Recent Posts

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Geeks3D's GPU Tools / Re: GTX 970 FurMark Crash
« Last post by qc on February 18, 2017, 10:30:48 PM »
Replaced my Corsair VS650 with a be quiet! power zone 650 and the system runs stable since.
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3D-Tech News Around The Web / Re: (Vulkan) Stardust demo/benchmark
« Last post by Stefan on February 17, 2017, 07:28:50 PM »
Hello @Stefan but that driver 4473 is for Skylake?
For patched 4404, I disable discrete card, force Intel, VulkanCapsViewer reports "did not found Vulkan capable GPU"
Can you post your forged vulkan driver for 5500?

Yes 4473 still needs to be patched, but only the INF
Meanwhile there is an official download
https://software.intel.com/en-us/blogs/2016/06/29/new-intel-graphics-test-driverdriver-for-windows-10-and-windows-781-15404473
Edited INF
https://drive.google.com/file/d/0BykQ4pHxfGQWOFFON1FDRTRxUE0/view

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3D-Tech News Around The Web / Re: (Vulkan) Stardust demo/benchmark
« Last post by okieiam on February 17, 2017, 06:27:15 PM »
Exact follow for HD 5500 [iBDWM_w10] did not success?

Many GPU tools are fooled by NVIDIA Optimus.
Open NVIDIA control panel, goto 3D settings/program settings
add a profile for VulkanCapsViewer and force Intel

Also there is a newer driver for older rigs: Intel HD Graphics Driver 20.19.15.4473 Vulkan


NB your picture host is pretty slow, try TPUCapture
Hello @Stefan but that driver 4473 is for Skylake?
For patched 4404, I disable discrete card, force Intel, VulkanCapsViewer reports "did not found Vulkan capable GPU"
Can you post your forged vulkan driver for 5500?
Thank you in advance!
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3D-Tech News Around The Web / Re: (Vulkan) Stardust demo/benchmark
« Last post by Stefan on February 17, 2017, 06:10:10 PM »
Exact follow for HD 5500 [iBDWM_w10] did not success?

Many GPU tools are fooled by NVIDIA Optimus.
Open NVIDIA control panel, goto 3D settings/program settings
add a profile for VulkanCapsViewer and force Intel

Also there is a newer driver for older rigs: Intel HD Graphics Driver 20.19.15.4473 Vulkan


NB your picture host is pretty slow, try TPUCapture

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3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 378.72
« Last post by Stefan on February 17, 2017, 05:56:40 PM »
This is GeForce Hot Fix driver version 378.72 that addresses the following:
 
 -          Fixed hardware encoding in Steam (In-Home Streaming).
 -          Resolved PhysX being forced to CPU when "Optimize for Compute Performance" setting is OFF.
 
 
 
Click the appropriate link to download.
Windows 10
32 bit
64 bit
 
Windows 8.1/Windows 7
32 bit
64 bit
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3D-Tech News Around The Web / Re: (Vulkan) Stardust demo/benchmark
« Last post by okieiam on February 17, 2017, 05:16:05 PM »
I tried to install Intel driver same version without "patched" for HD 4600 and I run VK-Z 0.2.0 but it detects 1 device as GTX 780 Ti and doesn't support HD 4600.

How do I patch Vulkan for HD4600?

1) patch igdlh64.inf with Notepad++

[iHSWM_w10]
FeatureScore=D1
CopyFiles=igfx.Miniport,

[iHSWM_w10]
FeatureScore=D1
CopyFiles=Vulkan.Copy , Vulkan.Copy32, igfx.Miniport,

2) there is an issue in the runtimes giving all iGPUs the same device name: "GPU"
patch igvk64.dll and igvk32.dll with a hex editor

VK_KHR_win32_surface....
GPU.....
18:42:19........20.19.15

VK_KHR_win32_surface....
HD 4600.
18:42:19........20.19.15



3a)
disable driver signature - secure boot off

 bcdedit -set load options DISABLE_INTEGRITY_CHECKS
 bcdedit -set test signing ON

3b)
 disable driver signature - secure boot on

 bcdedit -set load options DISABLE_INTEGRITY_CHECKS
enable test signing via enhanced start options

