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Messages - Stefan

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3D-Tech News Around The Web / VideoLAN VLC 1.1.10 released
« on: June 06, 2011, 05:21:53 PM »
What was new in 1.1.10

Two months after VLC 1.1.9, we present you a minor release of VLC.

Fixing important bugs and security issues, here is VLC 1.1.10.

    Security update regarding an integer overflow in xspf demuxer
    Rewrite of the pulseaudio audio output module
    Update of libmodplug for security reasons in Windows and Mac versions
    Major updates in most language translations

    Removal of the font-cache re-building on the freetype module on Windows
    Numerous updates and fixes on the interface and look of VLC for Mac OS X
    Many miscellaneous fixes in decoders, demuxers and subtitles
    3rd party libraries updates

Quote from:
AMD announced the opening of a new research and development (R&D) center in Israel, located in the Tel-Aviv area. A world class team of highly talented software engineers is working on the latest heterogeneous computing technologies for the next generation of parallel computing platforms. This announcement follows AMD's recent acquisition of Graphic Remedy, a renowned Israeli startup company specializing in development tools for heterogeneous computing and 3D graphics.

3D-Tech News Around The Web / AMD Catalyst 11.6 RC2 GIGABYTE OEM
« on: June 05, 2011, 12:26:43 PM »
Downloads (hit "show me all")

OpenGL 4.1.10825 Compatibility Profile/Debug Context
OpenCL 1.1 AMD-APP-SDK-v2.4 (650.9) FULL_PROFILE
CAL 1.4.1417 (VM)

