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Messages - Stefan

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2281
3D-Tech News Around The Web / Re: [Android] Sky Castle 3D Graphics Demo
« on: September 22, 2011, 04:28:36 PM »
Finally i managed to run the demo, looks very nice, especially the reflection on the polished marble floor in the rotunda.
Minor graphical glitches like visible seams between textures - i have seen worse professional games though...





2282
3D-Tech News Around The Web / Re: NVIDIA Kal-EL Variable SMP
« on: September 21, 2011, 02:34:40 PM »
Ipad 2 leads in Kishonti benchmark

I have also read some bad reviews in Android market where people complainted that games built with Unity 3D engine perform worse compared to iOS version of the same game.

We'll know more when Unigine and Unreal release SDKs for both iOS and Android.

2283
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September 19, 2011 - Epic Games, Inc. has released the September 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

This month, we are thrilled to ship a new and improved UDK, now with Mac support. Keep reading for more details.

2284
3D-Tech News Around The Web / NVIDIA Tessellating NURBS with CUDA
« on: September 21, 2011, 05:44:13 AM »
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NURBS, or Non Uniform Rational B Splines, are a curved surface representation commonly used in computer aided design and digital content creation. They define a mathematical surface as a collection of points computed from a tensor product of the NURBS basis functions, control vertices, and weights

Get updated demo here

2285
3D-Tech News Around The Web / NVIDIA Kal-EL Variable SMP
« on: September 21, 2011, 05:15:06 AM »
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NVIDIA’s Project Kal-El processor implements a novel new Variable Symmetric
Multiprocessing (vSMP) technology. Not previously disclosed publicly, vSMP includes a fifth
CPU core (the “Companion” core) built using a special low power silicon process that executes
tasks at low frequency for active standby mode, music playback, and even video playback. The
four main “quad” cores are built using a standard silicon process to reach higher frequencies,
while consuming lower power than dual core solutions for many tasks. All five CPU cores are
identical ARM Cortex A9 CPUs, and are individually enabled and disabled (via aggressive
power gating) based on the work load. The “Companion” core is OS transparent, unlike current 
Asynchronous SMP architectures, meaning the OS and applications are not aware of this core,
but automatically take advantage of it. This strategy saves significant software efforts and new
coding requirements.

Quote
In addition to vSMP technology, it’s important to remember that more cores are better for power 
management than fewer cores. As an example, quad core CPUs deliver lower power at all
performance points compared to dual core CPUs. The reason is that four cores can run at a
lower frequency, and hence lower voltage when processing the same amount of work as a dual
core CPU. Since power is proportional to the square of the voltage, the overall CPU power can
be significantly less – and still complete the same amount of work.



Check out these whitepapers:
http://www.nvidia.com/content/PDF/tegra_white_papers/tegra-whitepaper-0911a.pdf
http://www.nvidia.com/content/PDF/tegra_white_papers/tegra-whitepaper-0911b.pdf

2286
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Bullet 2.79 is out. It is mainly a bugfix release, but there are a few new features. In particular there is a new convex decomposition library, HACD, integrated.  Also we now support the premake build system, next to cmake and autotools. Premake can autogenerated Visual Studio project files that can be distributed, unlike cmake.

See http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=18&t=7445 for more information.

We uploaded the slides from our SIGGRAPH course “Destruction and Dynamicsfor Film and Game Production”. You can find the slides at http://bulletphysics.org/siggraph2011

2287
3D-Tech News Around The Web / [Android] Sky Castle 3D Graphics Demo
« on: September 19, 2011, 03:27:13 PM »
Quote
A little 3D Graphics Demo I created to show what my android phone was capable of (and to shut up my friend with an iPhone) as there isn't an alternative to epic citadel on android at the moment.
It is a little slow in some areas but I will improve both the performance and graphics in time and I will probably add more levels too.
Tested on Xperia play but should work on all armV7 devices.

Visit Developer's Website›

Source: Phandroid

2288
3D-Tech News Around The Web / Autodesk Pixlr
« on: September 17, 2011, 03:56:51 PM »
Autodesk® Pixlr™ products are free online and mobile image editing tools and utilities for creating, editing, and sharing images.

From full-featured image editors for people who want to quickly create a custom image for a website or blog, to fun apps that apply retro filters to your photos, to simple utilities for fetching and sharing images, Pixlr provides a variety of tools that start up fast and are simple to use.

Autodesk Pixlr-o-matic
A fun and playful post-process darkroom where you can experiment with different effects, overlays, and borders.
Get Pixlr-o-matic on the web or as a download, on Facebook, as an Chrome web app or for your iOS device and for your Android device






2289
3D-Tech News Around The Web / Microsoft Visual Studio 11 Developer Preview
« on: September 17, 2011, 02:35:46 PM »
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Microsoft® Visual Studio® 11 Developer Preview (ISO)
Visual Studio 11 Developer Preview is an integrated development environment that seamlessly spans the entire life cycle of software creation, including architecture, user interface design, code creation, code insight and analysis, code deployment, testing and validation.

Visual Studio Team Explorer Everywhere 11 Developer Preview
Developer Preview of the Eclipse plug-in and cross-platform command-line client for Visual Studio Team Foundation Server 11

2290
3D-Tech News Around The Web / AMD GPU ShaderAnalyzer 1.57
« on: September 16, 2011, 10:25:19 AM »
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GPU ShaderAnalyzer is a tool for analyzing the performance of pixel, vertex, geometry, hull, domain and compute shaders for ATI Radeon™ graphics cards. It gives you accurate performance estimates for your shaders and even allows you to view disassembly of the generated hardware shader, all without having to run the application on actual hardware.

