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Messages - Stefan

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3D-Tech News Around The Web / HWiNFO32 and HWiNFO64 v5.46 released
« on: March 08, 2017, 04:45:59 PM »
Changes in HWiNFO32 & HWiNFO64 v5.46 - Released on:  Mar-8-2017: 
  • Added sensor table row shading.
  • Fixed detection of some On Semi/ASUS EPU2 sensors.
  • Enhanced support of Intel Coffee Lake.
  • Enhanced sensor monitoring on MSI Ryzen mainboards.
  • Added fan speed monitoring on ASUS X75 series notebooks.
  • Fixed capacity reporting for drives with more than 512B logical sector size.
  • Raised maximum number of remote monitored machines to 50.
  • Added AMD Ryzen logo.
  • Enhanced sensor monitoring on some ASUS X370 and B350 series mainboards.
  • Enhanced sensor monitoring on some GIGABYTE X370 and B350 series mainboards.
  • Improved appearance of transparent sensor tray icons.
  • Added support of ITE IT8655E LPC.
  • Added support of NVMe drives in Intel RST RAID mode.

Download Visual Studio

If the linked installer fails, go to
Extract vs_installer.opc and run contents/vs_installer.exe

If you are too lazy to type, make a batch file

Code: [Select]
cmake -G "Visual Studio 15 Win64"

Release Date: March 7, 2017 Summary Develop: Navigate, write, and fix your code fast
  • New Installation Experience - A reduced minimum footprint for faster and more customizable installations, as well as support for offline installs.
  • Visual Studio IDE - A broad range of enhancements in Visual Studio 2017, including reduction in startup and solution load times, sign in and identity improvements, improved code navigation, open folder view, and connected services enable connections between your app and any service on-premises or in the cloud.
  • Visual C++ - No breaking changes between 2015 and 2017. Better C++14 conformance level, CMake support, build throughput, and productivity in the editor.
  • C# and Visual Basic - Extends support for new C# 7.0 and Visual Basic 15 language features, and introduces new refactorings that allow you to organize source code with one action.
  • F# - Support for F# 4.1 language features, improvements to the F# compiler and FSharp.Core, and a new editor based on Roslyn Workspaces.
  • JavaScript and TypeScript - TypeScript 2.1 is available for all TypeScript projects in Visual Studio. A new JavaScript language service is available and enabled by default.
Debug: Debug, profile, and diagnose with ease
  • Debugging and Diagnostics - Overhaul of the Exception Helper and faster code navigation with Run to Click. Plus, a new summary of your application events in the Diagnostic Tools window and several improvements to the CPU Tool.
Test: Write high-quality code with comprehensive testing tools
  • Live Unit Testing - Visualize unit testing results and code coverage live in the editor.
  • Testing Tools - Associate automation with test case work items using the Test Explorer.
Collaborate: Use version control, be agile, and collaborate efficiently Extend: Customize to your liking by building your own extensions Equip: Utilize tooling to increase productivity and explore new capabilities
  • .NET Core and ASP.NET Core - This contains the 1.0 final release of the new MSBuild based .NET Core Tools. Using Visual Studio 2017, you can create .NET Standard libraries, .NET Core apps/libraries, and ASP.NET web projects that use the new csproj format.
  • Tools for Universal Windows App Development - Updates include a new version of the .NET Native toolchain, .NET Core NuGet framework, new productivity tools, and support for the Windows 10 "Creators Update" SDK.
  • Xamarin - Xamarin 4.3 adds support for tvOS, while also improving iOS Assets Catalog support and the XML editing experience.
  • Visual Studio Tools for Apache Cordova - A new browser-based simulator enables you to code fast and see the results immediately.
  • Node.js Tools for Visual Studio - Updates focused on stability, performance, and overall product quality.
  • Visual Studio Tools for Unity - Visual Studio Tools for Unity 3 is now available with the "Game Development with Unity" workload from the new Visual Studio installer.
  • Redgate Developer Tools Core Edition - To extend DevOps capabilities to SQL database development, Visual Studio now includes Redgate Developer Tools Core Edition, comprising Redgate ReadyRoll, SQL Search, and SQL Prompt.
  • NuGet - NuGet now supports storing package dependency information directly in project files as package references, while maintaining the advances of transitive package references.
  • Tools for XAML Apps - The XAML runtime toolbar now lets you track focus. XAML productivity has been improved with XAML Edit & Continue, improvements to the XAML Editor, and performance optimizations.
  • Data Tools and SQL Server - The latest update of SQL Server Data Tools enables support for the newest features in Azure SQL Database and SQL Server 2016.
  • Developer Analytics Tools - Visual Studio 2017 includes Developer Analytics Tools v8.6 with many improvements to the Application Insights and HockeyApp features in Visual Studio.
  • Office Developer Tools for Visual Studio - Includes Office Developer Tools with the latest features and updates.
  • Live Architecture Dependency Validation - Real-time notifications of dependency validation diagrams (aka Layer diagrams).
  • Developer Command Prompt - Refactored scripts to support the new installation experience.
  • Azure SDK for .NET - Now available from the new Visual Studio installer.

