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Messages - Stefan

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Radeon Software Adrenalin Edition 18.2.2 Highlights
Support For
    • Kingdom Come: Deliverance™
      • Up to 3% faster performance using Radeon Software Adrenalin Edition 18.2.2 on the Radeon™ RX Vega 56 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.2.1 at 2560x1440p (1440p). RS-210
      • Up to 4% faster performance using Radeon Software Adrenalin Edition 18.2.2 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.2.1 at 1920x1080 (1080p). RS-211
    • Fortnite™
      • Up to 3% faster performance using Radeon Software Adrenalin Edition 18.2.2 on the Radeon™ RX Vega 56 (8GB) graphics card than with Radeon Software Adrenalin Edition 17.12.1 at 2560x1440p (1440p). RS-20
      • Up to 6% faster performance using Radeon Software Adrenalin Edition 18.2.2 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Adrenalin Edition 17.12.1 at 1920x1080 (1080p). RS-208
    • PlayerUnknown's Battlegrounds™
      • Up to 5% faster performance using Radeon Software Adrenalin Edition 18.2.2 on the Radeon™ RX Vega 56 (8GB) graphics card than with Radeon Software Adrenalin Edition 17.12.1 at 2560x1440p (1440p). RS-207
      • Up to 7% faster performance using Radeon Software Adrenalin Edition 18.2.2 on the Radeon™ RX 580 graphics card than with Radeon Software Adrenalin Edition 17.12.1 at 1920x1080p (1080p). RS-209

3D-Tech News Around The Web / NVIDIA Quadro/Tesla driver 390.85
« on: February 13, 2018, 05:42:55 PM »
 What’s New
  • Various security issues were addressed, for additional details on the med-high severity issues please review NVIDIA Product Security for more information
  • Added support for CUDA 9.1. For more information on CUDA 9.1, refer to the CUDA Toolkit 9.1 Release Notes
  • Fixed an issue in 390.12 where CUDA profiling tools (e.g. nvprof) would result in a failure when enumerating the topology of the system
  • Fixed an issue where the Tesla driver would result in installation errors on some Windows Server 2012 systems
  • Fixed a performance issue related to slower H.265 video encode/decode performance on AWS p3 instances
  • Fixed a bug in the JIT compiler which would result in some math functions (e.g. in the libdevice library) returning incorrect results
  • Fixed an issue in the CUDA driver which could result in a deadlock scenario when running applications (e.g. TensorFlow) on POWER 9 systems
 This driver supports all recents Quadros inspite of being not listed at supported products.

3D-Tech News Around The Web / Vulkan glTF 2.0 C++ phyiscal based rendering
« on: February 11, 2018, 07:47:40 PM »
Sascha Willems released the first working version of a separate (from the examples) Vulkan physical based rendering example that uses the glTF 2.0 model file format.

3D-Tech News Around The Web / Vulkan SDK 1.0.68 Released
« on: February 09, 2018, 10:37:42 PM »
New SDKs released for Vulkan Header Released 2/9/2018
Here's a summary of the included changes:
  • The addition of two new tools: Vulkan Layer Framework (VLF) and Vulkan Assistant Layer (VAL)
  • The VulkanInfo utility now features an HTML backend to improve information accessibility
  • The following four new extensions: VK_EXT_conservative_rasterization, VK_EXT_external_memory_dma_buf, VK_EXT_queue_family_foreign, and VK_EXT_external_memory_host
  • Updates to loader, layers, and documents to reflect new extensions and changes defined in Vulkan version
  • Scores of bug fixes and validation coverage improvements
Please read the Release Notes on LunarXchange in the Docs section for more details.
For more information about LunarG, Inc., go here.

3D-Tech News Around The Web / VLC media player 3.0 released
« on: February 09, 2018, 08:42:03 PM »
VLC media player                   

Changes between 2.2.8 and 3.0.0:

Platform support changes:
 * 3.0.x will be maintained as a LTS (best-effort basis, mostly for security)
   that will be the last working version for quite a few systems.

