Lets face it: cloth is cool. From heroic capes fluttering in the wind, to the long robes of an experienced Master, to a hood concealing someone’s true identity, cloth adds to the drama of any scene.
Why settle when you don’t have to?
But in games, cloth has often been missing in action. That’s because real-time, dynamic cloth that reacts to the movements of the character wearing it can eat up a lot of the available processing power, taking it away from other critical parts of a game like graphics, animation, AI, and rigid body physics. So in order to keep their games running smoothly, developers have had to make a choice between using dynamic cloth and reducing the quality of the rest of the game.
Watch videos at CloakWorks, executable demos would have been nice