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Messages - Stefan

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3D-Tech News Around The Web / (Shadertoy) Ladybug
« on: November 21, 2017, 06:41:18 PM »
A ladybug on a mushroom. It renders really slowly. Sorry for that, this is not meant to be rendered with raymarching really, but well, here we are. I'll get a pass later

3D-Tech News Around The Web / "Last Mile" Barriers to Removing Legacy BIOS
« on: November 18, 2017, 09:08:03 PM »
Call to Action

Many UEFI platforms still enable legacy BIOS compatibility using CSM

CSM expose security issues and delays 100% migration to UEFI

Many modern features have no equivalent legacy functionality and require booting in “UEFI mode”

Intel is planning to deprecate legacy compatibility by 2020, and is working with partners on a smooth industry transition


3D-Tech News Around The Web / OpenGL Extensions Viewer 5.0.6 for Windows
« on: November 18, 2017, 03:46:26 PM »
Download now

no changelog yet, date stamp of the executable is November 13th.

3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.11.2
« on: November 17, 2017, 12:48:53 AM »
Radeon Software Crimson ReLive Edition 17.11.2 Highlights
Support For
    • Star Wars™ Battlefront™ II
Fixed Issues
    • Radeon ReLive recorded clips may experience green corruption or green screen backgrounds.
    • Radeon ReLive may fail to record when switching a game between Fullscreen and Borderless Fullscreen.
    • Radeon Settings may experience a crash or hang when enabling/disabling AMD CrossFire mode on some select Radeon HD 7000 series graphics products.
    • Radeon WattMan user interface may not reflect overclocked or underclocked values for GPU memory.
    • Radeon WattMan may not apply correct reduced voltage values for some Radeon RX 400 and Radeon RX 500 series graphics products.
    • Secondary extended displays may experience green corruption when resuming from display off or sleep modes.

3D-Tech News Around The Web / NVIDIA GeForce game ready driver 388.31
« on: November 15, 2017, 06:20:26 PM »
Our new GeForce Game Ready 388.31 WHQL drivers are optimized for Star WarsTM BattlefrontTM II and Injustice 2, and increase performance in Destiny 2 by up to 53%.

This driver adds support for

NVIDIA_DEV_174D = "NVIDIA GeForce MX130"
NVIDIA_DEV_174E = "NVIDIA GeForce MX110"

The leftovers from Pascal or Maxwell wafers?

3D-Tech News Around The Web / Re: Intel Graphics Driver
« on: November 09, 2017, 06:10:32 PM »
 This document explains High Dynamic Range (HDR) technologies and provides details on HDR support on Intel® Graphics platforms running Windows® 10. The intended audience includes PC users and consumers looking for a full HDR viewing experience on these platforms.
Technical White Paper (PDF) PDF icon
Supporting 7th Gen Intel® Core™ Processor and Newer Platforms

3D-Tech News Around The Web / Microsoft Announcing new DirectX 12 features
« on: November 08, 2017, 05:48:34 PM »
We’ve come a long way since we launched DirectX 12 with Windows 10 on July 29, 2015. Since then, we’ve heard every bit of feedback and improved the API to enhance stability and offer more versatility. Today, developers using DirectX 12 can build games that have better graphics, run faster and that are more stable than ever before. Many games now run on the latest version of our groundbreaking API and we’re confident that even more anticipated, high-end AAA titles will take advantage of DirectX 12.

DirectX 12 is ideal for powering the games that run on PC and Xbox, which as of yesterday is the most powerful console on the market. Simply put, our consoles work best with our software: DirectX 12 is perfectly suited for native 4K games on the Xbox One X.

In the Fall Creator’s Update, we’ve added features that make it easier for developers to debug their code. In this article, we’ll explore how these features work and offer a recap of what we added in Spring Creator’s Update.


