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Messages - Stefan

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2601
Quote
...The problem with the OpenCL test in GPU caps viewer is that the code generation for the vector store is trying to optimize the case where the RHS completely overwrites the LHS. When checking for this, it compares the sizes of the destination and source vectors and goes down the optimized path if the sizes match. However, it uses the actual size of the vector3 (=4), rather than the accessible size (=3) and compares it to the size of the destination vector (=4).

Source: NZONE

2602
3D-Tech News Around The Web / Notepad++ 5.8.3 released
« on: November 02, 2010, 04:48:18 PM »
Notepad++ v5.8.3 new features and fixed bugs (from v5.8.2):

   1. A new application icon.
   2. Add the capacity to open x64 system files.
   3. Add Edit context menu command.
   4. Add a new ability: sub-menus commands can be in the context menu.
   5. Fix context menu reload problem (plugin commands reload fails).
   6. Fix searching up fails while code page is set to Chinese/Japnese/Korean bug.
   7. Remove unsupported encodings by Microsoft Windows : ISO-8859-10, ISO-8859-11, ISO-8859-16.
   8. Fix move down current lines bug while moving down on the last line.
   9. Fix crash issue : crash in the next launch after setting MS-DOS-Style as default language.
  10. Fix zoom bug on the second view.
  11. Fix a heap corruption of ColourPicker.
  12. Due to UAC issue, doLocalConf.xml is ignored under vista and windows 7, if Notepad++ is installed in "Program files" directory.


Regarding feature #2:
Don't forget to set a system restore point before manipulating files in system folders!

2603
3D-Tech News Around The Web / AMD Catalyst 10.10D MLAA hotfix
« on: November 01, 2010, 10:38:21 PM »
Until official hotfix site launches, get a backup here  ;)

Compared to 10.10C there are no new profiles nor changes to OpenGL

2604
3D-Tech News Around The Web / NVIDIA Mobile Quadro comparison chart
« on: November 01, 2010, 04:59:20 AM »
Download official "NVIDIA Mobile Quadro comparison chart" here

For desktop Quadros go here

2605
3D-Tech News Around The Web / Afterburner 2.1.0 Beta 5
« on: November 01, 2010, 04:54:25 AM »
Afterburner 2.1.0 Beta 1 (2010-10-11) starts to include a very cool function that can record a video when you play the game in very high quality!

You can unlock this function by editing the file "MSIAfterburner.cfg" and set ShowVideoCaptureTab = 1

Because this function is still in beta stage, please noted that the function may be crashed if you don't stop recording the video but try to close the game.

Afterburner 2.1.0 Beta 1 also fixed some bugs such as the voltage adjustment on N470GTX/465GTX Twin Frozr II, and +10/+20/+30 mV issue on N460GTX Hawk.

changelog beta 4
http://forums.guru3d.com/showthread.php?t=331921

2606
Quote
CUDA Toolkit 3.2 RC 2 (October 2010) Release Highlights

New and Improved CUDA Libraries
CUDA Driver & CUDA C Runtime

    * Support for new 6GB Quadro and Tesla products
    * Support for debugging GPUs with more than 4GB device memory.
    * Integrated Tesla Compute Cluster (TCC) support in standard Windows driver packages
Development Tools
    * Multi-GPU debugging support for both cuda-gdb and Parallel Nsight
    * Added cuda-memcheck support for Fermi architecture GPUs
    * NVCC support for Intel C Compiler (ICC) v11.1 on 64-bit Linux distros
Miscellaneous
    * Support for malloc() and free() in CUDA C compute kernels
    * NVIDIA System Management Interface (nvidia-smi) support for reporting % GPU busy, and several GPU performance counters
New GPU Computing SDK Code Samples

Links to Forceware 261.00 have been removed. Use deep links here or mirrors at Guru3D or LaptopVideo2Go

2 out of 36 OpenCL samples - oclBandwidthTest and oclDeviceQuery - run with ATI GPUs, actually those that have no OpenGL/DX interop.
Maybe we should rename OpenCL to "VendorCL"  ;D

Code: [Select]
oclDeviceQuery.exe Starting...

OpenCL SW Info:

WARNING: NVIDIA OpenCL platform not found - defaulting to first platform!

