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 GameWorks Vulkan and OpenGL Samples 3.0 Released                             

We have rolled out a big upgrade to our GameWorks graphics API samples (formerly known as the OpenGL Samples) – we’ve added support for Vulkan in the framework on all platforms: Windows, Android, desktop Linux and Linux 4 Tegra!  The source code and documentation are available today.  Check them out at:

3D-Tech News Around The Web / NVIDIA NVAPI R367 released
« on: July 09, 2016, 09:30:16 AM »

TCC support added to the following functions:

NVAPIDriverSettings Additions/Removals
ANSEL_ALLOW_ID added to ESetting
ANSEL_ENABLE_ID added to ESetting


Radeon Software Crimson Edition 16.7.1 Highlights
    • The Radeon™ RX 480’s power distribution has been improved for AMD reference boards, lowering the current drawn from the PCIe bus.
    • A new “compatibility mode” UI toggle has been made available in the Global Settings menu of Radeon Settings. This option is designed to reduce total power with minimal performance impact if end users experience any further issues.  This toggle is “off” by default.
    • Performance improvements for the Polaris architecture that yield performance uplifts in popular game titles of up to 3% [1]. These optimizations are designed to improve the performance of the Radeon™ RX 480, and should substantially offset the performance impact for users who choose to activate the "compatibility" toggle.
Fixed Issues
    • Radeon™ RX 480 limited PCI-E Bandwidth (PCI-E bandwidth is now at the correct speed on the Radeon™ RX 480) with Radeon Software Crimson Edition 16.7.1.
    • Minor stuttering no longer occurs in Grand Theft Auto V on Radeon™ RX 480 with Radeon Software Crimson Edition 16.7.1.
    • Video corruption will not be observed in DOOM with resolutions above 1920x1080 with Radeon Software Crimson Edition 16.7.1.
    • Hitman™ graphical corruption no longer occurs when the game is set to use DirectX®12 API and using zoom with weapons with Radeon Software Crimson Edition 16.7.1.
    • Display will not exhibit minor flicker on Radeon™ RX 480 when Freesync is enabled on a games launch or exit with Radeon Software Crimson Edition 16.7.1.



 Lightweight Windows 10 Gaming Notebook that Delivers Impressive and Reliable Performance On-the-Go


 1,920 x 1,080 Full HD Display with Latest Discrete Graphics and 6GB DDR5 vRAM

 Source: product guide July / August 2016

official driver download:
NEW- Intel® Graphics Test Driver for Windows® 10 and Windows 7*/8.1* [15.40.4473]

Regarding API 1.0.0 report:
Github samples "Replaced deprecated VK_API_VERSION definition with VK_MAKE_VERSION()  macro" which is 1.0.0
I guess they did the same thing in the driver?

3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.32 released
« on: July 07, 2016, 04:10:57 AM »
 Changes in HWiNFO32 & HWiNFO64 v5.32 - Released on:  Jul-06-2016: 
  • Fixed waking of NVIDIA DGPUs disabled by Optimus using driver v368.22 and later.
  • Enhanced sensor monitoring on EVGA Z170 series.
  • Enhanced sensor monitoring on ASUS X99-DELUXE II.
  • Added voltage monitoring for NVIDIA Pascal GPUs.
  • Enhanced sensor monitoring on ASUS X99-A II, RAMPAGE V EDITION 10 and STRIX X99 GAMING.
  • Added ability to change font in sensors screen.
  • Enhanced sensor monitoring on GIGABYTE F2A55, F2A58, F2A68, F2A75 and F2A88 series.
  • Fixed GPU clock and ASIC quality reporting on AMD Polaris.
  • Enhanced preliminary AMD Zen support.
  • Fixed GPU Memory Controller Utilization reporting AMD Polaris.
  • Added NVIDIA GeForce GTX 1060.

Today NVIDIA released GeForce Game Ready WHQL display driver version 368.69. This Game Ready driver is optimized for DiRT Rally VR. Learn more:

 You can download the new GeForce Game Ready 368.69 display driver through GeForce Experience or from the Drivers page.

 Official 368.69 Game Ready WHQL Display Driver Feedback Thread (Released 7/6/16)

New Vulkan extension: VK_NV_dedicated_allocation

3D-Tech News Around The Web / NVIDIA PhysX System Software 9.16.0318
« on: July 01, 2016, 06:03:02 PM »
Stand-alone download if you need CPU PhysX on your AMD or Intel rig. (It's already included in recent NVIDIA drivers.)
  • Changes & fixed issues in this release
    • Adds Support for 1000 series GPUs for Batman Arkham Knight.

