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Messages - Stefan

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3D-Tech News Around The Web / D3DGear 3.53 - Added support to DirectX 11
« on: November 03, 2009, 05:32:21 PM »
What is D3DGear?
D3DGear is an advanced Windows ingame utility software for 3D video games. With D3DGear, you can measure ingame framerate (FPS), capture 3D game screenshot, record video game movie. You even can use D3DGear to access Windows desktop within game.

3D-Tech News Around The Web / AMD Display Library (ADL) SDK 2.0 available
« on: November 03, 2009, 05:28:45 PM »
Designed to access display driver functionality for ATI Radeon™ and ATI FirePro™ graphics cards.

    * The SDK supports the Radeon family of GPUs including integrated, discrete and FirePro products.
    * The SDK supports Windows® XP, Windows® Vista and Linux® in both 32- and 64-bit versions.
    * The SDK can be used from both unmanaged (C/C++) and managed (C#) applications. Documents and Samples are provided in the download package.

*Requires Catalyst 9.3 and above
What's New?

What's new in version 2.0

    * Over ten new Displays Manager APIs
    * Updated API grouping
    * Added OverDrive5 API notes
    * New sample code (DDCBlockAccess)
    * More references to constants and APIs added in the documentation
    * Bug fixes

Fractron 9000 currently uses Nvidia’s CUDA library to quickly compute fractal flames. The user interface is written in C#, and communicates with CUDA via my own custom interoperability library. Fractron uses OpenGL to display the fractals, which will hopefully make it possible to port Fractron 9000 to non-Windows platforms in the future.

Fractron 9000 renders fractals using an algorithm very closely based on the algorithm used by another program called Apophysis. As a result, future versions of Fractron 9000 may be able to load and save fractal flames generated with Apophysis.

3D-Tech News Around The Web / NVIDIA OptiX SDk and new samples available
« on: November 03, 2009, 05:14:27 PM »
NVIDIA OptiX Now Available

The OptiX engine has been in private testing at over 100 sites worldwide since the spring of 2009, with ray tracing developers already utilizing it to redefine interactive possibilities. You can join these ranks and explore how GPU ray tracing can transform your application by simply downloading the OptiX SDK and developing on standard graphics hardware. The OptiX SDK is free of charge and the engine is free to license in applications.

System Requirements

    * Operating System: 32 or 64-bit versions of Windows XP, Windows Vista, Windows 7, Linux
    * CPU: x86 compatible
    * System Memory: matches graphics board recommendations
    * GPU*: NVIDIA Quadro FX or NVIDIA Tesla (GT200 class required for multi-GPU scaling and technical support)
    * Frame buffer memory: varies with data complexity
    * Driver: NVIDIA Unified Driver r190 or later, CUDA toolkit 2.3 or later
    * C/C++ Compiler: Visual Studio 2005 or 2008, along with CMAKE

      *NVIDIA GeForce to be supported with NVIDIA's upcoming "Fermi" GPU architecture.

3D-Tech News Around The Web / Fifty 3D milestones in gaming
« on: October 31, 2009, 09:03:46 AM »
This week we look at the landmark 3D titles in gaming, starting in the place where, for many years, the most cutting edge advances in real-time 3D technology could be seen by the general public: the arcades.

Full story at 3D World

3D-Tech News Around The Web / NVIDIA Forceware 195.39 CUDA 3.0 available
« on: October 29, 2009, 05:56:19 PM »
This is a beta driver for GeForce 6, 7, 8, 9, 100, and 200-series desktop GPUs and ION desktop GPUs.

New in Version 195.39

    * Adds support for OpenCL 1.0 (Open Computing Language) for all GeForce 8-series and later GPUs.
    * Adds support for CUDA Toolkit 3.0 features and performance enhancements. See CUDA Zone for more details.
    * Adds SLI and multi-GPU support for Borderlands, Cloudy with a Chance of Meatballs, G-Force, FIFA Soccer 2010, League of Legends: Clash of Fates, NHL 2009, Order of War, Pro Evolution Soccer 2010, Race On, Star Trek: D-A-C. Improved SLI and multi-GPU support for Champions: Online and Dragon Age: Origins.
    * Includes over 200 bug fixes. Refer to the release notes on the documentation tab for information about the key bug fixes in this release.

Vista/7 x64

Vista/7 x86

opencl.dll is now from Khronos, but you still cannot run AMD's "helloCL" on an NVIDIA GPU  :P

Most important change in this release is native support for 64-bit versions of 3ds Max, that was achieved previously by custom wrapper around 32-bit PhysX SDK.