   Indeed the 3.0.x branch will contain the last releases running on:
     - Windows XP, Vista, and the servers equivalent of those Windows versions
     - macOS 10.7, 10.8 & 10.9, iOS 7 & 8
     - Android 2.x, 3.x, 4.0.x & 4.1.x
     - Compilers before gcc 5.0 and clang 3.4, or equivalent

 * For the 3.0 branch, please note:
   * The Windows XP/2003/2003R2 support for VLC is now on a best-effort basis:
     it should work, but not without limitations.
     libVLC support for Windows XP is deprecated.
     You _really_ should upgrade to a more modern Windows version!
   * Windows Vista (all versions) without Platform Upgrade is not supported.
   * 64bit version of VLC for Windows is recommended.
   * Linux support requires now a kernel newer than 2.6.26.
   * Mac OS X 10.6 support is now removed. You need OS X 10.7.

 * Support network browsing for distant filesystems (SMB, FTP, SFTP, NFS...)
   and rewrite the parsing of the media files and inputs
 * Support keystores: fetch and store passwords securely (sic!) for common
   protocols (HTTP, SMB, SFTP, FTP, RTSP ...)
 * Autodetect external audio tracks (ac3, m4a, aac, dts...) similar to subtitles
 * Support HDMI passthrough for Audio HD codecs, like E-AC3, TrueHD or DTS-HD
 * Support for 12bits codec and extended colorspaces (HDR)
 * Support output renderers, like ChromeCast
 * VLC now assumes vlcrc config file is in UTF-8
 * Support portable version of Windows build (create a "portable/" folder)
 * Support wayland surface type
 * Allow to start the video paused on the first frame
 * Refactor preparsing input
 * EPG rework: table and single event updates, now using network time
 * Refactor and fix subtitles es selection. Demuxers can now override
   es category single only or multiple es behavior
 * Support for 360 video and audio, including viewpoint modification
 * Support for ambisonic audio and more than 8 audio channels
 * Support subtitles size live adjustments

 * New NFS access module using libnfs
 * New SMB access module using libdsm
 * Adaptive streaming:
   * Rewrite MPEG-DASH (Dynamic Adaptive Streaming over HTTP) support, including
     MPEG2TS and ISOBMFF profiles
   * Support HDS (Http Dynamic Streaming) from Adobe (f4m, f4v, etc.)
   * Large rework of the Smooth Streaming module
   * Replaced httplive stream filter with new HLS demuxer, replaced smooth
     stream filter with new Smooth demuxer, both using unified adaptive module
   * Support HLSv4-7, including MP4 and raw muxing and ID3 tags
 * Support decompression and extraction through libarchive (tar, zip, rar...)
 * New HTTP/TLS access module for HTTP 2.0 support
 * Improvements of cookie handling (share cookies between playlist items,
   domain / path matching, Secure cookies)
 * Support DVB-T2 on Windows BDA
 * Support depayloading Opus from RTP
 * New UPnP access module, to list directories without infinite recursions
 * SMB/FTP/SFTP accesses can list directories
 * Support sftp username and passwords options in URL, and key authentication
 * New WASAPI audio capture module on Windows
 * New "concat" access module for concatenating byte streams
 * Named pipes and device nodes are no longer included in directory listings
   by default. Use --list-special-files to include them back.
 * Support for timeout in UDP input --udp-timeout=<seconds>
 * New SAT>IP access module, to receive DVB-S via IP networks
 * Improvements on DVB scanning
 * BluRay module can open ISO over network and has full BD-J support
 * Support for DVD ISO over network
 * New SRT access module using libsrt

Hardware Decoder:
 * Support HEVC hardware decoding on Windows, using DxVA2 and D3D11
 * Support hardware decoding using Direct3D11, including GPU-zerocopy mode,
   and hardware filtering, for deinterlace and adjust
 * DxVA2 GPU-zerocopy for hardware decoding and displaying on Windows,
   and support for hardware filtering, for deinterlace and adjust
 * Support HEVC hardware decoding using OMX and MediaCodec (Android)
 * Use MediaCodec via NDK native API after Android Lollipop
 * Support MPEG-2, VC1/WMV3 on Android using MediaCodec
 * OMX GPU-zerocopy support for decoding and display on Android using OpenMax IL
 * Support 4:4:4 and 4:2:2 chroma samplings with VDPAU hw acceleration
 * Important VAAPI improvements for 10bits, HEVC, direct-rendering support
 * Support VP9 and WMV3 decoding using OMX and performance improvements
 * Important improvements for the MMAL decoder and output for rPI and rPI2
 * New hardware accelerated decoder for OS X and and iOS based on Video Toolbox
   supporting H.263, H.264/MPEG-4 AVC, H.265/HEVC, MPEG-4 Part 2, and DV

