Recent Posts

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  • Fixed a bug that caused corruption on vkCmdCopyImage calls for non-2D texture targets.
  • Fixed a bug that caused mode switches to fail when an SDI output board was connected.
  • Fixed a bug that could cause rendering corruption in Vulkan programs.
  • Added a new hook script, "pre-unload", to the nvidia-installer hook script system. This script, if present, will be executed before nvidia-installer attempts to unload existing NVIDIA kernel modules.
  • Fixed a bug that caused vkGetPhysicalDeviceDisplayPropertiesKHR() to occasionally return incorrect values for physicalResolution.
  • Added the synchronization state for PRIME Displays to nvidia-settings.
  • Improved error reporting in eglSwapBuffers() by generating codes for some missing error types, and adding additional detail to the already existing ones.
  • Improved the appearance and functionality of the nvidia-settings control panel when it is resized to small sizes.
  • Updated the nvidia-settings control panel to prevent some icons from being displayed incorrectly while using some GTK+ themes.
  • Fixed a bug that could cause WINE to crash on recent OS releases.
  • Fixed a bug that could cause an X server crash when exiting Vulkan applications running on X servers with UBB enabled.
  • Fixed an X driver bug that caused the "NoEdidModes" token of the "ModeValidation" X configuration option to reject non-EDID modes whose timings matched EDID modes.
  • Changed the NvEncCreateBitstreamBuffer API call in the NvEncodeAPI library to return NV_ENC_ERR_UNIMPLEMENTED instead of NV_ENC_SUCCESS when the encoder instance is configured to run in motion estimation-only mode. As an indirect consequence of this change, users running the AppEncME sample application from the Video Codec SDK prior to SDK version 8.2.16 will observe a segmentation fault due to bugs in the NvEncoder class. It is recommended that users download the latest version of the SDK, where these bugs have been fixed, from https://developer.nvidia.com/nvidia-video-codec-sdk.
  • Fixed an OpenGL driver bug that caused the upper bounds of floating-point viewports, specified through the ARB_viewport_array extension, to be clipped incorrectly.
  • Added a new X configuration option "HardDPMS" which is disabled by default, but can be enabled to put displays to sleep with modesets rather than VESA DPMS. This may fix some displays that fail to sleep when DPMS becomes active. "HardDPMS" will be enabled by default in a future release.
  • Raised the minimum supported X.Org xserver version to 1.5 (video driver ABI version 4).
  • Enabled the NVreg_EnableBacklightHandler kernel module option by default.
  • Removed the LinuxThreads version of the /usr/lib/libnvidia-tls.so library and replaced it with the NPTL one that was previously installed in /usr/lib/tls/. This fixes crashes on Debian systems when the /etc/ld.so.nohwcap file is present.
  • Updated nvidia-installer to allow the --no-cc-version-check option to disable the compiler version check when installing with DKMS.
  • Changed the minimum required Linux kernel version from 2.6.9 to 2.6.32.
  • Fixed an OpenGL bug where conditional rendering (NV_conditional_render) was incorrectly affecting mipmap generation.
  • Fixed a bug that could cause the X server to hang on systems booted in legacy VGA mode when using a DisplayPort Multi-Stream link.
http://de.download.nvidia.com/XFree86/Linux-x86_64/415.18/NVIDIA-Linux-x86_64-415.18.run
http://us.download.nvidia.com/XFree86/FreeBSD-x86_64/415.18/NVIDIA-FreeBSD-x86_64-415.18.tar.gz
http://fr.download.nvidia.com/solaris/415.18/NVIDIA-Solaris-x86-415.18.run
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Fibre is a WebGL application for visualizing and coding 3d vector fields and dynamical systems. A number of presets with well-known or interesting dynamical systems are provided as below (click to launch). New vector fields can be authored in the code editor, and shared via an HTML link with the embedded code.

Links:
- Fibre @ github
- Fibre demo

WebGL - Fibre - visualizing and coding 3d vector fields
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3D-Tech News Around The Web / AMD Adrenalin 18.11.2 - Vulkan info (RX Vega 56)
« Last post by JeGX on November 20, 2018, 10:09:27 AM »
Vulkan report from GPU Caps Viewer 1.40.1.0.

