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Messages - Stefan

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61
3D-Tech News Around The Web / Intel Gen9 Graphics Driver 22.20.16.4815
« on: October 10, 2017, 09:09:43 PM »
    Intel® Graphics Driver for Windows* [15.47] Version: 15.47.02.4815 (Latest) Date: 10/4/2017      Overview
 This driver is the first to support the newly launched 8th Gen Intel® Core™ Desktop Processor Family.
 Start your engines! Intel® is proud to announce that the world’s most popular and widely played sports racing series is now playable† on Intel HD Graphics 620 or better for the first time ever, with the latest instalment: Forza Motorsport 7*†, through graphics memory allocation improvements.
 From finish lines to free kicks, enjoy electrifying action at launch of the latest games, Forza Motorsport 7*†, Project CARS 2*, Guild Wars 2: Path of Fire*, FIFA 18*, EVE: Valkyrie Warzone*, Danganronpa V3: Killing Harmony*, and Hob* on processors with Intel® HD Graphics 620 or better.
 Battle space demons as you explore beautiful lands on the latest titles like The Wild Eight* and Raiders of the Broken Planet – Alien Myths Campaign* on Intel® Iris® Pro Graphics.
 Check out the all new look and feel of gameplay.intel.com, where you’ll find recommended game settings for many of your favorite PC games.
 Install the Intel Driver Update Utility, which now automatically checks for drivers on a regular basis and can provide notifications when new drivers are available.
 †12GB RAM or greater required for Forza Motorsport 7* playability on Intel Graphics.
 ‡ Requires optimized settings for playability on Intel Graphics, available at gameplay.intel.com.
   

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3D-Tech News Around The Web / Re: NVIDIA GeForce GTX 1070 Ti
« on: October 10, 2017, 09:06:17 AM »
MSI Afterburner 4.4.0 Beta 19
Quote
Added core voltage control for reference design NVIDIA GeForce GT 1070 Ti series graphics cards

Guru3D striked the "Ti" from change log. Either a typo or they spoilt NVIDIA's surprise  :P

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3D-Tech News Around The Web / Re: NVIDIA GeForce GTX 1070 Ti
« on: October 09, 2017, 04:39:10 PM »
MSI Afterburner 4.4.0 Beta 19
Quote
Added core voltage control for reference design NVIDIA GeForce GT 1070 Ti series graphics cards

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Quote
Our new GeForce Game Ready 387.92 WHQL drivers provides the optimal gaming experience for Middle-earth: Shadow of War, The Evil Within 2, and Forza Motorsport 7.


     Middle-earth: Shadow of War Game Ready Driver Released

     Official 387.92 Game Ready WHQL Display Driver Feedback Thread (Released 10/9/17)

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3D-Tech News Around The Web / Vulkan API specifications 1.0.62 released
« on: October 07, 2017, 04:59:22 PM »
Quote
Change log for October 6, 2017 Vulkan 1.0.62 spec update:

  * Bump API patch number and header version number to 62 for this update.

Github Issues:

  * Move asciidoc conditionals for `VK_KHR_maintenance1` in
    slink:VkDescriptorSetAllocateInfo so valid usage statements for
    `VK_KHR_push_descriptor` aren't accidentally removed when the first
    extension isn't enabled (public issue 573).
  * Fixed errors in API example code for
    flink:vkUpdateDescriptorSetWithTemplateKHR and
    flink:vkCmdPushDescriptorSetWithTemplateKHR (public issue 577).

Internal Issues:

  * Specify constraints on concurrent access to fences that share payload in
    the <<synchronization-fences-importing, Importing Fence Payloads>> and
    <<synchronization-semaphores-waiting-state, Semaphore State Requirements
    For Wait Operations>> sections (internal issue 820).
  * Define the term "`retired swapchain`", reorganize some swapchain
    language, and improve language for pname:oldSwapchain in
    flink:VkSwapchainCreateInfoKHR, the <<swapchain-wsi-image-create-info>>
    table, flink:vkDestroySwapchainKHR, and flink:vkAcquireNextImage2KHX
    (internal issue 869).
  * Describe in the <<writing-arrays, Describing Properties of Array
    Elements>> section of the style guide how and when to use "`each`" and
    "`any`" to refer to properties of array elements, and make those uses in
    the specification consistent (internal issue 884).
  * Clarified that events cannot be used for cross-queue synchronization in
    the <<synchronization-events, Events>> section and for
    flink:vkCmdWaitEvents (internal issue 970).
  * Add success and error codes to +vk.xml+ for
    flink:vkCreateValidationCacheEXT (internal issue 995).
  * Clarify aspect mask usage for image memory barriers of multi-plane
    images in slink:VkImageSubresourceRange, slink:VkImageMemoryBarrier, and
    the <<textures-layout-validation, Layout Validation>> section (internal
    issue 996).

