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Messages - Stefan

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Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.38.0 released
« on: January 28, 2018, 03:10:11 PM »
Yes the GTX 1060 with id=1c60 is not in GPU Caps database. I will update it asap, thanks for the feedback!

OK,  looks good.

Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.38.0 released
« on: January 28, 2018, 01:18:57 AM »
Got a new laptop today, price dropped from 1700 to 1200 Euros  8)

Noticed some issues with GTX 1060 mobile:

VDDC is greyed out
fillrate = 0
GPU = revision ID

I'm using the newest portable GPU Caps Viewer on Windows 10 64 Bit (newest Version) on different PC's and LapTops with different graphic Cards.
When I click the button More GPU Info.. I receive on every System the error .. gpushark.exe cannot be started correctly (0xc0000005)...

Can you run gpushark.exe in Windows explorer?

3D-Tech News Around The Web / NVIDIA NVFlash 5.427.0
« on: January 10, 2018, 05:41:56 PM »
  NVIDIA Firmware Update Utility (Version 5.427.0)

 This version adds support for:

 DRIVE PX 2 AutoChauffeur
 Quadro GV100
 Quadro P500
 Tesla V100-FHHL-16GB
 Build Information
   - Build Date: Dec 18 2017
   - Build Time: 13:28:01
   - Build CL: 23298568

3D-Tech News Around The Web / NVIDIA Vulkan developer driver 388.84
« on: January 09, 2018, 05:54:43 PM »
Windows driver version 388.84 and Linux driver version 387.42.01 provide new features for Vulkan developers to test their upcoming Vulkan applications.
Windows 388.84
  Linux 387.42.01
 Release Updates January 5th, 2018 - Windows 388.84, Linux 387.42.01

Radeon Software Adrenalin Edition 18.1.1 Alpha Highlights
    • This early access driver is being provided for users who have had issues launching a small number of DirectX 9 based games. This alpha driver has not been fully tested by AMD and is not recommended for general use.

  • Added support for the following GPUs:
       GeForce GTX 1070 Ti
  • Added new application profile settings, "EGLVisibleDGPUDevices" and "EGLVisibleTegraDevices", to control which discrete and Tegra GPU devices, respectively, may be enumerated by EGL. See the "Application Profiles" appendix of the driver README for more details.
  • Corrected the SONAME of the copy of the libnvidia-egl-wayland library included in the .run installer package to The SONAME had previously been versioned incorrectly with the full version number of the library.
  • Updated nvidia.ko to veto the ACPI_VIDEO_NOTIFY_PROBE event on kernels that allow the handler for this event to be overridden, to improve interaction between the NVIDIA driver and acpi_video on display hotplug events.
  • Updated the SLI Mosaic layout page in the nvidia-settings control panel to support topologies with up to 32 displays.
  • Fixed a bug that prevented Xinerama Info from being handled properly in SLI or Base Mosaic layouts with more than 24 displays.
  • Updated the X driver's composition pipeline (used for rotation, warp and blend, transformation matrices, etc) to also support stereo.
  • Added an OpenGL stereo preview feature to the screen page in nvidia-settings.
  • Fixed a bug where GetTexSubImage() would read incorrect data into a pixel buffer object when supplied with a target of GL_TEXTURE_1D_ARRAY and a non-zero yoffset value.
  • Added support for generic active stereo with in-band DisplayPort signaling. The X configuration option "InbandStereoSignaling" is deprecated in favor of this stereo mode. See "Appendix B. X Config Options" in the README for more information.
  • Modified the driver to avoid restoring framebuffer console modes on virtual reality head-mounted displays.
  • Fixed a bug that could cause a system crash when using the new NVreg_EnableBacklightHandler kernel module parameter on GPUs with no displays connected.[/l][/l]
Download now [/list]

