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Messages - Stefan

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81
3D-Tech News Around The Web / HWiNFO32 and HWiNFO64 v5.36 released
« on: September 13, 2016, 11:22:51 AM »
Changes in HWiNFO32 & HWiNFO64 v5.36 - Released on:  Sep-13-2016: 
 
  • Enhanced sensor monitoring on ASUS 970 Pro Gaming/Aura.
  • Fixed recognition of AMD Radeon RX 460.
  • Added support of Areca SAS/SATA RAID controllers.
  • Fixed some sensor values for ASUS STRIX X99, X99-DELUXE II, RAMPAGE V EDITION 10 and X99-A II boards.
  • Fixed GPU Voltage monitoring with On Semi NCP81022.
  • Improved appearance on Hi-Res displays with custom scaling.
  • Fixed memory timings for Apollo Lake.
  • Improved support of Gemini Lake.
  • Fixed and improved support of Polaris 11 family.
  • Added monitoring of GPU Memory Errors for ECC-capable NVIDIA GPUs.
  • Added option to specify individual polling rate for EC sensor.
  • Enhanced support of Intel Kaby Lake.

82
NVIDIA Unix Driver Archive

Quote
  • Fixed undefined symbol references in libnvidia-glcore.so.
  • Fixed a potential hang in Vulkan applications such as vkQuake and DOTA2 that use vkFences for present synchronization.
  • Fixed a bug that caused the driver to not set HDMI YUV 420 4K modes correctly on some TVs, such as the VIZIO D40u-D1.
  • Updated CurrentMetaMode reporting via the NV-CONTROL API to reflect whether ForceCompositionPipeline or ForceFullCompositionPipeline are set in the current MetaMode.
  • Added the ability to over- and under-clock certain GeForce GPUs in the GeForce GTX 1000 series and later.  For GPUs that allow it, an offset can be applied to clock values in some clock domains of all performance levels.  This clock manipulation is done at the user's own risk. See the README documentation of the "CoolBits" X configuration option for more details.
  • Implemented initial support for PRIME Synchronization to synchronize flipping between an NVIDIA PRIME display source and a separate PRIME display sink. This support is experimental and currently requires a prerelease X.org X server.
  • Fixed a bug that prevented Vulkan applications from presenting from multiple queues to the same X11 swapchain.
  • Added the "PixelShiftMode" MetaMode option, enabling support for 4K and 8K pixel shift displays.  See the README for details.

83
3D-Tech News Around The Web / Vulkan SDK 1.024 released
« on: September 08, 2016, 05:06:52 PM »
>download now<

This update nukes all older Vulkan apps!

Quote
Vulkan SDK 1.0.24.0 Release Notes  Version 1.0.24.0 for Windows  September 1, 2016 This SDK supports Vulkan API revision 1.0.24.  The prior SDK supported Vulkan API revision 1.0.21.
NOTE: Please see the Known Driver Issues section in this document for information about a compatibility issue between glslang and Nvidia drivers.
Device layers are now deprecated! Any device layers must be converted to a layer that is queried and enabled at vkCreateInstance. vkEnumerateDeviceLayerProperties is deprecated.
  Overview of new features in SDK 1.0.24.0
  • The LunarG Samples Progression now includes a Narrative Tutorial to accompany the sample program code
  • SPIRV-tools updated to v2016.3
  • Object Tracker layer updated and improved
  • Vulkan-Hpp Open-Source Vulkan C++ API header now included
  • Microsoft Visual Studio Vulkan project templates -- see the Windows Getting Started Guide for details
  • Parameter Validation now covers WSI extensions
  • Improved coverage and utility in layer validation tests
  • Vulkan Loader has been updated to remedy CTS out-of-memory test failures
  • Scores of bugfixes, new validation checks, and feature additions
This version of the SDK components are based on the following specifications and source code repositories:
 

84
Quote
For years, Halo’s “Forge” mode on console has empowered Halo fans to create new maps and game modes that have changed the way people play and experience Halo. The level editor is responsible for legendary community-created classics such as Grifball and new favorites like Flapjack Frenzy and Ground Pound Arena. With Halo 5: Forge, the entire Forge experience from Halo 5: Guardians comes to Windows 10, with support for mouse and keyboard, the ability to host and play custom matches for up to 16 players, and a new content browser that spans platforms. Download new levels from the Forge community created on either Windows 10 or Xbox One. Customize existing maps or create your own from scratch. Halo 5: Forge opens the door to new possibilities in Halo 5: Guardians and beyond. 