>download now<

 No changelog yet, so we have to sneak a peek at the runtimes

GeForce libclhWeb.dylib supports
 Tesla libclh.dylib supports

 GeForceGLDriverWeb exposes first Vulkan tidbits (unless it's junk from a cross-compiler)

Dota 2 runs (or crawls) with this driver, v4404 crashed after a second in game
You can check if Vulkan renderer is active in VConsole2 coming with DOTA 2

This driver supports Vulkan, officially only for Skylake

+ Vulkan device name recognition has been fixed
- Vulkan API version is reported as 1.0.0

Seascape demo in GPUCapsViewer crashes with Broadwell (using modified driver).
Can s.o. check with Skylake?

NB: comes with old OpenGL driver without Doom 2016 support


Any vendor

; Included for standard DT builds

;    Windows Threshold Install - DT + Mobile
;Envy x360
;Pavlova 1.0 13.3” KabyLake UMA
%iKBLULTGT2%        = iKBLD_w10_B3, PCI\VEN_8086&DEV_5916&SUBSYS_82B7103C;

;Sphinx 1.0 13.3” KabyLake UMA
%iKBLULTGT2%        = iKBLD_w10_B3, PCI\VEN_8086&DEV_5916&SUBSYS_827E103C;
;Kerberos1.x 15.6” KabyLake DIS (N+I)
%iKBLULTGT2%        = iKBLD_w10_B3, PCI\VEN_8086&DEV_5916&SUBSYS_82C1103C;

;Hydra 1.0 KabyLake UMA
%iKBLULTGT2%        = iKBLD_w10_B3, PCI\VEN_8086&DEV_5916&SUBSYS_82CB103C;
%iKBLULTGT2%        = iKBLD_w10_B3, PCI\VEN_8086&DEV_5916&SUBSYS_82CC103C;

;Dessert 1.1
; Souffle 14" Skylake UMA
%iSKLULTGT2%       = iSKLD_w10_B21, PCI\VEN_8086&DEV_1916&SUBSYS_8209103C;
; Souffle 14" Skylake Discrete N16S-GTR-S
%iSKLULTGT2%       = iSKLD_w10_B21, PCI\VEN_8086&DEV_1916&SUBSYS_820A103C;
; Souffle 14" Skylake UMA_Pentium_Celeron
%iSKLULTGT1%       = iSKLD_w10_B21, PCI\VEN_8086&DEV_1906&SUBSYS_8209103C;
; Souffle 14" Skylake Discrete N16S-GTR-S_Pentium_Celeron
%iSKLULTGT1%       = iSKLD_w10_B21, PCI\VEN_8086&DEV_1906&SUBSYS_820A103C;
; Souffle 14.0” KabyLake UMA
%iKBLULTGT2%        = iKBLD_w10_B2, PCI\VEN_8086&DEV_5916&SUBSYS_8213103C;
; Souffle 14.0” KabyLake DIS (N+I)
%iKBLULTGT2%        = iKBLD_w10_B2, PCI\VEN_8086&DEV_5916&SUBSYS_8214103C;

; Puff 15.6" Skylake UMA
%iSKLULTGT2%       = iSKLD_w10_B21, PCI\VEN_8086&DEV_1916&SUBSYS_820B103C;
; Puff 15.6" Skylake Discrete N16S-GTR-S
%iSKLULTGT2%       = iSKLD_w10_B21, PCI\VEN_8086&DEV_1916&SUBSYS_820C103C;
; Puff 15.6" Skylake UMA_Pentium_Celeron
%iSKLULTGT1%       = iSKLD_w10_B21, PCI\VEN_8086&DEV_1906&SUBSYS_820B103C;
; Puff 15.6" Skylake Discrete N16S-GTR-S_Pentium_Celeron
%iSKLULTGT1%       = iSKLD_w10_B21, PCI\VEN_8086&DEV_1906&SUBSYS_820C103C;
; Puff 15.6” KabyLake UMA
%iKBLULTGT2%       = iKBLD_W10_B2, PCI\VEN_8086&DEV_5916&SUBSYS_8215103C;
; Puff 15.6” KabyLake DIS (N+I)
%iKBLULTGT2%       = iKBLD_W10_B2, PCI\VEN_8086&DEV_5916&SUBSYS_8216103C;

