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Messages - Stefan

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We have a real-time task distribution engine. The frame buffer stream is being analyzed and checked on-the-fly. By approaching graphics on computational level we resolved frame dependency.

Read full story at BSN.

3D-Tech News Around The Web / GLC_Player 2.1 available
« on: September 26, 2009, 05:27:28 AM »
GLC_Player 2.1.0
List of the new fonctionnalities :

    * Add 3DXML V3 and V4 Ascii file format.
    * Add Collada V1.4 file format (Mesh, structure and materials properties).
    * Display axis to show view orientation.
    * Posibility to chose between "Track Ball" and "Turn Table" navigation mode.
    * Display the bounding box size in the view "Instance properties"

3D-Tech News Around The Web / Tokyo Game Show 2009 trailer round-up
« on: September 25, 2009, 04:42:20 PM »
DemoNews collected more than 30 trailers.

3D-Tech News Around The Web / NVIDIA Forceware 191.03 Beta available
« on: September 25, 2009, 04:24:44 PM »
This is a beta driver for GeForce 6, 7, 8, 9, 100, and 200-series desktop GPUs and ION desktop GPUs.

New in Version 191.03

    * Adds support for OpenGL 3.2 for GeForce 8, 9, 100, and 200-series GPUs and ION GPUs.
    * Accelerates performance in several gaming applications. The following are examples of improvements measured with version 191.03 drivers vs. version 190.62 drivers (results will vary depending on your GPU, system configuration, and game settings):
          o Up to 12% performance increase in ARMA 2
          o Up to 8% performance increase in Batman: Arkham Asylum with GPU PhysX enabled
          o Up to 50% performance increase in Call of Juarez: Blood in Bound with SLI enabled
          o Up to 14% performance increase in Fallout 3 (indoor scenes) with antialiasing enabled
          o Up to 10% performance increase in Far Cry 2 (DX9 version) with antialiasing enabled
          o Up to 34% performance increase in Prototype with antialiasing enabled
    * Adds SLI support for Darkfall, Dawn of Magic 2: Time of Shadows, Dreamkiller, Fuel, Majesty 2: The Fantasy Kingdom Sim, Need for Speed: Shift and more.
    * Includes numerous bug fixes, including the following key fix (additional bug fixes can be found in the release notes on the documentation tab): For graphics cards supporting multiple clock states, 3D clocks correctly return to 2D clocks after exiting a 3D application.

New in Release 190/191 Drivers

    * Installs PhysX System Software version 9.09.0814.
    * Supports CUDA 2.3 for improved performance in GPU Computing applications. See CUDA Zone for more details.

Existing Support:

    * Supports single GPU and NVIDIA SLI technology* on DirectX 9, DirectX 10 and OpenGL.
    * Supports NVIDIA PhysX acceleration on a dedicated GeForce graphics card. Use one card for graphics and dedicate a different card for PhysX processing for game-changing physical effects. Learn more here.
    * Supports GeForce Plus Power Pack #3. Download these FREE PhysX and CUDA applications now!
    * Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.

*Note: The following SLI features are only supported on Windows Vista and Windows 7: Quad SLI technology using GeForce 9800 GX2 or GeForce GTX 295, 3-way SLI technology, Hybrid SLI, and SLI multi-monitor support.

Download driver from NVIDIA.
opencl.dll and nvcompiler.dll are missing, but these are version independent, so you can keep copies from 190.89 drivers
Get OpenCL 1.0 Conformant Release (Tools & Utilities) from laptopvideo2go
Get NVIDIA PhysX System Software 9.09.0914 from Guru3D

3D-Tech News Around The Web / Bloomberg Uses GPUs to Speed Up Bond Pricing
« on: September 25, 2009, 09:22:45 AM »
GPUs or graphics cards are specialized chips that run inside PCs to display 2D and 3D graphics. They tend to contain hundreds of floating point processors that are good at handling mathematically intensive and parallel processes such as Monte Carlo simulations

Read full story at WS&T.

3D-Tech News Around The Web / ATI Catalyst 9.10 Beta available
« on: September 24, 2009, 08:23:16 PM »
This driver fixes the OGL memory leak with VBO's just in case anyone is interested since that affects quite a few OGL apps / games.

Get it via Rage3D.

Dirt 2 has been confirmed to be one of the first games that will use Microsoft's new DirectX 11 API. PC Games Hardware had the chance to interview Bryan Marshall, the Technical Director of the Codemasters development team.

Read full story at PCGH.

