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Messages - Stefan

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3D-Tech News Around The Web / AMD Making OpenCL Simple with Haskell
« on: February 01, 2011, 04:46:18 PM »
Haskell is not the Miranda that I learned as an undergraduate, it is big and a lot of very complicated type theory stuff. Really scary for many people!

Get whitepaper

3D-Tech News Around The Web / Afterburner 2.1.0 Beta 7
« on: February 01, 2011, 04:41:18 PM »
MSI Afterburner 2.1.0 Beta 7 is ready, changes list includes:

    * the official support of GTX 560 Ti / GT 440.
    * Now Microsoft Visual C++ 2008 runtime libraries are included in distributive
    * Hardware database is now configured to force fan duty cycle monitoring to be performed via slower AMD ADL SDK path on AMD RADEON 4870 X2 and 5790 series cards
    * Changed way of unlocking unofficial overclocking on AMD graphics cards to make overclocking newbies think harder before enabling this functionality blindly and coming to support forums with fake bugreports
    * Added alternate unofficial overclocking path allowing keeping PowerPlay active on some modern ASIC families during overclocking
    * Fan control settings are now being forcibly reapplied after changing the clocks via unofficial overclocking path to bypass bug in AMD driver causin the fan control settings to be reset to defaults after programming PowerPlay table

3D-Tech News Around The Web / Notepad++ 5.8.7 released
« on: February 01, 2011, 04:39:17 PM »
Notepad++ v5.8.7 new features and fixed bug (from v5.8.6)

   1. Fix a regression bug: the notification message boxes were not modal. It can be ignored by user then cause wrong input characters.
   2. In order to reduce the confusion, new "Mark" tab for "Mark all" feature is made in Find/Replace dialog.
   3. Make "Fide what" and "Replace with" fields larger in Find/Replace dialog.
   4. Make message dialogs in Notepad++ translatable (in progress).
   5. Change user manual format from chm to html.
   6. Make minimalist installation available in installer.

3D-Tech News Around The Web / Microsoft Expression Encoder 4 Service Pack 1
« on: February 01, 2011, 01:25:15 AM »
Expression Encoder 4 SP1 provides new feature support, updates, and stability enhancements for Expression Encoder 4 and Expression Encoder 4 Pro.

This service pack provides support for for GPU encoding to H.264 with CUDA-based NVIDIA graphics cards, live template support, and live screen capture, among other features, as well as bug fixes and stability enhancements.

Please note: Some features, including GPU encoding and live template support, are only available in Expression Encoder 4 Pro.

Sony Computer Entertainment Inc. (SCE) today unveiled “PlayStation®Suite” (PS Suite), delivering the PlayStation® experience to Android™ based portable devices*1. Through this entirely new initiative, users will be able to enjoy PlayStation content on an open operating system for the first time in PlayStation history.
Newly developed content for PS Suite can also be enjoyed on the next generation portable entertainment system (codename: NGP), which SCE announced today. Users who have never experienced PlayStation content can get a taste of the PlayStation experience through PS Suite and from there, they can enjoy the ultimate portable entertainment experience that is only possible on NGP.

Specifications of next generation portable entertainment system (codename: NGP)
CPU: ARM Cortex™-A9 core (4 core)
GPU: Imgtec PowerVR SGX543MP4+

3D-Tech News Around The Web / Intel Processor Diagnostic Tool
« on: January 28, 2011, 08:33:04 PM »
The purpose of the Intel® Processor Diagnostic Tool is to verify the functionality of an Intel® microprocessor. The diagnostic checks for brand identification, verifies the processor operating frequency, tests specific processor features and performs a stress test on the processor.

The diagnostic can be configured to execute in one of two modes, presence test mode or verification mode. Additionally, it can be configured to enable (run) or disable (skip) individual default configurations are used for this mode of operation.

3D-Tech News Around The Web / AMD APU Carbon Footprint
« on: January 28, 2011, 08:15:49 PM »
The   AMD   Fusion  Family   of   Accelerated   Processing   Units   (APUs),  introduced   to   market   in  January  2011,  is   a  new   generation   of   processors   that
combines the computing processing unit (CPU) and graphics processing unit (GPU) capabilities in a single chip (die). APU-based platforms can deliver a
prodigious   amount   of   computational   horsepower,  and   can   present   enormous   opportunities   in   developing   an   application  ecosystem  beyond  today’s 
mainstream computer systems.

