« on: August 06, 2015, 01:21:15 PM »
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Monster Hunter Online, NVIDIA and Crytek have joined hands and accomplished this stunning benchmark program.The program is based on client game Monster Hunter Online, and was produced with world's leading game engine CRYENGINE.A series of advanced technology including Real Time Rendering, Physical Based Shading, Realistic Vegetation Rendering, NVIDIA PhysX Clothing, NVIDIA Hairworks and NVIDIA HBAO+ helped creating such magnificent and realistic hunting environment. After downloading and installation, you can experience Super Definition graphics and immersive hunting experience Monster Hunter Online means to offer.
WebGL enables graphically rich games and applications on the web without the need for plug-ins. OortOnline.gl is designed to test the capability of your hardware to deliver the latest WebGL games by running a series of tests and giving your system an overall score. The benchmark itself is powered by the game "Oort Online" developed by Wonderstruck Games, using the Turbulenz Engine. The tests use the visual content of the Oort Online universe and will demonstrate how your browser and hardware will perform graphically for a typical WebGL game.
we wanted to let you know that version 6.1 is now available and can be downloaded from QDN or Google Play. Updates include:
If you have any questions about this release, or have suggestions for the next release, please post in our forums.
- New Battery Temperature data point
- New Processor Temperature data point
- Nexus 6 battery power support
- Added a shortcut to the Performance Graph preset, which displays the following on-screen overlays: CPU Load Normalized, GPU Load, and GPU frequency
- The Performance Graph preset now supports devices with up to 10 cores
- Acquire Wakelock while Profiling is now enabled by default
- Added a setting to change temperature values between Celsius and Fahrenheit.
- Fixed several issues that could result in app crashes
- Added a Stop Profiling menu option to the Mobile Data Detective preset
- Fixed a problem where the Stop Profiling button in the Notification Bar didn’t function properly on the Graph or Stats screens
- Improved multi-column sorting on the Mobile Data Detective and the CPU Usage Monitor presets
- Increased the width of the profile data lines on all graph presets so they stand out more
- Moved the Percent Battery Remaining data point from Other Stats, to the Power Stats section of the data point list and renamed it Battery Remaining (%).
- Fixed a crash that occurred when profiling was started via an intent when Trepn was closed, and the user brought Trepn to the foreground
- Added Android version to the Device Info screen
- Other usability improvements
Maybe the Python part could be CUDA accelerated?Run GLSL Hacker to open "sao miguel" and click "Python immediate mode box" and button "Execute!". Ok? But dunno how...