5 Graphics"
AMD130F.1 = "AMD Radeon(TM) R7 Graphics"
AMD1313.1 = "AMD Radeon(TM) R7 Graphics"
AMD1315.1 = "AMD Radeon(TM) R5 Graphics"
AMD1316.1 = "AMD Radeon(TM) R5 Graphics"
AMD1318.1 = "AMD Radeon(TM) R5 Graphics"
AMD131B.1 = "AMD Radeon(TM) R4 Graphics"
AMD131C.1 = "AMD Radeon(TM) R7 Graphics"
AMD131D.1 = "AMD Radeon(TM) R6 Graphics"
AMD6608.1 = "AMD FirePro W2100"
AMD6646.1 = "AMD Radeon (TM) R9 M385"
AMD6647.1 = "AMD Radeon (TM) R9 M380"
AMD6649.1 = "AMD FirePro W5100"
AMD6704.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD6707.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD6720.1 = "AMD Radeon HD 6900M Series"
AMD6743.1 = "AMD Radeon E6760"
AMD6749.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD674A.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD6763.1 = "AMD Radeon E6460"
AMD6780.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD678A.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD67A1.1 = "HAWAII GL40 (67A1)"
AMD6800.1 = "AMD Radeon HD 7970M"
AMD6808.1 = "ATI FirePro V(FireGL V) Graphics Adapter"
AMD6809.1 = "ATI FirePro V(FireGL V) Graphics Adapter"
AMD6819.1 = "AMD Radeon HD 7800 Series"
AMD6822.1 = "AMD Radeon E8860"
AMD6828.1 = "ATI FirePro V(FireGL V) Graphics Adapter"
AMD682C.1 = "AMD FirePro W4100"
AMD6888.1 = "ATI FirePro V8800 (FireGL) Graphics Adapter"
AMD6889.1 = "ATI FirePro V7800 (FireGL) Graphics Adapter"
AMD688A.1 = "ATI FirePro V9800 (FireGL) Graphics Adapter"
AMD68A9.1 = "ATI FirePro V5800 (FireGL) Graphics Adapter"
AMD68B8.1 = "ATI Radeon HD 5700 Series"
AMD68C8.1 = "ATI FirePro V4800 (FireGL) Graphics Adapter"
AMD68C9.1 = "ATI FirePro 3800 (FireGL) Graphics Adapter"
AMD68F1.1 = "ATI FirePro (FireGL) Graphics Adapter"
AMD68F2.1 = "AMD FirePro 2270 (ATI FireGL)"
AMD692B.1 = "AMD FirePro W7100"
AMD9802.1 = "AMD Radeon HD 6320 Graphics"
AMD9803.1 = "AMD Radeon HD 6310 Graphics"
AMD9804.1 = "AMD Radeon HD 6250 Graphics"
AMD9805.1 = "AMD Radeon HD 6250 Graphics"
AMD9806.1 = "AMD Radeon HD 6320 Graphics"
AMD9807.1 = "AMD Radeon HD 6290 Graphics"
AMD9830.1 = "AMD Radeon HD 8400"
AMD9831.1 = "AMD Radeon(TM) HD 8400E"
AMD9832.1 = "AMD Radeon HD 8330"
AMD9833.1 = "AMD Radeon(TM) HD 8330E"
AMD9834.1 = "AMD Radeon HD 8210"
AMD9835.1 = "AMD Radeon(TM) HD 8210E"
AMD9836.1 = "AMD Radeon HD 8280"
AMD9837.1 = "AMD Radeon(TM) HD 8280E"
AMD9838.1 = "AMD Radeon HD 8240"
AMD9839.1 = "AMD Radeon HD 8180"
AMD983D.1 = "AMD Radeon HD 8250"
AMD9850.1 = "AMD Radeon(TM) R3 Graphics"
AMD9851.1 = "AMD Radeon(TM) R4 Graphics"
AMD9851.2 = "AMD Radeon(TM) R5E Graphics"
AMD9851.3 = "AMD Radeon(TM) R5 Graphics"
AMD9852.1 = "AMD Radeon(TM) R2 Graphics"
AMD9853.1 = "AMD Radeon(TM) R2 Graphics"
AMD9854.1 = "AMD Radeon(TM) R3E Graphics"
AMD9856.1 = "AMD Radeon(TM) R2E Graphics"
AMD9856.2 = "AMD Radeon(TM) R1E Graphics"
AMD9900.1 = "AMD Radeon HD 7660G"
AMD9901.1 = "AMD Radeon HD 7660D"
AMD9903.1 = "AMD Radeon HD 7640G"
AMD9904.1 = "AMD Radeon HD 7560D"
AMD9907.1 = "AMD Radeon HD 7620G"
AMD9908.1 = "AMD Radeon HD 7600G"
AMD990A.1 = "AMD Radeon HD 7500G"
AMD990B.1 = "AMD Radeon HD 8650G"
AMD990C.1 = "AMD Radeon HD 8670D"
AMD990D.1 = "AMD Radeon HD 8550G"
AMD990E.1 = "AMD Radeon HD 8570D"
AMD990F.1 = "AMD Radeon HD 8610G"
AMD9910.1 = "AMD Radeon HD 7660G"
AMD9913.1 = "AMD Radeon HD 7640G"
AMD9917.1 = "AMD Radeon HD 7620G"
AMD9918.1 = "AMD Radeon HD 7600G"
AMD9919.1 = "AMD Radeon HD 7500G"
AMD9990.1 = "AMD Radeon HD 7520G"
AMD9991.1 = "AMD Radeon HD 7540D"
AMD9992.1 = "AMD Radeon HD 7420G"
AMD9993.1 = "AMD Radeon HD 7480D"
AMD9994.1 = "AMD Radeon HD 7400G"
AMD9995.1 = "AMD Radeon HD 8450G"
AMD9996.1 = "AMD Radeon HD 8470D"
AMD9997.1 = "AMD Radeon HD 8350G"
AMD9998.1 = "AMD Radeon HD 8370D"
AMD9999.1 = "AMD Radeon HD 8510G"
AMD999A.1 = "AMD Radeon HD 8410G"
AMD999B.1 = "AMD Radeon HD 8310G"
AMD999C.1 = "AMD Radeon HD 8650D"
AMD999D.1 = "AMD Radeon HD 8550D"
AMD99A0.1 = "AMD Radeon HD 7520G"
AMD99A2.1 = "AMD Radeon HD 7420G"
AMD99A4.1 = "AMD Radeon HD 7400G"
3D-Tech News Around The Web / Re: Blender 2.74 official release and more
« Last post by Stefan on April 07, 2015, 08:06:31 PM »
Cycles kernel split for OpenCL patch is now among 2.75 targets
On March 20th, 2014, Microsoft announced DirectX* 12 at the Game Developers Conference. By reducing resource overhead, DirectX 12 will help applications run more efficiently, decreasing energy consumption and allow gamers to play longer on mobile devices.
From a high-level point of view and compared to DirectX 10 and 11, the architecture of DirectX 12 differs in the areas of state management and the way resources are tracked and managed in memory.
DirectX 12 offers full control over resource usage patterns. The application developer is responsible for allocating memory in descriptor heaps, describing the resources in descriptors, and letting the shader “index” into descriptor heaps via descriptor tables that are made “known” to the shader via root signatures.

Read on...
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