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Messages - Stefan

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NVidia and Mental Images just announced their newest product offering at the Web2.0 Summit in San Francisco, CA: RealityServer3 and TeslaRS.

Full story at Vizworld.

3D-Tech News Around The Web / Ogre3D in a browser
« on: October 20, 2009, 04:41:52 PM »
project that aims to embed Ogre 3D into a web browser. There are a number of live demos which you can view here, and you can read about the process of embedding Ogre3D into a browser here.

EVEREST Ultimate Edition   5.30.1917   2009-10-19   10.2 MB

    * Display / GPGPU / support for ATI Stream v2.0

    * Display / GPGPU / detection of shader engine count (ATI Stream v2.0)

    * Display / GPGPU / detection of 3D ProgramGrid support (ATI Stream v2.0)

    * extended reference OpenGL Extensions list (for ATI Cypress, Juniper)

    * extended reference OpenGL Extensions list (for nVIDIA GT216, GT218)

    * USB-IDE bridges support disabled on +200 more USB memory card readers

    * identification of Mobile Intel Pentium SU41xx (aka Penryn-2M)

    * Intel Processor Number detection for Atom N470

    * Intel Processor Number detection for Mobile Pentium SU4100

    * sensor support for Dell SMI of Vostro 1015

    * motherboard specific sensor info for Asus P5E WS Pro

    * motherboard specific sensor info for ECS A740GM-M

    * motherboard specific sensor info for ECS A785GM-M

    * fixed: GPU information for nVIDIA GeForce GTS 160M (G94M)

    * fixed: GPU information for nVIDIA GeForce GTS 240 (G92GTS)

    * fixed: GPU information for nVIDIA GeForce GTS 250 (G92GTS)

    * fixed: GPU information for nVIDIA GeForce GTX 260M (G92M)

    * fixed: GPU information for nVIDIA GeForce GTX 280M (G92M)

    * fixed: monitor information / horizontal freq, vertical freq, pixel clock detection


This installment focuses on debugging techniques and how CUDA-GDB can be used to effectively diagnose and debug CUDA code -- with an emphasis on how to speed the process when looking through large amounts of data as well as the thread syntax and semantic differences needed to debug kernels while they are running on the GPU.

Full story at DDJ

3D-Tech News Around The Web / Fraps 2.9.99 Released
« on: October 16, 2009, 05:39:02 PM »
Fraps 2.9.99 Released

2.9.99 - 16th Oct 2009
- Fixed flickering video capture in Operation Flashpoint: Dragon Rising
- Fixed 30-bit color captures in Eve Online
- Fixed mouse cursor not being recorded in Conquer Online
- Other minor bug fixes

3D-Tech News Around The Web / NVIDIA SLI Profile Update v3 available
« on: October 14, 2009, 10:32:37 PM »
This version of the NVIDIA profile update should be used with v191.07 WHQL display driver.

It adds support for the following PC games:

    * Borderlands
    * Cloudy with a Chance of Meatballs
    * G-Force
    * FIFA Soccer 2010
    * League of Legends: Clash of Fates
    * NHL 2009
    * Order of War
    * Pro Evolution Soccer 2010
    * Race On
    * Star Trek: D-A-C

It also increases performance for the following PC games:

    * Champions Online
    * Dragon-Age: Origins

3D-Tech News Around The Web / TechPowerUp GPU-Z v0.3.6 available
« on: October 14, 2009, 10:30:03 PM »
GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Please note: Some versions of McAfee Antivirus report a "Generic!Artemis" infection. This is a McAfee specific false positive, GPU-Z is not infected with any virus/trojan.
Revision History

    * Added Infotips, they can be turned off in the system menu
    * Added preliminary support for ATI Radeon HD 5900 (Hemlock), HD 5600 (Cedar), HD 5300 (Redwood)
    * Added full support for HD 5850, HD 5770, HD 5750
    * GPU-Z no longer crashes on ATI ULPS enabled CrossFire configurations
    * Fillrate Pixel, Fillrate Texel, Memory Bandwidth will now correctly recalculate when clocks change
    * Bus Interface, ATI shader count is now periodically refreshed
    * Added support for HD 5850 voltages
    * Second voltage on HD 5870 correctly named VDDCI
    * ATI clock reading code fixed
    * Fixed default clock reading on HD 5850
    * Added Mutex to avoid collisions on long I2C operations
    * Added basic detection for a lot of NVIDIA card fakes
    * Added detection for ATI FireGL V7600, M92, RS880
    * Added detection for NVIDIA GT 130, 9600 GE, Tesla C1060, G 220, GT 220, NVS 3100, GTS 160 M, NVS 160M, NVS 150M, G105M, GT 240M, G105M, G210M, G310M, ION LE
    * Fixed die size and transistor count on G72 M

PC Games Hardware had already compared DirectX 9 and DirectX 10 graphics in Stalker: Call of Pripyat. The official system requirements of Stalker: Call of Pripyat were revealed some days ago, too.

Update October 13, 2009
In the meantime AMD provided us with more screenshots of DirectX 11 features such as shadows and Hardware Tessellation. Please refer to our gallery.

Drivers and modded infs for desktop GPUs at LaptopVideo2Go

Back again on banned ATI+Nvidia PhysX configurations situation.  Initially, all the hype was based on e-mail from customer care support, while Nvidia official motives were undisclosed.  In order to bring some clarity, we’ve asked Nvidia for commentaries a while ago and finally recieved some answers

Full story at PhysXInfo

Megademo 1 requires compute capability 1.3, i think it's about time to say goodbye to my 8800GTX  :-\
Also cudart.dll and msvcr90.dll must be in system path.

