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Messages - Stefan

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81
3D-Tech News Around The Web / Re: (Android) GFXBench GL Benchmark 3.1
« on: March 22, 2015, 08:30:53 AM »
iOS and MAC OS X versions are now also available


82
3D-Tech News Around The Web / AMD Catalyst 15.3 Beta Windows Driver
« on: March 21, 2015, 01:02:32 AM »
Highlights of AMD Catalyst™ 15.3 Beta Windows Driver

AMD Freesync™ Support for single GPU product configurations
    • AMD Freesync technology support is now available for single GPU configurations. For more information on how Freesync works, FAQ's and what products are currently supported, please visit the  Freesync Technology Page
Mixed Rotation Eyefinity now available on Radeon R9 285 series

New Crossfire Profiles for:
    • Battlefield Hardline
    • Evolve
    • Far Cry 4
    • Lords of the Fallen
    • Project Cars
    • Total War: Attila

83
    Quadro & GeForce Mac OS X Driver Release 343.02.02
 
New in Release 343.02.02f03:
 
  • Graphics driver updated for Mac OS X Yosemite 10.10.2 (14C1510)

Quadro & GeForce Mac OS X Driver Release 334.01.03
 
New in Release 334.01.03f02:
 
  • Graphics driver updated for Mac OS X Mavericks 10.9.5 (13F1066)

Quadro & GeForce Mac OS X Driver Release 313.01.04
 
New in Release 313.01.04f02:
 
  • Graphics driver updated for Mac OS X Mountain Lion 10.8.5 (12F2501).

CUDA 7.0.29 driver for MAC
 
New Release 7.0.29
 
  • CUDA 7.0 support
  • Supported MAC OS X
    • 10.10.x
       10.9.x
   

84
Gooseberry Production Benchmark file

It’s about time to share a benchmark for production quality renders – something nice and heavy, taking 8-12 GB memory and requiring an hour to render in a minimal quality! Here it is (240 MB).

This is the 1.0 release of the file, we like to get feedback first and make some updates still. We also work on automatic registration of render stats via an add-on.

86
3D-Tech News Around The Web / (Demoscene) NVScene 2015
« on: March 20, 2015, 05:17:21 AM »
downloads via pouet
"d159" is also available in WebGL





87
3D-Tech News Around The Web / AMD Mantle API Programming Guide
« on: March 20, 2015, 04:51:01 AM »
AMD’s Revolutionary Mantle 
AMD’s Mantle is a groundbreaking graphics API that promises to transform the world of game development to help bring better, faster games to the PC. Read on to discover how AMD is working with the game development community to revolutionize the PC gaming experience.


 Download the Mantle API whitepaper

 Mantle API Programming Guide Copy: This 450-page programming guide and API reference provides developers with a detailed look at the capabilities and architecture of the Mantle graphics API.​

88
3D-Tech News Around The Web / Intel Graphics driver 15.36.18.4156
« on: March 18, 2015, 06:06:53 PM »
Graphics driver 15.36.18.4156 has been posted to Download Center.

Here are the direct links to the drivers:
32-bit: http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=24786
64-bit: http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=24785
 
This driver supports the following:
 
  • Support for Intel 5th Generation Intel® Core processors with HD Graphics 5500, HD Graphics 6000, and Iris™ Graphics 6100 and key enhancements for Intel 4th Generation Intel Core Processors.  This driver provides up to 10% better performance improvement when running 3DMark11* benchmark and fixes many game, application, display and UI issues.
  • 5th Generation Intel® Core Processors with Intel HD graphics, Intel Iris™ graphics and select Pentium®/ Celeron® Processors with Intel® HD graphics for Microsoft Windows* 8.1, Microsoft Windows* 8 and Microsoft Windows* 7 operating systems.
  • Intel® Core™ M with Intel HD graphics 5300 for Microsoft Windows* 8.1, Microsoft Windows* 8 and Microsoft Windows* 7 operating systems.
  • 4th Generation Intel® Core™ Processors with Intel HD graphics, Intel Iris™ graphics and Intel Iris Pro graphics and select Pentium®/ Celeron® Processors with Intel® HD graphics for Microsoft Windows* 8.1, Microsoft Windows* 8 and Microsoft Windows* 7 operating systems.
New features with this release:
 
  • Up to 10% performance improvement as measured on 3D Mark 11* benchmark.

89
3D-Tech News Around The Web / NVIDIA CUDA 7 production release
« on: March 17, 2015, 09:52:53 PM »

90
3D-Tech News Around The Web / NVIDIA GeForce driver 347.88
« on: March 17, 2015, 09:48:21 PM »
The new GeForce Game Ready 347.88 WHQL Battlefield Hardline drivers are now available to download from GeForce Experience and GeForce.com. With Game Ready optimizations for Battlefield Hardline, new SLI profiles, and support for TITAN X, the world's fastest GPU, our latest Game Ready drivers are a recommended update for all GeForce GTX users.





