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Messages - Stefan

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2541
Quote
Naughty Dog lead technical artist Mike Hatfield on the game's extra special effects

In this exclusive extract from Ballistic's The Art of Uncharted 2: Among Thieves we go behind the scenes to see how Naughty Dog used a huge variety of special effects to build the flagship PS3 title.

Full story here

2542
3D-Tech News Around The Web / NVIDIA 3D Vision Video Player v1.6.4 available
« on: September 03, 2010, 03:21:09 PM »
New Features in 3D Vision Video Player v1.6.4

    * Added hidden feature 'mono mode' (press Ctrl+Alt+M). It displays the left view on both eyes, but still using the selected viewing method.
    * Added command file support
    * Added option to launch streaming video feeds directly from command line option
    * Fixed DPI awareness on Windows Vista and Windows 7.
    * Changed: Updated QuickTime source filter.

2543
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.4.6
« on: September 02, 2010, 11:38:17 PM »
Quote
Filename: GPU-Z.0.4.6.exe

GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Please note: Some versions of McAfee Antivirus report a "Generic!Artemis" infection. This is a McAfee specific false positive, GPU-Z is not infected with any virus/trojan.
Revision History
0.4.6

    * Added MSI hardware giveaway
    * Fixed temperature readings getting stuck on ADT7473 sensor (GTX 400 cards)
    * Fixed broken BIOS reading on all cards
    * General improvements to Intel support, still far from perfect
    * Added support for ATI FirePro V8750
    * Added support for GeForce GTS 455, GTS 450, GT 440, GT 430, GT 420, GT 330, GT218 based ION, GTX 470M, GTX 460M, GT 445M, GT 435M, GT 425M, GT 420M, GT 415M, GeForce 310M
    * Added basic detection for AMD Radeon HD 6000 Series
    * Improved handling for unknown NVIDIA cards
    * Added fan RPM monitoring for NVIDIA cards


2544
Quote
Graphics processing units (GPUs) of the future will require both higher levels of performance and greater programmability compared to today's GPUs, according chief scientist at Nvidia Corp. But while central processing units (CPUs) will get close to each other, they will not converge into something completely universal and there will rather be heterogeneous multi-core chips than some universal processors.

Full story here

2545
3D-Tech News Around The Web / Intel Sandy Bridge Graphics Update
« on: September 02, 2010, 05:46:05 PM »
Quote
Last week we published our preview of Intel's 2011 Core microarchitecture update, codenamed Sandy Bridge.
In the preview we presented a conservative estimate of what shipping Sandy Bridge performance will look like in Q1 2011.

Full story here

2546
3D-Tech News Around The Web / Maxon Cinema 4D R12 available
« on: September 02, 2010, 05:36:26 PM »
Quote
MAXON Announces Immediate Availability of Release 12 of Acclaimed 3D Package CINEMA 4D
New Version Extends Dynamics, Rendering, Scripting, Character Animation Capabilities and Company Introduces New Streamlined Product Offerings.

No benchmark atm. Download demo here


2547
3D-Tech News Around The Web / Microsoft takes care of your kids
« on: September 02, 2010, 05:10:14 PM »

2548
Quote
Epic Citadel is an application that showcases the technical capabilities of the award-winning Unreal Engine 3 on iOS devices.

In Epic Citadel, players navigate a fictional castle realm using simple and intuitive touch controls. It’s all about exploring the world, from the circus bazaar to the bridge overlooking the river to the mysterious cathedral at the center of town. Look around, navigate the area and enjoy the dazzling visuals.