 * Support for experimental AV1 video
 * Support for ARIB STD-B24 subtitles
 * Support for experimental Daala video
 * New MPEG-1 & 2 audio layer I, II, III + MPEG 2.5 decoder based on libmpg123
 * New BPG decoder based on libbpg
 * Fix uncompressed DVD-Audio (AOB) LPCM decoding
 * Rewrite WPL playlists and add ZPL playlists support (Zune)
 * Support TDSC, Canopus HQX, Cineform, SpeedHQ, Pixlet, QDMC and FMVC codecs
 * TTML subtitles support, including EBU-TT-D variant
 * Rewrite of webVTT subtitles support, including CSS style support
 * Support 9-bit and 10-bit GBR planar formats
 * Support for the OggSpots video codec
 * HEVC packetization is mostly fixed
 * H264 packetizer can now generate timestamps
 * Packetizers have support for captions in SEI
 * DTS packetizer handle DTS extensions (like DTS-HD): decoders like avcodec
   can now decode up to 8 channels
 * JPEG images correctly oriented using embedded orientation tag, if present
 * Support VPX high bit depth support
 * Extend MicroDVD support with color, fontname, size, position extensions
 * BluRay text subtitles (HDMV) are now decoded
 * Improve Closed Captions detection, notably inside the video streams
 * CEA-708 decoder
 * New MIDI decoder for macOS and iOS using the AudioToolbox framework, works
   without a soundfont or with SoundFont2 and DLS soundfonts

 * Important rework of the MP4 demuxer, including:
    * Support for fragmented MP4
    * Support EIA-608/708 subtitles in MP4/mov
    * Support WMV and WMAV in MP4/mov, aka Flip4Mac files
    * Support bitmap audio channel reordering in MP4/mov
    * Support for RTP Reception Hint Track with H.264, GSM and Speex payloads
    * Support for XiphQT(MP4) vorbis and Flac
    * Support for VP8/VP9/VP10/AV1 in MP4
    * Support GoPro HiLight chapters
    * Support for TTML and WebVTT in ISOBMFF/MP4 and DASH
    * Add new metadata fields
 * Important rework of the TS demuxer, including:
    * Support Opus in MPEG Transport Stream
    * Fix program selection with recorded TS (TopField, DreamBox and others)
    * Fix TS playback with PAT/PMT less recordings
    * Basic support for MPEG4-SL in TS and T-DMB
    * Support SCTE-18 / EAS inside TS
    * Support for new descriptors and ETT tables
    * Support for ARIB channel logos, as attachements, ARIB TR-B21/TR-B14-1
    * Improve broken-PCR probing and fixing
    * Improvements for scrambled state detection
 * Support HD-DVD .evo (H.264, VC-1, MPEG-2, PCM, AC-3, E-AC3, MLP, DTS)
 * Important rework of the PS demuxer, including:
    * HEVC support
    * Fix large number of samples, notably with PSM-less H264
    * Partial support of PSMF
    * Fix broken SCR samples
    * Fix CDXA mpeg-1 support
 * Improvements on MKV:
    * Rewrite MKV seeking
    * Support FFv1 inside MKV
    * Improve ADTS and LATM inside MKV
    * Improve DVD-menus support
 * Support for lame's replaygain extension in mpeg files
 * Support Daala in Ogg
 * Improve Chained-Ogg support
 * Fixes for DTS detection in WAV and MKV files
 * Support for Creative ADPCM/alaw/ulaw/S16L in VOC files
 * Support for Creative ADPCM in AVI
 * Support WMV extended content metadata
 * Directory Demux can now sort items, ignore extensions and hidden files
 * Support AlbumArtist and DiscNumber metadata
 * Support raw H265/HEVC files
 * Support multi-channel WAV without channel-maps
 * Support SBV subtitles
 * Support for Scenarist Closed Caption
 * Fix Quicktime Mp4 inside MKV and unpacketized VC1
 * Support for isofLaC
 * Improve fLaC seeking
 * Replace --demux dvb-open option with --stream-filter dvb to parse
   channels.conf digital TV channel list files

