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Messages - Stefan

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3D-Tech News Around The Web / Tech Démo 3D Temps Réel OpenGL/GLSL
« on: January 11, 2010, 05:49:11 PM »
No readme in english available...

La Démo :
Cette application nous a donné l'occasion de réaliser un très grand de shaders et d'effets :

    * Modèles d'illumination : Bump Mapping, Parallax Mapping, Parallax Occlusion Mapping (ou Relief Mapping), Cel Shading
    * Rendus de matériaux : Réflection / Réfraction à l'aide d'Environment Cube Mapping dynamique, aberration chromatique
    * Rendus sur les surfaces : Ombres dynamiques en Shadow Mapping, Eau, Herbe, Poils
    * Effets visuels : Profondeur de champ (depth of field), Bloom, rendu Anaglyphe pour visualisation 3D avec lunettes rouge et cyan

AMD announced a fresh lineup of DirectX 11/ OpenGL 3.2 mobile GPUs at CES. The ATI Mobility Radeon HD 5870 notebook graphics processor is the top of the line, and hands down the top performing mobile chip out today. At 40nm, it should also squeeze out more battery life and dissipate less heat.


The new mobile GPU adds full support for OpenGL 3.2 and OpenCL 1.0. The real-world performance is said to deliver 40 million polygons per second at 200MHz. It is capable of producing content on a screen with a high-definition resolution, and giving a high framerate for rendered 3D content.

Full story at AppleInsider

3D-Tech News Around The Web / OpenGL Extensions Viewer 3.16 available
« on: January 11, 2010, 05:18:53 PM »
OpenGL Extensions Viewer 3.16    

Added DirectX 11 detection. Updated database.

3D-Tech News Around The Web / ATI Catalyst 10.1 BETA (8.70) available
« on: January 10, 2010, 07:53:28 AM »
Download via Rage 3D, changelog at BeHardware

3D-Tech News Around The Web / Tegra 2 debuts, runs Unreal Engine 3
« on: January 10, 2010, 07:35:51 AM »
Tegra 2 takes after its predecessor, melding an ARM microprocessor architecture with Nvidia GPU and video decoding logic, but it takes things to the next level.

Full story at TechReport, video at Golem

Epic Games, a leading developer of graphics engines and popular Unreal-series video games, this week said that it had joined Khronos Group, an industry group that develops open standards for graphics.

Full story at x-bit labs

3D-Tech News Around The Web / Nvidia and Weta unveil PantaRay engine
« on: January 07, 2010, 06:00:35 PM »
Nvidia and Weta Digital have developed an advanced ray-tracing system that is capable of quickly and accurately processing billions of polygons.

Full story at TGDaily

3D-Tech News Around The Web / Lucid’s Hydra Unleashed: Part 1
« on: January 07, 2010, 05:56:36 PM »
Today the first motherboard with Lucid's Hydra technology launches...

Full story at AnandTech

More infos at Guru3D

3D-Tech News Around The Web / GLGE: WebGL for the lazy
« on: January 04, 2010, 05:33:25 PM »
What is GLGE?

GLGE is a javascript library intended to ease the use of WebGL; which is basically a native browser javascript API giving direct access to openGL ES2, allowing for the use of hardware accelerated 2D/3D applications without having to download any plugins.

The aim of GLGE is to mask the involved nature of WebGL from the web developer, who can then spend his/her time creating richer content for the web.

3D-Tech News Around The Web / IGF 2010 Finalists Announced
« on: January 04, 2010, 05:26:12 PM »
That the new year starts with the short-list of spangly new indie things is one of my favourite things about the gaming calender. Here’s what the 160 (Count ‘em!) judges – including Jim, Walker and Myself, though our total judging record wasn’t (er) that (um) impressive – thought were the finest Indie achievements in each category.

Full story at RPS

3D-Tech News Around The Web / Mobile GPU Comparison Guide Rev. 9.0
« on: December 31, 2009, 02:04:45 PM »
These days, there are so many mobile GPU models that it has become quite impossible to keep up with the different configurations. Therefore, we decided to compile this guide to provide an easy reference for those who are interested in comparing the specifications of the various mobile GPUs in the market as well as those already obsolescent or obsolete.