; Kirin 1.1 15.6" Skylake DIS (N+I)
%iSKLHaloGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_8257103C;
; Kirin 1.1 15.6" Skylake (3DCam)
%iSKLHaloGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_8258103C;
; Kirin 1.1 15.6" Skylake (A+I)
%iSKLHaloGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_8294103C;

; Trifle 15.6" Skylake Discrete
%iSKLHaloGT2%      = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_820D103C;
; Trifle 15.6" Skylake Discrete 3DCam
%iSKLHaloGT2%      = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_820E103C;

; Parfait 17.3" Skylake Discrete
%iSKLHaloGT2%      = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_820F103C;
; Parfait 17.3" Skylake Discrete 3DCam
%iSKLHaloGT2%      = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_8210103C;
; Parfait 17.3" Skylake Discrete Super Power
%iSKLHaloGT2%      = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_8211103C;
; Parfait 17.3" Skylake Discrete 3DCam Super Power
%iSKLHaloGT2%      = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_8212103C;

%iSKLHaloGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_825B103C;
%iSKLHaloGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_825C103C;
%iSKLHaloGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_825F103C;
%iSKLHaloGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_191B&SUBSYS_8260103C;

; Cadbury_1.1 14” SKL_U UMA
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_80A0103C;
; Cadbury_1.1 14” SKL-U I+N N16S-GT
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_80A3103C;
; Cadbury_1.1 14” SKL_U I+A Meso-XT
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_80A6103C;
; Crunch_1.1 15.6” SKL-U UMA
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_80A1103C;
; Crunch_1.1 15.6” SKL-U I+N N16S-GT
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_80A4103C;
; Crunch_1.1 15.6” SKL-U I+N N16V-920M
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_819E103C;
; Crunch_1.1 15.6” SKL-U I+A Meso-XT
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_80A7103C;
; Crunch_1.1 15.6” SKL-H UMA
%iSKLHaloGT2%   = iSKLD_w10_B20, PCI\VEN_8086&DEV_191B&SUBSYS_8119103C;
; Crunch_2.0 15.6” SKL-H I+N N16P-GT ) (non-3Dcamera)
%iSKLHaloGT2%   = iSKLD_w10_B20, PCI\VEN_8086&DEV_191B&SUBSYS_80A9103C;
; Crunch_2.0 15.6” SKL-H I+N N16P-GT ) (3Dcamera)
%iSKLHaloGT2%   = iSKLD_w10_B20, PCI\VEN_8086&DEV_191B&SUBSYS_816B103C;
; Crunch_2.0 15.6” SKL-H UMA (non-3Dcamera)
%iSKLHaloGT2%   = iSKLD_w10_B20, PCI\VEN_8086&DEV_191B&SUBSYS_818D103C;
; Crunch_2.0 15.6” SKL-H UMA (3Dcamera)
%iSKLHaloGT2%   = iSKLD_w10_B20, PCI\VEN_8086&DEV_191B&SUBSYS_818E103C;
; Crunch_2.0 15.6” SKL-U UMA (3Dcamera)
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_819A103C;
; Crunch_2.0 15.6” SKL-U I+N N16S (3Dcamera)
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_819B103C;
; Crunch_2.0 15.6” SKL-U I+N N16E-GR (3Dcamera)
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_819C103C;
; Crunch_2.0 15.6” SKL-U I+N N16E-GR (non-3Dcamera)
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_819D103C;
; Crunch_2.0 15.6” SKL-U UMA
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_809C103C;
; Crunch_2.0 15.6” SKL-U UMA
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_809D103C;
; Godiva_1.1 17.3” SKL-U UMA
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_80A2103C;
; Godiva_1.1 17.3” SKL-H UMA
%iSKLHaloGT2%   = iSKLD_w10_B20, PCI\VEN_8086&DEV_191B&SUBSYS_811A103C;
; Godiva_1.1 17.3” SKL-U I+N N16S-GT
%iSKLHaloGT2%   = iSKLD_w10_B20, PCI\VEN_8086&DEV_191B&SUBSYS_80A5103C;
; Godiva_1.1 17.3” SKL-U I+N N16S-GT
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_80A5103C;
; Godiva_1.1 17.3” SKL-U I+N N16S-GT
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_80A8103C;

