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Messages - Stefan

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61
3D-Tech News Around The Web / OpenGL Extensions Viewer 4.5.2 for Windows
« on: November 27, 2016, 01:21:09 PM »
Updated version for Windows, address the problem with some very long monitor names and update database.

62
3D-Tech News Around The Web / NVIDIA Pascal open GPU docs
« on: November 27, 2016, 01:06:55 PM »
Very low-level stuff beyond my knowledge.
Maybe useful for the programming of GPU tools?

File:BIT_DISPLAY_PTRS-U-BIT_DP_PTRS-d.pdf
671 KB     22.11.2016     18:02:00
File:gp100-fbpa.txt
5 KB     22.11.2016     18:02:00
File:gp100-mmu-format.pdf
391 KB     22.11.2016     18:02:00
File:gp100-msi-intr.txt
3 KB     22.11.2016     18:02:00

63
3D-Tech News Around The Web / Vulkan API specifications 1.0.35 released
« on: November 27, 2016, 12:59:57 PM »
Quote
Change log for November 25, 2016 Vulkan 1.0.35 spec update:

  * Bump API patch number and header version number to 35 for this update.

Github Issues:

  * Document in the <<memory-device-hostaccess,Host Access>> section that
    mapping and unmapping does not invalidate or flush the mapped memory
    (public issues 27, 126).
  * Redefine the entire <<synchronization>> chapter in terms of consistent
    and well defined terminology, that's called out at the start of the
    chapter. This terminology is applied equally to all synchronization
    types, including subpass dependencies, submissions, and much of the
    implicit ordering stuff dotted around the spec. Key terms are laid out
    in the <<synchronization-dependencies,Execution and Memory
    Dependencies>> section at the top of the rewritten chapter (public
    issues 128, 131, 132, 217, 299, 300, 302, 306, 322, 346, 347, 371, 407).
  * Specify order of submission for batches in the
    <<vkQueueSubmit,vkQueueSubmit>> and
    <<vkQueueBindSparse,vkQueueBindSparse>> commands (public issue 371).
  * Add valid usage statements to each of the WSI extension sections
    indicating that the WSI-specific structure parameters must be valid, and
    remove automatically generated valid usage statements now covered by the
    manual sections (public issue 383).
  * Clarify render pass compatibility for flink:vkCmdExecuteCommands (public
    issue 390).

Internal Issues:

  * Update +vk.xml+ to make previously explicit valid usage statements for
    <<vkDebugReportMessageEXT,vkDebugReportMessageEXT>> implicit instead
    (internal issue 553).
  * Add valid usage statement for slink:VkCreateImageInfo preventing
    creation of 1D sparse images (internal issue 573).
  * Fix Python scripts to always read/write files in utf-8 encoding, and a
    logic error in reflib.py which could cause a fatal error for
    malstructured asciidoc (internal issues 578, 586).

source: https://github.com/KhronosGroup/Vulkan-Docs/commit/789549ff080dd8aece944b7c5261eb42f97b55c7

64
3D-Tech News Around The Web / VLC media player 3.0.0 Technical Preview
« on: November 26, 2016, 01:59:17 PM »
   VLC & 360°

 With the help of Giroptic, VLC becomes the first major video player app to play 360° videos out of the box.
 VLC 3.0 final release will merge those features on all platforms.
   

65
English forum / Re: Shadertoy multipass demos
« on: November 25, 2016, 10:53:17 PM »
Ok, I looked at the neon clock demo and you have forgot (in file frame_user.lua) to update the iFrame uniform variable of the shadertoy_prog_img GPU program:

Yikes! Thanks for the heads-up.



gl21-butterfly-evolution

Test:
If there are no real textures, you can make the code smaller by replacing iChannelResolution[0] with iResolution

This demo uses
uniform float     iTimeDelta; // Time it takes to render a frame, in seconds 
Seems to work with or without 
gh_gpu_program.uniform1f(shadertoy_prog_buf_a, "iTimeDelta", elapsed_time)

Using gfx.write_text() causes a white screen?