92
3D-Tech News Around The Web / (Demoscene) JS1K 2015
« on: March 15, 2015, 01:38:05 PM »
Downloads via pouet

Unsurprisingly the million particle demo is a bit slow on mobile devices.



93
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.8.2
« on: March 14, 2015, 01:52:46 PM »
TechPowerUp GPU-Z v0.8.2
  • Added graphics card lookup button
  • Added Windows 10 support
  • Added support for NVIDIA Titan X
  • Added support for AMD R9 255, FirePro W7100, HD 8370D, AMD R9 M280X, R9 M295X
  • Added support for NVIDIA GTX 980M, GTX 970M, GTX 965M, GTX 845M, GTX 760 Ti OEM, GTX 660 (960 shaders), GT 705, GT 720, GT 745M, NVS 310, Grid K200
  • Added support for Intel Broadwell Graphics
  • Improved Intel GMA3600 support
  • Improved hardware access stability on AMD Kaveri
  • Fixed GTX 970 ROP count
  • The driver version readout will now display WHQL status
  • Added AMD APU logo and updated other logos
  • Added PCI-Express bus usage sensor on NVIDIA
  • Added registry key (Force_WDDM_Mem_Sensor=1) to bypass NVIDIA driver memory monitoring and use WDDM monitoring instead
  • Web links now opened in default browser
  • Fixed NVIDIA BIOS save hanging system on Windows 8 and newer
  • Show N/A on Intel IGP memory size
  • Fixed GPU-Z icon disappearing on shortcuts
  • Fixed blank line between sensor logfile entries
  • GPU-Z can now start properly from encrypted system drive
  • Displayed Catalyst version only includes version number
  • Fixed OpenCL detection on HD 7970M
  • CrossFire on AMD cards no longer displayed as ATI CrossFire
  • Disabled memory vendor detection on future APUs

95
The Adreno SDK v3.9 update offers the following:
 
  • Added OpenGL ES 3.1 samples for Android
  • Added OpenGL ES 3.1 and AEP support to the OpenGL ES Emulator
  • Added support for BC1 and BC2 texture formats to the Texture Converter
  • Updated Adreno SDK Browser
  • Fixed various bugs in OpenGL ES and OpenCL samples and the sample framework
  • Fixed problems with samples on Linux and OSX
"OpenGL ES 3.1 will not be supported on the Adreno 3xx series, which was designed for OpenGL ES 3.0. The Adreno 4xx series will support OpenGL ES 3.1 and the Android Extension Pack."

96
3D-Tech News Around The Web / Notepad++ v6.7.5 released
« on: March 11, 2015, 09:21:58 PM »
Notepad++ v6.7.5 new features and bug fixes:
 
  • Add ghost typing feature: launch Notepad++ with the auto-typing text from command line (via command line with argument -qn, -qt or -qf).
  • Fix auto-insert bad behaviour : under some condition typing " or ' makes erase the further " or '.
  • Fix the crash issue while user Ctrl + double click on an empty document.
  • Fix crash bug on loading dropbox settings.
  • Show progress window instead of a static window during FindInFiles and ReplaceInFiles.
  • Filename rendered incorrectly on tab bar while it contains '&' character.
  • Make highlighting (if enabled) follow typing for Incremental search, and add several Incremental search enhancements.
  • Add the followings notifications for plugins : NPPN_BEFORESHUTDOWN NPPN_CANCELSHUTDOWN NPPN_FILEBEFORERENAME NPPN_FILERENAMECANCEL NPPN_FILERENAMED NPPN_FILEBEFOREDELETE NPPN_FILEDELETEFAILED NPPN_FILEDELETED
  • Make keystroke ENTER trigger the shortcut editor dialog in Shortcut Mapper.
  • Allow drop files onto doc switcher and other side panels.
  • Installer remembers user's choices of last installation.
  • Fix Auto-indent in new code block not respecting current EOL bug.
  • Restore focus to editor when a panel is closed.

97
That was with Nexus 4 (Adreno 320), rechecking today the textures looked better


99
Today at GDC 2015, Intel showed demos running on Intel hardware using the new DirectX* 12 API from Microsoft. These demonstrations continue the recent Intel dedication to show support for a new API version from the moment it is announced.

Intel has been collaborating with Microsoft on the design of DirectX 12 since its inception. This API is designed from the ground up for modern integrated designs, such as the 4th generation Intel® Core™ processor with Iris™ graphics. By enabling improved performance and power efficiency, DirectX 12 will support breakthrough user experiences on Intel Iris-powered Ultrabooks™, portable All-in-Ones (portable AIO), and high performance desktops.

100
3D-Tech News Around The Web / Blender 2.74 Test Build
« on: March 08, 2015, 08:00:00 AM »
The next Blender release is coming soon! Here are a couple of useful links.
 

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