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3D-Tech News Around The Web / Android NenaMark 2
« on: June 03, 2011, 08:18:41 AM »
NenaMark2 Released, Bringing Up-To-Date Benchmarking To OpenGL|ES 2.0 Systems

MALMÖ, SWEDEN - MAY 23, 2011 NenaMark2, a new benchmark from Nena Innovation AB, was released today and is available for OpenGL|ES 2.0 equipped Android phones, free of charge, at or Android Market. NenaMark2 is a re-designed and upgraded version of the popular NenaMark1 benchmark deploying a large set of graphical effects to challenge the latest generation of GPUs with a realistic workload without running into framerate limits.

NenaMark2 helps consumers find great gaming devices and provides comparison charts based on real-life data as reported by its users.

To learn more about NenaMark2, please visit

The submitted score doesn't match the displayed one  (9.68 vs. 10.4)  ???

3D-Tech News Around The Web / NVIDIA Quadro driver 275.36 WHQL
« on: June 02, 2011, 10:55:25 PM »
Downloads at NVIDIA

New in Release 275.36:

    CUDA 4.1 for improved performance in GPU Computing applications.  See CUDA for more details.
    NVIDIA Control Panel Updates
            Revised the ‘Adjust Desktop Size and Position,’ page to provide improved controls for desktop scaling and resizing.
                Includes a preview window.
                Available for all displays (including VGA and HDMI connections).
                Scaling override option
            Under Windows Vista/Windows 7, the Set up SLI Mosaic page uses the same controls as the Set up Mosaic page.
    Display Support
        Added 10-bit Grayscale through DVI for Windows 7  - enables 10-bit Grayscale through DVI for supported monitors such as proprietary medical displays.
    G-Sync for Direct3D applications
        Enable Direct3D applications to synchronize back buffer presents across multiple GPU's in one system or multiple systems. Multi-Window and Full-Screen applications are supported. Requires NVIDIA G-Sync II and supported Quadro boards, see for more information.
    ODE Driver
        The R275 drivers are the first ‘Optimal Drivers for Enterprise’, a release dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.
New APIs

    OpenGL path rendering API – enables high-quality text and 2D rendering with OpenGL applications.


    This driver release includes NVIDIA WMI, a Windows service as well as decouple WMI provider that allows WMI clients to query and monitor such GPU parameters as GPU fan speed and GPU temperature.

Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.

3D-Tech News Around The Web / StudioGPU MachStudio Pro2 Free
« on: May 31, 2011, 06:09:14 PM »
Recent developments in GPU technology are becoming a counterculture shift away from expensive and resource-intensive traditional CG pipelines. Part of this revolution is MachStudio Pro 2 from StudioGPU which serves as a real-time compositing and finalising system for lighting materials, camera work and final rendering. Bucking the trend of previous versions, that carried a hefty price tag, the full version is available for free.

3D-Tech News Around The Web / Matali Physics 1.5 released
« on: May 31, 2011, 06:03:24 PM »
Matali Physics 1.5 and Matali Physics Pro 1.5 are now available. New engine editions add an out-of-the-box support for web browsers through the Silverlight 5 beta. See the Matali Physics online demo using the IE9 web browser with Silverlight 5 beta plugin! Both editions also introduce support for non-static concave triangle meshes, heightmaps and fluids.

3D-Tech News Around The Web / Microsoft GDC2011 presentations
« on: May 29, 2011, 12:25:16 PM »
Better late than never...

GDC 2011 - Direct 3D 11: Symbolic Derivatives and HLSL
This presentation explains potential usage scenarios for the new Symbolid Derivative operator introduced in D3D 11.

GDC 2011 - Windows Game Development Update
This presentation provides the latest update around the game development ecosystem for Windows.

GDC 2011 - Xbox Studio Deep Dive: Designing, Debugging, and Testing Your Kinect Title
This presentation describes how to leverage Xbox Studio in debugging, designing, and testing your Kinect title.

GDC 2011 - “Xbox, Listen”: Driving Gameplay with Kinect Audio Input and Speech Recognition
This presentation discusses the audio input and speech recognition capabilities that are built into the Kinect hardware and software pipelines.

GDC 2011 - Adding Depth to Your Kinect Title
This presentation covers depth map analysis in detail, including hand refinement, feature detection, along with efficient depth processing.