Stream filter:
 * Add an ADF stream filter
 * Add a ARIB STD-B25 TS streams decoder
 * Add a stream prebuffering plugin
 * Rewrite libarchive module as a stream_extractor
 * Remove HTTP Live streaming stream filter
 * Add a zlib (a.k.a. deflate) decompression filter
 * Add a skiptags module to help demuxers skip ID3/APE tags

Demux filter:
 * Add a demuxer filter chain to filter or intercept control commands and demuxing
 * Add a demuxer filter to block seeking (--demux-filter noseek)

Audio output:
 * Complete rewrite of the AudioTrack Android module, it is now the default
   module for Android. It now supports HDMI/SPDIF passthrough for AC3/DTS/EAC3,
   5.1/7.1 channels and float output, depending on the Android version.
 * Add Tizen audio module
 * HDMI/SPDIF pass-through support for WASAPI (AC3/DTS/DTSHD/EAC3/TRUEHD)
 * Support EAC3 and TRUEHD pass-through for PulseAudio
 * Important rework of the AudioUnit modules to share more code between iOS and macOS
 * Support Ambisonics audio with viewpoint changes

Audio filters:
 * Add SoX Resampler library audio filter module (converter and resampler)
 * a52tospdif and dtstospdif audio converters are merged into tospdif,
   this new converter can convert AC3, DTS, EAC3 and TRUEHD to a IEC61937 frame
 * Add a Spatialaudio module with 2 submodules:
    * an Ambisonics audio renderer, supporting up to 3rd order
    * an Binauralizer audio filter, working with Ambisonics or 5.1/7.1 streams
 * Add Headphones option in Stereo Mode: use the spatialaudio module for
   headphones effects
 * Add a pitch shifting module

Video ouput:
 * Linux/BSD default video output is now OpenGL, instead of Xvideo
 * OpenGL:
    * New OpenGL provider for Windows
    * Drop OpenGL 1.x and OpenGL ES 1 support
    * Direct rendering with OpenGL (starting OpenGL 4.4)
    * Hardware direct displaying with VA-API interop
    * Hardware direct displaying with VDPAU interop
    * Hardware direct displaying with DxVA2/D3D9Ex interop
    * Hardware direct displaying with VideoToolbox interop (iOS and macOS)
    * HDR tonemapping support through libplacebo
 * Wayland shell surface window provider
 * Wayland shared memory video output
 * Large rework of the Android video outputs: there is now Surface (2.1, 2.2)
   NativeWindow (2.3+, supports hw rotation, subpicture blending, opaque)
 * Support rotation in Android NativeWindow output and hardware decoders
 * Rename the Direct3D output module to Direct3D9
 * Add a Direct3D11 video output supporting both Windows desktop and WinRT modes,
   supporting subpicture blending and hardware acceleration
 * Support HDR10 in Direct3D11 with Windows 10 Fall Creator Update
 * EFL Evas video output with Tizen TBM Surface support

Video filter:
 * Hardware deinterlacing on the rPI, using MMAL
 * New video filter to convert between fps rates
 * Add 9-bit and 10-bit support to image adjust filter
 * New edge detection filter uses the Sobel operator to detect edges
 * Hardware accelerated deinterlacing/adjust/sharpen/chroma with VA-API
 * Hardware accelerated adjust/invert/posterize/sepia/sharpen with CoreImage
 * Hardware accelerated deinterlacing/adjust/chroma with D3D9 and D3D11

Text renderer:
 * CTL support through Harfbuzz in the Freetype module
 * New font fallback algorithm on most platforms
 * More conforming EIA608 captions layout and aspect ratio
 * More styles support for TTML, WebVTT and 708

Stream Output:
 * Chromecast output module
 * RGB24 and YCbCr 4:2:0 RTP packetization

 * Support for Daala video in 4:2:0 and 4:4:4
 * VP8 and VP9 encoder using libvpx

 * Add fragmented/streamable MP4 muxer
 * Add support for muxing VC1 and WMAPro in MP4
 * Opus in MPEG Transport Stream
 * Daala in Ogg

