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Messages - Stefan

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2281
3D-Tech News Around The Web / Unity 3.5 Developer Preview
« on: December 23, 2011, 11:35:04 AM »
Quote
Unity 3.5 is one of our biggest releases to-date. It’s packed full of new features and improvements that we think you are going to love. We can't wait to see what you will create with it, so we've decided to open our 3.5 beta program to the public. Starting today, you can download a time-limited beta version of Unity 3.5.

2282
OpenCL™ - Programming for CPU Performance
This white paper is the third in a series of whitepapers on OpenCL™ describing how to best utilize underlying Intel hardware architecture using OpenCL.

OpenCL™ – Using Events
This white paper is the fourth in a series of white papers on OpenCL describing how to set up and use events in multithreaded design.

2283
3D-Tech News Around The Web / NVIDIA Geforce/Verde driver 290.53 beta
« on: December 21, 2011, 04:00:44 PM »
New in 290.53

Optimizations for The Elder Scrolls V: Skyrim

    Increases performance by up to 25% in The Elder Scrolls V: Skyrim vs. 290.36 drivers (measured with GeForce GTX 560 at 19x10 Ultra – Indoor Scene). Results will vary depending on your GPU, system configuration, and in-game location.
    Updates the NVIDIA Control Panel ambient occlusion support for The Elder Scrolls V: Skyrim to a higher performance profile.
    Added new 3D Vision laser sight /crosshair options to better match Skyrim crosshairs.
    For a full Skyrim tweak guide, visit GeForce.com.

NVIDIA SLI

    Adds SLI profiles for Trine 2, WRC 2: FIA World Rally Championship 2011, and Afterfall: InSanity.

3D Vision

    Fixes issues with Call of Duty Modern Warfare 3 not launching into 3D Vision mode
    Added new 3D Vision laser sight /crosshair options to better match The Elder Scrolls Skyrim crosshairs
    Added or updated the following 3D Vision game profiles:
        AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome – rated Good
        The Adventures of Tintin: The Game – rated Excellent
        Assassin's Creed: Revelations – rating changed to Fair
        Driver San Francisco – updated settings to work better in 3D Vision
        Elder Scrolls V: Skyrim – updated in-game compatibility message
        Hard Reset – updated in-game compatibility message. FXAA x2 and x4 are now supported by the game
        Ignite – rated Good
        Jane's Advanced Strike Fighters – rated Fair
        Jurassic Park: The Game – rated Good
        Orcs Must Die! – rated Good
        PAYDAY The Heist – rated Poor
        PT Boats - Knights of the Sea – rated Good
        PT Boats - South Gambit – rated Good
        Race 07 – updated in-game compatibility message
        Race Room – rated Good
        Serious Sam 3: BFE – rated Poor
        SkyDrift – rated Good
        Star Wars: The Old Republic – rated Good
        Stronghold 3 – rated Good
        Take on Helicopters – rated Fair
        Trine 2 – rated 3D Vision Ready
        Waves – rated Excellent

Key Bug Fixes

    Fixes some random instances of triangular artifacts when playing Battlefield 3 (fix is now enabled for GeForce 400 and 500 series GPUs).
    Fixes a default panel resolution/ timing bug in 290.36.

2284
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.5.7
« on: December 20, 2011, 04:39:25 PM »
Quote
TechPowerUp GPU-Z v0.5.7
Filename: GPU-Z.0.5.7.exe
MD5 Hash: C5817A410D643EE56DE369548AB70642 ...

GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Revision History
0.5.7

    Added support for AMD Radeon HD 7970, HD 7350
    Fixed "APIC counter broken" message on AMD Fusion Graphics
    Fixed PCIe 3.0 showing up as 2.0
    Fixed fillrate calculation on Fermi architecture
    Fixed ROP count on GT 420, GT 520, HD 5450, HD 6450
    Fixed random values showing as default clocks on some NVIDIA cards
    Fixed random value showing as shader clock on NVIDIA cards without shader clock
    Added / corrected release dates for HD 3650, FirePro V4800 and V3800
    Added process size, die size, transistor count for Radeon E6760
    Added transistor count for FirePro V4900
    Improved detection for HD 5570, HD 6450A, HD 6470M



2285
Downloads here: AMD Accelerated Parallel Processing (APP) SDK (formerly ATI Stream)

For some reason it still reads 1.1, but there must be a switch somewhere  ???