GDC 2011 - Get to Know Me: Kinect Identity
This presentation discusses the user identification capabilities of Kinect.

GDC 2011 - Going Beyond 1:1 Animation on Kinect to Deliver a Hero Experience
This presentation discusses various techniques of effectively mapping the player's skeleton with an in-game character.

GDC 2011 - Xbox LIVE Best Practices for Windows Phone 7
This presentation discusses the best practices for implementing Xbox LIVE features on Windows Phone 7.

GDC 2011 - Develop Blazingly Fast Games with Visual Studio 2010
This presentation focuses on several exciting Visual Studio 2010 features that help game developers rapidly generate high quality optimized code.

GDC 2011 - Maximizing Your Play Space
This presentation explains how to take advantage of your player's available space in single player and multiplayer scenarios, how to tilt the sensor effectively, and how to handle things gracefully when all else fails.

GDC 2011 - Windows Phone 7 Performance Best Practices
This presentation discusses the best practices for developing games on Windows Phone 7.

GDC 2011 - Inside Kinect: Skeletal Tracking Deep Dive
This presentation provides insight into the inner workings of the Kinect sensor, the skeletal tracking software, and implementation of gesture controls.

GDC 2011 - Building Great Gesture Detection
This presentation covers case studies of building gesture detection, what has been learned so far, and recommendations for building your own gesture detection.

3D-Tech News Around The Web / SVG Girl - HTML5 tech demo
« on: May 28, 2011, 07:39:10 AM »
SVG Girl Internet Explorer 9 feat. SVG Girl by

To celebrate the official release of Internet Explorer 9 we’ve made this special website in collaboration with, the site that allows you to write and share HTML5, CSS and JavaScript, right on your browser.

3D-Tech News Around The Web / Fraps 3.4.4
« on: May 27, 2011, 05:38:39 PM »
Fraps 3.4.4 - 26th May 2011
- Increased performance capturing Vista/Windows 7 aero desktop (DWM)
- Reduced memory footprint of Fraps process
- Fixed Fraps crash while idling on desktop
- Fixed gem glowing while recording The Dark Mod
- Fixed hotkeys not responding when simulated from autohotkey/macro apps
- Fixed graphic corruption in some OpenGL titles

Today NVIDIA posted two important production releases:

CUDA 4.0 - Features include Unified Virtual Addressing (UVA), Thrust C++ Template Performance Primitives Libraries and GPUDirect 2.0 GPU peer-to-peer communication technology. Download at

Parallel Nsight 2.0 - Features include full support for Microsoft Visual Studio 2010, CUDA 4.0, PTX/SASS Assembly Debugging, CUDA Debugger Attach to Process, CUDA Derived Metrics and Experiments, as well as graphics performance and stability enhancements. Download at

Additionally, we have added a great new lineup of training webinars:
      CUDA webinars:
      Parallel Nsight webinars:

What's New in Windows Phone Developer Tools

Windows Phone Developer Tools 7.1 Beta makes significant strides forward, and enables you to build many classes of applications that were not previously possible.

Download Windows Phone Developer Tools 7.1 Beta

Video demonstration

Release notes contain no actual news except from support for new GPUs. Driver downloads at AMD.

Here are the magic numbers for GPU databases:

DriverVer=05/20/2011, 8.830.5.4000
"AMD FirePro V5900 (ATI FireGL)" = ati2mtag_NICaymanGL, PCI\VEN_1002&DEV_6707
"AMD FirePro V7900 (ATI FireGL)" = ati2mtag_NICaymanGL, PCI\VEN_1002&DEV_6704

Whether you’re working with game engine software or development hardware, lowering your milliseconds per frame gets you better performance and a more immersive experience.

     •    When you've got to write game engine code that scales and remains core-count independent, tasking is just the trick. Tasking allows you to increase the number of animating objects that scale efficiently without specializing the code to the core count. Efficient scaling and core independent—we call that sexxxay!

     •    Old-fashioned spinning hard disk drives (HDDs) are the equivalent of lumbering dinosaurs, doomed to extinction. After installing Intel® SSDs, the Ubisoft development team working on Assassin's Creed: Brotherhood* was amazed. Find out about a new game feature enabled solely by SSDs.

     •    Get a real-time, side-by-side comparison of the break-neck speed of Intel's® SSD 510 series vs. HDDs in this demonstration of Assassin's Creed: Brotherhood*, the industry's first game to take advantage of Intel's® SSDs.

