Recent Posts

Pages: [1] 2 3 ... 10
Radeon Software Adrenalin Edition 18.2.3 Highlights

Support For
    • Sea of Thieves™
      • Up to 29% faster performance using Radeon Software Adrenalin Edition 18.2.3 on the Radeon™ RX Vega 64 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.2.2 at 3840x2160. RS-215
      • Up to 39% faster performance using Radeon Software Adrenalin Edition 18.2.3 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.2.2 at 1920x1080. RS-216
    • Brass Tactics™
    • Final Fantasy® XII The Zodiac Age
      • Up to 13% faster performance using Radeon Software Adrenalin Edition 18.2.3 on the Radeon™ RX Vega 56 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.2.2 at 2560x1440. RS-212
      • Up to 20% faster performance using Radeon Software Adrenalin Edition 18.2.3 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.2.2 at 2560x1440p. RS-213
Fixed Issues
    • Radeon FreeSync may intermittently incorrectly engage during Chrome video playback resulting in playback flicker.
    • Radeon FreeSync may rapidly change between min and max range when enabled causing stutter in fullscreen games on multi display system configurations.
    • Flickering may be observed on the performance metrics overlay when Enhanced Sync is enabled on some Radeon FreeSync connected displays.
    • Radeon Overlay may exhibit minor flickering when enabled while playing games using the Vulkan™ API.
    • Fortnite™ may experience lighting or fog corruption on some graphics quality presets.
    • Radeon ReLive instant replay clips may intermittently contain small amounts of audio distortion.
    • Middle-earth™: Shadow of War™ may experience an application crash when launched as a Universal Windows® Application.
    • For Honor™ may experience an intermittent application crash on launch.
3D-Tech News Around The Web / TechPowerUp GPU-Z 2.8.0 Released
« Last post by Stefan on Today at 06:06:22 PM »
GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Version History
v2.8.0 (February 23rd, 2018)

    Fixed crashes and other issues on AMD Ryzen Raven Ridge APU
    Added DXVA 2.0 hardware decoder info to Advanced Tab
    "Disable sensor" menu item now properly called "Hide"
    Improved VRAM usage monitoring on AMD
    Improved rendering performance of NVIDIA PerfCap sensor
    Improved AMD power limit reporting in Advanced Panel
    "MemVendor" is now included in XML dump output
    Fixed NVIDIA PerfCap sensor drawing outside its area
    Fixed "BIOS reading not supported" error on NVIDIA, on some motherboards
    Fixed HBM memory type detection in Advanced Tab on Fury X
    Fixed temperature misreadings on Vega
    Fixed "Digital Signature" label getting truncated on some hidpi screens
    Added support for RX 460 Mobile, RX 560 Mobile, RX 570 Mobile, RX 580 Mobile, RX 550 based on Baffin LE
Hello everyone, we are summoning the annual Lucky Pack! XD

Lucky Pack contains all of our available assets:

Total: $179 but the lucky pack price is $29 only!!!

You saved: $150!!!

Which means it's likely 2.4 dollars for each of our high quality game-ready model.

This pack appears randomly once a year so you don't know when you can expect it. It can only be purchased 10 times, so only 10 persons can buy all of our high quality models with such an incredible price, after that, the pack will vanish. That's why we call it the Lucky Pack. ^^

Are you right on time or are you too late? You can try your fortune at:

Some closer look:

Good luck! :D
3D-Tech News Around The Web / Re: Vulkan API specifications 1.0.69 released
« Last post by Stefan on February 21, 2018, 08:40:30 PM »
Change log for February 19, 2018 Vulkan 1.0.69 spec update:

  * Bump API patch number and header version number to 69 for this update.

Github Issues:

  * Clean up description of synchronization for flink:vkAcquireNextImageKHR
    (public issue 626).
  * Move valid usage statements requiring offset and extent to respect image
    transfer granularity requirements of the queue family they are submitted
    against from slink:VkImageCopy and slink:VkBufferImageCopy to the
    corresponding flink:vkCmdCopyImage, flink:vkCmdCopyBufferToImage, and
    flink:vkCmdCopyImageToBuffer commands, where are relevant information is
    known (public issue 654).
  * Clarify that flink:vkGetDeviceProcAddr only supports device-level
    commands (public issue 655).