Code: [Select]
Number of platforms: 1
  Platform Profile: FULL_PROFILE
  Platform Version: OpenCL 1.1 AMD-APP (851.6)
  Platform Name: AMD Accelerated Parallel Processing
  Platform Vendor: Advanced Micro Devices, Inc.
  Platform Extensions: cl_khr_icd cl_amd_event_callback cl_amd_offline_devices cl_khr_d3d10_sharing


  Platform Name: AMD Accelerated Parallel Processing
Number of devices: 2
  Device Type: CL_DEVICE_TYPE_GPU
  Device ID: 4098
  Board name: ATI Mobility Radeon HD 5000 Series
  Max compute units: 2
  Max work items dimensions: 3
    Max work items[0]: 128
    Max work items[1]: 128
    Max work items[2]: 128
  Max work group size: 128
  Preferred vector width char: 16
  Preferred vector width short: 8
  Preferred vector width int: 4
  Preferred vector width long: 2
  Preferred vector width float: 4
  Preferred vector width double: 0
  Native vector width char: 16
  Native vector width short: 8
  Native vector width int: 4
  Native vector width long: 2
  Native vector width float: 4
  Native vector width double: 0
  Max clock frequency: 375Mhz
  Address bits: 32
  Max memory allocation: 199753728
  Image support: Yes
  Max number of images read arguments: 128
  Max number of images write arguments: 8
  Max image 2D width: 8192
  Max image 2D height: 8192
  Max image 3D width: 2048
  Max image 3D height: 2048
  Max image 3D depth: 2048
  Max samplers within kernel: 16
  Max size of kernel argument: 1024
  Alignment (bits) of base address: 2048
  Minimum alignment (bytes) for any datatype: 128
  Single precision floating point capability
    Denorms: No
    Quiet NaNs: Yes
    Round to nearest even: Yes
    Round to zero: Yes
    Round to +ve and infinity: Yes
    IEEE754-2008 fused multiply-add: Yes
  Cache type: None
  Cache line size: 0
  Cache size: 0
  Global memory size: 536870912
  Constant buffer size: 65536
  Max number of constant args: 8
  Local memory type: Scratchpad
  Local memory size: 32768
  Kernel Preferred work group size multiple: 32
  Error correction support: 0
  Unified memory for Host and Device: 0
  Profiling timer resolution: 1
  Device endianess: Little
  Available: Yes
  Compiler available: Yes
  Execution capabilities:
    Execute OpenCL kernels: Yes
    Execute native function: No
  Queue properties:
    Out-of-Order: No
    Profiling : Yes
  Platform ID: 000007FEE952DA20
  Name: Cedar
  Vendor: Advanced Micro Devices, Inc.
  Device OpenCL C version: OpenCL C 1.1
  Driver version: CAL 1.4.1664 (VM)
  Profile: FULL_PROFILE
  Version: OpenCL 1.1 AMD-APP (851.6)
  Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_gl_sharing cl_ext_atomic_counters_32 cl_amd_device_attribute_query cl_amd_vec3 cl_amd_printf cl_amd_media_ops cl_amd_popcnt cl_khr_d3d10_sharing