3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.13.1
« on: March 07, 2017, 12:58:05 AM »
Radeon Software Crimson ReLive Edition 17.3.1 Highlights

Support For
    • Tom Clancy's Ghost Recon® Wildlands
      • Up to 6% performance improvement measured on Radeon RX 480 when compared to Radeon Software Crimson ReLive edition 17.2.1(1)
New Multi GPU Profile for:
    • Tom Clancy's Ghost Recon® Wildlands (DirectX® 11)
Fixed Issues
    • Battlefield™ 1 may experience flickering textures or terrain when returning to game after performing a task switch.
    • For Honor™ may experience flickering or corruption on character models when highlighting them in menus.
    • For Honor™ may experience texture flickering in Multi GPU enabled system configurations.
    • Radeon Settings may fail to install the latest graphics driver on systems with user accounts that contain spaces.
    • Mouse cursor corruption may be experienced on some Radeon RX 480 series graphics products.
    • Custom fan settings in Radeon WattMan are sometimes not retained after the system enters sleep or hibernate.
    • Adjusting Radeon WattMan settings on some Radeon R9 380 series products may cause display flickering or application hangs.
    • System may fail to reboot when "Restart Now" is selected during a custom Radeon Software install.
    • Borderless Fullscreen mode and AMD FreeSync™ technology may experience stuttering or flickering on some multi display system configurations.
    • Radeon ReLive is not functional when Hyper-V is enabled on Windows®.
    • Counter-Strike™: Global Offensive may experience stuttering when using Radeon Chill.
    • DOTA™ 2 may experience stuttering on some system configurations with Radeon ReLive enabled.

Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.33.1 released
« on: March 06, 2017, 05:53:00 PM »
Intel GPUs render nothing.
Screenshot from Broadwell with modified driver build 4473
But i have also word from Gen9 user with recent driver build 4612