3D-Tech News Around The Web / TechPowerUp GPU-Z v0.3.5 avaialble
« on: September 24, 2009, 03:42:44 PM »
Revision History

    * ATI Radeon HD 5870 (Cypress) fully supported (includes voltage monitoring)
    * Added or improved support for NVIDIA FX5500, 9400 GT, G73, GTS 240, GT 140, FX 1800, GT 120 (Apple), FX 380, FX 350, GTX 295 Single PCB, Quadro CX, FX 5800, FX 4800, FX 3800, GTX 180M, GTX 260M, FX 2700M, G 110M, GT 120M, GT 220M, FX 1700M, G 105M, MCP79MX
    * Added or improved support for ATI HD 4730, HD 4650 AGP, M92, M96, M98
    * Added clock reading for Intel i910, i915, i945, 946
    * Added support for DDR3 detection on G9x
    * Added monitoring support for RV7xx based mobile chips
    * Voltage controller "slaves" are now called "phases"
    * Added Intel Havendale detection
    * Fixed BIOS parsing on some newer HD 4870 cards
    * Added voltage monitoring support for MSI N275GTX Lightning

Download from TPU.

No one has ever shown such a complex demonstration of true interactive GI using a GPU or CPU implementation. 
Why? Because GPUs and CPUs are not architected to fully solve the ray tracing problem efficiently. 
The CausticRT platform addresses these deficiencies and enables GPUs and CPUs to shade with an efficiency comparable to rasterization.

Read full story at PCPER.

AMD's waited 15 months to introduce a new graphics-card architecture. It arrives in the form of the high-end Radeon HD 5870 and HD 5850 GPUs.

Launched a month before the release of Microsoft's Windows 7 operating system, AMD is hoping to leverage the significant interest generated by the well-received OS and use it to catalyse sales of the next-generation cards.

Review round-up via EliteBastards.

3D-Tech News Around The Web / Paint.NET v3.5 Beta 1 with DirectWrite support
« on: September 23, 2009, 04:45:03 AM »
Paint.NET v3.5 Beta 1 -  Download, released on September 20, 2009
The first beta of Paint.NET v3.5 is now available! Changes since version 3.36:

    * Refreshed user interface with new icons and visual styling. On Windows 7 and Vista, it is enhanced for Aero and "glass".
    * Now uses and requires .NET 3.5 SP1, which has many built-in performance improvements.
    * New effect: Blurs -> Surface Blur, by Ed Harvey
    * New effect: Distort -> Dents, by Ed Harvey
    * New effect: Distort -> Crystalize, by Ed Harvey
    * Effect dialog responsiveness has been greatly improved.
    * Images open much faster, especially on single CPU systems.
    * Selection outline is no longer animated. Instead of "dancing ants", an antialiased and stippled "XOR" outline is drawn.
    * Startup performance on most systems will be better by about 20%.
    * Memory usage has been greatly reduced when more than one image is open.
    * The font system for the Text tool has been completely rewritten, and problems with missing fonts and crashes should be a thing of the past.
    * On Windows XP and Vista, the Text tool has improved text rendering quality (it uses GDI instead of GDI+).
    * On Windows 7, the Text tool will use DirectWrite (instead of GDI) which gives even better performance and quality.

3D-Tech News Around The Web / Away3D Programming Tutorials
« on: September 23, 2009, 04:39:41 AM »
Matthew Casperson has written a new tutorial series that shows you how to create a 3D Flash game using the Away3D engine.

New 64-bit ready version of PhysX System Software is released. It contains updated .dlls for SDK 2.8.1 and runtimes for new SDK 2.8.3.

Another feature – installation paths are changed now, so all vital libraries and files are stored in “..\Program Files\NVIDIA Corporation\PhysX” folder instead of “..\Program Files\AGEIA Technologies” – this also makes PhysX drivers more compatible with Windows 7 OS.

Yon can download newest PhysX 9.09.0914 driver from PhysXInfo, or just wait until it appears at NVIDIA website.

Mirror Links:


3D-Tech News Around The Web / Geometry based Anti Aliasing
« on: September 22, 2009, 05:09:59 PM »
Suggesting a technique of implementing a Geometry based Anti Alias(GAA), instead of using the built in 3D graphics AA. This technique has the potential to improve performance and quality of the AA under certain conditions. In short, I am using a geometry based or fins geometry outline technique, and use it to draw translucent smooth edges with the same color of the original 3D model.

Read full story at PompiDev.

The XStream CUDA-enabled technology uses the massively parallel computing capability of the GPU to produce ultra-fast FDTD (finite difference time domain) numerical computations that, says Remcom, provides the capacity to solve EM simulation problems up to 300 times faster than on a 64-bit CPU alone.

Read full story at DeskEng.