More infos here

2549
3D-Tech News Around The Web / MSI Afterburner 2.0.0 FINAL
« on: September 02, 2010, 04:19:44 PM »
Download here

Quote
# Afterburner Version 2.0.0 (2010-09-02) 
Voltage control layer has been seriously revamped to give additional freedom to extreme overclockers with new custom design MSI graphics cards. Now MSI Afterburner is able to control up to 3 voltages on custom design MSI Fermi and other future custom design MSI graphics cards. New adjustable voltages include memory voltage and special multi-purpose auxiliary voltage feeding either memory bus (also known as VDDCI on AMD graphics cards) or PCIE bus and crystal (PEXVDD on NVIDIA graphics cards)
# Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N480GTX Lighning series graphics cards with uP6225+uP6262 voltage regulators
# Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N470GTX Twin Frozr II OV3 series graphics cards with uP6218+uP6262 voltage regulators
# Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N460GTX Hawk series graphics cards with uP6262 voltage regulators
# Added core voltage control for custom design MSI N460GTX Cyclone series graphics cards
# Added auxiliary VDDCI voltage control for reference design AMD RADEON HD 5870 series graphics cards
# Added fan tachometer monitoring for NVIDIA graphics cards. Please take a note that not all graphics cards are tachometer reading capable. So depending on graphics card and cooling system fan tachometer monitoring can be unavailable
# Optimized NVIDIA driver-level clock frequency monitoring codepath
# Minimum clock limits for all graphics cards have been reduced from 75% to 50%
# Dynamic overclocking, voltage and fan speed limits. MSI Afterburner no longer uses static slider limits calibration and adjusts the limits dynamically when some external factors affect it (e.g. Overdrive clock limits on AMD cards or VGA BIOS fan speed and voltage limits on NVIDIA GeForce GTX 400 cards)
# New temperature hysteresis settings for software automatic fan control mode gives you additional way to improve cooling system thermal and acoustic parameters
# Now fan speed limits (i.e. minimum and maximum fan speeds accepted by VGA BIOS and display driver) are displayed in custom fan speed curve editor window
# Built-in skin sizes have been reduced due to optimized internal skin panels representation and optimized compiled bitmap cache
# Optional skin compression ability in the built-in skin compiler. Skin format reference documentation has been updated to document new compression options
# Minor built-in skins appearance tweaks
# Now MSI Afterburner uses previously undocumented power user oriented startup mode via the task scheduler under Windows Vista / Windows 7. MSI Afterburner launch no longer requires UAC confirmation at Windows startup. Please take a note that Microsoft Visual C++ 2008 runtime libraries must be installed to get new startup mode working
# Now MSI Afterburner automatically fixes startup link if [Start with Windows] or [Apply overclocking at system startup] is enabled but the registry or task scheduler startup entry is missing
# Startup profile is now displayed in [Apply at Windows startup] option floating tooltip instead of the main window
# Now power users can enable optional DirectInput based hotkeys handler via the configuration file. DirectInput based hotkeys processing can seriously reduces hotkey response time in the applications heavily loading CPU (mostly 3D games) and leaving not enough time for processing standard keyboard input message queues. Please take a note that enabling such sophisticated hotkeys handling mode can cause some system security applications (e.g. pro-active application behavior analysis module of KIS) to warn you about possible keylogging threat
# Improved skin engine, now skinned controls support horizontal and/or vertical centering. Skin format reference guide has been updated to document these new alignment modes
# MSI On-Screen Display server has been upgraded to version 3.7.2. New version gives you the following improvements:
# Now screen capture events are identified visually by text message flashing in On-Screen Display during 0.25s
# Built-in skin sizes have been reduced due to optimized compiled bitmap cache
# Added On-Screen Display profile for Startcraft II : Wings of Liberty
# Added configuration file switch allowing sending MSI Afterburner to system tray instead of closing on button click
# [Start the task only when computer is running on AC power] option is no longer set in the startup task settings to allow automatically starting application via the task scheduler on laptops or on some UPS models
# Added optional data filtering mode for all hardware monitoring graphs. Now it is possible to enable special math data filtering algorithm independently for each hardware monitoring graph to reject misreading spikes caused by sensor access conflicts when running multiple hardware monitoring tools at the same time
# Now it is posssible to use both core and shader clock as the primary clock when adjust the clocks in linked mode
# Fixed videomemory usage monitoring for non-primary NVIDIA graphics cards
# Application restart is no longer required to apply new user interface language
# Updated localization engine. Now floating tooltips based context help system supports macro definitions
# Localization reference guide documentation has been updated to v1.1
# Various typo fixes in different language packs
# Added Korean localization

2550
3D-Tech News Around The Web / Gineiden - japanese DX9 game benchmark REDUX
« on: September 01, 2010, 05:10:27 PM »
Slow newsweek = time to fill my notebook with old stuff  ::)

It appears that NAMCO Bandai said sayonara to this benchmark
Therefore i have uploaded a copy at Filefront

Gaijins should use Microsoft AppLocale so that Kanji letters look right.


