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3D-Tech News Around The Web / GPU Accelerated Flash 10.1 Prerelease tested
« on: November 18, 2009, 03:34:04 PM »
Adobe is using DXVA to accelerate Flash video playback, which means you need a GPU that properly supports DXVA2. From NVIDIA that means anything after G80 (sorry, GeForce 8800 GTX, GTS 640/320MB and Ultra owners are out of luck). In other words anything from the GeForce 8 series, 9 series or GeForce GT/GTX series, as well as their mobile equivalents. The only exceptions being those G80 based parts I just mentioned.

Anything based on NVIDIA’s ION chipset is also supported, which will be the foundation of some of our tests today.

AMD supports the following:

    - ATI Radeon™ HD 4000, HD 5700 and HD 5800 series graphics
    - ATI Mobility Radeon™ HD 4000 series graphics (and higher)
    - ATI Radeon™ HD 3000 integrated graphics (and higher)
    - ATI FirePro™ V3750, V5700, V7750, V8700 and V8750 graphics accelerators (and later)

It’s a healthy list of supported GPUs from both camps, including integrated graphics. The only other requirement is that you have the latest drivers installed. I used 195.50 from NVIDIA and Catalyst 9.10 from AMD. (Update: The Release Notes now indicate Catalyst 9.11 drivers are required, which would explain our difficulties in testing. ATI just released Catalyst 9.11 but we're having issues getting GPU acceleration to work, waiting on a response from AMD now)

Intel’s G45 should, in theory, work. We tested it on a laptop for this article and since the acceleration is DXVA based, anything that can offload H.264 decode from the CPU using DXVA (like G45) should work just fine. As you’ll see however, our experiences weren’t exactly rosy.

Full story at AnandTech

3D-Tech News Around The Web / Allinea in customer trials with DDT for CUDA
« on: November 18, 2009, 03:26:48 PM »
UK-based Allinea is demonstrating an early version of their flagship debugger, DDT, at the show with support for NVIDIA’s CUDA

Following a successful collaboration with NVIDIA and the Commissariat à l’Énergie Atomique (CEA), Allinea Software has developed a version of DDT that offers native support for NVIDIA Tesla GPUs based on the massively parallel CUDA architecture. This Linux-specific version of DDT complements and extends the capabilities of NVIDIA’s CUDA Toolkit by providing the ability to debug HPC applications across clusters of multi-core x86-64 servers, each of which may contain multiple Telsa GPUs. The intuitive GUI interface offers a seamless debugging experience on these hybrid architectures by combining features for MPI, OpenMP and CUDA within a single, easy-to-use development platform.


Early Access Release of the TotalView debugger for the CUDA architecture for NVIDIA GPUs will be available early in 2010

Full story at Dr. Dobb's

3D-Tech News Around The Web / OpenGL Extensions Viewer 3.15 available
« on: November 18, 2009, 03:14:51 PM »
Glview 3.15 Wed, 18 Nov 2009 05:06:44 GMT
Fixed OpenGL 3.2 forward Context on nVidia video card
Added message box explaining the issue with mproved OpenGL 3.0 rendering test
Fixed clipping plane not being selectable
New renderers added

Quote from: PhysXinfo
Main difference in this release from 9.09.14 Drivers is updated .dlls for 2.8.3 PhysX SDK.

Download mirrors at Guru3D and Laptopvideo2go


Ati's Radeon HD 5970 (Codename: Hemlock) is going for DirectX 11 performance crown.
PC Games Hardware tests if the two Cypress GPUs in Crossfire mode can fulfill this ambitions.

Unsurprisingly FurMark was most stressful for the 5970

We are glad to present you a special version of S.T.A.L.K.E.R.: Call of Pripyat Having your PC tested with benchmark you will be able to get detailed information about its performance on various graphical modes and find out how well your system is balanced for gaming and S.T.A.L.K.E.R.: Call of Pripyat in particular.