 CL_PLATFORM_NAME: ATI Stream
 CL_PLATFORM_VERSION: OpenCL 1.1 ATI-Stream-v2.2 (302)
 OpenCL SDK Revision: 7027912


OpenCL Device Info:

 2 devices found supporting OpenCL:

 ---------------------------------
 Device Intel(R) Core(TM) i3 CPU       M 330  @ 2.13GHz
 ---------------------------------
  CL_DEVICE_NAME: Intel(R) Core(TM) i3 CPU       M 330  @ 2.13GHz
  CL_DEVICE_VENDOR: GenuineIntel
  CL_DRIVER_VERSION: 2.0
  CL_DEVICE_VERSION: OpenCL 1.1 ATI-Stream-v2.2 (302)
  CL_DEVICE_OPENCL_C_VERSION: OpenCL C 1.1
  CL_DEVICE_TYPE: CL_DEVICE_TYPE_CPU
  CL_DEVICE_MAX_COMPUTE_UNITS: 4
  CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
  CL_DEVICE_MAX_WORK_ITEM_SIZES: 1024 / 1024 / 1024
  CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
  CL_DEVICE_MAX_CLOCK_FREQUENCY: 2128 MHz
  CL_DEVICE_ADDRESS_BITS: 64
  CL_DEVICE_MAX_MEM_ALLOC_SIZE: 1024 MByte
  CL_DEVICE_GLOBAL_MEM_SIZE: 3072 MByte
  CL_DEVICE_ERROR_CORRECTION_SUPPORT: no
  CL_DEVICE_LOCAL_MEM_TYPE: global
  CL_DEVICE_LOCAL_MEM_SIZE: 32 KByte
  CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64 KByte
  CL_DEVICE_QUEUE_PROPERTIES: CL_QUEUE_PROFILING_ENABLE
  CL_DEVICE_IMAGE_SUPPORT: 0
  CL_DEVICE_MAX_READ_IMAGE_ARGS: 0
  CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 0
  CL_DEVICE_SINGLE_FP_CONFIG: denorms INF-quietNaNs round-to-nearest round-to-zero round-to-inf

  CL_DEVICE_IMAGE <dim> 2D_MAX_WIDTH 0
2D_MAX_HEIGHT 0
3D_MAX_WIDTH 0
3D_MAX_HEIGHT 0
3D_MAX_DEPTH 0

  CL_DEVICE_EXTENSIONS: cl_amd_fp64
cl_khr_global_int32_base_atomics
cl_khr_global_int32_extended_atomics
cl_khr_local_int32_base_atomics
cl_khr_local_int32_extended_atomics
cl_khr_int64_base_atomics
cl_khr_int64_extended_atomics
cl_khr_byte_addressable_store
cl_khr_gl_sharing
cl_ext_device_fission
cl_amd_device_attribute_query
cl_amd_printf
cl_khr_d3d10_sharing

  CL_DEVICE_PREFERRED_VECTOR_WIDTH_<t> CHAR 16, SHORT 8, INT 4, LONG 2, FLOAT 4, DOUBLE 0


 ---------------------------------
 Device Cedar
 ---------------------------------
  CL_DEVICE_NAME: Cedar
  CL_DEVICE_VENDOR: Advanced Micro Devices, Inc.
  CL_DRIVER_VERSION: CAL 1.4.838
  CL_DEVICE_VERSION: OpenCL 1.1 ATI-Stream-v2.2 (302)
  CL_DEVICE_OPENCL_C_VERSION: OpenCL C 1.1
  CL_DEVICE_TYPE: CL_DEVICE_TYPE_GPU
  CL_DEVICE_MAX_COMPUTE_UNITS: 2
  CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
  CL_DEVICE_MAX_WORK_ITEM_SIZES: 128 / 128 / 128
  CL_DEVICE_MAX_WORK_GROUP_SIZE: 128
  CL_DEVICE_MAX_CLOCK_FREQUENCY: 750 MHz
  CL_DEVICE_ADDRESS_BITS: 32
  CL_DEVICE_MAX_MEM_ALLOC_SIZE: 128 MByte
  CL_DEVICE_GLOBAL_MEM_SIZE: 512 MByte
  CL_DEVICE_ERROR_CORRECTION_SUPPORT: no
  CL_DEVICE_LOCAL_MEM_TYPE: local
  CL_DEVICE_LOCAL_MEM_SIZE: 32 KByte
  CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64 KByte
  CL_DEVICE_QUEUE_PROPERTIES: CL_QUEUE_PROFILING_ENABLE
  CL_DEVICE_IMAGE_SUPPORT: 1
  CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
  CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
  CL_DEVICE_SINGLE_FP_CONFIG: INF-quietNaNs round-to-nearest round-to-zero round-to-inf fma