Internal Issues:

  * Associate each elink:VkDescriptorType with a type of descriptor, and
    link to descriptions of those types (internal issue 860).
  * Rework valid usage extraction script to better utilize and respond to
    spec markup, and fix some spec markup accordingly (internal issues 846,
    909, 945).
  * Rephrase flink:vkCmdPushConstants valid usage to allow overlapping push
    constant ranges in different shader stages (internal issue 1103).
  * Fix problem with diff_html target in extension.rb (internal issue 1104).
  * Modify valid usage statements for slink:VkClearDepthStencilValue,
    slink:VkGraphicsPipelineCreateInfo, slink:VkViewport, and
    flink:vkCmdSetDepthBounds, and the description of vkCmdSetDepthBias, to
    clarify that clamping is applied if and only if the
    `VK_EXT_depth_range_unrestricted` is not enabled (internal issue 1124),
    in versions of the specification built with that extension included.
  * Resolve contradictions and use of undefined "`per-sample shading`" term
    in the <<primsrast-sampleshading, Sample Shading>> and
    <<shaders-fragment-execution, Fragment Shader Execution>> sections; for
    the <<features-features-sampleRateShading, sampleRateShading feature>>;
    for code:FragCoord, code:SampleId, and code:SamplePosition; and for
    slink:sname:VkPipelineMultisampleStateCreateInfo (internal issue 1134).
  * Clarify the meaning of the ptext:maxDescriptorSet* limits in footnote 8
    of the <<features-limits-required,Required Limits>> table (internal
    issue 1139).
  * Fix broken NOTE markup in slink:VkSamplerCreateInfo.txt (internal issue
  * Remove extend comparison language from valid usage statement for
    slink:VkImageCreateInfo, turning it into a simple validation of
    pname:mipLevels against pname:maxMipLevels (internal issue 1151).
  * Update valid usage statements for slink:VkImageCopy when the
    `VK_KHR_maintenance1` extension is enabled to allow multi-slice 2D <->
    3D copies when the pnaem:extent.depth parameter specifies the number of
    layers being copied, and matches the
    slink:VkImageSubresourceLayers.layerCount of the 2D image (internal
    issue 1152).
  * Rephrase memory / control barrier rules in the
    <<spirvenv-module-validation, Validation Rules within a Module>> section
    to avoid "`not use none`", which could be misconstrued to allow no
    synchronization semantics, and only storage class semantics (internal
    issue 1154).

Other Issues:

  * Move GLSL extension specifications to the KhronosGroup/GLSL repository
    on Github.
  * Add missing description of ename:VK_FILTER_CUBIC_IMG enum to
  * Update description of code:PrimitiveId in the
    <<interfaces-builtin-variables,Built-In Variables>> section to clarify
    its behavior.
  * Disallow disjoint images from being used with dedicated-memory images in
  * Update README to suggest older versions of "mathematical" and
    "ruby-gems" packages for use on Cygwin.
  * Fix typos

New Extensions:

  * `VK_AMD_buffer_marker`

Geeks3D's GPU Tools / Re: GPU Shark 0.11.0 released
« Last post by JeGX on February 20, 2018, 11:49:09 AM »
Thanks for the feedback. I will try to fix it (I should have a A10-7850K somewhere for testing).
Geeks3D's GPU Tools / Re: GPU Shark 0.11.0 released
« Last post by Yelik on February 19, 2018, 09:28:48 PM »
Incorrect temp detection on AMD A10-6700
3D-Tech News Around The Web / Intel discrete GPU prototype
« Last post by JeGX on February 19, 2018, 04:35:04 PM »
Intel is working on a dicrete GPU prototype based on the Gen9 architecture.
The company's first 14 nm dGPU prototype, shown as a test-chip at the ISSCC, is a 2-chip solution. The first chip contains two key components, the GPU itself, and a system agent; and the second chip is an FPGA that interfaces with the system bus. The GPU component, as it stands now, is based on Intel's Gen 9 architecture, and features a three execution unit (EU) clusters.


GeeXLab - english forum / GeeXLab and ImGui support - Windows and widgets colors
« Last post by JeGX on February 17, 2018, 04:59:24 PM »
GeeXLab - english forum / GeeXLab 0.21.x released
« Last post by JeGX on February 17, 2018, 04:39:42 PM »
Versions (Linux, macOS, RPi and Tinker Board) and (Windows) of GeeXLab have been released.

Release notes:


Pages: [1] 2 3 ... 10