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Messages - Stefan

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2541
This video gives you an in-depth description of GPU architecture with specifics about AMD “Evergreen” graphics processors.
A deep understanding of GPU architecture is key to fully unlocking the power of Heterogeneous computing and optimizing those graphic intensive applications to their greatest potential. (18:51)

2542
OK, i checked with my notebook: Core I3, CEDAR5470, Catalyst 10.10 WHQL
For some reason i could select only 4xAA , other settings as above.
However i get 17 fps max., 10 fps avg.


2543
3D-Tech News Around The Web / ATI Catalyst 10.10 WHQL
« on: October 22, 2010, 05:39:21 PM »
This driver contains exactly the same executable files as the aforementioned beta for HD68000.
Of course the inf. files have been updated for other GPUs.

GPU-Z stiill doesn't recognize OpenCL, albeit it works fine  ???



Code: [Select]
Number of platforms: 1
  Platform Profile: FULL_PROFILE
  Platform Version: OpenCL 1.1 ATI-Stream-v2.2 (302)
  Platform Name: ATI Stream
  Platform Vendor: Advanced Micro Devices, Inc.
  Platform Extensions: cl_khr_icd cl_amd_event_callback cl_khr_d3d10_sharing


  Platform Name: ATI Stream
Number of devices: 2
  Device Type: CL_DEVICE_TYPE_CPU
  Device ID: 4098
  Max compute units: 4
  Max work items dimensions: 3
    Max work items[0]: 1024
    Max work items[1]: 1024
    Max work items[2]: 1024
  Max work group size: 1024
  Preferred vector width char: 16
  Preferred vector width short: 8
  Preferred vector width int: 4
  Preferred vector width long: 2
  Preferred vector width float: 4
  Preferred vector width double: 0
  Max clock frequency: 2128Mhz
  Address bits: 64
  Max memory allocation: 1073741824
  Image support: No
  Max size of kernel argument: 4096
  Alignment (bits) of base address: 1024
  Minimum alignment (bytes) for any datatype: 128
  Single precision floating point capability
    Denorms: Yes
    Quiet NaNs: Yes
    Round to nearest even: Yes
    Round to zero: Yes
    Round to +ve and infinity: Yes
    IEEE754-2008 fused multiply-add: No
  Cache type: Read/Write
  Cache line size: 64
  Cache size: 32768
  Global memory size: 3221225472
  Constant buffer size: 65536
  Max number of constant args: 8
  Local memory type: Global
  Local memory size: 32768
  Profiling timer resolution: 481
  Device endianess: Little
  Available: Yes
  Compiler available: Yes
  Execution capabilities:
    Execute OpenCL kernels: Yes
    Execute native function: Yes
  Queue properties:
    Out-of-Order: No
    Profiling : Yes
  Platform ID: 0000000000FA3568
  Name: Intel(R) Core(TM) i3 CPU       M 330  @ 2.13GHz
  Vendor: GenuineIntel
  Driver version: 2.0
  Profile: FULL_PROFILE
  Version: OpenCL 1.1 ATI-Stream-v2.2 (302)
  Extensions: cl_amd_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_byte_addressable_store cl_khr_gl_sharing cl_ext_device_fission cl_amd_device_attribute_query cl_amd_printf cl_khr_d3d10_sharing
  Device Type: CL_DEVICE_TYPE_GPU
  Device ID: 4098
  Max compute units: 2
  Max work items dimensions: 3
    Max work items[0]: 128
    Max work items[1]: 128
    Max work items[2]: 128
  Max work group size: 128
  Preferred vector width char: 16
  Preferred vector width short: 8
  Preferred vector width int: 4
  Preferred vector width long: 2
  Preferred vector width float: 4
  Preferred vector width double: 0
  Max clock frequency: 750Mhz
  Address bits: 32
  Max memory allocation: 134217728
  Image support: Yes
  Max number of images read arguments: 128
  Max number of images write arguments: 8
  Max image 2D width: 8192
  Max image 2D height: 8192
  Max image 3D width: 2048
  Max image 3D height: 2048
  Max image 3D depth: 2048
  Max samplers within kernel: 16
  Max size of kernel argument: 1024
  Alignment (bits) of base address: 32768
  Minimum alignment (bytes) for any datatype: 128
  Single precision floating point capability
    Denorms: No
    Quiet NaNs: Yes
    Round to nearest even: Yes
    Round to zero: Yes
    Round to +ve and infinity: Yes
    IEEE754-2008 fused multiply-add: Yes
  Cache type: None
  Cache line size: 0
  Cache size: 0
  Global memory size: 536870912
  Constant buffer size: 65536
  Max number of constant args: 8
  Local memory type: Scratchpad
  Local memory size: 32768
  Profiling timer resolution: 1
  Device endianess: Little
  Available: Yes
  Compiler available: Yes
  Execution capabilities:
    Execute OpenCL kernels: Yes
    Execute native function: No
  Queue properties:
    Out-of-Order: No
    Profiling : Yes
  Platform ID: 0000000000FA3568
  Name: Cedar
  Vendor: Advanced Micro Devices, Inc.
  Driver version: CAL 1.4.838
  Profile: FULL_PROFILE
  Version: OpenCL 1.1 ATI-Stream-v2.2 (302)
  Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_gl_sharing cl_amd_device_attribute_query cl_amd_printf cl_amd_media_ops cl_khr_d3d10_sharing


