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3D-Tech News Around The Web / FFmpeg 4.0 "Wu"
« Last post by Stefan on Today at 05:00:58 PM »
April 20th, 2018, FFmpeg 4.0 "Wu"  FFmpeg 4.0 "Wu", a new major release, is now available! Some of the highlights:
 
  • Bitstream filters for editing metadata in H.264, HEVC and MPEG-2 streams
  • Experimental MagicYUV encoder
  • TiVo ty/ty+ demuxer
  • Intel QSV-accelerated MJPEG encoding
  • native aptX and aptX HD encoder and decoder
  • NVIDIA NVDEC-accelerated H.264, HEVC, MJPEG, MPEG-1/2/4, VC1, VP8/9 hwaccel decoding
  • Intel QSV-accelerated overlay filter
  • mcompand audio filter
  • acontrast audio filter
  • OpenCL overlay filter
  • video mix filter
  • video normalize filter
  • audio lv2 wrapper filter
  • VAAPI MJPEG and VP8 decoding
  • AMD AMF H.264 and HEVC encoders
  • video fillborders filter
  • video setrange filter
  • support LibreSSL (via libtls)
  • Dropped support for building for Windows XP. The minimum supported Windows version is Windows Vista.
  • deconvolve video filter
  • entropy video filter
  • hilbert audio filter source
  • aiir audio filter
  • Removed the ffserver program
  • Removed the ffmenc and ffmdec muxer and demuxer
  • VideoToolbox HEVC encoder and hwaccel
  • VAAPI-accelerated ProcAmp (color balance), denoise and sharpness filters
  • Add android_camera indev
  • codec2 en/decoding via libcodec2
  • native SBC encoder and decoder
  • drmeter audio filter
  • hapqa_extract bitstream filter
  • filter_units bitstream filter
  • AV1 Support through libaom
  • E-AC-3 dependent frames support
  • bitstream filter for extracting E-AC-3 core
  • Haivision SRT protocol via libsrt
  • vfrdet filter
  We strongly recommend users, distributors, and system integrators to upgrade unless they use current git master.
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3D-Tech News Around The Web / Vulkan SDK 1.1.73 Released
« Last post by Stefan on April 21, 2018, 04:50:23 PM »
New SDKs released for Vulkan Header 1.1.73.0 Released 4/20/2018
LunarG has released new Vulkan SDKs for Windows, Linux, and macOS based on the 1.1.73.0 header.
Overview of new additions to the SDK
 
  • The following extensions:
     
    • VK_ANDROID_external_memory_android_hardware_buffer
    • VK_EXT_descriptor_indexing
    • VK_AMD_shader_core_properties
    • VK_NV_shader_subgroup_partitioned
  • Many bug fixes, increased validation coverage and accuracy improvements, and feature additions.
For more information
Please read the Release Notes for Linux, Release Notes for Windows, or Release Notes for macOS for additional information or go to LunarXchange to download this new SDK.
For more information about LunarG, Inc., go here.
 
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3D-Tech News Around The Web / Vulkan API specifications 1.1.74 released
« Last post by Stefan on April 21, 2018, 04:49:27 PM »
Quote
Change log for April 21, 2018 Vulkan 1.1.74 spec update:

  * Update release number to 74.

Github Issues:

  * Clarify which buffer locations are accessed in
    flink:vkCmdCopyBufferToImage valid usage statements (public issue 676).
  * Refine description of <<extended-functionality-extensions-dependencies,
    extension dependencies>>, related NOTE in the
    <<extended-functionality-extensions, Extensions>> section, and
    "`Required Extensions`" glossary term (public pull request 693).
  * Add support for specifying required Vulkan core version in `vk.xml` and
    the extension metadoc generator (public issue 696).
  * Update .gitignore for directory reorganization (public pull request
    699).
  * Fix typo (public pull request 703).

Internal Issues:

  * Update valid usage of slink:VkClearRect::pname:layerCount (internal
    issue 1241).

Other Issues:

  * Fix typo in <<NV_geometry_shader_passthrough>> issues list.

source: https://github.com/KhronosGroup/Vulkan-Docs/commit/c51545d33f4fd791dc4109d0d338e79b572f6286
4
GeeXLab - english forum / Kapla blocks game prototype with PhysX
« Last post by JeGX on April 19, 2018, 04:54:53 PM »
I received this screenshot from a GeeXLab user that is developing a micro-game based on Kapla constructions blocks. This is currently a prototype and I don't know if a game based on this prototype will be released in the future. But it looks cool. All blocks are managed by the PhysX 3 engine.




