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Messages - Stefan

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English forum / Re: 250 demos converted and counting...
« on: July 22, 2015, 05:11:41 PM »
Download updated archive with 250 demos here

in future resolution will be 800x480 ;)

also fragment shaders will start with
#define fragColor gl_FragColor
#define fragCoord gl_FragCoord
to avoid annoying editing, i.e. only mainImage left over

some WIP shaders:

Awesome Star - NVIDIA only, AMD complains about a float command
Nightfall - compiles, but fails to render most stuff
Juggler spinoff - has 2 entry points mainText and mainImage, don't know what to do with that

Some other shaders had to be fixed because of using reserved words like "char" or "case"

Download from Microsoft

32 bit mobile
64 bit mobile
64 bit nv_desktop_ref4wu
64 bit nv_dispiwu
32 bit mobile alternate
64 bit mobile alternate

Fujitsu version supports limited number of GPUs, but without vendor ID restriction

DriverVer   = 07/13/2015,  /  r352_00-220

These packages contain only kernel drivers for Windows 10 (nvlddmkm2.sys)

 Award-winning PowerVR GR6500 ray tracing GPU tapes out   

For those who haven’t kept track of our ray tracing solution, the PowerVR GR6500 GPU is the culmination of eight years of effort from a global team of designers. The technology was originally conceived at Caustic Graphics, a startup with a vision for interactive ray tracing, going against twenty years of industry momentum.

 PowerVR GR6500 GPU - PowerVR Wizard GPUs height=409

3D-Tech News Around The Web / (WebGL) Kessler syndrome
« on: July 21, 2015, 07:04:35 AM »
Real-time space debris tracking with collision alerts

Quote from: Wikipedia
The Kessler syndrome (also called the Kessler effect,[1][2] collisional cascading or ablation cascade), proposed by the NASA scientist Donald J. Kessler in 1978, is a scenario in which the density of objects in low Earth orbit (LEO) is high enough that collisions between objects could cause a cascade—each collision generating space debris that increases the likelihood of further collisions.[3] One implication is that the distribution of debris in orbit could render space exploration, and even the use of satellites, unfeasible for many generations

3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.02
« on: July 20, 2015, 05:42:08 PM »
Changes in v5.02:
  • Fixed a serious memory leak causing rising memory usage.
  • Fixed CPU usage monitoring when System Summary window is active.
  • Some minor bugfixes and enhancements.

3D-Tech News Around The Web / General Electric GRA113D Graphics Board
« on: July 20, 2015, 05:39:01 PM »
For both video and graphics generation and general purpose computing (GPGPU), the GRA113 3U VPX graphics board brings NVIDIA®’s 'Maxwell™' graphics processing power to the rugged military and aerospace market.

With 640 processing cores, single- and double-precision floating point units, improved shared memory architecture and cache hierarchy, together with faster atomic operations, the GRA113’s GM107 GPU is capable of CUDA Compute Capability v5.0.

If you ever wondered about weird named GPUs in the GeForce driver's installer file, this is one of those.

3D-Tech News Around The Web / (WebGL) Heat Snakes
« on: July 20, 2015, 07:46:26 AM »
An interactive generative visualization demo.

Use Chrome, fails to render properly with Firefox.

This article is part of an occasional series about what developers can do when they collaborate. AMD is a real believer in open source projects. Our developers actively contribute to and maintain a variety of open source projects, from highly optimized math libraries to… well, let’s talk about LibreOffice.

In case you haven’t heard about LibreOffice, it is an open source project that provides end users with a powerful suite of office productivity software: spreadsheet, word processor, and presentation software. You can learn all about LibreOffice here.

AMD engineers contribute to this project, for good reason. Think about what happens behind a spreadsheet calculation. There can be a huge amount of math. Writing software to take advantage of a Graphics Processing Unit (GPU) for general purpose computing is non-trivial. We know how to do it. AMD engineers wrote OpenCL™ kernels, and contributed them to the open source code base.
The goal was to accelerate the math behind spreadsheets in LibreOffice.

English forum / Re: 200 demos converted and counting...
« on: July 19, 2015, 09:22:44 AM »
[SIG 2015] Oblivion

Pretty bad ass shader, download in GLSL Hacker format >>>here<<<

3D-Tech News Around The Web / NVIDIA GeForce legacy driver 341.74
« on: July 18, 2015, 03:40:38 AM »
New driver for legacy GPUs ("pre-Fermi")
Supported OS: Vista - Win 8.1
Download from Microsoft
32 bit
64 bit

 New in CUDA 7.5

 16-bit floating point (FP16) data format
  • Store up to 2x larger datasets in GPU memory
  • Reduce memory bandwidth requirements by up to 2x
  • New mixed precision cublasSgemmEX() routine supports 2x larger matrices
New cuSPARSE GEMVI routines
  • Optimized dense matrix x sparse vector routines - ideal for Natural Language Processing
Instruction-level profiling helps pinpoint performance bottlenecks
  • Quickly identify the specific lines of source code limiting the performance of GPU code
  • Apply advanced performance optimizations more easily
The CUDA Toolkit 7.5 release candidate (RC) is now available to members of NVIDIA’s free CUDA Registered Developer program.

More news from AMD: OpenCL support in OS X 'El Capitan'

After having struggled with limited OpenCL support for years, the OS X driver team at AMD made a big step forward by supporting function calls in the OpenCL compiler now. This is in the Beta 3 release of El Capitan.
That means that Blender now can support the current Cycles render engine for Mac Pro (10.11) with similar GPU render quality as Cycles had for CUDA in the past years.