Game rules:
click a tile for new mutations, red cross for new population
white square to lock a tile (exclude from mutation)
green square to show in big
green cross to randomly mate locked tiles






66
English forum / Re: Shadertoy multipass demos
« on: November 25, 2016, 04:51:43 PM »
More tests, need more help  :-[

gl21-Interactive-Shoal-of-fish

alternate mouse-click not working so i had to edit pixel shader
iMouse.w changed to iMouse.z

gl21-Easy-read-neon-clock

old iDate code not working, clock is stuck at 0:00


67
English forum / Re: Shadertoy multipass demos
« on: November 24, 2016, 07:08:02 PM »
First try:
othello - human vs. computer

I have an issue with iMouse.z
It does mouse-over instead of mouse-click with either your new code

  gh_gpu_program.uniform4f(shadertoy_prog_buf_a, "iMouse", mx, my, mz, 0)

or my old code

  local mx, my = gh_input.mouse_getpos()
  local mz = gh_input.mouse_get_button_state(1)
  local mw = mz
  gh_gpu_program.uniform4f(shadertoy_prog_buf_a, "iMouse", mx, my, mz, mw)


68
3D-Tech News Around The Web / Intel HD Graphics Driver 20.19.15.4549
« on: November 24, 2016, 04:55:49 PM »
 >download now<
 
no SUBSYS IDs, should work on all HSW/BDW/CHV/SKL


Quote
DriverVer=11/10/2016,20.19.15.4549
;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; BDW HW
%iBDWULTGT1%    = iBDWM_w7, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w7, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w7, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w7, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w7, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%     = iBDWM_w7, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w7, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%     = iBDWM_w7, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w7, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w7, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM1%        = iCHVM_w7, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w7, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.2]
; BDW HW
%iBDWULTGT1%    = iBDWM_w8, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w8, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w8, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w8, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w8, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%     = iBDWM_w8, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w8, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w8, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w8, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w8, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w8, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w8, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w8, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w8, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w8, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w8, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w8, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w8, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w8, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w8, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w8, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w8, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8.1 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.3]
; BDW HW
%iBDWULTGT1%    = iBDWM_w81, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w81, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w81, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w81, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w81, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%      = iBDWM_w81, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w81, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w81, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w81, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w81, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w81, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w81, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w81, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D
; Included for standard DT builds

;=====================================================================
;    Windows Threshold Install - DT + Mobile
;=====================================================================
[IntelGfx.NTamd64.10.0]
; HSW Classic
%iHSWGT1D%       = iHSWD_w10, PCI\VEN_8086&DEV_0402
%iHSWGT1M%        = iHSWM_w10, PCI\VEN_8086&DEV_0406
%iHSWGT2D%       = iHSWD_w10, PCI\VEN_8086&DEV_0412
%iHSWGT2M%        = iHSWM_w10, PCI\VEN_8086&DEV_0416
%iHSWGT15D%        = iHSWD_w10, PCI\VEN_8086&DEV_041E
; HSW ULT
%iHSWGT1UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A06
%iHSWGT2UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A16
%iHSWGT3UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A26
%iHSWGT3UT28W%  = iHSWM_w10, PCI\VEN_8086&DEV_0A2E
%iHSWGT2UX%      = iHSWM_w10, PCI\VEN_8086&DEV_0A1E
%iHSWGT1ULX%      = iHSWM_w10, PCI\VEN_8086&DEV_0A0E
; HSW CRW
%iHSWGT3CW%        = iHSWM_w10, PCI\VEN_8086&DEV_0D26
%iHSWGT3CWDT%       = iHSWD_w10, PCI\VEN_8086&DEV_0D22
; HSW Server
%iHSWSVGT1%       = iHSWD_w10, PCI\VEN_8086&DEV_040A
%iHSWSVGT2%        = iHSWD_w10, PCI\VEN_8086&DEV_041A
; BDW HW
%iBDWULTGT1%    = iBDWM_w10, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w10, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w10, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w10, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w10, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%      = iBDWM_w10, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w10, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w10, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w10, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w10, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w10, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w10, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D

69
3D-Tech News Around The Web / Vulkan SDK 1.033 released
« on: November 23, 2016, 09:17:57 PM »
Vulkan SDK 1.0.33.0 Release Notes

This SDK supports Vulkan API revision 1.0.33.  The prior SDK supported Vulkan API revision 1.0.30.


NOTE: Please see the Known Driver Issues section in this document for information about a compatibility issue between glslang and Nvidia drivers.
Device layers are now deprecated! Any device layers must be converted to a layer that is queried and enabled at vkCreateInstance. vkEnumerateDeviceLayerProperties is deprecated.