Compared to previous 18.11.1, still Vulkan 1.1.82 but one new extension:  VK_AMD_memory_overallocation_behavior


- Instance extensions: 10
  - VK_KHR_surface (version: 25)
  - VK_KHR_win32_surface (version: 6)
  - VK_KHR_get_physical_device_properties2 (version: 1)
  - VK_KHR_get_surface_capabilities2 (version: 1)
  - VK_KHR_external_memory_capabilities (version: 1)
  - VK_KHR_device_group_creation (version: 1)
  - VK_KHR_external_semaphore_capabilities (version: 1)
  - VK_KHR_external_fence_capabilities (version: 1)
  - VK_EXT_debug_report (version: 9)
  - VK_EXT_debug_utils (version: 1)
- Instance layers: 3
  - VK_LAYER_AMD_switchable_graphics (version: 1.1.82, impl: 1)
  - VK_LAYER_VALVE_steam_overlay (version: 1.1.73, impl: 1)
  - VK_LAYER_LUNARG_standard_validation (version: 1.0.82, impl: 1)
- Physical devices: 1
  - [Vulkan device 0]: Radeon RX Vega ------------------
    - API version: 1.1.82
    - vendorID: 4098
    - deviceID: 26751
    - driver version: 8388663
  - memory heap count: 3
    - heap1: 7920MB
    - heap2: 768MB
    - heap3: 256MB
  - memory type count: 4
    - mem type 0 - heap index : 0 - property flag : 1
      > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
    - mem type 1 - heap index : 1 - property flag : 6
      > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
    - mem type 2 - heap index : 2 - property flag : 7
      > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
    - mem type 3 - heap index : 1 - property flag : 14
      > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
  - extensions: 68
    - VK_KHR_sampler_mirror_clamp_to_edge (version: 1)
    - VK_KHR_shader_draw_parameters (version: 1)
    - VK_KHR_swapchain (version: 70)
    - VK_KHR_maintenance1 (version: 2)
    - VK_KHR_maintenance2 (version: 1)
    - VK_KHR_maintenance3 (version: 1)
    - VK_KHR_relaxed_block_layout (version: 1)
    - VK_KHR_dedicated_allocation (version: 3)
    - VK_KHR_descriptor_update_template (version: 1)
    - VK_KHR_external_memory (version: 1)
    - VK_KHR_external_memory_win32 (version: 1)
    - VK_KHR_device_group (version: 3)
    - VK_AMD_calibrated_timestamps (version: 1)
    - VK_KHX_device_group (version: 2)
    - VK_KHR_bind_memory2 (version: 1)
    - VK_KHR_external_semaphore (version: 1)
    - VK_KHR_external_semaphore_win32 (version: 1)
    - VK_AMD_rasterization_order (version: 1)
    - VK_AMD_shader_ballot (version: 1)
    - VK_AMD_shader_trinary_minmax (version: 1)
    - VK_AMD_shader_explicit_vertex_parameter (version: 1)
    - VK_AMD_gcn_shader (version: 1)
    - VK_AMD_draw_indirect_count (version: 1)
    - VK_KHR_draw_indirect_count (version: 1)
    - VK_AMD_negative_viewport_height (version: 1)
    - VK_AMD_gpu_shader_half_float (version: 1)
    - VK_AMD_shader_info (version: 1)
    - VK_AMD_gpu_shader_half_float_fetch (version: 1)
    - VK_EXT_sampler_filter_minmax (version: 1)
    - VK_AMD_shader_fragment_mask (version: 1)
    - VK_EXT_hdr_metadata (version: 1)
    - VK_EXT_swapchain_colorspace (version: 3)
    - VK_AMD_wave_limits (version: 1)
    - VK_AMD_texture_gather_bias_lod (version: 1)
    - VK_AMD_mixed_attachment_samples (version: 1)
    - VK_EXT_sample_locations (version: 1)
    - VK_AMD_gpu_shader_int16 (version: 1)
    - VK_EXT_shader_subgroup_vote (version: 1)
    - VK_KHR_16bit_storage (version: 1)
    - VK_KHR_storage_buffer_storage_class (version: 1)
    - VK_AMD_gpa_interface (version: 1)
    - VK_EXT_shader_subgroup_ballot (version: 1)
    - VK_EXT_shader_stencil_export (version: 1)
    - VK_EXT_shader_viewport_index_layer (version: 1)
    - VK_KHR_get_memory_requirements2 (version: 1)
    - VK_KHR_image_format_list (version: 1)
    - VK_KHR_shader_atomic_int64 (version: 1)
    - VK_KHR_driver_properties (version: 1)
    - VK_KHR_create_renderpass2 (version: 1)
    - VK_KHR_8bit_storage (version: 1)
    - VK_KHR_multiview (version: 1)
    - VK_KHR_external_fence (version: 1)
    - VK_KHR_external_fence_win32 (version: 1)
    - VK_KHR_win32_keyed_mutex (version: 1)
    - VK_EXT_global_priority (version: 2)
    - VK_AMD_buffer_marker (version: 1)
    - VK_AMD_shader_image_load_store_lod (version: 1)
    - VK_EXT_external_memory_host (version: 1)
    - VK_EXT_depth_range_unrestricted (version: 1)
    - VK_AMD_shader_core_properties (version: 1)
    - VK_EXT_queue_family_foreign (version: 1)
    - VK_EXT_descriptor_indexing (version: 2)
    - VK_KHR_variable_pointers (version: 1)
    - VK_EXT_vertex_attribute_divisor (version: 2)
    - VK_EXT_conservative_rasterization (version: 1)
    - VK_GOOGLE_hlsl_functionality1 (version: 1)
    - VK_GOOGLE_decorate_string (version: 1)
    - VK_AMD_memory_overallocation_behavior (version: 1)
  - device layers: 1
    - VK_LAYER_AMD_switchable_graphics (version: 1.1.82, impl: 1)
  - device features:
    - robustBufferAccess: true
    - fullDrawIndexUint32: true
    - imageCubeArray: true
    - independentBlend: true
    - geometryShader: true
    - tessellationShader: true
    - sampleRateShading: true
    - dualSrcBlend: true
    - logicOp: true
    - multiDrawIndirect: true
    - drawIndirectFirstInstance: true
    - depthClamp: true
    - depthBiasClamp: true
    - fillModeNonSolid: true
    - depthBounds: true
    - wideLines: true
    - largePoints: true
    - alphaToOne: false
    - multiViewport: true
    - samplerAnisotropy: true
    - textureCompressionETC2: false
    - textureCompressionASTC_LDR: false
    - textureCompressionBC: true
    - occlusionQueryPrecise: true
    - pipelineStatisticsQuery: true
    - vertexPipelineStoresAndAtomics: true
    - fragmentStoresAndAtomics: true