Code: [Select]
17:48:50 | 381 >> [SGX] - [Vulkan] - GPU name: Intel(R) HD Graphics 5500
17:48:50 | 382 >> [SGX] - [Vulkan] - DeviceID: 8086-9CC3
17:48:50 | 383 >> [SGX] - [Vulkan] - Raw driver version: 65538
17:48:50 | 384 >> [SGX] - [Vulkan] - Vulkan API version: 1.0.0
17:48:50 | 385 >> [SGX] - [Vulkan] - Device type: VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU
17:48:50 | 386 >> [SGX] - [Vulkan] - Memory heap count: 2
17:48:50 | 387 >> [SGX] - [Vulkan]         heap 0 - size: 1040 MB
17:48:50 | 388 >> [SGX] - [Vulkan]         heap 1 - size: 1040 MB
17:48:50 | 389 >> [SGX] - [Vulkan] - Device extensions: 2
17:48:50 | 390 >> [SGX] - [Vulkan]         1/ VK_KHR_swapchain (spec version: 68)
17:48:50 | 391 >> [SGX] - [Vulkan]         2/ VK_KHR_sampler_mirror_clamp_to_edge (spec version: 1)
17:48:50 | 392 >> [SGX] - [Vulkan] GPU 0 initialized ok
17:48:50 | 393 >> [SGX] - Vulkan renderer initialized OK.
17:48:50 | 394 >> [SGX] - Vulkan GPU 0: 207311536
17:48:50 | 395 >> [SGX] - [Lua] lfs library loaded ok
17:48:50 | 396 >> [SGX] - [Lua] LuaSockect library loaded ok
17:48:50 | 397 >> [SGX] - [Lua] mime (LuaSockect) library loaded ok
17:48:50 | 398 >> [SGX] - [Lua] LuaGL library loaded ok
17:48:50 | 399 >> [SGX] - [Vulkan] texture texture_332 successfully loaded (size=512x512)
17:48:50 | 400 >> [SGX] - [Vulkan] texture texture_341 successfully loaded (size=512x512)
17:48:50 | 401 >> [SGX] - [Vulkan] Vertex shader module creation ok (GPU program: kx_font_prog).
17:48:50 | 402 >> [SGX] - [Vulkan] Pixel shader module creation ok (GPU program: kx_font_prog).
17:48:50 | 403 >> [SGX] - [Vulkan] descriptorset successfully built
17:48:50 | 404 >> [SGX] - [Vulkan] descriptorset successfully built
17:48:50 | 405 >> [SGX] - [Vulkan] pipeline object pso_font_p successfully created.
17:48:50 | 406 >> [SGX] - [Vulkan] pipeline object pso_font_h1 successfully created.
17:48:50 | 407 >> [SGX] - [Vulkan] texture C:\Program Files (x86)\Geeks3D\GPU_Caps_Viewer\gxldemos/vk-shadertoy/../framework/data/textures/vk.png successfully loaded (size=300x80)
17:48:50 | 408 >> [SGX] - [Vulkan] Vertex shader module creation ok (GPU program: kx_texture_prog).
17:48:50 | 409 >> [SGX] - [Vulkan] Pixel shader module creation ok (GPU program: kx_texture_prog).
17:48:50 | 410 >> [SGX] - [Vulkan] descriptorset successfully built
17:48:50 | 411 >> [SGX] - [Vulkan] pipeline object kx_pso_tex successfully created.
17:48:50 | 412 >> [SGX] - [Vulkan] Vertex shader module creation ok (GPU program: shadertoy_shader).
17:48:50 | 413 >> [SGX] - [Vulkan] Pixel shader module creation ok (GPU program: shadertoy_shader).
17:48:50 | 414 >> [SGX] - [Vulkan] descriptorset successfully built
17:48:50 | 415 >> [SGX] - [Vulkan] pipeline object pso01 successfully created.
17:48:50 | 416 >> [SGX] - Demo initialized OK.
17:50:13 | 417 >> [SGX] - [Vulkan] Texture (texture_332 / 332) unloaded from GPU memory
17:50:13 | 418 >> [SGX] - [Vulkan] Texture (texture_341 / 341) unloaded from GPU memory
17:50:13 | 419 >> [SGX] - [Vulkan] Texture (C:\Program Files (x86)\Geeks3D\GPU_Caps_Viewer\gxldemos/vk-shadertoy/../framework/data/textures/vk.png / 360) unloaded from GPU memory
17:50:13 | 420 >> [SGX] - Demo terminated OK.
17:53:08 | 421 >> GPU Caps Viewer shutdown...
17:53:08 | 422 >> GPU Caps Viewer shutdown ok.

3D-Tech News Around The Web / Intel HD graphics driver
« on: March 04, 2017, 03:19:06 AM »
Download from Microsoft

  New branch: DriverVer=02/16/2017,
 Comes with generic and OEM installers, should work on most Gen9 rigs

 Get missing VulkanRT installer from other recent driver or from

3D-Tech News Around The Web / NVIDIA FLEX 1.1.0
« on: March 01, 2017, 05:07:58 PM »
NVIDIA FLEX is a multi-platform unified particle dynamics library for real-time visual effects. It supports fluids, clothing, solids, ropes, and more.

Aftermath is a compact, C++ library aimed at Microsoft Windows based developers, enabling post-mortem GPU crash analysis on NVIDIA GeForce based GPUs.
In it’s basic form, it works by allowing programmers to insert markers on the GPU timeline, which can be read post-TDR, in order to determine what work the GPU was processing at the point of failure. Aftermath also includes a facility to query the current device state, much like the using conventional graphics APIs, but reporting a finer grain reason.


Installs the Intel® Extreme Tuning Utility (Intel® XTU) version, including platform support for the next-generation Intel® Core™ Processor family.
Intel XTU is a simple Windows*-based performance-tuning software for novice and experienced enthusiasts to overclock, monitor, and stress a system. The software interface exposes a set of robust capabilities common in most enthusiast platforms along with special new features available on new Intel® Processors and Intel® Motherboards.
See the release notes for installation instructions, supported hardware, what is new, bug fixes, and known issues.

Windows driver version 377.01 and Linux driver version 375.27.13 provide new features for Vulkan developers to test their upcoming Vulkan applications.

