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Messages - Stefan

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January 21, 2011 – Epic Games, Inc. has released the January 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.


    * PhysX is now supported on iOS.

Rigid body physics, fracturable meshes and ragdolls are among supported features.
Note: Cloth, fluids and soft bodies remain disabled on iOS for performance reasons.

Running the GLES2 mobile previewer on my laptop is not so convenient  :P

The AMD DB-FT1 development board is an evaluation board for the
AMD Embedded G-Series platform, a low power processor and
advanced GPU integrated into a single embedded Accelerated
Processing Unit (APU). The platform is capable of delivering high
display resolution, up to 2560x1600 pixels, and high performance
multi-media, while maintaining a low-power design in a small form
factor. Its power efficient and space saving advantages are directly
attributable to AMD’s innovative power optimized processor core
design. Therefore, the AMD Embedded G-Series is an ideal platform
for a multitude of embedded applications such as Digital Signage,
Integrated x86 Set-Top-Box (xSTB), Thin Clients, and Casino
Gaming applications that demand high quality multi-media and an
exceptional visual experience.

The AMD-based
x86 Set-Top Box (xSTB)
solution provides the technologies to meet
the needs of today’s high performance set-top box solutions. AMD is
setting the standard in today’s high performance, low power set-top
box designs while leveraging an industry standard small form factor
to help reduce time and costs in bringing the product to market.
Combining AMD’s wide range of powerful 64-bit x86 processors with
high performance integrated graphics solutions provides the basis to
create an xSTB solution to meet the market’s needs. AMD’s xSTB
x86 architecture allows developers to take advantage of the
extensive applications and development that already exist for the PC
market and leverage them for their system development. The AMD
xSTB enables x86 applications on the set-top box including running
some of the latest games and gives the designer a number of
different operating system choices from both Microsoft
® and the Linux® community.

Phew! Actually AMD developers themselves screwed the drivers.

I replaced OpenGL runtimes with those from "Cat11.1 Vancouver 8.810"
These contain the new extensions, however i saw no changes to tessellation with my Cedar laptop.

atio6axx.dll = 64 bit
atioglxx.dll = 32 bit

3D-Tech News Around The Web / AMD GPU ShaderAnalyzer 1.56
« on: January 19, 2011, 01:11:32 AM »
What's New in Version 1.56

    * Support for Catalyst™ driver 10.10-10.12
    * Support for ATI Radeon™ HD 6870 and HD 6970 graphics cards
    * Report compilation time from HLSL shaders to D3D assembly

Download here

3D-Tech News Around The Web / AMD Catalyst 11.1a Tessellation Hotfix
« on: January 19, 2011, 12:16:56 AM »
The latest Catalyst Hot-Fix; (11.1a) offers increased performance brings a slew of new features and should be the driver used for any performance testing. Below are a few of the highlights from this driver:


Performance improvements for the AMD Radeon HD 6800 & HD 6900 series include but not limited to:


AMD Radeon HD 6900 and AMD Radeon HD 6800 Series:

    * 3DMark Vantage improves ~7%
    * 3DMark06 improves ~3%
    * Call of Duty Black Ops improves ~20% at 4xMSAA and up to 35% at 8xMSAA
    * Riddick Assault on Dark Athena SSAO performance improves ~20%
    * Unigine Heaven OpenGL performance improves ~10% at moderate, 30% at normal and 100% at extreme tessellation levels


AMD Radeon HD 6800 Series:

    * Aliens vs. Predators improves ~9% at 2xMSAA and up to 20% at 4xMSAA
    * Batman Arkham Asylum improves ~4%
    * Crysis Warhead improves ~2-4%
    * Metro 2033 improves ~28% at 4xMSAA


AMD Radeon HD 6900 Series:

    * Battleforge DirectX 11 performance improves as much as 6%


New Tessellation Controls:

    * The Catalyst Control Center includes an  early prototype of some new tessellation controls.   Our goal is to give users full control over the tessellation levels used in applications.   The default selection “AMD Optimized” setting allows AMD, on a per application basis, to set the best level of tessellation.   The intention is to help users get the maximum visual benefit of Tessellation, while minimizing the impact on performance.  Currently no applications have been profiled, so the “AMD Optimized” setting will be non-operational until further notice.
    * The “Use Application Settings” option gives applications full control over the Tessellation level. Users can also manually set the maximum tessellation level used by applications with the slider control
    * The long term goal for the “AMD Optimized” setting is to use the Catalyst Application Profile mechanism to control the AMD recommended level of tessellation on a per application basis.  AMD’s intention is to set the tessellation level such that we will not be reducing image quality in any way that would negatively impact the gaming experience.