Service Discovery:
 * New NetBios service discovery using libdsm
 * New mDNS services discovery using libmicrodns
 * New mDNS services discovery using Bonjour (Mac OS X, tvOS, iOS)
 * Rewrite of the UPnP service discovery

Mac OS X Interface
 * Drop support for Mac OS X 10.6 Snow Leopard
 * Support right-to-left user interface layout for right-to-left languages
 * New resizable fullscreen controller with improved design
 * Add status bar icon which displays metadata and play controls
 * Add support for keyboard blacklight dimming during fullscreen video playback
 * Improve and simplify preferences window
 * Huge performance improvements in playlist handling and other areas
 * New AppleScript API giving access to audio desynchronization
 * Expand AppleScript API for menu detection and navigation
 * Support for building with disabled sparkle update mechanism
 * Remove deprecated transcoding wizard, use convert and save dialog instead

 * Drop support for iOS 6.x

Qt interface:
 * Batch convert support
 * It is now possible to specify 'stop-time' in Convert/Save dialog

 * Support key accelerators

 * Add libvlc_media_new_callbacks for custom input byte streams
 * Add libvlc_audio_output_device_enum to enumerate devices of current aout
 * Split of libvlc_media_discoverer_new_from_name into libvlc_media_discoverer_new,
   libvlc_media_discoverer_start and libvlc_media_discoverer_stop
   This allows to attach media events between create and start
 * Add libvlc_media_get_codec_description to get a human readable description of a codec
 * Add libvlc_MediaListEndReached Event to get notified when a media list reached the end
 * Add libvlc_media_list_player_get_media_player to get the media player instance of a list player
 * Add libvlc_media_parse_with_options that uses a flag to specify parse options
 * Add libvlc_audio_output_device_get to get the currently selected audio output device
   identifier (if there is one available)
 * Add libvlc_media_get_type to get the type of the media
 * Add libvlc_media_player_get_full_title_descriptions to get full title info of the media
   and +libvlc_title_descriptions_release to match it
 * Add libvlc_media_player_get_full_chapter_descriptions to get full chapter info of the media
   and libvlc_chapter_descriptions_release to match it
 * Deprecate libvlc_video_get_title_description, libvlc_video_get_chapter_description,
   libvlc_media_player_get_agl, libvlc_media_player_set_agl
 * Add libvlc_media_player_set_android_context to integrate in an Android surface
 * Add a new libvlc dialog API to forward dialogs requests to the applications:
   libvlc_dialog_set_context, libvlc_dialog_get_context, libvlc_dialog_set_callbacks,
   libvlc_dialog_dismiss, libvlc_dialog_post_action, libvlc_dialog_post_login
 * Add libvlc_media_discoverer_list_get|release to list the media discoverers
 * Add libvlc_media_slaves_add, libvlc_media_slaves_clear
   libvlc_media_slaves_get, libvlc_media_slaves_release to add and get slaves
   from a libvlc_media
 * Add libvlc_media_player_(get|set)_role to set the media role
 * Add libvlc_media_player_add_slave to replace libvlc_video_set_subtitle_file,
   working with MRL and supporting also audio slaves
 * Add vlc_epg_event_(New|Delete|Duplicate), vlc_epg_AddEvent, vlc_epg_Duplicate
   and removes vlc_epg_Merge

 * Support for the SystemD Journal
 * Use --syslog and --syslog-debug command line options to include debug
   messages in syslog. With --syslog, errors and warnings will be sent only.
 * New Android module for logging

 * remove langfromtelx
 * remove ZPL playlist format
 * Update libVLC doxygen modules
 * Add a text-to-speech renderer for subtitles on OS X/iOS
 * Add a text-to-speech renderer for subtitles on Windows
 * Add Gnome libsecret-based crypto keystore
 * Add KDE Kwallet-based crypto keystore
 * Add a memory keystore
 * Add a file keystore that can use a submodule to crypt secrets
 * Add Keychain based crypto keystore for iOS, Mac OS X and tvOS

