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3D-Tech News Around The Web / AMD Radeon Software Crimson Edition Beta 15.300
« Last post by Stefan on November 24, 2015, 08:32:41 PM »
Download from support page

Still no GLSL 4.50
OpenCL GPU acceleration disappeared on my legacy APU

Highlights of AMD Radeon Software Crimson Edition Beta

Radeon Software Crimson Edition Beta is AMD’s revolutionary new graphics software that delivers redesigned functionality, supercharged graphics performance, remarkable new features, and innovation that redefines the overall user experience.

Radeon Settings: Radeon Settings is the new, streamlined user interface, engineered to bring out the best of AMD graphics hardware. User-friendly and feature-rich, Radeon Settings is lightning fast and starts upto 10x times faster1 than the previous AMD Catalyst™ Control Center. Radeon Settings provides a brand new game manager, improved AMD Overdrive options per game  and new video, display and Eyefinity tabs.

New Install UI: <blockquote><blockquote>The driver installer now provides a brand new, streamlined user experience with a reduced number of clicks required, providing better usability and an easy to install user experience.</blockquote></blockquote>   Liquid VR:
The AMD Radeon Software Crimson Edition Beta is the first publicly available driver that enables all LiquidVR features, which are currently being validated and tested by VR headset manufacturers and ecosystem partners.
  Asynchronous Shaders:
A feature that has been extensively used by game console developers is now available to PC Gamers. Asychronous Shaders break complex serial workloads into smaller parallel tasks, thereby allowing idle GPU resources to be used more efficiently and parallel workloads allow taskes to be completed much faster.

Shader Cache:
The shader cache feature allows complex shaders to be cached, thereby resulting in reduced game load times, lower CPU usage and reduced stuttering and latency during gameplay2.
 Optimized Flip Queue Size:
The optimized Flip Queue Size provides users with the very latest keyboard and mouse positional information during gameplay to reduce input latency on DirectX 9® , DirectX®  10 and DirectX®  11 applications. This feature is a driver optimization, therefore it is automatically enabled and requires no user configuration or setup.
 Freesync™ Enhancements:
    • Minimum/Maximum display rate is now listed in Radeon Settings
    • Low framerate compensation to reduce or eliminate judder when application FPS falls below the minimum refresh rate of an AMD Freesync™ enabled display
    • New support for AMD Freesync™ with AMD Crossfire™ in DirectX 9® titles
Custom Resolution Support:
This feature provides users more control over display capabilities allowing the user to create custom display profiles to attempt to drive their display with chosen resolution, timings, refresh rates and pixel clocks.

Frame Pacing Enhancements:
Frame pacing support is now extended to DirectX®  9 titles.
 Frame Rate Target Control Enhancements:
FRTC enhancements include: power saving capabilty, support for DirectX®  9 titles and an extended range for target control (30 - 200 FPS).
 Updated Video Feature support for 'Carrizo' products:
    • FluidMotion for smoothing playback of 24/30 FPS video using Cyberlink PowerDVD 15 for Blu‐Ray playback
    • Improved edge enhancement for sharper images
    • Improved de‐interlacing for interlaced content
[/q]  Power Optimization:
Improved power optimizations for video, gaming and FRTC enabled gaming environments (AMD Radeon™  R7 360, AMD Radeon™ R9 380, AMD Radeon™ R9 390 series and AMD Radeon™  Fury series).

Directional Scaling:

Enhanced image quality for 1080p media content scaled to 4K resolution using adaptive directional filtering technology (AMD Radeon™ Fury products).

 Dynamic Contrast Update:
Qualative changes are now content adaptive and provides video enthusiasts with improved video quality and contrast settings (AMD Radeon™  R8 285, AMD Radeon™  R9 380 and AMD Radeon™  Fury products). 
 DisplayPort to HDMI 2.0 support:
Provides full support for DisplayPort to HDMI® 2.0 connections via certified dongles.
Download via NVIDIA UNIX driver portal

Fixed a regression, introduced in 358.09, that caused incorrect rendering of OpenGL stereo applications in combination with Quadro Sync on certain GPUs.Fixed a regression, introduced in 358.09, that caused OpenGL stereo applications to hang when SLI AFR, SFR, or SLIAA modes were enabled.Fixed a regression, introduced in 358.09, that caused the system to hang while launching OpenGL applications when some SLI Mosaic topologies were in use.Fixed a bug that could cause some G-SYNC monitors to flicker on Kepler-based GPUs when running at low frame rates.Fixed a regression that could cause OpenGL or VDPAU applications to hang in Xinerama layouts which include multiple X screens that are driven by the same GPU.Added a fallback to allow GLX to function when UNIX domain socket communication is blocked between NVIDIA client-side GLX and NVIDIA server-side GLX. For example, the default SELinux policy on Fedora 22 prevents the NVIDIA 358.09 GLX driver from working in GDM3:

Fixed a bug that could cause nvidia-installer to crash when installing from a driver package that has had precompiled kernel interfaces added to it (e.g., by using the "--add-this-kernel" option).Fixed a regression from 358.09 that caused G-SYNC monitors configured to use 3D Vision stereo to go blank and report an unsupported signal.Fixed a regression from 358.09 that caused OpenGL applications that failed to negotiate permission to perform glXSwapBuffers via flipping to stop updating the screen.  This was triggered on Fedora 22 where the SELinux system policy prevents gnome-shell from communicating with the X server.

Now, OpenGL applications that fail to negotiate flipping will fall back to glXSwapBuffers via blitting.

See for more details.