This benchmark is based on one of the ingame locations – Pripyat . The testing process includes four stages, those utilizing various weather and time of the day settings (day, night, rain, bright sun). In order to test your system thoroughly the benchmark is provided with a number of presets and options including different versions of DirectX (9.0, 10.0, 11), screen resolutions, antialiasing etc, all at your disposal.

If you like competitions pay attention to the special Test and Rate feature we included into this benchmark. The Test and Rate mode enables you to compare your performance results with those of other players. Be assured, when sending us your test results, we collect only the data explicitly visible in the query; GSC Game World has no commercial or harmful purpose with this test.

Independently of the results, every participant will receive a present of personalized web banner with the rating place and overall achievement marked on it.Names and test results will be placed in the official rating boards that will launch publicly once we receive the first 500 test results.

So, enjoy the test, get your results and good luck in the competition!

Download the official S.T.A.L.K.E.R.: Call of Pripyat benchmark

Mirror at TPU

3D-Tech News Around The Web / CUDA atomics: a detailed analysis
« on: November 17, 2009, 06:30:19 PM »
...atomic operations in the CUDA ISA are critical to some algorithms. In typical fashion, NVIDIA provides little guidance as to the performance of these operations, or as to the manner in which they are implemented. ...

Full story at Strobe

3D-Tech News Around The Web / NVIDIA Forceware 195.55 available
« on: November 17, 2009, 05:23:32 PM »
What’s New in Release 195
The section summarizes the following driver changes in Release 195:
NVIDIA Control Panel Updates
PhysX Indicator
Enabled through the 3D Settings menu bar item, the PhysX indicator appears when 
running applications to let you verify the type of PhysX acceleration the game is 
using ‐ CPU or GPU ‐ or whether PhysX acceleration is being used at all. 
CUDA Updates
•CUDA 3.0
OpenCL Support
Release 195 supports the Open Computing Language (OpenCL) 1.0 for all GeForce 8‐
series and later GPUs. 
OpenGL Updates
• Support for OpenGL 3.2

•This driver version adds support for NVIDIA PhysX acceleration on all GeForce 8‐
series, 9‐series, 100‐series, and 200‐series GPUs with a minimum of 256MB 
dedicated graphics memory and a minimum of 32 processor cores.
This driver package installs NVIDIA PhysX System Software v9.09.0814. 
• Added support for the GPUs:
• GeForce GT 240
• GeForce 205
• GeForce 210 
• Added GPU acceleration for Adobe Flash 10.1 Beta
Applies to GeForce 8‐series and later GPUs, except for GeForce 8800 Ultra, 8800 
GTX, 8800 GTS 640, and 8800GTS 320. 
Limitations in This Release
The following are features that are not currently supported or have limited support in 
this driver release:
•NVIDIA Control Panel Display Category
• The Graph tab on the Adjust Desktop Color Settings page is not available

PhysX indicator option doesn't appear on my rig  ???

3D-Tech News Around The Web / ATI Catalyst 9.12 Beta RC2 8.68 available
« on: November 17, 2009, 12:16:29 AM »
Download via Rage3D

No changelog available, so check out the list of optimised programs:

