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Messages - Stefan

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3D-Tech News Around The Web / Shroud cloth simulation engine
« on: August 01, 2010, 08:35:01 AM »
Lets face it: cloth is cool.  From heroic capes fluttering in the wind, to the long robes of an experienced Master, to a hood concealing someone’s true identity, cloth adds to the drama of any scene.
Why settle when you don’t have to?

But in games, cloth has often been missing in action.  That’s because real-time, dynamic cloth that reacts to the movements of the character wearing it can eat up a lot of the available processing power, taking it away from other critical parts of a game like graphics, animation, AI, and rigid body physics.  So in order to keep their games running smoothly, developers have had to make a choice between using dynamic cloth and reducing the quality of the rest of the game.

Watch videos at CloakWorks, executable demos would have been nice  :-\

One of the listed StarCraft II Known Issues on the Technical Support Forums  is a bit of a doozy, as when rendering "screens that are light on detail" (such as menus), the game can cause hardware to heat up by refreshing the screen too frequently, which can put your system in jeopardy

Full story at Blue's news

3D-Tech News Around The Web / Intel: Three new DirectX 11 demos
« on: July 31, 2010, 09:01:40 AM »
Intel research threw out three new DX11 demos from the Advances in Real-Time Rendering in 3D Graphics and Games and Beyond Programmable Shading courses at SIGGRAPH (slides will be posted soon).
For now, you can run the demos (if you have a DX11 card) and check out the source at:

Deferred Rendering for Current and Future Rendering Pipelines
Adaptive Volumetric Shadow Maps
Sample Distribution Shadow Maps

Source: Beyond3D

Changing options in the demos takes 10 seconds or so and they really need to work on AA   ::)

2 years after the first benchmark, CAPCOM released a second one.
Download both versions from Daletto

I suggest to maximise all settings manually so that your Fermi or Cypress is not underchallenged.
4436 points with GTX465 and Core2Quad 9450 @ 3.2GHz using following settings:

Code: [Select]
c:\users\yourname\AppData\Local\capcom\Monster Hunter Frontier Benchmark Rev.1\config.ini


What's new in 1.1.2

Quite soon after the 1.1.1, we were able to squash more annoying bugs, hence a new release for you!

    * TS and DVB demuxing fixes
    * Audio filters fixes to solve the "mono" bug
    * Fix of the direct3d output module that display nothing on older nVidia and ATI cards, when overlay was activated

    * Extensions and scrips updates
    * Miscellaneous fixes in interfaces
    * Updated translations
    * Various crashes and errors fixed

Specifically, this article discusses the thinking behind Parallel Nsight; how to install and configure the software; plus walk through the steps to create a CUDA project from scratch and debug it.

Full story at Dr. Dobb's Journal

Panoramic photography is the new buzz, getting worldwide recognition as we speak. Audiences love its immersiveness—the way it transports you into places never visited or inaccessible by any means other than your computer screen Gigapixel photographs are capable of displaying environments and artwork in unprecedented detail. The gigapixel photographs of two paintings (by Csontváry Kosztka Tivadar and Rippl-Rónai József; courtesy of the Hungarian National Gallery) recently displayed on our website resulted in 10,000 unique page views within a week—such is the magnetism of extreme detail. We are all about promotig this technology locally as well as internationally. We wanted to make a statement—a professionally challenging one with substantial entertainment value to boot. Hence the of making a high definition spherical panorama.

Watch photo here

For even greater performance, NVIDIA recommends using our exclusive TCC Windows driver. The benefits of this driver include:

    * Reducing kernel launch overhead
    * Enable Remote Desktop and other services
    * No device timeout for optimized performance

Please note that this driver turns off any display output and requires the customer to drive display through a non-NVIDIA display card (either integrated or add-in graphics card).

official links are fixed!  - and it took only 5 days  ::)

These are the available versions:

firepro_8.76.2_beta5_xp32_102811.exe - 101.116.647 bytes
firepro_8.76.2_beta5_xp64_102812.exe - 139.469.234 bytes
firepro_8.76.2_beta5_vista32_102813.exe - 85.135.787 bytes
firepro_8.76.2_beta5_vista64_102814.exe - 106.394.135 bytes
firepro_8.76.2_beta5_win7x32_102815.exe - 85.348.002 bytes  
firepro_8.76.2_beta5_win7x64_102816.exe - 106.661.034 bytes

More infos at FireUser

Windows Server 2008 R2 HPC Edition Evaluation

Windows HPC Server 2008 R2 Suite Evaluation
Windows HPC Server 2008 R2 Suite provides enterprise-class tools, performance, & scalability for a highly productive HPC environment

HPC Pack 2008 R2 Express
HPC Pack 2008 R2 Express provides enterprise-class tools, performance, & scalability for a highly productive HPC environment

HPC Pack 2008 R2 Client Utilities
A stand-alone, and redistributable, installer for the Microsoft HPC Pack 2008 R2 Client Utilities

HPC Pack 2008 R2 iSCSI Provider Development Package
Provides information necessary to create an iSCSI provider for HPC Pack 2008 R2

HPC Pack 2008 R2 MS-MPI
A stand-alone, and redistributable, installer for the Microsoft MPI implementation

HPC Pack 2008 R2 SDK
The Microsoft HPC Pack 2008 R2 SDK was designed to provide the tools and content necessary to write parallel applications for the Windows HPC Server 2008 R2 platform.

