« on: June 10, 2014, 04:20:16 PM »
Roy@AMD @amd_roy · 2 Std. All the slides from the AMD Microsoft Developer Day; http://developer.amd.com/resources/documentation-articles/conference-presentations/ …
@AMDRadeon @amdapu #directx #mantle
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Made various improvements and corrections to the information reported to GL applications via the KHR_debug and ARB_debug_output extensions.
Fixed a bug that caused GLX applications which simultaneously create drawables on multiple X servers to crash when swapping buffers.
Updated nvidia-settings to report all valid names for each target when querying target types, e.g. `nvidia-settings -q gpus`.
Added support for controlling the availability of Fast Approximate Antialiasing (FXAA) on a per-application basis via the new __GL_ALLOW_FXAA_USAGE environment variable and the corresponding GLAllowFXAAUsage application profile key. See the README for details.
Fixed a bug where indirect rendering could become corrupted on system configurations that disallow writing to executable memory.
Updated the nvidia-settings Makefiles to allow nvidia-settings to be dynamically linked against the host system's libjansson. This option can be enabled by setting the NV_USE_BUNDLED_LIBJANSSON Makefile variable to 0. Please note that nvidia-settings requires libjansson version 2.2 or later.
Added initial support for G-SYNC monitors. Additional details and system requirements can be found at:
Fixed an X driver bug that caused gamma ramp updates of the green channel at depth 15, on some recent GPUs, to be ignored.
OpenGL ES 3.0 Instanced Rendering By batch-rendering multiple versions of the same mesh, instanced rendering can help developers using OpenGL ES 3.0 and later dramatically improve performance and resource efficiency.
[New App] NVIDIA Posts An App For The FaceWorks Tegra K1 Demo, Despite A Complete Lack Of K1 Hardware
Now there's an app in the Play Store that lets you try FaceWorks on your own Tegra K1-powered Android device. Of course that's going to be a little tough, since at the moment there aren't any available at retail, so the app is incompatible with everything. The first Tegra K1 device to be announced was the Xiaomi Mipad, and the tablet is scheduled to go on sale in China (and only China) next month.
AMD Radeon Graphics @AMDRadeon
Learn how our Mantle API helps game developers straight from the brilliant people who make games themselves: http://bit.ly/1wI123T
In review, it is evident that Mantle is addressing a clear need within the industry to reimagine or reinvent the graphics API, and to flush out tired problems that have long stifled game development.