3D-Tech News Around The Web / Intel graphics driver
« on: December 29, 2017, 09:38:43 PM »
   Check out the updated graphics control panel! It now showcases the latest optimized games for Intel® Graphics.
 Calling all Jedi* masters and Sith* lords! Star Wars™ Battlefront™ II* and many other games such as Mass Effect Andromeda*, Battlefield 1*, Rise of the Tomb Raider*, F1 2016* get improved load times, performance optimizations, and enhanced playability using DirectX11*.
 Enjoy an extreme off-road gaming experience with Spintires: Mudrunner*, create the ultimate soccer club in Football Manager 2018*, play your cards in Hand of Fate 2*,  and immerse yourself in the World of Final Fantasy* on processors with Intel® HD Graphics 620 or better.
 Battle for control over the magical vortex while enjoying performance optimizations and playability improvements in Total War: WARHAMMER II*. Put the pedal to the metal while playing Need for Speed: Payback*, enter the Lego* universe in Lego Marvel Super Heroes 2*, and enjoy playing Black Mirror* and SEVEN: The Days Long Gone* on Intel® Iris® Pro Graphics.
 This new driver also introduces many other improvements:
  • Increased accuracy in reporting Frames Per Second when in Balanced or Power Saving mode
  • Significant increase in MSAA performance when using DX12* or Vulkan*
  • Enhanced performance in HEVC/H.265 video playback on Intel® 7th Gen Core processors or higher
  • Improvements in the Intel® Media SDK (MSDK), leading to better encoding quality across dependent media apps such as PowerDirector*, MAGIX*, etc.

3D-Tech News Around The Web / NVIDIA OptiX 5.0.0
« on: December 27, 2017, 06:28:39 AM »
Release Highlights NVIDIA® OptiX™ 5.0 (Dec 2017)

Welcome to the first OptiX 5 SDK release. This version is an important milestone in the evolution of OptiX, featuring built-in support for motion blur, and a deep-learning based denoiser. Version 5.0 maintains compatibility with your existing applications and provides the same easy to use API for which OptiX is known.
 Improvements to 5.0
  • New AI-Accelerated Denoiser
  • Support for Volta class GPUs has been added.
  • Support for motion blur by enabling motion data for Transform and Geometry nodes
  • Improved startup time and general performance improvements
  • Two new samples demonstrate how the NVIDIA Material Definition Language (MDL) can be used with OptiX

3D-Tech News Around The Web / Unity 2017.3 has been released
« on: December 26, 2017, 04:47:23 PM »
What’s new in Unity 2017.3

As the year comes to an end, we are happy to announce that Unity 2017.3, the final release in our 2017 cycle, is now available. 2017.3 introduces several new features and improvements across the board for both artists and developers, and we’re particularly excited about sharing our improved toolset for creating interactive 360-video experiences.
We’re finishing 2017 strong with a huge change log of new features, including the following highlights:
Panoramic 360/180 video
We are particularly excited to bring you improvements to panoramic 360/180 and 2D/3D video workflows. You can now easily bring in various styles of 2D or 3D video in Unity and play it back on the Skybox to create 360-video experiences targeting standalone, mobile and XR runtimes.
Particle System improvements
Improvements include new Unlit and Surface particle shaders and ribbonized particle trails. These allow particles to be connected based on their age. Since each point on these ribbonized trails is represented by a particle, they can be animated, for example, by using them in conjunction with the Noise Module.
Script compilation – User-defined managed assemblies
You will be able to define your own managed assemblies based on scripts inside a folder. By splitting your project’s scripts into multiple assemblies, script compilation times in the editor can be greatly reduced for large projects.
 Managed Memory Profiler supportYou can now take advantage of Mono/.NET 2.0 support for the APIs required to take managed memory snapshots. This makes it possible to take memory snapshots directly inside the editor.
The updated Crunch Library
The Crunch Library can now compress DXT textures up to 2.5 times faster, while providing about 10% better compression ratio. But more importantly, the updated library is now capable of compressing ETC_RGB4 and ETC2_RGBA8 textures, which makes it possible to use Crunch compression on iOS and Android devices.
Graphics improvements
There is now support for HDR compressed lightmaps (BC6H) on PC, Xbox One and PlayStation 4. We also made a number of GPU instancing improvements, and we’re adding Dynamic Resolution as an engine feature debuting on the Xbox One platform with other platforms to follow later.
Lighting improvements
We are introducing Lighting modes for the Progressive Lightmapper (Baked Indirect, Shadowmask and Subtractive), LOD support with realtime probes providing a more intuitive workflow, and HDR encoding support for baked lightmaps for higher visual quality.
VR device info
To help you optimize VR experiences, you can now capture VR-device refresh rate, dimensions, aspect ratio, HMD-tracking and controller-tracking as part of device info and device status events.
Improvements include cloth self-collision and inter-collision technology and improved constraint painting.
We are introducing Playable scheduling, which allows you to prefetch the data before it is actually played. The first implementation affects AudioClipPlayables, but in the future, the scheduling will be used by other assets: audio, video and timeline.  We added support to animate integer and enum component properties. We are also introducing a New “2D” mode button in the animation Preview window. Finally, it is now possible to zoom, frame and autofit in the Animator window!
Xbox One X Support
We added support for the new Xbox One X console from Microsoft. Use Quality Settings to enable support for 4K HDR rendering, or use the extra power in other ways such as improving framerate or increasing graphical fidelity. Xbox One X support is available in all 2017.x versions of Unity.
Xiaomi: easily publish Android apps into China (Xiaomi) through the editor.
In November 2016, Unity and Xiaomi announced a partnership to help developers bring games to Xiaomi’s 200 million customers in China, the largest Android store in this region. Since then a number of early-adopter games have gone live on Xiaomi’s store. At the end of November, the push-to-store service offering for Xiaomi’s brand-new portal went live! To get started, check out the FAQ and getting started guides on this site.
Standard Events
Standard Events is now officially out of beta, and you can access it directly from the Unity Editor in 2017.3. We’re also introducing funnel templates, which together with Standard Events, allow you to create common funnels that can reveal key insights with just a few clicks.