Final versions of following AXE engines available at developer zone

SceniX™ scene management engine V6
OptiX™ 2 ray tracing engine V2
Cg Tooklit and CgFX Runtime 3.0

Downloads available at NVIDIA developer zone

Use OpenGL Extensions Viewer 3.31 to check core features

3D-Tech News Around The Web / OpenGL Extensions Viewer 3.31 available
« on: July 27, 2010, 09:11:51 PM »
OpenGL Extensions Viewer 3.31 Tue, 27 Jul 2010 02:04:06 GMT
Added OpenGL 4.1 core features set

New stuff from CMSoft

Image2D variables play a very important role in OpenCL because they use the texture caching and samplers of the GPU and thus are very suitable to store large arrays and/or data that has to be accessed very often.
The Image2D tutorial covers how to manipulate Image2Ds and how to reinterpret a vector as a Image2D variable, with useful C99 source code to retrieve vector data from a Image2D.

OpenCLTemplate 1.13 changelog
- Added support for OpenCL Image2D objects that can be loaded from Bitmaps, byte[], int[] or float[];
- (OpenCLCodeChecker) Added highlights for Image functions.

Jason Sanders is coauthor, with Edward Kandrot, of CUDA By Example: An Introduction to General-Purpose GPU Programming. When he's not putting pen to paper, Jason is a senior software engineer in NVIDIA's CUDA Platform Group, where he helped develop early releases of CUDA system software and contribute to the OpenCL 1.0 specification. On the eve of his book's release, Jason took time to talk with Dr. Dobb's.

yet another bot killed:

3D-Tech News Around The Web / ATI Catalyst 10.7 Final available
« on: July 26, 2010, 07:07:05 PM »
Download here

New Features

                 This section provides information on new features found in this release of the ATI
                 Radeon™ Display Driver. These include the following:

                  ATI Eyefinity - HydraVision enhancements
                  Enhanced Pull-down detection
                  ATI CrossFireX™ technology – support for rotated displays
                  ATI Radeon GPU acceleration of VLC 1.1.1 Media Player

        ATI Eyefinity - HydraVision enhancements

                  Maximizing a window across displays will now take user defined bezel compensation
                     into account
                  Automatically adjusts window position when dragging and dropping windows to
                     ensure title bar visibility
                  Proper dialog box placement - dialogs do not cross displays, are not hidden behind
                     bezels, and can be designated to be shown on the users “preferred” display

         Enhanced Pull-down detection

                  The Pull-down detection algorithm has been enhanced for higher visual quality on
                     certain types of video content
                  Supported on the ATI Radeon™ HD 5000 Series

        ATI CrossFireX™ technology – support for rotated displays

                  This release of ATI Catalyst™ enables end users running supported ATI
                     CrossFireX™ configurations to rotate their displays (single or ATI Eyefinity display
                     configurations) and still enjoy the performance benefits of ATI CrossFireX™

        ATI Radeon GPU acceleration of VLC 1.1.1 Media Player

                  Enables GPU acceleration of h.264 video content when using the VLC 1.1.1 Media
                     Player – delivering a better user experience by consuming less system resources
                  Supported on the ATI Radeon™ HD 5000 and ATI Radeon™ HD 4000 Series of
                  Requires VLC version 1.1.1 and later

Performance Improvements

                 The following performance gains are noticed with this release of Catalyst™ 10.7:

                      Performance increases 3-5% on ATI Radeon™ HD 5800 and ATI Radeon™ HD
                          5700 series single card and CrossFire™ configurations when anti-aliasing and
                         anisotropic filtering is enabled
                      Performance increases 3-8% on ATI Radeon™ HD 5970 single card and
                         CrossFire™ configurations when anti-aliasing and anisotropic filtering is enabled
                      Performance increases 2-6% on ATI Radeon™ HD 5600 and ATI Radeon™ HD
                          5500 series single card configurations when anti-aliasing and anisotropic filtering
                         is enabled
                      Performance increases 2-10% on ATI Radeon™ HD 4800 series single card and
                         CrossFire™ configurations when anti-aliasing and anisotropic filtering is enabled

* obsolete info deleted *

3D-Tech News Around The Web / World Building With SpeedTree 5.2
« on: July 26, 2010, 05:34:10 PM »
Watch an entire golf course get constructed directly in the Modeler.

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