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Messages - Stefan

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Forceware 260.93 fixes clBuildProgram and exposes a new extension WGL_NV_DX_interop (not to be confused with WGL_NVX_DX_interop)

New In The 1.5 Release (history)

    * Support for Visual Studio 2010
      The CUDA Debugger works with either Visual Studio 2008 or Visual Studio 2010. Parallel Nsight includes build customizations for Visual Studio 2010 and for versions 3.1 and 3.2 of the CUDA Toolkit. Be aware that to use Parallel Nsight CUDA Toolkit with Visual Studio 2010, you must also have Visual Studio 2008 installed.
    * CUDA Toolkit 3.2 RC
      The CUDA Debugger supports projects built with the CUDA Toolkit, version 3.2 RC. The directory structure of the CUDA Toolkit created by Parallel Nsight is compatible with the directory structure of the CUDA Toolkit 3.1. Please be aware that upgrading samples from Parallel Nsight 1.0 for use with the CUDA Toolkit 3.2 requires adjustments for build rules and project properties. See the User Guide for more information.
    * Tesla Compute Cluster (TCC)
      The CUDA Debugger can debug GPUs that use Tesla Compute Cluster (TCC) drivers with the R260 driver.
    * The CUDA Debugger supports 6GB GPUs, such as the Quadro 6000.
    * The CUDA Memory Checker now supports Fermi-based GPUs.
    * The CUDA Debugger supports debugging on the GF104-based GeForce GTX 460 GPU.
    * The CUDA Debugger now issues warnings on stack underflow.
    * Support for 64 bit pointers and expressions. The debugger now displays 64-bit integers and pointers correctly. Previous releases incorrectly displayed a value stored in memory if the value >= 2^32.
    * CUDA Debug Focus
      There is a new setting called “Unconditional breakpoints follow focus” for controlling whether the debugger automatically switches all breakpoints to the current focus. When disabled, the debugger will hit breakpoints in all warps that hit a breakpoint. When enabled, only the current focus set via the CUDA Debug Focus will hit the breakpoints.

AMD CodeAnalyst Performance Analyzer helps software developers to improve the performance of applications, drivers and system software.
Well-tuned software delivers a better end-user experience through shorter response time, increased throughput and better resource utilization.
AMD CodeAnalyst is a profiling tool used by developers worldwide to improve the performance of games and media-oriented applications, transaction processing, and high performance scientific/engineering computation.

3D-Tech News Around The Web / NVIDIA Hair and Island demos REDUX
« on: October 16, 2010, 12:32:02 PM »
NVIDIA released "new" versions the of thier Hair and Island demos.
As they are now coming with an installer these might be the final versions?

I made some comparative screenshots, apparently NVIDIA was not in the mood to make the hair demo look good on ATI cards   ::)

3D-Tech News Around The Web / OpenGL 4.0 – Mountains demo
« on: October 16, 2010, 12:13:25 PM »
OpenGL 3.0 capable GPUs introduced a level of processing power and programming flexibility that isn’t comparable with any earlier generations. After that, OpenGL 4.0 and the hardware supporting it even further pushed the limits of what previously seemed to be impossible. Thanks to these features nowadays more and more possibilities are available for the graphics developers to implement GPU based scene management and culling algorithms.

The Mountains demo showcases some of these rendering techniques that, as far as I know, were never implemented so far using OpenGL. In this article I will present the key features of the demo that will be discussed in more detail in subsequent articles. Demo binaries with full source code are also published.

3D-Tech News Around The Web / Real-Time Dynamic Fur on the GPU
« on: October 15, 2010, 03:26:31 PM »
In computer graphics, particle systems represent an unstable side of nature: substances that don’t have a surface and change rapidly over time, like rain, fire, fog, sparks. Every game engine has some kind of a sub-system for processing the particles, ideally exposing the full set of the functionality in the native particle editor. Until now, when OpenGL 3 and GPGPU tools gained wide support, particle engines were limited to 210-213 particles being processed simultaneously.

This article describes an advanced GPU-only particle engine structure. The technologies described are designed in terms of OpenGL core profile, but can be ported to Direct3D 10 as well. The reader should have a general understanding of particle systems, OpenGL-3 pipeline and modern high-level shading languages.

3D-Tech News Around The Web / Re: ATI Catalyst 10.10 (8.782) for HD6800
« on: October 15, 2010, 03:30:40 AM »
Just a goof. I added "" to watch who copies my list  ;)

I extract the list from atiumd64.dll / atiumdag.dll (using HxD and NotePad++)

The driver is now also available on Powercolor's server, so the launch of the HD6800 might be soon....

Take a deep, visual-adrenaline dive into your game's performance and focus your optimization efforts where they can make a difference. You know your game is going to get pushed to the limit, so spend quality time with tools especially tuned to make your game shine.

Providing you with a clear view into code behavior, Intel® Graphics Performance Analyzers (Intel® GPA) observe platform malfeasance and root out frame complexity.

•         To create yet another monumental advance in the Civilization* franchise, the development team at Firaxis turned to Intel's GPA to tune and optimize the game and graphics. With throughput challenges of supporting up to—no kidding—10,000 characters at a time, eliminating graphics bottlenecks wasn't optional, it was imperative. Intel® GPA, Intel® Threading Building Blocks, and the Intel® VTune™ Performance Analyzer proved invaluable for maximizing threading performance and bringing all those characters to life. Now, when Civ5 hits the streets in late 2010, PC gamers worldwide—casual, mainstream, and enthusiast—will enjoy a great Civ5 experience.