"Wrestler" is now really the codename for Vancouver GPUs
OpenGL 4.1.10428 exposes a new  extension: GL_AMD_shader_trace
GL_MAX_VARYING_FLOATS doubled from 64 to 128
CAL updated to rev. 1016, but no new OpenCL extensions

Apparently i suck at Mobility modding: result OpenGL tessellation factor = ZERO  ;D

3D-Tech News Around The Web / Afterburner 2.1.0 Beta 6
« on: January 18, 2011, 06:55:03 PM »
I am glad to tell everybody that Afterburner 2.1.0 Beta 6 is ready for you to download and play!

The most exciting thing in this beta is the support of HD 6970 and HD 6950.

Now you can tweak voltage of HD 6970 and HD 6950 by afterburner, no matter it uses Voltera VT1556 or Chil 8228 or Chil 8214 PWM chip! Thanks to superb Unwinder!!!!!

We also have some updates on upcoming new cards in thie beta.... so I will let you guys to play on your own

The download link of MSI Afterburner 2.1.0 Beta 6

Note for those who use modded 6950 cards. Afterburner provides voltage control only on reference design 6950 cards with 100% original 6950 BIOS and 6970 cars with 100% original 6970 BIOS. Afterburner's voltage control WILL NOT function if 6970 BIOS is flashed on 6950, it is supposed to be that way and it won't change in future versions and any "bugreports" on it or demands to "fix" it will be ignored.


3D-Tech News Around The Web / CUDA Toolkit 3.2 ERRATA (January 2011)
« on: January 18, 2011, 06:30:15 PM »
NVIDIA CUDA Toolkit v3.2 Errata for Windows, Linux, and MacOS X

Revision History

Last updated 1/14/2011 Version 3.2


Documentation Related
  *  The document- ptx_isa_2.2.pdf in your installation directory has been updated. Get the latest from the 3.2 downloads page:

  *  The command line Compute Profiler document "Compute_Profiler.txt" in your installation directory has incorrect counter names for "instructions_*" . The correct counter names for compute capability 2.0 or higher are as follows:
              inst_issued        inst_executed
              inst_issued1_0     inst_issued2_0
              inst_issued1_1     inst_issued2_1
   i.e. counter names should be "inst_*" and not "instructions_*".

Known Issues

  *  In CUBLAS 3.2, the GEMM, SYRK, and HERK routines for Fermi GPUs can enter an infinite recursion leading to an application crash for certain input sizes meeting the criteria below.  To work around this problem, the input to CUBLAS must be recursively subdivided until the individual calls to these CUBLAS routines do not match these criteria.
Given threshold size T, where T is equal to 2^27 - 512 (i.e., 134217216), the crash might be seen in any of the following circumstances:
      1) A is not transposed, lda * k >= T, and T is divisible by lda.
      2) B is not transposed, ldb * n >= T, T is divisible by n, and n is divisible by 32
      3) A is transposed, lda * m >= T, T is divisible by m, and m is divisible by 32
      4) B is transposed, ldb * k >= T, and T is divisible by ldb.
This issue will be fixed in the next release of the CUDA Toolkit.
  *  For the CGEMM kernel used in some instances on Fermi GPUs when "m" is not a multiple of 16, a few bytes past the end of the "A" matrix are unnecessarily fetched.  Under certain conditions, this can lead to a kernel launch failure (though in no circumstances does it lead to incorrect results).  A workaround for this issue is to round the size of the memory allocated for matrix "A" up to the next highest multiple of 64 bytes.  This issue will be fixed in the next release of the CUDA Toolkit.

Mac Related

  *  To save power, some Apple products automatically power-down the CUDA-capable GPU in the system. If the operating system has powered down the CUDA-capable GPU, CUDA fails to run and the system returns an error that no device was found.
In order to ensure that your CUDA-capable GPU is not powered down by the operating system do the following:
1. Go to "System Preferences"
2. Open the "Energy Saver" section
3. Un-check the "Automatic graphics switching" check box in the upper left
  *  On MacOS only, the NVIDIA C Compiler (nvcc) handles size_t incorrectly during 64-bit compilation. The version of nvcc included with CUDA Toolkit 3.2 fails to handle variables of type size_t as an 8-byte entity in PTX when compiling 64-bit device code. To address this issue, NVIDIA has released a patch that updates components of nvcc.
The patch is available as "CUDA Toolkit: GFEC Patch for MacOS" from the following location:
Please refer to additional information and installation instructions in the README file distributed with the patch.

