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Messages - Stefan

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3D-Tech News Around The Web / (Shadertoy) Turn n' Burn
« on: December 12, 2017, 07:59:20 PM »
Turn n' Burn

Another eye-candy...

Ahead of the Vulkan 1.0 debut nearly two years ago, we heard that for AMD's Vulkan Linux driver it was initially going to be closed-source and would then be open-sourced once ready. At the time it sounded like something that would be opened up six months or so, but finally that milestone is being reached! Ahead of Christmas, AMD is publishing the source code to their official Vulkan Linux driver.


3D-Tech News Around The Web / AMD Radeon GPU Profiler 1.1.0
« on: December 12, 2017, 07:28:39 PM »
It feels like just last week that we released Radeon GPU Profiler (RGP) 1.0.3 but my calendar says almost 2 months have passed. For 1.0.3, we were on an accelerated schedule that saw us drop a few things from the release plan. There’s no such feature cutting in 1.1, which we’ve packed full of feedback-driven new stuff, tweaks and bug fixes. Let’s dive in to what’s new in RGP and the developer panel.


3D-Tech News Around The Web / NVIDIA CUDA Toolkit 9.1.85
« on: December 12, 2017, 07:25:56 PM »
 CUDA 9.1 brings new algorithms and optimizations that speed up AI and HPC apps on Volta GPUs. With this release you can:
  • Develop image augmentation algorithms for deep learning easily with new functions in NVIDIA Performance Primitives
  • Run batched neural machine translations and sequence modeling operations on Volta Tensor cores using new APIs in cuBLAS
  • Solve large 2D and 3D FFT problems more efficiently on multi-GPU systems with new heuristics in cuFFT
  • Launch kernels up to 12x faster with new core optimizations
CUDA 9.1 also includes compiler optimizations, support for new developer tool versions and bug fixes.

Download now

After completing all of our gaming, power, thermal, and other benchmarks for the new nVidia Titan V graphics card, we took the unit apart for cooler, PCB, and VRM analysis. We’ll be joined by overclocker ‘Buildzoid’ in the next few days for the advanced overclocking analysis of the PCB and VRM, but have some immediate information on the assembly of the Titan V and its cooler.


3D-Tech News Around The Web / HWiNFO32 + HWiNFO64 v5.70
« on: December 12, 2017, 07:12:54 PM »
Changes in HWiNFO32 & HWiNFO64 v5.70 - Released on:  Dec-11-2017: 
  • Enhanced sensor monitoring on EVGA X299 FTW K.
  • Added reporting of more AVX-512 features supported.
  • Added reporting Secure Memory Encryption (AMD) / Total Memory Encryption (Intel) supported.
  • Added monitoring of Intel GPU (GT) and Media Engine Usage for Skylake and later iGPUs.
  • Fixed reporting of some EC voltages on ASUS X99-DELUXE II, STRIX X99, X99-A II and RAMPAGE V EDITION 10 series.
  • Enhanced sensor monitoring on ASRock IMB-19x series.
  • Enhanced sensor monitoring on ASUS WS X299 PRO.
  • Enhanced SPD information for NVM (AEP) DIMMs.
  • Enhanced preliminary support of Intel Ice Lake.
  • Fixed reporting of temperatures on AMD Vega since Crimson 17.11.2 driver.
  • Added reporting of CPU per-core turbo ratios (IA/SSE, AVX2, AVX-512) for Intel.
  • Added several Coffee Lake CPU models.
  • Improved access to Intel Management Engine.
  • Improved BCLK measurement on Skylake-X/SP CPUs.
  • Fixed a rare crash on some AMD Multi-GPU systems.
  • Fixed reporting of VDDC on some Bonaire/Hawaii GPUs using later AMD drivers.
  • Fixed sensor monitoring on some MSI X99A series.
  • Added recognition of AMD Pinnacle Ridge.
  • Added reporting of CPU TDP and Tj,max for AMD Zeppelin family.
  • Added an universal method for determining Tctl_offset for AMD Zeppelin family.
  • Improved reading the real CPU model to avoid fakes for AMD Zen family.
  • Added monitoring of CPU Cache/Mesh voltage for ASUS RAMPAGE VI APEX/EXTREME (requires new BIOS).
  • Improved support of AMD Raven Ridge.
  • GPU I2C support is now automatically disabled on AMD Vega series to prevent a possible system crash.
  • Automatic disabling of GPU I2C support can be circumvented using a new GPU I2C Support Force option.
  • Added several new GPU card models.
  • Added preliminary support of Whiskey Lake.

