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ASUS has just designed a new monster graphics card that breaks the mold for reference design GeForce GTX 295, called the ASUS MARS 295 Limited Edition. The card, although retains the name "GeForce GTX 295", same device ID, and is compatible with existing NVIDIA drivers, has two huge innovations put in by ASUS, which go far beyond being yet another overclocked GeForce GTX 295: the company used two G200-350-B3 graphics processors, the same ones that make the GeForce GTX 285. The GPUs have all the 240 shader processors enabled, and also have the complete 512-bit GDDR3 memory interface enabled. This dual-PCB monstrosity holds 32 memory chips, and 4 GB of total memory (each GPU accesses 2 GB of it). Apart from these, each GPU system uses the same exact clock speeds as the GeForce GTX 285: 648/1476/2400 MHz (core/shader/memory).

Read full story at TPU.

3D-Tech News Around The Web / OGL_Planets V1.0 is out
« on: May 30, 2009, 07:11:53 AM »
"Simulation of the solar system with nearly REAL DIMENSIONS. Source is written for Delphi7 in OpenGL (DelphiGL)."

Get it from Sourceforge.

3D-Tech News Around The Web / Vixta - the new view of Linux
« on: May 30, 2009, 07:00:07 AM »
Yet another Linux distro focussing on a 3D GUI.
Get it from Sourceforge.

3D-Tech News Around The Web / Ca3D-Engine Version 9.06 available
« on: May 29, 2009, 08:30:47 PM »
New features in this release ... compared to the previous 8.09 release:

    * requires 27% less time for loading the huge TechDemo level,
    * requires 18% less RAM due to much enhanced collision detection code,
    * has improved in-game performance (mostly as a result of changed collision detection code),
    * and at the same time adds(!!) support for the Bullet Physics engine!

Get it from CA3D site.

Hotfix for enabling latest ATI Stream transcoding acceleration with Cyberlink Media Show Espresso available at ATI.

Applicable Products:
This issue applies to the following configurations:

    * Graphics Cards:
          o ATI Radeon™ HD4000 Series of Products
    * Software:
          o Cyberlink MediaShow Espresso

    * Operating System:
          o Windows Vista® 32-bit Edition
          o Windows Vista® 64-bit Edition

3D-Tech News Around The Web / Delta3D 2.3.0 Released
« on: May 29, 2009, 10:31:19 AM »
The Delta3D Development Team has released Version 2.3.0 of the Delta3D Open Source Game Engine. Since the last release in November of 2008, many new features have been added and bugs fixed as well as performance optimizations.

Get it from Delta3D site.

We’re starting to dip our toes in the waters of prototyping again. One of the first steps was trim down the framework we built for World of Goo and gear it towards a rapid prototyping workflow.  This means two things:

   1. Minimizing the amount of code required to set up a new game
   2. Providing all the basic facilities so as to avoid wasting time reinventing the wheel (2D rendering, sound, input, persistence layer, and resource management)

There’s nothing revolutionary about this framework,  but in the hope that it is useful to others, we decided to throw out the source code.   Download, unzip, and check out the readme.html file for setup instructions.  There is no documentation and we’re not going to support this code.  There are two example projects included, so check those out and hopefully everything will make sense :).

Get it from 2D Boy.

ATI, the graphics division of AMD, has been working to spread its Stream GPGPU technology, which helps speed up applications by exploiting the parallel nature of its GPU products. Signal processing, financial analysis, and protein modeling are just some of the fields that Stream can help.

Read full story at DailyTech.

3D-Tech News Around The Web / DOSBox 0.73 has been released
« on: May 27, 2009, 09:17:09 PM »
Dosbox is a full x86 emulator. It is written in C/C++ and supports sound and dos. The main purpose of Dosbox is running old dos games on platforms which don't have dos (i.e. Win2k/XP/Vista/FreeBSD/Linux/Mac OS X)

Most noticeable changes:

    * Support for more graphics modes and cards.
    * Improved Vista support.
    * New OPL emulation cores.
    * Sound fixes and improvements for Mac OS X.
    * Lots of compatibility fixes.
    * Lots of cdrom detection improvements.
    * Lots of memory (EMS/XMS) improvements.
    * Various fixes and enhancements for the recompiling core.
    * Support for evdev.
    * Lots of DOS fixes.
    * Slightly faster!
    * More stable.

