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Messages - Stefan

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3D-Tech News Around The Web / NVIDIA CUDA Toolkit 9.0.176 final release
« on: September 26, 2017, 05:40:39 AM »
 Download Here:

New Features  General CUDA
  • CUDA 9 now supports Multi-Process Service (MPS) on Volta GPUs. For information about enhancements to Volta MPS, see Multi-Process Service ( in the NVIDIA GPU Deployment and Management Documentation.
  • A code sample for the new CUDA C++ warp matrix functions has been added.
CUDA Tools
  • CUDA Compilers. Microsoft Visual Studio 2017 (starting with Update 1) support is beta. Only the RTM version (vc15.0) is fully supported.
  • CUDA Compilers. An attempt to define a __global__ function in a friend declaration now generates an NVCC diagnostic. Previously, compilation would fail at the host compilation step.
   Unsupported Features  General CUDA
  • CUDA library. The built-in functions __float2half_rn() and __half2float() have been removed. Use equivalent functionality in the updated fp16 header file from the CUDA toolkit.
  • CUDA library. cuBLAS GemmEx routines, namely cublas<t>gemm extensions for mixed precision, are supported only on GPUs based on the Maxwell or later architectures. These routines are not supported on GPUs based on the Kepler architecture, namely Tesla K40 or K80.
  • The environment variable for disabling unified memory, CUDA_DISABLE_UNIFIED_MEMORY,  is no longer supported.
    Resolved Issues  General CUDA
  • MPS Server returns an exit status of 1 when it successfully exits.
  • The performance of cudaLaunchCooperativeKernelMultiDevice() APIs has been improved.
  • Strict alias warnings when using GCC to compile code that uses __half data types (cuda_fp16.h) have been disabled.
  • The Warp Intrinsics __shfl() function for FP16 data types now has a *_sync equivalent.
CUDA Libraries
  • The cufftXtMalloc() API now allocates the correct amount of memory for multi-GPU 2D and 3D plans.

3D-Tech News Around The Web / Vulkan SDK Released
« on: September 22, 2017, 06:17:01 PM »
Minor update, changes to are not explicitly explained.

3D-Tech News Around The Web / CRYENGINE 5.4 released
« on: September 22, 2017, 06:08:51 PM »
Welcome to our latest major update, CRYENGINE 5.4. We know it has been a long time in the making, but we are sure you'll agree with us - it has been worth the wait.
We have made over 960 improvements & fixes and have introduced lots of new features in CRYENGINE 5.4, these include; Substance Integration for the reading of material archives and the manipulation of texture inputs with in-editor graphing. We have also expanded the feature set of the Terrain System, which allows for much better blending of terrain and objects within your level. We have added all new Vulkan API support and an Entity Components feature (including some Use Case documentation). Also new in CRYENGINE 5.4 is Extended Detail Bending, 2 brand new C# Templates and updates to the previously introduced Asset System which now provides improvements and extended usage across tools, with thumbnail generation and all new dependency tracking.
Carrying on we have also introduced a Pull Request facility through GitHub which allows our fantastic CRYENGINE Community to collaborate with us on improving CRYENGINE. Finally, we have also introduced a Substance Viewport Shader, a Photoshop Ultimate Texture Saver, over 30 new Particle Presets, several new Anti-Aliasing techniques, Object Linking through the Level Explorer and last but not least some updated documentation for the Project Launcher Tools. So we are sure that you cannot wait to get started - so go and get CRYENGINE 5.4 on Github HERE!

3D-Tech News Around The Web / NVIDIA NVFlash 5.412.0
« on: September 21, 2017, 06:22:29 PM »
 Version History
 5.412.0 (September 21st, 2017)
 Adds support for
 Tesla V100-PCIE-16GB   
 Tesla V100-DGXS-16GB   

3D-Tech News Around The Web / (DemoScene) Function 2017
« on: September 19, 2017, 05:54:34 PM »

3D-Tech News Around The Web / NVIDIA Vulkan developer driver 383.12
« on: September 15, 2017, 10:00:28 PM »
  Windows driver version 383.12 and Linux driver version 381.26.17 provide new features for Vulkan developers to test their upcoming Vulkan applications.
 Windows 383.12
  Linux 381.26.17
  Release Updates   September 15th, 2017 - Windows 383.12, Linux 381.26.17

