These are the latest drivers hosted by Microsoft.
Download via LaptopVideo2Go (or wait until offered by Windows update).
Download via LaptopVideo2Go (or wait until offered by Windows update).
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A forum member on Chinese website has leaked a 3D Mark Vantage Extreme benchmark, alongwith a GPU-Z screenshot, alleged to be from a next-gen ATI Radeon HD 6870.
Less than half year after the revolutionary appearance of OpenGL 4 we now have OpenGL 4.1.The new update concentrates on Shader Model 5.0 class GPUs and extensions and the desktop version of the specification is now downward compatible with its embedded brother OpenGL ES. In this article I would like to present the features introduced with the latest revision of the OpenGL 4.1 specification.
Reductions, which take a vector of data and reduce it to a single element, are widely used in data-parallel programming. In this article, we examine strategies for efficiently mapping reductions onto the ATI Radeon™ HD 5870 GPU and AMD Phenom™ II X4 965 CPU. Taking advantage of properties of the reduction being performed, as well as matching the style of reduction to the hardware platform, can result in performance improvements of up to 15x, compared to naive code.
The Catalyst™ Software Suite 10.8 contains the following:
ATI Radeon™ display driver 8.762
HydraVision™ for both Windows XP, Vista and Windows 7
ATI Catalyst™ Control Center Version 8.762
OpenGL ES 2.0 support
Video Quality default options
Performance enhancement for Eyefinity Quad ATI CrossFireX™ configurations
Anti-Aliasing support for StarCraft II
OpenGL ES 2.0 support
ATI Catalyst™ 10.8 delivers full support for OpenGL ES 2.0 specification
Enables 3D accelerated graphics within a web browser that supports OpenGL ES 2.0
Supported on Windows XP, Windows Vista, and Windows 7
The following performance gains are noticed with this release of Catalyst™ 10.8:
Far Cry 2
Performance increases 2-6% on ATI Radeon™ HD 5800 Series single and
Performance increases 2-4% on ATI Radeon™ HD 5700 Series single and
Performance increases 3-8% on ATI Radeon™ HD 4800 Series single and
Left 4 Dead 2
Performance increases 3-5% on CrossFire™ ATI Radeon™ HD 5800 series and
CrossFire™ ATI Radeon™ HD 5700 series configurations
Performance increases 5-10% on ATI Radeon™ HD 5600 series and ATI
Radeon™ HD 5500 series configurations
Resolved Issues for All Windows Operating Systems
HDMI default refresh rate now appears properly as 60 Hz under HDTV in Catalyst™ Control Center
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hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe geeks3d.com fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe
This paper introduces a new approximation algorithm for the near-field ambient occlusion problem. It combines known pieces in a new way to achieve substantially improved quality over fast methods and substantially improved performance compared to accurate methods. Intuitively, it computes the analog of a shadow volume for ambient light around each polygon, and then applies a tunable occlusion function within the region it encloses. The algorithm operates on dynamic triangle meshes and produces output that is comparable to ray traced occlusion for many scenes. The algorithm's performance on modern GPUs is largely independent of geometric complexity and is dominated by fill rate, as is the case with most deferred shading algorithms.
Understanding how Direct3D interacts with resources and the command buffer can simplify your engine, enable cross-platform abstractions, and improve performance.
This presentation dispels myths about Direct3D on Xbox 360 and describes a lower-level, engine-friendly approach to managing resources and submitting the scene.
PixelLight is an open-source, cross-platform 3D application framework written in C++. It currently supports Windows and Linux, and a mobile port for Maemo 5 is on the way. PixelLight has a highly plugin driven architecture with plugins for many third-party middleware such as sound and physics engines, input devices etc. It has a modern deferred shader renderer and currently supports both OpenGL and OpenGL ES 2.0.
Now to the interesting part, some technical details of what can be seen on the screenshots:
- OpenGL renderer (OpenGL 1.1 + extensions)
- Horizon Based Ambient Occlusion (HBAO)
- HDR rendering with Reinhard tone mapping, automatic light adaptation and bloom
- Gamma correction
- Shadow mapping
- Volumetric light scattering (nearly no visual impact within the shown screenshots) and depth fog
- Material features like diffuse and opacity mapping, normal mapping, parallax mapping, two sided lighting, specular and gloss mapping, emissive mapping, glow mapping, fresnel reflection, environment mapping... just the usual must-have stuff for modern 3D engines nowadays
On www.pixellight.org you'll find some videos, downloadable demos, an SDK for Windows and Linux and of course the URL of our public git repository.
A beta release of the Platform Update Supplement for Windows Vista is available. This update provides fixes and improvements to graphics, media foundation and print functionality in Windows Vista Service Pack 2 (SP2).
An update is available for Windows 7 and for Windows Server 2008 R2 which provides new functionality and performance improvements for the graphics platform
There's a lot of interest in the Multithreading features in Direct3D 11, especially since it can be used with existing Direct3D 10.x and 10level9 class hardware as well as new Direct3D 11 hardware. In addition to the Windows DirectX Graphics documentation, here are a number of resources for learning more about Direct3D 11 multithreading:
Gamefest 2008 - Multithreaded Rendering for Games
Game Developer Conference 2009 - Direct3D 11 Multithreaded Rendering and Compute
Gamefest 2010 / GDC 2010 - DirectX Technology Update