Full story at PhysXinfo

3D-Tech News Around The Web / Unity3D For Free
« on: October 29, 2009, 11:18:05 AM »
Awesome news for aspiring game designers: The Unity Indie package, formerly $200, is now free

Full story at RPS

3D-Tech News Around The Web / HWiNFO32 v3.25 available
« on: October 29, 2009, 10:59:35 AM »
Changes in HWiNFO32 v3.25 - Released on: Oct-28-2009:

    * Enhanced support of ATI R8xx (Evergreen) family (clock, properties).
    * Added support of Fintek F71808E sensor.
    * Fixed some issues while accessing certain SMBus devices on certain motherboards.
    * Improved reporting of ATI R7xx family clocks.
    * Improved sensor support of Intel DP55 boards.
    * Added reporting of additional Lynnfield/Clarksfield capabilities.
    * Added ATI FirePro M7750.
    * Added reporting of Intel Extreme Tuning (XTU) capable BIOS settings.
    * Enhanced sensor support of ASUS Maximus III Formula / Gene.
    * Added reporting of DMI bus capabilities for CPUs with Internal QPI and External DMI (*field, *dale).
    * Fixed rare problems with Intel CPU detection under specific conditions.
    * Added nVidia GeForce GTS 250M, 260M and GTX 285M.
    * Fixed handling of non-linear CPU core APIC IDs.
    * Improved detection of memory modules on Supermicro X8DTN, H8DI3/H8DII/H8DIL, H8DM8-2/H8DME-2.

This week at the Electronic Manufacturer Exposition (eMEX) in Suzhou, China, S3 Graphics has unveiled the Chrome 5400E, a power-efficient GPGPU processor that's claimed to offer a an excellent blend of graphics functionality, performance, power, longevity and stability for high quality embedded graphics solutions.

The new chip comes in a small form-factor (23 x 23 mm) BGA package, is manufactured on 65nm process technology and features support for x1/x4/x8/x16 PCI-Express 2.0 lanes, DDR2 and GDDR3 memory, it boasts the ChromotionHD 2.1 Programmable Video Engine providing H.264, MPEG-2 HD, WMV9-HD, and VC-1 acceleration, and also includes native display support for 2x Dual-Channel LVDS, DisplayPort, 2x Dual-Link DVI and HDMI with HDCP. Moreover, the Chrome 5400E has a programmable unified-shader-architecture which enables it to have DirectX 10.1, OpenGL 3.1 and OpenCL 1.0 support.

As for driver support, S3 says that its Chrome processor will work with everything from Windows XP, Vista and 7 to Windows CE and Linux distros based on the 2.6.xx kernel.

For more info about the Chrome 5400E see this page.

Source: TechConnect

3D-Tech News Around The Web / ATI Catalyst 9.10 available
« on: October 22, 2009, 08:59:14 PM »
New Features:

Official ATI Catalyst WHQL release supporting ATI Radeon HD 5800 series GPUs

    * ATI Catalyst 9.10 now includes full GPU support for the award winning ATI HD Radeon 5800 series GPUS!

Super Sample Anti-Aliasing for the ATI Radeon HD 5800 Series

    * ATI Catalyst 9.10 provides support for a new Anti-Aliasing method on the ATI Radeon HD 5800 Series.  Users can now experience the high level of anti-aliasing image quality using Super Sampling anti-aliasing while maintaining good performance levels.

Highlights of the ATI Catalyst™ 9.10 release for Linux includes:

New Features

Support for new Linux operating systems

          o This release of ATI Catalyst driver for Linux introduces support for the following new operating systems:
                + Ubuntu 9.10 early look support

Highlights of resolved issues

    * Ghostbusters video game no longer flickers between desktop and game play when anti-aliasing is set to 8X and game resolution set to 2560×1600
    * Enabling Screen Space Ambient Occlusion option in “Riddick 2 Dark Athena” no longer causes the game to fail under Multi-GPU configurations
    * Severe flickering no longer observed while running 3D games/samples on specific HDMI displays with configurations using ATI CrossFireX™ technology in tri and quad modes
    * Desktop flashing no longer observed after driver installation and reboot with systems configured with Radeon ASIC in the primary PCIe slot and ATI Fire Stream™ ASIC in the secondary PCIe slot
    * “Combat Mission Shock Force” no longer fails after a duration of game play

    * Underscan/Overscan settings for TV can now be applied from the ATI Catalyst Control Center – TV Properties Adjustments page
    * Changes to the “All Settings” and “Basic Quality” pages in ATI Catalyst Control Center - Avivo™ Video will now be retained after reboot

To download the driver, click here.

