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Messages - Stefan

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81
If you are using a modded BIOS on your AMD Polaris card, and try to install AMD's excellent Crimson ReLive drivers, you might be in for a surprise. This is because AMD re-enabled their BIOS signature enforcement with these latest drivers. Basically, if you modded your card's BIOS in search of higher overclocking, more voltage or customized fan settings, the hash in your BIOS is no longer recognized by AMD the driver, since it differs from the factory values.

Read more...

82
Quote
Overclocking.guide's der8auer has recently posted a story regarding the recently discovered ability to "liberate" AMD's RX 460's shaders - from the Polaris 11 architecture's stock 896 shaders / 56 TMUs to a grand total of 1024 stream processors and 64 TMUs. We did some quick testing and found the mod to be working as promised.

Read more...

Don't have that GPU but besides the graphics tests i would also check with picky GPGPU programs like F@H or Blender Cycles to make sure the unlocked shaders ain't broken.

83
3D-Tech News Around The Web / TechPowerUp GPU-Z v1.16.0
« on: December 12, 2016, 06:09:17 PM »
Quote
GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

 Version History 1.16.0
  • Fixed Polaris OC reading error, introduced with 1.15.0

Duh...

84
3D-Tech News Around The Web / TechPowerUp GPU-Z v1.15.0
« on: December 12, 2016, 06:00:27 PM »
GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

 Version History 1.15.0
  • Fixed memory clock reading on AMD Fiji cards with Crimson ReLive
  • Fixed DDR3 memory detection on Intel Skylake
  • Additional fields submitted to GPU Lookup to improve detection

85
3D-Tech News Around The Web / TechPowerUp GPU-Z v1.14.0
« on: December 09, 2016, 04:27:44 PM »
GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

 Version History

 1.14.0
  • Fixed clock reading on AMD cards which do not support Wattman
1.13.0
  • Added support for Wattman overclocking on older AMD Radeon cards
  • Fixed memory leak when running for long time on NVIDIA Pascal
  • Fixed driver WHQL detection
  • WHQL status is now displayed after the version name
  • Fixed reporting format of PCIe bus interface
  • Integrated graphics now display N/A as bus interface
  • Fixed double error message on startup when log file can't be written to
  • Fixed Kaveri DDR3/DDR4 detection
  • Added support for AMD Radeon Pro Duo, WX 7100, WX 5100, WX 4100, early support for AMD Stoney
  • Added support for VIA graphics


86
3D-Tech News Around The Web / AMD GPU Services (AGS) library 5.0
« on: December 08, 2016, 09:55:50 PM »
 Version 5.0 is a major overhaul of the library designed to provide a much clearer view of the GPUs in the system and the displays attached to them. It also exposes the ability to query each display for HDR capabilities and put those HDR-capable displays into various HDR modes.
Highlights include the following:
 
  • Full GPU enumeration with adapter string, device id, revision id and vendor id.
  • Per-GPU display enumeration including information on display name, resolution, and HDR capabilities.
  • Optional user-supplied memory allocator.
  • Function to set displays into HDR mode.1
  • DirectX 11 shader compiler controls.1
  • DirectX 11 multiview extension.2
  • DirectX 11 Crossfire API updates.
    • Now supports using the API without needing a driver profile.
    • You can also now specify the transfer engine.

87
3D-Tech News Around The Web / AMD Crimson ReLive Edition 16.12.1 WHQL
« on: December 08, 2016, 09:47:04 PM »
Radeon Software Crimson Edition ReLive Graphics Driver


 Fixed Issues
  • Unable to launch the Problem Report Wizard from CCCSlim in Radeon Settings.
  • Radeon WattMan Power Limit setting may not retain after hitting apply when Auto Temperature is enabled.
  • DOTA™ may experience flickering in some hero and effect models when running the application in Fullscreen.
  • Pixel Format options may not appear in Radeon Settings on some 4K TV's with Radeon RX 480.
  • The Division™ may experience flicker during gameplay when using AMD Multi GPU configurations.
  • The Division™ may experience an application freeze or hang when running in AMD Multi GPU configurations after extended periods of play.
  • Game quality or performance may be degraded when launching multimedia content on a secondary display before running a game.
  • CIM folder retains under program files even after complete driver uninstallation.
  • Radeon Settings may experience an intermittent crash when accessing Radeon WattMan.
  • Display tab with virtual super resolution may be removed or missing in Radeon Settings.
  • The Radeon WattMan feature may intermittently display a Radeon Software popup error regarding Radeon WattMan for non-supported products.
  • Random crashes may be experienced on Mozilla Firefox.
  • DirectX®12 content may be unable to launch on some older CPUs that do not support popcnt instruction.
  • Intermittent Mouse Cursor corruption may be experienced on Radeon RX 480.