Other Issues:

  * Fixed typo in flink:VkRenderPassSampleLocationsBeginInfoEXT (renamed
    field pname:pSubpassSampleLocations to
    pname:pPostSubpassSampleLocations).
  * Add missing buffer usage requirements for indirect draws in
    flink:vkCmdDrawIndirect, flink:vkCmdDrawIndirectCountAMD,
    flink:vkCmdDrawIndexedIndirect, and
    flink:vlCmdDrawIndexedIndirectCountAMD.
  * Modify Makefile to allow specification to build in git "`detached HEAD`"
    state.
  * Update valid usage ID generation script to allow recursively operating
    on all `.txt` files in a specified directory, and move the `startVUID`
    tracking information into a separate python file that is automatically
    updated by the script.

New Extensions:

  * Add +vk.xml+ entries for pending `VK_ANDROID_native_buffer` extension
    (note, this extension is not yet enabled).
  * `VK_AMD_shader_image_load_store_lod`

source: https://github.com/KhronosGroup/Vulkan-Docs/commit/6012d138c7d6939e00772f80477569b25abad52b

66
Quote
Intel UHD Graphics 630 "Coffee Lake" On Linux:

This morning I delivered the initial Linux processor benchmarks of the Core i7 8700K and Core i5 8400 for the just-launched "Coffee Lake" desktop processors. With these Intel "Gen 8" processors, the integrated "HD Graphics" from Kabylake have been rebranded to "UHD Graphics". While there wasn't any real changes architecturally to the graphics hardware, right now the Linux support isn't quite out-of-the-box.

67
Bullet 2.87 has improved support for robotics, reinforcement learning and VR. In particular, see the “Reinforcement Learning” section in the pybullet quickstart guide at http://pybullet.org . There are also preliminary C# bindings to allow the use of pybullet inside Unity 3D for robotics and reinforcement learning. In addition, vectorunit Beach Buggy Racing using Bullet has been released for the Nintendo Switch!
You can download the release from https://github.com/bulletphysics/bullet3/releases

68
 http://de.download.nvidia.com/XFree86/Linux-x86_64/387.12/NVIDIA-Linux-x86_64-387.12.run
 http://it.download.nvidia.com/XFree86/Linux-x86/387.12/NVIDIA-Linux-x86-387.12.run
 http://us.download.nvidia.com/XFree86/FreeBSD-x86_64/387.12/NVIDIA-FreeBSD-x86_64-387.12.tar.gz
 http://fr.download.nvidia.com/solaris/387.12/NVIDIA-Solaris-x86-387.12.run
 http://cn.download.nvidia.com/XFree86/Linux-x86-ARM/387.12/NVIDIA-Linux-armv7l-gnueabihf-387.12.run
 http://jp.download.nvidia.com/XFree86/FreeBSD-x86/387.12/NVIDIA-FreeBSD-x86-387.12.tar.gz

 
Quote
  • Fixed a bug that sometimes prevented the "Reset Default Configuration" button in the nvidia-settings "ECC Settings" page from being available when the ECC configuration is set to a non-default state.
  • Fixed a bug that caused nvidia-settings to enforce overly aggressive limits on display positions in the "X Server Display Configuration" page under some circumstances.
  • Fixed a bug that could cause the "Enable Base Mosaic (Surround)" checkbox in nvidia-settings to disappear when an X screen, rather than a display, is selected in the "X Server Display Configuration" page.
  • Fixed a race condition that could lead to crashes when OpenGL programs manipulated vertex buffer objects from multiple threads simultaneously.
  • Fixed a bug that caused the nvidia-settings control panel to retain some settings that had been applied, but not confirmed. This resulted in unwanted settings being applied to subsequent settings changes.
  • Improved performance of fullscreen Vulkan applications using X11 swapchains.  This optimization will cause more events that trigger an out-of-date swapchain, such as when entering or leaving fullscreen mode.  (This is commonly encountered when using the alt-tab key combination, for example.)   Applications that do not properly respond to the VK_ERROR_OUT_OF_DATE_KHR return code may not function properly when these events occur.  See section 30.8 of the Vulkan specification.
  • Added support for YUV 4:2:0 compression for monitors connected via DisplayPort in configurations where either the display or GPU is incapable of driving the current mode in RGB 4:4:4.  See the description in the "Programming Modes" appendix for details.
  • Added framebuffer console hot plug handling to nvidia-modeset.