Intel® GPA 2017 R4 offers the following new features:

New Features for Analyzing All Graphics APIs
New Platforms
  • Support for Intel UHD Graphics 630 Series (8th Generation Intel Core Processor Family)
  • Support for Windows* 10 Fall Creators Update (“Redstone 3”)
Graphics Frame Analyzer for DirectX12, DirectX11 (new UI), and OpenGL
  • Auto DPI scaling with support for multiple monitors
  • Full-frame metrics table is available in Metrics Viewer
  • Message pane to notify the user of Intel GPA related feature information and tool alerts
  • New buffer viewer that provides a flexible way of setting up data representation
  • Tooltips to help users quickly learn the new Intel GPA interface
Graphics Trace Analyzer
  • Auto DPI scaling with support for multiple monitors
New Features for Analyzing Microsoft DirectX* ApplicationsSystem Analyzer
  • Increased accuracy of per-application GPU Busy metrics
Graphics Frame Analyzer
  • Profile Windows Mixed Reality applications on the Windows Fall Creators update
  • New User Interface for DirectX 11 frames with additional features [Beta]:
    • Improved error handling for experiments
    • Support for UAV textures and buffers
    • Non-zero texture array layers are shown
    • GenerateMips, ResolveSubresource, ClearView, and all Copy calls are considered events (graphics-intensive calls) and are shown on the Bar Chart
  • Hotspot Analysis mode available for DirectX 12 and DirectX 11 (new UI) frames. Users can now easily find the most problematic events in a frame by bottleneck.
  • Resource Viewer Pane has been redesigned and now supports all widely-used types of D3D resources and views. Only supported in DirectX 12 and DirectX 11 (new UI) frames.
  • Resource History for DirectX 12 and DirectX 11 (new UI) frames now shows all events that use a selected resource along with a type of usage (input, output, execution)
  • Support for Texture 2x2 experiment for DirectX 12 frames has been improved by supporting additional texture formats including compressed and depth/stencil
New Features for Analyzing Open GL* ApplicationsGraphics Trace Analyzer
  • Tracing for OpenGL applications on macOS and Ubuntu has been enabled in Graphics Monitor.
New Features for Analyzing macOS Metal* ApplicationsMulti-Frame Analyzer
  • Improved HUD visualization and added a dark mode theme
  • New Simple Pixel Shader Experiment
  • Added the ability to skip to the entry point of a particular shader
  • Export metrics from Metrics Pane and export entire API log with metrics
  • Added region queries for more accurate measurements of command encoders
  • An experiments Log to track applied experiments within the frame
  • Improved metrics analysis tab to help users more easily identify bottlenecks within a particular event
  • Several small UI improvements to provide better UX during pause mode
  • Additional defects fixed to support new Metal titles

  • 2017 R2 Update (December 2017) - The Intel® SDK for OpenCL™ Applications 2017 R2 update adds support and fixes small issues working with key IDEs: Microsoft Visual Studio* 2017 and Eclipse* Oxygen 4.7. Review the latest release notes for more details. Developers should also ensure that they have the latest updates for other software components and drivers that work with this SDK:
Download Now

Every year, we add new benchmark tests to 3DMark. When you open the app, 3DMark will recommend the best benchmark for your device. To save storage space and minimize download times, you can choose which tests you want to install.