  Device Type: CL_DEVICE_TYPE_CPU
  Device ID: 4098
  Board name:
  Max compute units: 4
  Max work items dimensions: 3
    Max work items[0]: 1024
    Max work items[1]: 1024
    Max work items[2]: 1024
  Max work group size: 1024
  Preferred vector width char: 16
  Preferred vector width short: 8
  Preferred vector width int: 4
  Preferred vector width long: 2
  Preferred vector width float: 4
  Preferred vector width double: 0
  Native vector width char: 16
  Native vector width short: 8
  Native vector width int: 4
  Native vector width long: 2
  Native vector width float: 4
  Native vector width double: 0
  Max clock frequency: 2128Mhz
  Address bits: 64
  Max memory allocation: 2147483648
  Image support: Yes
  Max number of images read arguments: 128
  Max number of images write arguments: 8
  Max image 2D width: 8192
  Max image 2D height: 8192
  Max image 3D width: 2048
  Max image 3D height: 2048
  Max image 3D depth: 2048
  Max samplers within kernel: 16
  Max size of kernel argument: 4096
  Alignment (bits) of base address: 1024
  Minimum alignment (bytes) for any datatype: 128
  Single precision floating point capability
    Denorms: Yes
    Quiet NaNs: Yes
    Round to nearest even: Yes
    Round to zero: Yes
    Round to +ve and infinity: Yes
    IEEE754-2008 fused multiply-add: Yes
  Cache type: Read/Write
  Cache line size: 64
  Cache size: 32768
  Global memory size: 4083007488
  Constant buffer size: 65536
  Max number of constant args: 8
  Local memory type: Global
  Local memory size: 32768
  Kernel Preferred work group size multiple: 1
  Error correction support: 0
  Unified memory for Host and Device: 1
  Profiling timer resolution: 481
  Device endianess: Little
  Available: Yes
  Compiler available: Yes
  Execution capabilities:
    Execute OpenCL kernels: Yes
    Execute native function: Yes
  Queue properties:
    Out-of-Order: No
    Profiling : Yes
  Platform ID: 000007FEE952DA20
  Name: Intel(R) Core(TM) i3 CPU       M 330  @ 2.13GHz
  Vendor: GenuineIntel
  Device OpenCL C version: OpenCL C 1.1
  Driver version: 2.0
  Profile: FULL_PROFILE
  Version: OpenCL 1.1 AMD-APP (851.6)
  Extensions: cl_khr_fp64 cl_amd_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_byte_addressable_store cl_khr_gl_sharing cl_ext_device_fission cl_amd_device_attribute_query cl_amd_vec3 cl_amd_printf cl_amd_media_ops cl_amd_popcnt cl_khr_d3d10_sharing

2286
New in Release 276.42:

    NVIDIA Control Panel Updates
        Display
            Revised the ‘Adjust Desktop Size and Position,’ page to provide improved controls for desktop scaling and resizing.
                Includes a preview window.
                Available for all displays (including VGA and HDMI connections).
                Scaling override option
        Workstation
            Under Windows Vista/Windows 7, the Set up SLI Mosaic page uses the same controls as the Set up Mosaic page.
    Display Support
        Added 10-bit Grayscale through DVI for Windows 7 - enables 10-bit Grayscale through DVI for supported monitors such as proprietary medical displays.
    G-Sync
        Enable Direct3D applications to synchronize back buffer presents across multiple GPU's in one system or multiple systems. Multi-Window and Full-Screen applications are supported. Requires NVIDIA G-Sync II and supported Quadro boards, see http://www.nvidia.com/page/quadrofx_gsync.html for more information.
    ODE Driver
        The R275 drivers are the first ‘Optimal Drivers for Enterprise’, a release dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.
    New APIs
        OpenGL path rendering API – enables high-quality text and 2D rendering with OpenGL applications.
    NVIDIA WMI
        This driver release includes NVIDIA WMI, a Windows service as well as decouple WMI provider that allows WMI clients to query and monitor such GPU parameters as GPU fan speed and GPU temperature.
    Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.
    If you would like to be notified of upcoming drivers for Windows, please subscribe to the newsletter.

Existing Support:

    Support for the Open Computing Language (OpenCL) 1.0 in Quadro FX Series x700 and newer as well as the FX4600 and FX5600.
    Support for CUDA 4.0
    Support for OpenGL 4.1
    Support for Directx11


2287
3D-Tech News Around The Web / Re: NVIDIA Glowball: Tegra 3 Only
« on: December 15, 2011, 10:02:20 PM »
Proxy?