3D-Tech News Around The Web / NVIDIA Cg Toolkit update
« on: October 09, 2009, 07:47:26 AM »
The October 2009 version of Cg 2.2 includes these improvements:

    * Support for compiler options in CgFX compile statements
    * Enhanced performance when running on multicore CPUs
    * Selecting the "latest" profile is now deferred until an effect is validated
    * Better memory behavior when a program is repeatedly recompiled

See the release notes for a complete list of changes.

Version 2.2 of the Cg Toolkit adds capabilities and profiles to fully support all currently shipping graphics boards from NVIDIA. Applications leveraging Cg can now take advantage of:

    * “Latest” compiling option to easily leverage the latest GPU capabilities and performance
    * Support for geometry programs with DirectX10 and GLSL translation profiles
    * Support for pack_matrix() pragma improves HLSL compatibility
    * Fifteen new APIs for new features and added flexibility
    * Solaris 64-bit support
    * Expanded documentation and additional samples

3D-Tech News Around The Web / The Evolution of 3D Gaming
« on: October 08, 2009, 09:25:57 PM »
While much of our gaming talk these days is obsessed with shaders, game engines and pixel processing power, it's easy to forget that that there was once a simpler time before the birth of the 3D graphics card - Those days of yore when you had to work a lot harder and smarter as a developer if you wanted to create a playable 3D environment for gamers.

Full story at EliteBastards

Intel Corp. believes that GPU viruses are about to emerge and is taking steps to ensure that its forthcoming Larrabee is secure enough.

Full story at x-bit labs

Last Wednesday, AMD announced a partnership with Pixelux Entertainment to develop an open source physics initiative called Bullet Physics. The new API is being written in the vendor-neutral OpenCL and DirectCompute languages; that means games which use Bullet could run physics on ATI and NVIDIA cards alike.

Read full story at Icrontic

Modern Graphics Processing Units (GPUs) are providing breakthrough performance for numerical computing at the cost of increased programming complexity. Current programming models for GPUs require that the programmer manually manage the data transfer between CPU and GPU. This thesis proposes a simpler programming model and introduces a new compilation framework to enable Python applications containing numerical computations to be executed on GPUs and multi-core CPUs. The new programming model minimally extends Python to include type and parallel-loop annotations. Our compiler framework then automatically identifies the data to be transferred between the main memory and the GPU for a particular class of affine array accesses. The compiler also automatically performs loop transformations to improve performance on GPUs. For kernels with regular loop structure and simple memory access patterns, the GPU code generated by the compiler achieves significant performance improvement over multi-core CPU codes.

Download full PDF


3D-Tech News Around The Web / Adobe Unleashes GPU-Powered Flash Player
« on: October 06, 2009, 04:30:24 PM »
What makes this new version so special is that it utilizes the local hardware (the GPU more specifically) for video and graphics acceleration.

Read full story at Tom's Hardware

While AMD and Nvidia battle for supremacy in the GPU computing arena, there's one obvious loser, Intel. AMD's 5870 appeared on schedule. Nvidia's Fermi is late, but its  GTX 280 series still is competitive. Intel's Larrabee remains a no-show.
End users who buy their systems by the teraflop have discovered and validated an alternative approach that requires fewer x86 CPUs, less power, and less space. GPU computing is here to stay, and the market will punish those who lack a competitive offering.

Read full story at Gerson Lehrman Group

3D-Tech News Around The Web / NVIDIA Forceware 191.07 3D Vision BETA
« on: October 01, 2009, 07:49:10 PM »
Download from NVIDIA.

Minimum system requirements

    * Microsoft® Windows® Vista 32-bit/64-bit or Microsoft Windows 7 32-bit/64-bit
    * Intel® Core™2 Duo or AMD Athlon™ X2 CPU or higher
    * 1GB of system memory. (2GB is recommended)
    * 100 MB free disk space

NVIDIA 3D Vision-Ready displays devices

    * Desktop Displays
          o Samsung® SyncMaster 2233RZ 120 Hz LCD display
          o ViewSonic® FuHzion™ VX2265wm 120 Hz LCD display
          o 100 Hz and higher analog CRTs
    * HDTVs
          o Mitsubishi® 1080p DLP® Home Theater TV: WD-57833, WD-60735, WD-60737, WD-60C8, WD-60C9, WD-65735, WD-65736, WD-65737, WD-65C8, WD-65C9, WD-65833, WD-65835, WD-65837, WD-73735, WD-73736, WD-73737, WD-73833, WD-73835, WD-73837, WD-73C8, WD-73C9, WD-82737, WD-82837, L65-A90
          o Generic DLP HDTV mode
    * Projectors
          o DepthQ® HD 3D Projector by LightSpeed Design, Inc.
          o DQ-3120 by LightSpeed Design, Inc.
          o ViewSonic PJD-6210-3D
          o ViewSonic PJD-6220-3D
          o ViewSonic PJD-PJD5351-3D
          o ViewSonic PJD-PJD5111-3D

GPU3:  Next generation GPU core, based on OpenMM.  We have been making major advances in GPU simulation, with the key advances going into OpenMM, our open library for molecular simulation.  OpenMM started with our GPU2 code as a base, but has really flourished since then.  Thus, we have rewritten our GPU core to use OpenMM and we have been testing that recently as well.  It is designed to be completely backward compatible, but should make simulations much more stable on the GPU as well as add new science features.  A key next step for OpenMM is OpenCL support, which should allow much more efficient use of new ATI GPUs and beyond.


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