    - shaderTessellationAndGeometryPointSize: true
    - shaderImageGatherExtended: true
    - shaderStorageImageExtendedFormats: true
    - shaderStorageImageMultisample: true
    - shaderStorageImageReadWithoutFormat: true
    - shaderStorageImageWriteWithoutFormat: true
    - shaderUniformBufferArrayDynamicIndexing: true
    - shaderSampledImageArrayDynamicIndexing: true
    - shaderStorageBufferArrayDynamicIndexing: true
    - shaderStorageImageArrayDynamicIndexing: true
    - shaderClipDistance: true
    - shaderCullDistance: true
    - shaderFloat64: true
    - shaderInt64: true
    - shaderInt16: true
    - shaderResourceResidency: false
    - shaderResourceMinLod: false
    - sparseBinding: false
    - sparseResidencyBuffer: false
    - sparseResidencyImage2D: false
    - sparseResidencyImage3D: false
    - sparseResidency2Samples: false
    - sparseResidency4Samples: true
    - sparseResidency8Samples: false
    - sparseResidency16Samples: false
    - sparseResidencyAliased: false
    - variableMultisampleRate: true
    - inheritedQueries: true
  - device limits
    - maxImageDimension1D: 16384
    - maxImageDimension2D: 16384
    - maxImageDimension3D: 2048
    - maxImageDimensionCube: 16384
    - maxImageArrayLayers: 2048
    - maxTexelBufferElements: 4294967295
    - maxUniformBufferRange: 4294967295
    - maxStorageBufferRange: 4294967295
    - maxPushConstantsSize: 128
    - maxMemoryAllocationCount: 4096
    - maxSamplerAllocationCount: 1048576
    - bufferImageGranularity: 1
    - sparseAddressSpaceSize: 17579301142528
    - maxBoundDescriptorSets: 32
    - maxPerStageDescriptorSamplers: 4294967295
    - maxPerStageDescriptorUniformBuffers: 4294967295
    - maxPerStageDescriptorSampledImages: 4294967295
    - maxPerStageDescriptorStorageImages: 4294967295
    - maxPerStageDescriptorInputAttachments: 4294967295
    - maxPerStageResources: 4294967295
    - maxDescriptorSetSamplers: 4294967295
    - maxDescriptorSetUniformBuffers: 4294967295
    - maxDescriptorSetUniformBuffersDynamic: 8
    - maxDescriptorSetStorageBuffers: 4294967295
    - maxDescriptorSetStorageBuffersDynamic: 8
    - maxDescriptorSetSampledImages: 4294967295
    - maxDescriptorSetStorageImages: 4294967295
    - maxDescriptorSetInputAttachments: 4294967295
    - maxVertexInputAttributes: 64
    - maxVertexInputBindings: 32
    - maxVertexInputAttributeOffset: 4294967295
    - maxVertexInputBindingStride: 16383
    - maxVertexOutputComponents: 128
    - maxTessellationGenerationLevel: 64
    - maxTessellationPatchSize: 32
    - maxTessellationControlPerVertexInputComponents: 128
    - maxTessellationControlPerVertexOutputComponents: 128
    - maxTessellationControlPerPatchOutputComponents: 120
    - maxTessellationControlTotalOutputComponents: 4096
    - maxTessellationEvaluationInputComponents: 128
    - maxTessellationEvaluationOutputComponents: 128
    - maxGeometryShaderInvocations: 127
    - maxGeometryInputComponents: 128
    - maxGeometryOutputComponents: 128
    - maxGeometryOutputVertices: 1024
    - maxGeometryTotalOutputComponents: 16384
    - maxFragmentInputComponents: 128
    - maxFragmentOutputAttachments: 8
    - maxFragmentDualSrcAttachments: 1
    - maxFragmentCombinedOutputResources: 4294967295
    - maxComputeSharedMemorySize: 32768
    - maxComputeWorkGroupCount: [65535; 65535; 65535]
    - maxComputeWorkGroupInvocations: 1024
    - maxComputeWorkGroupSize: [1024; 1024; 1024]
    - subPixelPrecisionBits: 8
    - subTexelPrecisionBits: 8
    - mipmapPrecisionBits: 8
    - maxDrawIndexedIndexValue: 4294967295
    - maxDrawIndirectCount: 4294967295
    - maxSamplerLodBias: 15.996094
    - maxSamplerAnisotropy: 16.000000
    - maxViewports: 16
    - maxViewportDimensions: [16384; 16384]
    - viewportBoundsRange: [-32768.000000 ; 32767.000000]
    - viewportSubPixelBits: 8
    - minMemoryMapAlignment: 64
    - minTexelBufferOffsetAlignment: 1
    - minUniformBufferOffsetAlignment: 16
    - minStorageBufferOffsetAlignment: 4
    - minTexelOffset: 4294967232
    - maxTexelOffset: 63
    - minTexelGatherOffset: 4294967264
    - maxTexelGatherOffset: 31
    - minInterpolationOffset: -2.000000
    - maxInterpolationOffset: 2.000000
    - subPixelInterpolationOffsetBits: 8
    - maxFramebufferWidth: 16384
    - maxFramebufferHeight: 16384
    - maxFramebufferLayers: 2048
    - framebufferColorSampleCounts: 15
    - framebufferDepthSampleCounts: 15
    - framebufferStencilSampleCounts: 15
    - framebufferNoAttachmentsSampleCounts: 15
    - maxColorAttachments: 8
    - sampledImageColorSampleCounts: 15
    - sampledImageIntegerSampleCounts: 15
    - sampledImageDepthSampleCounts: 15
    - sampledImageStencilSampleCounts: 15
    - storageImageSampleCounts: 15
    - maxSampleMaskWords: 1
    - timestampComputeAndGraphics: 1
    - timestampPeriod: 37.037037
    - maxClipDistances: 8
    - maxCullDistances: 8
    - maxCombinedClipAndCullDistances: 8
    - discreteQueuePriorities: 2
    - pointSizeRange: [0.000000 ; 8191.875000]
    - lineWidthRange: [0.000000 ; 8191.875000]
    - pointSizeGranularity: 0.125000
    - lineWidthGranularity: 0.125000
    - strictLines: 0
    - standardSampleLocations: 1
    - optimalBufferCopyOffsetAlignment: 1
    - optimalBufferCopyRowPitchAlignment: 1
    - nonCoherentAtomSize: 128
4
3D-Tech News Around The Web / AMD Adrenalin 18.11.2 - OpenGL extensions (RX Vega 56)
« Last post by JeGX on November 20, 2018, 10:05:17 AM »
- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: Radeon RX Vega
- GL_VERSION: 4.6.13542 Compatibility Profile/Debug Context 25.20.14011.5005

