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I have checked with the latest drivers and fixed this bug. Please try again.
I noted however that NVIDIA made some other substantial changes so that the framerate dropped from 100 to 25 fps on my computer

Update. It seems to be mostly regarding atomic functions and syncing global memory acceses. So its not only slower, also I get lots of pixel errors in the reprojection part.
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I got same error message (@Stefan) running GTX 780 Ti Classy with CUDA 7.x (34x.xx and 35x.xx). :)
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Test Driver for HDMI Display Detection Issues

In an ongoing effort to resolve HDMI display detection some users are experiencing, we are releasing a set of test drivers for Sandybridge, Ivybridge, Haswell, and Broadwell based graphics to gather feedback from the Intel Communities on resolving these issues. Some users have been able to resolve this issue by changing the display cable however, this may not solve the issue in all cases. These test drivers provide another option to address this issue.

These test drivers are exactly that, test drivers, and only for testing the HDMI display detection issues. Please be aware that these drivers should not be used on mission critical systems and that we recommend a restore point be created on your system before installing these test drivers.

These test drivers can be installed by extracting the zip file and running the setup.exe file or by using the "Have Disk" method to install.

According to the license agreement, these test drivers are provided "as is" and are not supported by Intel Technical Support or any other department at Intel.

Issues related or due to these drivers are not supported by Intel® Technical Support. However, we at Intel appreciate your feedback in this matter.  Please post all feedback to this thread.

All versions of this test driver can be downloaded here: http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=24955 
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Renders a few frames on AMD Zacate APU, then runs out of memory (i guess) and GPU resets.




On my NVIDIA rig i had to rollback GeForce driver to a version using CUDA 6.x
Check out CUDA 7.0 unsupported and deprecated features

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3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 353.00
« Last post by Stefan on May 23, 2015, 05:59:42 AM »
Quote
GeForce Hotfix driver 353.00

This is a GeForce Hot Fix driver, version 353.00 that addresses the following issues:
 
  • Fixes a regression that prevented overclocking the GPU on some GeForce Notebooks
Click the appropriate link to download.
32 bit Notebook
64 bit Notebook
 
NOTE: This hotfix driver is only for GeForce Notebooks. There are no changes pertinent to desktop GPUs.

Yet it contains installers for all GPUs

Note: this driver causes a bootlopp under Vista.

Don't try it unless you know how to boot in safe mode and use system restore points.
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Summary The tech-demo consists of a sparse voxel octree raycaster that uses frame-to-frame coherency to speed up the raycasting. Pixels from one frame are projected into the next and only holes are raycasted, which leads to a speed up of up to 4x.

Download http://www.outstar.net/files/SVO-Reprojection-TechDemo.zip
Note: you might need VS2012 redistributables http://www.microsoft.com/en-us/download/details.aspx?id=30679

Controls Mouse: look around, wasdqe: move around, space: just show reprojected pixels

Details The octree is a mixed normal / compact / linear node octree. The warping method uses 4 buffers to cache the most recent pixels on the screen. I have developed this algorithm already a year ago and finally found time to make a small demo for everyone to try. It uses OGL and OCL. So far it works well with NVIDIA, but I havent tried it on ATI or IntelHD yet.
Original Article :
Blog Link: http://voxels.blogspot.com
Further reading: http://voxels.blogspot.com/2014/05/raycaster-speed-up-up-to-400-by-image.html



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3D-Tech News Around The Web / (Demoscene) Birdie, Outline, qbparty 2015
« Last post by Stefan on May 22, 2015, 05:09:10 PM »
Birdie 2015

Outline 2015

qbparty 2015


I would have tested more JavaScript demos on my smartphone, if there were live versions instead of archives.

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General Discussion / "Takee 1" The world's first 3D holographic smartphone
« Last post by Sam on May 22, 2015, 04:27:01 PM »
Check out world's first 3D holographic smartphone!
-Winner of the CES Innovational Award 2015
-Winner of the German IF Design Award

-Throw away your 3D glasses and enjoy full HD 1080p 3D movies the way it was meant to be. Takee 1 uses most advanced 3D technology which currently exists, say goodbye to 2D!

-The Takee 1 has a professional eye tracking camera which allows the smartphone to track the eyes of the user. Eye tracking data is sent back to the phone and the eye tracking system will transmit one image to the right eye and one to the left eye respectively, this enables you to appreciate the holographic effect from different angles.
No more dizziness from narrow angles when watching movies in 3D, a truly immersive way to watch 3D.

-Just upload any mp4 or mkv file and Takee will automatically convert and play the video in 3D.

-Air-touch control (interacting with the phone in the air), This includes dynamic gaming allowing for a more engaging experience and allowing for fluid navigation via hand gestures.
Did you ever want to control your smartphone in the air like a true Jedi ? Now you can play games such as Fruit Ninja and slice the fruits in the air, without actually touching the phone!
Unlock the phone, Turn on camera, Answer or Reject call without touching it!

-The Takee 1 integrates the worlds first true Octa-Core processor by MediaTek MT6592, (http://event.mediatek.com/_en_octacore/). This powerful processor allows for energy intensive gaming and running multiple applications smoothly. There is even a gaming mode to further enhance the experience.

-The phone itself is comprised of Aircraft grade aluminium and titanium and uses the third generation Gorilla Glass.

https://vimeo.com/127432890 Advertisment

https://www.facebook.com/pages/Takee/813906121991730 for some pictures on Facebook

https://www.youtube.com/watch?v=qzyikBAtuB4 Video from CES

Guys tell me what do you think about this phone?
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3D-Tech News Around The Web / AMD introducing High Bandwidth Memory (HBM)
« Last post by Stefan on May 22, 2015, 04:08:48 PM »
Introducing HBM, a new type of memory chip with low power consumption, ultra-wide communication lanes and a revolutionary new stacked configuration. HBM’s vertical stacking and fast information transfer open the door for truly exciting performance in innovative form factors. And GPU applications are just the start – look for HBM’s superior power efficiency and space savings to spark industry-wide innovation.

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3D-Tech News Around The Web / NVIDIA PhysX System Software 9.15.0428
« Last post by Stefan on May 22, 2015, 03:56:41 PM »
NVIDIA PhysX System Software 9.15.0428
 
 
  • Includes the latest PhysX runtime builds to support all released PhysX content.
  • Changes & fixed issues in this release
    • Fixes a crash bug in Assassins Creed 4 Black Flag Havana when PhysX was set to high.
  • Supports NVIDIA PhysX acceleration on all GeForce 9‑series, and 100‑series to 900‑series GPUs with a minimum of 256MB dedicated graphics memory.
    Note: Some applications may have higher minimum requirements.
  • Supports NVIDIA PhysX acceleration on GeForce for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1, 2.8.3 and 2.8.4.
  • Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel.
  • Note: For games that use SDK versions before 2.7.1 the PhysX Legacy Installer must also be installed. These are games that were released around the end of 2007 or earlier. (AGEIA titles) Examples of these games include CellFactor, Clive baker’s Jerich, Gears of War, Pirates of the Burning Sea, Switchball and Velvet Assassin. The PhysX Legacy Installer is available here: PhysX_System_Software_Legacy_Driver.
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