While APUs seek to deliver a superior, immersive PC experience, they also can provide tangible environmental benefits. By eliminating a chip to chip
link and by introducing new holistic power management techniques, the APUs are designed to be more power efficient than current generation platforms
that have both computational and graphical capabilities.

This paper compares the environmental impact of one of AMD’s first APU products against an equivalent computer platform powered by the current
generation of AMD processors (CPUs and GPUs). By conducting a business to consumer (B2C) lifecycle assessment, this study compares the total
lifecycle greenhouse gas (GHG) emissions (also known as a “carbon footprint”) of an APU system (based on the 18W dual-core processor codenamed
“Zacate” and the M1 chipset codenamed “Hudson”) with the latest AMD system codenamed “Nile” (which is based on an AMD Athlon™ Neo II Dual Core 
processor, SB820 Southbridge, RS880M Northbridge with an ATI  Mobility Radeon™ HD 5430 discrete graphics card). This study concludes that the
APU system offers significant GHG benefits (up to a 40% emissions reduction) when compared with the Nile platform.

Download whitepaper

While the convergence of mobile phone and computing technology has been building for
years, we are now starting to experience exciting and disruptive new applications and usage
models as the next generation of mobile devices begin to deliver on the promise of a truly
mobile computing experience.

Consumer expectations for new mobile devices are very high. These new devices are more
immersive and interactive than ever before, which makes the user hyper-aware of device
performance. Consumers are demanding highly responsive user interfaces, uncompromised
web browsing performance, visually compelling online and offline gaming experiences, and
access to all of their content, while extending battery life beyond levels found in current mobile

The NVIDIA® Tegra™ 2 mobile processor is a multi-core system-on-a-chip (SoC) that is
specifically designed to deliver the performance required for current and future mobile use
cases. Implementing a powerful pipelined vertex and pixel processing architecture, the Tegra 2
ultra low power GeForce™ GPU core includes several features that reduce power
consumption and increase graphics quality.

Get full whitepaper here

3D-Tech News Around The Web / Animation of Air Bubbles with SPH
« on: January 28, 2011, 06:16:54 PM »
We present a physically-based multiphase model for simulating water and air bubbles with Smoothed Particle
        Hydrodynamics (SPH). Since the high density ratio of air and water is problematic for existing SPH solvers, we
        compute the density and pressure forces of both phases separately. The two-way coupling is computed according
        to the velocity field. The proposed model is capable of simulating the complex bubble flow, e. g. path instability,
        deformation and merging of bubbles and volume-dependent buoyancy. Furthermore, we present a velocity-based
        heuristic for generating bubbles in regions where air is likely trapped. Thereby, bubbles are generated on the
       fly, without explicitly simulating the air phase surrounding the liquid. Instead of deleting the bubbles when they
        reach the surface, we employ a simple foam model. By incorporating our model into the predictive-corrective SPH
        method, large time steps can be used. Thus, we can simulate scenarios of high resolution where the size of the
        bubbles is small in comparison to the liquid volume.

Get video and whitepaper here

3D-Tech News Around The Web / Woody3D Tree engine 1.1.1 Released
« on: January 28, 2011, 05:10:38 PM »
Woody3D 1.1.1 Released - Jan 24, 2011
A new version of Woody3D is available. Download the SDK evaulation source and tree library in the downloads section. Bug fixes, new licensing, and updated models.

New License Terms - Jan 24, 2011
The software license has been updated to allow for unlimited development (no per product license fees). Click here to read a summary or view the full license.

New Tree Library Available - Jan 24, 2011
A new Woody3D 1.1.1 tree library is available for free download. Click over to the downloads section to get it now.

Parallel Nsight Professional Edition is now available for all Visual Studio 2008 and 2010 developers, free of charge. NVIDIA is now offering the full Parallel Nsight Pro feature set at no cost, as we historically have done with CUDA and our other development tools, so that a broader range of developers can take advantage of the full benefits of this popular parallel computing development tool.

