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Messages - Stefan

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3D-Tech News Around The Web / Watertight Adaptive Tessellation
« on: March 25, 2010, 04:57:27 PM »
The next obvious step for tessellation is to make it adaptive based upon the distance to the camera. It is important to keep the tessellated mesh watertight in order to prevent cracks from appearing between separate quads.

Videos and code snippets at Re-Creation Studios

3D-Tech News Around The Web / Indepth review of OpenGL 4.0
« on: March 24, 2010, 05:41:06 PM »
Indepth review of OpenGL 4.0

Regular contributor to the forums has taken the time to write up an in-depth review of the recent OpenGL 4.0 release. Groovounet, as he is known by in the forums, writes “OpenGL 4.0 is the new specification for GeForce GTX 4** and Radeon HD 5*** hardware: aka Direct3D 11 hardware level. In this review we go through all the new features and explore some details of those.”

3D-Tech News Around The Web / Blender: Particle Garden
« on: March 24, 2010, 05:36:30 PM »
Particle Garden by David Tillman

“This might be of interest to motion graphic artists that use Blender or After Effects, but don’t have the Trapcode Particular plugin. I wanted to try and  recreate some of the techniques seen in videos that use Trapcode in particular. I used particles and dupliverts within Blender to create a similar style.”

Watch video here

You can download all of the Blender files for this project here

It is no secret that post apocalyptic theme is a pretty popular and has a lot of fans in the gaming industry. The famous Fallout sequel has even created an entire sub-culture. Today we are going to talk about one more title in this genre that was announced recently – Metro 2033 3D shooter.

Full story at x-bit labs

3D-Tech News Around The Web / Unigine 'Heaven' Benchmark 2.0 available
« on: March 24, 2010, 12:05:01 AM »
Changes in version 2.0

    * Heavier tessellation load
    * Several major optimizations of the engine
    * Added new elaborated objects in the world
    * Physics-driven flags
    * Enhancements of some old assets
    * Introduced "moderate" and "extreme" tessellation modes

Download Windows and/or Linux version

3D-Tech News Around The Web / NVIDIA Forceware 197.25 Beta available
« on: March 23, 2010, 09:16:02 PM »
Vista/7 x86
Vista/7 x64

Resolved Issues
GeForce 200 Series: Starcraft 2 Beta–the game crashes or flickers.
Several DirectX 8 applications do not launch correctly.

This driver doesn't support OpenGL 3.3!

Watch video here

Stone Giant Based on the BitSquid Tech Showcases Advanced Visuals and Features

For immediate release: March 23, 2010

Game engine developer BitSquid, and game developer Fatshark, both based in Stockholm, Sweden, today jointly announced“StoneGiant”, a demo designed to showcase the power of Microsoft DirectX 11 technology.

StoneGiant allows consumers to test the overall performance of their consumer-based GPUs. Based on the BitSquid Tech, StoneGiant has primarily been used to test the tools and technology in a real-world production environment with the talented artists of Fatshark. Starting today, press can request to download the beta version of StoneGiant (contact, with the public StoneGiant demo expected to be released in two weeks.

“With DX11 hardware becoming more readily available, we decided now would be a good time to highlight the advanced features of our engine, including DX11 and tessellation support,” said Tobias Persson, Lead Engineer at BitSquid.“Tessellation adds an awful lot to the visual fidelity of the scene and is something that consumers can readily see for themselves. We are looking forward to seeing how games will take advantage of our engine.”

BitSquid Tech is available for licensing soon for the PC, with PS3 and Xbox360 versions available by Q3 of 2010.

For further inquiries, please contact Martin Wahlund, CEO at

About BitSquid

BitSquid is a game engine developer based in Stockholm, Sweden. Founded by Fatshark’s owners and two former Lead engineers of GRIN’s technology team, with years of experience in shipping games, its principal members include: Lead Engineers Niklas Frykholm and Tobias Persson as well as CEO Martin Wahlund.

About Fatshark

Fatshark is a game developer based in Stockholm, Sweden. Fatshark provided the artwork for StoneGiant, in collaboration with BitSquid. On April 8th 2010, Fatshark release its first game on Steam, LEAD AND GOLD ( with console versions to follow shortly.

For further information, contact:

Martin Wahlund

SiSoftware Sandra SP1a (2010.4.16.36)
This is a maintenance release that adds further hardware support and resolves various minor issues that affected some systems.

    * improved work scheduler for DX11 CS, OpenCL, CUDA and STREAM for multi-GPU and aggressive power management.
    * improved power managent efficiency test on systems with aggresive power savings.
    * new reference results for hardware released since the previous release.