- OpenGL Extensions: 323 extensions (GL=299 and WGL=24)
  - GL_AMDX_debug_output
  - GL_AMD_blend_minmax_factor
  - GL_AMD_conservative_depth
  - GL_AMD_debug_output
  - GL_AMD_depth_clamp_separate
  - GL_AMD_draw_buffers_blend
  - GL_AMD_framebuffer_sample_positions
  - GL_AMD_gcn_shader
  - GL_AMD_gpu_shader_half_float
  - GL_AMD_gpu_shader_half_float_fetch
  - GL_AMD_gpu_shader_int16
  - GL_AMD_gpu_shader_int64
  - GL_AMD_interleaved_elements
  - GL_AMD_multi_draw_indirect
  - GL_AMD_name_gen_delete
  - GL_AMD_occlusion_query_event
  - GL_AMD_performance_monitor
  - GL_AMD_pinned_memory
  - GL_AMD_query_buffer_object
  - GL_AMD_sample_positions
  - GL_AMD_seamless_cubemap_per_texture
  - GL_AMD_shader_atomic_counter_ops
  - GL_AMD_shader_stencil_export
  - GL_AMD_shader_stencil_value_export
  - GL_AMD_shader_trace
  - GL_AMD_shader_trinary_minmax
  - GL_AMD_sparse_texture
  - GL_AMD_sparse_texture_pool
  - GL_AMD_stencil_operation_extended
  - GL_AMD_texture_cube_map_array
  - GL_AMD_texture_texture4
  - GL_AMD_transform_feedback3_lines_triangles
  - GL_AMD_transform_feedback4
  - GL_AMD_vertex_shader_layer
  - GL_AMD_vertex_shader_viewport_index
  - GL_ARB_ES2_compatibility
  - GL_ARB_ES3_1_compatibility
  - GL_ARB_ES3_compatibility
  - GL_ARB_arrays_of_arrays
  - GL_ARB_base_instance
  - GL_ARB_bindless_texture
  - GL_ARB_blend_func_extended
  - GL_ARB_buffer_storage
  - GL_ARB_clear_buffer_object
  - GL_ARB_clear_texture
  - GL_ARB_clip_control
  - GL_ARB_color_buffer_float
  - GL_ARB_compatibility
  - GL_ARB_compressed_texture_pixel_storage
  - GL_ARB_compute_shader
  - GL_ARB_conditional_render_inverted
  - GL_ARB_conservative_depth
  - GL_ARB_copy_buffer
  - GL_ARB_copy_image
  - GL_ARB_cull_distance
  - GL_ARB_debug_output
  - GL_ARB_depth_buffer_float
  - GL_ARB_depth_clamp
  - GL_ARB_depth_texture
  - GL_ARB_derivative_control
  - GL_ARB_direct_state_access
  - GL_ARB_draw_buffers
  - GL_ARB_draw_buffers_blend
  - GL_ARB_draw_elements_base_vertex
  - GL_ARB_draw_indirect
  - GL_ARB_draw_instanced
  - GL_ARB_enhanced_layouts
  - GL_ARB_explicit_attrib_location
  - GL_ARB_explicit_uniform_location
  - GL_ARB_fragment_coord_conventions
  - GL_ARB_fragment_layer_viewport
  - GL_ARB_fragment_program
  - GL_ARB_fragment_program_shadow
  - GL_ARB_fragment_shader
  - GL_ARB_framebuffer_no_attachments
  - GL_ARB_framebuffer_object
  - GL_ARB_framebuffer_sRGB
  - GL_ARB_geometry_shader4
  - GL_ARB_get_program_binary
  - GL_ARB_get_texture_sub_image
  - GL_ARB_gl_spirv
  - GL_ARB_gpu_shader5
  - GL_ARB_gpu_shader_fp64
  - GL_ARB_half_float_pixel
  - GL_ARB_half_float_vertex
  - GL_ARB_imaging
  - GL_ARB_indirect_parameters
  - GL_ARB_instanced_arrays
  - GL_ARB_internalformat_query
  - GL_ARB_internalformat_query2
  - GL_ARB_invalidate_subdata
  - GL_ARB_map_buffer_alignment
  - GL_ARB_map_buffer_range
  - GL_ARB_multi_bind
  - GL_ARB_multi_draw_indirect
  - GL_ARB_multisample
  - GL_ARB_multitexture
  - GL_ARB_occlusion_query
  - GL_ARB_occlusion_query2
  - GL_ARB_parallel_shader_compile
  - GL_ARB_pipeline_statistics_query
  - GL_ARB_pixel_buffer_object
  - GL_ARB_point_parameters
  - GL_ARB_point_sprite