3D-Tech News Around The Web / Vulkan SDK 1.0.61 Released
« on: September 15, 2017, 08:02:43 PM »
SDK Version now available

Released:  September 15, 2017
This new Vulkan SDK release includes the following updates.
  • New Vulkan extensions introduced since the SDK:
    • VK_EXT_shader_viewport_index_layer
    • VK_EXT_shader_stencil_export
    • VK_AMD_shader_fragment_mask
    • VK_EXT_sample_locations
    • VK_EXT_validation_cache
    • VK_KHR_bind_memory2
    • VK_KHR_maintenance2
    • VK_KHR_sampler_ycbcr_conversion
    • VK_KHR_image_format_list
  • Updates to loader, layers, and documents to reflect new extensions and changes defined in Vulkan version
  • Scores of bug fixes and validation coverage improvements
Please read the Release Notes on LunarXchange in the Docs section for more details

3D-Tech News Around The Web / Vulkan API specifications 1.0.61 released
« on: September 15, 2017, 04:14:58 PM »
Change log for September 15, 2017 Vulkan 1.0.61 spec update:

  * Bump API patch number and header version number to 61 for this update.

Github Issues:

  * Provide alternate length attributes (altlen=) in the XML schema, for
    those using length attributes to generate code instead of documentation
    (public issue 555).
  * Fix erroneous references to `latex:` being used for asciidoc math
    markup, rather than `latexmath:` (public pull request 556).
  * Add author ID to XML for Kazan software renderer (public pull request

Internal Issues:

  * Add the <<fundamentals-abi,Application Binary Interface>> section
    describing platform ABI requirements and recommendations, add examples
    of function and function pointer declarations to the
    <<boilerplate-platform-specific-calling-conventions, Platform-Specific
    Calling Conventions>> section, and remove related language that existed
    elsewhere in the specification (internal issue 64).
  * Describe where to document valid usage interactions of chained
    structures in the style guide, and fix one case now appearing in
    slink:VkBufferCreateInfo instead of the child
    slink:VkDedicatedAllocationBufferCreateInfoNV structure (internal issue
  * Add example to the style guide of describing enumerated types which are
    empty when the spec is built without relevant extensions enabled, and
    apply it to existing examples for
    elink:VkDescriptorSetLayoutCreateFlagBits and
    elink:VkSubpassDescriptionFlagBits (internal issue 864).
  * Add a note to the <<fundamentals-validusage-enums, Valid Usage for
    Enumerated Types>> section that the special values suffixed with
    etext:_BEGIN_RANGE, etext:_END_RANGE, etext:_RANGE_SIZE and
    etext:_MAX_ENUM are not part of the API and should: not be used by
    applications (internal issue 872).
  * Added note to flink:vkCmdUpdateBuffers explaining the performance
    penalty for copies done in this way, and why the upper copy limit is
    what it is (internal issue 952).
  * Update `VK_KHX_device_group` to split some functionality into the new
    `VK_KHR_bind_memory2` extension, and rename that functionality (internal
    issue 969).
  * Remove *Status* fields from extension appendices, since they are by
    definition published and complete by the time they reach the public
    github repository (internal issue 973).

Other Issues:

  * Update Data Format specification dependency to version 1.2 and change
    references to DF sections accordingly.
  * Update XML to make the pname:pAllocator parameter of
    flink:vkRegisterDeviceEventEXT and flink:vkRegisterDisplayEventEXT in
    the `VK_EXT_display_control` extension as optional.

New Extensions:

  * `VK_KHR_bind_memory2`
  * `VK_KHR_image_format_list`
  * `VK_KHR_maintenance2`
  * `VK_KHR_sampler_ycbcr_conversion`


3D-Tech News Around The Web / Microsoft releases first Shader Model 6 sample
« on: September 13, 2017, 06:50:25 PM »
Shader Model 6 Wave Intrinsics Sample

 This sample visualizes how Wave Intrinsics work. Wave intrinsics are a new set of intrinsics for use in HLSL Shader Model 6. They enable operations across lanes in the SIMD processor cores, helping the performance of certain algorithms such as culling and packing sparse data sets.

