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Messages - Stefan

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81
Quote
Change log for June 4, 2017 Vulkan 1.0.51 spec update:

  * Bump API patch number and header version number to 51 for this update.

Github Issues:

  * Add Valid Usage statement to flink:vkCmdResolveImage to require that
    source and destination image formats match (public issue 492).
  * Specify that a code:char* parameter must: be a valid null-terminated
    string in the <<fundamentals-implicit-validity, implicit valid usage>>
    section (public issue 494).
  * Removed unnecessary VU for slink:VkPhysicalDeviceFeatures which is
    covered by ename:VK_ERROR_FEATURE_NOT_PRESENT already (public issue
    496).
  * Clarify valid usage of pname:pQueueFamilyIndices in
    slink:VkBufferCreateInfo, slink:VkImageCreateInfo, and
    slink:VkSwapchainCreateInfoKHR (public issue 501).
  * Document that dependencies of enabled extensions must also be enabled in
    the <<extended-functionality-extensions-dependencies, Extension
    Dependencies>> section (public issue 507).

Internal Issues:

  * Change slink:VkMappedMemoryRange valid usage to allow pname:offset +
    pname:size == size of the allocation. Also, if ename:VK_WHOLE_SIZE is
    used, require the end of the mapping to be aligned to a multiple of
    pname:nonCoherentAtomSize (internal issue 611).
  * Add issue to `VK_KHR_win32_surface` about reusing window objects from a
    different graphics API or Vulkan ICD (internal issue 639).
  * Require locations on user in/out in `GL_KHR_vulkan_glsl` (internal issue
    783).
  * Added version info to the json validation output, and updated the schema
    to match (internal issue 838).
  * Restructure enumerated type descriptions separately from the command or
    structure they are used in, allowing better reference page generation
    (internal issue 841).
  * Re-sort extension appendices to be in alphabetical order within each
    author ID section.
  * Fix enum naming and clarify behavior for
    `VK_NVX_device_generated_commands` extension.

source: https://github.com/KhronosGroup/Vulkan-Docs/commit/1d67e47f1464d5f5e654a405e9a91c7d5441bbb6

82
3D-Tech News Around The Web / Intel graphics driver 21.20.16.4678
« on: June 03, 2017, 06:45:37 AM »
NEW- 15.45.19.4678: Intel® Graphics Driver for Windows® 7*/8.1*/10 [6th & 7th Generation]


  Drift down the finish line or conquer the arena as you enjoy performance optimizations and playability improvements at release of the anticipated games, DiRT 4* and Tekken™ 7 on processors with Intel® HD Graphics 620 or better.
Run, jump, and blast your way through these summer game releases on Intel® Iris™ Pro Graphics:
 
  • Prey*
  • Rising Storm 2: Vietnam*
This driver provides important security enhancements, as well as significantly reduced load-times in many popular titles, including:
 
  • Star Wars™ Battlefront
  • Mass Effect™: Andromeda
  • Rise of the Tomb Raider™
  • Battlefield 1™.
Game Performance Improvements: Keep the enemy in your sights with performance improvements and smoother gameplay on the games:
 
  • World of Warcraft®: Legion
  • Tom Clancy’s The Division™
  • For Honor™

83
3D-Tech News Around The Web / NVIDIA Profile Inspector 2.13
« on: June 02, 2017, 08:25:55 PM »
Orbmu2k added tons of settings from the pullrequest by killer-m as Reference.xml (visible only if set in a profile or activated show all settings option)
 ...3,905 additions...

 Download precompiled binary from Appveyor


84
With Max-Q we can now pack tiny laptops with high performance GPUs, capable of chewing through the latest and greatest games at the highest possible settings. If you want to accelerate your mobile gaming, the aforementioned laptops utilizing this new, innovative design process will be available starting in June.


 Read more...
 

85
A new version of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android)...

 New features
  • Added support for new features and properties provided via VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2
    • Currently supported:
      • VK_KHR_push_descriptor
      • VK_EXT_discard_rectangles
      • VK_KHX_multiview
      • VK_NVX_multiview_per_view_attributes
  • Reports can now be saved to disk via command line using the -s argument (without invoking the UI)
    • Example : vulkanCapsViewer -s my_device.json
  • Added pipeline cache UUID
  • Exported JSON is now compatible with vkjson_info from LunarG SDK
  • Added Android platform info
    • Device model and manufacturer
    • Build information
  • UI improvements 
    • Updated layout and UI scaling
    • Support for high DPI scaling
    • Touch scrolling for mobile devices (Android)

86
3D-Tech News Around The Web / Re: NVIDIA Volta GPU thread
« on: May 25, 2017, 08:37:28 AM »
Quote
AI Is Eating Software

...Volta unleashes incredible speedups for AI workloads. It provides a 5x improvement over Pascal, the current-generation NVIDIA GPU architecture, in peak teraflops, and 15x over the Maxwell architecture, launched just two years ago...


