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Messages - Stefan

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41
3D-Tech News Around The Web / AMD HIP release 0.82
« on: March 17, 2016, 11:11:09 PM »
HIP is a C++ runtime API and kernel language that allows developers to create portable applications that can run on AMD and other GPU’s. Our goal was to rise above the lowest-common-denominator paths and deliver a solution that allows you, the developer, to use essential hardware features and maximize your application’s performance on GPU hardware.

42
3D-Tech News Around The Web / NVIDIA PhysX Visual Debugger 3.0
« on: March 17, 2016, 11:07:57 PM »
The PhysX Visual Debugger (PVD) provides a graphical view of the PhysX scene and includes various tools to inspect and visualize variables of every PhysX object. Additionally it can also record and visualize memory and timing data.

43
3D-Tech News Around The Web / NVIDIA FLEX 1.0 released
« on: March 17, 2016, 11:05:57 PM »
NVIDIA FLEX is a multi-platform unified particle dynamics library for real-time visual effects. It supports fluids, clothing, solids, ropes, and more.

44
Well, before you spend big bucks, you can try Google Cardboard

You better don't wear that in public  :P

45
3D-Tech News Around The Web / NVIDIA legacy driver 341.95 WHQL
« on: March 16, 2016, 05:34:18 PM »
This driver adds security updates for driver components of Tesla architecture class GPUs (not to be confused with Tesla product line).

 Driver version = 01/29/2016, 9.18.13.4195
 Branch r340_00-595

46
3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.22 released
« on: March 16, 2016, 05:26:06 PM »
Changes in HWiNFO32 & HWiNFO64 v5.22 - Released on:  Mar-16-2016: 
 
  • Fixed a possible hang in sensors when system is using multiple page files.
  • Added hotkeys to disable/hide sensors.
  • Improved handling of invalid sensor values.
  • Disabled GPU I2C access on Fiji again due to stability issues.
  • Enhanced GPU temperature monitoring on Fiji (VR VDDC, VR VDD, Liquid).
  • Fixed CPU Power measurement on Haswell systems with overclocked BCLK.
  • Added monitoring of GPU VDDC for AMD Fiji.
  • Added monitoring of GPU Current and Power for AMD Hawaii/Bonaire and later generations.
  • Fixed SMBus issues on some Fujitsu machines.

47
Back to Dinosaur Island 2 is an Oculus Rift DK2-exclusive Virtual Reality demo and requires an Oculus Rift DK2 HMD (SDK 0.8) to run.
 
 Back to Dinosaur Island 2 requires a Xbox 360 for Windows or Xbox One Controller for Windows to be played. Gameplay with only mouse and keyboard is not supported.
 

48
Quote
Discussing the State of DirectX 12 With Microsoft & Oxide Games

...
Ahead of next week’s show, I had a chance to sit down and talk shop with an interesting trio of techies: Brian Langley, Microsoft’s DirectX 12 lead, Max McMullen, Microsoft’s principle lead for Direct3D, and Dan Baker, co-founder and guru developer for Oxide Games. Microsoft of course is looking to further push the development of (and developers towards) DirectX 12, as the first games come out for the APi. Meanwhile Oxide’s Ashes of the Singularity has been a common site around here, as while it won’t claim the title of the first DX12 game – that technically goes to the new Windows 10 port of Gears of War – Ashes is arguably the first game to take meaningful advantage of the API.
...

49
3D-Tech News Around The Web / Using the Vulkan Validation Layers
« on: March 10, 2016, 05:28:37 PM »
While getting familiar with the Vulkan API may seem a bit involving at the beginning, as due to its nature it has a steeper learning curve than traditional APIs, the validation layers make it much easier to catch any mistakes, and they also provide a lot of additional useful information beyond just reporting basic errors. While using the validation layers does not completely eliminate the need to test your application on multiple platforms, it minimizes the chances of any portability issues resulting from incorrect API usage.

Read on...

50
3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.3
« on: March 10, 2016, 01:02:59 AM »
Radeon Software Crimson Edition 16.3 Highlights