Features: -FREE download of the most robust and powerful level editor in Halo history. -SHARE across Windows 10 and Xbox One. User-generated content built on Windows 10 using Halo 5: Forge or on Xbox One using Halo 5: Guardians is shared across both platforms, letting Windows and console players experience the best of both! -PLAY any Forge content created using Halo 5: Forge or Halo 5: Guardians, including original maps and modes originally released by 343 Industries, with up to 16 players via custom matches. -OPTIMIZED FOR PC, including mouse/keyboard in both edit mode and play modes, support for up to 4K resolution for visually stunning textures, and enhanced controls.

>download now<

GeForce 840M  not supported  >:(

85
Intel® Graphics Driver for Windows® 10 and Windows 7*/8.1* [15.40]
Version: 15.40.28.4501 (Latest) Date: 8/12/2016

Known Issues in Build 4501
Tessmark benchmark does not perform well

Really? Who would have expected that on an iGPU  :D

86
3D-Tech News Around The Web / Xenko 1.8β released
« on: September 04, 2016, 01:59:43 PM »
Quote
Xenko release 1.8 introduces three major new features along with several relevant enhancements to existing features. We are proud to be able to offer you our new UI Editor, enhanced performance via our newly multithreaded engine with Vulkan support and our new Prefab Model.
Also, for your cutting edge rendering needs, we now support SSAO and cel (toon) shading!
Open the full post for more details!
I looked forth and back, but i found no option to select render API?

87
Android
IOS

Quote
Geekbench 4 includes updated CPU tests that model real-world tasks and applications. These tests are designed to quickly and accurately measure mobile CPU performance. Every Geekbench 4 CPU test is multi-core aware, allowing Geekbench 4 to measure the full potential of your device's CPU. Geekbench 4 also includes new GPU Compute tests that measure the processing power of your device’s GPU.

88
General Discussion / Re: I need help . . .
« on: September 01, 2016, 04:42:22 PM »
Personally i don't use that.
I suggest to visit the official forum, where you should get more feedback
https://forums.geforce.com/default/board/110/geforce-experience/

89
3D-Tech News Around The Web / SPIR-V Extension for Visual Studio
« on: August 30, 2016, 07:06:15 PM »
Quote
SPIR-V Extension for Visual Studio

  Source (C#) and download (VSIX for VS2015) can be found at https://github.com/SaschaWillems/SPIRV-VSExtension

With the launch of Vulkan, SPIR-V has been introduced as it’s binary shader format, replacing text based shader formats in favor of an intermediate representation. To make life a bit easier I have just released a Visual Studio (2015) extension that adds SPIR-V related commands to the context menu of shader files (and folders containing shader files)…

90
3D-Tech News Around The Web / What’s your Vulkan Memory Type?
« on: August 30, 2016, 06:53:39 PM »
Quote
This blog post discusses recent improvements and additions to the memory management interface of our Vulkan implementation, based on collaborating with game developers porting their games to Vulkan.
 
  • Host-local memory types (in “GPU accessible system memory”) to allow applications to put buffers, textures and render targets into host-local memory to gracefully handle device-local memory (“video memory”) oversubscription.
  • Introduction of the VK_NV_dedicated_allocation extension that allows applications to provide additional explicit information in order to enable additional optimizations.
We also provide the DedicatedAllocationVk sample which illustrates basic use cases for the extension.

I looked forth and back, but i saw no difference between regular and dedicated allocation in the sample?


91
I forgot to mention in the OP, that the samples didn't work for me then.

Now with the latest fixes they do, so i benchmarked with the fish school sample on a NVIDIA 840M
Vulkan ~ 145 fps
OpenGL ES 3.1 AEP ~ 108 fps



92
General Discussion / Re: NVIDIA Pascal GPUs list
« on: August 30, 2016, 06:18:03 PM »
Interesting, What do the ones with the line through mean Stefan?

