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3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.10.2
« Last post by Stefan on October 20, 2016, 10:44:47 PM »
Radeon Software Crimson Edition 16.10.2 Highlights

Support For:
    • Battlefield 1™
    • Sid Meier's Civilization® VI
    • Titanfall 2™
    • Serious Sam™ VR Early Access
    • Eagle Flight VR™
New AMD CrossFire profile added for DirectX® 11:
    • Sid Meier's Civilization® VI
Fixed Issues
    • Fan speed may sometimes remain elevated on select Radeon RX 400 series graphics products even when an application has been exited.
    • Eyefinity group settings may not be retained after driver upgrade when using AMD CrossFire configurations.
    • Gears of War™ 4 may experience an application hang when using select high resolution and quality configurations in some specific game maps.
    • DirectX®12 content may be unable to launch on some older CPUs that do not support popcnt instruction.
    • Battlefield 1™ AMD CrossFire profile updates for game launch.
3D-Tech News Around The Web / Intel HD Graphics Driver
« Last post by Stefan on October 19, 2016, 10:49:29 PM »
  Intel® Beta Graphics Driver for Battlefield 1* and Fifa 17* for Windows® 10 and Windows 7*/8.1* [15.40]
   This beta version driver is being made available to address the game issues when playing Battlefield 1* and Fifa 17* on Intel® graphics devices.

[/size]Battlefield 1*: video freezing while loading scenes[/font]
[/size]Fifa 17*: missing player’s heads in The Journey[/font]

[/size]The Windows BETA driver 15.40.xx.4539 has been posted to Intel Download Center at the following direct links to the driver:

These drivers below in self installing format (exe) are intended for end users.

These drivers below in zip format are intended for developers and IT professionals.
3D-Tech News Around The Web / AMD - Vulkan barriers explained
« Last post by Stefan on October 19, 2016, 07:07:31 PM »
Vulkan™’s barrier system is unique as it not only requires you to provide what resources are transitioning, but also specify a source and destination pipeline stage. This allows for more fine-grained control of when a transition is executed. However, you can also leave quite some performance on the table if you just use the simple way, so today we’re going to look at vkCmdPipelineBarrier in detail.

3D-Tech News Around The Web / NVIDIA NVAPI R370 (stand-alone version)
« Last post by Stefan on October 19, 2016, 07:02:58 PM »
Previously only as bundle with NVIDIA GameWorks VR SDK 2.1

Now you can get a stand-alone version with change log from >here<
3D-Tech News Around The Web / TechPowerUp GPU-Z v1.12.0
« Last post by Stefan on October 18, 2016, 03:54:55 PM »
GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

 Version History

  • BIOS upload dialog will now let you browse to the uploaded or duplicate BIOS
  • NVIDIA Fermi DirectX support is now listed as 11.0
  • GTX 1050 & 1060: SLI support field now shows "Not supported by GPU"
  • Sensor window will now scroll by larger distance when clicking outside the thumbtrack
  • When GPU-Z window is at the right edge of screen, render test will open to the left of the GPU-Z window
  • Added DDR4 detection support for AMD Kaveri
  • Added support for NVIDIA GeForce GTX 1080 Mobile, GTX 1070 Mobile, GTX 1060 Mobile, GTX 1050 Ti, GTX 1050, 920 MX (GM108), 940 MX, Quadro P6000
  • Added support for AMD R9 M385X, R5 M315
  • Added support for Intel HD Graphics 620, HD Graphics 515
3D-Tech News Around The Web / NVIDIA GeForce GTX 1050 Ti and GTX 1050 Prices
« Last post by JeGX on October 17, 2016, 04:48:50 PM »
The GTX 1050 Ti  will cost USD $139 and the non-Ti version, the GTX 1050 will cost USD $109.

The GeForce GTX 1050 Ti is based on a Pascal GP107 GPU (768 CUDA cores, 4GB GDDR5 VRAM, 75W TDP) while the GTX 1050 is based on a cut down version of the GP107 (640 CUDA cores, 2GB GDDR5 VRAM, 75W TDP).

Both graphics cards will be launched on October 25 2016.

3D-Tech News Around The Web / OpenGL Extensions Viewer 4.5.1 for Windows
« Last post by Stefan on October 16, 2016, 06:47:18 AM »
> download now <

no changelog for 4.5.1 yet

What was new in version 4.5.0 

Support for macOS 10.12
Support for ARB 2016 extension pack
Address compatibility issue in some rendering tests

yet no Vulkan support

create an app profile on NVIDIA Optimus rigs
disable forward context to see OpenGL 4.5
3D-Tech News Around The Web / Vulkan SDK 1.030 released
« Last post by Stefan on October 16, 2016, 05:49:35 AM »
Vulkan SDK Release Notes 
October 13, 2016

This SDK supports Vulkan API revision 1.0.30.  The prior SDK supported Vulkan API revision 1.0.26.
NOTE: Please see the Known Driver Issues section in this document for information about a compatibility issue between glslang and Nvidia drivers.
Device layers are now deprecated! Any device layers must be converted to a layer that is queried and enabled at vkCreateInstance. vkEnumerateDeviceLayerProperties is deprecated.
  Overview of new features in SDK
  • The LunarG Samples Progression now includes a Vulkan Tutorial to accompany the sample program code
  • A new Vulkan Sample has been added that demonstrates the use of Vulkan Input Attachments
  • The Unique Objects utility layer has been updated and improved
  • A new Cube.cpp sample demonstrates the use of the vulkan.hpp low-level Vulkan C++ API
  • Improved coverage and utility in layer validation tests
  • Scores of bugfixes, new validation checks, and feature additions
  • The tri.exe demonstration app has been removed
3D-Tech News Around The Web / Time Scale of System Latencies
« Last post by JeGX on October 12, 2016, 06:22:06 PM »
Table of system latencies. Nice!

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