Windows 377.01
  Linux 375.27.13
Release Updates February 28th, 2017 - Linux 375.27.13, Windows 377.01
  • Fix issue with SteamVR shaders

3D-Tech News Around The Web / Vulkan SDK 1.042 released
« on: February 28, 2017, 05:13:40 PM »
SDK Version Now Available! New Additions to the Vulkan Specification!

 Released February 27

This Vulkan SDK release includes new enhancements provided by Khronos for cross-platform access to Virtual Reality and multi-GPU functionality. The SDK also introduces a new class of KHX extensions. "KHX" indicates KHronos eXperimental (provisional) status and these extensions are not intended for production applications.  The Khronos working group developed the KHX extension and encourages developer experimentation and feedback as a means to help Khronos improve future versions.  The KHX extensions are not intended for long-term use.
Once you have installed the SDK you can view the Vulkan Specification here:

Geeks3D's GPU Tools / Re: VK-Z 0.5.0 released
« on: February 28, 2017, 05:04:12 PM »
I enhanced the batch file for the Windows version:

ECHO 1 - Show in CLI
ECHO 2 - Save as text


IF errorlevel 2 goto text
IF errorlevel 1 goto hurz

vkz.exe -a

vkz.exe -a >vkz_log.txt
ECHO Saved as vkz_log.txt


3D-Tech News Around The Web / Intel HD graphics driver
« on: February 26, 2017, 06:11:33 AM »
Intel® Graphics Driver Beta [15.45] Version: Beta 15.45.4614 (Previously Released) Date: 2/23/2017

This beta driver provides performance optimizations on popular gaming titles: For Honor™, Halo Wars 2*, Tom Clancy’s Rainbow Six® Siege.
This beta driver also fixes certain graphics issues that may be observed in Battlefield™ 1 and Sniper Elite® 4.

3D-Tech News Around The Web / TPUCapture Screenshot Utility 2.0
« on: February 24, 2017, 04:25:36 PM »
Version History 2.0 (February 24th, 2017)            
  • Watermark removed from uploads
  • On high DPI monitors, the captured image can be scaled down to standard DPI
  • Added ability to self-delete uploaded image after a certain time
  • Added option for randomized filenames
  • Zoom window will now show the image selection area
  • Installer updated[/l][/l]
An update after less than ten years. Don't rush things...  :P [/list]

3D-Tech News Around The Web / RenderDoc v0.33
« on: February 23, 2017, 10:16:24 PM »
Version v0.33 

  Just in time for GDC, here's the latest RenderDoc release! The main focus in this release has been greatly improved support for linux and GL, but there's hopefully something here for everyone.
At the same time, I've made public a new homepage for RenderDoc with an easy to find link to the latest version, as well as news and any articles I write that might be interesting. If you're looking to link to RenderDoc, then that's the URL to use -

This is GeForce Hot Fix driver version 378.77 that addresses the following:

 -        Fixed driver installation errors for laptops with GeForce GTX 1050 and  1050 ti GPUs.
 -        Fixed crash in Minecraft and some other Java-based titles
 -        Resolved 'Debug Mode' as default option on Pascal based GPUs

Click the appropriate link to download.
Windows 10
64-bit version
32-bit version
Windows 8.1/Windows 7:
64-bit version
32-bit version

3D-Tech News Around The Web / NVIDIA NVFlash 5.353.0
« on: February 23, 2017, 05:55:10 PM »
I submit the new versions now to TPU, so we have a reliable host and W1zzard can inject them into GPU-Z

NVIDIA Firmware Update Utility (Version 5.353.0)
Simplified Version For OEM Only

Build Information
  - Build Date: Feb 2 2017
  - Build Time: 13:54:31
  - Build CL: 21659308

Supported Pascal GPUs, no word on "GTX 1080 Ti":
GeForce GTX 1050       
GeForce GTX 1050 Ti     
GeForce GTX 1060       
GeForce GTX 1060 6GB
GeForce GTX 1060 3GB   
GeForce GTX 1070       
GeForce GTX 1080
TITAN X (Pascal)

Quadro P400     
Quadro P600     
Quadro P1000   
Quadro P2000 
Quadro P3000   
Quadro P4000   
Quadro P5000
Quadro P6000   
Quadro GP100   
PH402 SKU 200 Server Graphics

Tesla P6       
Tesla P4
Tesla P40       
Tesla P100-DGXS-16GB   
Tesla P100-SXM2-16GB   
Tesla P100-PCIE-16GB   
Tesla P100-PCIE-12GB

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