3D-Tech News Around The Web / ARM announces Mali GPU Developers Center
« on: October 22, 2009, 12:29:50 AM »
Mali GPU platform is capable of 1080p HD resolution, offers 2D and 3D graphics and 4x and 16x FSAA [Full Scene Anti-aliasing]. ARM offers the GPU as an SoC [System-on-Chip]. With the Developers Center website, expect Xbox 360-level video graphics on mobile devices by spring 2010. Currently, there are 25 licensees of the Mali GPU IP.

Mali is available in a variety of forms, from the Mali-55, which holds the record as the world's smallest GPU, to the Mali-400 MP, which ARM calls the "highest-performance embedded multicore GPU IP on the market."

Full story at BSN

3D-Tech News Around The Web / GPUs: the next frontier in film
« on: October 22, 2009, 12:25:55 AM »
Technology and movie-making have always gone hand in hand but the latest breakthroughs are changing the very nature of the process.

Those in the industry say that thanks to the role of graphics processing units (GPUs), the director's vision can be more fully realised.

Full story at BBC

Real-time 3D rendering is in a particularly exciting phase of its evolution. With the arrival of GPUs that are more and more programmable, a lot of approaches that have been out of the question up until now are reappearing, as developers try to solve the problems at hand.

Voxel octree ray casting is an especially promising technique for drastically increasing the geometric complexity of the games of the future.

Full story at Tom's Hardware

3D-Tech News Around The Web / AMD releases Maya Tessellator Plug-in
« on: October 21, 2009, 05:00:39 PM »
The Maya Tessellator Plug-in allows users of Autodesk's Maya to take advantage of FirePro Graphics GPU tessellation hardware. The readme.doc file in the package describes how to install and use the plug-in. Binaries are included for XP 32 and XP 64 operating systems

Get it from AMD dev central

CEO Dirk Meyer Discloses Process Tech Details About Fusion "Llano" CPU-GPU Chips

Full story at xbit labs

NVidia and Mental Images just announced their newest product offering at the Web2.0 Summit in San Francisco, CA: RealityServer3 and TeslaRS.

Full story at Vizworld.

3D-Tech News Around The Web / Ogre3D in a browser
« on: October 20, 2009, 04:41:52 PM »
project that aims to embed Ogre 3D into a web browser. There are a number of live demos which you can view here, and you can read about the process of embedding Ogre3D into a browser here.

EVEREST Ultimate Edition   5.30.1917   2009-10-19   10.2 MB

    * Display / GPGPU / support for ATI Stream v2.0

    * Display / GPGPU / detection of shader engine count (ATI Stream v2.0)

    * Display / GPGPU / detection of 3D ProgramGrid support (ATI Stream v2.0)

    * extended reference OpenGL Extensions list (for ATI Cypress, Juniper)

    * extended reference OpenGL Extensions list (for nVIDIA GT216, GT218)

    * USB-IDE bridges support disabled on +200 more USB memory card readers

    * identification of Mobile Intel Pentium SU41xx (aka Penryn-2M)

    * Intel Processor Number detection for Atom N470

    * Intel Processor Number detection for Mobile Pentium SU4100

    * sensor support for Dell SMI of Vostro 1015

    * motherboard specific sensor info for Asus P5E WS Pro

    * motherboard specific sensor info for ECS A740GM-M

    * motherboard specific sensor info for ECS A785GM-M

    * fixed: GPU information for nVIDIA GeForce GTS 160M (G94M)

    * fixed: GPU information for nVIDIA GeForce GTS 240 (G92GTS)

    * fixed: GPU information for nVIDIA GeForce GTS 250 (G92GTS)

    * fixed: GPU information for nVIDIA GeForce GTX 260M (G92M)

    * fixed: GPU information for nVIDIA GeForce GTX 280M (G92M)

    * fixed: monitor information / horizontal freq, vertical freq, pixel clock detection


This installment focuses on debugging techniques and how CUDA-GDB can be used to effectively diagnose and debug CUDA code -- with an emphasis on how to speed the process when looking through large amounts of data as well as the thread syntax and semantic differences needed to debug kernels while they are running on the GPU.

Full story at DDJ

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