Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Stefan

Pages: 1 ... 129 130 [131] 132 133 ... 180
3D-Tech News Around The Web / Direct Draw Hack: Helping The Aged On Win 7
« on: September 07, 2010, 11:58:02 PM »
Finnish software engineer Jari Komppa was dismayed to discover that the earlier Wing Commander games – most especially the first one – went all kinds of wrong in Windows 7, either screwing up the palette or making the rest of the OS look all screwy. For Reasons Too Complicated To Explain involving DirectX’s attitude to and emulation of OpenGL, he’s been able to fix this.

Full story at RPS

See also Chuck Walbourn's article "Wither DirectDraw?"

Judging from these first five OpenCL benchmarks, under Linux the NVIDIA GeForce GTX 400 "Fermi" series on the currently available drivers is looking great with its OpenCL performance compared to previous-generation NVIDIA GPUs and to the ATI Radeon HD 4000/5000 series competition presented by AMD. While the GeForce GTX 460 performance when it comes to OpenGL under Linux may be close to that of the Radeon HD 4890, with OpenCL it is definitely not the case.

Full story here

This project led by Tianyi Han and Tarek Abdelrahman (both of University of Toronto) aims to create a high-level interface for GPGPU programming. More specifically, we have defined a directive-based language called hiCUDA (for high-level CUDA) for programming NVIDIA GPUs. It provides a programmer with high-level abstractions to carry out the tasks mentioned above in a simple manner, and directly to the original sequential code.

Full story at GPU science

3D-Tech News Around The Web / NVIDIA GPU Technology Conference 2010 sessions
« on: September 06, 2010, 04:17:18 PM »
No comment...  :P

3D-Tech News Around The Web / DX11 Mandelbrot and Julia viewer V1.8
« on: September 04, 2010, 05:46:24 AM »
It took a while, but here finally a V1.8 update enabling double precision calculations for really deep zooming.

It was waiting for the June DX SDK to get a HLSL DX11 compiler that can handle doubles in loops... After that a straight port of my float versions did not result in a working renderer with doubles on ATI GPUs. There seems a bug in the drivers that prevents normal calculation.
After some experimentation I could get a doubles version '2' that works on ATI. By default it will use the intended doubles version '1' that happens to run fine on Nvdia GPUs. It is possible to toggle between the two versions as is described in the release note.


I made a video

Naughty Dog lead technical artist Mike Hatfield on the game's extra special effects

In this exclusive extract from Ballistic's The Art of Uncharted 2: Among Thieves we go behind the scenes to see how Naughty Dog used a huge variety of special effects to build the flagship PS3 title.

Full story here

3D-Tech News Around The Web / NVIDIA 3D Vision Video Player v1.6.4 available
« on: September 03, 2010, 03:21:09 PM »
New Features in 3D Vision Video Player v1.6.4

    * Added hidden feature 'mono mode' (press Ctrl+Alt+M). It displays the left view on both eyes, but still using the selected viewing method.
    * Added command file support
    * Added option to launch streaming video feeds directly from command line option
    * Fixed DPI awareness on Windows Vista and Windows 7.
    * Changed: Updated QuickTime source filter.

3D-Tech News Around The Web / TechPowerUp GPU-Z v0.4.6
« on: September 02, 2010, 11:38:17 PM »
Filename: GPU-Z.0.4.6.exe

GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Please note: Some versions of McAfee Antivirus report a "Generic!Artemis" infection. This is a McAfee specific false positive, GPU-Z is not infected with any virus/trojan.
Revision History

    * Added MSI hardware giveaway
    * Fixed temperature readings getting stuck on ADT7473 sensor (GTX 400 cards)
    * Fixed broken BIOS reading on all cards
    * General improvements to Intel support, still far from perfect
    * Added support for ATI FirePro V8750
    * Added support for GeForce GTS 455, GTS 450, GT 440, GT 430, GT 420, GT 330, GT218 based ION, GTX 470M, GTX 460M, GT 445M, GT 435M, GT 425M, GT 420M, GT 415M, GeForce 310M
    * Added basic detection for AMD Radeon HD 6000 Series
    * Improved handling for unknown NVIDIA cards
    * Added fan RPM monitoring for NVIDIA cards

Graphics processing units (GPUs) of the future will require both higher levels of performance and greater programmability compared to today's GPUs, according chief scientist at Nvidia Corp. But while central processing units (CPUs) will get close to each other, they will not converge into something completely universal and there will rather be heterogeneous multi-core chips than some universal processors.