More Information

For more information and help with CUDA, please visit:


3D-Tech News Around The Web / HWiNFO32 v3.67 Released
« on: January 18, 2011, 06:13:31 PM »
Changes in HWiNFO32 v3.67 - Released on: Jan-18-2011:

    * Fixed measuring of CPU clock on certain AMD CPUs under Windows 7.
    * Improved displaying of CPU and GPU logo.
    * Improved measurement precision of CPU Power consumption on Ibex Peak and Sandy Bridge platforms.
    * Fixed recognition of Sandy Bridge K-series when used on platforms other than P67.
    * Added Smart Battery monitoring into sensors.
    * Enhanced sensor monitoring on ASRock P67 and H67 series.
    * Added reporting of BIOS EFI capability.
    * Enhanced sensor monitoring on ASUS P8P67, P8H67 and SABERTOOTH P67 series.
    * Enhanced sensor monitoring on ASUS Maximus IV Extreme.
    * Enhanced sensor monitoring on GIGABYTE P67 and H67 series.
    * Enhanced Ivy Bridge support.
    * Added nVidia GeForce GTX 560 Ti.
    * Enhanced sensor monitoring on ASUS G73SW.
    * Fixed possible GPU/Display issues on HP 8730w (caused by GPU I2C).
    * Fixed reporting of GPU clock on some nVidia G9x-based GPUs.

This driver adds support for the ATI FirePro™ RG220 Remote Workstation Graphics.
Runtimes are identical with Catalyst 10.12 desktop drivers.


"ATI FirePro RG220" = BR_111534_ati2mtag_R7XGL, PCI\VEN_1002&DEV_9557
"AMD FireStream 9170" = ati2mtag_RV630, PCI\VEN_1002&DEV_9519
"AMD FireStream 9250" = ati2mtag_RV7X, PCI\VEN_1002&DEV_9452
"AMD FireStream 9270" = ati2mtag_RV7X, PCI\VEN_1002&DEV_9450
"ATI FireGL V3600" = ati2mtag_RV630GL, PCI\VEN_1002&DEV_958D
"ATI FireGL V5600" = ati2mtag_RV630GL, PCI\VEN_1002&DEV_958C
"ATI FireGL V7600" = ati2mtag_R600GL, PCI\VEN_1002&DEV_940F
"ATI FireGL V7700" = ati2mtag_RV630GL, PCI\VEN_1002&DEV_9511
"ATI FireGL V8600" = ati2mtag_R600GL, PCI\VEN_1002&DEV_940B
"ATI FireGL V8650" = ati2mtag_R600GL, PCI\VEN_1002&DEV_940A
"ATI FirePro 2260" = ati2mtag_RV610, PCI\VEN_1002&DEV_95CF
"ATI FirePro 2260 " = ati2mtag_RV610, PCI\VEN_1002&DEV_95CE
"ATI FirePro 2450" = ati2mtag_RV610, PCI\VEN_1002&DEV_95CD
"ATI FirePro 2460 (FireMV)" = ati2mtag_EvergreenGL, PCI\VEN_1002&DEV_68F1
"ATI FirePro V3700 (FireGL)" = ati2mtag_RV620GL, PCI\VEN_1002&DEV_95CC
"ATI FirePro V3750 (FireGL)" = ati2mtag_R7XGL, PCI\VEN_1002&DEV_949F
"ATI FirePro V3800 (FireGL)" = ati2mtag_EvergreenGL, PCI\VEN_1002&DEV_68C9
"ATI FirePro V4800 (FireGL)" = ati2mtag_EvergreenGL, PCI\VEN_1002&DEV_68C8
"ATI FirePro V5700 (FireGL)" = ati2mtag_R7XGL, PCI\VEN_1002&DEV_949E
"ATI FirePro V5800 (FireGL)" = ati2mtag_EvergreenGL, PCI\VEN_1002&DEV_68A9
"ATI FirePro V7750 (FireGL)" = ati2mtag_R7XGL, PCI\VEN_1002&DEV_949C
"ATI FirePro V7800 (FireGL)" = ati2mtag_EvergreenGL, PCI\VEN_1002&DEV_6889
"ATI FirePro V8700 (FireGL)" = ati2mtag_RV7XGL, PCI\VEN_1002&DEV_9456
"ATI FirePro V8750 (FireGL)" = ati2mtag_RV7XGL, PCI\VEN_1002&DEV_9444
"ATI FirePro V8800 (FireGL)" = ati2mtag_EvergreenGL, PCI\VEN_1002&DEV_6888
"ATI FirePro V9800 (FireGL)" = ati2mtag_EvergreenGL, PCI\VEN_1002&DEV_688A