  CL_DEVICE_IMAGE <dim> 2D_MAX_WIDTH 8192
2D_MAX_HEIGHT 8192
3D_MAX_WIDTH 2048
3D_MAX_HEIGHT 2048
3D_MAX_DEPTH 2048

  CL_DEVICE_EXTENSIONS: cl_khr_global_int32_base_atomics
cl_khr_global_int32_extended_atomics
cl_khr_local_int32_base_atomics
cl_khr_local_int32_extended_atomics
cl_khr_3d_image_writes
cl_khr_byte_addressable_store
cl_khr_gl_sharing
cl_amd_device_attribute_query
cl_amd_printf
cl_amd_media_ops
cl_khr_d3d10_sharing

  CL_DEVICE_PREFERRED_VECTOR_WIDTH_<t> CHAR 16, SHORT 8, INT 4, LONG 2, FLOAT 4, DOUBLE 0


  ---------------------------------
  2D Image Formats Supported (80)
  ---------------------------------
  #     Channel Order   Channel Type          

  1     CL_R            CL_SNORM_INT8        
  2     CL_R            CL_SNORM_INT16        
  3     CL_R            CL_UNORM_INT8        
  4     CL_R            CL_UNORM_INT16        
  5     CL_R            CL_SIGNED_INT8        
  6     CL_R            CL_SIGNED_INT16      
  7     CL_R            CL_SIGNED_INT32      
  8     CL_R            CL_UNSIGNED_INT8      
  9     CL_R            CL_UNSIGNED_INT16    
  10    CL_R            CL_UNSIGNED_INT32    
  11    CL_R            CL_HALF_FLOAT        
  12    CL_R            CL_FLOAT              
  13    CL_A            CL_SNORM_INT8        
  14    CL_A            CL_SNORM_INT16        
  15    CL_A            CL_UNORM_INT8        
  16    CL_A            CL_UNORM_INT16        
  17    CL_A            CL_SIGNED_INT8        
  18    CL_A            CL_SIGNED_INT16      
  19    CL_A            CL_SIGNED_INT32      
  20    CL_A            CL_UNSIGNED_INT8      
  21    CL_A            CL_UNSIGNED_INT16    
  22    CL_A            CL_UNSIGNED_INT32    
  23    CL_A            CL_HALF_FLOAT        
  24    CL_A            CL_FLOAT              
  25    CL_RG           CL_SNORM_INT8        
  26    CL_RG           CL_SNORM_INT16        
  27    CL_RG           CL_UNORM_INT8        
  28    CL_RG           CL_UNORM_INT16        
  29    CL_RG           CL_SIGNED_INT8        
  30    CL_RG           CL_SIGNED_INT16      
  31    CL_RG           CL_SIGNED_INT32      
  32    CL_RG           CL_UNSIGNED_INT8      
  33    CL_RG           CL_UNSIGNED_INT16    
  34    CL_RG           CL_UNSIGNED_INT32    
  35    CL_RG           CL_HALF_FLOAT        
  36    CL_RG           CL_FLOAT              
  37    CL_RA           CL_SNORM_INT8        
  38    CL_RA           CL_SNORM_INT16        
  39    CL_RA           CL_UNORM_INT8        
  40    CL_RA           CL_UNORM_INT16        
  41    CL_RA           CL_SIGNED_INT8        
  42    CL_RA           CL_SIGNED_INT16      
  43    CL_RA           CL_SIGNED_INT32      
  44    CL_RA           CL_UNSIGNED_INT8      
  45    CL_RA           CL_UNSIGNED_INT16    
  46    CL_RA           CL_UNSIGNED_INT32    
  47    CL_RA           CL_HALF_FLOAT        
  48    CL_RA           CL_FLOAT              
  49    CL_RGBA         CL_SNORM_INT8        
  50    CL_RGBA         CL_SNORM_INT16        
  51    CL_RGBA         CL_UNORM_INT8        
  52    CL_RGBA         CL_UNORM_INT16        
  53    CL_RGBA         CL_SIGNED_INT8        
  54    CL_RGBA         CL_SIGNED_INT16      
  55    CL_RGBA         CL_SIGNED_INT32      
  56    CL_RGBA         CL_UNSIGNED_INT8      
  57    CL_RGBA         CL_UNSIGNED_INT16    
  58    CL_RGBA         CL_UNSIGNED_INT32    
  59    CL_RGBA         CL_HALF_FLOAT        
  60    CL_RGBA         CL_FLOAT              
  61    CL_ARGB         CL_SNORM_INT8        
  62    CL_ARGB         CL_UNORM_INT8        
  63    CL_ARGB         CL_SIGNED_INT8        
  64    CL_ARGB         CL_UNSIGNED_INT8      
  65    CL_BGRA         CL_SNORM_INT8        
  66    CL_BGRA         CL_UNORM_INT8        
  67    CL_BGRA         CL_SIGNED_INT8        
  68    CL_BGRA         CL_UNSIGNED_INT8      
  69    CL_LUMINANCE    CL_SNORM_INT8        
  70    CL_LUMINANCE    CL_SNORM_INT16        
  71    CL_LUMINANCE    CL_UNORM_INT8        
  72    CL_LUMINANCE    CL_UNORM_INT16        
  73    CL_LUMINANCE    CL_HALF_FLOAT        
  74    CL_LUMINANCE    CL_FLOAT              
  75    CL_INTENSITY    CL_SNORM_INT8        
  76    CL_INTENSITY    CL_SNORM_INT16        
  77    CL_INTENSITY    CL_UNORM_INT8        
  78    CL_INTENSITY    CL_UNORM_INT16        
  79    CL_INTENSITY    CL_HALF_FLOAT        
  80    CL_INTENSITY    CL_FLOAT              