  Overview of new features in SDK 1.0.33.0
  • Added support to VkTrace for applications using persistently mapped memory on Windows
  • LunarG Vulkan Installation Analyzer (VIA) -- validate and capture Vulkan installation/setup state
  • The VK_LAYER_LUNARG_api_dump layer has been rewritten and improved for output readability and coverage
  • A new Vulkan Sample has been added that demonstrates the use of Vulkan Events for blocking on the GPU or CPU
  • SPIRV Utilities:
    • SPIRV-Cross: tool for parsing and converting SPIR-V to other shader languages
    • SPIRV-Opt: SPIR-V optimizer tool
    • SPIRV-Val: SPIR-V validator tool
    • SPIRV-Cfg: SPIR-V tool to output the control flow graph using GraphViz
  • Shaderc: A command-line compiler and library API for GLSL/HLSL to SPIR-V
  • Improved coverage and utility in layer validation tests
  • Scores of bugfixes, new validation checks, and feature additions

70
3D-Tech News Around The Web / Kishonti CompuBench 2.0
« on: November 20, 2016, 06:14:02 PM »
Kishonti silently released CompuBench 2.0

No written changelog, but the tests' titles speak for themselves.

71
Quote
Bullet 2.85 released : pybullet and Virtual Reality support for HTC Vive and Oculus Rift

 
We have been making a lot of progress in higher quality physics simulation for robotics, games and visual effects. To make our physics simulation easier to use, especially for roboticist and machine learning experts, we created Python bindings, see examples/pybullet. In addition, we added Virtual Reality support for HTC Vive and Oculus Rift using the openvr sdk. See attached youtube movie. Updated documentation will be added soon, as well as possible show-stopper bug-fixes, so the actual release tag may bump up to 2.85.x. Download the release from github here.[/l]
The pre-compiled samples might crash with Intel iGPUs, i filed a bug report; no problems with NVIDIA.
NB: Bullet is used in the epic Riptide (aka Hydro Thunder) series from Vector Unit

72
Sascha Willems released an update to the Vulkan Hardware Capability Viewer. The new version (1.2) adds support for os-specific surface capabilities that are added to the reports and online database.

This adds a new category to the tool and reports at the online database (for example this one) containing:
 
  • Surface properties (extents, usage flags, transforms, etc.)
  • Surface Formats (incl. color spaces)
  • Present modes
You can download the new version from http://vulkan.gpuinfo.org/download.php, downloads are available for Windows, Linux and Android (arm and x86).
The Android version (for now arm only) is now also available at the google playstore.

73
3D-Tech News Around The Web / Re: (Shadertoy) Fast Fish
« on: November 19, 2016, 02:01:04 PM »
I didn't forget you Stefan, the multipass framework will be released in the next few days

I'm looking forward to it.

Here is a copy of Fast Fish at http://glslsandbox.com/e#36816.0
I dropped mouse support as the conversion confused me. Anyone feel free to fork.

74
3D-Tech News Around The Web / NVIDIA Inspector - Version 1.9.7.8
« on: November 19, 2016, 09:19:57 AM »
Quote
NVIDIA Inspector - Version 1.9.7.8 (.NET Framework 2 or above)

- added "dpiAware" flag to support win8+ dpi scaling
- avoid interupting status requests on optimus cards
- show power usage in watts on main page if supported and nvml is available
- added encoder usage to monitoring if supported and nvml is available
- added decoder usage to monitoring if supported and nvml is available
- added power limit status to monitoring
- added thermal limit status to monitoring
- added reliability voltage limit status to monitoring
- added sli sync boost limit to monitoring
- added CLI param "setVoltagePoints"
- added CLI param "dumpVoltagePoints" 
- changed CLI param "lockVoltagePoint" to also use uV instead of mV
- fixed calling CLI made voltage points reset 
- added max boost clock estimation for pascal with voltage point support

nvidiaProfileInspector Latest build

75
3D-Tech News Around The Web / Intel Adaptive Screen Space Ambient Occlusion
« on: November 19, 2016, 09:16:29 AM »
This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.


Screen space ambient occlusion (SSAO) is a popular effect used in real-time rendering to produce small-scale ambient effects and contact shadow effects. It is used by many modern game engines, typically using 5 percent to 10 percent of the frame GPU time. Although a number of public implementations already exist, not all are open source or freely available, or provide the level of performance scaling required for both low-power mobile and desktop devices. This is where ASSAO fills needed gaps.


Read more...