Supports misc. new SUMO GPUs

DriverVer=05/12/2011, 8.860.0.0000
"AMD Radeon HD 6310 Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9802&SUBSYS_D0001458
"AMD Radeon HD 6320 series Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9806&SUBSYS_D0001458
"AMD Radeon HD 6370D" = ati2mtag_Sumo_Desktop, PCI\VEN_1002&DEV_9642&SUBSYS_D0001458
"AMD Radeon HD 6410D" = ati2mtag_Sumo_Desktop, PCI\VEN_1002&DEV_9644&SUBSYS_D0001458
"AMD Radeon HD 6530D" = ati2mtag_Sumo_Desktop, PCI\VEN_1002&DEV_964A&SUBSYS_D0001458
"AMD Radeon HD 6550D" = ati2mtag_Sumo_Desktop, PCI\VEN_1002&DEV_9640&SUBSYS_D0001458
"AMD Radeon(TM) HD 6380G" = ati2mtag_Sumo_Mobile, PCI\VEN_1002&DEV_9643&SUBSYS_D0001458
"AMD Radeon(TM) HD 6480G" = ati2mtag_Sumo_Mobile, PCI\VEN_1002&DEV_9648&SUBSYS_D0001458
"AMD Radeon(TM) HD 6520G" = ati2mtag_Sumo_Mobile, PCI\VEN_1002&DEV_9647&SUBSYS_D0001458
"AMD Radeon(TM) HD 6620G" = ati2mtag_Sumo_Mobile, PCI\VEN_1002&DEV_9641&SUBSYS_D0001458
"SUMO 964E" = ati2mtag_Sumo_Mobile, PCI\VEN_1002&DEV_964E&SUBSYS_D0001458
"SUMO 964F" = ati2mtag_Sumo_Mobile, PCI\VEN_1002&DEV_964F&SUBSYS_D0001458
"AMD Radeon HD 6300 series Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9802
"AMD Radeon HD 6300 series Graphics " = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9806
"AMD Radeon HD 6370D " = ati2mtag_Sumo_Desktop, PCI\VEN_1002&DEV_9642
"AMD Radeon HD 6400 Series" = ati2mtag_NI, PCI\VEN_1002&DEV_6770
"AMD Radeon HD 6410D  " = ati2mtag_Sumo_Desktop, PCI\VEN_1002&DEV_9644
"AMD Radeon HD 6450" = ati2mtag_NI, PCI\VEN_1002&DEV_6779
"AMD Radeon HD 6500 Series" = ati2mtag_NI, PCI\VEN_1002&DEV_6759
"AMD Radeon HD 6530D " = ati2mtag_Sumo_Desktop, PCI\VEN_1002&DEV_964A
"AMD Radeon HD 6550D " = ati2mtag_Sumo_Desktop, PCI\VEN_1002&DEV_9640
"AMD Radeon HD 6600 Series" = ati2mtag_NI, PCI\VEN_1002&DEV_6758
"AMD Radeon HD 6600A Series" = ati2mtag_NI, PCI\VEN_1002&DEV_6750
"AMD Radeon(TM) HD 6380G " = ati2mtag_Sumo_Mobile, PCI\VEN_1002&DEV_9643
"AMD Radeon(TM) HD 6480G " = ati2mtag_Sumo_Mobile, PCI\VEN_1002&DEV_9648
"AMD Radeon(TM) HD 6520G " = ati2mtag_Sumo_Mobile, PCI\VEN_1002&DEV_9647
"AMD Radeon(TM) HD 6620G " = ati2mtag_Sumo_Mobile, PCI\VEN_1002&DEV_9641
"ATI Mobility Radeon HD 5570" = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68C7
"ATI Radeon 3000 Graphics" = ati2mtag_RS780, PCI\VEN_1002&DEV_9616
"ATI Radeon 3100 Graphics" = ati2mtag_RS780, PCI\VEN_1002&DEV_9611
"ATI Radeon HD 3200 Graphics" = ati2mtag_RS780, PCI\VEN_1002&DEV_9610
"ATI Radeon HD 3200 Graphics " = ati2mtag_RS780, PCI\VEN_1002&DEV_9615
"ATI Radeon HD 3300 Graphics" = ati2mtag_RS780D, PCI\VEN_1002&DEV_9614
"ATI Radeon HD 4200" = ati2mtag_RS880, PCI\VEN_1002&DEV_9710
"ATI Radeon HD 4250" = ati2mtag_RS880, PCI\VEN_1002&DEV_9715
"ATI Radeon HD 4290" = ati2mtag_RS880, PCI\VEN_1002&DEV_9714
"ATI Radeon HD 5450" = ati2mtag_EvergreenC, PCI\VEN_1002&DEV_68F9
"SUMO 964E " = ati2mtag_Sumo_Mobile, PCI\VEN_1002&DEV_964E
"SUMO 964F " = ati2mtag_Sumo_Mobile, PCI\VEN_1002&DEV_964F

UMD exposes 427 profiles, recent first
hl2.exe Game-Cars.exe game.exe Dungeon Siege III.exe NFS11.exe ShippingPC-StormGame.exe darkspore.exe DukeForever.exe TSM.exe dreamlords.exe dirt3*.exe TestDrive2.exe Fouc.exe Crysis*.exe Shogun2.exe QuickTimePlayer.exe Dungeons.exe Crasher.exe china_login.mpr.runaway.exe Entropia.exe scimitar_f.exe dexter.exe DvaMira2.exe TwoWorlds2.exe Breach.exe LEGOCloneWars.exe fable3.exe rift.exe GridGame.exe deadspace2.exe TmForever.exe CivilizationV.exe HOMEFRONT.exe \lionheart - king's crusade\Launcher.exe ffxivgame.exe 3DMark11.exe darkfall.exe left4dead2.exe BlackOps*.exe FrontMissionEvolved.exe discipl2.exe DogFighterSteam.exe AOW2.exe AoWSM.exe FalloutNV.exe CCC.exe nba2k11.exe moh.exe mohmpgame.exe fifa.exe shift2u.exe DarksidersPC.exe SWTFU2.exe LP2DX9.exe TDClient.exe deadrising*.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2*.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III*.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe \Bin\Game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe crysis2.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

3D-Tech News Around The Web / NVIDIA Kal-EL: yet more demos
« on: June 03, 2011, 09:27:19 PM »
NetbookNews and engadget checked out 4 different tech demos