  - GL_ARB_program_interface_query
  - GL_ARB_provoking_vertex
  - GL_ARB_query_buffer_object
  - GL_ARB_robust_buffer_access_behavior
  - GL_ARB_sample_shading
  - GL_ARB_sampler_objects
  - GL_ARB_seamless_cube_map
  - GL_ARB_seamless_cubemap_per_texture
  - GL_ARB_separate_shader_objects
  - GL_ARB_shader_atomic_counters
  - GL_ARB_shader_ballot
  - GL_ARB_shader_bit_encoding
  - GL_ARB_shader_draw_parameters
  - GL_ARB_shader_group_vote
  - GL_ARB_shader_image_load_store
  - GL_ARB_shader_image_size
  - GL_ARB_shader_objects
  - GL_ARB_shader_precision
  - GL_ARB_shader_stencil_export
  - GL_ARB_shader_storage_buffer_object
  - GL_ARB_shader_subroutine
  - GL_ARB_shader_texture_image_samples
  - GL_ARB_shader_texture_lod
  - GL_ARB_shader_viewport_layer_array
  - GL_ARB_shading_language_100
  - GL_ARB_shading_language_420pack
  - GL_ARB_shading_language_packing
  - GL_ARB_shadow
  - GL_ARB_shadow_ambient
  - GL_ARB_sparse_buffer
  - GL_ARB_sparse_texture
  - GL_ARB_spirv_extensions
  - GL_ARB_stencil_texturing
  - GL_ARB_sync
  - GL_ARB_tessellation_shader
  - GL_ARB_texture_barrier
  - GL_ARB_texture_border_clamp
  - GL_ARB_texture_buffer_object
  - GL_ARB_texture_buffer_object_rgb32
  - GL_ARB_texture_buffer_range
  - GL_ARB_texture_compression
  - GL_ARB_texture_compression_bptc
  - GL_ARB_texture_compression_rgtc
  - GL_ARB_texture_cube_map
  - GL_ARB_texture_cube_map_array
  - GL_ARB_texture_env_add
  - GL_ARB_texture_env_combine
  - GL_ARB_texture_env_crossbar
  - GL_ARB_texture_env_dot3
  - GL_ARB_texture_float
  - GL_ARB_texture_gather
  - GL_ARB_texture_mirror_clamp_to_edge
  - GL_ARB_texture_mirrored_repeat
  - GL_ARB_texture_multisample
  - GL_ARB_texture_non_power_of_two
  - GL_ARB_texture_query_levels
  - GL_ARB_texture_query_lod
  - GL_ARB_texture_rectangle
  - GL_ARB_texture_rg
  - GL_ARB_texture_rgb10_a2ui
  - GL_ARB_texture_snorm
  - GL_ARB_texture_stencil8
  - GL_ARB_texture_storage
  - GL_ARB_texture_storage_multisample
  - GL_ARB_texture_swizzle
  - GL_ARB_texture_view
  - GL_ARB_timer_query
  - GL_ARB_transform_feedback2
  - GL_ARB_transform_feedback3
  - GL_ARB_transform_feedback_instanced
  - GL_ARB_transform_feedback_overflow_query
  - GL_ARB_transpose_matrix
  - GL_ARB_uniform_buffer_object
  - GL_ARB_vertex_array_bgra
  - GL_ARB_vertex_array_object
  - GL_ARB_vertex_attrib_64bit
  - GL_ARB_vertex_attrib_binding
  - GL_ARB_vertex_buffer_object
  - GL_ARB_vertex_program
  - GL_ARB_vertex_shader
  - GL_ARB_vertex_type_10f_11f_11f_rev
  - GL_ARB_vertex_type_2_10_10_10_rev
  - GL_ARB_viewport_array
  - GL_ARB_window_pos
  - GL_ATI_draw_buffers
  - GL_ATI_envmap_bumpmap
  - GL_ATI_fragment_shader
  - GL_ATI_separate_stencil
  - GL_ATI_texture_compression_3dc
  - GL_ATI_texture_env_combine3
  - GL_ATI_texture_float
  - GL_ATI_texture_mirror_once
  - GL_EXT_abgr
  - GL_EXT_bgra
  - GL_EXT_bindable_uniform
  - GL_EXT_blend_color
  - GL_EXT_blend_equation_separate
  - GL_EXT_blend_func_separate
  - GL_EXT_blend_minmax
  - GL_EXT_blend_subtract
  - GL_EXT_compiled_vertex_array
  - GL_EXT_copy_buffer
  - GL_EXT_copy_texture
  - GL_EXT_depth_bounds_test
  - GL_EXT_direct_state_access
  - GL_EXT_draw_buffers2
  - GL_EXT_draw_instanced
