Recent Posts

Pages: [1] 2 3 ... 10
1
3D-Tech News Around The Web / Best E3 2015 AAA Titles Will Use Havok Tech
« Last post by JeGX on Today at 05:29:51 PM »
Quote
Havok®, a leading provider of AAA game development technology, extends congratulations to all of the nominees of Game Critics Awards for “Best of E3 2015,” which includes several of Havok’s developer partners.  The nominees pushed the limits of realism to create remarkable AAA game experiences.  Some of these great titles range from Bethesda Softworks’ wildly ambitious and gigantic open-world role-playing game,  Fallout 4, to the deeply compelling narrative and intense adventure of Sony and Naughty Dog’s  Uncharted 4: A Thief’s End, to the visually spectacular and blistering firefights of  Star Wars Battlefront. Havok’s cross-platform suite of technology helps create some of the most ambitious AAA games that leverage the new hardware, and this same technology continues to service future projects that will become milestone titles for years to come.

Havok congratulates the following AAA projects powered by Havok technology that are among the titles nominated by the Best of E3 2015 awards:

·          Star Wars Battlefront - Electronic Arts

·          Dark Souls III – BANDAI NAMCO Entertainment

·          Fallout 4 - Bethesda Softworks

·          Halo 5: Guardians - Microsoft Studios

·          Horizon: Zero Dawn - Sony Computer Entertainment

·          Just Cause 3 - Square Enix

·          Need for Speed - Electronic Arts

·          No Man's Sky - Hello Games

·          The Last Guardian - Sony Computer Entertainment

·          Tom Clancy's Rainbow Six Siege - Ubisoft

·          Tom Clancy's The Division - Ubisoft

·          Uncharted 4: A Thief's End - Sony Computer Entertainment

·          DOOM – Bethesda Softworks

Links:
- gamasutra.com
- wccftech.com
- havok.com
3
3D-Tech News Around The Web / squarefeet ShaderParticleEngine
« Last post by Stefan on July 02, 2015, 07:10:11 PM »
Quote
ShaderParticleEngine

A GLSL-focused particle engine for THREE.js. Removes a lot of the heavy lifting away from the CPU and onto the GPU to save precious rendering time in busy scenes.
Pull requests and issue reports welcome. Please see the notes on pull requests at the end of this document.



4
Version:     346.01.03f01
Release Date:     2015.7.2
Operating System:     Mac OS X Yosemite 10.10.4

CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 7.0.52 driver for Mac located here.

New in Release v:

    Graphics driver updated for Mac OS X Yosemite 10.10.4 (14E46)
    Contains performance improvements and bug fixes for a wide range of applications.
    Includes NVIDIA Driver Manager preference pane.
5
3D-Tech News Around The Web / Blender 2.75 Released
« Last post by Stefan on July 01, 2015, 10:01:16 PM »
The Blender Foundation and online developer community are proud to present Blender 2.75!

   Download the 2.75 Release 
  • Blender now supports a fully integrated Multi-View and Stereo 3D pipeline
  • Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature.
  • UI now allows font previews in the file browser.
  • High quality options for viewport depth of field were added
  • Modeling has a new Corrective Smooth modifier.
  • The Decimate modifier was improved significantly.
  • 3D viewport painting now supports symmetry and the distribution of Dynamic Topology was improved
  • Video Sequence Editor: Placeholders can now replace missing frames of image sequences
  • Game Engine now allows smoother LOD transitions, and supports mist attributes animation
  • And: 100s of bug fixes and smaller feature improvements
6
English forum / Re: 200 demos converted and counting...
« Last post by Stefan on July 01, 2015, 07:07:50 PM »
7
English forum / Re: 200 demos converted and counting...
« Last post by Stefan on June 28, 2015, 01:49:08 PM »
200 demos converted now.
List and download link in first post.

Some highlights:


8
The Blacksmith Releases: Executable, Assets, Tools and Shaders

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, here they are.

First of all, you are welcome to download the executable of the demo.

The assets from the project, along with the custom tech, come in two main packages for your convenience: ‘The Blacksmith – Characters’ and ‘The Blacksmith – Environments’.
9
3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 353.38
« Last post by Stefan on June 26, 2015, 08:41:48 PM »
Answer ID 3694          |    Published 06/26/2015 12:15 PM          |    Updated 06/26/2015 12:16 PM     

GeForce Hotfix driver 353.38 

This is a GeForce Hot Fix driver, version 353.38 that addresses the following issues:
 
  • Chrome Crashes/Freezes/TDRs
  • Delays when starting or switching apps & games with GSYNC enabled


Click the appropriate link to download.
Windows 7 and 8
64 bit Desktop
32 bit Desktop
64 bit Notebook
32 bit Notebook
 
Windows 10
64 bit Desktop - Win10
32 bit Desktop - Win10
64 bit Notebook - Win10
32 bit Notebook - Win10
10
English forum / Re: 150 demos converted and counting...
« Last post by Stefan on June 26, 2015, 08:23:59 PM »
I was a bit puzzled how the micro shaders at Shadertoy work, but i think i found a good formula now:

Replace Shadertoy's pixel shader code  void mainImage( out vec4 f, vec2 w ) with:

Code: [Select]
#define f gl_FragColor
// modify values until it fits
#define objectsize 500
#define leftright 0
vec2 w = gl_FragCoord.xy / iResolution.xy * objectsize + leftright;
void main()

crowded place -> converted to GLSL hacker


crowded cheesy place -> converted to GLSL hacker


Pages: [1] 2 3 ... 10