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Messages - Stefan

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Features in Brief

    * Convert between many audio and video compression formats and re-multiplex into various container formats, on the fly or in batches
    * Complete control over the transcoding process and all of the chosen parameters of your converted file, so you can learn about, compare among and play with various codecs
    * A flexible device plug-in infrastructure brings specific interfaces for specific devices
    * Fully standalone, no need to install a separate media player, filters or codecs, and no requirement to register components into your system
    * Extensions to expand custom features and user interfaces

Typical Applications

    * Improving compression / reducing file size
    * Converting for audio/video portable devices (digital audio player, MP4 player, mobile phone, PDA, PSP, VCD/DVD player etc.)
    * Extracting audio tracks from video files
    * Ripping audio/video discs CD/VCD/DVD

Supported Audio & Video Formats

    * MP3, Vorbis, AAC, HE-AAC, HE-AAC v2, MusePack, Speex, Windows Media Audio, AMR NB/WB, RealAudio, mp3PRO*
    * FLAC, WavPack, Monkey's Audio (APE), OptimFrog, Audio Lossless Coding (ALS), WMA Lossless*, True Audio (TTA)*, WAV
    * H.264, Xvid, MPEG 1/2/4, Theora, Flash Video, Dirac, H.263, 3ivx*, RealVideo*, Windows Media Video (WMV)
    * AVI, MPEG/VOB, Matroska, MP4, ASF, RealMedia*, QuickTime/MOV*, OGM*
    * CD, VCD, DVD, Cue sheet

Get it from MediaCoderHQ.

A few months ago, we tested AMD's AVIVO Video Converter... But what we saw really didn't even deliver what we would expect even from a free application...
Today, in addition to looking AMD's built in solution, we will look at Cyberlink's MediaShare Espresso to see if 3rd party applications can bring anything better to the GPU accelerated transcoding table.

Read full story at AnandTech.

ATI, graphics business unit of Advanced Micro Devices, said in a statement that it is “actively” sampling preview releases of OpenCL-enabled drivers with strategic customers. The move allows developers of software to start playing with OpenCL before the company ships appropriate drivers to end-users.

“We are actively sampling preview releases of OpenCL CPU with a handful of strategic customers and ISVs, each with an assigned application engineer helping them. A public beta and production version of OpenCL is planned to be released as part of ATI Stream SDK v2.0 in the second half of this year,” the statement by ATI/AMD reads.

Source: x-bit labs

"The use of simulated training environments has become a useful tool of the military because of their low cost, high portability, and repeatable engagement scenarios."

View some videos at RPEL.

At the present moment, the application only displays static electric field lines generated from a static distribution of charges. It uses all available GPUs in the system to, then displays the field lines using OpenGL.

And the fun part was that i couldn't run it on my 8800GTX (limited computing caps).

Get it from Google.

3D-Tech News Around The Web / ATI Catalyst 9.6 Beta available
« on: June 09, 2009, 08:00:06 PM »
Download via Rage3D.

Nvidia Corp. has just released a new driver for GeForce notebook GPUs, the WHQL-certified GeForce 186.03. Available for the 32 and 64bit versions of Windows Vista and 7, the driver has support for GeForce 8M, 9M, 100M, and 200M-series GPUs (but doesn't work with Hybrid SLI, Fujitsu, Lenovo ThinkPad or Sony VAIO laptops)

Source: TCM

Comes with outdated PhysX driver, for current version go here.

3D-Tech News Around The Web / Sweet Home 3D v2.0 available
« on: June 07, 2009, 05:45:14 PM »
Sweet Home 3D is a free interior design application that helps you place your furniture on a house 2D plan, with a 3D preview.

Version 2.0, June 4, 2009

    * Added 3D View > Create photo... menu item to create PNG images of the current 3D view with the ability to choose their size and their rendering quality; photo-realistic rendering performed by SunFlow library.
    * Enabled the user to enter walls and rooms size with the keyboard once he presses the Enter key.
    * Added the ability to create the walls around a room by double-cliking in that room.
    * Added new preferences for the rendering of the plan to view furniture from its top, fill the floor of the rooms with their color or their texture, and change the pattern of walls.
    * Added the units Meter and Millimeter.
    * Fixed a bug that prevented to compute correctly the location of doors and windows and that made the plan view blank.
    * Fixed a bug that didn't update the 3D view after some camera moves on computers with low capabilities.
    * Updated the JNLP file of Sweet Home 3D to require Java 3D 64 bits on 64 bits architecture.
    * Replaced JRE 6u12 by JRE 6u14 in Sweet Home 3D installers bundled with Java.
    * Added Chinese (Simplified) localization of help pages written by Zhao Si-cong.
    * Other minor bugs fixes and enhancements.

3D-Tech News Around The Web / Notepad++ v5.4.3 available
« on: June 07, 2009, 05:39:39 PM »
Notepad++ v5.4.3 fixed bugs (from v5.4.2) :

1.  Fix clickable link styling bug.
2.  Fix document tab click launching a new instance bug.

Get it from Sourceforge.

PCIeSpeedTest provides a synthetic benchmark to measure CPU->GPU and
GPU->CPU transfer speed using ATI CAL. This is done by allocating a
local resource on the GPU using calResAllocLocal2D() and allocating a
remote resource on the CPU using calResAllocLocal2D(). The remote
resource allocation is done in uncached memory space to optimize
transfer performance. calMemCopy() is used to issue the data transfer.

Allocation sizes start at 16 bytes and is incremented by 2 for every
data point. Allocation continues until the physical memory size is
reached on the device or the allocation routine returns unsuccessfully.
It is expected that you will not be able to allocate the entire memory
space as various system allocations exist on the device that are not
visible to the CAL user.