Download from DOSBOX site.

Epic founder Tim Sweeney has suggested that "we're only about a factor of a thousand" away from perfect graphical realism in games, but it might only be 10-15 years time before it's accomplished.

Read full story at Gamasutra.

3D-Tech News Around The Web / Vista SP2 - public release
« on: May 26, 2009, 06:14:21 PM »

3D-Tech News Around The Web / Battleforge - "play 4 free"
« on: May 26, 2009, 06:07:49 PM »
The just recently released DX10.1 game Battleforge is kinda freeware now  8)

You always wanted to pay a visit to the World of Nyn but couldn’t scrape together the fare for the trip? Then you should now start packing your bags because BattleForge is now a Play4Free title!

The BattleForge Play4Free Client, which you can download here, offers you complete access to all areas and functionality of the game, including all content updates (new PvP maps, Renegade Campaign) made available since release.

Along with all functionality of the game, BattleForge Play4Free includes two decks consisting of 32 cards. You can play any scenario in the game, including the Renegade Campaign. With BattleForge Play4Free, you are also able to purchase Booster Pack and bid on cards in the Auction House.

However, you can only offer a card in the Auction House once you have reached level 4 in PvE and level 10 in PvP. Direct trades and sending in-game mail with attachments are also blocked until you reach this experience level.

You tried out BattleForge with the demo? Then it’s definitely worth your while to switch over to Play4Free. In the demo version, you could only play a small number of the maps and scenarios available, and you couldn’t trade or buy cards in the auction house. Those restrictions have been removed!

Battleforge site

3D-Tech News Around The Web / Notepad++ v5.4 available
« on: May 25, 2009, 11:54:25 PM »
Notepad++ v5.4 new features and fixed bugs (from v5.3.1) :

1.  Add theme selector to switch styles.xml on the fly, change styles.xml on one click.
2.  Add google chrome drag and derop tab feature : drag out tab to create a new instance, transfer documents among several instances by drag and drop.
3.  Add Mark all extension : user can mark any occurrence with 5 different colours.
4.  Add new feature : column selection allows to insertion a string by typing characters in sequence (w/o column mode editor).
5.  Detect UTF16 encoding (BE and LE) w/o BOM.
6.  Fix crash bug : Double click a file associated with an older version of Notepad++ while a newer version of Notepad++ instance is running.
7.  lmprove main menu structure (more compact). Language Menu can be compacted as well (optional, in Preference dialog).
8.  Fine numbers margin width is changed dynamically according to the needed space (but keeping at least 3 digits).
9.  File history list (under the File menu) is limited to 100 characters per item. Longer file names are fitted to 100 characters by replacing path components with ellipses.
10. Update Scintilla from v1.75 to v1.77.
11. Indent guideline can be shown w/o whitespace or tab symbol.
12. Fixed two bugs when calculating the width of the TaskList (document list when pressing ctrl+tab or right-click + mouse wheel.
13. Add an (hidden) option to make the "Filters" and "Directory" fields follow the current opened document in "Find in files" dialog. The new parameters are located in config.xml and are called: "fifFilterFollowsDoc" and "fifFolderFollowsDoc" (set to "yes"/"no")
14. Add new command parameters : -c (column) -x et -y (startup position).
15. Remove change line marker which does not work correctly. Include ChangeMarkers plugin instead.
16. Fix bug "Switch to found results window" command now switches back to the current edit view if the focus is already on the found results.
17. Fix the search result inaccurate colorization bug.
18. Fix the Mark all in selection bug (while Find Replace Dialog loosing the focus).
20. Fix New document not be switched while double clicking in Find in files result panel.
21. Fix conversion min to Maj and Maj to min (or vice et versa) in column selection bug.
22. Fix bug when the find dialog was closed the translucaent shadow remained in Windows 7.
23. Fix crash bug of find in files feature.
24. Add "follow current doc" checkbox in Find in file dialog.
25. Add the ability of tag match feature to not highlight comment zone in html/xml.
26. Fix TCL language highlighting bug.