  - GL_EXT_draw_range_elements
  - GL_EXT_fog_coord
  - GL_EXT_framebuffer_blit
  - GL_EXT_framebuffer_multisample
  - GL_EXT_framebuffer_object
  - GL_EXT_framebuffer_sRGB
  - GL_EXT_geometry_shader4
  - GL_EXT_gpu_program_parameters
  - GL_EXT_gpu_shader4
  - GL_EXT_histogram
  - GL_EXT_memory_object
  - GL_EXT_memory_object_win32
  - GL_EXT_multi_draw_arrays
  - GL_EXT_packed_depth_stencil
  - GL_EXT_packed_float
  - GL_EXT_packed_pixels
  - GL_EXT_pixel_buffer_object
  - GL_EXT_point_parameters
  - GL_EXT_polygon_offset_clamp
  - GL_EXT_provoking_vertex
  - GL_EXT_rescale_normal
  - GL_EXT_secondary_color
  - GL_EXT_semaphore
  - GL_EXT_semaphore_win32
  - GL_EXT_separate_specular_color
  - GL_EXT_shader_image_load_store
  - GL_EXT_shader_integer_mix
  - GL_EXT_shadow_funcs
  - GL_EXT_stencil_wrap
  - GL_EXT_subtexture
  - GL_EXT_texgen_reflection
  - GL_EXT_texture3D
  - GL_EXT_texture_array
  - GL_EXT_texture_buffer_object
  - GL_EXT_texture_compression_bptc
  - GL_EXT_texture_compression_latc
  - GL_EXT_texture_compression_rgtc
  - GL_EXT_texture_compression_s3tc
  - GL_EXT_texture_cube_map
  - GL_EXT_texture_edge_clamp
  - GL_EXT_texture_env_add
  - GL_EXT_texture_env_combine
  - GL_EXT_texture_env_dot3
  - GL_EXT_texture_filter_anisotropic
  - GL_EXT_texture_integer
  - GL_EXT_texture_lod
  - GL_EXT_texture_lod_bias
  - GL_EXT_texture_mirror_clamp
  - GL_EXT_texture_object
  - GL_EXT_texture_rectangle
  - GL_EXT_texture_sRGB
  - GL_EXT_texture_sRGB_decode
  - GL_EXT_texture_shared_exponent
  - GL_EXT_texture_snorm
  - GL_EXT_texture_storage
  - GL_EXT_texture_swizzle
  - GL_EXT_timer_query
  - GL_EXT_transform_feedback
  - GL_EXT_vertex_array
  - GL_EXT_vertex_array_bgra
  - GL_EXT_vertex_attrib_64bit
  - GL_IBM_texture_mirrored_repeat
  - GL_INTEL_fragment_shader_ordering
  - GL_KHR_context_flush_control
  - GL_KHR_debug
  - GL_KHR_no_error
  - GL_KHR_parallel_shader_compile
  - GL_KHR_robust_buffer_access_behavior
  - GL_KHR_robustness
  - GL_KTX_buffer_region
  - GL_NV_alpha_to_coverage_dither_control
  - GL_NV_blend_square
  - GL_NV_conditional_render
  - GL_NV_copy_depth_to_color
  - GL_NV_copy_image
  - GL_NV_depth_buffer_float
  - GL_NV_explicit_multisample
  - GL_NV_float_buffer
  - GL_NV_half_float
  - GL_NV_primitive_restart
  - GL_NV_texgen_reflection
  - GL_NV_texture_barrier
  - GL_OES_EGL_image
  - GL_SGIS_generate_mipmap
  - GL_SGIS_texture_edge_clamp
  - GL_SGIS_texture_lod
  - GL_SUN_multi_draw_arrays
  - GL_WIN_swap_hint
  - WGL_EXT_swap_control
  - WGL_ARB_extensions_string
  - WGL_ARB_pixel_format
  - WGL_ATI_pixel_format_float
  - WGL_ARB_pixel_format_float
  - WGL_ARB_multisample
  - WGL_EXT_swap_control_tear
  - WGL_ARB_pbuffer
  - WGL_ARB_render_texture
  - WGL_ARB_make_current_read
  - WGL_EXT_extensions_string
  - WGL_ARB_buffer_region
  - WGL_EXT_framebuffer_sRGB
  - WGL_ATI_render_texture_rectangle
  - WGL_EXT_pixel_format_packed_float
  - WGL_I3D_genlock
  - WGL_NV_swap_group
  - WGL_ARB_create_context
  - WGL_AMD_gpu_association
  - WGL_ARB_create_context_profile
  - WGL_ARB_context_flush_control
  - WGL_NV_DX_interop
  - WGL_ARB_create_context_no_error
  - WGL_NV_DX_interop2