  ---------------------------------
  3D Image Formats Supported (80)
  ---------------------------------
  #     Channel Order   Channel Type          

  1     CL_R            CL_SNORM_INT8        
  2     CL_R            CL_SNORM_INT16        
  3     CL_R            CL_UNORM_INT8        
  4     CL_R            CL_UNORM_INT16        
  5     CL_R            CL_SIGNED_INT8        
  6     CL_R            CL_SIGNED_INT16      
  7     CL_R            CL_SIGNED_INT32      
  8     CL_R            CL_UNSIGNED_INT8      
  9     CL_R            CL_UNSIGNED_INT16    
  10    CL_R            CL_UNSIGNED_INT32    
  11    CL_R            CL_HALF_FLOAT        
  12    CL_R            CL_FLOAT              
  13    CL_A            CL_SNORM_INT8        
  14    CL_A            CL_SNORM_INT16        
  15    CL_A            CL_UNORM_INT8        
  16    CL_A            CL_UNORM_INT16        
  17    CL_A            CL_SIGNED_INT8        
  18    CL_A            CL_SIGNED_INT16      
  19    CL_A            CL_SIGNED_INT32      
  20    CL_A            CL_UNSIGNED_INT8      
  21    CL_A            CL_UNSIGNED_INT16    
  22    CL_A            CL_UNSIGNED_INT32    
  23    CL_A            CL_HALF_FLOAT        
  24    CL_A            CL_FLOAT              
  25    CL_RG           CL_SNORM_INT8        
  26    CL_RG           CL_SNORM_INT16        
  27    CL_RG           CL_UNORM_INT8        
  28    CL_RG           CL_UNORM_INT16        
  29    CL_RG           CL_SIGNED_INT8        
  30    CL_RG           CL_SIGNED_INT16      
  31    CL_RG           CL_SIGNED_INT32      
  32    CL_RG           CL_UNSIGNED_INT8      
  33    CL_RG           CL_UNSIGNED_INT16    
  34    CL_RG           CL_UNSIGNED_INT32    
  35    CL_RG           CL_HALF_FLOAT        
  36    CL_RG           CL_FLOAT              
  37    CL_RA           CL_SNORM_INT8        
  38    CL_RA           CL_SNORM_INT16        
  39    CL_RA           CL_UNORM_INT8        
  40    CL_RA           CL_UNORM_INT16        
  41    CL_RA           CL_SIGNED_INT8        
  42    CL_RA           CL_SIGNED_INT16      
  43    CL_RA           CL_SIGNED_INT32      
  44    CL_RA           CL_UNSIGNED_INT8      
  45    CL_RA           CL_UNSIGNED_INT16    
  46    CL_RA           CL_UNSIGNED_INT32    
  47    CL_RA           CL_HALF_FLOAT        
  48    CL_RA           CL_FLOAT              
  49    CL_RGBA         CL_SNORM_INT8        
  50    CL_RGBA         CL_SNORM_INT16        
  51    CL_RGBA         CL_UNORM_INT8        
  52    CL_RGBA         CL_UNORM_INT16        
  53    CL_RGBA         CL_SIGNED_INT8        
  54    CL_RGBA         CL_SIGNED_INT16      
  55    CL_RGBA         CL_SIGNED_INT32      
  56    CL_RGBA         CL_UNSIGNED_INT8      
  57    CL_RGBA         CL_UNSIGNED_INT16    
  58    CL_RGBA         CL_UNSIGNED_INT32    
  59    CL_RGBA         CL_HALF_FLOAT        
  60    CL_RGBA         CL_FLOAT              
  61    CL_ARGB         CL_SNORM_INT8        
  62    CL_ARGB         CL_UNORM_INT8        
  63    CL_ARGB         CL_SIGNED_INT8        
  64    CL_ARGB         CL_UNSIGNED_INT8      
  65    CL_BGRA         CL_SNORM_INT8        
  66    CL_BGRA         CL_UNORM_INT8        
  67    CL_BGRA         CL_SIGNED_INT8        
  68    CL_BGRA         CL_UNSIGNED_INT8      
  69    CL_LUMINANCE    CL_SNORM_INT8        
  70    CL_LUMINANCE    CL_SNORM_INT16        
  71    CL_LUMINANCE    CL_UNORM_INT8        
  72    CL_LUMINANCE    CL_UNORM_INT16        
  73    CL_LUMINANCE    CL_HALF_FLOAT        
  74    CL_LUMINANCE    CL_FLOAT              
  75    CL_INTENSITY    CL_SNORM_INT8        
  76    CL_INTENSITY    CL_SNORM_INT16        
  77    CL_INTENSITY    CL_UNORM_INT8        
  78    CL_INTENSITY    CL_UNORM_INT16        
  79    CL_INTENSITY    CL_HALF_FLOAT        
  80    CL_INTENSITY    CL_FLOAT              