Passed!

2544
3D-Tech News Around The Web / NVIDIA GeForce/Verde 3D Vision CD v1.37
« on: October 22, 2010, 04:53:17 PM »
Downloads:
GeForce 3D Vision CD v1.37 WHQL
Verde 3D Vision CD v1.37 WHQL
3D Vision Controller Driver WHQL

Quote
NVIDIA 3D Vision Release Highlights

    * WHQL Certified driver
    * With Release 260 drivers, the installation process for 3D Vision has changed. Please view this knowledgebase article for more information on the changes.
    * Fixed glasses losing sync to 3D Vision IR emitter that what would cause glasses to flicker and loss of 3D effect user experience.
    * Adds NVIDIA 3D Vision streaming support for Firefox 4 and Google Chrome web browsers.
    * Adds support for Sony’s 3D Sweep Panorama picture format added to NVIDIA 3D Photo Viewer (Sony digital cameras that can capture 3D Sweep Panorama pictures include NEX-5/NEX-3, Alpha a560/a580 and Cyber-shot DSC-WX5/DSC-TX9/DSC-T99 models).
    * Adds support for new 3D Vision Desktop LCD monitors: BenQ XL2410T and NEC F23W2A
    * Adds support for new 3D Vision projectors: Sanyo PDG-DWL2500 and ViewSonic PJD6251

P.S.
There are also new drivers for OpenSuse, but i'm not in the mood to copy and paste these myriads of hyperlinks  :P

2545
Quote
Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders. But Unity can run on so many platforms (some having very different shader languages), yet you can write a shader once, and somehow it “just works” on all platforms. How do we do that? I’m going to talk about some behind-the-scenes technology involved in compiling shaders.

Full story here

2546
3D-Tech News Around The Web / Tom Clancy’s H.A.W.X. 2 DX11 Benchmark
« on: October 22, 2010, 04:39:31 PM »
Download via NZONE
According to hardcop, AMD doesn't recommend to use it  ::)
Inspite of that i will test with my ATI notebook (after Catalyst 10.10 WHQL release)


Results with GTX465 and Core2Quad9450 @ 3.2 GHz, all settings to the max: 110 fps max, 66 fps avg.



Quote
C:\Users\{YourName}\Saved Games\Tom Clancy's H.A.W.X. 2 Benchmark\Profiles\{YourName}_settings_.ini

[Video]
dof = true
hdr = true
mode = 128
vsync = false
gamma = 0.500000
width = 1920
heateffect = true
playerAirplaneQuality = 1.000000
adapter = 0
shadowsQuality = 1.000000
ShowSafeArea = false
DX10_1 = true
staticsQuality = 1.000000
zbufferdepth = 45
brightness = 0.500000
viewDistanceScale = 2.000000
contrast = 0.500000
forestQuality = 1.000000
cloudsQuality = 3.000000
environmentQuality = 2.000000
particlesQuality = 2.000000
DX10_ssao = 0.000000
multisample_quality = 32
textureQuality = 1.000000
DX10_sunshafts = 1.000000
DX10_tesselation = 1.000000
DX10_shadows = 1.000000
particlesDensity = 1.000000
globallod = true
postProcessing = 1.000000
refreshrate = 60
format = 28
height = 1080
RecheckVideoSettings = 0.000000
multisample = 8
depthEffects = 1.000000
windowed = false

2547
3D-Tech News Around The Web / AMD Morphological Anti-Aliasing
« on: October 22, 2010, 03:23:23 PM »
Quote
Morphological anti-aliasing (AA) is an all-new option for the Radeon HD 6000-series cards. It presents a different approach to the aliasing problem in that it needs no insight into the makeup of the scene’s geometry; morphological AA is a post-process filtering technique, accelerated with DirectCompute and compatible with any application from DirectX 9 to 11 (in theory).

Full story here

2548
3D-Tech News Around The Web / AMD Mecha Rampage HD6800 Tech Demo
« on: October 19, 2010, 11:12:51 PM »
hardwareluxx has a sneak peek on AMD's next tech demo.