You would also need to fool the "Market app" inside the Android device, but i found nothing feasible.
I re-check the link when ASUS releases their "Transformer Prime" in Germany.

Anyway i had got the demo elsewhere  ;)


2288
3D-Tech News Around The Web / NVIDIA Glowball: Tegra 3 Only
« on: December 14, 2011, 09:10:36 PM »
Quote
You’ll find the charm of the midway in NVIDIA Glowball: Tegra 3 Only

Please note that this app is specifically to be run exclusively on NVIDIA® Tegra 3™-powered devices.

You’ll find charm and menace of the midway in Glowball: Tegra 3 Only... an interactive demo created to showcase the power of the NVIDIA Tegra 3 chip. Tegra 3 runs effortlessly at top speed; efficiently delivering the power needed for nuanced and complex 3D graphics. The Glowball: Tegra 3 Only environment is rich in geometric complexity, texture detail, and graphic effects and could not have been built with previous generation hardware. All four cores are kept busy with PhysX® collisions, multiple cloth simulations, particle effects, and dynamic scene lighting. Step right up, folks.

Gameplay:
This version currently includes the Carnival Level and will be updated soon to include an additional Sea Floor Level. In each case, tilt the tablet to maneuver the ball around the different environment. Be careful where you go and what you hit as some things will undoubtedly hit back. For the Carnival level you’ll need to trigger the jack-in-the-boxes in proper sequence, without any missteps, and the maniacal clown will give you an escape route. For the Sea Floor level, simply collect four keys, available from the treasure chests located around the maze, and you’ll be able to leave through the sunken pirate ship. Use the minimap to help find your way around the maze.

Features:
• Designed specifically for devices using NVIDIA® Tegra 3™, quad-core mobile superchip
• Carnival level includes nine concurrent cloth simulations running in real-time
• Sea Floor level includes 300 simulated kelp plants, 1400 other moving plants, and 2 million triangles of scene geometry
• Interaction of scene objects using NVIDIA PhysX®
• Dynamic scene lighting that can be changed by tapping on the ball
• Particle, reflection, and skinned animation effects
• Caustic lighting, fog, and schooling fish in Sea Floor level
• Custom vertex and pixel shaders make for shiny fish and a wavy sea
• Splitscreen mode allows you to turn visual effects on/off and compare the result

For some reason NVIDIA locks out foreigners  >:(


2289
3D-Tech News Around The Web / AMD APP SDK 2.6
« on: December 14, 2011, 08:33:49 PM »
Quote
Important Notes

                      •   For SDK 2.6, the following values are returned when querying strings from OpenCL:

                          CL_PLATFORM_VERSION: OpenCL 1.1 AMD-APP (build.revision)
                          CL_PLATFORM_NAME: AMD Accelerated Parallel Processing
                          CL_PLATFORM_VENDOR: Advanced Micro Devices, Inc.

                      •  Check the Platform Vendor string, not the Platform Name, to determine AMD hardware. For
                         example code that shows how to check and use the CL_PLATFORM_VENDOR string, see the
                         AMD APP v2 Samples.

http://developer.amd.com/sdks/AMDAPPSDK/assets/AMD_APP_SDK_Getting_Started_Guide_v2.6.pdf

http://developer.amd.com/Downloads/AMD-APP-SDK-v2.6-lnx32.tgz
http://developer.amd.com/Downloads/AMD-APP-SDK-v2.6-lnx64.tgz

http://developer.amd.com/Downloads/AMD-APP-SDK-v2.6-Windows-32.exe
http://developer.amd.com/Downloads/AMD-APP-SDK-v2.6-Windows-64.exe

APP SDK 2.6 : New features

2290
Quote
SDK Tools, Revision 16 (December 2011)

General notes:

        Added Lint tools to detect common errors in Android projects.
        Added sensor emulation support, which allows the emulator to read sensor data from a physical Android device.
        Added support for using a webcam to emulate a camera on Mac OS X.

Bug fixes:

        Snapshots now work for Android 4.0 system images.
        Fixed several small issues for the build file

Enabling GPU also works now in emulator, but OpenGL ES2.0 itself is yet not emulated.