oclDeviceQuery, Platform Name = ATI Stream, Platform Version = OpenCL 1.1 ATI-Stream-v2.2 (302), SDK Revision = 7027912, NumDevs = 2, Device = Intel(R) Core(TM) i3 CPU       M 330  @ 2.13GHz, Device = Cedar

System Info:

 Local Time/Date = 20:27:59, 10/28/2010
 CPU Arch: 9
 CPU Level: 6
 # of CPU processors: 4
 Windows Build: 7600
 Windows Ver: 6.1 (Windows Vista / Windows 7)


PASSED


Press <Enter> to Quit...
-----------------------------------------------------------


2607
3D-Tech News Around The Web / ATI Stream Profiler 2.0
« on: October 29, 2010, 03:39:16 PM »
What's New in Version 2.0

    * Support for profiling DirectCompute (DirectX 11) applications.
    * Support for profiling 64-bit OpenCL™ applications.
    * Reduced plugin's installation time.
    * Improved updater.
    * Fixed an installation problem on a machine with VBScript disabled.
    * Added additional parameters to the command line interface.
    * Updated the kernel naming scheme.
    * When profiling using Visual Studio, the output from each session is stored in a separate subdirectory.
    * When profiling using the command-line interface, the default output directory is now an "ATI Stream Profiler" directory under the current user's "Documents" directory.

2608
Epic Games, Inc. has released the October 2010 UDK Beta

Not mentioned in release notes, APEX has been updated

September:
APEX_Clothing.dll
APEX_Destructible.dll
APEX_Emitter.dll
APEX_IOFX.dll
APEX_Particles.dll
APEX_release.dll
APEX_RRB.dll


October:
APEX_Clothing_Legacy_x64.dll
APEX_Clothing_x64.dll
APEX_Destructible_x64.dll
ApexFramework_x64.dll

2609
3D-Tech News Around The Web / Asteroid - real-time tech demo
« on: October 28, 2010, 05:13:29 PM »
Asteroid is a real-time tech demo.

It's a fiction virtual world that takes you to the inhabited research base within asteroid ring. As an astronaut you can pioneer this small world with it's unusually bright days (use daylight shades to enchanse visibility) and pitch black nights (use flashlights). Step on the ground where no man stand before, explore the station and watch the gigantic asteroids flying over horizon.