; Guylian_1.0 SKL-U UMA
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_816C103C;
; Guylian_1.0 SKL-U I+N (N16S)
%iSKLULTGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_1916&SUBSYS_816D103C;
; Guylian_1.0 SKL-U 15.6” SKL-H UMA
%iSKLHaloGT2%   = iSKLD_w10_B20, PCI\VEN_8086&DEV_191B&SUBSYS_816E103C;
; Guylian 1.1 KBL-U UMA
%iKBLULTGT2%    = iKBLD_w10_B2, PCI\VEN_8086&DEV_5916&SUBSYS_816F103C;
; Guylian 1.1 KBL-U DIS (N+I)
%iKBLULTGT2%    = iKBLD_w10_B2, PCI\VEN_8086&DEV_5916&SUBSYS_819F103C;

; Pike 1.1 SKL_UMA
%iSKLULTGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_1916&SUBSYS_804E103C;
%iSKLULTGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_1916&SUBSYS_804F103C;
; Pike 1.1 SKL UMA_ISST
%iSKLULTGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_1916&SUBSYS_81A1103C;
; Pike 1.1 SKL UMA_Iris
%iSKLULTGT3e%   = iSKLD_w10_B21, PCI\VEN_8086&DEV_1926&SUBSYS_804E103C;
%iSKLULTGT3e%   = iSKLD_w10_B21, PCI\VEN_8086&DEV_1926&SUBSYS_804F103C;
; Pike 1.1 SKL UMA_ISST_Iris
%iSKLULTGT3e%   = iSKLD_w10_B21, PCI\VEN_8086&DEV_1926&SUBSYS_81A1103C;

; Pike_AN_2.0_vPro_UMA
%iSKLULTGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_1916&SUBSYS_8197103C;
; Pike_AN_2.0_non_vPro_UMA
%iSKLULTGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_1916&SUBSYS_8198103C;
; Pike_AN_2.0_vPro_UMA_Iris
%iSKLULTGT3e%   = iSKLD_w10_B21, PCI\VEN_8086&DEV_1926&SUBSYS_8197103C;
; Pike_AN_2.0_non_vPro_UMA_Iris
%iSKLULTGT3e%   = iSKLD_w10_B21, PCI\VEN_8086&DEV_1926&SUBSYS_8198103C;

%iSKLULTGT2%     = iSKLD_w10_B22, PCI\VEN_8086&DEV_1916&SUBSYS_8297103C;
%iSKLULTGT3e%    = iSKLD_w10_B22, PCI\VEN_8086&DEV_1926&SUBSYS_8297103C;

;Pegasus 1.0
; Pegusas 1.0 SKL 4K Display_UMA
%iSKLULTGT2%    = iSKLD_w10_B21, PCI\VEN_8086&DEV_1916&SUBSYS_8174103C;
; Pegusas 1.0 SKL UMA_Iris
%iSKLULTGT3e%   = iSKLD_w10_B21, PCI\VEN_8086&DEV_1926&SUBSYS_8174103C;

; Millhone 12’’ UMA
%iSKLULXGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_191E&SUBSYS_8146103C;
; Millhone 12’’ UMA
%iSKLULXGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_191E&SUBSYS_8199103C;

; Gummi 12’’ UMA
%iSKLULXGT2%    = iSKLD_w10_B20, PCI\VEN_8086&DEV_191E&SUBSYS_8181103C;

This driver adds support for a couple of mobile Pascal GPUs

Driver has been withdrawn by manufacturer.
The interesting stuff are the new GPUs anyway...
NVIDIA_DEV.1BA1.5756.1458 = "NVIDIA GeForce GTX 1070"
NVIDIA_DEV.1BA1.B757.1458 = "NVIDIA GeForce GTX 1070"
NVIDIA_DEV.1BA1.D556.1458 = "NVIDIA GeForce GTX 1070"
NVIDIA_DEV.1BA9.3456.1458 = "NVIDIA Graphics Device"
NVIDIA_DEV.1BA9.3555.1458 = "NVIDIA Graphics Device"
NVIDIA_DEV.1BE0.3758.1458 = "NVIDIA GeForce GTX 1080"
NVIDIA_DEV.1BE1.3556.1458 = "NVIDIA GeForce GTX 1070"
NVIDIA_DEV.1BE1.3759.1458 = "NVIDIA GeForce GTX 1070"
NVIDIA_DEV.1BE5.3556.1458 = "NVIDIA Graphics Device"
NVIDIA_DEV.1C20.3456.1458 = "NVIDIA Graphics Device"

ATM only for Lenovo OEM

This driver adds support for

NB: "Doom 2016" launch bug has been fixed

3D-Tech News Around The Web / NVIDIA HairWorks 1.2 released
« on: June 24, 2016, 03:20:40 PM »
HairWorks 1.2 Release Notes

NVIDIA HairWorks is a library for simulating and rendering dynamic hair and fur.

