« on: September 13, 2009, 03:00:34 PM »
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AMD unveiled its next-gen GPU, and secretive networked gaming company OTOY used it to power a demo of Crysis running on an iPhone. Believe it or not, it really worked.
I seriously started looking at GPU computing during my PhD research at Stanford. At Stanford, I, along with others in the research community realized that the natural progression of programmable graphics was the evolution of the GPU into a more general purpose processor. We wrote one of the first SIGGRAPH papers on ray tracing with DX9-class GPU hardware to help prove the point. What was so motivating about the work was that this commodity processor, which was available in everyone’s PC, was following a Moore’s law cubed performance growth rate, way faster than the CPU. This begged the question: what could a PC do if it had multiple orders magnitude more computing horsepower than today? A total game-changer for the computational sciences as well as computer vision, AI, data mining, and graphics.
With six months of ATI CatalystTM driver blogs under our belt, we are seeing a growing engagement from the community via this blog site. Please keep up the great comments and suggestions and we will endeavor to answer as many as we can. So, without further ado - let me introduce the ATI Catalyst 9.9 Driver Release!
Game Optimizations: ATI CatalystTM9.9 Driver
With last month’s release of the ATI CatalystTM 9.8 driver, we saw huge game performance increases, given that, this month the driver team focused on other applications and optimizations.
ATI CatalystTM 9.9 Driver has no new features but does have the following resolved issues:
Anti-Aliasing support for Ghostbusters
ATI CrossFireXTM support for Resident Evil 5
Graphics corruption fix for Sims 3
ATI CatalystTM Control Center - Basic mode now responds appropriately after exiting Quick Adjust Video Settings
Edge enhancement and de-noise sliders in ATI Catalyst Control Center no longer lags or appears out of sync with mouse movement
Launching Hotkeys Manager in ATI Catalyst Control Center no longer causes an unhandled exception error
The “Desktop Rotation” page in ATI Catalyst Control Center no longer shows additional information for the second display when the secondary adapter is connected
HDMI is now detected properly as DTV (HDMI) instead of DTV (DVI) when the HDMI display is hotplugged for the first time
ATI Catalyst Control Center no longer displays error message when specific HDMI displays are hot unplugged and hotplugged back
Intermittent failures no longer occur with Cyberlink MediaShow Espresso once a transcoding process has been completed
And last but surely not least, my favorite community: ATI CatalystTM 9.9 driver for Linux!
Support for new Linux operating systems
This release of ATI Catalyst driver for Linux introduces support for the following new operating systems:
• openSUSE 11.1 production support
• SLED and SLES 10 SP3 early look support
To download the full release notes, click here.
On a closed event AMD didn't just introduce Ati Eyefinity for DirectX 11 Radeons (possible Radeon HD 5870), but showed a new Ruby technology demo, too. That's at least what first screenshots indicate.
Now, if you are a gamer you undoubtedly will be asking me “What games are going to support DirectX 11″? This is always a tightrope to walk for us as we are unable to pre-announce our technology partners titles and the specs around those titles; still, we want to give the consumer confidence that we’ve been assured there will be substantial titles in the market that take full advantage of your ATI Radeon DirectX 11-compliant graphics card. So, as this blog is published, here are the future DirectX 11 games we can talk about:
Dirt2 by Codemasters
BattleForge by EA
S.T.A.L.K.E.R: Call of Pripyat by GSC Game World
With High-Definition (HD) video gone mainstream thanks to digital TV transition in different countries around the world and HD camcorders (such as AVCHD) becoming more affordable, there is now more demand for additional processing capability to edit and convert HD content. In order to edit and convert with relatively reasonable speed, end-users needed a PC with high-end CPU configuration…that is, until recently.
Consumers are now able to convert their video files leveraging their GPU hardware inside their PC. Simply put, with graphics cards and applications specially constructed to take advantage of the GPU, you are now able to tap into the massive amounts of parallel compute power, you may not even have been aware your PC had. Cool, huh?
Crytek is to increase its commitment to games education by offering its market-leading CryEngine for free to universities across the UK.
The fourth issue of Intel® Visual Adrenaline magazine explores how game developers strive to create the highest possible level of immersion for players.
DiRT*2* offers up a more believable and fun ride with enhanced vehicle-handling dynamics.
Astronaut: Moon, Mars & Beyond created through a collaboration of game developers and NASA scientists and engineers, explores the future of virtual space exploration set in a unmatched lunar moonscapes and debris from nearby meteor impacts.
Solid-state drives from Intel deliver massive volumes of input and output operations per second—a huge productivity boost for developers.
Mythic Entertainment’s server farm is home to the many creatures that inhabit Warhammer® Online: Age of Reckoning.
A review of techniques for scaling ambient animations and improving the gaming experience wrap up issue four.
Direct3D 11 RTM
The August 2009 DirectX SDK contains the first official release of the DirectX developer resources for Direct3D 11, DXGI 1.1, Direct2D, and DirectWrite. Developers can now publish and distribute Direct3D 11 applications and games that leverage all of the software and hardware features of DirectX 11 in Windows 7 and Windows Vista.
To obtain the Direct3D 11 runtime, please obtain an RTM version of Windows 7 or follow the procedure described in KB 971644. For more details, see Direct3D 11 Deployment for Game Developers
September 9, 2009: Total Commander 7.5 FINAL is available now! There are many new functions. The most important are:
* Full Unicode support in most functions where it is possible, including FTP, ZIP packer, and plugin interfaces
* Help file now by default in HTML format (CHM). The old HLP file is still available online
* Support for file names longer than 259 characters (up to 1022) in most file operations
* The current directory above the file lists can act as a clickable bar ("breadcrumb bar")
* Protect the stored ftp passwords with a master password using AES256 encryption
* Start Lister, compare by content or synchronize dirs directly via command line parameters
* Comments (Ctrl+Z) can now have a max. length of 4095 characters, and support line breaks
* Synchronize dirs: Option to synchronize also empty directories, option to copy just specific file properties (like the time)
* Allow to use the Windows key for user-defined hotkeys
* On 64-bit Windows, allow to use 64-bit shell extensions in local menu (context menu)
* Copy files/directories to multiple target directories (or lnk files pointing to directories) in one operation
* Quick search with search dialog: Show button which allows to show only files/dirs matching the filter
* Choose different character encodings in Lister, full support for right to left text
* New internal association system, e.g. for using Total Commander from a USB stick
GPU Flame Fractal Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
-Replaced the random number generater with a Combined Tausworthe generator. This improves image quality for flames with large use of the various blur vars.
-Added opacity setting to xforms.
-Various changes to the render library.
-Massive performance increase, nearly doubling previous performance for iterations.
--Broke 1 BILLION iterations/sec!
-Fiddled with the threading code some more - flam4 no longer slows down the entire system while running.
multiDAC is intended to become a user-friendly tool for image- and videoprocessing in the field of deformation/movement analysis.
It is written in C# with some C routines using CPU/GPU parallelization (e.g. CUDA).
IllustStudio is the paint tool which allows users to express pen strokes similar to real ones and to expand their range of expressions.
IllustStudio has filters corresponding to CUDA and realizes high-speed filtering process by using GPU calculation.
According to our research*, with CUDA enables the processing speed 35 times faster than without CUDA. * According to the ratio of CELSYS.
* Support for Catalyst™ driver 9.5-9.8.
* Support for ATI RadeonTM HD 4890 graphics cards.
* Support for ATI RadeonTM HD 4770 graphics cards.
* Improved interface for selecting which ASICs to generate statistics for.
* Compiler Statistics table now remembers which column to sort by.