2291
3D-Tech News Around The Web / AMD Catalyst 11.12 WHQL / 12.1 preview
« on: December 13, 2011, 06:27:37 PM »
Quote
Highlights of the AMD Catalyst™ 11.12 Windows release includes:

AMD OpenGL 4.2 production support

·         AMD Catalyst 11.12 delivers official support for the OpenGL 4.2 specification

AMD Eyefinity technology enhancements

·         Enables support for AMD HD3D technology when using a 3x1 Landscape Eyefinity display group, on supported DisplayPort 3D monitors.

AMD Vision Engine Control Center enhancements for Dual Graphics

·         Improvements have been implemented to better facilitate the enabling and control of the Dual Graphics within the Vision Engine Control Center

Release notes here
All downloads here

11.12 Desktop 64 bit
11.12 Desktop 32 bit

11.12 Mobility 64 bit
11.12 Mobility 32 bit

12.1 preview / release notes



2293
OpenGL ES 2.0 SDK for Android and Linux on ARM released - 06 December 2011

Get your OpenGL ES 2.0 application up and running in no time by downloading the new OpenGL ES 2.0 SDK for Android and Linux on ARM

The OpenGL ES 2.0 Software Development Kit is a collection of resourcses to help you build OpenGL ES 2.0 applications for Mali based platforms.

The various examples and tutorials are built upon a simple framework that can be easily integrated within your own applications.

2294
SiSoftware Sandra 2012 SP1 (2012.01.18.20) has been released!

Changes include: AVX2 and further FMA3/FMA4 support, all benchmarks now show per-thread/single-threaded (IPC) in addition to aggregate score, ability to export all User Benchmark Results with 1 click, bugfixes.

2295
Big Pictures / NVIDIA Glowball PhysX demo on Android
« on: December 07, 2011, 07:30:17 PM »
NVIDIA has released Glowball demo and pulled it again from market (allegedly because too many morons were too stupid to run it and gave low ratings)
If you don't have an Android device, check out the article at Android Police

It would have been smart if the devs had made a fence around the gaming area, now i fall frequently down and have to start again...
Last screen with CPU monitor (green bars), although NVIDIA claims it's "quad core optimized", i don't see even 2 cores fully loaded  ???

Screenshots from DELL Streak 7 with Tegra 2








2296
This release includes a new LLVM-based CUDA compiler, 1000+ new image processing functions, and a redesigned Visual Profiler with automated performance analysis and integrated expert guidance.

Release Highlights

New LLVM-based compiler delivers up to 10% faster performance for many applications
New & Improved “drop-in” acceleration with GPU-Accelerated Libraries
Enhanced & Redesigned Developer Tools
Advanced Programming Features
New & Improved SDK Code Samples


2297
3D-Tech News Around The Web / Re: WebGL Attractors Trip
« on: December 04, 2011, 09:39:36 AM »
Firefox 11!??? but not exist... 8.0.1 final. you got black in firefox -> due to ATi Mobility HD5470 (very probably) or driver issue?
you got only 15 fps only at SMALL windowed because your videocard is low-end in laptop. lool

I have GTX 480 with 285.58-xp x86 and 285.62-win7 x64. Works fine in firefox 7.0.1 and also 8.0.1. I got 63 fps (min 50 due to micro-stutter) at max windowed (desktop 1024x768). lool :D

You can get FF11 alpha from Mozilla's nightly server.
With FF8 final it doesn't work either on my notebook.

In general Chrome seems to be ahead of Firefox regarding WebGL.

2298
3D-Tech News Around The Web / NVIDIA NVAPI Reference Documentation R290
« on: December 03, 2011, 07:24:18 PM »
Quote
NVAPI Release Notes

CHANGES IN NVAPI FOR DRIVER RELEASE 290


New Functions

? NvAPI_GPU_GetConnectedDisplayIds

? NvAPI_GPU_GetAllDisplayIds

? NvAPI_DISP_GetDisplayConfig

? NvAPI_DISP_SetDisplayConfig

New Structures

? NV_GPU_DISPLAYIDS

? NV_I2C_INFO_V2

? NV_TIMINGEXT

? NV_TIMING

? NV_DISPLAY_PATH_INFO - path array size modified

? NVVIOCAPS - Modified to represent the driver fields in 4 parts.