What's New

This is a point release and changes the API significantly from 1.1.x.

* DirectX11
* Frame rate independent rendering
* Api consistency and style improvements
* Samples use a native sample framework
* Support for rendering to a cube-map
* Fully customizable serialization (implementations for memory and file system)
* Small bug fixes and improvements 
* Dynamic hair pins
* Tether hair pins
* Hair pin mesh ornaments


NVIDIA HairWorks 1.2 for DirectX12 is under active development, and is **NOT AVAILABLE** within this public release. The documentation on DirectX12 usage and the Sdk headers are for illustrative purposes only and may be subject to change. Early access to HairWorks 1.2 for DirectX12 is available to developers on request at

Known Limitations

* No multi material support for any mesh type in the HairWorks viewer.

* Currently there is no support for adding extra animation files via fbx in the HairWorks viewer.

* Shadows may flicker a bit depending on the asset in HairWorks viewer. This is due to shadow resolution and depends on the shadow sampling techniques used in a given game engine.

* Guide hairs must be placed on the vertex of a growth mesh. DCC plug ins will move guides to closest vertex if they are not properly aligned.

* Only one guide per vertex is supported. Extra guides on vertex will be ignored at export.

* Number of cv/knot sampling per guide hair is the same per asset. Sampling is adjusted in DCC.

* Hair Interaction does not opperate between hairs of different assets.

* Alpha sorting is not supported.  So the root alpha feature must be used with limited range.

* The viewer currently supports only one character. However the character can have multiple hair assets.

Source Sample Assets
Source files were generated with:

* 3dsmax 2013 native 3dsMax Hair and Fur modifier.
* Maya 2013.5 Shave and a Haircut from

3D-Tech News Around The Web / Vulkan SDK Released
« on: June 24, 2016, 03:18:15 PM »
This SDK supports Vulkan API revision 1.0.17.  The prior SDK supported Vulkan API revision 1.0.13.
Device layers are now deprecated! Any device layers must be converted to a layer that is queried and enabled at vkCreateInstance. vkEnumerateDeviceLayerProperties is deprecated.
  Overview of new features in SDK
  • VulkanInfo has been improved
  • Fence tracking and validation has been rearchitected
  • Validation layer test suite has been enhanced
  • Added default validation error callbacks
  • Additional structural and architectural layer improvements and cleanup to core_validation
  • Scores of bugfixes, new validation checks, and feature additions
This version of the SDK components are based on the following specifications and source code repositories:
   Last Commits
  • LoaderAndValidationLayers:     e966288576573  docs: Fix broken link in LoaderAndLayerInterface
  • VulkanTools:                  e0306ab0e1eeb2  winsdk: Fix multiple RT uninstall issue
  • VulkanSamples:                cb82ddaab2f5e1  winsdk: Fix multiple RT uninstall issue
  Known Issues
  • This WSI extension is not supported: VK_KHR_display_swapchain
Vulkan-LoaderAndValidationLayers Issues:
  • github #677 Problem with vkWaitDeviceIdle() in Validation Layers
  • github #676 Core validation layer incorrectly reports that swapchain image memory has not been filled
  • github #663 VkBuffer objects not bound to VkDeviceMemory objects are not detected on use
  • github #660 VS Input error when using push constants gi- thub #659 Instance extension from an implicit layer cannot add entry points. github #658 Inconsistant handle display in api_dump and validation layer messages
  • github #650 Core_validation: ValidateCmdBufImageLayouts() should be treating D views of DS images as DS image views
  • github #648 Core_validation: "Buffer Barrier X has offset Y and size Z whose sum is greater than total size W" error refers to the wrong size
  • github #621 IMAGE: "unsupported format" error may be too strict
  • github #618 object_tracker doesn't use the correct wsi extension flags
  • github #616 Crash if binding point is used with no resource has been bound
  • github #615 unique_objects layer doesn't use the correct wsi extension enable flags
  • github #605 vkCmdResolveImage generates invalid "Cannot read invalid memory..., please fill..." message github #561 Resetting command pool doesn't track fences properly
  • github #527 Core Validation: Invalid "explicit dep needed" warning is issued at vkCmdBeginRenderPass() call time.
  • github #462 Validation for pCreateInfo structures does not report actual index (attachments, vertex input state)
  • github #410 DS: vkQueueSubmit checks Event state too early when vkSetEvent is used
  • github #403 [CTS] Object tracker maps need to be per device
  • github #370 loader needs to use object allocators passed by application for memory allocations
  • github #335 Undefined memory tracking is not fine grained enough
  • github #328 Validation layer reports errors if memory object alias same memory
  • github #321 vkAllocateMemory not handling null pointers
  • github #306 race on globalLockInitialized: it is reset after releasing the mutex lock
  • github #282 layer_validation_test failures
  • github #281 Cube -- validate with screenshot crashes on AMD/Intel Win 10
  • github #280 Cube resize stops updating image on Win 10 Intel driver
  • github #279 Samples validation errors on AMD driver
  • github #278 tri resize broken on AMD driver
  • github #277 render tests --show-images doesn't work
  • github #276 render tests have validation errors
  • github #128 Memory layer: "Cannot read invalid memory X, please fill the memory before using" is incorrectly reported
  • github #90 loader: Add support for WSI VK_KHR_display_swapchain extension
  • github #54 vk_layer_validation_tests test failure
  • github #36 loader: pointer cast build warnings
LunarXchange Issues:
  • LX #552 Declining Frame Rate
  • LX #549 vkreplay segfault when used with xlib
  • LX #532 Bindless and ' descriptor index %d is being used in draw but has not been updated'
  • LX #527 The draw state validation layer incorrectly reports layout error when submitting command buffer. Vulkan-LoaderAndValidationLayers GitHub
  • LX #523 When I enable validation layers vkCreateWin32SurfaceKHR returns garbage pointer and vkCreateSwapchainKHR crashes
  • LX #484 vktrace puts trace file in same dir as trace library if -o not specified
  • LX #305 [] Validation draw state layer too slow for vkGetQueryPoolResults()
VulkanTools/VulkanSamples issues:
  • github #1 [VulkanTools] Running vktrace with validation enabled causes vkreplay to fail.
  • github #3 [VulkanTools] writes to device memory allocated with VK_MEMORY_PROPERTY_HOST_COHERENT_BIT are not captured
  • github #33 [VulkanTools] The trace file generated on 32bit system cannot be read by 64bit traceviewer
  • github #42 [VulkanTools] miss alignment for some arm cpu vfp load instructions
  • github #45 [VulkanTools] Examples at don't trace/replay
  • github #49 [VulkanTools] Examples at don't all trace and replay
  • github #50 [VulkanTools] vktrace: VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT is not being handled consistently with regards to VkUpdateDescriptorSets()
  • github #51 [VulkanTools] Message "VS consumes input at location 0 but not provided" could be more helpful
  • github #53 [VulkanTools] vktrace dies on Win7/32