3D-Tech News Around The Web / Intel Graphics Driver
« on: November 08, 2017, 05:39:29 PM »
This driver enables the Microsoft Windows® 10 Fall Creators Update, thereby providing support for users to experience HDR playback & streaming on systems with Intel® UHD Graphics 620 and Intel® HD Graphics 620 or better, enjoyed on HDR capable external monitors and TVs. For more info please see the whitepaper here.
Escape the everyday to a world even beyond your imagination! With Windows* Mixed Reality, you can explore new worlds, travel to top destinations, play exciting games, lose yourself in the best movies and entertainment and more. With a headset and a Windows* PC powered by a 7th Gen Intel® Core™ i5 processor with Intel® HD Graphics 620 or better, you can go places you’ve always dreamed - without even leaving home!
This new WDDM 2.3 driver also provides security fixes, support for Wide Color Gamut, enables 10-bit HDR playback over HDMI, and enables video processing and video decode acceleration in DirectX* 12. For a full list of Microsoft Windows® 10 Fall Creators update features, please see here.


New Intel Core Processor Combines High-Performance CPU with Custom Discrete Graphics from AMD to Enable Sleeker, Thinner Devices

 New Intel Design and Packaging Innovations Reduce Silicon Footprint by More Than 50%, Enable Real Time Power Sharing Across CPU and GPU for Optimal Performance


3D-Tech News Around The Web / TechPowerUp GPU-Z v2.5.0
« on: November 06, 2017, 06:00:29 PM »
  v2.5.0 (November 6th, 2017) 
  • Added driver date and WHQL status as separate items
  • Added refresh button
  • NVIDIA BIOS version is now always uppercased
  • Renamed "ForceWare" in driver version to "NVIDIA"
  • Updated NVIDIA NVFlash for BIOS saving
  • Added support for NVIDIA GTX 1070 Ti, GTX 1050 Ti Mobile (GP106), NVIDIA Quadro GP100, Quadro M620
  • Added support for Intel UHD Graphics 620
  • Added support for AMD RX Vega 64 Liquid, FirePro M4150
  • Added Vega SOC Clock, VR SOC and VR Mem monitoring
  • Added support for WDDM 2.3
  • Fixed GPU-Z crash when trying to display error message for failed BIOS upload

3D-Tech News Around The Web / NVIDIA Quadro driver 388.16
« on: November 03, 2017, 08:57:37 PM »
  Release 387 is a Quadro New Feature (QNF) driver. This driver is from the most recent driver release branch from NVIDIA, and contains the latest new features and functionality. It has been tested for workstation environments, and is recommended only for those users who need specific features mentioned in the release highlights or release notes.

 For the most stable and fully supported enterprise driver please use the 'Quadro ODE Graphics Driver' downloadable from the main NVIDIA Driver download page.

New in Release R387 U2
  • NVIDIA Ansel Screenshot Feature
    • The NVIDIA Ansel in-application screenshot feature is enabled in the Quadro display driver. To use Ansel, applications must implement this feature through the publicly available Ansel SDK. For more information, including access to the Ansel SDK, game engine plug-ins, and additional resources, please visit:
  • Support for OpenGL 4.6

Additional Notes
  • This release is targeted towards early adopters of Windows 10 Fall Creators Update.  General deployment is recommended with the next Optimal Driver for Enterprise (ODE) release.

3D-Tech News Around The Web / Vulkan SDK 1.0.65 Released
« on: November 03, 2017, 05:42:17 PM »
SDK Version now available Released:  November 2, 2017
This new Vulkan SDK release includes the following updates.
  • New Vulkan extensions introduced since the SDK:
    • VK_AMD_shader_image_load_store_lod
    • VK_AMD_shader_info
    • VK_EXT_global_priority
  • Updates to loader, layers, and documents to reflect new extensions and changes defined in Vulkan version
  • Scores of bug fixes and validation coverage improvements
Please read the Release Notes on LunarXchange in the Docs section for more details.