No OpenGL 3.3/4.0 support yet!

IP range ban for the bot "sebastian" please

Beta Downloads

You can download the latest EVEREST beta releases below. Beta versions may not reflect the quality of the stable product. Use them only at your own risk!

         EVEREST Ultimate Edition   5.30.2065   2010-03-22   10.3 MB
          o support for OpenGL 3.3, OpenGL 4.0
          o identification of AMD Phenom II X6 (aka Thuban)
          o improved support for Intel Nehalem-EX
          o extended and fixed physical CPU information for Intel Gulftown, Westmere
          o support for up to 400 PCI devices
          o HD Audio codec information for nVIDIA GF100
          o SPD memory information for Lenovo IdeaCentre Q110, MSI MS-1683, POV MCP79
          o sensor support for ITE IT8721F sensor chip
          o extended sensor support for Sony VAIO
          o motherboard specific sensor info for Asus M4A88TD-V Evo, Asus M4A89GTD Pro Series, Gigabyte GA-EX58A-Extreme, MSI MS-7612
          o improved motherboard specific sensor info for ASRock boards
          o GPU information for nVIDIA GeForce GT 325M (GT216M)
          o GPU information for nVIDIA GeForce GTX 285M (G92M)

PhysX has been tested at PhysXInfo
DX9 vs. DX10 vs DX11 at Golem

Get ATI's presentation here

3D-Tech News Around The Web / WebGL - Canvas 3D JS Libary
« on: March 19, 2010, 01:46:03 PM »
The Canvas 3D JS Libary (C3DL) is a JavaScript library that will make it easier to write 3D applications using WebGL. It provides a set of math, scene, and 3d object classes that makes WebGL more accessible for developers that want to develop 3D content in browser but do not want to have to deal in depth with the 3D math needed to make it work.

3D-Tech News Around The Web / Google ANGLE - WebGL to D3D9 wrapper
« on: March 19, 2010, 01:41:31 PM »
ANGLE: Almost Native Graphics Layer Engine

The goal of ANGLE is to allow Windows users to seamlessly run WebGL content by translating OpenGL ES 2.0 API calls to DirectX 9 API calls.

Current browser implementations of WebGL depend on having OpenGL 2.0 drivers present to render content, however these drivers are not available on many computers. ANGLE is an early work-in-progress, but when complete, it will enable browsers to run WebGL content without requiring users to find and install new OpenGL drivers.

FYI - there's a typo in line 9603 of extensions.xml, fix it yourself like this:

<ext name="GL_ARB_sampler_objects"

3D-Tech News Around The Web / Flam4OpenCL 0.8 available
« on: March 18, 2010, 07:10:21 PM »
The maker of Flam4CUDA does now Flam4OCL and Flam4Mac

Unfortunately i couldn't run it for some reason  :(

Code: [Select]
ModLoad: 00000642`ff4a0000 00000642`ff4aa000   C:\Windows\Microsoft.NET\Framework64\v2.0.50727\culture.dll
(e8c.b84): C++ EH exception - code e06d7363 (first chance)
(e8c.b84): CLR exception - code e0434f4d (first chance)
(e8c.b84): CLR exception - code e0434f4d (!!! second chance !!!)
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for C:\Windows\system32\KERNEL32.dll -
00000000`77687ffd 4881c4c8000000  add     rsp,0C8h

3D-Tech News Around The Web / Intel's Larrabee to do a Lazarus
« on: March 17, 2010, 05:35:01 PM »
Don't write off Intel's Larrabee completely, because the project will come back with a vengeance when you least expect it, according to an industry insider close to the project.

Full story at TechEye

3D-Tech News Around The Web / AMD's Gamers' Manifesto: Gaming Evolved
« on: March 17, 2010, 05:31:11 PM »
MD recently spent some time with us telling the story of how its game developer program works; what it does, what it doesn't do and how AMD plans on using its team and technologies to further the PC gaming community. But does the story add up? Can AMD convince gamers that with open physics, open 3D and Eyefinity they are the better player than NVIDIA?

Full story at PCPER

Download via PhysXinfo

3D-Tech News Around The Web / ATI 10.3a Catalyst Driver Update
« on: March 17, 2010, 05:23:33 PM »
AMD is putting out a new "performance" driver that sports some very aggressive frame rate increases according to AMD. The new "10.3a" driver will soon be released to the enthusiast with a WHQL driver coming in shortly behind that. Interestingly enough, the non-WHQL will have a couple more tweaks than the WHQL version.

Full story at HardOCP

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