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Messages - Stefan

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3D-Tech News Around The Web / NVIDIA AndroidWorks 1R2 et al
« on: August 15, 2015, 06:53:25 AM »
NVIDIA AndroidWorks installs all software tools required to develop for Android and reduces the complex process of configuring an Android development system down to a single click. With a full suite of developer tools, AndroidWorks is a professional grade solution designed to provide the best development platform for all Android devices - not only Tegra powered devices.
New to 1R2 is a full version of IncrediBuild 7.0 for Visual Studio. NVIDIA has worked closely with IncrediBuild to accelerate build times when using IncrediBuild for Visual Studio in conjunction with the latest Nsight Tegra, Visual Studio Edition 3.1. In addition, this release includes the latest versions of Developer Tools (Tegra Graphics Debugger, Tegra System Profiler, Nsight Tegra, Visual Studio Edition, PerfKit), installation UI and usability improvements, the latest Android NDK (r10e), SDK (24.3.3), and Build/Platform Tools. Full NVIDIA SHIELD support requires latest software updates to enable debugging support. Install the latest Android OTA system updates prior to using the device with AndroidWorks 1R2.
For important information about this release, see the AndroidWorks 1R2 Release Notes.

FireRays SDK 1.0 has been released. FireRays gives you a C++ API for scene construction and discovering ray intersections asynchronously. Behind that API, graphics kernels built using OpenCL 1.2 perform the heavy lifting. Learn more and get the SDK here.

General Discussion / Re: Frequent TDRs with GTX 760
« on: August 14, 2015, 08:09:32 PM »
R355.60 looks pretty stable.
Select "clean install" at installation to rebuild shader caches, they seem to change from branch to branch.

3D-Tech News Around The Web / AMD GPU PerfStudio 3.3 now available
« on: August 14, 2015, 03:49:48 PM »
  GPU PerfStudio 3.3 now available
  GPU PerfStudio 3.3 has been released on featuring:
  • NEW! DirectX® 12 support on Windows 10 with the following tools
o   API Trace
o   GPU Trace
o   Linked Trace
o   Object Inspector
  • The following APIs are also supported on Windows 7, Windows 8.1, and Windows 10
o   DirectX® 11.1
o   OpenGL 4.5
o   OpenGL ES 3.1
  • Ubuntu 12.04 support for
o   OpenGL 4.5
o   OpenGL ES 3.1
Download from:

Ashes Of The Singularity GeForce Game Ready Driver Released

The new GeForce Game Ready 355.60 WHQL drivers are now available to download from GeForce Experience and
Just in time for the DirectX 11 and DirectX 12 preview edition of Ashes of the Singularity, this new GeForce Game Ready driver ensures you'll have the best possible gaming experience in the massive-scale Real Time Strategy game.
The new Game Ready driver also supports the Beta version of the GameWorks VR software development kit (SDK), enabling gamers to enjoy the benefits of GameWorks VR in compatible applications and headsets for the first time. Next week, Oculus will update their SDK to include support for these features, and shortly thereafter game developers will update their games. For those already equipped with headsets, this should greatly improve your experience in the very near future.

DirectX Extensions Viewer

 An app which displays useful information about the current DirectX 3D accelerator and processor. Support for Windows 8.0, 8.1 and 10.0 with DirectX 11 and 12

3D-Tech News Around The Web / NVIDIA Flex 0.9.0
« on: August 11, 2015, 04:51:26 AM »
NVIDIA FLEX is a multi-platform unified particle dynamics library for real-time visual effects. It supports fluids, clothing, solids, ropes, and more.

3D-Tech News Around The Web / NVIDIA Linux Graphics Debugger
« on: August 11, 2015, 04:32:45 AM »
Linux Graphics Debugger is a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux. It enables professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions.
 Supported Platforms:
  • Ubuntu v12.04, v14.04
  • Redhat 6.5
  • Centos 6.6
The latest version is available in the Linux Graphics Debugger home page.
For important information about this release, see the Linux Graphics Debugger 1.0 Release Notes.

Low-overhead rendering with Vulkan

Developers of games and 3D graphics applications have one key challenge to meet: How complex a scene can they draw in a small fraction of a second? Much of the work in graphics development goes into organizing data so it can be efficiently consumed by the GPU for rendering. But even the most careful developers can hit unforeseen bottlenecks, in part because the drivers for some graphics processors may reorganize all of that data before it can actually be processed. The APIs used to control these drivers are also not designed for multi-threaded use, requiring synchronization with locks around calls that could be more efficiently done in parallel. All of this results in CPU overhead, which consumes time and power that you’d probably prefer to spend drawing your scene.