Fixed a regression that reduced OpenGL performance on headless X server configurations.Fixed a memory leak that occurred after destroying a GLXWindow which still has the current context attached to it.Fixed a bug which caused EGL pbuffers to be created with both a front and back buffer, instead of a back buffer only, as is required for EGL.Added a new kernel module, nvidia-modeset.ko.  This new driver component works in conjunction with the nvidia.ko kernel module to program the display engine of the GPU.

nvidia-modeset.ko does not provide any new user-visible functionality or interfaces to third party applications.  However, in a later release, nvidia-modeset.ko will be used as a basis for the modesetting interface provided by the kernel's direct rendering manager (DRM).

Reduced flickering and delays when transitioning into or out of G-SYNC mode.  As part of this change, monitors that have G-SYNC indicators in their on-screen displays will now always report that they are in G-SYNC mode.  The OpenGL G-SYNC visual indicator can be enabled in nvidia-settings to determine when G-SYNC is actually being used.GLX protocol for the following OpenGL extension from OpenGL 3.0 has been promoted from unofficial to ARB approved official status:


GLX protocol for the following OpenGL 3.0 commands:

which are part of the following extensions:


has been promoted from unofficial to ARB approved official status.

With the above changes, GLX protocol for OpenGL 3.0 has been promoted from unofficial to ARB approved official status.

Added a new system memory allocation mechanism for large allocations in the OpenGL driver.  This mechanism allows unmapping the allocation from the process when it is not in use, making more virtual address space available to the application.  It is enabled by default on 32 bit OpenGL applications with Linux 3.11+ and glibc 2.19+.  Memory allocated this way will consume space in /dev/shm. Setting the environment variable __GL_DevShmPageableAllocations to 2 will disable this featureAdded support for OpenGL 4.3.Added support for X.Org xserver ABI 20 (xorg-server 1.18).
3D-Tech News Around The Web / Intel HD Graphics Driver
« Last post by Stefan on November 21, 2015, 08:12:42 PM »
Driver Version: &

This driver supports Star Wars Battlefront*, Defense of the Ancients* (Dota) 2, Brink*, Call of Duty*, Wolfenstein* game play fixes and other bug fixes for all supported products. For the best gaming experience on 5th Gen Core and newer processors see
English forum / Re: GeeXLab GPU program live-updater bug
« Last post by JeGX on November 21, 2015, 01:33:31 PM »
Weird, I just tested and it's the opposite: a blank line is inserted at the start. I will check that strange behavior.

And yes, opening a shader code requires more clicks than for a script code. Don't ask me why... ;)
3D-Tech News Around The Web / (Android) OpenGL ES CapsViewer 0.5
« Last post by Stefan on November 19, 2015, 09:55:58 PM »
The OpenGL ES Caps Viewer is the mobile equivalent of the OpenGL Caps Viewer for Windows, Linux and Mac OSX.

 What's New 
0.5 :
- Support for Android TV

3D-Tech News Around The Web / NVIDIA GameWorks VR SDK 1.0 final incl. NVAPI 359.00
« Last post by Stefan on November 19, 2015, 08:14:47 PM »
GameWorks VR   

Virtual reality is the next frontier of gaming and 3D intensive applications, and NVIDIA is helping to pave the way with GameWorks VR.   GameWorks VR is NVIDIA’s set of APIs, libraries, and features that enable both VR headset and game developers to deliver amazing VR experiences.

3D-Tech News Around The Web / Futuremark's legacy benchmarks now for free
« Last post by Stefan on November 19, 2015, 05:59:14 PM »
Unsupported benchmarks

These benchmarks are provided for entertainment only. They may not work with current operating systems and online services may have been retired. We recommend using the latest versions of 3DMark and PCMark to test modern hardware and devices.
3D-Tech News Around The Web / NVIDIA GeForce driver 359.00
« Last post by Stefan on November 19, 2015, 05:03:03 PM »
  Game Ready
 Optimal experience for Assassin’s Creed: Syndicate and Overwatch: Beta.
 GameWorks VR 1.0 Support
 Driver support for GameWorks VR 1.0, including Multi-Res shading and Windows 10 support.

Application SLI Profiles
 Added or updated the following SLI profiles:
  • Guild Wars 2 - 64-bit EXE added
  • Overlord: Fellowship of Evil - DX11 SLI profile added
  • Total War: Attila - SLI disabled
  • War Thunder - 64-bit EXE added
Source: NVIDIA Releases GeForce 359.00 WHQL Game Ready Drivers
3D-Tech News Around The Web / Cryengine - Back to Dinosaur Island tech demo
« Last post by Stefan on November 19, 2015, 04:54:18 PM »
Back to Dinosaur Island takes advantage of 15 years of CRYENGINE development to show users the sheer endless possibilities that upcoming Virtual Reality devices like the Oculus Rift offer, bringing them face to face with the most terrifying predator that has ever walked the Earth.

Minimum system requirements:
  • OS: Windows 7, 8 or 10 (64bit)
  • Processor: Intel Core i7-2600K CPU 3.40GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 980 or AMD Radeon R9 290
English forum / GeeXLab GPU program live-updater bug
« Last post by groundhog on November 19, 2015, 09:16:46 AM »

Again with a problem on Windows (tested on 8.1 and 10):

When I open a shader (vertex or fragment, does not matter which), which contains a hash as first character, like this:
Code: [Select]
#version 120
uniform sampler2D tex0;

the hash is missing in the script editor, like this:
Code: [Select]
version 120
uniform sampler2D tex0;

So if I just open a working shader and hit ">>execute" I get an ERROR unless I re-insert the hash manually.

I can hack around this behavior by inserting an empty line at the start of the shader, which gets removed too.

Additional inconsistency:
opening a script in the script manager works with a left-click, but in the GPU programs manager you need a right-click.
Just a slight annoyance, which took me a few clicks to figure out.

Again: thanks for the great tool!


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