 On Optimus rigs create an app profile forcing NVIDIA GPU if you see a lot DXGI errors in Visual Studio log window.

3D-Tech News Around The Web / Blender 2.79 released
« on: September 12, 2017, 11:08:06 PM »
These are the release notes for Blender 2.79, released September 12th, 2017.
  • Denoiser
  • PBR Shader
  • Shadow Catcher
  • Filmic Color Management
  • Faster AMD OpenCL
  • Over 700 bugs fixed
  • so much more!
Download the file for the splash screen.

  Get Latest Blender

3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.9.1
« on: September 07, 2017, 10:54:21 PM »
Radeon Software Crimson ReLive Edition 17.9.1 Highlights

Fixed Issues
    • After resuming from sleep and playing back video content the system may become unresponsive on Radeon RX Vega series graphics products.
    • Radeon ReLive Toolbar and Instant Replay features may experience issues or fail to work when playing Guild Wars 2™.
    • Mouse stuttering may be observed on some Radeon RX graphics products when Radeon WattMan is open and running in the background or other third party GPU information polling apps are running in the background.
    • Radeon Software Installer may shrink or appear very small when installing on some 4K HDTVs.
    • Radeon Settings may sometimes experience a hang or crash when viewing the Display tab.
    • Moonlight Blade™ may fail to launch on some Radeon Graphics Core Next series products.
    • Titanfall™ 2 may experience a hang or crash on some Radeon GCN1.0 series graphics products.
    • Random corruption may appear in Microsoft desktop productivity applications.

3D-Tech News Around The Web / TechPowerUp GPU-Z v2.4.0
« on: September 07, 2017, 06:40:22 PM »
 v2.4.0 (September 7th, 2017)            
  • Fixed AMD RX Vega shader count detection
  • Fixed OpenCl detection on ATI/AMD cards with older drivers

3D-Tech News Around The Web / TechPowerUp GPU-Z v2.3.0
« on: September 05, 2017, 05:11:54 PM »
GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.
   v2.3.0 (September 5th, 2017)            
  • Added support for AMD Radeon RX Vega Series
  • Fixed incorrect/missing information AMD Catalyst 17.2.2 and newer
  • Fixed GPU & memory activity monitoring on AMD Radeon RX 500 Series
  • Fixed crash on startup in rare CrossFire configurations
  • Fixed CrossFire detection for slave cards
  • Addded VRM efficiency & VDDC/VDDCI power readings for Polaris
  • Added support for AMD Radeon WX 7100, WX 3100
  • Addded support for NVIDIA Quadro M2200, GTX 1080 Mobile, GeForce MX150

3D-Tech News Around The Web / Vulkan API specifications 1.0.60 released
« on: September 04, 2017, 04:33:24 PM »
Change log for September 5, 2017 Vulkan 1.0.60 spec update:

  * Bump API patch number and header version number to 60 for this update.

Github Issues:

  * Document that <<queries-timestamps, Timestamp Queries>> can only be
    meaningfully compared when they are written from the same queue (public
    issue 216).
  * Document that the `<extension>` tag `type` attribute is required for
    non-disabled extensions (derived from, but does not close public issue
  * Clean up registry schema length attribute descriptions to be consistent
    and correct (public issue 555).

Internal Issues:

  * Replace as much of the hand-written extension appendix metadata as
    possible with asciidoc includes generated from corresponding attributes
    of +vk.xml+, and enhance the style guide to match. This avoids
    inconsistencies between +vk.xml+ and the appendices, and produces a more
    uniform style (internal issue 137).
  * Remove the generated extDependency.{py,sh} files from the tree and
    create them dynamically on demand instead, reducing merge conflicts
    (internal issue 713).
  * Add a prototype tool for generating in-place difference markup for
    sections guarded by asciidoc conditionals, and new syntax for open
    blocks to support it (internal issue 833).
  * Remove unnecessary restriction of etext:*SYNC_FD_BIT_KHR external handle
    types to the same physical device in the
    slink:VkImportFenceWin32HandleInfoKHR, slink:VkImportFenceFdInfoKHR,
    <<external-memory-handle-types-compatibility, External memory handle
    types compatibility>>, <<external-semaphore-handle-types-compatibility,
    External semaphore handle types compatibility>>, and
    <<external-fence-handle-types-compatibility, External fence handle types
    compatibility>> sections (internal issue 956).