87
3D-Tech News Around The Web / ImgTec introducing PowerVR Furian
« on: May 25, 2017, 08:29:16 AM »
Furian is, therefore, is a brand-new microarchitecture that tackles the business of being a really great general purpose compute core, surrounded by best-in-class GPU-specific resources that continue to embody PowerVR’s specific TBDR design philosophy, combining to create a big leap forward from Rogue. For us, it doesn’t matter if the USC or TPU changes completely, or the way that the GPU is put together at the block level evolves in a new direction that scales differently to before; if our TBDR execution is at the heart of the design, it’s definitively a PowerVR GPU.

Read more...

88
3D-Tech News Around The Web / HWiNFO32 and HWiNFO64 v5.52
« on: May 24, 2017, 08:25:48 PM »
Changes in HWiNFO32 & HWiNFO64 v5.52 - Released on:  May-23-2017: 
 
  • Enhanced sensor monitoring on some ASRock B350 series mainboards.
  • Added NVIDIA TITAN Xp.
  • Enhanced sensor monitoring on ASUS PRIME A320M-K.
  • Fixed a possible crash on some systems with invalid driver dates.
  • Enhanced sensor monitoring on EVGA X99 Micro.
  • Enhanced sensor monitoring on some later Intel NUC systems.
  • Added Intel Cannon Lake PCH and Lewisburg SKU brand names.
  • Enhanced enumeration of USB hubs.
  • Enhanced sensor monitoring on ASUS PRIME X370-A.
  • Fixed sensor monitoring on some MSI X370/B350 series mainboards.
  • Fixed VDD/NB voltage monitoring on Richtek RT8894A/ASP1106.
  • Added a new option for AMD GPUs to prefer ADL information instead of direct instantaneous methods.
  • Added a new sensor column to show profiling time (time required to read entire sensor and value data).
  • Fixed a possible hang on some secondary NVIDIA GPUs.
  • Added support of ATA Device Statistics.
  • Fixed reporting of Trfc on Ryzen when DIMM0 is not populated.
  • Enhanced sensor monitoring on ASUS ROG STRIX X370-F and ROG STRIX B350-F.

90
3D-Tech News Around The Web / TechPowerUp GPU-Z v2.1.0
« on: May 23, 2017, 03:16:10 PM »
TechPowerUp GPU-Z v2.1.0


Version History

  v2.1.0 (May 23rd, 2017)           
  • Various bugfixes
   v2.0.0 (May 23rd, 2017)           
  • Advanced Tab added, with additional on info on VGA BIOS, CUDA, OpenCL, DirectX, Vulkan
  • Added support for EVGA iCX Sensors
  • Fixed BIOS saving on GeForce 900 Series and newer, on 32-bit OS
  • NVIDIA PerfCap Reason "Util" renamed to "Idle"
  • Added retry option to "Rendering doesn't work over remote desktop" message
  • When log file can't be written to, stop trying until re-enabled by user
  • Fixed DirectX Support detection on old ATI cards (R600 and older)
  • Added support for NVIDIA Tesla P100 PCIe, Tesla M10, Quadro P5000
  • Added support for Intel Graphics 615
  • Added support for AMD HD 8350G


 

92
Our new GeForce Game Ready 382.33 WHQL drivers are optimized for Tekken 7 and Star Trek: Bridge Crew. To download and install, simply fire up GeForce Experience and click the "Drivers" tab.
 

Tekken makes its debut on PC with Tekken 7 on June 2nd. It's packed with PC features, runs at 4K on virtually any monitor with NVIDIA DSR, and has a number of scalable graphics settings to ensure as many people as possible can play.
For the definitive experience, with maxed out settings and a rock-solid 60 frames per second, a GeForce GTX 1060 is recommended for 1920x1080 and 2560x1440, and a GeForce GTX 1080 Ti for 4K. Learn more in our Tekken 7 Recommended GPU article.


 Official 382.33 Game Ready WHQL Display Driver Feedback Thread (Released 5/22/17)


93
Quote
Change log for May 20, 2017 Vulkan 1.0.50 spec update:

  * Bump API patch number and header version number to 50 for this update.

Github Issues:

  * Fix numerous minor issues with the VK_EXT_debug_report extension (public
    issues 478, 483, 486, 489, 490).