2610
3D-Tech News Around The Web / OpenGL Extensions Viewer 3.33
« on: October 28, 2010, 04:55:39 PM »
OpenGL Extensions Viewer Updated to the version 3.33 :

Fixed compatibility with some graphics chipset, fixed rendering test selection, fixed Aero switch on/off.

Actually rendering test selection appears messed up with Forceware 260.99  ???




2611
Quote
We managed to gain an extra 40MHz on the graphics memory with the aforementioned memory voltage, and a corresponding improvement in graphics performance...
As usual, VR-Zone.com shall not be responsible for any damages arising from the users of this tried-and-tested guide. If it befuddles you, forward it to someone else and forget about it.

Full story here

2612
3D-Tech News Around The Web / NVIDIA driver 259.81 Quadro WHQL available
« on: October 28, 2010, 04:08:38 PM »
Quote
New in Release 259.81:

    * Support for newly announced Quadro 6000, Quadro 5000, Quadro 4000, Quadro 2000 and Quadro 600.
    * Adds support for CUDA 3.1 for improved performance in GPU Computing applications.  See www.nvidia.com/cuda for more details.
    * Adds support for OpenGL 4.0
    * Adds support for DirectX 11
    * ECC State
          o New page for GPUs that support ECC (error correction code). The page lets you
                + Change the Error Correction Code (ECC) state for GPUs.
                + View GPU memory details.
    * EDID Management
          o Accessible from the View System Topology page, this feature lets you:
                + View the connector information
                + Get an EDID from a connected display and save it to disk
                + Force an EDID at a connector
                + Remove a forced EDID from a connector
    * The SDI Capture page is now available with Windows Vista and Windows 7 drivers.

Supported devices:

NVIDIA_DEV.004E.01 = "NVIDIA Quadro FX 4000"
NVIDIA_DEV.009D.01 = "NVIDIA Quadro FX 4500"
NVIDIA_DEV.00CD.01 = "NVIDIA Quadro FX 3450/4000 SDI"
NVIDIA_DEV.00CE.01 = "NVIDIA Quadro FX 1400"
NVIDIA_DEV.00F8.01 = "NVIDIA Quadro FX 3400/4400"
NVIDIA_DEV.014A.01 = "NVIDIA Quadro NVS 440"
NVIDIA_DEV.014D.01 = "NVIDIA Quadro FX 550"
NVIDIA_DEV.014E.01 = "NVIDIA Quadro FX 540"
NVIDIA_DEV.0165.01 = "NVIDIA Quadro NVS 285"
NVIDIA_DEV.0197.01 = "NVIDIA Tesla C870"
NVIDIA_DEV.019D.01 = "NVIDIA Quadro FX 5600"
NVIDIA_DEV.019E.01 = "NVIDIA Quadro FX 4600"
NVIDIA_DEV.01DB.01 = "NVIDIA Quadro NVS 120M"
NVIDIA_DEV.01DE.01 = "NVIDIA Quadro FX 350"
NVIDIA_DEV.0245.01 = "NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE"
NVIDIA_DEV.029C.01 = "NVIDIA Quadro FX 5500"
NVIDIA_DEV.029D.01 = "NVIDIA Quadro FX 3500"
NVIDIA_DEV.029E.01 = "NVIDIA Quadro FX 1500"
NVIDIA_DEV.029F.01 = "NVIDIA Quadro FX 4500 X2"
NVIDIA_DEV.039C.01 = "NVIDIA Quadro FX 560M"
NVIDIA_DEV.039E.01 = "NVIDIA Quadro FX 560"
NVIDIA_DEV.040A.01 = "NVIDIA Quadro FX 370"
NVIDIA_DEV.040D.01 = "NVIDIA Quadro FX 1600M"
NVIDIA_DEV.040E.01 = "NVIDIA Quadro FX 570"
NVIDIA_DEV.040F.01 = "NVIDIA Quadro FX 1700"
NVIDIA_DEV.042F.01 = "NVIDIA Quadro NVS 290"
NVIDIA_DEV.05E7.01 = "NVIDIA Tesla C1060"
NVIDIA_DEV.05E7.02 = "NVIDIA Tesla T10 Processor"
NVIDIA_DEV.05E7.03 = "NVIDIA Tesla C1060 "
NVIDIA_DEV.05E7.04 = "NVIDIA Tesla T10 Processor "
NVIDIA_DEV.05E7.05 = "NVIDIA Tesla M1060"
NVIDIA_DEV.05E7.06 = "NVIDIA Tesla M1060 "
NVIDIA_DEV.05E7.07 = "NVIDIA Tesla M1060  "
NVIDIA_DEV.05F9.01 = "NVIDIA Quadro CX"
NVIDIA_DEV.05FD.01 = "NVIDIA Quadro FX 5800"
NVIDIA_DEV.05FE.01 = "NVIDIA Quadro FX 4800"
NVIDIA_DEV.05FF.01 = "NVIDIA Quadro FX 3800"
NVIDIA_DEV.0619.01 = "NVIDIA Quadro FX 4700 X2"
NVIDIA_DEV.061A.01 = "NVIDIA Quadro FX 3700"
NVIDIA_DEV.061B.01 = "NVIDIA Quadro VX 200"
NVIDIA_DEV.061C.01 = "NVIDIA Quadro FX 3600M"
NVIDIA_DEV.061D.01 = "NVIDIA Quadro FX 2800M"
NVIDIA_DEV.0638.01 = "NVIDIA Quadro FX 1800"
NVIDIA_DEV.0658.01 = "NVIDIA Quadro FX 380"
NVIDIA_DEV.0659.01 = "NVIDIA Quadro FX 580"
NVIDIA_DEV.065C.01 = "NVIDIA Quadro FX 770M"
NVIDIA_DEV.06D1.01 = "NVIDIA Tesla C2050"
NVIDIA_DEV.06D1.02 = "NVIDIA Tesla C2050 "
NVIDIA_DEV.06D1.03 = "NVIDIA Tesla C2070"
NVIDIA_DEV.06D8.01 = "NVIDIA Quadro 6000"
NVIDIA_DEV.06D9.01 = "NVIDIA Quadro 5000"
NVIDIA_DEV.06DD.01 = "NVIDIA Quadro 4000"
NVIDIA_DEV.06F8.01 = "NVIDIA Quadro NVS 420"
NVIDIA_DEV.06F9.01 = "NVIDIA Quadro FX 370 LP"
NVIDIA_DEV.06FA.01 = "NVIDIA Quadro NVS 450"
NVIDIA_DEV.06FB.01 = "NVIDIA Quadro FX 370M"
NVIDIA_DEV.06FD.01 = "NVIDIA Quadro NVS 295"
NVIDIA_DEV.06FF.01 = "NVIDIA HICx16 + Graphics"
NVIDIA_DEV.06FF.02 = "NVIDIA HICx8 + Graphics"
NVIDIA_DEV.087A.01 = "NVIDIA GeForce 9400"
NVIDIA_DEV.0A3C.01 = "NVIDIA Quadro FX 880M"
NVIDIA_DEV.0A78.01 = "NVIDIA Quadro FX 380 LP"
NVIDIA_DEV.0DD8.01 = "NVIDIA Quadro 2000"
NVIDIA_DEV.0DF8.01 = "NVIDIA Quadro 600"

2613
Quote
One of our areas of focus for the DirectX SDK (June 2010) release was to make sure our samples supported Direct3D 11 hardware from NVIDIA, as we had previously only had AMD/ATI Direct3D 11 hardware to work with. There were a few issues that arose right around the release with the SubD11 and PNTriangles11 samples. At the time we thought it was related to the driver, but in fact it turned out to be due to tessellation shader related optimization issues in the June 2010 version of the HLSL complier.

Full story here

2614
3D-Tech News Around The Web / OpenCL Tutorial – Memory Spaces
« on: October 28, 2010, 03:51:37 PM »
In his second tutorial, GPGPU expert Rob Farber discusses OpenCL™ memory spaces and the OpenCL memory hierarchy, and how to start thinking in terms of work items and work groups. This tutorial also provides a general example to facilitate experimentation with a variety of OpenCL kernels.

2615
3D-Tech News Around The Web / Rapunzel, let your 100,000 CGI hairs down
« on: October 27, 2010, 05:48:02 PM »
Quote
Rapunzel is getting a makeover—including a new hairstyle—thanks to some 21st-century technology.
Walt Disney Co. is set to release the movie "Tangled," a 3-D, computer-animated adaptation of the classic tale.
...
"We could have drawn the hair in 2-D but it would have been just a yellowish shape on screen," Mr. Howard says. "With CGI, we can render 100,000 strands of hair—it's almost a character in itself."