Full story at TechArp

Wandering Samurai proudly presents: MechWarrior: Living Legends Beta

After more than 3 years of blood, sweat and beers, of failure and success, of missed sleep and neglected personal hygiene, the time has finally come to share our work with the world. Yes, Wandering Samurai is proud to present MechWarrior: Living Legends and would like to invite the world to participate in our open beta program which will start on December 26th 2009.

To quote and old saying i once heard "Robot Boners around the world!" The time has finally come to download and join us in playing this monumental creation!

To intiate release we have started a torrent so please if you can download and seed the torrent since after all this is a free project.

The official link to this torrent is

Download mirror at FileShack

3D-Tech News Around The Web / Fluid volume simulation (DX11/DirectCompute)
« on: December 28, 2009, 02:19:57 PM »
Here another volume simulator, this time simulating an incompressible fluid solving the Navier- Stokes differential equations. The simulation runs in a 200x200x200 voxel box

The calculations make use of a well known scheme of velocity advection,  Jaccobi pressure solving and making the velocity divergence free by subtracting the gradient of the pressure.

This is the so called  Semi-Lagrangian scheme. A more accurate solver makes use of the second order MacCormack technique. The simulation makes use of the latter. However it makes the simulation unstable and introduces artifacts. Limiting generated extremes can fix this, unfortunately I was not able to get this working, so the simulation runs without limiters, still the result is some visual interesting turbulent behavior.

The amplitude of the speed vectors are visualized. To make a 3d rendering, a simple ray maximum projection is used. This shoots rays through the volume searching the maximum speed along the ray. With a linear interpolation the speed is given some color.


According to a recent post at, AMD is planning to showcase no less than 12 DX11-ready GPUs at CES 2010 which will be held in Las Vegas from Jan 7th to 10th, including six desktops GPUs and six mobile models.

The Radeon HD 5600/5500 (codenamed Redwood) series is expected to replace HD4600 series. The leaked information indicated that Radeon HD 5670 features 400 stream processors, GDDR5 memory, 128-bit of memory interface, DisplayPort/DVI/VGA ports, and support for Eyefinity technology.

Additionally, the Radeon HD 5400/5300 is reportedly designed to take the place of HD4550/4350. The above mentioned cards are expected to sell around or below US$90.

AMD’s mobile DX11 GPUs will include Mobility Radeon HD5800/5700/5600/5400.


3D-Tech News Around The Web / Notepad++ v5.6.4 available
« on: December 28, 2009, 01:56:55 PM »
Notepad++ v5.6.4 new features and fixed bugs (from v5.6.3) :

1.  Add feature of conversion from a localization encoding to UNICODE.
2.  Fix status bar display bug that xml/html utf8 indicator makes status bar display ANSI instead of ANSI as UTF-8.

Notepad++ v5.6.3 new features and fixed bugs (from v5.6.2) :

1.  Add restore button in fullscreen and postIt mode.
2.  Fix auto-updater bug.

3D-Tech News Around The Web / Lightwave CORE goes Bullet
« on: December 25, 2009, 05:54:05 PM »
Jay Roth President, 3D Product Division at NewTek. 2009-12-08. “DYNAMICS: Functionality based on the popular Open Source Bullet Physics Library, one of the best physics libraries on the market today.


3D-Tech News Around The Web / MachStudio Pro: Can a GPU replace a CPU?
« on: December 24, 2009, 11:29:37 AM »
Mach Studio Pro or is the time ripe for GPU-based renderer?
No matter where you come from or where do you work, there is one pressing fact - it is very hard to predict the future. Hence, if you would start talking about BlackBerries and iPhones back in 2000, people would look at you as you are a "trekkie" living in parent's house basement. Yet, more than five years ago a team of people around David and Yoni Konig, two brothers and more importantly people with a vision in 3D - started StudioGPU, a company dedicated to bringing a 3D workflow that would harness the power of GPU.

Full story at BSN

Nexus is the codename for NVIDIA's new Visual Studio integrated development environment for GPU Computing and graphics applications that use CUDA C, OpenCL, DirectCompute, Direct3D, or OpenGL.

This video shows some of the trace and profiling options available in Nexus. Nexus allows you to trace events across both CPU and GPU in addition to profiling GPU code and API usage.

3D-Tech News Around The Web / Esenthel Engine updated with PhysX SDK 2.8.3
« on: December 21, 2009, 03:16:49 PM »
Physics simulation component of Esenthel Engine was translated recently to PhysX SDK 2.8.3, which allows developers, among other things, to create 64-bit applications.

Full story at PhysXinfo

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