3D-Tech News Around The Web / Notepad++ v5.5 available
« on: September 21, 2009, 07:08:25 AM »
Notepad++ v5.5 new features and fixed bugs (from v5.4.5) :

1.  Update : upgrade Scintilla from v1.78 to v2.01.
2.  New icon : change from old icon to a cool chamelon icon.
3.  New feature : virtual space for column mode.
4.  New feature : multi-editing / selection.
5.  New feature : tab settings for per language.
6.  New feature : selected lines moving up/down capacity.
7.  New feature : incremental Search shows pink background when text not found (like Firefox).
8.  New feature : rational number is recognized in User Defined Language System.
9.  New feature : escape character capacity for the delimiter in User Defined Language System.
10. Bug fixed : tool bar tip crash issue.
11. Bug fixed : column editor inserting octal number broken issue.
12. Changed behaviour : "-nosession" parameter's not only none of session is loaded, but also none of session is saved.
13. Bug fixed : docking feature crash issue.
14. New feature : the ability to not launch Auto-updater during a period (15 days by default).
15. New feature : import plugins feature (load on the fly).
16. New feature : import theme (stylers.xml) feature.
17. Bug fixed : a crash issue while launch Fin in file (regression since v5.4.5).
18. Bug fixed : a crash issue while deleting the last line.
19. Bug fixed : a bug of plugin message NPPM_GETPLUGINSCONFIGDIR (regression since v5.4.5).
20. New feature :  new plugin notification NPPN_DOCORDERCHANGED to notify plugins that document order is changed.
21. Bug fixed : tool bar chevron disappeared bug (regression since previous versions).
22. Bug fixed : a crash bug due to instability of FTP_synchronize plugin (enhance Docking feature).
23. Bug fixed : getting fonts problem under Chines/Korean/Japanese environment.
24. Bug fixed : wrong File encoding auto-detection problem : binary file is detected as UTF-16 big-endian.

Bullet Physics Library is an open source physics library that is now getting translated into OpenCL, thanks to the effort of companies such as AMD [who offered support to developers].

Read full story at BSN.

Beta Downloads
preliminary GPU information for ATI Radeon HD 5xxx (Cypress)
preliminary GPU information for nVIDIA GeForce 3xx
Display / GPGPU / improved OpenCL devices information for nVIDIA GPUs

OpenCL infos of my GPU, way too many "not supported" lines  :P

Device Properties   
Device Name   GeForce 8800 GTX
Device Type   GPU
Device Vendor   NVIDIA Corporation
Device Version   OpenCL 1.0
Device Profile   Full
Clock Rate   1350 MHz
Multiprocessors   16
Max 2D Image Size   8192 x 8192
Max 3D Image Size   2048 x 2048 x 2048
Max Samplers   16
Max Argument Size   4352 bytes
Max Constant Buffer Size   64 KB
Max Constant Arguments   9
Profiling Timer Resolution   1000 ns
OpenCL DLL   opencl.dll ( - nVIDIA ForceWare 190.89)
Memory Properties   
Global Memory   768 MB
Local Memory   16 KB
Device Features   
Command-Queue Out Of Order Execution   Enabled
Command-Queue Profiling   Enabled
Compiler   Supported
Error Correction   Not Supported
Images   Supported
Kernel Execution   Supported
Native Kernel Execution   Not Supported
Device Extensions   
cl_khr_3d_image_writes   Not Supported
cl_khr_byte_addressable_store   Supported
cl_khr_fp16   Not Supported
cl_khr_fp64   Not Supported
cl_khr_global_int32_base_atomics   Not Supported
cl_khr_global_int32_extended_atomics   Not Supported
cl_khr_int64_base_atomics   Not Supported
cl_khr_int64_extended_atomics   Not Supported
cl_khr_local_int32_base_atomics   Not Supported
cl_khr_local_int32_extended_atomics   Not Supported
cl_khr_select_fprounding_mode   Not Supported
cl_nv_compiler_options   Supported
cl_nv_device_attribute_query   Supported

In a new Gamasutra feature, part of the Intel Visual Computing microsite, two Intel engineers delve into the technique of ambient animation scaling.

The benefit of such scaling is that it allows meaningful gameplay to stay smoothly consistent across multiple levels of hardware performance, but systematically takes advantage of higher-performance systems by scaling up. Intel's Mike Yi and Orion Granatir demonstrate the technique through the free Horsepower demo, the source code to which is provided.

Kingsoft made extensive use of Intel® Graphics Performance Analyzers (Intel® GPA) to craft their latest release of JX3 Online*, a 3D massively multiplayer online role-playing game (MMORPG). Kingsoft utilized both primary components of Intel® GPA, the System Analyzer and the Frame Analyzer, to identify bottlenecks and slowdowns in graphics processing. With support from Intel, Kingsoft developers determined overall system performance metrics and pinpointed sections of the code where bottlenecks and unnecessary draw calls slowed graphics performance. Using diagnostic techniques and optimization methods suggested by Intel application engineers, Kingsoft successfully boosted the overall playable frame rate for the game performance by 2.1x when run on systems with Intel® 4 Series Express Chipsets graphics.

Read full story at Intel.

Unfortunately i found only an outdated version of JX3 Online benchmark

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