- Glowball
- Lost Planet 2
- Unity3D Windmill
- UDK Floating Castle

3D-Tech News Around The Web / Android NenaMark 2
« on: June 03, 2011, 08:18:41 AM »
NenaMark2 Released, Bringing Up-To-Date Benchmarking To OpenGL|ES 2.0 Systems

MALMÖ, SWEDEN - MAY 23, 2011 NenaMark2, a new benchmark from Nena Innovation AB, was released today and is available for OpenGL|ES 2.0 equipped Android phones, free of charge, at or Android Market. NenaMark2 is a re-designed and upgraded version of the popular NenaMark1 benchmark deploying a large set of graphical effects to challenge the latest generation of GPUs with a realistic workload without running into framerate limits.

NenaMark2 helps consumers find great gaming devices and provides comparison charts based on real-life data as reported by its users.

To learn more about NenaMark2, please visit

The submitted score doesn't match the displayed one  (9.68 vs. 10.4)  ???

3D-Tech News Around The Web / NVIDIA Quadro driver 275.36 WHQL
« on: June 02, 2011, 10:55:25 PM »
Downloads at NVIDIA

New in Release 275.36:

    CUDA 4.1 for improved performance in GPU Computing applications.  See CUDA for more details.
    NVIDIA Control Panel Updates
            Revised the ‘Adjust Desktop Size and Position,’ page to provide improved controls for desktop scaling and resizing.
                Includes a preview window.
                Available for all displays (including VGA and HDMI connections).
                Scaling override option
            Under Windows Vista/Windows 7, the Set up SLI Mosaic page uses the same controls as the Set up Mosaic page.
    Display Support
        Added 10-bit Grayscale through DVI for Windows 7  - enables 10-bit Grayscale through DVI for supported monitors such as proprietary medical displays.
    G-Sync for Direct3D applications
        Enable Direct3D applications to synchronize back buffer presents across multiple GPU's in one system or multiple systems. Multi-Window and Full-Screen applications are supported. Requires NVIDIA G-Sync II and supported Quadro boards, see for more information.
    ODE Driver
        The R275 drivers are the first ‘Optimal Drivers for Enterprise’, a release dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.
New APIs

    OpenGL path rendering API – enables high-quality text and 2D rendering with OpenGL applications.


    This driver release includes NVIDIA WMI, a Windows service as well as decouple WMI provider that allows WMI clients to query and monitor such GPU parameters as GPU fan speed and GPU temperature.

Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.

3D-Tech News Around The Web / StudioGPU MachStudio Pro2 Free
« on: May 31, 2011, 06:09:14 PM »
Recent developments in GPU technology are becoming a counterculture shift away from expensive and resource-intensive traditional CG pipelines. Part of this revolution is MachStudio Pro 2 from StudioGPU which serves as a real-time compositing and finalising system for lighting materials, camera work and final rendering. Bucking the trend of previous versions, that carried a hefty price tag, the full version is available for free.

3D-Tech News Around The Web / Matali Physics 1.5 released
« on: May 31, 2011, 06:03:24 PM »
Matali Physics 1.5 and Matali Physics Pro 1.5 are now available. New engine editions add an out-of-the-box support for web browsers through the Silverlight 5 beta. See the Matali Physics online demo using the IE9 web browser with Silverlight 5 beta plugin! Both editions also introduce support for non-static concave triangle meshes, heightmaps and fluids.

3D-Tech News Around The Web / Microsoft GDC2011 presentations
« on: May 29, 2011, 12:25:16 PM »
Better late than never...

GDC 2011 - Direct 3D 11: Symbolic Derivatives and HLSL
This presentation explains potential usage scenarios for the new Symbolid Derivative operator introduced in D3D 11.

GDC 2011 - Windows Game Development Update
This presentation provides the latest update around the game development ecosystem for Windows.