Removed modules
 * Atmo video filter
 * QTCapture access module (use AVCapture instead)
 * httplive (use adaptive instead)
 * smooth (use adaptive instead)
 * Gnome-VFS access module (i.e. Gnome 2.x)
 * QuartzText text renderer module (use Freetype instead)
 * Win32 GDI text renderer module (use Freetype instead)
 * Growl notification (replaced by osx_notifications)
 * VCDX "extended" Video CD access module (use the normal VCD module)
 * Mac OS X Dialog Provider (use VLCKit instead)
 * iOS Dialog Provider (use MobileVLCKit / TVVLCKit instead)
 * QuickTime decoder module (use native codecs)
 * BD access module (use libbluray)
 * Direct2D module (use Direct3D11)
 * EyeTV access module
 * Rar access and stream filter: use libarchive
 * VDA decoder: use VT
 * Audioqueue: use audiounit
 * SDL video output module
 * DirectFB video output module
 * RAOP stream output module

3D-Tech News Around The Web / NVIDIA Driver Symbol Server
« on: February 09, 2018, 12:32:36 PM »
NVIDIA is making available a repository of driver binaries.
You can find it here:

So why do we need this?

Problem: During application development you may find yourself looking at a crash report with an attached crash dump - unfortunately there's no guarantee you'll have the same driver installed on your local system as is used in the dump (typically this happens when crash dumps come from QA or end users who are using a different driver), and so you may find yourself unable to accurately resolve the call-stack contained within the dump - a necessary component in figuring out what the bug actually is (and therefore fixing it).

Solution: Point your debugger at our driver symbol server, This is typically done in Visual Studio using the symbol settings menu.

Our driver symbol server can serve you NVIDIA driver binaries from any driver release within the previous 3 years (at the time of writing this article), and includes all the binaries we distribute in our release driver package -- so whether you're developing for DirectX 11, DirectX 12, OpenGL, Vulkan or CUDA and more, you should be covered!

Please note, we are only hosting the driver binaries, no PDBs will be distributed on this server.

 This driver teases eight new Coffee Lake GPUs

 iCFLDTGT1           = "Intel(R) UHD Graphics 610" 
 iCFLDTGT2           = "Intel(R) UHD Graphics 630" 
 iCFLDTWSGT2         = "Intel(R) UHD Graphics P630" 
 iCFLHALOGT2         = "Intel(R) UHD Graphics 630" 
 iCFLHALOWSGT2       = "Intel(R) UHD Graphics P630" 
 iCFLULTGT3W15       = "Intel(R) Iris(R) Plus Graphics 640" 
 iCFLULTGT3W28       = "Intel(R) Iris(R) Plus Graphics 650" 
 iCFLULTGT3W15EU42   = "Intel(R) Iris(R) Plus Graphics 635" 
 iCFLULTGT3W28EU42   = "Intel(R) Iris(R) Plus Graphics 645" 
 iCFLDTGT1W35        = "Intel(R) UHD Graphics 610" 
 iCFLDTGT2W35        = "Intel(R) UHD Graphics 630" 
 iCFLDTGT1S6S4S2F1F  = "Intel(R) UHD Graphics" 
 iCFLDTGT2S82S6F2    = "Intel(R) UHD Graphics" 
 iCFLULTGT2U42U2F2   = "Intel(R) UHD Graphics" 
 iCFLULTGT1U41FU2F1F = "Intel(R) UHD Graphics" 
 iCFLULTGT3U43       = "Intel(R) UHD Graphics" 
 iCFLULTGT2U42FU2F1F = "Intel(R) UHD Graphics" 
 iCFLULTGT141F2F1F   = "Intel(R) UHD Graphics" 
 iCFLULTGT2U42FU2F2F = "Intel(R) UHD Graphics"

3D-Tech News Around The Web / Re: FINAL FANTASY XV Benchmark released
« on: February 02, 2018, 06:12:38 PM »
According to PCGH you can enable a glitchy free mode by hammering the steering.
 I edited KeyConfig.ini so you just need to hold space button, when the people leave the car.

