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3D-Tech News Around The Web / Quake 2 Realtime GPU Pathtracer
« Last post by JeGX on Today at 12:18:33 PM »
This is a from-scratch GPU-based pathtracer created specifically for Quake 2. It has several optimisations which are only viable due to the typical characteristics of Quake 2 such as support for parallogram-shaped lightsources, BSP ray traversal, and special handling of sky 'surfaces' (portals). It doesn't officially have a name, but you can call it Raylgun.


3D-Tech News Around The Web / Tor Browser 6.0 released
« Last post by JeGX on Today at 12:12:18 PM »
The Tor software protects you by bouncing your communications around a distributed network of relays run by volunteers all around the world: it prevents somebody watching your Internet connection from learning what sites you visit, it prevents the sites you visit from learning your physical location, and it lets you access sites which are blocked.

The Tor Browser lets you use Tor on Windows, Mac OS X, or Linux without needing to install any software. It can run off a USB flash drive, comes with a pre-configured web browser to protect your anonymity, and is self-contained (portable).

Complete story:

Pouetlink of the 10bytes demo:

In the comments, there is a colpinski in 10bytes...
English forum / GeeXLab 0.12.0 released
« Last post by JeGX on Today at 11:42:30 AM »
GeeXLab has been released for Windows 32 and 64-bit.

Complete story:

3D-Tech News Around The Web / AMD ShadowFX 2.0 adds DirectX 12 support
« Last post by Stefan on May 30, 2016, 06:05:58 PM »
The ShadowFX library provides a scalable and GCN-optimized solution for deferred shadow filtering. Currently the library supports uniform and contact hardening shadow (CHS) kernels.
Version 2.0 of the library now supports both DirectX® 11 and DirectX® 12. The ShadowFX API is unified across D3D11 and D3D12, allowing an easy transition to D3D12. Samples are provided for both D3D11 and D3D12 versions.

Prerequisites for DirectX 12
  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
    • Or other DirectX® 12 compatible discrete GPU with Shader Model 5 support
  • 64-bit Windows® 10
  • Visual Studio® 2015[/l][/l]
Demo didn't knock my socks off...

3D-Tech News Around The Web / (Demoscene) Simulaatio, qbparty, Decrunch 2016
« Last post by Stefan on May 30, 2016, 04:59:01 PM »
Simulaatio 2016
qbparty 2016
Decrunch 2016

Remember  Topomorph 16 bytes ?
Now there is a 10 bytes demo  8)

3D-Tech News Around The Web / NVIDIA NVFlash 5.292 with Pascal support
« Last post by Stefan on May 30, 2016, 04:13:20 PM »
>>>download now<<<

5.292.0 Simplified Version

Supports "Preservation Tuning" for GP100+ chips, whatever that means
3D-Tech News Around The Web / NVIDIA CUDA Toolkit 8 RC Now Available
« Last post by Stefan on May 29, 2016, 06:53:08 AM »
 CUDA Toolkit 8 RC Now Available

  New in CUDA 8
 Pascal Architecture Support
  • Out of box performance improvements on Tesla P100, supports GeForce GTX 1080
  • Simplify programming using Unified memory on Pascal including support for large datasets, concurrent data access and atomics*
  • Optimize Unified Memory performance using new data migration APIs*
  • Faster Deep Learning using optimized cuBLAS routines for native FP16 computation
Developer Tools
  • Quickly identify latent system-level bottlenecks using the new critical path analysis feature
  • Improve productivity with up to 2x faster NVCC compilation speed
  • Tune OpenACC applications and overall host code using new profiling extensions
  • Accelerate graph analytics algorithms with nvGRAPH
  • New cuBLAS matrix multiply optimizations for matrices with sizes smaller than 512 and for batched operation
... tutorial ... for using the new VK_EXT_debug_marker extension in conjunction with an offline graphics debugging application like RenderDoc.

You can find the article here : Offline debugging with VK_EXT_debug_marker and RenderDoc
3D-Tech News Around The Web / Re: Intel HD Graphics Driver
« Last post by JeGX on May 27, 2016, 07:12:53 PM »
I should update a bit the support of Intel GPUs in GPU Caps Viewer one day...
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