3D-Tech News Around The Web / AMD Catalyst 11.1 (8.81) Vancouver HD6970M
« on: January 15, 2011, 03:02:36 PM »
Eurocom provides Catalyst 11.1 Mobility for their latest notebook "Panther 2.0"

Again: ignore the time stamps, OpenGL is newer than in Cayman hotfix from December, 16th

DriverVer=12/08/2010, 8.810.0.0000
"AMD Radeon HD 6970M" = ati2mtag_Vancouver, PCI\VEN_1002&DEV_6720

OpenGL 4.1.10428 exposes a new  extension: GL_AMD_shader_trace
GL_MAX_VARYING_FLOATS doubled from 64 to 128

No changes to CAL (OpenCL)

Driver works fine with final version of Windows 7 SP1  ;)

396 profiles in UMD, recent first

hl2.exe HOMEFRONT.exe \lionheart - king's crusade\Launcher.exe ffxivgame.exe 3DMark11.exe darkfall.exe left4dead2.exe BlackOps*.exe FrontMissionEvolved.exe discipl2.exe DogFighterSteam.exe AOW2.exe AoWSM.exe FalloutNV.exe CCC.exe nba2k11.exe moh.exe mohmpgame.exe fifa.exe moray.exe DarksidersPC.exe SWTFU2.exe LP2DX9.exe TDClient.exe deadrising*.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2*.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.eXe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

3D-Tech News Around The Web / Re: Geeks3D 3D Tech News Board
« on: January 15, 2011, 02:44:26 PM »
I can't found button "add new topic". Where?

Posting news is restricted to moderators.
Post in general forum; if it's important, i move it to news forum.

3D-Tech News Around The Web / Microsoft Mathematics 4.0
« on: January 13, 2011, 09:11:09 PM »
From basic math to precalculus, Microsoft Mathematics includes tools and features to help you achieve a better understanding of fundamental concepts and visualize mathematical concepts in new ways. Microsoft Mathematics 4.0 makes it easy to create graphs in 2D and 3D, calculate numerical results, solve equations or inequalities, and simplify algebraic expressions.

Installation of Microsoft DirectX is recommended because it takes advantage of hardware acceleration options, such as video cards. By default, Microsoft Mathematics opens the DirectX Setup wizard when the Mathematics Setup Wizard is complete. However, if your computer does not have DirectX installed or cannot use the technology, Microsoft Mathematics uses an alternative rendering format for 3D graphs.

3D-Tech News Around The Web / AMD System Monitor 0.91 with APU support
« on: January 12, 2011, 11:05:31 PM »
AMD System Monitor is a Processor (CPU), Graphic card (GPU) & Memory utilization tool that illustrates the different workloads of the CPU and GPU.

With the release of AMD’s new Accelerated Processing Units (APUs), this utility was designed to show the x86 and GPU make up of these new class of processors, and to depict the workload balance between GPU versus x86 that can be seen in today’s most recent applications.

Reason for creating the AMD System Monitor
With today’s changing workloads, our partners and customers were looking for a utility which could capture the inclusive nature of AMD’s new APUs, and depict the balance between GPU and x86 loads.  AMD System Monitor includes an option to record information to an xml when running other applications/games and is able to record CPU utilization, CPU frequency (including boost frequency), GPU utilization and GPU frequency.

AMD System Monitor Compatibility:
This utility was designed to work with AMD’s new APUs, but will also work with AMD Phenom™ and AMD Athlon™ class processors, as well as AMD class graphics (both discrete and IGP) in combination with a Microsoft Windows® 7 32-bit / 64-bit Edition based system.

The KFA2 NVIDIA® GeForce® GTX 460 WHDI graphics card the world’s first wireless Graphics Card, with a combination of Graphics and AMIMONS’s WHDI technology this card enables the end-user to wirelessly connect their desktop/ tower PC’s to their HDTV or distant display with out the hassle of cables.