- OpenGL SPIR-V Extensions: 17
  - SPV_AMD_shader_explicit_vertex_parameter
  - SPV_AMD_shader_trinary_minmax
  - SPV_AMD_gcn_shader
  - SPV_ARB_shader_ballot
  - SPV_ARB_shader_ballot
  - SPV_AMD_gpu_shader_half_float
  - SPV_ARB_shader_draw_parameters
  - SPV_ARB_shader_group_vote
  - SPV_AMD_texture_gather_bias_lod
  - SPV_ARB_shader_storage_buffer_object
  - SPV_AMD_gpu_shader_int16
  - SPV_ARB_post_depth_coverage
  - SPV_ARB_shader_atomic_counter_ops
  - SPV_ARB_shader_stencil_export
  - SPV_AMD_shader_stencil_export
  - SPV_AMD_vertex_shader_viewport_index
  - SPV_ARB_shader_image_load_store

5
3D-Tech News Around The Web / Re: AMD Radeon Software Adrenalin Edition 18.11.2
« Last post by JeGX on November 20, 2018, 10:03:02 AM »
Latest Adrenalin downloads
- win10 64-bit @ Geeks3D
- win7/win8 64-bit @ Geeks3D

Installed on Win10 64-bit v1803 + Radeon RX Vega 56.

GPU Caps Viewer + Radeon RX Vega 56

AMD Adrenalin software information
6
3D-Tech News Around The Web / Vulkan API specifications 1.1.93 released
« Last post by JeGX on November 20, 2018, 08:54:13 AM »
Quote
Change log for November 18, 2018 Vulkan 1.1.93 spec update:

  * Update release number to 93.

Public Issues:

  * Add spec language for ename:VK_INDEX_TYPE_NONE_NV and fix up
    slink:VkAccelerationStructureTypeNV (public issue 848).
  * Add missing suffix in description of slink:VkSubpassDescription2KHR
    parameters (public pull request 851).
  * Fix miscellaneous typos (public pull request 855).
  * Add driver ID for Pastel (public pull request 856).
  * Add missing include directive for slink:VkMemoryWin32HandlePropertiesKHR
    implicit valid usage statements (public pull request 857).

