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Messages - ljbade

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21
Interesting. Intel must be getting worried that they are the only chip company without a GPGPU.

22
3D-Tech News Around The Web / ClusterGL
« on: January 11, 2012, 02:27:56 AM »
Always great to see a fellow Kiwi (New Zealander) get international recognition:
http://www.stuff.co.nz/technology/digital-living/6241261/Kiwis-software-wows-Google-Nasa

Quote
What began as a side project has gone global after a New Zealand student's software was picked up by Google and NASA.

"I never expected it to take off like this," said University of Waikato student Paul Hunkin.

"It started off as little afternoon project and it's gotten reasonably popular."

Hunkin might downplay his success, but NASA called the software an "innovative solution".

ClusterGL website: http://code.google.com/p/liquid-galaxy/wiki/GSoC2011_ClusterGL

NASA's cool eight screen Google Earth viewer: http://open.nasa.gov/blog/2011/09/26/nasas-liquid-galaxy-an-overview/

Seems similar to Equalizer.

I wonder how these systems compare to AMD Eyefinity or NVIDIA Surround when running multiple GPUs with a large number of screens.

23
Yay! Finally some more Rage bug fixes.

About time.

24
Hmm it seems AMD has done their usual trick of messing up their downloads. All of AMD APP files are now corrupted or missing!
http://forums.amd.com/devforum/messageview.cfm?catid=390&threadid=157725&enterthread=y

26
3D-Tech News Around The Web / Re: CUDA Platform Source Release
« on: December 15, 2011, 12:19:44 AM »
Excellent!

AMD recently released a beta of their open source LLVM compiler for OpenCL to AMDIL:
http://lists.cs.uiuc.edu/pipermail/llvmdev/2011-December/046136.html

27
3D-Tech News Around The Web / Re: NVIDIA Glowball: Tegra 3 Only
« on: December 15, 2011, 12:17:28 AM »
Proxy?

28
3D-Tech News Around The Web / Re: AMD Catalyst 11.11 WHQL
« on: November 16, 2011, 07:33:55 AM »
Did they fix RAGE?

I will have to test.

29
3D-Tech News Around The Web / Re: Khronos Releases OpenCL 1.2 Specification
« on: November 16, 2011, 07:32:55 AM »
Mostly minor improvements. Still a long way behind CUDA 4.0 as it is missing all the C++ stuff.

30
Cool I will download this and try it out.

Glad to see they are now using LLVM.

Both AMD and Intel use LLVM for OpenCL so we should get consistency between how the compilers interpret OpenCL code.

31
Can't wait to run OpenCL apps on my phone!

I wonder if we will have Bitcoin mining phones in the future...

32
Time to see if this makes me Rage!

33
It is the new extension that RAGE uses for sync, hence why it is listed as a bug fix. NVIDIA have supported this since driver version 280.18 (which is why RAGE runs a lot better on NVIDIA).

It is called WGL_EXT_swap_control_tear. Basically it will vsync if your FPS >= 60, and start tearing if FPS < 60. This is the same behaviour games have been using on consoles for years but had never been exposed on PC before (despite the hardware being there).

Rumor has it you set wglSwapIntervalEXT  to a negative number like -1 to activate it.

It would have been better if RAGE fell back to 'normal' vsync if this extension is not listed, but for some reason it doesn't (and you get horrible tearing). You can set r_swapInterval in the config file for RAGE to get around this.

JeGX, perhaps you can test it out in your demos?

34
3D-Tech News Around The Web / Re: CPUID Reviewer Kit for AMD FX Bulldozer
« on: October 07, 2011, 11:54:36 PM »
So we can expect Bulldozer in the next 1 to 2 weeks? Sweet!

35
I hope AMD apologise to id software as this faulty driver will have impacted PC sales, reviews, and their reputation for making quality games.

36
How did you get it to work in caps viewer?

37
3D-Tech News Around The Web / Re: NVIDIA Kal-EL Variable SMP
« on: September 21, 2011, 10:38:49 AM »
I read that the Apple A5 chip in the iPad 2 (and presumably the iPhone 5) has similar performance to NVIDIA's Kal-El which means NVIDIA will need to catch up again when iPad 3 is released.

38
Just as I though this is a AMD "clone" of CSAA, just compare how EQAA and CSAA work:
http://developer.amd.com/sdks/radeon/assets/EQAA%20Modes%20for%20AMD%20HD%206900%20Series%20Cards.pdf

vs

http://developer.download.nvidia.com/assets/gamedev/docs/CSAA_Tutorial.pdf

Even the DX9/10/11 API commands to set the various modes use identical values to the equivalent CSAA modes.

But AMD don't (yet) support CSAA/EQAA 32x which NVIDIA supports since Fermi. Perhaps the AMD 7000 series will support it.

Here is a handy table comparing NVIDIA and AMD's names for the different modes:
MSAA ModeNVIDIA CSAA ModeAMD EQAA ModeColour Sample CountCoverage Sample Count
1x/Off11
2x22
2f4x24
4x44
8x4f8x48
8x8xQ88
16x4f16x416
16xQ8f16x816
32x824

JeGX:
Does Kombuster correctly detect/use EQAA? I don't have a 69XX card to test it on. You will likely need to add 2f4x since NVIDIA doesn't support that. Also AMD uses different names...
http://www.geeks3d.com/20100611/direct3d-gtx-480-vs-hd-5870-msaa-quality-levels-differences-between-dx11-hardware/

39
3D-Tech News Around The Web / Re: AMD products that support Windows 8
« on: September 16, 2011, 02:23:33 AM »
Finally looks like the death of DX9 in Windows since all the supported cards are at minimum DX10.

40
Also no OpenGL extension support yet  :-[

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