3D-Tech News Around The Web / NVIDIA Tesla Driver 263.15 Beta
« on: January 28, 2011, 04:49:59 PM »

Changes in Version 263.15

Fixed an issue where ECC is not supported on one or more GPUs in a virtualized environment.  

Changes in Version 263.06

Added support for the Tesla M2070‐Q

          Note:   The Tesla M2070-Q is a “display-less” server product used in
          remote server applications. Consult your NVIDIA representative for
          details on installation and use in your application.

Changes in Version 260.83

Fixed an issue where the driver was not installing properly on systems with 64GB or more of memory (yellow bang by the adapter item in the Computer Management window). 

Vista / Seven 32 bit
Vista / Seven 64 bit
Server 2008 64 bit
Server 2008 R2 64 bit

3D-Tech News Around The Web / AMD Catalyst 11.1 (8.812) WHQL
« on: January 26, 2011, 06:15:25 PM »
Direct downloads incl. OpenCL

Vista/Seven 64 Desktop
Vista/Seven 32 Desktop

Vista/Seven 64 Mobility
Vista/Seven 32 Mobility
ATI/Intel hybrid users must not uninstall their OEM driver, i.e. install this one on top of the old driver!

New CCC2 is now standard
OpenGL is revision 10428 as seen in driver 8.810
Profiles in UMD are also the same as in 8.810

3D-Tech News Around The Web / NVIDIA driver 266.66 for GTX 560 Ti
« on: January 26, 2011, 02:27:36 AM »
Vista/Seven 64 bit
Vista/Seven 32 bit
Vista/Seven release notes
XP 64
XP 32
XP release notes

DriverVer   = 01/13/2011,
%NVIDIA_DEV.1200.01% = Section004, PCI\VEN_10DE&DEV_1200

Looks like Sandybridge loves Geeks3D  ;D
The installer file igdlh.inf reveals what changelog is missing:

HKR,, _oglapp_sldworks.exe, %REG_DWORD%, 1
HKR,, _oglapp_emodelviewer.exe, %REG_DWORD%, 1
HKR,, _oglapp_etqw.exe, %REG_DWORD%, 1
HKR,, _oglapp_cinebench 9.5.exe, %REG_DWORD%, 1
HKR,, _oglapp_cinebench r10.exe, %REG_DWORD%, 1
HKR,, _oglapp_cinebench windows 32 bit.exe, %REG_DWORD%, 1
HKR,, _oglapp_Prey.exe, %REG_DWORD%, 1
HKR,, _oglapp_Doom3.exe, %REG_DWORD%, 1
HKR,, _oglapp_oZone3D_SoftShadows_Benchmark.exe, %REG_DWORD%, 1
HKR,, _oglapp_PhysX-FluidMark.exe, %REG_DWORD%, 1
HKR,, _oglapp_FluidMark.exe, %REG_DWORD%, 1
HKR,, _oglapp_FurMark.exe, %REG_DWORD%, 1

HKR,, _oglapp_SynMark2.exe, %REG_DWORD%, 1
HKR,, _oglapp_Lightsmark2008.exe, %REG_DWORD%, 1
HKR,, _oglapp_backend.exe, %REG_DWORD%, 1
HKR,, _oglapp_googleearth.exe, %REG_DWORD%, 1
HKR,, _oglapp_Quake3.exe, %REG_DWORD%, 1
HKR,, _oglapp_Quake4.exe, %REG_DWORD%, 1
HKR,, _oglapp_oZone3D_SurfaceDeformer_Benchmark.exe, %REG_DWORD%, 1
HKR,, _oglapp_SeriousSam.exe, %REG_DWORD%, 1
HKR,, _oglapp_CoDMP.exe, %REG_DWORD%, 1
HKR,, _oglapp_CoDSP.exe, %REG_DWORD%, 1
HKR,, _oglapp_FarCry.exe, %REG_DWORD%, 1
HKR,, _oglapp_Riddick.exe, %REG_DWORD%, 1
HKR,, _oglapp_Heaven.exe, %REG_DWORD%, 1
HKR,, _oglapp_Unigine.exe, %REG_DWORD%, 1
HKR,, _oglapp_cars.exe, %REG_DWORD%, 1
HKR,, _oglapp_Wolf2MP.exe, %REG_DWORD%, 1
HKR,, _oglapp_Wolf2MPLite.exe, %REG_DWORD%, 1
HKR,, _oglapp_cityofheroes.exe, %REG_DWORD%, 1
HKR,, _oglapp_Photoshop.exe, %REG_DWORD%, 5