 You can also use custom resolutions, minimum would be 64x64 without crashing...
 Command line options for ffxv.exe
 --graphicsIni config/GraphicsConfig_BenchmarkMiddle.ini
 --graphicsIni config/GraphicsConfig_BenchmarkHigh.ini
 --graphicsIni config/GraphicsConfig_BenchmarkLow.ini


Radeon Software Adrenalin Edition 18.2.1 Highlights
Support For
    • Final Fantasy® 12: The Zodiac Age
Resolved Issues
    • Radeon FreeSync may rapidly change between min and max range when enabled causing stutter in fullscreen games on single display system configurations.
    • Sid Meier's Civilization® V may fail to launch on Hybrid Graphics system configurations when using DirectX®9 API.
    • Radeon FreeSync may exhibit a black screen on some games when using Samsung™ CF791 displays.
    • Radeon Chill game settings profiles may fail to enable on Vulkan™ API games.
    • Radeon Overlay may fail to open in some Vulkan™ API games.
    • Need for Speed™ Payback may exhibit corruption on some terrain.
    • Textures in Hyperdimension Neptunia Re;Birth3 V Generation™ may appear corrupted or exhibit flickering colours.

3D-Tech News Around The Web / FINAL FANTASY XV Benchmark released
« on: February 01, 2018, 09:34:28 PM »
The FINAL FANTASY XV WINDOWS EDITION Official Benchmark application can give you a score to indicate the level of performance you can expect from your PC environment when running FINAL FANTASY XV WINDOWS EDITION. It does this by displaying several of the events, maps and characters used in the game

3D-Tech News Around The Web / Re: Download Zone - Latest Updates
« on: February 01, 2018, 04:30:00 PM »
Microsoft PerfView 2.0.2

PerfView is a free performance-analysis tool that helps isolate CPU and memory-related performance issues.

As of January 2018 Perfview release publication has moved to Github.

3D-Tech News Around The Web / HWiNFO32 + HWiNFO64 v5.72
« on: January 31, 2018, 07:19:43 PM »
Changes in HWiNFO32 & HWiNFO64 v5.72 - Released on:  Jan-31-2018: 
  • Added recognition of AMD 400-series chipset.
  • Improved recognition of Bay Trail steppings.
  • Enhanced reporting of turbo ratio limits with fused and resolved values (BDX, SKX).
  • Added option to disable access to Corsair and some Asetek-based coolers.
  • Added recognition of some future AMD Vega and Navi GPUs.
  • Added NVIDIA Quadro V100.
  • Added reporting of GPU VRAM module model for some AMD GPUs.
  • Fixed enumeration of RAID drives on AMD Promontory chipsets.
  • Fixed disk activity sensor names on some RAID systems.
  • Enhanced preliminary support of Ice Lake-SP (ICX).
  • Fixed reporting of Total Memory Encryption feature status in summary.
  • Added reporting of active memory channels on AMD Zen.
  • Enhanced monitoring of Intel GPU video decode usage.
  • Fixed flickering of RTSS OSD in some applications with high framerates.
  • Added monitoring of Corsair H80i Pro, H100i Pro, H115i Pro and H150i Pro.
  • Improved enumeration of network adapters.
  • Enhanced support of AMD Radeon RX Vega M.
  • Enhanced monitoring of new Intel Compute Card models.
  • Unified HWiNFO32 and HWiNFO64 packages (universal installer, combined portable).

3D-Tech News Around The Web / ConfettiFX The-Forge
« on: January 30, 2018, 07:14:37 PM »
The Forge is a cross-platform rendering framework supporting
  • PC with DirectX 12 / Vulkan
  • macOS with Metal 2
  • iOS with Metal 2 (in development)
  • Android with Vulkan (in development)
  • XBOX One / XBOX One X (only available for accredited developers on request)
  • PS4 (in development) (only available for accredited developers on request)
Particularly, The Forge supports cross-platform
  • Descriptor management
  • Multi-threaded resource loading
  • Shader reflection
  • Multi-threaded command buffer generation