88
3D-Tech News Around The Web / NVIDIA HairWorks 1.2.1 released
« on: December 07, 2016, 05:16:37 PM »
NVIDIA HairWorks is a library for simulating and rendering dynamic hair and fur.


 What’s New

General
1.2.1
This is a minor update release. It does contain small API changes.
 
  • Improved versioning information
  • More explicit handling of rendering state with debug rendering
API changes
 
  • AssetHeaderInfo - m_fileVersion string becomes m_serialVersion integer
  • VisualizationSettings structure can control depth buffer on call to renderVisualization
  • const BuildInfo& getBuildInfo() replaces getBuildString(). The m_buildString member of BuildInfo holds the same value as getBuildString().
  • BuildInfo structure contains methods that can convert version numbers encoded as ints to strings and vice versa


89
3D-Tech News Around The Web / Intel HD Graphics Driver 21.20.16.4552
« on: December 07, 2016, 02:04:12 AM »
Downloads the Intel® Beta Graphics Driver for Skyrim SE* and Fallout 4*.

This beta driver improves image quality while fixing certain graphics issues observed in Fallout 4* and The Elder Scrolls V: Skyrim Special Edition* on Intel® graphics devices.

Quote
DriverVer=11/23/2016,21.20.16.4552
;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w7, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.2]

;=====================================================================
;    Windows 8.1 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.3]
; SKL HW
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w81, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%     = iSKLD_w81, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D

;=====================================================================
;    Windows Threshold Install - DT + Mobile
;=====================================================================
[IntelGfx.NTamd64.10.0]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D
; BXT HW
%iBXTGTP%       = iBXTD_w10, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%       = iBXTD_w10, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916
%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E
;=====================================================================
;    Windows Redstone Install - DT Only Using Driver Store
;=====================================================================
[IntelGfx.NTamd64.10.0...14393]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10_DS, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10_DS, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10_DS, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10_DS, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10_DS, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10_DS, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193D
; BXT HW
%iBXTGTP%     = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%   = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5916
%iKBLULXGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_591E

90
3D-Tech News Around The Web / RenderDoc v0.32 adds support for D3D12
« on: December 06, 2016, 09:17:02 PM »
Quote
Time for another RenderDoc release! This time coming with support for D3D12.

The D3D12 support comes with a few provisos - it currently doesn't support multiple GPUs (i.e. NodeMask must be 0 everywhere), and it doesn't support tiled/reserved resources. This functionality will be filled in in the future, but given the high complexity to relatively low usage, it's prioritised appropriately.

91
3D-Tech News Around The Web / NVIDIA GeForce driver 376.19
« on: December 05, 2016, 06:39:27 PM »
 Official 376.19 Game Ready WHQL Display Driver Feedback Thread (Released 12/5/16)

Quote
Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.  Today we are releasing Game Ready Driver 376.19 providing optimal VR experience for Oculus Touch launch titles.
 
 Learn more here: http://www.geforce.com/whats-new/articles/oculus-touch-game-ready-driver

92
3D-Tech News Around The Web / Re: NVIDIA NVFlash 5.328
« on: December 03, 2016, 02:23:30 PM »
If you are tired of waiting for their henchman's response get Linux (and Windows) copy v5.333 here:
http://www.overclock.net/t/1521334/official-nvflash-with-certificate-checks-bypassed-for-gtx-950-960-970-980-980ti-titan-x/740#post_25681519

93
Someone just released a 32x32 pixel (!) demo at Shadertoy: Rainbow Dash (converted to GeeXLab)
Could you try?




94
Works, but i didn't see differences in performance with different draw modes.
Maybe we need a more complex model?


95
Quote
Do you realize how much performance you are losing out on by not coding for the graphics processing unit (GPU)? Also referred to as “the other side of the chip,” the GPU portion available in many modern-day Intel® processors could be the star of the show for video encoding, image rendering, Fast Fourier Transforms (FFTs), and more. While it has become second-nature for software developers to use parallelization techniques such as vectorized libraries, SIMD intrinsics, and so on, many developers do not realize that the GPU is available as a very capable accelerator. In fact there’s a whole topic of “Heterogeneous Programming” that refers to the process of re-architecting software to efficiently use multiple compute engines with different strengths.