3D-Tech News Around The Web / AMD Radeon Software Adrenalin Edition 17.12.1
« on: December 12, 2017, 07:12:00 PM »
 Radeon Software Adrenalin Edition 17.12.1 Highlights
 Radeon Settings
    • Added new Connect tab which houses new social engagement features.
    • Added new Gallery tab for Radeon ReLive recording file management, video trimming, and social platform sharing functionality.
    • Added new Accounts tab to connect ReLive content and upload sharing to social platforms
    • Added new Resource Center tab highlighting informative guides and instructions for Radeon Software features.
    • Added new Performance Monitoring tab.
    • Added three UI themes for Radeon Settings customization.
    • Added new AMD Link tab to connect Radeon Settings to the AMD Link mobile application. For more information on AMD Link visit here.
Radeon Overlay
    • Added new Overlay feature (default ALT+R) allowing management of certain Radeon Settings features while in-game or on desktop such as Radeon ReLive, Radeon FreeSync, Radeon Chill, Frame Rate Target Control, Display Color, and Performance Monitoring.
    • Added performance monitoring overlay to display system performance metrics in DirectX® 9, 11, 12, and Vulkan™ applications.
    • Added performance logging feature to save performance metrics to a file.
Radeon ReLive
    • Further optimized for lower FPS overhead while using Radeon ReLive for recording. (RS-198)
    • Added support for Vulkan™ API.
    • Added support for Eyefinity.
    • Added support for borderless window region capture.
    • Added support for mouse button hotkeys.
    • Added chat and viewer count overlay for Radeon ReLive live streaming to supported platforms.
    • Added Chroma Key support to allow background transparency when using a webcam.
    • Now supports expanded social platforms.
    • Now supports separate microphone and audio track recording.
Radeon Chill
    • Radeon Chill now has expanded support for most game titles.
Enhanced Sync
    • Added support for all GCN-based Radeon graphics products.
    • Added support for Vulkan™ API.
    • Added support Multi-GPU configurations.
    • Added support for Eyefinity configurations.
Radeon WattMan
    • Added new profile functionality to save and load user defined Radeon WattMan profile configurations to local hard disk.
Frame Rate Target Control
    • Added support for Vulkan™ API.
Radeon FreeSync
    • Added support for HDR10 titles with Radeon FreeSync2 displays.
    • Added per-application Radeon FreeSync support.
Resolved Issues
    • OverWatch™ may experience a random or intermittent hang on some system configurations.
    • Tom Clancy's Rainbow Six® Siege may experience an application hang when breaching walls with grenades or explosives.
    • Netflix playback in a browser or via UWP application may experience stutter.
    • After recording with Radeon ReLive GPU usage and clocks may remain in high states.
    • Assassin's Creed®: Origins may experience bright or saturated lighting in cave missions.
    • Mass Effect Andromeda™ may have issues enabling HDR10 on an HDR capable display.
    • Forza™ Horizon 3 may experience corruption on rocks or foliage during gameplay.
    • Halo™ Wars 2 may experience a crash on game launch.
    • Enabling HBCC on Radeon RX Vega in multi GPU system configurations may cause the secondary graphics card to be hidden in Radeon Settings until reboot.
    • Resizing the Radeon Settings window may cause the UI to restart or hang with HBCC enabled.