« Microsoft DirectX 11 support

« NVIDIA PhysX™ technology

« NVIDIA SLI® - Ready

« NVIDIA 3D Vision™ Ready

« NVIDIA PureVideo® HD technology

3D-Tech News Around The Web / Re: Esenthel Engine Sci-Fi benchmark
« on: January 12, 2011, 05:56:45 PM »
NOTICE: Tilde is not equal to ~ but yes '\' because I can't benchmark while I pressed key '~'. ;)

Yikes! I forgot to mention that  ::)
On a german keyboard it's the "circumflex" button.

3D-Tech News Around The Web / NVIDIA driver 266.45 Quadro WHQL released
« on: January 12, 2011, 05:52:43 PM »
New in Release 266.45:

    * Support for newly announced NVS 300
    * CUDA 3.2 for improved performance in GPU Computing applications.  See for more details.
    * NVIDIA Mosaic
          o This release introduces the new NVIDIA Mosaic Technology, supported only under Windows 7.

    * NVIDIA Control Panel Updates
          o General Interface
               1. The System Information page now shows the DirectX version supported by each GPU
               2. Added Multi-GPU Visual Indicator
          o 3D Vision / Stereoscopic 3D
               1. Added 3D Vision Pro controls for use when a 3D Vision Pro hub is connected.
               2. Added stereoscopic 3D windowed mode support for select 3D programs, including Google Earth
    * 3D Vision
          o Added support for Beta2
               1. Supports 3D photo sharing and viewing

Download here:
XP 32 bit
XP 64 bit
Vista/Seven 32 Bit
Vista/Seven 64 Bit

3D-Tech News Around The Web / Esenthel Engine Sci-Fi benchmark
« on: January 11, 2011, 11:09:41 PM »
Welcome to Esenthel Engine Sci-Fi Benchmark.

Benchmark Features:

    * Fully Dynamic Shadow Casting Lights
    * True Volumetric Lighting
    * Advanced Motion Blur
    * Real-Time Reflections
    * Screen Space Ambient Occlusion
    * Unlimited Texture Detail
    * Analytical Anti-Aliasing
    * Glow

In spite of DX11 support in Esenthel Engine, this benchmark is DX9 only.

This document provides development hints and tips to ensure that your customers will have a great experience playing your games and running other interactive 3D graphics applications on Intel Processor Graphics. This document details software development practices using the latest generation of Intel processor graphics with a focus on performance analysis using Microsoft DirectX*. Intel tools useful in optimizing graphics applications are introduced in a section detailing performance analysis with the Intel® Graphics Performance Analyzers (Intel® GPA).

Intel® HD Graphics is split into product generations, the latest of which was introduced in January, 2011 with Intel® microarchitecture code name Sandy Bridge.  This family of processors is now on the same silicon as the CPU - a first for Intel® HD Graphics. Each year, more capabilities and better performance are provided by new processor graphics cores. Intel processor graphics currently represent the most common graphics solution chosen by new PC purchasers. Therefore, it makes sense to write your 3D applications to take advantage of this broad market and optimize the experience for the greatest number of people. By following the tips and tricks in this document, you have the opportunity to make your application shine with the graphics volume market leader.

3D-Tech News Around The Web / AMD OpenCL sample "Open Video decode"
« on: January 11, 2011, 10:43:04 PM »
Only 4 months later the 2nd sample appears  :P

Open Video Decode

This sample uses the new Open Video Decode API to read in compressed H.264 elementary stream frames of video (provided) and decodes and displays them.

Get Open Video API documentation here

the old sample now contains precompiled binaries

3D-Tech News Around The Web / Re: Intel - December 2010 tech demos
« on: January 07, 2011, 07:51:52 AM »
SandyBridge Launch, new SNB Samples, quick graphics samples roundup.

Onloaded Shadows (DX11) is a technique by which shadow maps can be calculated asynchronously on the CPU. By using cascades, the shadow map for objects near the camera are calculated every frame on the GPU, but the shadow maps for objects in the second cascade and beyond are calculated less often on the CPU. This allows for better work balancing across the CPU and GPU.

AVX Cloth is a tech sample that demonstrates use of 8 wide floating point SIMD processing with 256 bit AVX. The sample has many active cloth pieces simulating as it showcases a SOA implementation of an iterative position projection (distance constraint based) solver.

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