Choose Sling Shot Extreme to compare flagship Android devices from HTC, LG, OnePlus, Samsung, Sony, Xiaomi, and other manufacturers with the latest iPhone and iPad models. Now includes Vulkan and OpenGL ES 3.1 tests

Again Vulkan performance is lower than OpenGL (as seen at ComputerBase)

3D-Tech News Around The Web / NVIDIA GeForce game ready driver 388.71
« on: December 20, 2017, 05:06:33 PM »
Our final Game Ready driver of 2017 is optimized for the year's most popular PC game, PLAYERUNKNOWN'S BATTLEGROUNDS (PUBG). To download and install, simply fire up GeForce Experience and click the "Drivers" tab.

  PUBG launched in Early Access in March, and though relatively unknown to the wider world, PUBG was already a hit on Twitch thanks to several successful beta weekends and streams. Less than a month later, PUBG had enough concurrent players to dethrone several popular titles in the Steam Top 10, and by June sales were rocketing.
Today, over 25 million people own PUBG, making it the fastest-selling game in Steam history, the second-best selling Steam game ever (Counter-Strike: Global Offensive, released 2012, is #1), and the most-played Steam game of all time, with over 1 billion hours played, and with 2 million-more concurrent players than previous record holder Dota 2.

3D-Tech News Around The Web / AMD Radeon Software Adrenalin Edition 17.12.2
« on: December 20, 2017, 02:29:13 AM »
Radeon Software Adrenalin Edition 17.12.2 Highlights
Resolved Issues
    • Radeon Settings Video tab may disappear on some hybrid graphics system configurations after a reboot
    • AMD XConnect™ Technology enabled system configurations may experience an intermittent system hang on hot plug.
    • GPU Display scaling may fail to enable when desktop resolution is set very low.
    • Region recording in Radeon ReLive will continue to record when the region window is closed.
    • 3x1 display configurations may experience instability during Eyefinity creation or during gaming.
    • Ark Survival Evolved™ may experience heavy flickering or corruption when enabling the performance metrics overlay in Windows®7.
    • A black screen may be experienced when running full screen games on the Samsung CF791 Radeon FreeSync enabled display.
    • Netflix™ playback in a browser or via UWP application may experience stutter.
    • Radeon Overlay performance metrics may appear and disappear intermittently during updates.
    • Color Temperature controls may change colors on the incorrect display when using the reset option.
    • Star Wars™: Battlefront II may experience graphical corruption in some areas of the game.

LunarG is pleased to announce the release of a new option in spirv-opt, which was designed to reduce SPIR-V size. This new option, -Os, allows developers to reduce SPIR-V size without specifying individual passes of spirv-opt.


3D-Tech News Around The Web / (Shadertoy) Turn n' Burn
« on: December 12, 2017, 07:59:20 PM »
Turn n' Burn

Another eye-candy...

Ahead of the Vulkan 1.0 debut nearly two years ago, we heard that for AMD's Vulkan Linux driver it was initially going to be closed-source and would then be open-sourced once ready. At the time it sounded like something that would be opened up six months or so, but finally that milestone is being reached! Ahead of Christmas, AMD is publishing the source code to their official Vulkan Linux driver.


3D-Tech News Around The Web / AMD Radeon GPU Profiler 1.1.0
« on: December 12, 2017, 07:28:39 PM »
It feels like just last week that we released Radeon GPU Profiler (RGP) 1.0.3 but my calendar says almost 2 months have passed. For 1.0.3, we were on an accelerated schedule that saw us drop a few things from the release plan. There’s no such feature cutting in 1.1, which we’ve packed full of feedback-driven new stuff, tweaks and bug fixes. Let’s dive in to what’s new in RGP and the developer panel.


3D-Tech News Around The Web / NVIDIA CUDA Toolkit 9.1.85
« on: December 12, 2017, 07:25:56 PM »
 CUDA 9.1 brings new algorithms and optimizations that speed up AI and HPC apps on Volta GPUs. With this release you can:
  • Develop image augmentation algorithms for deep learning easily with new functions in NVIDIA Performance Primitives
  • Run batched neural machine translations and sequence modeling operations on Volta Tensor cores using new APIs in cuBLAS
  • Solve large 2D and 3D FFT problems more efficiently on multi-GPU systems with new heuristics in cuFFT
  • Launch kernels up to 12x faster with new core optimizations
CUDA 9.1 also includes compiler optimizations, support for new developer tool versions and bug fixes.

Download now

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