To amortize away moment to moment system variations, PCIeSpeedTest
queues 100 calMemCopy()s back to back before checking on the completion

PCIeSpeedTest_random is also provided to help generate a complete
performance view by generating random data size points. It will round
robin through all of the available compatible GPUs in the system. It
will also use variable binning to spread the data points across the
entire data size range. By default, PCIeSpeedTest_random will generate
100 data points for each GPU.

Get it from XtremeSystems.

Flash Player will be accelerated across the range of NVIDIA processors

Read full story at DDJ.

ATI, graphics business unit of Advanced Micro Devices, said that the adoption rate of the next-generation Microsoft DirectX 11 application programming interface (API) by game developers is rather high and that the company expects to see “a wave” of titles supporting DirectX 11 already this year.

Read full story at x-bit labs.

3D-Tech News Around The Web / Alice 3 beta available
« on: June 05, 2009, 03:45:14 PM »
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.

In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows students to immediately see how their animation programs run, enabling them to easily understand the relationship between the programming statements and the behavior of objects in their animation. By manipulating the objects in their virtual world, students gain experience with all the programming constructs typically taught in an introductory programming course.

The algorithm presented in this paper is a good alternative to the popular techniques used for rendering water effects. By using calculations based on the observation of the phenomenon, rather than on existing mathematical models, I have managed to achieve a realistic effect, which in the case of properly selected parameters’ values makes it possible to achieve results comparable with much more expensive models. It is also a flexible solution - the appearance of water can be controlled through a number of attributes. This makes it suitable for a wide range of effects no matter it be lakes or oceans. You can even have several areas of radically different waters at the very same time.

Read full story at GameDev.

3D-Tech News Around The Web / E3 2009: trailer round-up
« on: June 04, 2009, 06:35:08 PM »
German site DemoNews lists 140 video trailers in a row.

In AMD's Youtube channel a video has been published that shows a Tessellation demo of the DirectX 11 SDK which is usable with hardware acceleration only.

Full story and video at PCGH.

Another article at AnandTech: AMD Evergreen: 40nm DirectX 11 GPU Silicon Arrives

Yet another article at PCPERspective

Yet another article at TechReport

    *  Fixes version number reporting conflict.
    * Optimized GPU PhysX compatibility and performance in the PC game Cryostasis.
    * Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series and 200-series GPUs with a minimum of 256MB dedicated graphics memory.
    * Experience GPU PhysX acceleration in many games and demos, some of which are highlighted in PowerPack downloads here.
    * Runtime upgrade ONLY for AGEIA PhysX processors users. (New installations of AGEIA PhysX processors should install older PhysX system software such as version 8.09.04 – prior to installing this update).
    * Includes the latest PhysX runtimes used in the latest game titles.
    * Updated PhysX GPU acceleration runtimes, updates include 2.7.1 to 2.7.6, and 2.8.0 to 2.8.1.
    * Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel. (requires graphics driver v180.00 or later)

Get if from NVIDIA

3D-Tech News Around The Web / NVIDIA Forceware 186.06 Beta available
« on: June 04, 2009, 04:43:33 PM »
Changes in Version 186.08
The following sections list the changes made and issues resolved since driver version 
The NVIDIA bug number is provided for reference.
Fixed Issues–Windows Vista 32-bit
Single GPU Resolved Issues
•GeForce 200 Series: Applying 16x anisotropic filtering from the NVIDIA Control 
Panel does not result in sufficient improvement in 3D games. [549801] 
•GeForce 7600GS: There is no audio thru the SPDIF. [406176]
•GeForce 6100/6150: Flat panel settings cannot be changed with Clone mode enabled. 
Multi-GPU Resolved Issues
•[SLI]: The PhysX option is disabled by default after driver installation. [544945] 
•[SLI], GeForce GTX 280: Empire: Total War–flashing or corruption occurs for a few 
seconds after any loading screen. [536648]
Windows Vista 64-bit Issues
Single GPU Resolved Issues
•GeForce 200 Series: Applying 16x anisotropic filtering from the NVIDIA Control 
Panel does not result in sufficient improvement in 3D games. [549801] 
•GeForce 7600GS: There is no audio thru the SPDIF. [406176]
•GeForce 6100/6150: Flat panel settings cannot be changed with Clone mode enabled. 

Get it from NVIDIA

3D-Tech News Around The Web / Futuremark June 2009 Updates
« on: June 02, 2009, 03:50:32 AM »
Computerbase has updates for most Futuremark products.
No changelog available.

# Futuremark PCMark05 1.2.0 June 2009 Update  Benchmarks
# Futuremark 3DMark03 3.6.0 June 2009 Update Benchmarks
# Futuremark 3DMark05 1.3.0 June 2009 Update Benchmarks
# Futuremark 3DMark06 1.1.0 June 2009 Update Benchmarks, Demo
# Futuremark 3DMark Vantage 1.0.1 June 2009 Update Benchmarks, Vista, Demo Deutschsprachig

At the first of two NVIDIA press conferences at Computex 2009, NVIDIA was showcasing GPU computing and the power of the CPU + GPU platform for both high-end desktop solutions and low-end ION systems.

NVIDIA also took the chance to demonstrate a couple of interesting DirectX 11 DX Compute examples: one of a calculated ocean surface and other of a smoke cloud generated by a car. 

An upcoming expansion to the PC title Terminator Salvation was also shown for the first time with PhysX support.
Side-by-side footage of the game in action can be watched at PCPER.

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