Other Issues:

  * Remove dependency of +VK_KHX_device_group+ on +VK_KHR_swapchain+ (there
    is an interaction, but not a strict dependency), and add a new
    `extension` attribute to the `<require` XML tag to allow classifying a
    subset of interfaces of an extension as requiring another extension.
    Update the registry schema and documentation accordingly.

New Extensions:

  * `VK_AMD_shader_fragment_mask` (and related `GL_AMD_shader_fragment_mask`
    GLSL extension)
  * `VK_EXT_sample_locations`
  * `VK_EXT_validation_cache`


3D-Tech News Around The Web / Re: Download Zone - Latest Updates
« on: August 31, 2017, 08:18:20 PM »
   RWEverything »Changelog v1.7 8/19/2017
  • Support ACPI 6.1.
  • Support Intel Apollo Lake smbus.

3D-Tech News Around The Web / SDL - Initial Vulkan support
« on: August 31, 2017, 04:55:56 PM »
 vulkan: Initial Vulkan support!   
authorRyan C. Gordon <>
Sun, 27 Aug 2017 22:15:57 -0400
changeset 11365
a9bd2625fa01  parent 11364 ec27c4fd6880    child 11366 1e4fe1678a00     vulkan: Initial Vulkan support!
 This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
 into revision control.


3D-Tech News Around The Web / Intel Gen9 Graphics Driver
« on: August 26, 2017, 08:50:18 PM »
This download record provides the Intel® Graphics Driver for Windows*’s latest graphics driver release supports Intel’s® newest 8th Generation Core Processors, introducing Intel® UHD Graphics, with the ability to immerse you in leading-edge 4K UHD entertainment from your laptop for up to 10 hours. Along with several security fixes, this driver also optimizes system idle state to reduce power consumption.
Relive the Terran* vs. Protoss* vs. Zerg* battles of old, in StarCraft Remastered* enjoyed in up to stunning 4K UHD. Obliterate enemies in Quake Champions* (Early Access), or embark on an adventure at release of the latest games, Life is Strange: Before the Storm*, Batman: The Enemy Within – The Telltale Series*, Crossout*, The Long Dark*, and Slime Rancher* on processors with Intel® HD Graphics 620 or better.
Emerge victorious or blaze past the finish line on the latest titles like Lawbreakers*, Tacoma*, and F1 2017* on Intel® Iris™ Pro Graphics.

Actually Coffee Lake support is missing in igdlh64.inf

 Radeon Software Crimson ReLive Edition 17.8.2 Highlights

 Support For
    • F1™ 2017
      • Up to 4% performance improvement measured on Radeon RX Vega 64 graphics when compared to Radeon Software Crimson ReLive edition 17.8.1(1)
        • Up to 18% performance improvement measured on Radeon RX Vega 64 graphics when compared to Radeon Software Crimson ReLive edition 17.8.1(2)
    • Destiny™ 2 Beta
Fixed Issues
    • Display may blank or go black after install upgrade with Radeon RX Vega Series graphics products.
    • Random corruption may appear in Microsoft desktop productivity applications on Radeon RX Vega series graphics products.
    • The "Reset" option in Radeon Settings Gaming tab may enable the "HBCC Memory Segment" feature instead of setting it to the default disabled state.
    • Radeon WattMan may not reach applied overclock states on Radeon RX Vega series graphics.
    • Unable to create Eyefinity configurations through the Eyefinity Advanced Setup option.

3D-Tech News Around The Web / NVIDIA Profile Inspector
« on: August 23, 2017, 05:56:02 PM »
set new NO_ALIGN flag for FPS limiter

Download precompiled binary from Appveyor

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