2551
3D-Tech News Around The Web / Muvizu 3D - beta August 2010
« on: September 01, 2010, 04:30:24 PM »
The Muvizu website is a place to meet fellow creatives and, using our site tools and downloadable free 3D animation software, make your own movies or collaborate with Muvizu members on larger projects. Muvizu 3D software has been designed to allow anyone with a decent computer and graphics card to make animated videos without specialist training and equipment.

Changes for August 2010 build:
Moving Cameras
Object Grouping
Cue Points
Dog Character
Various Objects
Various Pre-Built Sets
Objects and Characters have been renamed and recategorised
Offline Installation
Object Importing (.ase format)
Various bug fixes



2552
3D-Tech News Around The Web / OpenGL Extensions Viewer 3.32
« on: August 31, 2010, 08:25:53 PM »
Download here

Changelog 3.32
- Added OpenGL 3.1 - 3.3 rendering tests.
- Added two new render tests.
- Changed layout in report page


For some reason infogl.dll crashes with both of my systems - Fermi (GTX465) and Cedar (5470 Mobility) based  ???
 

2553
3D-Tech News Around The Web / AMD OpenCL Samples
« on: August 31, 2010, 07:26:45 PM »
AMD started a new page "OpenCL samples" (without telling anyone  ::) )

The first sample renders a 3D volume box from a data file using ray casting.

2554
3D-Tech News Around The Web / Google Confirms Chrome 7 GPU Acceleration
« on: August 30, 2010, 06:26:38 PM »
Quote
Google has now officially confirmed that “there’s been a lot of work going on to overhaul Chromium’s graphics system” and that the browser will “begin to take advantage of the GPU to speed up its entire drawing model.”

Full story here

2555
3D-Tech News Around The Web / Arcadix 3D Game Editor
« on: August 28, 2010, 04:01:11 PM »
Arcadix 3D Game Editor is a game object oriented level creation tool that includes a game engine.

Features:

    * Instant preview and in-game editing
    * Event driven game engine
    * Rigid body and rag-doll physics
    * Sound engine for spatial sound effects
    * Scripting in any .NET language
    * Axiom 3D Rendering Engine to do graphics
    * Deploy your game to PC


2556
Quote
This is a particle engine I wrote using OpenGL and CUDA to update the particles. You can download it and try it out yourself here
(You need an NVIDIA graphics card, 8 series or newer)
or download the source code and check it out here
(It's fairly well documented, hopefully you can figure it out)
My goal was 750,001 particles, I am running over 12 million here.

Watch video at Youtube


2557
3D-Tech News Around The Web / Full Sail - Fluid dynamics demo
« on: August 28, 2010, 12:03:45 PM »
FullSail University project, OpenGL course

Source code in C++ using OpenGL and Original article by Jos Stam (with source code as well) available for download here


2558
3D-Tech News Around The Web / NVIDIA driver 259.47 WHQL
« on: August 28, 2010, 11:28:13 AM »
These are the latest drivers hosted by Microsoft.
Download via LaptopVideo2Go (or wait until offered by Windows update).


2559
Quote
A forum member on Chinese website has leaked a 3D Mark Vantage Extreme benchmark, alongwith a GPU-Z screenshot, alleged to be from a next-gen ATI Radeon HD 6870.

Full story at VR-Zone


2560
3D-Tech News Around The Web / NVIDIA 3D Vision Video Player v1.6.2
« on: August 26, 2010, 06:01:28 PM »
3D Vision Video Player v1.6.2

Version: 1.6.2
Release Date: 2010.08.26
Operating System: Windows 7, Windows Vista, Windows 7 64-bit, Windows Vista 64-bit

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