 Updated Crossfire Profiles available for
    • Hitman™
    • The Park
Support for​
  • Hitman™
  • [/l][/l]
Performance and Quality improvements for
  • Rise of the Tomb Raider™(2)
    • ​Up to 16% on AMD Radeon™ R9 Fury X Series vs AMD Radeon™ Software Crimson Edition 16.2.
  • ​Gears of War Ultimate Edition(3)
    • Up to 60% on AMD Radeon™ R9 Fury X series vs AMD Radeon™ Software Crimson Edition 16.2.1
    • Up to 44% on AMD Radeon™ R9 380 series vs AMD Radeon™ Software Crimson Edition 16.2.1
Vulkan™ Support(1): Vulkan™ is the successor to OpenGL and a descendant of AMD's Mantle. Vulkan™ is a powerful "low-overhead" graphics API that gives software developers deep control over the performance, efficiency, and capabilities of Radeon™ GPUs and multi-core CPUs. More information on Vulkan™ can be found at https://www.khronos.org/vulkan/.
​  Per-Game Display Scaling: A new feature introduced in Radeon™ Settings that allows per game Display Scaling to be set within the Radeon™ Settings Gaming tab under "Profile Options".
 Language Menu: A new feature introduced in Radeon™ Settings that allows the end user to select their preferred language from a drop down menu under the "Preferences -> Language" tab.
 Two Display Eyefinity: Two Display Eyefinity is now an available option under the Eyefinity tab in Radeon™ Settings.
 AMD Crossfire™ Status Indicator: A new feature in Radeon™ Settings that allows users to toggle an AMD Crossfire™ status indicator on their screen when running in AMD Crossfire™ mode.
 Updated Social Links: New Social links are now available for Radeon™ Settings home page and have also updated based on geographical region.​
 Power Efficiency Toggle: A new feature introduced in the Radeon™ Settings Gaming tab for select AMD Radeon™ 300 series and AMD Radeon™ Fury X available under "Global Options". This allows the user to disable some power efficiency optimizations.
 AMD XConnect™ technology: This driver provides initial support for external GPU enclosures configured with Radeon™ R9 300 Series GPUs are now supported over Thunderbolt™ 3 (USB-C) connections. AMD XConnect™ technology additionally provides plug'n'play support and an integrated management interface. Base system must have BIOS support for external GPUs (e.g. Razer Blade Stealth).
 Resolved Issues
  • Core clocks may not maintain sustained clock speeds resulting in choppy performance and or screen corruption (Fixed with new Power Efficiency feature toggled to off)
  • Gears of War Ultimate Edition - Random freezes may be experienced during gameplay
  • Ashes of the Singularity 2.0 Benchmark now supports DirectFlip
  • XCOM 2 flickering textures may be experienced at various game locations
[/list]

52
Vulkan maps significantly better to our hardware than OpenGL ES ever has. Whilst there’s a lot of focus on Vulkan improving CPU performance and efficiency, there’s a heck of GPU performance and efficiency wins too – they’re just a bit more subtle!
Talking about console quality graphics on mobile is starting to become a bit of a cliché, but I’m going to use it anyway! As mobile GPUs get better and more efficient, Vulkan is a big step on the road to console quality graphics.
Read on...

53
OK, has everybody learned how to use a modified driver?

Now there is a regular version for any vendor available
http://www.station-drivers.com/index.php?option=com_remository&Itemid=352&func=fileinfo&id=2095&lang=fr

NB: BCDEDIT works for me again in Windows build 14279

54
Quote
New update available for Windows and Android. iOS and OSX coming soon. Addressed submit database.

On Optimus rigs create a profile, otherwise the app will mix both renderers.


55
Heads- up from the developer of "Ashes of the Singularity"

Quote
Async compute is currently forcibly disabled on public builds of Ashes for NV hardware. Whatever performance changes you are seeing driver to driver doesn't have anything to do with async compute.
...
 I can confirm that the latest shipping DX12 drivers from NV do support async compute. You'd have to ask NV how specifically it is implemented.

Sean Pelletier@PellyNV

Quote
Fun FACT of the day: Async Compute is NOT enabled on the driver-side with public Game Ready Drivers. You need app-side + driver-side!

56
Heads- up from the developer of "Ashes of the Singularity"

Quote
Async compute is currently forcibly disabled on public builds of Ashes for NV hardware. Whatever performance changes you are seeing driver to driver doesn't have anything to do with async compute.
...
 I can confirm that the latest shipping DX12 drivers from NV do support async compute. You'd have to ask NV how specifically it is implemented.

57
Caught at home due to ice storm so i gave it another shot and succeeded.

NB: you can observe installation with Sysinternals' DebugView, the log contains 20500 lines...

Also Vulkan 1.0.5 is in the works, so expect next driver soon.

58
Update: Hotfix available under previous 364.47 links

Quote
The new GeForce Game Ready 364.47 WHQL drivers for Tom Clancy's The Division, Need For Speed, Hitman, and Ashes of the Singularity are now available to download via GeForce Experience.
  The long-awaited release of Tom Clancy's The Division is less than 24 hours away. Ensure the best possible experience with our new Game Ready driver that's now available for download.
Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix possible makes it into the Game Ready driver. As a result, you can be sure you’ll have the best day-1 gaming experience for your favorite new titles.

Game Ready
Learn more about how to get the optimal experience for Tom Clancy’s The Division, Hitman, Need for Speed, Ashes of the Singularity, and Rise of the Tomb Raider

Gaming Technology
Support for Vulkan API

Just like others users at Official 364.47 Game Ready WHQL Display Driver Feedback Thread (Released 3/7/16) i experienced a broken installer.


59
Path is correct, i made another build under VS 2013. Good luck.

new binaries
Visual C++ Redistributable Packages for Visual Studio 2013

NB: works also with Intel


 

60
You don't need full VS as i compiled in release mode.

Do you have DirectX End-User Runtimes (June 2010) installed?

Without debug log no one can even guess whats wrong.

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