Code: [Select]
hl2 WinDVD Avatar S8Game-F rfg* Borderlands darkvoid BattlefieldHeroes Ceville gpl ShippingPC-BmGame \ZenoClash\hl2 APGame GHWT Gothic III Forsaken Gods ??5DX9 Saboteur CrimeCraft BurningWheels* Republic Heroes SupremeCommander2 AA3Game StreetFighterIV Guitar Hero Aerosmith KillingFloor RiseOfTheArgonauts DamnGame DS kb SC2_rp CoJBiBGame_x86 Overlord* GameClient ghost_w32 Wolverine bsp Fuel bionic_commando ElvenLegacy* grimmgame flashpoint* Shift theHunter* TLR* Wolf2 TerminatorSalvation prototype? eXperience112 Battleforge EndWar SilentHill cabalmain Client WheelmanGame* CompatAFR-1x1 Unigine wanted DragonAge TS3 DLords FreeRunning DOW2 godfather2 arma2 Empire * scr EE3 MirrorsEdge cstrike Tropics Legendary fear2* BurnoutParadise Prince of Persia Dead Space biahh war3 Mercenaries2 Merc2-Demo left4dead Yeti_Final_Win32 FallOut3 CoDWaW* tru FF2client RCT3 trgame PT2Start Transformers* GTAIV acad aJewelQuestSolitaire SeriousSam FarCry2* ProjectG Jewel Quest Solitaire Flip Words* File blacksite MOHA TurokGame crossfire kaneandlynch Buildalot2 Legend thief GunBound gme SEGA Rally* HAWX SpaceSiege SporeApp AgeOfConan tra Jericho MEM_7 Stranger DevilMayCry* MassEffect GRID witcher mahjongg_artifacts Studio Diner_Dash_Flo_On_The_Go Big Kahuna Reef * Chuzzle Backspin AcesOfTheGalaxy \half-life 2 Demo\hl2 \portal\hl2 \team fortress 2\hl2 \half-life 2 deathmatch\hl2 \half-life 2 episode two\hl2 \half-life 2 episode one\hl2 \half-life 2 lostcoast\hl2 \half-life 2\hl2 \counter-strike source\hl2 \day of defeat source\hl2 \half-life deathmatch source\hl2 \half-life source\hl2 R6Vegas2_Game AssassinsCreed* Validator GH3 xrEngine FFOW Settlers6* MonsterGame nfs BA2 DiRT ForceSingleGPU TW2008 TW2006 game SupremeCommander hl SpiderSolitaire Solitaire PurblePlace Minesweeper Mahjong InkBall Hearts FreeCell chess R6Vegas_Game 3dsmax* Crysis* UT3* Wargame-g4wlive hellgate* SinEpisodes iw3mp iw3sp Matrix *Stranglehold Bioshock wic* LostPlanet* sims icd nhl2007 GodFather pc_matador AcroRd32 XR_3DA Scarface TestDriveUnlimited mm Gothic3 HitmanBloodMoney NWN2* TW2007 ARX SplinterCell4 NFSC_demo NFSC RelicCOH starwars_pc LegoStarWarsII fifa07* fsx primarysurf CoJ FEARXP BF2142* JustCause* nhl06 battleofthegods cccprev RomeTW* H5_Game Condemned trl Inventor Dwm legends gt graw* sweaw game dat Timeshift* nbalive06 oblivion x3* gwdev pop3 USM BattlefrontII speedDemo speed narnia white KingKong* 3DMark06* RD3 Age3 Suffering2* Sam2 KingKongDemo* BOS CoD2?P_s Fable EiB Sims2EP2 DungeonSiege2 fs9 AFR-FriendlyD3D FEARspdemo FEAR ACTOFWAR* Ehshell X2-Demo X2 tribesv_?pdemo_en Swat4SPDemo PandoraMultiPlayerDemo Sims2EP1 PCMark05 PCMark04 PainGame Speed2demo MaxPayne2Demo FFXiWinBench FFXiBench Biademo Tiger 2004 Snowblind-Demo Snowblind BreedSPD Breed XPANDRALLY TV_CD_DVD TRAOD* Battlefront Sims2 ShadowVault patriots thrones Pariah nba2005 mohpa GW pol Driv3r DFX Bia TechDemo aquamark w40k pop2 FarCry WoW EverQuest2 Speed2 Lithtech Swat4 SwgClient_r SplinterCell3 Painkiller MaxPayne2 FlatOutdemo CMR5 BfVietnam LockOn 3DMark05 3DMark03 3DMark2001SE 3DMark2001 BF2 Morrowind TW2005 TW2004 halo UT2004 UT2003 RD2D RD2 CT3 pop RaceDriver SplinterCell2 SplinterCell

3D-Tech News Around The Web / Flam4CUDA 0.80 available
« on: November 16, 2009, 06:54:21 PM »
Flam4CUDA v.0.80
-Updated to CUDA 3.0 beta.  You'll need to download the latest beta drivers.
-Greatly improved saturation/hue correction for overbright areas.
-Added a whole bunch of new variations:
-We are now flam3 2.8 complient!