     Note that hot plugging is only handled when nvidia-modeset is initialized; for example, when Xorg or nvidia-persistenced is running or when nvidia-drm is loaded with the "modeset=1" parameter.
  • Added an "AllowGSYNC" MetaMode attribute that can be used to disable G-SYNC completely. This can be use to allow enabling features that are incompatible with G-SYNC, such as Ultra Low Motion Blur or Frame Lock.
  • Fixed several problems that prevented the "cc_version_check" sanity test from running correctly when building the NVIDIA kernel modules. As these problems would have masked mismatches between the compiler versions used to build the kernel and the NVIDIA kernel modules for an extended period of time, nvidia-installer has been updated to ignore CC version mismatches by default when they are detected.
  • Updated nvidia-installer to use the init_module syscall directly to test load kernel modules instead of libkmod/insmod. This removes libkmod as a build dependency of nvidia-installer, and insmod as a run-time dependency.
  • Tiled monitors formerly resulted in a separate Xinerama screen being reported for each tile. They will now, by default, be combined into a single large Xinerama screen.
  • The individual panels in a tiled monitor will now be arranged based on the layout information provided in the monitor's EDID. This can be overridden by either manually specifying offsets or using the "MetaModeOrientation" option.
  • Disabled interlaced modes over DisplayPort by default due to incomplete support in the GPU. Added "AllowDpInterlaced" mode validation token to override this default behavior and allow interlaced modes over DisplayPort protocol anyway.
  • Fixed a regression that caused some display connectors on some GPUs to not report a connected HDMI or DisplayPort audio device even if the connected monitor supports audio.
  • Fixed a bug that prevented the NVIDIA kernel modules from building for non-SMP Linux kernels.
  • Updated the output of `nvidia-smi nvlink --status` to include reporting NVLink speed.
  • Fixed a bug that caused incorrect PCI topology reporting in nvidia-smi on Intel Skylake systems. [/uote]

70
3D-Tech News Around The Web / 3DMark Time Spy Extreme - coming October 11
« on: October 03, 2017, 05:51:55 PM »
 Time Spy Extreme is a new 4K DirectX 12 benchmark test, and it's coming to 3DMark Advanced and Professional Editions on October 11. You won't need a 4K monitor to run it, though you will need a GPU with at least 4 GB of dedicated memory. With its 4K UHD rendering resolution, Time Spy Extreme is an ideal benchmark test for the latest high-end graphics cards. The CPU test is three times more demanding, redesigned to let processors with 8 or more cores perform to their full potential.
 
  • World's first 4K DirectX 12 gaming benchmark.
  • Renders at 3840 × 2160 (4K UHD) resolution.
  • New CPU test, ideal for processors with 8 or more cores.
 

72
3D-Tech News Around The Web / OpenGL Extensions Viewer 5.0.3 for Android
« on: October 01, 2017, 05:08:53 PM »
OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.0 to ES 3.1

 What's New

 Support for Android 8.0 (Oreo)


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This download installs the Intel® Extreme Tuning Utility (Intel® XTU) version 6.4.1.11, including platform support for the next-generation Intel® Core™ Processor Family.


Intel XTU is a simple Windows*-based performance-tuning software for novice and experienced enthusiasts to overclock, monitor, and stress a system. The software interface exposes a set of robust capabilities common in most enthusiast platforms along with special new features available on new Intel® Application Processors and Intel® Motherboards.


See the release notes for installation instructions, supported hardware, what is new, bug fixes, and known issues.

74
3D-Tech News Around The Web / NVIDIA Vulkan developer driver 383.18
« on: September 29, 2017, 07:51:03 AM »
  Windows driver version 383.18 and Linux driver version 381.26.20 provide new features for Vulkan developers to test their upcoming Vulkan applications.



 Windows 383.18
  Linux 381.26.20
  Release Updates   September 28th, 2017 - Windows 383.18, Linux 381.26.20
 
  • Full-screen flipping for Linux
    • Improved performance of fullscreen Vulkan applications using X11 swapchains. This optimization will cause more events that trigger an out-of-date swapchain, such as when entering or leaving fullscreen mode. This is commonly encountered when using the alt-tab key combination, for example. Applications that do not properly respond to the VK_ERROR_OUT_OF_DATE_KHR return code may not function properly when these events occur. See section 30.8 of the Vulkan specification.
    • Known issue with Quadro and non-composited desktops under some situations. Possible workarounds:
      • Disable flipping in nvidia-settings (uncheck "Allow Flipping" in the "OpenGL Settings" panel)
      • Disable UBB (run 'nvidia-xconfig --no-ubb')
      • Use a composited desktop
  • Bug fixes
    • NVX_multiview_per_view_attributes and geometry passthrough shaders
    • Fix subpass dstSubpass=VK_SUBPASS_EXTERNAL handling
    • Fix vkRegisterObjectsNVX and VK_EXT_sample_
    • Fix handling of SPIR-V SSBO layout qualifiers on members
    • Fix atomic operations on some 64-bit types

75
3D-Tech News Around The Web / AMD GPU Services 5.1.1
« on: September 28, 2017, 06:12:33 PM »
We recently released AGS 5.1.1, a significant update to the library with a whole bunch of great new features worth talking about. For starters, we now support Visual Studio 2017 in both the trio of samples that show you how to use AGS in practice, and in the pre-built static libraries that we provide for you to link into your app or game.
Read more...