Download sheet Civilization* V Scales to Build Bigger Empires

•         Using the Intel® GPA, Neoqb—a young, creative Russian development team—analyzed their critically acclaimed game, The Rise of Flight* for key performance bottlenecks. After optimization, The Rise of Flight runs 15% faster across the board, with some components running nearly 50% faster.

Download sheet Rise of Flight* Optimized with Intel® GPA

3D-Tech News Around The Web / NVIDIA Quadro product features October 2010
« on: October 14, 2010, 04:14:59 PM »
This sheet compares all recent NVIDIA Quadro cards.

3D-Tech News Around The Web / ATI Catalyst 10.10 (8.782) for HD6800
« on: October 14, 2010, 03:59:56 PM »
Download via Station-Drivers

Supported devices:

"Radeon HD 6800 Series" = ati2mtag_NI, PCI\VEN_1002&DEV_6738
"Radeon HD 6800 Series " = ati2mtag_NI, PCI\VEN_1002&DEV_6739

No changes in OpenGL or OpenCL compared to last week's "8.78 EDG", but new profiles.

All profiles, recent first:

hl2.exe moray.exe SWTFU2.exe TDClient.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2_sc.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP3.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

GeexLab tessellation demo doesn't work with this driver and CEDAR 5470 (actually broken since Catalyt 10.5)

This release of ATI Catalyst™ delivers support for the latest ATI CrossFireX™ profiles in a separate executable file ensuring users have access to the absolute latest set of profiles installed on their PC.

 - DX9
         - Multiplayer Medal of Honor CrossFire update
         - Darksider performance and CrossFire Anti-Aliasing update
         - NBA 2K11 CrossFire update
 - DX10/11
         - Stone Giant CrossFire update
         - Multiplayer Medal of Honor CrossFire update
         - CivV tweak CrossFire update
         - Hawx2 CrossFire update
         - F1 CrossFire update
         - World of Warcraft DX11 version CrossFire update

3D-Tech News Around The Web / Intel Integrated Graphics Comparison Table
« on: October 13, 2010, 04:49:14 PM »
HardwareSecrets compiled quick reference tables in order to help you to compare the main specs of the 3D graphics engine from different Intel chipsets and CPUs with integrated graphics.

We at CMSoft have received some emails asking about how to implement image filters that don't use images (which is not supported by CPUs and some GPUs) and do basic stuff liike inverting colors.

That's why we created a simple image filter in which the user can compile the filter in execution time and choose which device will be used to compile the code.
Visit the Image Filtering case study for source code.

All these features can be seen in the following video

Changes in Version 260.83

Fixed an issue where the driver was not installing properly on systems with 64GB or more of memory (yellow bang by the adapter item in the Computer Management window).

# Added support for the following GPUs:

      GeForce GTS 450s
      GeForce GTX 460M
      GeForce GT 415M
      GeForce GT 425M
      GeForce GT 420M
      GeForce GT 435M
      Quadro 2000
      Quadro 600

# Stopped installing OpenGL, VDPAU, CUDA, and OpenCL header files with the driver.

Sundog Software  brings realistic clouds, skies, weather, and lighting to video games and simulators around the world.
Version 2.0 of SilverLining, its real-time software for weather effects, was released today with some major technology upgrades.

Full story here

3D-Tech News Around The Web / AMD Tootle Version 2.3 released
« on: October 12, 2010, 03:45:20 PM »
AMD forgot to update release notes...

Download here: (39MB)

3D-Tech News Around The Web / Notepad++ 5.8.2 released
« on: October 12, 2010, 03:38:46 PM »
 Notepad++ v5.8.2 fixed bugs (from v5.8.1) :

   1. Fix windows 7 crash bug while executing update.
   2. Fix macro recording bug for the non-ASCII characters.
   3. Fix C# syntax highlighting disabled problem after reloading.
   4. Fix find performance issue related macro recording.
   5. Modify SaveFile dialog behaviour: it browses inside the directory instead of creating the new file with the given directory name.

Revision 6.2    

Added the Release Date and Board TDP specifications for the ATI/AMD range of graphics cards.
Added the AMD FirePro 3D V9800 graphics card.
Removed the AMD FirePro 3D V7770 graphics card.
No. of cards: 126

3D-Tech News Around The Web / NVIDIA driver Geforce/ION 260.89 available
« on: October 11, 2010, 04:21:52 PM »
This is a Beta release from the Release 260 family of drivers. This driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, and 400-series desktop GPUs as well as ION desktop GPUs.

New in Release 260.89

New GPU Support

    * Adds support for the newly released GeForce GT 430 GPU.

When OpenCL™ applications are compiled with MinGW-w64, the application exits when an OpenCL™ runtime routine is called.

This is a known issue with the MinGW-w64 compiler.

Whereas the MinGW (32-bit) compiler does not require a libopencl.a file, MinGW-w64 does require such a file. When a libopencl.a file is not available and specified during the link stage, no link errors are reported. However, execution of the resulting binary executable terminates whenever an OpenCL™ runtime routine is called.

The recommended work around until this is resolved in the MinGW-w64 is to generate a libopencl.a file from the OpenCL.dll provided with the ATI Stream SDK v2 installation.

You will need to make sure the following tools are installed on your system:

    * gendef (a MinGW-w64 utility)
    * dlltool (a MinGW-w64 utility)

Run the following commands to generate libopencl.a from OpenCL.dll:

   1. gendef OpenCL.dll (this generates an OpenCL.def file)
   2. dlltool -l libopencl.a -d OpenCL.def -k -A
   3. Copy the resulting libopencl.a file into $ATISTREAMSDKROOT\lib.

When compiling an OpenCL™  application with MinGW-w64, make sure to specify the libopencl.a file as part of the input into the link stage of the compilation.


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