76
Unix Driver Archive

Quote
  • Added support for the following GPUs:
    • GeForce GTX 1050
      GeForce GTX 1050 Ti
      Quadro M620
      Quadro M5000 SE
      Quadro M3000 SE
  • Fixed a bug that could cause displays in SLI Mosaic to blank when applying a transformation matrix.
  • Added EGL support to the GL Vendor Neutral Dispatch Library (libGLVND). The installer package now includes both GLVND and non-GLVND versions of the EGL libraries: the --glvnd-egl-client and --no-glvnd-egl-client options in nvidia-installer can be used to select which to install.
  • Fixed a bug that prevented G-SYNC from working on notebook displays.
  • Fixed a bug that caused DisplayPort multistream devices to go blank after the console is restored.
  • Fixed a bug that caused a kernel crash when starting X for the second time when more than one DisplayPort multistream device is connected to a single DisplayPort connector via a branch device.
  • Updated nvidia-settings to not have a build-time dependence on an external nvml development package (a regression introduced in 375.10).
  • Fixed a crash in nvidia-settings when adding Application Profile Rule and Profile entries.
  • Removed the "Enable Tooltip" option in nvidia-settings for the GTK 2 interface.
  • Added new X configuration options:

    ForceCompositionPipeline
    ForceFullCompositionPipeline

    which override the MetaMode tokens with the same names.
  • Fixed a bug that caused issues with panning and cursor constraining when mixing PRIME-driven displays with natively driven displays.
  • Fixed a bug that caused long delays when leaving the VT or disabling a display device while an OpenGL application is running.
  • Improved console restore behavior on systems that use the UEFI Graphics Output Protocol, and most vesafb modes.
  • Added support for the RandR TILE property added in RandR 1.5.
  • Raised the on-disk OpenGL shader cache size from 64MB to 128MB. Refer to the "Specifying OpenGL Environment Variable Settings" section of the driver README for details on how to select its location or disable it.
  • Fixed a bug in synchronization primitives shared between X and OpenGL.
  • Added support for X.Org xserver ABI 23 (xorg-server 1.19)
  • Fixed a bug that allowed nvidia-installer to attempt loading kernel modules that were built against non-running kernels.

77
NVAPI R375 appeared as stand-alone download
https://developer.nvidia.com/gameworksdownload#?search=NVAPI

78
3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.11.4
« on: November 18, 2016, 04:38:17 PM »
Radeon Software Crimson Edition 16.11.4 Highlights

Support For:
    • Sid Meier's Civilization® VI [size=0pt](DirectX®12)[/size]
Fixed Issues
    • H.264 content playback may experience playback issues on internet browsers with hardware acceleration when also running gaming applications or content.
    • Radeon R9 Fury Series products may experience minor graphical corruption in Titanfall™2 when inside a titan.

79
 Driver Version: gen9_2016-107960 test driver
 Release Version: Alpha
 Platform / Operating System(s):     
 6th Gen Intel(R) Core(TM) processor family
     Microsoft Windows* 7-64
     Microsoft Windows* 8.1-64
     Microsoft Windows* 10-64
 
 Release Date: October 31, 2016

Quote
DriverVer=12/01/2014,21.20.16.9999
;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w7, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.2]
; SKL HW
%iSKLULTGT1%     = iSKLD_w8, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w8, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w8, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w8, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w8, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w8, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w8, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w8, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w8, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w8, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193D

;=====================================================================
;    Windows 8.1 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.3]
; SKL HW
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w81, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%     = iSKLD_w81, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D

;=====================================================================
;    Windows Threshold Install - DT + Mobile
;=====================================================================
[IntelGfx.NTamd64.10.0]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D
; BXT HW
%iBXTGTP%       = iBXTD_w10, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%       = iBXTD_w10, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921
%iKBLULTGT3E15%     = iKBLD_w10, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w10, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10, PCI\VEN_8086&DEV_591B
%iKBLWGT2%          = iKBLD_w10, PCI\VEN_8086&DEV_591D
;=====================================================================
;    Windows Redstone Install - DT Only Using Driver Store
;=====================================================================
[IntelGfx.NTamd64.10.0...14393]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10_DS, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10_DS, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10_DS, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10_DS, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10_DS, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10_DS, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193D
; BXT HW
%iBXTGTP%     = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%   = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT1%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_5921
%iKBLULTGT3E15%     = iKBLD_w10_DS, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_591B
%iKBLWGT2%          = iKBLD_w10_DS, PCI\VEN_8086&DEV_591D




80
3D-Tech News Around The Web / Microsoft Visual Studio 2017 RC
« on: November 17, 2016, 05:44:24 PM »
Quote
Enhancements to code navigation, IntelliSense, refactoring, code fixes, and debugging, saves you time and effort on everyday tasks regardless of language or platform. In addition, for teams embracing DevOps, Visual Studio 2017 streamlines the developer inner loop and speeds up code flow with the brand new real time features such as live unit testing and real-time architectural dependency validation.


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