3D-Tech News Around The Web / TechPowerUp GPU-Z v0.8.9
« on: June 20, 2016, 04:17:28 PM »
GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

 Version History 0.8.9
  • Added AMD Polaris support
  • Added support for GeForce GTX 1070
  • Added support for reading overclock on GeForce GTX 1070/1080
  • Added BIOS reading for GeForce GTX 1070/1080
  • Added support for NVIDIA Quadro M2000
  • Added support for AMD E8860
  • Fixed memory monitoring sometimes resetting beyond 4 GB usage
  • Fixed double default memory clock on GT220/240
  • Fixed double memory clock on GTxxx cards with GDDR5X
  • Fixed typo in BIOS saving dialog
  • Fixed no GPU selected in dropdown in some rare cases

Full installer available at INTEL now

Note: Operating system support varies by platform. Due to this and a limitation of the database, Download Center search capabilities cannot report OS support accurately, so please see the support information below or reference the associated ReadMe's [/size]for more details.[/size][/font]
We're especially pleased to report that this driver fixes some long standing and frequently reported graphics issues on Intel's Support Community, including a scaling issue with Windows 10* (issue of black borders around games in Windows 10 where the game wouldn't fill up the entire screen).
Please refer to the Release Notes for a complete list of fixes.

The Windows 10* production driver has been posted to Intel Download Center at the following direct links to the driver:
This driver is in self installing format (exe) intended for end users.
32bit - win32_154025.4464.exe[/size][/font]
64bit - win64_154025.4464.exe
This driver is in zip format intended for developers and IT professionals.
32bit -
64bit -

Windows 10* 64bit drivers for 4th Generation Intel(R) Core(TM) processor family:
[/size]exe format: win64_154025.4464.exe
[/size]zip format:
[/size]Read Me 32bit
[/size]Read Me 64bit

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