  • Added support for the following GPUs:
    • GeForce GTX 1060 5GB
      Quadro P620
  • Fixed a regression introduced in 390.12 that prevented displays from working normally when running multiple X screens with emulated overlays.
  • Fixed a regression introduced in 390.12 that caused occasional hangs and hard lockup messages in the system log when screen transformations are in use.
  • Added new application profile settings, "EGLVisibleDGPUDevices" and "EGLVisibleTegraDevices", to control which discrete and Tegra GPU devices, respectively, may be enumerated by EGL. See the "Application Profiles" appendix of the driver README for more details.
  • Corrected the SONAME of the copy of the libnvidia-egl-wayland library included in the .run installer package to The SONAME had previously been versioned incorrectly with the full version number of the library.
  • Updated nvidia.ko to veto the ACPI_VIDEO_NOTIFY_PROBE event on kernels that allow the handler for this event to be overridden, to improve interaction between the NVIDIA driver and acpi_video on display hotplug events.
  • Updated the SLI Mosaic layout page in the nvidia-settings control panel to support topologies with up to 32 displays.
  • Fixed a bug that prevented Xinerama Info from being handled properly in SLI or Base Mosaic layouts with more than 24 displays.
  • Updated the X driver's composition pipeline (used for rotation, warp and blend, transformation matrices, etc) to also support stereo.
  • Added an OpenGL stereo preview feature to the screen page in nvidia-settings.
  • Fixed a bug where GetTexSubImage() would read incorrect data into a pixel buffer object when supplied with a target of GL_TEXTURE_1D_ARRAY and a non-zero yoffset value.
  • Added support for generic active stereo with in-band DisplayPort signaling. The X configuration option "InbandStereoSignaling" is deprecated in favor of this stereo mode. See "Appendix B. X Config Options" in the README for more information.
  • Modified the driver to avoid restoring framebuffer console modes on virtual reality head-mounted displays.
  • Fixed a bug which could cause X servers that export a Video Driver ABI earlier than 0.8 to crash when running X11 applications which call XRenderAddTraps().

Download now

3D-Tech News Around The Web / NVIDIA GeForce and Quadro driver 390.77
« on: January 29, 2018, 04:14:06 PM »
Kingdom Come: Deliverance Game Ready Driver Released

Our new GeForce Game Ready driver is optimized for Kingdom Come: Deliverance and Metal Gear Survive, adds NVIDIA Ansel support to Black Desert Online, and adds ShadowPlay Highlights support to War Thunder. To download and install, simply fire up GeForce Experience and click the "Drivers" tab.

Release notes

General Discussion / Re: Unity3D graphics API selector (for Windows)
« on: January 29, 2018, 12:27:26 PM »
DX9 has been removed from Unity 2017/2018, so i removed it from batch file as well.

Code: [Select]
REM Courtesy of Stefan

SET game="Adventure - Sample Game.exe"

ECHO 1 - Vulkan
ECHO 2 - DX11
ECHO 3 - DX12
ECHO 4 - OpenGL
ECHO 5 - OpenGLES2
ECHO 6 - OpenGLES3

CHOICE /C:123456

IF errorlevel 6 goto OpenGLES3
IF errorlevel 5 goto OpenGLES2
IF errorlevel 4 goto OpenGL
IF errorlevel 3 goto DX12
IF errorlevel 2 goto DX11
IF errorlevel 1 goto Vulkan

ECHO Vulkan
%game% -force-vulkan

%game% -force-d3d11

%game% -force-d3d12

%game% -force-opengl

%game% -force-gles20

%game% -force-gles30

Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.38.0 released
« on: January 28, 2018, 03:10:11 PM »
Yes the GTX 1060 with id=1c60 is not in GPU Caps database. I will update it asap, thanks for the feedback!

OK,  looks good.

Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.38.0 released
« on: January 28, 2018, 01:18:57 AM »
Got a new laptop today, price dropped from 1700 to 1200 Euros  8)

Noticed some issues with GTX 1060 mobile:

VDDC is greyed out
fillrate = 0
GPU = revision ID

I'm using the newest portable GPU Caps Viewer on Windows 10 64 Bit (newest Version) on different PC's and LapTops with different graphic Cards.
When I click the button More GPU Info.. I receive on every System the error .. gpushark.exe cannot be started correctly (0xc0000005)...

Can you run gpushark.exe in Windows explorer?

3D-Tech News Around The Web / NVIDIA NVFlash 5.427.0
« on: January 10, 2018, 05:41:56 PM »
  NVIDIA Firmware Update Utility (Version 5.427.0)

 This version adds support for:

 DRIVE PX 2 AutoChauffeur
 Quadro GV100
 Quadro P500
 Tesla V100-FHHL-16GB
 Build Information
   - Build Date: Dec 18 2017
   - Build Time: 13:28:01
   - Build CL: 23298568

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