3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.11.1
« on: November 03, 2017, 05:30:37 PM »
 Radeon Software Crimson ReLive Edition 17.11.1 Highlights
 Support For
    • Call of Duty®: WWII
      • Up to 5% faster performance on Radeon™ RX Vega64 (8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.3 at 2560x1440. (1)
    • AMD XConnect™ Technology
      • Now supported on Radeon RX Vega56 series graphics products for select eGPU enclosures.
Fixed Issues
    • Radeon Software may intermittently cause an application crash on limited numbers of DirectX®11 or OpenGL applications on their first run.
    • Some gaming or productivity applications may experience a random hang or application crash when performing task switching.
    • Radeon WattMan reset and restore factory default options may not reset graphics or memory clocks.
    • ​Oculus™ Dash may experience a random application hang.
    • Bezel compensation in mixed mode Eyefinity cannot be applied.
    • Radeon Settings may experience overlapping text or corruption in the Multi GPU profiles page.
    • Tom Clancy's Ghost Recon®: Wildlands may experience minor corruption with Anisotropic Filtering (AF) enabled.
    • Middle-earth™: Shadow of War™ may experience ghosting or distortion in gameplay on Multi GPU enabled system configurations.
    • AMD XConnect™ Technology products may not be detected/enabled on reconnection if previously disconnected during system sleep
    • A limited number of system devices such as printers may be removed during Radeon Software uninstallation.

3D-Tech News Around The Web / MSI Afterburner 4.4.0 Final
« on: November 02, 2017, 07:33:54 PM »
Download now

change log

remote server is over 5 years old, but still works fine

3D-Tech News Around The Web / Re: Download Zone - Latest Updates
« on: November 02, 2017, 06:31:49 PM »

3D-Tech News Around The Web / NVIDIA Blast SDK 1.1.1
« on: October 31, 2017, 08:48:44 AM »
Blast is a new NVIDIA GameWorks destruction library developed to replace the APEX Destruction module.

Blast(tm) SDK 1.1.1 (10-Oct-2017)

* NvBlastProgramParams moved to NvBlastExtDamageShaders
* Materials removed from NvBlastTk

New Features
* Damage shader acceleration structure
* Extended support structures via new asset merge functions in NvBlastExtAssetUtils
* Ability to scale asset components when merging assets with NvBlastExtAssetUtilsMergeAssets
* NvBlastExtAuthoring
** Option to fit multiple convex hulls to a chunk (uses VHACD)
** deleteAllChildrenOfChunk and uniteChunks APIs
* Triangle damage shader for swept segments
* Impact damage spread shaders

Bug fixes
* Linux build fixes
* NvBlastExtAuthoring
** Fracturing tools chunk index fix
** VoronoiSitesGeneratorImpl::generateInSphere fix
** More consistent use of NVBLAST_ALLOC and NVBLAST_FREE
** Boolean tool bug fix

Known Issues
* Damage shaders in extensions can miss bonds if the damage volume is too small.
* Authoring code does not use the user-defined allocator (NvBlastGlobals) exclusively.


  • Added support for the following GPU:
    • GTX 1070Ti
  • Fixed a regression that could cause driver errors when setting modes that include DisplayPort Multi-Stream Transport devices.
  • Added an nvidia.ko kernel module parameter, NVreg_EnableBacklightHandler, which can be used to enable experimental handling of laptop backlight brightness through /sys/class/backlight/. This handler overrides the ACPI-based one provided by the video.ko kernel module.

    NVreg_EnableBacklightHandler is disabled by default.
  • Added G-SYNC to all supported Vulkan swapchains for Maxwell and up. G-SYNC is enabled by default when using G-SYNC-ready monitors.  For direct-to-display swapchains, an application profile with "GLGSYNCAllowed" setting set to 'false' can be used to disable this feature:   