Read more...

I think we talked about that before, but the article is from November 4th, so it's technically news  :P

96
3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.11.5
« on: November 29, 2016, 12:26:20 AM »
Radeon Software Crimson Edition 16.11.5 Highlights
Support For:
    • Watch Dogs®2
New AMD CrossFire profile added for DirectX® 11:
    • Dishonored™2
Fixed Issues
    • The Division™ game world may flicker during game play when using AMD CrossFire technology.
    • Battlefield™1 flickering may be experienced while using AMD CrossFire technology mode.

97
3D-Tech News Around The Web / NVIDIA GeForce driver 376.09
« on: November 28, 2016, 05:05:58 PM »
Today NVIDIA released GeForce Game Ready 376.09 WHQL drivers optimized for Watch Dogs 2.  For more info visit:
 
 http://www.geforce.com/whats-new/articles/watch-dogs-2-dead-rising-4-steep-game-ready-driver

 Official 376.09 Game Ready WHQL Display Driver Feedback Thread (Released 11/28/16)

This driver adds support for Vulkan Device-Generated Commands


98
3D-Tech News Around The Web / OpenGL Extensions Viewer 4.5.2 for Windows
« on: November 27, 2016, 01:21:09 PM »
Updated version for Windows, address the problem with some very long monitor names and update database.

99
3D-Tech News Around The Web / NVIDIA Pascal open GPU docs
« on: November 27, 2016, 01:06:55 PM »
Very low-level stuff beyond my knowledge.
Maybe useful for the programming of GPU tools?

File:BIT_DISPLAY_PTRS-U-BIT_DP_PTRS-d.pdf
671 KB     22.11.2016     18:02:00
File:gp100-fbpa.txt
5 KB     22.11.2016     18:02:00
File:gp100-mmu-format.pdf
391 KB     22.11.2016     18:02:00
File:gp100-msi-intr.txt
3 KB     22.11.2016     18:02:00

100
3D-Tech News Around The Web / Vulkan API specifications 1.0.35 released
« on: November 27, 2016, 12:59:57 PM »
Quote
Change log for November 25, 2016 Vulkan 1.0.35 spec update:

  * Bump API patch number and header version number to 35 for this update.

Github Issues:

  * Document in the <<memory-device-hostaccess,Host Access>> section that
    mapping and unmapping does not invalidate or flush the mapped memory
    (public issues 27, 126).
  * Redefine the entire <<synchronization>> chapter in terms of consistent
    and well defined terminology, that's called out at the start of the
    chapter. This terminology is applied equally to all synchronization
    types, including subpass dependencies, submissions, and much of the
    implicit ordering stuff dotted around the spec. Key terms are laid out
    in the <<synchronization-dependencies,Execution and Memory
    Dependencies>> section at the top of the rewritten chapter (public
    issues 128, 131, 132, 217, 299, 300, 302, 306, 322, 346, 347, 371, 407).
  * Specify order of submission for batches in the
    <<vkQueueSubmit,vkQueueSubmit>> and
    <<vkQueueBindSparse,vkQueueBindSparse>> commands (public issue 371).
  * Add valid usage statements to each of the WSI extension sections
    indicating that the WSI-specific structure parameters must be valid, and
    remove automatically generated valid usage statements now covered by the
    manual sections (public issue 383).
  * Clarify render pass compatibility for flink:vkCmdExecuteCommands (public
    issue 390).

Internal Issues:

  * Update +vk.xml+ to make previously explicit valid usage statements for
    <<vkDebugReportMessageEXT,vkDebugReportMessageEXT>> implicit instead
    (internal issue 553).
  * Add valid usage statement for slink:VkCreateImageInfo preventing
    creation of 1D sparse images (internal issue 573).
  * Fix Python scripts to always read/write files in utf-8 encoding, and a
    logic error in reflib.py which could cause a fatal error for
    malstructured asciidoc (internal issues 578, 586).

source: https://github.com/KhronosGroup/Vulkan-Docs/commit/789549ff080dd8aece944b7c5261eb42f97b55c7

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