I think the production has 4 phases:
test sample
qualification sample
production sample
production retail SKU

The striked ones are the ones that have been replaced by a later phase.

Unfortunately  my source locked its backdoor, hence no more updates.

But i found other interesting stuff meanwhile ;)


NB
i collected some screenshots of the test software at the time


93
Intel® Extreme Tuning Utility v6.1

Version Number: 
6.1.2.11
Release type:
MR
Release Date:
08/22/2016

Release Details as follows,
1.
Features

Installation and platform support for Next generation Intel® Core™ processor family.

Introduce per core monitors (Frequencies, Voltage and Utilization).

Fixed the issue related log deletion during uninstallation of SDK

Defect fixes

94
3D-Tech News Around The Web / Intel HD Graphics Driver 21.20.16.4503
« on: August 24, 2016, 05:47:56 PM »
ATM only for Samsung OEM

 On other rigs help yourself with modified INF

Quote
DriverVer=08/12/2016,21.20.16.4503

[IntelGfx.NTamd64.10.0]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906&SUBSYS_C129144D    ; Cayden
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916&SUBSYS_C129144D
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E&SUBSYS_C129144D
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921&SUBSYS_C129144D
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926&SUBSYS_C129144D
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923&SUBSYS_C129144D
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927&SUBSYS_C129144D
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906&SUBSYS_C12A144D    ; Aria
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916&SUBSYS_C12A144D
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E&SUBSYS_C12A144D
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921&SUBSYS_C12A144D
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926&SUBSYS_C12A144D
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923&SUBSYS_C12A144D
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927&SUBSYS_C12A144D
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B&SUBSYS_C12B144D    ; Opera
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B&SUBSYS_C12B144D
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906&SUBSYS_C133144D    ; Tony2-SKL
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916&SUBSYS_C133144D
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E&SUBSYS_C133144D
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921&SUBSYS_C133144D
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926&SUBSYS_C133144D
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923&SUBSYS_C133144D
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927&SUBSYS_C133144D   
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906&SUBSYS_C134144D    ; Colosseum
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916&SUBSYS_C134144D
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E&SUBSYS_C134144D
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921&SUBSYS_C134144D
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926&SUBSYS_C134144D
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923&SUBSYS_C134144D
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927&SUBSYS_C134144D   
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906&SUBSYS_C136144D    ; Amor2-L
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916&SUBSYS_C136144D
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E&SUBSYS_C136144D
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921&SUBSYS_C136144D
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926&SUBSYS_C136144D
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923&SUBSYS_C136144D
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927&SUBSYS_C136144D   
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906&SUBSYS_C138144D    ; Maxeen
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916&SUBSYS_C138144D
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E&SUBSYS_C138144D
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921&SUBSYS_C138144D
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926&SUBSYS_C138144D
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923&SUBSYS_C138144D
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927&SUBSYS_C138144D
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902&SUBSYS_C139144D    ; BigBang
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912&SUBSYS_C139144D
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E&SUBSYS_C141144D    ; Prism-13
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921&SUBSYS_C141144D
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926&SUBSYS_C141144D
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923&SUBSYS_C141144D
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927&SUBSYS_C141144D
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906&SUBSYS_C141144D   
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916&SUBSYS_C141144D
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E&SUBSYS_C142144D    ; Prism-15
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921&SUBSYS_C142144D
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926&SUBSYS_C142144D
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923&SUBSYS_C142144D
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927&SUBSYS_C142144D
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906&SUBSYS_C142144D   
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916&SUBSYS_C142144D
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902&SUBSYS_C14D144D    ; Naboo
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912&SUBSYS_C14D144D
;KBL HW
%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906&SUBSYS_C144144D            ;;Maxeen_KBL
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916&SUBSYS_C144144D
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921&SUBSYS_C144144D
;%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E&SUBSYS_C144144D

%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906&SUBSYS_C145144D            ;;Amor2_KBL
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916&SUBSYS_C145144D
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921&SUBSYS_C145144D
;%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E&SUBSYS_C145144D