Full story here

3D-Tech News Around The Web / Intel Sandy Bridge Graphics Update
« on: September 02, 2010, 05:46:05 PM »
Last week we published our preview of Intel's 2011 Core microarchitecture update, codenamed Sandy Bridge.
In the preview we presented a conservative estimate of what shipping Sandy Bridge performance will look like in Q1 2011.

Full story here

3D-Tech News Around The Web / Maxon Cinema 4D R12 available
« on: September 02, 2010, 05:36:26 PM »
MAXON Announces Immediate Availability of Release 12 of Acclaimed 3D Package CINEMA 4D
New Version Extends Dynamics, Rendering, Scripting, Character Animation Capabilities and Company Introduces New Streamlined Product Offerings.

No benchmark atm. Download demo here

3D-Tech News Around The Web / Microsoft takes care of your kids
« on: September 02, 2010, 05:10:14 PM »

Epic Citadel is an application that showcases the technical capabilities of the award-winning Unreal Engine 3 on iOS devices.

In Epic Citadel, players navigate a fictional castle realm using simple and intuitive touch controls. It’s all about exploring the world, from the circus bazaar to the bridge overlooking the river to the mysterious cathedral at the center of town. Look around, navigate the area and enjoy the dazzling visuals.

More infos here

3D-Tech News Around The Web / MSI Afterburner 2.0.0 FINAL
« on: September 02, 2010, 04:19:44 PM »
Download here