4)
Follow this fool-proof "havedisk" installation tutorial


5) check with VK-Z or Vulkan Hardware Capability Viewer

Exact follow for HD 5500 [iBDWM_w10] did not success?
7
Quote
Version 6.6.0
  • Added Vulkan On-Screen Display, screen capture and video capture support
  • Fixed Direct3D12 function offsets cache validation algorithm in hooking system
  • Improved compatibility with Direct3D9 applications, which dynamically recreate Direct3D devices
  • Added new “Injection properties” compatibility settings section to “General” tab:
    • Added injection delay adjustment settings for delayed hooking engine. New settings are aimed to provide an alternate and easy to use way of disabling delayed injection for applications using 64-bit Steam and Origin overlays.
    • Added “Reset cache” button. The button can be used for troubleshooting to invalidate function offsets cache without reinstalling the application
  • Updated SDK:
    • Added new profile management API. Profile management API allows third party applications to read, create or modify application-specific profiles and create own built-in GUI for RivaTuner Statistics Server profile management if necessary.
    • Updated RTSSSharedMemorySample sample code. Now the sample demonstrates new profile management API usage and shows how to adjust On-Screen Display position and color in global RivaTuner Statistics Server profile from a third party application
  • Updated profiles list

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English forum / Re: Raspberry Pi 3 as a tiny VJ platform
« Last post by JeGX on February 15, 2017, 08:29:45 PM »
or does geeXLab need windows and cannot display directly onto the framebuffer?

GeeXLab for RPi exists in two versions: one with OpenGL 2.1 and one with OpenGL ES 2.0. GeeXLab with OpenGL 2.1 requires X11. GeeXLab for OpenGL ES 2.0 does not use a window manager, it renders the scene  directly in the framebuffer. Maybe you can try this version, and start GeeXLab and load scenes via command line.

In the code sample pack, you will find OpenGL ES 2.0 demos in the gles-20/ folder.
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English forum / Re: Raspberry Pi 3 as a tiny VJ platform
« Last post by Newk on February 15, 2017, 06:09:36 PM »
Without the windows manger, meaning to start your raspberry pi into command-line without doing "startx"
starting things over ssh and so..
or does geeXLab need windows and cannot display directly onto the framebuffer?
Because without would free up some resources running in the background that are not needed for a show.

good to know that it"s output is all up to the creator of the visuals  ;D
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3D-Tech News Around The Web / AMD Radeon Software Crimson ReLive Edition 17.2.1
« Last post by Stefan on February 13, 2017, 10:20:21 PM »
 Radeon Software Crimson ReLive Edition 17.2.1 Highlights

 Support For
  • For Honor™
    • Up to 4% performance improvement measured on Radeon RX 480 series products when compared to Radeon Software Crimson ReLive edition 17.1.2(1)
  • ​Sniper Elite™ 4
    • Up to 5% performance improvement measured on Radeon RX 480 series products when compared to Radeon Software Crimson ReLive edition 17.1.2.(2)
Multi GPU profile added for DirectX® 11:
    • For Honor™
    • Sniper Elite™ 4
Fixed Issues
    • For Honor™ may experience an application crash when switching to fullscreen or menus in gameplay on Multi GPU configurations
    • On some Radeon GCN products DXVA H.264 encoded video may experience corruption when fast forwarding or seeking through content
    • AMD FreeSync™ technology mode may fail to enable itself on some fullscreen applications.
    • Counter-Strike™: Global Offensive has incorrect default slider values with Radeon Chill enabled. Users can modify these values to suit the experience they want.
    • Graphics processor information may be missing from system information overlay on Radeon ReLive captured videos.
    • DayZ may experience an application crash when Radeon ReLive Instant Replay/Recording is active or the feature may not work as expected.
    • Memory clocks may become locked at low states on Radeon R9 380 series products.
    • Radeon ReLive recording in fullscreen with Windows Media Player or Power DVD may experience flickering.
    • AMD Radeon HD 7900 series products may experience shadow corruption when shadows are disabled in Civilization™ VI.
    • GRID™ Autosport may experience an application hang when enabling the advanced lighting graphics option
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