Internal Issues:

  * Restrict the storage classes permitted for SPIR-V atomics to what is
    actually supported, in the <<spirvenv-module-validation, Validation
    Rules within a Module>> section (internal issue 1123).
  * Add a missing Valid Usage statement to slink:VkRenderPassCreateInfo for
    the case pname:stencilLoadOp == ename:VK_LOAD_OP_CLEAR, pname:layout ==
    ename:VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL (internal issue
    1408).
  * Modify optimize-pdf script and Makefile to retain non-optimized original
    PDF on errors (internal issue 1435).
  * Add <<spirvenv-module-validation, SPIR-V validation rules>> stating that
    only the listed code:BuiltIn decorations are permitted, and only when
    relevante features and extensions are enabled (internal issue 1449).
  * Remove some duplicated Valid Usage IDs created via cut & paste error
    (internal issue 1455).
  * Build HTML output for extension reference pages (internal issue 1461).
  ** Improve genRef.py handling of aliases defined inside other refpages.
  ** Emit aliases in pygenerator.py.
  ** Add XML noautovalidity flag for VkRenderPassCreateFlags until there
     are some corresponding FlagBits defined.
  ** Corrected types= attribute on some refpage blocks to 'flags'
  ** Added refpage blocks for some missing types detected by CI tests.
  * Fixed many Valid Usage statement issues in slink:VkRenderPassCreateInfo,
    slink:VkSubpassDescription, slink:VkSubpassDescription2KHR,
    slink:VkSubpassDependency2KHR, flink:vkCmdBeginRenderPass,
    flink:vkCmdBeginRenderPass2KHR, and slink:VkRenderPassBeginInfo
    discovered while adding `VK_KHR_create_renderpass2` to the validation
    layers.

New Extensions:

  * `VK_EXT_scalar_block_layout`
  * `VK_EXT_separate_stencil_usage`

source: https://github.com/KhronosGroup/Vulkan-Docs/commit/256a1ef66182b2d458148f2fdea183557ea3f507
7
3D-Tech News Around The Web / AMD Radeon Software Adrenalin Edition 18.11.2
« Last post by Stefan on November 20, 2018, 02:28:58 AM »
Radeon Software Adrenalin Edition 18.11.2 Highlights

Support For
  • Battlefield™ V
Fixed Issues
  • Radeon RX Vega Series graphics products may experience elevated memory clocks during system idle.
  • Radeon Software update notifications may sometimes incorrectly list the currently installed driver as an available software update.
Known Issues
  • Some systems running multiple displays may experience mouse lag when at least one display is enabled but powered off.
  • Assassin’s Creed™: Odyssey may experience a game crash at certain locations of the game on Windows®7 enabled system configurations.
Added Vulkan™ Extension Support
  • VK_AMD_memory_overallocation_behavior
    • This extension allows controlling whether explicit overallocation beyond the device memory heap sizes is allowed or not.
8
GeeXLab - english forum / Re: MadView3D vs. Amazon Lumberyard Bistro demo
« Last post by JeGX on November 19, 2018, 08:27:52 PM »
Cool!

Uncheck the "Camera orbit mode" in order to navigate in the 3D model in free / ghost mode...
9
GeeXLab - english forum / Re: Brainstorm: a (recursive) node editor using GeeXLab
« Last post by JeGX on November 19, 2018, 08:25:19 PM »
I found the answer in the node editor source code. There are handy functions to draw some primitives with ImGui like AddLine(), AddBezierCurve(), etc.  I will try to add them in GeeXLab.
10
GeeXLab - english forum / Re: MadView3D vs. Amazon Lumberyard Bistro demo
« Last post by Stefan on November 19, 2018, 08:09:39 PM »
Indeed i messed up the paths  ::)
The contents of the ZIPs must be unpacked into new folders with matching names.

Code: [Select]
Verzeichnis von D:\3D\Amazon Lumberyard Bistro

19.11.2018  20:01    <DIR>          .
19.11.2018  20:01    <DIR>          ..
19.11.2018  19:55    <DIR>          BuildingTextures
16.11.2018  21:29       779.087.266 BuildingTextures.zip
19.11.2018  19:56    <DIR>          Exterior
16.11.2018  21:24        64.186.604 Exterior.zip
19.11.2018  19:56    <DIR>          Interior
16.11.2018  21:24        21.293.392 Interior.zip
19.11.2018  19:53    <DIR>          OtherTextures
16.11.2018  21:31     1.098.632.940 OtherTextures.zip
19.11.2018  19:52    <DIR>          PropTextures
16.11.2018  21:29       651.220.017 PropTextures.zip

This looks better...



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