Internal Issues:

  * Update flink:vkAllocateDescriptorSets to specify conditions under which
    to return ename:VK_ERROR_FRAGMENTED_POOL or
    ename:VK_ERROR_OUT_OF_POOL_MEMORY instead of
    out-of-host/out-of-device-memory, and improve the
    <<fundamentals-errorcodes, description of those errors (internal issue
    654).
  * Add a NOTE documenting that flink:vkAcquireNextImageKHR can only signal
    a single semaphore, and how to deal with that when multiple physical
    devices in a logical device need to wait on it (internal issue 730).
  * Improve description of pname:pNext chains of
    slink:VkPhysicalDeviceImageFormatInfo2KHR and
    slink:VkImageFormatProperties2KHR (internal issue 814).
  * Clean up math markup issues in the <<textures, Image Operations>>
    chapter (internal issue 818).
  * Update validusage target to use more robust code for preprocessing, by
    making direct use of Asciidoctor's preprocessor. Added uniqueItems check
    to JSON vu schema and add clean_validusage target (internal issue 826).
  * Update style guide to prohibit writing non-self-contained (on a single
    bullet point) Valid Usage statements, and modify offending Valid Usage
    statements in the Specification to match, to assist with automatic
    extraction for the validation layers (internal issue 828).
  * Add ename:VK_VALIDATION_CHECK_SHADERS_EXT to elink:VkValidationCheckEXT
    of the `VK_EXT_validation_flags` extension, to selectively disable
    shader validation.
  * Remove duplicate valid usage statement for slink:VkImageMemoryBarrier.
  * Modify reflow.py script to place VUID tag anchors standalone on a line
    following their corresponding bullet point, and reflow the spec text
    accordingly (this had been pending since the initial tag deployment).

New Extensions:

  * `VK_AMD_texture_gather_bias_lod`

source: https://github.com/KhronosGroup/Vulkan-Docs/commit/cebb71d06253ee37909f281eed93ad7243530fce

94
3D-Tech News Around The Web / Intel Parallel Universe Magazine #28
« on: May 20, 2017, 02:38:27 PM »
The upcoming C++ standard adds parallelism to the Standard Template Library for easy transformation into parallel & vectorized solutions. Explore it—and lots more—in the new issue of The Parallel Universe.

95
3D-Tech News Around The Web / RenderDoc v0.34 stable
« on: May 19, 2017, 08:32:17 PM »
v0.34 is now available!
Primarily a bugfix release, check the full notes here: https://github.com/baldurk/renderdoc/releases/tag/v0.34
Downloads on https://renderdoc.org

96
3D-Tech News Around The Web / Re: Vulkan SDK 1.0.49 Released
« on: May 19, 2017, 08:12:20 PM »
S.o. at NVIDIA has read the change log  :P

Quote
changes the way to look for Vulkan SDK
 
changes to adapt to the latest Vulkan SDK (essentially: the libs are in Lib folder now)

97
3D-Tech News Around The Web / Vulkan SDK 1.0.49 Released
« on: May 19, 2017, 06:56:39 PM »
  This SDK supports Vulkan API revision 1.0.49.  The prior SDK supported Vulkan API revision 1.0.46.

Drivers: LunarG recommends that you update your Vulkan-capable hardware drivers to the latest recommended version from your hardware vendor.  A list of Known Driver Issues appears at the end of this document with more information.
SDK Libraries have moved -- As of the 1.0.42 SDK, the SDK library files were moved out of <VK_SDK_PATH>/bin into <VK_SDK_PATH>/lib for 64-bit libraries and <VK_SDK_PATH>/lib32 for 32-bit libraries. This will require you to update your project files to point to the proper location if you are updating from an older SDK.  The change was performed to avoid 32-bit compatibility issues.
Valid Usage ID Changes Coming -- Starting with the next major SDK release the valid usage identification numbers will be changed to accomodate the official valid usage ID management process, presumeably for the final time. If you are currently using these IDs to filter messages or for debugging purposes they will need to be remapped.

98
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.5.2
« on: May 18, 2017, 11:04:37 PM »
Radeon Software Crimson ReLive Edition 17.5.2 Highlights

Support For
    • Prey®
      • Up to 4.5% performance improvement measured on Radeon RX 580 8GB graphics when compared to Radeon Software Crimson ReLive edition 17.5.1(1)
Fixed Issues
    • NieR™: Automata may experience a random hang or application crash after short periods of gameplay.
    • Forza™ Horizon 3 may experience very long map/launch load times.
    • The primary display adapter may sometimes appear disabled in Radeon Settings while driving a display from the linked adapter in Multi GPU system configurations.
    • Radeon RX 550 series graphics products may experience a system hang when entering sleep or hibernate modes.

99
The AMD Developer Tools team is thrilled to announce the availability of the AMD plugin for Microsoft’s PIX for Windows tool. PIX is a performance tuning and debugging tool for Windows developers using DirectX 12.
The AMD plugin exposes a large set of hardware performance counters inside of PIX.  The counters will automatically show up in the PIX UI when running Analysis on a supported AMD GPU
Read more...

100
 Official 382.23 GeForce GT 1030 WHQL Display Driver Feedback Thread (Released 5/16/17)
   
 DriverVer   = 05/11/2017, 22.21.13.8223
 NVIDIA_DEV.1D01 = "NVIDIA GeForce GT 1030"


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