AMD has revealed more information about its plans to fuse the CPU and GPU. The chipmaker appears to have plotted out a course for itself that's much less daring, but possibly easier on developers, than Intel's Larrabee.

Full story at ArsTechnica

3D-Tech News Around The Web / GPU PhysX in Star Trek D-A-C
« on: November 16, 2009, 10:36:55 AM »
Surprisingly, but recently released PC version of Star Trek: D-A-C title has never-mentioned-before additional GPU PhysX content.

Full story at PhysXinfo

3D-Tech News Around The Web / NVIDIA Forceware 195.50 available
« on: November 16, 2009, 10:34:58 AM »
Download from LaptopVideo2Go

No changelog available.

3D-Tech News Around The Web / CUDA Toolkit 3.0 Beta available to public now
« on: November 13, 2009, 03:31:38 PM »
Downloads via developer forums

The Portland Group has announced that release 2010 of the PGI line of high-performance parallelizing compilers and development tools for Linux, Mac OS X, and Windows. PGI 2010 is the first general release to include full support for the PGI Accelerator Programming model v1.0 standard on x64 processor-based systems incorporating NVIDIA CUDA-enabled Graphical Processing Units (GPUs). In addition to supporting high-level programming of accelerators using the PGI Accelerator programming model, the PGI Release 2010 also includes PGI CUDA Fortran, an explicit GPU programming model and API that gives programmers direct control of all aspects of programming NVIDIA GPUs

Full story at Dr. Dobb's

Fire fascinates us. From warmth and cooking to forging tools and managing agriculture, fire is foundational to the human experience. And in the virtual world, it's a big player. It's also quite complex to create.

To help developers with this task, Intel created a framework called Intel® Smoke Game Technology Demo (still free to download and use without restrictions). Included in the demo are Tree and Fire Systems, which are described and illustrated in the white paper below.

Read the White Paper: Procedural Trees and Procedural Fire in a Virtual World

Procedural Trees and Procedural Fire in a Virtual World

    We respond to fire on a primal level and it sparks our adrenaline. But when it comes to realistically rendering it, the challenges are many.

    This white paper demonstrates a technique for realistically animating a forest fire. It describes the creation and implementation of the grammar and parser used to create the trees, and examines the Fire System which uses the Smart Particle Engine to set the trees on fire. Includes screen shots and diagrams, sample scripts, and grammar and parser details.

3D-Tech News Around The Web / Fluid Simulation for Video Games (part 4)
« on: November 11, 2009, 08:52:00 PM »
This article, the fourth in a series, augments a fluid simulation, presented in the third article, to include two-way fluid-body interaction. The first article summarized fluid dynamics, the second surveyed fluid simulation techniques and the third presented a vortex-particle fluid simulation that runs in real time. The additions presented in this article allow the flow to interact with rigid bodies and vice versa.

Full story at Intel

3D-Tech News Around The Web / Is Larrabee For the Rest of Us?
« on: November 11, 2009, 07:30:36 PM »
Can non-numerical application developers take advantage from the new LRBni instructions?

Larrabee, the new multicore processor that Intel will release in the next months, is going to catch most programmers unprepared. For once, it is difficult to estimate its potential on the basis of the very few details available. And programmers of non-numerical developers, traditionally secondary audience for GPGPU architects, are going to face an even steeper programming challenge.

Full story at Dr. Dobb's

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