76
3D-Tech News Around The Web / HWiNFO32 + HWiNFO64 v5.58
« on: September 28, 2017, 03:52:40 PM »
Changes in HWiNFO32 & HWiNFO64 v5.58 - Released on:  Sep-28-2017: 
 
  • Fixed reporting of GPU VDDC and MVDCC on AMD Radeon RX Vega.
  • Fixed reporting of GPU memory current/power on AMD Radeon RX Vega.
  • Fixed monitoring of some disk activity sensors.
  • Enhanced sensor monitoring on ASRock X399 series.
  • Added preliminary support of Intel Ice Lake.
  • Updated monitoring of GPU Chip Power on AMD Radeon RX Vega.
  • Fixed reporting of estimated efficiency of some Corsair PSUs.
  • Enhanced sensor monitoring on MSI Z370 series.
  • Enhanced sensor monitoring on Biostar TB250 series.

77
3D-Tech News Around The Web / (WebGL) Config Car
« on: September 28, 2017, 05:31:43 AM »
SmarTeam3D - 3D apps closer to you

For some reason every tested browser rendered the demo differently.




78
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.9.3
« on: September 28, 2017, 05:11:07 AM »
Radeon Software Crimson ReLive Edition 17.9.3 Highlights
Support For
    • Total War: WARHAMMER™ II
      • Radeon Chill profile added
      • Multi GPU support enabled
    • Forza™ Motorsport 7
Fixed Issues
  • The drop-down option to enable Enhanced Sync may be missing in Radeon Settings on Radeon RX Vega Series Graphics Products.
  • ReLive may cause higher idle clocks on the secondary Radeon RX Vega Series Graphics Product in a multi-GPU configuration on certain AMD Ryzen based systems.
  • Negative scaling in F1™ 2017 may be observed on Radeon RX 580 Series Graphics products in multi-GPU system configurations

79
3D-Tech News Around The Web / Intel® Graphics Performance Analyzers 2017 R3
« on: September 27, 2017, 10:04:29 AM »
What's New!

Improvements to Graphics Trace Analyzer

  • Released a Beta of a new tool called Multi-Frame Analyzer for analyzing macOS Metal applications
  • Redesigned portions of the Graphics Frame Analyzer UI

80
3D-Tech News Around The Web / NVIDIA CUDA Toolkit 9.0.176 final release
« on: September 26, 2017, 05:40:39 AM »
 Download Here: https://developer.nvidia.com/cuda-downloads

Quote
New Features  General CUDA
  • CUDA 9 now supports Multi-Process Service (MPS) on Volta GPUs. For information about enhancements to Volta MPS, see Multi-Process Service (http://docs.nvidia.com/deploy/mps/) in the NVIDIA GPU Deployment and Management Documentation.
  • A code sample for the new CUDA C++ warp matrix functions has been added.
CUDA Tools
  • CUDA Compilers. Microsoft Visual Studio 2017 (starting with Update 1) support is beta. Only the RTM version (vc15.0) is fully supported.
  • CUDA Compilers. An attempt to define a __global__ function in a friend declaration now generates an NVCC diagnostic. Previously, compilation would fail at the host compilation step.
   Unsupported Features  General CUDA
  • CUDA library. The built-in functions __float2half_rn() and __half2float() have been removed. Use equivalent functionality in the updated fp16 header file from the CUDA toolkit.
  • CUDA library. cuBLAS GemmEx routines, namely cublas<t>gemm extensions for mixed precision, are supported only on GPUs based on the Maxwell or later architectures. These routines are not supported on GPUs based on the Kepler architecture, namely Tesla K40 or K80.
  • The environment variable for disabling unified memory, CUDA_DISABLE_UNIFIED_MEMORY,  is no longer supported.
    Resolved Issues  General CUDA
  • MPS Server returns an exit status of 1 when it successfully exits.
  • The performance of cudaLaunchCooperativeKernelMultiDevice() APIs has been improved.
  • Strict alias warnings when using GCC to compile code that uses __half data types (cuda_fp16.h) have been disabled.
  • The Warp Intrinsics __shfl() function for FP16 data types now has a *_sync equivalent.
CUDA Libraries
  • The cufftXtMalloc() API now allocates the correct amount of memory for multi-GPU 2D and 3D plans.
   

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