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3D-Tech News Around The Web / NVIDIA Geforce driver 358.50
« Last post by Stefan on Today at 12:40:01 PM »
This new GeForce Game Ready driver ensures you'll have the best possible gaming experience in the Star Wars: Battlefront Open Beta. This driver also brings support for the latest OpenGL ARB extensions as well as OpenGL ES 3.2. In addition, this Game Ready driver also includes updated features and functionality for the GameWorks VR software development kit (SDK).

Game Ready
Learn more about how to get the optimal experience here: Star Wars: Battlefront Open Beta

Gaming Technology
Supports OpenGL 2015 ARB extensions and OpenGL ES 3.2
3D-Tech News Around The Web / AMD Enduro System for Developers
« Last post by Stefan on October 05, 2015, 02:21:12 PM »
From the consumer perspective, AMD Enduro™ technology regulates your notebook’s GPU, giving you an instant boost in graphics performance when you need it and consuming almost zero watts of power when you don’t. This can give you great battery life when using AMD FirePro™ professional graphics or AMD Radeon™ graphics. You can find more information about AMD Enduro technology here.

However, this means that as a developer, you don’t have control over which processor – CPU, integrated GPU (iGPU), or discrete GPU (dGPU) – runs your code. This may not work for you as a developer. As a developer you may need to force your application to run on the discrete GPU.

This blog shows you how to do that
3D-Tech News Around The Web / Re: AMD Catalyst 15.9 Beta Driver for Windows
« Last post by Stefan on October 01, 2015, 01:43:13 PM »
minor update:

Highlights of AMD Catalyst™ 15.9.1 Beta Windows Driver
Resolved Issues:
  • [77609] A video memory leak can occur when browser and other windows are resized
3D-Tech News Around The Web / Re: Intel HD Graphics Driver v4285
« Last post by Stefan on October 01, 2015, 01:29:06 PM »
I looked around further on the net:

recent NVIDIA drivers block AMD, i.e. you can't use them together.
A hack can be found here
but i didn't read all posts how well it works

From my understanding multi-adapter rendering is not provided automatically by Windows 10, but must be programmed into each new application.
So older games/apps need to be updated.
3D-Tech News Around The Web / Re: Intel HD Graphics Driver v4285
« Last post by stanley on October 01, 2015, 07:33:04 AM »
Dear Stefan,

Thank you for your reply,

1  what I mean also is If I use for example AMD Radeon HD 285X for rendering ( True Audio being use ) + Nvidia GTX 950 for rendering ( including Physx use ) in the same time also with Intel HD 530 for compute , is it capable or not in Windows 10 ? Assuming there are 2 PCI Express x16 to be full used with AMD Radeon  + Nvidia GPU , + Intel HD GPU, assuming Explicit Multi Adapter were implemented in it Please investigated with AMD or Nvidia.

2  If I use Windows 10 with above configuration, but I play Directx 11 Game, is it capable to use ? because in Windows 10 use Directx 12, but game is still use Directx 11 , I mean for the configuration AMD GPU + Nvidia GPU + Intel GPU, in the same time

Thank you
3D-Tech News Around The Web / Intel Asteroids D3D12 sample: Performance and Power Savings
« Last post by Stefan on September 30, 2015, 04:46:35 PM »
Asteroids and DirectX* 12: Performance and Power Savings

With this demo, we have shown that DirectX 12 enables significant improvements in both power and performance. This demo was created to show the two extremes: fixed power and fixed workload. In reality developers can choose any desired blend of power and performance for their applications.

The main takeaway is that power and performance are inseparably linked. Conventional notions of "CPU versus GPU bound" are misleading on modern devices like the Surface Pro 3. An increase in CPU power efficiency can be used for more performance even if an application is not "CPU bound."
3D-Tech News Around The Web / Re: Intel HD Graphics Driver v4285
« Last post by Stefan on September 30, 2015, 04:16:36 PM »
If you select IGPU in NVIDIA control panel, both are active: Intel for rendering, NVIDIA for computing.
I'll check later if that speeds up things.

Multi-adapter rendering is still in its infancy, check out:

DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you
DirectX 12 Multi-Adapter Sample
3D-Tech News Around The Web / Re: Intel HD Graphics Driver v4285
« Last post by stanley on September 30, 2015, 03:42:24 PM »
Ok, I just wonder which one of the GPU is activated Nvidia or Intel ?, because the GPU Z show for Intel, but The CUDA tab is not activated, but the Physx is activated ?, also my question now , If  I use my desktop with Intel Processor, 2 GPU : Nvidia and AMD on Windows 10 64 Bit, Is it capable of use 3 different GPU ?  Intel HD, Nvidia, also AMD GPU as Multi Adapter GPU Configuration ?, Please check, If capable, I remember that the Nvidia Driver also states and not activate if there are other GPU present especially in Desktop configuration. But in Windows 10 there are Multi Adapter Facility Right ?, because I'm wonder how ?. Thank you....
3D-Tech News Around The Web / Re: Intel HD Graphics Driver v4285
« Last post by Stefan on September 30, 2015, 01:57:22 PM »
Screenshot was from an Optimus laptop.
I think fields should have an Optimus hint.
I asked the author.

Quote from: W1zzard
PhysX is a system-wide capability

For comparison a screenshot from GPU Capsviewer and GPU Shark.
I selected IGPU in NVIDIA control panel for both global and program setting first and still Intel is detected as second GPU.

Also check out this article from the author of Shadertoy, who confirms that Optimus technology is a PITA.

3D-Tech News Around The Web / Re: Intel HD Graphics Driver v4285
« Last post by stanley on September 30, 2015, 11:43:05 AM »
Dear Stefan,

I notice that in the GPU Z Window, there are Physx activated with Open CL, is it only Intel HD Graphics use or with Nvidia GPU, because for CUDA tab is not activated ?, if there is NVIDIA GPU, of course both for the CUDA and Physx will activated , but in GPU Z only Physz. Please explain for the GPU use . Thank You
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