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Messages - Stefan

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3D-Tech News Around The Web / Heaven Benchmark 2.5
« on: March 02, 2011, 09:33:36 PM »
Changes in version 2.5

    * Added Professional edition
    * Improved support of various GPUs
    * Added support of indirect occlusion (SSDO) to simulate real-time global illumination
    * Improved stability on multi-hour runs
    * Fixed Windows GUI launcher compatibility issues
    * Improved quality of ambient occlusion
    * Fixed minor content glitches
    * Added user manual
    * Improved Windows installer

3D-Tech News Around The Web / Fraps 3.3.1 Released
« on: March 02, 2011, 09:17:25 PM »
Fraps 3.3.1 - 1st Mar 2011
- Fixed Fraps not detecting Agrar Simulator 2011 and some D3D9Ex applications
- Fixed wrong capture dimensions for Fallout 3/New Vegas & Milkdrop
- Fixed counter showing over frames in IE9 beta
- Fixed stereoscopic capture not working in half-size mode for some games
- Additional minor bug fixes

AMD Fusion APU Llano in a Multi-Tasking Technology Demonstration

AMD's Fusion APU code-named Llano handles high definition graphics and video with ease and excellent power efficiency. In this demonstration, The Llano APU goes head-to-head in visually intense workloads against a system based on Intel Core i7-2630QM based on the Sandy Bridge architecture.

Looks like Catalyst 11.3 is around the corner...

AMD G-Series T44R and T52R APUs vs. Intel Atom N270 and 230 Processors for Embedded Applications

Satisfy the performance demands of your low power embedded applications with the AMD Embedded
   G-Series platform.  The world’s first embedded APU with a brand new low power x86 CPU core and
   advanced discrete class GPU in a single chip. These APUs offer outstanding performance and energy
   efficiency without compromising performance or compatibility.

AMD G-Series T56N and T40N APUs vs. Intel Atom D525 Processor for Embedded Applications

   Satisfy the performance demands of your low power embedded applications with the AMD Embedded
   G-Series platform.  The world’s first embedded APU with a brand new low power x86 CPU core and
   advanced discrete class GPU in a single chip. These APUs offer outstanding performance and energy
   efficiency without compromising performance or compatibility.

Sintel ‘Lite’ – Character file for testing / learning

Durian team member Ben Dansie has published a reworked Sintel character that’s a *LOT* more smaller (in filesize), and should be much easier to work with.

3D-Tech News Around The Web / Intel D3D11 demo Shadow Explorer
« on: March 01, 2011, 07:10:30 PM »
Shadow Explorer is a sample application, with source code, that allows developers to work with several shadowing techniques, examine the performance versus quality tradeoffs of each one, and discover which is best suited for their game. In this first version of Shadow Explorer, we include four algorithms for evaluation: simple shadow maps, percentage closer shadow maps, variance shadow maps and exponential variance shadow maps. Each method is optimized for performance and exposes several variables, which allow the developer to further refine the technique in real time. Additionally, two scenes are provided to enable the developer to explore the strengths of each technique on different types of geometry.

Stereo Unprojection

This document exposes the technical problems faced in stereo with nvidia driver automatic mode when
the fragment position must be unprotected in mono space in the pixel shader.

How to enable steroscopic 3D in eDrawings

using eDrawings in 3D requires a few relatively easy steps to change the
default setting.  nViDia is working with eDrawings so future versions will
simply require a button click.  but, for now, follow these simple instructions
and get ready to put on your 3D glasses!

Date Published:

Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The visual nature of the language allows for rapid design iteration using only an Xbox game controller for input (mouse/keyboard input is also supported).

3D-Tech News Around The Web / AMD OpenCL Emulator-Debugger
« on: March 01, 2011, 05:12:47 PM »
The OpenCL Emulator-Debugger (ocl-emu) is an open source project originating at AMD that allows you to compile and debug OpenCL kernels as C++ procedures. The goal of the project is to provide OpenCL developers with the full support of Microsoft® Visual Studio® C++ development and debugging environments.


    * Compile and debug code within Visual Studio
    * Concentrate on your code rather than the intricacies of the OpenCL runtime, for example:
          o For beginners – get a one-line call “Hello World” kernel
          o For algorithm developers – you can focus on the massive parallel algorithm(s) rather than the OpenCL runtime
    * Enable an easy switch from emulator, CPU or GPU devices for a correctness verification and performance tuning
    * Avoid most OpenCL language compilation errors using the Visual Studio compiler as a syntactical checker

NVIDIA Subpixel Reconstruction Antialiasing video and whitepaper available at and at Williams College

3D-Tech News Around The Web / GDC issue of Intel Visual Adrenaline magazine
« on: February 28, 2011, 06:18:19 PM »
GDC issue of Intel® Visual Adrenaline magazine is here!

Whether you're a game developer, designer, or sound creator—or just can't peel the mouse from your hand and tear your eyes away from the game (yup—been there!), this issue is for you.

Our focus: Celebrating the awesome world of PC gaming—where imagination and expertise take flight with today's technology. Some highlights are:

     •    In Sharing the Load in Total War*: Shogun 2, Creative Assembly talks about art, war, Zen, and why multi-threaded processors mean more realism in the game.
     •    It's not all about the visuals—game's gotta have sound! Meet three of the guys that create the complex audio that powers your favorite games in Audio for Games Reimagined.
   •     How do you scale up game complexity for today's new gaming systems while also improving the rendering on mainstream graphics hardware? Read Complex World, Mainstream Graphics to learn how Codemasters did it with Operation Flashpoint* 3: Red River.
   •     If you eat core design, 3D graphics pipelines, and power efficiency with your breakfast cereal, the Preview of 2nd Generation Intel® Core™ Processor Architecture article is definitely one you can't miss.
Brought to you by your friendly Intel® Visual Adrenaline team.

3D-Tech News Around The Web / NVIDIA CUDA 4.0 announced
« on: February 28, 2011, 05:45:27 PM »
A release candidate of CUDA Toolkit 4.0 will be available free of charge beginning March 4, 2011, by enrolling in the CUDA Registered Developer Program at:

Full PR here

3D-Tech News Around The Web / Practical MLAA demo and source
« on: February 28, 2011, 05:38:18 PM »
# February 28, 2011: we are happy to announce that we are releasing the original GPU Pro 2 MLAA source code. Check it out!

You see MLAA good on the round roof:

3D-Tech News Around The Web / AMD Radeon HD 6990 "Antilles" Sneek Peek
« on: February 27, 2011, 10:25:09 AM »
AMD Radeon HD 6990 "Antilles" Sneek Peek
It is here in our hands and it screams. "Performance!" The wait is nearly over as AMD's next generation "Antilles" video card sporting two high performance GPUs on a single printed circuit board is in our hands. We comment on our gameplay experiences in Dragon Age II in Triple-Display Eyefinity.

S.o. claims to have already bought a HD 6990 in Berlin (and sells his old stuff at ebay)

Speculations around the web expect presentation at CeBIT 2011 or PAX East 2011

NVIDIA Plug-ins for Adobe Photoshop

    * Added support for 64-bit Adobe Photoshop
    * Added support for Adobe Photoshop CS4 and Adobe Photoshop CS5
    * Improved 16 and 32-bit image support
    * Fix load issue for single channel images to obtain proper gamma values.

3D-Tech News Around The Web / AMD Catalyst Application Profile 11.2 CAP2
« on: February 25, 2011, 11:31:31 PM »
Workarea 8.822, compiled February 24th, 2011 - no changelog yet
Download here

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