3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.00
« on: July 16, 2015, 09:57:42 PM »
Changes in HWiNFO32 & HWiNFO64 v5.00 - Released on:  Jul-15-2015: 
  • Added support of Remote Sensor Monitoring within local network.
  • Added support of Nuvoton NCT6793D.
  • Enhanced detection and reporting of SMART status for some drives including SAS.
  • Added proper recognition of AMD 3xx Series GPUs (Grenada, Antigua, Trinidad, Tobago).
  • Added recognition of AMD Radeon R9 Fury and Radeon R9 Fury X.
  • Added reporting of GPU clock for Intel Braswell.
  • Added support of ITE IT8628 LPC/HW Monitor.
  • Fixed a bug preventing displaying of the RTSS FPS counter in recent versions.
  • Added monitoring of Performance Limit Reasons (why frequency is limited), available for Haswell, Skylake, Knights Landing.
  • Added reporting of System Agent and Imaging Unit clock for Skylake and Apollo Lake.
  • Added monitoring of GPU Memory Controller Utilization for AMD Iceland, Topaz, Tonga, Amethyst, Fiji.
  • Enhanced sensor monitoring on MSI 100-series mainboards.
  • Enhanced sensor monitoring on ASRock Z170 series.

3D-Tech News Around The Web / Intel HD Graphics Driver NUC v4243
« on: July 16, 2015, 09:36:05 PM »
Graphics: Intel® HD Graphics Driver for Intel® NUC 

  Download  File name: Version: (Latest) Date: 07/13/2015 Size: 64.2 MB Language: Multi language Operating Systems: Windows 7, 32-bit*, Windows 8, 32-bit*, Windows 8.1, 32-bit* 

  Download  File name: Version: (Latest) Date: 07/13/2015 Size: 120.27 MB Language: Multi language Operating Systems: Windows 7, 64-bit*, Windows 8, 64-bit*, Windows 8.1, 64-bit*       

Installs the video graphics driver version for Intel® NUC products.

3D-Tech News Around The Web / NVIDIA NVAPI R352
« on: July 16, 2015, 08:23:25 PM »
NVAPI is NVIDIA's core software development kit that allows direct access to NVIDIA GPUs and drivers on all windows platforms. NVAPI provides support for categories of operations that range beyond the scope of those found in familiar graphics APIs such as DirectX and OpenGL.

Download from Microsoft

32 bit

64 bit

alternate 1 32 bit

alternate 1 64 bit

alternate 2 32 bit

"nv_desktop_ref4wu" 64 bit

These packages contain only kernel drivers for Windows 10 (nvlddmkm2.sys)

3D-Tech News Around The Web / Shadowgun DeadZone Game Master’s Kit
« on: July 15, 2015, 04:13:25 AM »
 Shadowgun DeadZone Game Master’s Kit

Madfinger Games have prepared the “Game Master’s Kit” – a special edition of their online multiplayer hit SHADOWGUN:DeadZone. The complete game project is now available as a free download on the Unity Asset Store.

Some multiplayer games have mod support that allows people to modify or add various parts of the game like maps, game assets, scripts or configurations files. But SHADOWGUN:DeadZone Game Master’s Kit goes further than that. It is a snapshot of a real Unity 5.1 project with game sources and assets.
You can modify everything, even port the game to a new platform. Or you can just learn from the project and play around with it by changing the gameplay as you wish.

The NVIDIA GPU driver for Linux consists of multiple user space and
kernel space components, with the kernel space components implemented as
Linux kernel modules. The NVIDIA Linux driver package includes source
code for any portions of these kernel modules which interface directly
with the Linux kernel, and the NVIDIA kernel modules must be built
against the target kernel from a combination of these source code files
and precompiled binary portions. Beginning with the 355.xx release of
the NVIDIA Linux driver, a new layout and kernel module build system
will be used for the kernel modules that are included in the installer
package. Some key differences between the existing build system and the
new one include:

  * Each kernel module will have its own subdirectory within the top
    level kernel module source directory.

  * Invoking the kernel module build from the top level directory will,
    by default, build all NVIDIA kernel modules at once. For example,
    instead of first building "nvidia.ko" as a prerequisite to building
    "nvidia-uvm.ko", under the new build system, both "nvidia.ko" and
    "nvidia-uvm.ko" are built within the same `make` invocation, with
    the Linux Kbuild system handling the inter-module dependencies.

  * All built kernel modules will be saved to the top level directory.
    For example, instead of "nvidia.ko" being saved to the top level
    directory, and "nvidia-uvm.ko" being saved to the "uvm/"
    subdirectory, both modules will be saved to the top level directory.

  * The new build system no longer supports building multiple instances
    of the NVIDIA kernel module (e.g. "nvidia0.ko", "nvidia1.ko", ...)
    which are managed by a shared "nvidia-frontend.ko" frontend module.

As this new build system may prove disruptive to existing tools which
repackage the NVIDIA driver, NVIDIA is providing example installer
packages which demonstrate the new layout. These packages include the
driver components from the already released 352.21 driver, with the
layout of the kernel module source files updated to reflect the layout
that will be used in the upcoming 355.xx and later driver releases.
These packages also include a version of `nvidia-installer` which has
been updated to handle the new kernel module source layout. An archive
which contains source code for the updated version of `nvidia-installer`
should be available from the same location as the example packages and
this README document.

If you are a repackager of the NVIDIA Linux driver, please use these
packages to test any changes to your packaging tools that you may need
to make in order to accommodate the new layout.

3D-Tech News Around The Web / CRYENGINE - Baron Haussmann demo
« on: July 14, 2015, 05:36:56 PM »
The purpose of this small demo is to show the SVOTI feature of the CRYENGINE. Keep in mind that it is an early version of the system, and early version of the demo.

SVOTI means Sparse Voxel Octree Total Illumination. This system can achieve high quality global illumination in real time. In this demo you can change the time of day, and look how the light reacts.

Check Wikipedia article about Baron Haussmann

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