# Afterburner Version 2.0.0 (2010-09-02) 
Voltage control layer has been seriously revamped to give additional freedom to extreme overclockers with new custom design MSI graphics cards. Now MSI Afterburner is able to control up to 3 voltages on custom design MSI Fermi and other future custom design MSI graphics cards. New adjustable voltages include memory voltage and special multi-purpose auxiliary voltage feeding either memory bus (also known as VDDCI on AMD graphics cards) or PCIE bus and crystal (PEXVDD on NVIDIA graphics cards)
# Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N480GTX Lighning series graphics cards with uP6225+uP6262 voltage regulators
# Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N470GTX Twin Frozr II OV3 series graphics cards with uP6218+uP6262 voltage regulators
# Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N460GTX Hawk series graphics cards with uP6262 voltage regulators
# Added core voltage control for custom design MSI N460GTX Cyclone series graphics cards
# Added auxiliary VDDCI voltage control for reference design AMD RADEON HD 5870 series graphics cards
# Added fan tachometer monitoring for NVIDIA graphics cards. Please take a note that not all graphics cards are tachometer reading capable. So depending on graphics card and cooling system fan tachometer monitoring can be unavailable
# Optimized NVIDIA driver-level clock frequency monitoring codepath
# Minimum clock limits for all graphics cards have been reduced from 75% to 50%
# Dynamic overclocking, voltage and fan speed limits. MSI Afterburner no longer uses static slider limits calibration and adjusts the limits dynamically when some external factors affect it (e.g. Overdrive clock limits on AMD cards or VGA BIOS fan speed and voltage limits on NVIDIA GeForce GTX 400 cards)
# New temperature hysteresis settings for software automatic fan control mode gives you additional way to improve cooling system thermal and acoustic parameters
# Now fan speed limits (i.e. minimum and maximum fan speeds accepted by VGA BIOS and display driver) are displayed in custom fan speed curve editor window
# Built-in skin sizes have been reduced due to optimized internal skin panels representation and optimized compiled bitmap cache
# Optional skin compression ability in the built-in skin compiler. Skin format reference documentation has been updated to document new compression options
# Minor built-in skins appearance tweaks
# Now MSI Afterburner uses previously undocumented power user oriented startup mode via the task scheduler under Windows Vista / Windows 7. MSI Afterburner launch no longer requires UAC confirmation at Windows startup. Please take a note that Microsoft Visual C++ 2008 runtime libraries must be installed to get new startup mode working
# Now MSI Afterburner automatically fixes startup link if [Start with Windows] or [Apply overclocking at system startup] is enabled but the registry or task scheduler startup entry is missing
# Startup profile is now displayed in [Apply at Windows startup] option floating tooltip instead of the main window
# Now power users can enable optional DirectInput based hotkeys handler via the configuration file. DirectInput based hotkeys processing can seriously reduces hotkey response time in the applications heavily loading CPU (mostly 3D games) and leaving not enough time for processing standard keyboard input message queues. Please take a note that enabling such sophisticated hotkeys handling mode can cause some system security applications (e.g. pro-active application behavior analysis module of KIS) to warn you about possible keylogging threat
# Improved skin engine, now skinned controls support horizontal and/or vertical centering. Skin format reference guide has been updated to document these new alignment modes
# MSI On-Screen Display server has been upgraded to version 3.7.2. New version gives you the following improvements:
# Now screen capture events are identified visually by text message flashing in On-Screen Display during 0.25s
# Built-in skin sizes have been reduced due to optimized compiled bitmap cache
# Added On-Screen Display profile for Startcraft II : Wings of Liberty
# Added configuration file switch allowing sending MSI Afterburner to system tray instead of closing on button click
# [Start the task only when computer is running on AC power] option is no longer set in the startup task settings to allow automatically starting application via the task scheduler on laptops or on some UPS models
# Added optional data filtering mode for all hardware monitoring graphs. Now it is possible to enable special math data filtering algorithm independently for each hardware monitoring graph to reject misreading spikes caused by sensor access conflicts when running multiple hardware monitoring tools at the same time
# Now it is posssible to use both core and shader clock as the primary clock when adjust the clocks in linked mode
# Fixed videomemory usage monitoring for non-primary NVIDIA graphics cards
# Application restart is no longer required to apply new user interface language
# Updated localization engine. Now floating tooltips based context help system supports macro definitions
# Localization reference guide documentation has been updated to v1.1
# Various typo fixes in different language packs
# Added Korean localization

3D-Tech News Around The Web / Gineiden - japanese DX9 game benchmark REDUX
« on: September 01, 2010, 05:10:27 PM »
Slow newsweek = time to fill my notebook with old stuff  ::)

It appears that NAMCO Bandai said sayonara to this benchmark
Therefore i have uploaded a copy at Filefront

Gaijins should use Microsoft AppLocale so that Kanji letters look right.

3D-Tech News Around The Web / Muvizu 3D - beta August 2010
« on: September 01, 2010, 04:30:24 PM »
The Muvizu website is a place to meet fellow creatives and, using our site tools and downloadable free 3D animation software, make your own movies or collaborate with Muvizu members on larger projects. Muvizu 3D software has been designed to allow anyone with a decent computer and graphics card to make animated videos without specialist training and equipment.

Changes for August 2010 build:
Moving Cameras
Object Grouping
Cue Points
Dog Character
Various Objects
Various Pre-Built Sets
Objects and Characters have been renamed and recategorised
Offline Installation
Object Importing (.ase format)
Various bug fixes

3D-Tech News Around The Web / OpenGL Extensions Viewer 3.32
« on: August 31, 2010, 08:25:53 PM »
Download here

Changelog 3.32
- Added OpenGL 3.1 - 3.3 rendering tests.
- Added two new render tests.
- Changed layout in report page

For some reason infogl.dll crashes with both of my systems - Fermi (GTX465) and Cedar (5470 Mobility) based  ???

3D-Tech News Around The Web / AMD OpenCL Samples
« on: August 31, 2010, 07:26:45 PM »
AMD started a new page "OpenCL samples" (without telling anyone  ::) )

The first sample renders a 3D volume box from a data file using ray casting.

Pages: 1 ... 129 130 [131] 132 133 ... 180