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GeeXLab - english forum / GeeXLab 0.22.2.0 released for Windows
« Last post by JeGX on April 19, 2018, 04:40:48 PM »
A new version of GeeXLab has been released for Windows 32 and 64-bit. GeeXLab 0.22.2.0  brings minor improvements in ImGui management. You can also set the live-coding state of a GPU program via Lua or Python using the new gh_gpu_program.set_livecoding_state() function.

Downloads: http://www.geeks3d.com/geexlab/downloads/

Quote
Version 0.22.2.0 - 2018.04.19
-----------------------------
+ added set_livecoding_state() to gh_gpu_program lib (lua, python).
+ added get_color() and set_style_colors() to gh_imgui lib (lua, python).
! ImGui styles are initialized to default values for each new demo.
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GeeXLab - english forum / GeeXLab 0.22.1.0 released for all platforms
« Last post by JeGX on April 19, 2018, 04:36:01 PM »
GeeXLab 0.22.1.0 is now available for all platforms (Windows, Linux, macOS, Raspberry Pi and Tinker Board).

Downloads: http://www.geeks3d.com/geexlab/downloads/

Release notes: http://www.geeks3d.com/hacklab/20180419/geexlab-0-22-1-released-for-all-platforms/


Quote
Version 0.22.1.0 - 2018.04.12
-----------------------------
+ added new built-in mesh: icosphere (gh_mesh.create_icosphere()).
! updated bounding volume management.
+ added bounding_volume_set_radius(), bounding_volume_set_aabb_min() and
  bounding_volume_set_aabb_max() to gh_object lib (lua, python).
+ added draw_primitives() to gh_renderer lib (lua, python).
+ added create_actor_mesh_v2() to gh_physx3 lib (lua, python) to handle
  convex meshes.
+ added create_actor_capsule() to gh_physx3 lib (lua, python).
! updated enable_state() / disable_state() of gh_renderer lib with
  "GL_PROGRAM_POINT_SIZE".
+ [LINUX] added LuaJIT support.


Version 0.22.0.5 - 2018.03.29
-----------------------------
! recompilation, some PhysX 3 functions were broken.


Version 0.22.0.4 - 2018.03.28
-----------------------------
+ added actor_set_kinematic_target_v2() to gh_physx lib (lua, python)


Version 0.22.0.3 - 2018.03.28
-----------------------------
! updated all gh_object.get_absolute_xxxxx() functions (position, orientation)
  with the new mode 3 (set_absolute_transform_update_mode).
+ added a new mode (3) to set_absolute_transform_update_mode().


Version 0.22.0.2 - 2018.03.26
-----------------------------
! plugin loading: the log file now contains information about plugins that are present.
  Information about missing plugins is no longer in the log file.
! minor internal changes.


Version 0.22.0.1 - 2018.03.25
-----------------------------
+ added set_absolute_transform_update_mode() to gh_object (lua, python)


Version 0.22.0.0 - 2018.03.25
-----------------------------
+ added new library: gh_sqlite3 (lua, python).
+ added LuaSQL with SQLite3 driver (lua only).
+ added menu_begin_main_bar(), menu_end_main_bar(), menu_begin_bar(), menu_end_bar()
  menu_begin(), menu_end() and menu_item() to gh_imgui lib (lua, python).
+ added get_uptime() to gh_utils lib (lua, python)
! updated the ImGuizmo library. All gh_imgui.gizmo_xxxxxx() functions
  are now back (lua, python).
7
3D-Tech News Around The Web / Vulkan API specifications 1.1.73 released
« Last post by Stefan on April 16, 2018, 05:28:00 PM »
Quote
Change log for April 15, 2018 Vulkan 1.1.73 spec update:

  * Update release number to 73.

Github Issues:

  * Refine swapchain association with surface for slink:VkSwapchainKHR, with
    matching valid usage statements for slink:VkSwapchainCreateInfoKHR and
    discussion following the <<swapchain-wsi-image-create-info>> table
    (public issue 637).
  * Re-remove several valid usage statements from slink:VkImageCreateInfo
    that had previously been removed at the time that
    ename:VK_IMAGE_CREATE_EXTENDED_USAGE_BIT was introduced. These
    statements had incorrectly been restored due to an glitch while merging
    from the old `1.0` branch to the current `master` branch (public issue
    683).