  • Intel® Graphics Control Panel Now Showcases Latest Games
  • Okami HD* Launch Driver
Check out the updated graphics control panel! It now showcases the latest optimized games for Intel® Graphics.
Calling all Jedi* masters and Sith* lords! Star Wars™ Battlefront™ II* and many other games such as Mass Effect Andromeda*, Battlefield 1*, Rise of the Tomb Raider*, F1 2016* get improved load times, performance optimizations, and enhanced playability using DirectX11*.
Enjoy an extreme off-road gaming experience with Spintires: Mudrunner*, create the ultimate soccer club in Football Manager 2018*, play your cards in Hand of Fate 2*,  and immerse yourself in the World of Final Fantasy* on processors with Intel® HD Graphics 620 or better.
Battle for control over the magical vortex while enjoying performance optimizations and playability improvements in Total War: WARHAMMER II*. Put the pedal to the metal while playing Need for Speed: Payback*, enter the Lego* universe in Lego Marvel Super Heroes 2*, and enjoy playing Black Mirror* and SEVEN: The Days Long Gone* on Intel® Iris® Pro Graphics.
This new driver also introduces many other improvements:
  • Increased accuracy in reporting Frames Per Second when in Balanced or Power Saving mode
  • Significant increase in MSAA performance when using DX12* or Vulkan*
  • Enhanced performance in HEVC/H.265 video playback on Intel® 7th Gen Core processors or higher
  • Improvements in the Intel® Media SDK (MSDK), leading to better encoding quality across dependent media apps such as PowerDirector*, MAGIX*, etc.

An application fails to run or register OCX files

Sporadic blackscreen on resuming from sleep/hibernation with a specific HDMI monitor combination

3D-Tech News Around The Web / Vulkan SDK Released
« on: December 09, 2017, 03:14:23 AM »
This SDK resolves two issues with the Runtime Installer:
  • Fix an issue where having an active Vulkan program at install time could result in a missing vulkan-1.dll file
  • Allow the runtime installer to run on systems with mandatory ASLR

3D-Tech News Around The Web / Re: NVIDIA FleX 1.20 beta
« on: December 03, 2017, 11:39:53 AM »
many thans, now works !!!!

I'm glad it worked for you  :)

Wow Stefan this looks really cool!

And bots are uncool  >:(

3D-Tech News Around The Web / Re: NVIDIA FleX 1.20 beta
« on: December 01, 2017, 05:28:58 PM »
I forgot that you need an invitation.
Get it here
Then you should see a lot of stuff at

3D-Tech News Around The Web / Re: NVIDIA FleX 1.20 beta
« on: November 30, 2017, 07:05:22 PM »
Don't know what's wrong on your rig, i re-checked the link and it's working fine.
I add a screenshot for reference.

Meanwhile there had been beta 2 released btw

1.2.0 (beta 2)

- NvFlexUpdateTriangleMesh() now takes vertices with 16-byte stride to remove CPU synchronization step in D3D implementations
- Fix for NvFlexGetTimers() reporting incorrect values on D3D12
- Fix for vsync in D3D12
- Fix for crash when using Flex with NVIDIA driver 384.76

Known Issues

- NVIDIA driver 384.94 can cause a crash on exit when D3D11 async compute is enabled. If using D3D11 with this driver, please disable async compute by setting runOnRenderContext=true in the NvFlexInitDesc you pass to FlexInit. D3D12 async compute is unaffected by the bug, and does not require this workaround.

3D-Tech News Around The Web / Re: NVIDIA FleX 1.20 beta
« on: November 30, 2017, 05:18:06 PM »
i am a beginner here, i can ask you if you have a link to download flex 1.2 beta ?
thank you

There's a hyperlink in the first line.
You need to register both at and beforehand.