GDC 2011 - Xbox Studio Deep Dive: Designing, Debugging, and Testing Your Kinect Title
This presentation describes how to leverage Xbox Studio in debugging, designing, and testing your Kinect title.

GDC 2011 - “Xbox, Listen”: Driving Gameplay with Kinect Audio Input and Speech Recognition
This presentation discusses the audio input and speech recognition capabilities that are built into the Kinect hardware and software pipelines.

GDC 2011 - Adding Depth to Your Kinect Title
This presentation covers depth map analysis in detail, including hand refinement, feature detection, along with efficient depth processing.

GDC 2011 - Get to Know Me: Kinect Identity
This presentation discusses the user identification capabilities of Kinect.

GDC 2011 - Going Beyond 1:1 Animation on Kinect to Deliver a Hero Experience
This presentation discusses various techniques of effectively mapping the player's skeleton with an in-game character.

GDC 2011 - Xbox LIVE Best Practices for Windows Phone 7
This presentation discusses the best practices for implementing Xbox LIVE features on Windows Phone 7.

GDC 2011 - Develop Blazingly Fast Games with Visual Studio 2010
This presentation focuses on several exciting Visual Studio 2010 features that help game developers rapidly generate high quality optimized code.

GDC 2011 - Maximizing Your Play Space
This presentation explains how to take advantage of your player's available space in single player and multiplayer scenarios, how to tilt the sensor effectively, and how to handle things gracefully when all else fails.

GDC 2011 - Windows Phone 7 Performance Best Practices
This presentation discusses the best practices for developing games on Windows Phone 7.

GDC 2011 - Inside Kinect: Skeletal Tracking Deep Dive
This presentation provides insight into the inner workings of the Kinect sensor, the skeletal tracking software, and implementation of gesture controls.

GDC 2011 - Building Great Gesture Detection
This presentation covers case studies of building gesture detection, what has been learned so far, and recommendations for building your own gesture detection.

3D-Tech News Around The Web / SVG Girl - HTML5 tech demo
« on: May 28, 2011, 07:39:10 AM »
SVG Girl Internet Explorer 9 feat. SVG Girl by

To celebrate the official release of Internet Explorer 9 we’ve made this special website in collaboration with, the site that allows you to write and share HTML5, CSS and JavaScript, right on your browser.

3D-Tech News Around The Web / Fraps 3.4.4
« on: May 27, 2011, 05:38:39 PM »
Fraps 3.4.4 - 26th May 2011
- Increased performance capturing Vista/Windows 7 aero desktop (DWM)
- Reduced memory footprint of Fraps process
- Fixed Fraps crash while idling on desktop
- Fixed gem glowing while recording The Dark Mod
- Fixed hotkeys not responding when simulated from autohotkey/macro apps
- Fixed graphic corruption in some OpenGL titles

Today NVIDIA posted two important production releases:

CUDA 4.0 - Features include Unified Virtual Addressing (UVA), Thrust C++ Template Performance Primitives Libraries and GPUDirect 2.0 GPU peer-to-peer communication technology. Download at

Parallel Nsight 2.0 - Features include full support for Microsoft Visual Studio 2010, CUDA 4.0, PTX/SASS Assembly Debugging, CUDA Debugger Attach to Process, CUDA Derived Metrics and Experiments, as well as graphics performance and stability enhancements. Download at

Additionally, we have added a great new lineup of training webinars:
      CUDA webinars:
      Parallel Nsight webinars:

What's New in Windows Phone Developer Tools

Windows Phone Developer Tools 7.1 Beta makes significant strides forward, and enables you to build many classes of applications that were not previously possible.

Download Windows Phone Developer Tools 7.1 Beta

Video demonstration

Release notes contain no actual news except from support for new GPUs. Driver downloads at AMD.

Here are the magic numbers for GPU databases:

DriverVer=05/20/2011, 8.830.5.4000
"AMD FirePro V5900 (ATI FireGL)" = ati2mtag_NICaymanGL, PCI\VEN_1002&DEV_6707
"AMD FirePro V7900 (ATI FireGL)" = ati2mtag_NICaymanGL, PCI\VEN_1002&DEV_6704

Whether you’re working with game engine software or development hardware, lowering your milliseconds per frame gets you better performance and a more immersive experience.