Download: Intel Graphics Media Accelerator Driver

The NVIDIA Direct3D 10 SDK demonstrates some of the cool, next-generation techniques that are possible with Microsoft’s DirectX 10.   
The SDK includes both Direct3D code samples and whitepapers explaining the effects in detail.

New in This 10.6 Release

1.      An improved version of Instanced Tessellation. This sample implements 3 major schemes for Approximating Catmull-Clark Subdivision Surfaces using instanced tessellation in both DX9 and DX10. In the sample, these three schemes are also compared in terms of their visual quality and performance.

2.      Bug fix for StencilRoutedKBuffer: the previous version would create a DX 10.1 device, resulting in corruption errors.  A modification to DXUTCore prevents the DX 10.1 device from being created for the StencilRoutedKBuffer project.

3.      Upgrade to the June 2010 DirectX SDK: some minor fixes were required because fxc catches more HLSL errors.

4.      Upgrade to Microsoft Visual Studio 2008 because the 2005 version is no longer supported by Microsoft’s DirectX SDK.

Visit the programmer Louis Bavoil here

Works fine with Catalyst 11.1 betas  ;)

3D-Tech News Around The Web / AMD OpenCL University Kit
« on: January 25, 2011, 04:45:54 PM »
AMD presents the OpenCL University Kit, a set of materials for teaching a full semester course in OpenCL programming. Each lecture includes instructor notes and speaker notes, plus code examples for lectures 2, 3, and 13. A sample application is provided for lecture 9.

Students only need basic knowledge of C/C++ programming to understand the materials in this course, and those students with basic knowledge of OpenCL programming can start with Lecture 5.  A C/C++ compiler (such as the Open64 Compiler) and an OpenCL implementation (such as the AMD APP SDK) are needed to complete the exercises.

Lecture 1: Introduction to Parallel Computing
Lecture 2: Introduction to OpenCL
Lecture 3: Introduction to OpenCL, continued
Lecture 4: GPU Architecture
Lecture 5: OpenCL Buffers and Complete Examples
Lecture 6: Understanding GPU Memory
Lecture 7: GPU Threads and Scheduling
Lecture 8: Optimizing Performance
Lecture 9: OpenCL Programming and Optimization Case Study
Lecture 10: OpenCL Extensions
Lecture 11: Events Timing and Profiling
Lecture 12: Debugging
Lecture 13: Programming Multiple Devices

3D-Tech News Around The Web / VLC media player 1.1.6 final
« on: January 24, 2011, 05:27:10 PM »
What's new in 1.1.6

Two months after VLC 1.1.5, and after mor than 58 million downloads of VLC 1.1.5, here is a minor release of VLC 1.1.6.

Introducing small features and fixing important bugs and a security issues, here is VLC 1.1.6.

    * Security updates in codecs and demuxers
    * Support for RTP/PCM 24bits, audio/L24
    * Support for MPC SV7/SV8 on Windows and MacOS builds
    * Faster Webm/VP8 decoding
    * Support for Midi on MacOS
    * Major updates in most language translations

    * Support for projectM visualisation on Windows
    * KDE and PulseAudio integration improvements
    * Subtitles fixes and improvements
    * Improvements in visualisations and interfaces
    * Codecs updates
    * Many miscellaneous fixes

Here is a playlist for subscribers of german "T-Home entertainment".

Quote from:
3D Shape generator using OpenGL3 and OpenCL

The Belgian scientist Johan Gielis discovered a mathematical formula to describe many shapes existing in nature. This formula is called the “Super Formula”. To demonstrate GPGPU and to show that it can be used for many purposes including simply having some fun, we developed the “SuperShaper”. A tool that uses OpenCL to create very high-detail 3D models using the Super Formula.

If you change sth. and rendering stops, hit a button under "shape deformation style".

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