2549
3D-Tech News Around The Web / HWiNFO32 v3.61 released
« on: October 19, 2010, 07:02:29 PM »
Changes in HWiNFO32 v3.61 - Released on: Oct-19-2010:

    * Minor fixes and updates (Win7 type, MX16xx Ext1 temp, GPU enum, SNB GFX clock).
    * Added possibility to disable sensor data logging for report file (avoids raising of memory usage during monitoring).
    * Added support of ITE IT8728F, IT8781F, IT8782F, IT8783F LPC/Hardware Monitor.
    * Improved enumeration of multiple GPUs via NVAPI.
    * Added monitoring of HP Envy 17 and Pavilion dv6 / dv7 EC.
    * Fixed CPU clock measurement on certain Windows 7 systems.
    * Enhanced sensor monitoring on ASUS Rampage III GENE.
    * Added support of Alerts for Sensor values when reaching customizable thresholds.
    * Enhanced sensor monitoring on MSI MS-7592.
    * Added reporting of BIOS Message for Award/Phoenix BIOS machines.
    * Added possibility to report SMART data and monitor temperature for drives in Intel RAID Array.
    * Added monitoring of HP Envy 15 EC.
    * Improved sensor monitoring for Tyan S7025.
    * Added preliminary Ivy Bridge support.
    * Changed nVidia GPU I2C method to NVAPI by default (can be changed back to low-level via settings).

2550
3D-Tech News Around The Web / OpenCL – the battle, part III
« on: October 19, 2010, 07:00:25 PM »
Quote
The first two parts described hardware-companies and operating systems, programming languages and software-companies, written about half a year ago. Now we focus on what has driven NVIDIA and ATI/AMD for decades: games.

Full story here

2551
3D-Tech News Around The Web / NVIDIA Inspector Tool – Version 1.93
« on: October 17, 2010, 10:20:59 AM »
NVIDIA INSPECTOR - CHANGELOG

Version 1.9.3.2:

- Final Hotfix: removed displaying of inherited global settings on latest driver releases API,
          to avoid corrupted profiles when applying custom settings.


Version 1.9.3:

# Main:

- added "-restoreAllPStates" and "-setHigherPStates" commandline args
  [take care to set voltage to default by yourself before restoring pstates on drivers older than 258+]

- "-enableSettingScan" commandline argument changed to "-requestElevation"
  [elevated features like "SettingScan" will be enabled if process is running reqired privileges]

- fixed inavlid index error for "create shortcut" feature on cards without voltage support


# Profile Settings:

- "show customized setting names only" option will not be saved anymore.
  [you can edit CSN file by yourself if you want to change its default state]

- removed german CSN file from being shipped
  [community should handle custom CSN deployment by itself]

- added toolbar with searchable profiles list
- added application list;
- added "create new profile" feature
- added "add / remove application" feature
- moved "reset value" to settings list (visible to the right for modified values only)
- changed setting store state checkboxes into images
- changed resizing behavior for settings list
- scanned values keep visible even if "show customized setting names only" is activated
- removed custom compatibility bits from CSN file
- added AA behavior flags with some values to CSN file
- fixed some stereo setting ids for 260+ driver


2552
Forceware 260.93 fixes clBuildProgram and exposes a new extension WGL_NV_DX_interop (not to be confused with WGL_NVX_DX_interop)



Quote
New In The 1.5 Release (history)

    * Support for Visual Studio 2010
      The CUDA Debugger works with either Visual Studio 2008 or Visual Studio 2010. Parallel Nsight includes build customizations for Visual Studio 2010 and for versions 3.1 and 3.2 of the CUDA Toolkit. Be aware that to use Parallel Nsight CUDA Toolkit with Visual Studio 2010, you must also have Visual Studio 2008 installed.
    * CUDA Toolkit 3.2 RC
      The CUDA Debugger supports projects built with the CUDA Toolkit, version 3.2 RC. The directory structure of the CUDA Toolkit created by Parallel Nsight is compatible with the directory structure of the CUDA Toolkit 3.1. Please be aware that upgrading samples from Parallel Nsight 1.0 for use with the CUDA Toolkit 3.2 requires adjustments for build rules and project properties. See the User Guide for more information.
    * Tesla Compute Cluster (TCC)
      The CUDA Debugger can debug GPUs that use Tesla Compute Cluster (TCC) drivers with the R260 driver.
    * The CUDA Debugger supports 6GB GPUs, such as the Quadro 6000.
    * The CUDA Memory Checker now supports Fermi-based GPUs.
    * The CUDA Debugger supports debugging on the GF104-based GeForce GTX 460 GPU.
    * The CUDA Debugger now issues warnings on stack underflow.
    * Support for 64 bit pointers and expressions. The debugger now displays 64-bit integers and pointers correctly. Previous releases incorrectly displayed a value stored in memory if the value >= 2^32.
    * CUDA Debug Focus
      There is a new setting called “Unconditional breakpoints follow focus” for controlling whether the debugger automatically switches all breakpoints to the current focus. When disabled, the debugger will hit breakpoints in all warps that hit a breakpoint. When enabled, only the current focus set via the CUDA Debug Focus will hit the breakpoints.