In order to address some of the sources of CPU overhead and provide developers with more explicit control over rendering, we’ve been working to bring a new 3D rendering API, Vulkan™, to Android. Like OpenGL™  ES, Vulkan is an open standard for 3D graphics and rendering maintained by Khronos. Vulkan is being designed from the ground up to minimize CPU overhead in the driver, and allow your application to control GPU operation more directly. Vulkan also enables better parallelization by allowing multiple threads to perform work such as command buffer construction at once.

NVIDIA's Windows driver version 355.58 and Linux drivers version 355.00.05 provide beta support for OpenGL 2015 ARB extensions and OpenGL ES 3.2 on capable hardware.

 These new OpenGL 2015 ARB extensions require NVIDIA GeForce 900 series or newer GPUs:
  • ARB_post_depth_coverage
  • ARB_fragment_shader_interlock
  • ARB_texture_filter_minmax
  • ARB_sample_locations
  • ARB_shader_viewport_layer_array
  • ARB_sparse_texture2
  • ARB_sparse_texture_clamp
  These new OpenGL 2015 ARB extensions require NVIDIA GeForce 700 series or newer GPUs:
  • ARB_gpu_shader_int64
  • ARB_shader_clock
  • ARB_shader_ballot
  These new OpenGL 2015 ARB extensions require NVIDIA GeForce 400 series or newer GPUs:
  • ARB_ES3_2_compatibility
  • ARB_parallel_shader_compile
  • ARB_shader_atomic_counter_ops


3D-Tech News Around The Web / Unreal Engine 4.9 Elemental DX12 Tech Demo
« on: August 07, 2015, 12:33:25 PM »
Unreal Engine 4 Elemental DX12 Tech Demo Download

You can download the Unreal Engine 4 Elemental Tech Demo which is now is available from our servers in multiple locations. This is the latest revision that is DirectX 12 compatible.

This Unreal Engine 4 demo shows the engine's capabilities using DirectX 11 with demanding particle effects. Before running the demo you might have to install the (included) Microsoft Visual C++ Redist Runtimes.

Settings can be edited using the included batch file (e.g. ResolutionSizeX=1920; ResolutionSizeY=1080).

The newest UE4 version supports DirectX12, keep in mind that the dx12 is still in developmen

3D-Tech News Around The Web / NVIDIA NVFLASH 5.227
« on: August 07, 2015, 12:28:00 PM »
Download from LaptopVideo2Go

Maxwell users check out the NVIDIA Falcon Security website.
This version supports following 2nd generation Maxwell GPUs:

GRID M60 Service Provider   
GeForce GTX 960
GeForce GTX 965M   
GeForce GTX 970
GeForce GTX 970M   
GeForce GTX 980
GeForce GTX 980 Ti 
GeForce GTX 980M   
Quadro M3000M   
Quadro M4000   
Quadro M4000M   
Quadro M5000   
Quadro M5000M   
Quadro M6000   
Tesla M6   
Tesla M60

General Discussion / Re: Frequent TDRs with GTX 760
« on: August 06, 2015, 03:56:48 AM »
In 3D settings you can switch between adaptive and maximum power.
Kepler boost must be activated by your vendor's tweak tool - MSI Afterburner, EVGA Precision etc.

Getting BIOS updates depends on the manufacturer, e.g. EVGA has an e-mail address for that. MSI, Gigabyte and ASUS have them on their driver site.
There are also BIOS collections on 3rd party websites. But you never know if/how these BIOS are modified.

3D-Tech News Around The Web / HMD benchmark for Oculus
« on: August 05, 2015, 05:08:42 AM »

Monster Hunter Online, NVIDIA and Crytek have joined hands and accomplished this stunning benchmark program.The program is based on client game Monster Hunter Online, and was produced with world's leading game engine CRYENGINE.A series of advanced technology including Real Time Rendering, Physical Based Shading, Realistic Vegetation Rendering, NVIDIA PhysX Clothing, NVIDIA Hairworks and NVIDIA HBAO+ helped creating such magnificent and realistic hunting environment. After downloading and installation, you can experience Super Definition graphics and immersive hunting experience Monster Hunter Online means to offer.

3D-Tech News Around The Web / CAPCOM Dragon's Dogma Online benchmark
« on: August 05, 2015, 04:28:40 AM »
Download from 4gamer

As usual don't take japanese benchimakus seriously.

It doubles my VRAM and shows way too much loading screens.

3D-Tech News Around The Web / (WebGL) OORTONLINE.GL benchmark
« on: August 05, 2015, 04:02:21 AM »

WebGL enables graphically rich games and applications on the web without the need for plug-ins. is designed to test the capability of your hardware to deliver the latest WebGL games by running a series of tests and giving your system an overall score. The benchmark itself is powered by the game "Oort Online" developed by Wonderstruck Games, using the Turbulenz Engine. The tests use the visual content of the Oort Online universe and will demonstrate how your browser and hardware will perform graphically for a typical WebGL game.

Apparently not optimised for Adreno GPUs.

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