     •    When you've got to write game engine code that scales and remains core-count independent, tasking is just the trick. Tasking allows you to increase the number of animating objects that scale efficiently without specializing the code to the core count. Efficient scaling and core independent—we call that sexxxay!

     •    Old-fashioned spinning hard disk drives (HDDs) are the equivalent of lumbering dinosaurs, doomed to extinction. After installing Intel® SSDs, the Ubisoft development team working on Assassin's Creed: Brotherhood* was amazed. Find out about a new game feature enabled solely by SSDs.

     •    Get a real-time, side-by-side comparison of the break-neck speed of Intel's® SSD 510 series vs. HDDs in this demonstration of Assassin's Creed: Brotherhood*, the industry's first game to take advantage of Intel's® SSDs.

3D-Tech News Around The Web / HWiNFO32 v3.80
« on: May 24, 2011, 05:53:32 PM »
Changes in HWiNFO32 v3.80 - Released on: May-24-2011:

    Enhanced sensor monitoring on ASUS RAMPAGE III BLACK EDITION.
    Fixed voltage monitoring on Gigabyte P4x/G4x series.
    Improved support of AMD Bulldozer.
    Added support of National Semiconductor LM93, LM94/LM96194 and LM96080 hardware monitors.
    Added support of National Semiconductor LM95213, LM95214, LM95221, LM95231, LM95233, LM95234, LM95235, LM95241, LM95245, LM96163 hardware monitors.
    Added support of uPI uP6208 VR on GPU.
    Several minor updates and bug fixes.
    Added hyperlinks to major components for direct product info, driver download and search.
    Enhanced sensor monitoring on ASUS SABERTOOTH 990FX.
    Enhanced sensor monitoring on GIGABYTE Z68X series.
    Enhanced sensor monitoring on ASUS P8Z68 and P8B WS series.
    Updated reporting of BIOS date of EFI-capable machines.
    Enhanced sensor monitoring on ASUS P8H67-M LE.
    Enhanced P.I.ROM reporting.
    Added nVidia GeForce GTX 560 (GF110, GF114), GeForce GT 545 (GF116).
    Enhanced sensor monitoring on ECS A890GXM-A2.
    Added monitoring of Intel 55x0/7500 IOH temperature.
    Improved recognition of AMD SB8xx/9xx/Hudson chipsets.
    Added nVidia GeForce 410M and GeForce GTX 560M.

Dr. Lee Howes about his session, “The AMD Fusion APU Architecture – A Programmers Perspective // Programming Models for Heterogeneous Computing.” Lee is a parallel compute expert who works on the APU runtimes team defining how high level programming models will map onto current and future APU architectures. Here’s what he had to say.

FYI: Howes is also AMD's bullet developer

Downloads at NVIDIA

The readme.txt exposes more Teslas than in this week's press release

Here are the magic numbers for GPU databases:
Tesla M2090 0x1091
Tesla M2075 0x1094
Tesla C2075 0x1096

Check out the Tesla M2090 fact sheet

The new version of 3DVIA Studio has been released!
The software update contains several new features, including a terrain editor and customizable environmental effects, enabling users to build and publish realistic 3D worlds faster than ever.

3D-Tech News Around The Web / AMD FirePro V7900 “Cayman”
« on: May 20, 2011, 06:18:15 PM »
The AMD FirePro V7900 is powered by many exciting new features and technologies. At its core is AMD’s new, 3rd generation 40nm GPU (formerly codenamed “Cayman”), backed by 1280 stream processors and 2GB of blazingly-fast GDDR5 memory. AMD’s ultra-parallel processing architecture helps maximize throughput by dynamically directing graphics horsepower where it’s needed, allowing you to create at the speed of thought.

Download data sheet

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