Internal Issues:

  * Fix reference page generation and configure build to generate reference
    pages 1.1 with all extensions, rather than core only, as was the case
    for the 1.0 ref pages (internal issues 484, 1056, 1205).
  * Require that
    slink:VkMemoryDedicatedRequirements::pname:prefersDedicateAllocation is
    ename:VK_TRUE when
    slink:VkMemoryDedicatedRequirements::pname:requiresDedicateAllocation is
    ename:VK_TRUE (internal issue 1222).
  * Fix Ruby extension code so `diff_html` Makefile target works (internal
    issue 1230).
  * Update `genRelease` script to generate 1.1 + all extensions reference
    pages - but not the single-page HTML / PDF versions, which are even
    larger than the API spec (internal issue 1245).

Other Issues:

  * Add missing attributes to `vk.xml` for `VK_ANDROID_native_buffer`.
  * Specify that the slink:VkAttachmentDescription::pname:format member is
    the format of the image *view* that will be used for the attachment.
  * Use core sname:VkPhysicalDeviceFeatures2 in the `structextends` `vk.xml`
    attribute for sname:VkPhysicalDeviceDescriptorIndexingFeaturesEXT and
    sname:VkPhysicalDeviceDescriptorIndexingPropertiesEXT, rather than the
    KHR equivalent it was promoted from.
  * Fix the "`Fragment Input Attachment Interface`" glossary entry to match
    the specification body.
  * Clarify the interaction of sRGB images used as storage or texel buffers
    with <<textures-output-format-conversion, Texel Output Format
    Conversion>>.
  * Moved three valid usage statements from
    slink:VkRenderPassMultiviewCreateInfo up to
    slink:VkRenderPassCreateInfo, and added a new valid usage statement for
    slink:VkRenderPassInputAttachmentAspectCreateInfo.
  * Added valid usage statements for slink:VkBufferMemoryBarrier and
    slink:VkImageMemoryBarrier reflecting the global requirement that
    "`non-sparse resources must be bound to memory before being recorded to
    command`".

New Extensions:

Source: https://github.com/KhronosGroup/Vulkan-Docs/commit/5300d9f05e03f721812273d5f9f9676c3227f056
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Is that certain ip based router. Because I am using comcast router and it's login url is 10.0.0.0.1. Will that thing also work for my router ?

https://10-0-0-0-1.org
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3D-Tech News Around The Web / HWiNFO32 + HWiNFO64 v5.82
« Last post by Stefan on April 13, 2018, 08:38:57 AM »
Changes in HWiNFO32 & HWiNFO64 v5.82 - Released on:  Apr-12-2018: 
 
  • Fixed a possible BSOD on some older machines.
  • Fixed a possible application crash on some AMD Bulldozer systems.
  • Fixed a possible application crash on some systems with Chinese or Japanese keyboard.
  • Enhanced sensor monitoring on ASUS H370, B360 and H310 series.
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3D-Tech News Around The Web / HWiNFO32 + HWiNFO64 v5.80
« Last post by Stefan on April 11, 2018, 08:38:05 AM »
 Changes in HWiNFO32 & HWiNFO64 v5.80 - Released on:  Apr-10-2018: 
 
  • Security hardening of the HWiNFO kernel driver.
  • Added support of Nuvoton NCT6797D/NCT5567D LPC/HW monitor.
  • Enhanced sensor monitoring of future MSI 3xx mainboard series.
  • Added fan speed monitoring on several new ASUS notebook models.
  • Fixed reporting of current DMI link speed for several Intel CPUs.
  • Fixed reporting of AMD Zen temperature when using alternate scale range.
  • Added support of some ACPI sensors on Windows 10.
  • Enhanced sensor monitoring on ASUS G11CD.
  • Enhanced support of Intel Denverton.
  • Added monitoring of new AMD GPU Memory Usage parameter.
  • Extended reporting of AMD graphics driver version.
  • Enhanced sensor monitoring on EVGA X299 DARK.
  • Added universal monitoring of GPU Video Encode/Decode/Processing, Computing, VR usage on Windows 10.
  • Enhanced sensor monitoring on ASUS H370, B360 and H310 series.
  • Enhanced sensor monitoring on ASRock H370, B360 and H310 series.
  • Added reporting of VIA/S3G Chrome 64x GPU clocks.
  • Added a dedicated GPU sensor for GPUs other than Intel, AMD, NVIDIA.


  stefan076-20180411.png
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