    { "rules" : [
    { "pattern" : [], "profile" : [ "GLGSYNCAllowed", false ] }
  • Fixed a regression that caused some display connectors on some GPUs to not report a connected HDMI or DisplayPort audio device even if the connected monitor supports audio.
  • Fixed a bug that sometimes prevented the "Reset Default Configuration" button in the nvidia-settings "ECC Settings" page from being available when the ECC configuration is set to a non-default state.
  • Fixed a bug that caused nvidia-settings to enforce overly aggressive limits on display positions in the "X Server Display Configuration" page under some circumstances.
  • Fixed a bug that could cause the "Enable Base Mosaic (Surround)" checkbox in nvidia-settings to disappear when an X screen, rather than a display, is selected in the "X Server Display Configuration" page.
  • Fixed a race condition that could lead to crashes when OpenGL programs manipulated vertex buffer objects from multiple threads simultaneously.
  • Fixed a bug that caused the nvidia-settings control panel to retain some settings that had been applied, but not confirmed. This resulted in unwanted settings being applied to subsequent settings changes.
  • Improved performance of fullscreen Vulkan applications using X11 swapchains.  This optimization will cause more events that trigger an out-of-date swapchain, such as when entering or leaving fullscreen mode.  (This is commonly encountered when using the alt-tab key combination, for example.)   Applications that do not properly respond to the VK_ERROR_OUT_OF_DATE_KHR return code may not function properly when these events occur.  See section 30.8 of the Vulkan specification.
  • Added support for YUV 4:2:0 compression for monitors connected via DisplayPort in configurations where either the display or GPU is incapable of driving the current mode in RGB 4:4:4.  See the description in the "Programming Modes" appendix for details.
  • Added framebuffer console hot plug handling to nvidia-modeset.

    Note that hot plugging is only handled when nvidia-modeset is initialized; for example, when Xorg or nvidia-persistenced is running or when nvidia-drm is loaded with the "modeset=1" parameter.
  • Added an "AllowGSYNC" MetaMode attribute that can be used to disable G-SYNC completely. This can be use to allow enabling features that are incompatible with G-SYNC, such as Ultra Low Motion Blur or Frame Lock.
  • Fixed several problems that prevented the "cc_version_check" sanity test from running correctly when building the NVIDIA kernel modules. As these problems would have masked mismatches between the compiler versions used to build the kernel and the NVIDIA kernel modules for an extended period of time, nvidia-installer has been updated to ignore CC version mismatches by default when they are detected.
  • Updated nvidia-installer to use the init_module syscall directly to test load kernel modules instead of libkmod/insmod. This removes libkmod as a build dependency of nvidia-installer, and insmod as a run-time dependency.
  • Tiled monitors formerly resulted in a separate Xinerama screen being reported for each tile. They will now, by default, be combined into a single large Xinerama screen.
  • The individual panels in a tiled monitor will now be arranged based on the layout information provided in the monitor's EDID. This can be overridden by either manually specifying offsets or using the "MetaModeOrientation" option.
  • Disabled interlaced modes over DisplayPort by default due to incomplete support in the GPU. Added "AllowDpInterlaced" mode validation token to override this default behavior and allow interlaced modes over DisplayPort protocol anyway.
  • Fixed a bug that could cause some eDP G-SYNC displays to flicker at low refresh rates.
  • Fixed a bug that could cause OpenGL applications to crash after a prolonged DPMS sleep state on a monitor driven with PRIME Sync.
  • Fixed a bug that artificially limited the maximum pixel clock to 300 MHz when using certain more capable DisplayPort to HDMI adapters.
  • Fixed a bug that prevented the NVIDIA kernel modules from building for non-SMP Linux kernels.
  • Updated the output of `nvidia-smi nvlink --status` to include reporting NVLink speed.
  • Fixed a bug that caused incorrect PCI topology reporting in nvidia-smi on Intel Skylake systems.

 Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready
 Provides the optimal gaming experience for Call of Duty: WWII, Wolfenstein II: The New Colossus, and Need for Speed Payback

Release Notes:

3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.10.3
« on: October 28, 2017, 04:50:28 AM »
Radeon Software Crimson ReLive Edition 17.10.3 Highlights

Fixed Issues
    • Wolfenstein™ II: The New Colossus may experience a crash or application hang on game launch with Radeon RX Vega series graphics products.
    • Destiny 2™ may experience a game crash or application hang during single player mission six on Radeon RX Vega series graphics products.

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