3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.11.4
« on: November 29, 2017, 10:44:20 PM »
Radeon Software Crimson ReLive Edition 17.11.4 Highlights
Support For
    • Oculus™ Dash Open Beta
    • DOOM® VFR
Fixed Issues
    • Adjusting HBCC segment size on Radeon RX Vega series graphics products may cause system instability on certain configurations.
    • A system hang may be experienced when switching display modes in Star Wars™ Battlefront™ II on certain Radeon graphics products in a Crossfire configuration.
    • Incorrect power and clock values may be reported on some Radeon RX Vega series graphics products.

The Windows Mixed Reality driver enables improved features and performance on Windows Mixed Reality headsets.

  • Mixed reality will unleash the creativity of every person and every organization on the planet. Our journey has been filled with key moments in time that have shown us what is possible as we enter this next era of computing, the era of mixed reality. For more information about Windows Mixed Reality, please visit

Android 8.1 Developer Preview 2 is now available for Pixel and Nexus devices

Looks like the aforementioned performance issue has been fixed

3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.11.3 Hotfix
« on: November 27, 2017, 08:57:59 PM »
Radeon Software Crimson ReLive Edition 17.11.3 Radeon RX Vega Hotfix Highlights

Fixed Issues
    • An intermittent crash issue may be experienced on some Radeon RX Vega series graphics products.

3D-Tech News Around The Web / Vulkan API specifications 1.0.66 released
« on: November 27, 2017, 05:57:20 PM »
Change log for November 27, 2017 Vulkan 1.0.66 spec update:

  * Bump API patch number and header version number to 66 for this update.

Github Issues:

  * Clarified how and when ename:VK_ERROR_TOO_MANY_OBJECTS is generated in
    flink:vkAllocate Memory, and remove incorrect valid usage statement
    about exceeding the API limit (public issue 356).
  * Minor clarification of the description of
    (public issue 564).
  * Minor fixes for flink:vkCmdSetViewportWScalingNV (public pull request
  * Fix random name markup issues (public pull request 603).
  * Fix code:BuiltIn decoration typo in the <<fxvertex-attrib, Vertex
    Attributes>> section (public pull request 606).
  * Fix synchronization language following the definition of
    flink:vkAcquireNextImageKHR (public issue 607).
  * Restore descriptions of several commands and structures missing from the
    generated spec due to a mistyped asciidoctor conditional (public issue
  * Fix 1.0.41 changelog to refer to public issues 403/404 (public issue

Internal Issues:

  * Refactor valid usage statements with internal conditionals in
    `copies.txt`, `pipelines.txt`, `renderpass.txt`, and `resources.txt` so
    each branch of the conditional appears as a standalone statement which
    can contain a separate VUID. This should have no impact on the generated
    specs, but is necessary given the present state of the VU extractor and
    the validation layer code that consumes them (internal issue 1043).
  * Fix VkQueueGlobalPriorityEXT enum values missing _EXT suffix (internal
    issue 1045).
  * Clarified initial ownership of resources bound to shared memory objects,
    (internal issue 1068).
  * Fix duplicated valid usage ID tag for flink:vkCmdCopyImage, and make the
    required layouts include ename:VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIONAL in
    both cases (internal issue 1084).

Other Issues:

  * Remove the noise functions from GLSL for SPIR-V for Vulkan in the
    `GL_KHR_vulkan_glsl.txt` extension.

New Extensions:

  * `VK_EXT_external_memory_host`
  * `VK_EXT_external_memory_dma_buf`
  * `VK_EXT_queue_family_foreign`


Fixed a bug that caused Vulkan X11 swapchains to fail on GPUs without a display engine, such as some Tesla-branded graphics cards and some Optimus laptops
Fixed a bug that caused fullscreen Vulkan applications to hang on some Kepler GPUs, such as the GeForce GTX 680.
Fixed a bug where the G-SYNC indicator was reporting "normal" instead of "G-SYNC" on Vulkan applications when G-SYNC was enabled.

General Discussion / Suiss flat irons now with smartphone support
« on: November 22, 2017, 06:22:03 PM »
Just in case you don't know how to use a flat iron, try this one with smartphone support:
 According to Blick it costs only 2200 suiss francs (about the same in USD)

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