%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906&SUBSYS_C14B144D            ;;Prism13-KBL
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916&SUBSYS_C14B144D
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921&SUBSYS_C14B144D
;%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E&SUBSYS_C14B144D

%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906&SUBSYS_C14C144D            ;;Prism15-KBL
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916&SUBSYS_C14C144D
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921&SUBSYS_C14C144D
;%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E&SUBSYS_C14C144D

%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906&SUBSYS_C148144D            ;;Epic-13
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916&SUBSYS_C148144D
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921&SUBSYS_C148144D
;%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E&SUBSYS_C148144D

%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906&SUBSYS_C149144D            ;;Epic-15
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916&SUBSYS_C149144D
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921&SUBSYS_C149144D
;%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E&SUBSYS_C149144D


95
  • Microsoft Visual C++ 2015 Redistributable installs run-time components of Visual C++ libraries. These components are required to run C++ applications that are developed using Visual Studio 2015 Update 3 and link dynamically to Visual C++ libraries. The packages can be used to run such applications on a computer even if it does not have Visual Studio 2015 installed. These packages also install run-time components of C Runtime (CRT), Standard C++, MFC, C++ AMP, and OpenMP libraries.
    Microsoft Visual C++ 2015 Redistributable includes bug fixes to the runtime DLLs and also the latest versions for KB 2999226.
    To find out what's new in Visual Studio 2015 Update 3, see the Visual Studio 2015 Update 3 Release Notes. For a list of fixed bugs and known issues, see the Visual Studio 2015 Update 3 MSDN Article.

96
Quote
Street View is one of Google Maps’ most loved features, providing users with a way to explore and experience the world around them. Developers all over the world use Street View in the Google Maps JavaScript API to make their apps more unique and exciting, giving their users a sense of what it’s like to visit a place in real life.
 
 Today we’re making Street View even better, especially on mobile devices, by launching a new Street View renderer in the Google Maps JavaScript API. Read on for the full details of what we’ve improved!

Click this link
to watch Google's camera man walking on foot in Switzerland ;)

97
Quote
Xenko Multithreading - OpenGL vs Vulkan

With recent work on mutithreading, we've achieved ~3X performance on D3D11/OpenGL, ~6X on Vulkan API.
Coming soon in Xenko 1.8 release!

I'll test the Vulkan stuff when it's out.

Meanwhile re-check their old, but still pretty mobile demos:

(Android) Mobile GPUMark V2

(Android) YEBIS OpenGL ES 3.0 Tech Demo

98
3D-Tech News Around The Web / AMD AMF, TAN and RadeonRays SDK
« on: August 18, 2016, 05:45:09 PM »
RadeonRays_SDK   Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
  AMF   The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing
  TAN   AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing

99
 This driver adds security updates for driver components of Tesla architecture class GPUs (not to be confused with Tesla product line).

 Which NVIDIA GeForce GPUs have Tesla architecture?

 Security Bulletin: Multiple vulnerabilities affect Quadro, NVS, and GeForce Windows based systems
 (CVE-2016-4959, CVE-2016-3161, CVE-2016-5852, CVE-2016-4960, CVE-2016-5025, CVE-2016-4961)
 

100
 
Quote
  • Added the ability to over- and under-clock certain GeForce GPUs in the GeForce GTX 1000 series and later.  For GPUs that allow it, an offset can be applied to clock values in some clock domains of all performance levels.  This clock manipulation is done at the user's own risk.  See the README documentation of the "CoolBits" X configuration option for more details.
  • Fixed a bug that prevented Vulkan applications from presenting from multiple queues to the same X11 swapchain.
  • Added the "PixelShiftMode" MetaMode option, enabling support for 4K and 8K pixel shift displays.  See the README for details.

Linux Display Driver - x86 BETA370.23August 15, 2016
Linux x64 (AMD64/EM64T) Display Driver BETA370.23August 15, 2016
Linux 32-bit ARM Display Driver BETA370.23August 15, 2016
FreeBSD Display Driver – x86 BETA370.23August 15, 2016
FreeBSD Display Driver – x64 BETA370.23August 15, 2016
Solaris Display Driver – x64/x86 BETA370.23August 15, 2016


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