3D-Tech News Around The Web / HWiNFO32 v3.80
« on: May 24, 2011, 05:53:32 PM »
Changes in HWiNFO32 v3.80 - Released on: May-24-2011:

    Enhanced sensor monitoring on ASUS RAMPAGE III BLACK EDITION.
    Fixed voltage monitoring on Gigabyte P4x/G4x series.
    Improved support of AMD Bulldozer.
    Added support of National Semiconductor LM93, LM94/LM96194 and LM96080 hardware monitors.
    Added support of National Semiconductor LM95213, LM95214, LM95221, LM95231, LM95233, LM95234, LM95235, LM95241, LM95245, LM96163 hardware monitors.
    Added support of uPI uP6208 VR on GPU.
    Several minor updates and bug fixes.
    Added hyperlinks to major components for direct product info, driver download and search.
    Enhanced sensor monitoring on ASUS SABERTOOTH 990FX.
    Enhanced sensor monitoring on GIGABYTE Z68X series.
    Enhanced sensor monitoring on ASUS P8Z68 and P8B WS series.
    Updated reporting of BIOS date of EFI-capable machines.
    Enhanced sensor monitoring on ASUS P8H67-M LE.
    Enhanced P.I.ROM reporting.
    Added nVidia GeForce GTX 560 (GF110, GF114), GeForce GT 545 (GF116).
    Enhanced sensor monitoring on ECS A890GXM-A2.
    Added monitoring of Intel 55x0/7500 IOH temperature.
    Improved recognition of AMD SB8xx/9xx/Hudson chipsets.
    Added nVidia GeForce 410M and GeForce GTX 560M.

Dr. Lee Howes about his session, “The AMD Fusion APU Architecture – A Programmers Perspective // Programming Models for Heterogeneous Computing.” Lee is a parallel compute expert who works on the APU runtimes team defining how high level programming models will map onto current and future APU architectures. Here’s what he had to say.

FYI: Howes is also AMD's bullet developer

Downloads at NVIDIA

The readme.txt exposes more Teslas than in this week's press release

Here are the magic numbers for GPU databases:
Tesla M2090 0x1091
Tesla M2075 0x1094
Tesla C2075 0x1096

Check out the Tesla M2090 fact sheet

The new version of 3DVIA Studio has been released!
The software update contains several new features, including a terrain editor and customizable environmental effects, enabling users to build and publish realistic 3D worlds faster than ever.

3D-Tech News Around The Web / AMD FirePro V7900 “Cayman”
« on: May 20, 2011, 06:18:15 PM »
The AMD FirePro V7900 is powered by many exciting new features and technologies. At its core is AMD’s new, 3rd generation 40nm GPU (formerly codenamed “Cayman”), backed by 1280 stream processors and 2GB of blazingly-fast GDDR5 memory. AMD’s ultra-parallel processing architecture helps maximize throughput by dynamically directing graphics horsepower where it’s needed, allowing you to create at the speed of thought.

Download data sheet

Yet another update from May 16th
Installer yet mashed, OpenGL revision 10764

Direct downloads:
Win7 (No Vista)

MHL is a new word that is cropping up a lot on tech sites at the moment, so what is it all about?
MHL stands for Mobile High Definition Link, an upcoming connection technology developed by a consortium of partners including Nokia, Samsung, Sony, and Toshiba, amongst others. The goal of the consortium is for MHL to become the new standard for connection of portable electronic devices to external monitors – HD televisions for example. Unfortunately there is a lot of misinformation flying around the internet right now about exactly how it works, so I thought an explanation might help put the record straight.

Full story here

Yikes! A unified driver for desktop and mobility GPUs!

Direct downloads (May 13th):
Win7 (No Vista support)

No obvious changes to hotfix from May 5th except from increased OpenGL revision number (10762)
Installer contains mashed MSVC runtimes, but in all likelyhood they are already installed.

3D-Tech News Around The Web / Fraps 3.4.3 released
« on: May 13, 2011, 04:04:31 PM »
Fraps 3.4.3 - 12th May 2011

- Improved DirectDraw capture speed
- Fixed recording crash on single CPU systems
- Fixed invalid colors/crashing recording from 16-bit color games
- Fixed corrupt/oversized AVIs being written at high resolutions
- Fixed Dirt not loading with Fraps running
- Other minor bug fixes and optimizations

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