Full "furry tale" at WSJ

2616
When you're on a tight deadline—working hard to make your application as fun as possible—you don't want to worry about the drudgery of standard operations. Three Intel® Graphics Media Accelerator (Intel® GMA) chipsets free you up to do what you do best—make great games.

•         Whether you are developing a new game, or have an existing game that you want to port to the netbook platform, optimizing the CPU and GPU on Intel® Atom™ processor-based netbooks will help increase your success. Here are some easy optimizations and quick performance gains you can achieve when developing games for this fast-growing market.

•         Want to quickly pinpoint that nasty glitch bottlenecking your game's performance? The Intel® GPA tools enable you to visualize, isolate, and stamp out graphics performance issues. Check out these tips and tricks so you can quickly bring up Microsoft* DirectX-based games and other graphics applications across multiple platforms.
Whether you are tweaking performance bottlenecks or optimizing for new platforms, we hope these articles make your life and job easier

2617
3D-Tech News Around The Web / [Demo Scene] Parties round-up October
« on: October 26, 2010, 05:41:58 PM »
Misc. parties this month:
Alternative
Main
Stream
TRSAC

As usual some 4K demos are most impressing.

2618
Graphics processing units (GPUs) were originally designed to make the massive calculations required for rendering 3D images to a display. Because of the nature of processing and creating images today, GPUs must have a large number of cores that work in parallel to render models in photo-realistic detail. The growth of the gaming market, both for PCs and for gaming consoles, has driven a rapid pace of technological improvement, while the commodity nature of the gaming market has helped reduce the price of GPUs.

The ability to deliver dramatic increases in compute performance at a reduced cost has positioned GPU computing at the forefront of the next wave of high-performance computing (HPC) architecture adoption. Now, Dell is helping make GPU processing power even more accessible through the Dell™ PowerEdge™ C410x PCI Express (PCIe) expansion chassis, which enables organizations to connect servers through the appropriate host interface card to up to 16 external GPU cards. On the measure of peak single-precision floating point performance, a PowerEdge C410x with 16 NVIDIA® Tesla™ M2050 GPU modules can deliver up to 16.5 TFLOPS of computing throughput.

In HPC environments, GPU computing offers one of today’s most powerful computational technologies on a price/performance basis. To help organizations extend their use of GPU computing, Dell offers IT consulting services, rack integration, on-site deployment, and support services for organizations deploying and using GPU-based Dell systems. Taking advantage of these services and systems like the PowerEdge C410x expansion chassis can help organizations dramatically increase performance while maximizing efficiency.

Also included: How the National Center for Supercomputing Applications (NCSA) is taking advantage of the cost economies and performance of GPUs to drive a 47 TFLOPS peak computing cluster.

Download PDF

[via]

P.S.
Some spec sheets from AMD:
Dell PowerEdge R415
Dell PowerEdge R515

2619
3D-Tech News Around The Web / CPU-Z 1.56 is out
« on: October 26, 2010, 04:37:13 PM »
News are :

- Intel Core i3/i5/i7 "2000" serie processors (Sandy Bridge) with new logos.
- Intel Core i7 970 "Gulftown".
- Intel P67 chipset.
- AMD Phenom II, Athlon II and Sempron II "Caspian" processors.

click here for full release notes and download link


2620
3D-Tech News Around The Web / Mobile GPU Comparison Guide Rev. 10.0
« on: October 25, 2010, 09:38:13 PM »
The Mobile GPU Comparison Guide

Revision 10.0
   
Added the NVIDIA Quadro FX 3800M GPU.
Added the NVIDIA Quadro NVS 5100M, 3100M and 2100M GPUs.
Updated the specifications of the NVIDIA Quadro FX 3700M and 3600M GPUs.
Updated the specifications of the NVIDIA GeForce G210M GPU.
Updated the specifications of the NVIDIA Quadro FX 2700M GPU.
Updated the specifications of the NVIDIA GeForce 9700M GTS GPU.
Updated the specifications of the NVIDIA Quadro FX 1700M GPU.
Updated the specifications of the NVIDIA Quadro FX 770M GPU.
Updated the specifications of the NVIDIA Quadro NVS 510M GPU.
Updated the specifications of the NVIDIA Quadro NVS 320M and 300M GPUs.
Updated the specifications of the NVIDIA Quadro NVS 160M, 150M, 140M, 135M, 130M, 120M and 110M GPUs.
Removed the NVIDIA GeForce 8800M GS GPU.
Total GPUs : 240

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