Download at Sourceforge.

Bullet 2.75 beta 1 (SVN revision 1676) is available for download and testing:

Some features:

    * Smoothed Particle Hydrodynamics (SPH) fluids preview, thanks to Rama Hoetzlein for contributing this under the ZLib license! See Bullet/Extras/sph. The SPH fluids will be integrated into Bullet with two-way interaction, similar to cloth/soft body simulation.
    * GPU physics kernels preview. Right now mainly CPU version, you can enable CUDA version manually. An OpenCL version will follow soon. See Bullet/Demos/Gpu2/3dDemo
    * 2D physics demo, with 2D and 3D object interaction, see Bullet/Demos/Box2dDemo
    * New constraints: btHinge2Constraint,btUniversalConstraint,btGeneric6DofSpringConstraint, thanks to Roman Ponomarev
    * Use ALT+Left/Middle/Right Mouse button+mouse motion for Maya-style camera navigation
    * many bug fixes

3D-Tech News Around The Web / New particle trimming tool
« on: May 24, 2009, 11:30:49 AM »
GPUs continue to get more powerful at an amazing rate. The performance boost is not evenly distributed though. While ALU power is shooting through the roof some other parts of the chip are lagging behind.
Most notably lagging are the ROPs. A Radeon HD 4890 has 16 ROPs, which is the same as even an old X800XT...
Particles are often rendered as simple quads. This is particularly wasteful of our limited ROPs.

Read full story at Humus' site.

3D-Tech News Around The Web / NVIDIA 8400GS 256MB PCI Video Card
« on: May 24, 2009, 11:13:36 AM »
Yes, it's PCI without "express"!

In this review I will test the Albatron 8400GS on PCI, with various benchmark utilities and games, to see if it does worth it to buy a card like this or not, when upgrading from an onboard video solution, like the 945GC from Intel.
For measuring the GPU temperature in IDLE and FULL LOAD, I have used the Furmark application, with the Stability Test. In 2D, IDLE, I have obtained 37 degrees Celsius, and in FULL LOAD, after 15 minutes, I have obtained 49 degrees.

Read full story at PCShopTalk.


3D-Tech News Around The Web / Growing use of GPUs in life sciences
« on: May 24, 2009, 11:05:51 AM »
While there is never any shortage of vendors touting their hardware acceleration tool as the silver bullet for your computing bottlenecks, it’s important to keep in mind that it is not the hardware, but the algorithm and the data set that should inform your choice, along with cost and ease of use. The fact that GPU chipmaker NVIDIA has made porting code for GPUs easier for the average bench biologist with its CUDA software technology helps the argument for considering this breed of acceleration technology.

Read full story at InsideHPC.

3D-Tech News Around The Web / Real World Gameplay CPU Scaling
« on: May 24, 2009, 10:56:04 AM »
Our Focus and Goals for This Article

In this article we are going to take some popular and new CPUs today and perform our ritual of gameplay evaluation to find the highest playable settings with each CPU. We are also going to provide good old apples-to-apples gameplay in each title to compare clock-for-clock performance and how much overclocking each CPU gains in Frames Per Second (FPS). We will conclude with a summary of gameplay and then our conclusions based on the data collected.

We are going to answer such questions as: Is the Core i7 920 really faster in games than a Core 2 Quad? Is there really any difference in gameplay performance between the triple-core AMD Phenom II X3 720 BE compared to the quad-core AMD Phenom II X4 810? Intel or AMD? Clock speed vs. multi-core? Finally, what value does each CPU bring, and can overclocking help?

Read full story at HardOCP.

3D-Tech News Around The Web / Crazy USB drives gallery
« on: May 24, 2009, 10:51:24 AM »
German key medium Der Spiegel presents some fancy USB drives e.g. shaped like a "Transformer" or a "Yakuza finger".

The video pretty much says it all in a short and sweet fashion:  Over three times the visualization performance in CATIA by using the optimized VBO (Vertex Buffer Object) OpenGL driver support on the FirePro V5700.

Watch video at FireUser.

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