2554
AMD CodeAnalyst Performance Analyzer helps software developers to improve the performance of applications, drivers and system software.
Well-tuned software delivers a better end-user experience through shorter response time, increased throughput and better resource utilization.
AMD CodeAnalyst is a profiling tool used by developers worldwide to improve the performance of games and media-oriented applications, transaction processing, and high performance scientific/engineering computation.

2555
3D-Tech News Around The Web / NVIDIA Hair and Island demos REDUX
« on: October 16, 2010, 12:32:02 PM »
NVIDIA released "new" versions the of thier Hair and Island demos.
As they are now coming with an installer these might be the final versions?

I made some comparative screenshots, apparently NVIDIA was not in the mood to make the hair demo look good on ATI cards   ::)






2556
3D-Tech News Around The Web / OpenGL 4.0 – Mountains demo
« on: October 16, 2010, 12:13:25 PM »
Quote
OpenGL 3.0 capable GPUs introduced a level of processing power and programming flexibility that isn’t comparable with any earlier generations. After that, OpenGL 4.0 and the hardware supporting it even further pushed the limits of what previously seemed to be impossible. Thanks to these features nowadays more and more possibilities are available for the graphics developers to implement GPU based scene management and culling algorithms.

The Mountains demo showcases some of these rendering techniques that, as far as I know, were never implemented so far using OpenGL. In this article I will present the key features of the demo that will be discussed in more detail in subsequent articles. Demo binaries with full source code are also published.

2557
3D-Tech News Around The Web / Real-Time Dynamic Fur on the GPU
« on: October 15, 2010, 03:26:31 PM »
In computer graphics, particle systems represent an unstable side of nature: substances that don’t have a surface and change rapidly over time, like rain, fire, fog, sparks. Every game engine has some kind of a sub-system for processing the particles, ideally exposing the full set of the functionality in the native particle editor. Until now, when OpenGL 3 and GPGPU tools gained wide support, particle engines were limited to 210-213 particles being processed simultaneously.

This article describes an advanced GPU-only particle engine structure. The technologies described are designed in terms of OpenGL core profile, but can be ported to Direct3D 10 as well. The reader should have a general understanding of particle systems, OpenGL-3 pipeline and modern high-level shading languages.

2558
3D-Tech News Around The Web / Re: ATI Catalyst 10.10 (8.782) for HD6800
« on: October 15, 2010, 03:30:40 AM »
Just a goof. I added "geeks3d.com" to watch who copies my list  ;)

I extract the list from atiumd64.dll / atiumdag.dll (using HxD and NotePad++)

The driver is now also available on Powercolor's server, so the launch of the HD6800 might be soon....

2559
Take a deep, visual-adrenaline dive into your game's performance and focus your optimization efforts where they can make a difference. You know your game is going to get pushed to the limit, so spend quality time with tools especially tuned to make your game shine.

Providing you with a clear view into code behavior, Intel® Graphics Performance Analyzers (Intel® GPA) observe platform malfeasance and root out frame complexity.

•         To create yet another monumental advance in the Civilization* franchise, the development team at Firaxis turned to Intel's GPA to tune and optimize the game and graphics. With throughput challenges of supporting up to—no kidding—10,000 characters at a time, eliminating graphics bottlenecks wasn't optional, it was imperative. Intel® GPA, Intel® Threading Building Blocks, and the Intel® VTune™ Performance Analyzer proved invaluable for maximizing threading performance and bringing all those characters to life. Now, when Civ5 hits the streets in late 2010, PC gamers worldwide—casual, mainstream, and enthusiast—will enjoy a great Civ5 experience.


Download sheet Civilization* V Scales to Build Bigger Empires

•         Using the Intel® GPA, Neoqb—a young, creative Russian development team—analyzed their critically acclaimed game, The Rise of Flight* for key performance bottlenecks. After optimization, The Rise of Flight runs 15% faster across the board, with some components running nearly 50% faster.

Download sheet Rise of Flight* Optimized with Intel® GPA

2560
3D-Tech News Around The Web / NVIDIA Quadro product features October 2010
« on: October 14, 2010, 04:14:59 PM »
This sheet compares all recent NVIDIA Quadro cards.

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