? NV_POSITION

? NV_RESOLUTION

? NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1

? NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1

? NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2

? NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1

? NV_DISPLAYCONFIG_PATH_INFO_V1

? NV_DISPLAYCONFIG_PATH_INFO_V2

New Enums

? NV_I2C_SPEED

? NV_TIMING_OVERRIDE

? NV_DISPLAYCONFIG_SPANNING_ORIENTATION

? NV_DISPLAYCONFIG_FLAGS

Deprecated NVAPI Functions

The following functions will be deprecated and replaced by new functions in coming
releases:

 Deprecated                                             Replaced By

 NvAPI_GetDisplayDriverVersion()                        NvAPI_SYS_GetDriverAndBranchVersion()

 NvAPI_GPU_GetAllOutputs()                              NvAPI_GPU_GetAllDisplayIds()

 NvAPI_GPU_GetConnectedOutputs()                        NvAPI_GPU_GetConnectedDisplayIds()

 NvAPI_GPU_GetConnectedSLIOutputs()                     NvAPI_GPU_GetConnectedDisplayIds()

 NvAPI_GPU_GetConnectedOutputsWithLidState()            NvAPI_GPU_GetConnectedDisplayIds()

 NvAPI_GPU_GetConnectedSLIOutputsWithLidState()         NvAPI_GPU_GetConnectedDisplayIds()

 NvAPI_SetView()                                        NvAPI_DISP_SetDisplayConfig()

 NvAPI_GetView()                                        NvAPI_DISP_GetDisplayConfig()

 NvAPI_SetViewEx()                                      NvAPI_DISP_SetDisplayConfig()

 NvAPI_GetViewEx()                                      NvAPI_DISP_GetDisplayConfig()

 NvAPI_VIO_SetCSC()                                     NvAPI_VIO_SetConfig()

 NvAPI_VIO_GetCSC()                                     NvAPI_VIO_GetConfig()

 NvAPI_VIO_SetGamma()                                   NvAPI_VIO_SetConfig()

 NvAPI_VIO_GetGamma()                                   NvAPI_VIO_GetConfig()

 NvAPI_VIO_SetSyncDelay()                               NvAPI_VIO_SetConfig()

 NvAPI_VIO_GetSyncDelay()                               NvAPI_VIO_GetConfig() 
 
 NVAPIDriverSettings Changes

New additions:

? enum EValues_FXAA_INDICATOR_ENABLE
   SHIM_RENDERING_OPTIONS_ALLOW_CP_CAPS_FOR_VIDEO value added to
   EValues_SHIM_RENDERING_OPTIONS

? FXAA_INDICATOR_ENABLE_ID

? FXAA_INDICATOR_ENABLE_STRING

? SHIM_RENDERING_OPTIONS_ID

? SHIM_RENDERING_OPTIONS_STRING

2299
3D-Tech News Around The Web / WebGL Attractors Trip
« on: December 03, 2011, 05:31:55 PM »
Martin's Hopalong Orbits Visualizer

Works fine in Chrome, black screen in Firefox 11


2300
3D-Tech News Around The Web / NVIDIA driver 295.18 ASUS OEM
« on: December 02, 2011, 02:31:07 AM »
This driver exposes a bunch of new GPUs

Quote
DriverVer   = 11/19/2011, 8.17.12.9518
NVIDIA_DEV.0FD1.01 = "NVIDIA N13P-GT"
NVIDIA_DEV.0FD2.01 = "NVIDIA N13P-GS"
NVIDIA_DEV.0FD4.01 = "NVIDIA N13E-GE"
NVIDIA_DEV.0FDB.01 = "NVIDIA GK107-ESP-A1"
NVIDIA_DEV.1213.01 = "NVIDIA GeForce GTX 670M"


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