What's New in Version 1.57

    Support for Catalyst™ driver 11.1-11.8
    Support for AMD Radeon™ HD 6670 and HD 6450 graphics cards

2291
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EQAA Modes for AMD 6900 Series Graphics Cards

Overview
Enhanced Quality Anti-Aliasing (EQAA) is a new anti-aliasing technology available from the AMD
HD 6900 series of graphics cards onwards. This new Anti-Aliasing (AA) technology offers
advanced smoothing of aliased edges without requiring additional video memory, and with a
minimal performance cost.

Coverage Sample Details
EQAA offers enhanced AA quality over standard Multi-Sample Anti-Aliasing (MSAA) modes by
adding more coverage samples per pixel but keeping the same number of color/depth/stencil
samples to achieve better AA quality than standard MSAA modes.       Since it doesn’t require 
additional color/depth/stencil samples, it consumes the same video memory as the equivalent
MSAA mode.

The coverage samples are used to test if a polygon is present at the location of the sample, and
these samples can be used as the weight value for calculating the final color of the pixel.
Because coverage samples can be gathered more easily than increasing color sample count,
EQAA can increase AA quality with quite a small performance overhead. EQAA is also
compatible with other existing AA techniques supported by AMD.

2292
3D-Tech News Around The Web / AMD products that support Windows 8
« on: September 14, 2011, 03:58:26 PM »
This article provides a list of AMD based graphics products that have driver support for Windows® 8 operating system.

This article provides a list of AMD processors that support AMD Virtualization™ (AMD-V™) Technology with Rapid Virtualization Indexing (RVI), also known as nested page tables or Second Level Address Translation (SLAT) necessary to support Hyper-V virtualization technology in Microsoft® Windows® 8.

2293
3D-Tech News Around The Web / Windows 8 Developer Preview released
« on: September 14, 2011, 08:37:21 AM »
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The Windows Developer Preview is a pre-beta version of Windows 8 for developers. These downloads include prerelease software that may change without notice. The software is provided as is, and you bear the risk of using it. It may not be stable, operate correctly or work the way the final version of the software will. It should not be used in a production environment. The features and functionality in the prerelease software may not appear in the final version. Some product features and functionality may require advanced or additional hardware, or installation of other software.

2294
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NVIDIA Windows 8 Developer Program
See Windows 8 In Action on our upcoming Tegra "Kal-El" Processor

NVIDIA will have a booth at the //BUILD conference to help you understand how we support the next version of Windows on both x86 and ARM-based platforms. As the only company that broadly supports both platforms, NVIDIA is uniquely postioned to offer the tools and products you need to maximize hardware performance on both. From our powerful Parallel Nsight™ tool, integrated with the latest version of Visual Studio, to our broad selection of samples and SDKs, we are ready to help make your adoption of Windows 8 a huge success.

2295
3D-Tech News Around The Web / AMD Catalyst 8.89 EDG Direct
« on: September 10, 2011, 01:14:38 PM »
Yet OpenGL 4.1 inspite of higher version number
CAL and OpenCL are newer, no obvious changes

AMD Embedded GPU and Chipset XP Driver
AMD Embedded GPU and Chipset Vista/Win7 Driver 

Supported devices

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;----------1108241638-8.89-110810a2-124125C-EDG Direct
DriverVer=08/10/2011, 8.890.0.0000
"AMD Radeon E6460" = ati2mtag_Vancouver, PCI\VEN_1002&DEV_6763
"AMD Radeon E6760" = ati2mtag_Vancouver, PCI\VEN_1002&DEV_6743
"AMD Radeon HD 6200 series Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9807
"AMD Radeon HD 6250 Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9804
"AMD Radeon HD 6250 Graphics " = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9805
"AMD Radeon HD 6300 series Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9806
"AMD Radeon HD 6310 Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9802
"AMD Radeon HD 6310 Graphics " = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9803
"AMD Radeon HD 6900M Series" = ati2mtag_Vancouver, PCI\VEN_1002&DEV_6720
"ATI Mobility Radeon HD 2400" = ati2mtag_M72, PCI\VEN_1002&DEV_94C9
"ATI Mobility Radeon HD 4200 Series" = ati2mtag_RS880M, PCI\VEN_1002&DEV_9712
"ATI RADEON E2400" = ati2mtag_M72, PCI\VEN_1002&DEV_94CB
"ATI RADEON E4690" = ati2mtag_M9x, PCI\VEN_1002&DEV_9491
"ATI Radeon HD 3200 Graphics" = ati2mtag_RS780M, PCI\VEN_1002&DEV_9612
"ATI Radeon HD 3200 Graphics " = ati2mtag_RS780, PCI\VEN_1002&DEV_9615
"ATI Radeon HD 5700 Series" = ati2mtag_Evergreen, PCI\VEN_1002&DEV_68B8

451 profiles in UMD, recent first

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hl2.exe ROF.exe HydroPC.exe ShippingPC-SanctumGame.exe drakensang.exe WinDVD.exe SpaceMarine.exe Spartan.exe mow_assault_squad.exe AliceMadnessReturns.exe TFT.exe vietnam.exe FWClient.exe dxhr.exe S9-Win32-F.exe LEGOPirates.exe witcher2.exe TWFC.exe Garshasp.exe ROClientGameEx.exe ScnViewer.exe portal2.exe the next big thing.exe RedFactionArmageddon.exe Magicka.exe Game-Cars.exe game.exe Dungeon Siege III.exe NFS11.exe ShippingPC-StormGame.exe darkspore.exe DukeForever.exe TSM.exe dreamlords.exe dirt3*.exe TestDrive2.exe Fouc.exe Crysis*.exe Shogun2.exe QuickTimePlayer.exe Dungeons.exe Crasher.exe china_login.mpr.runaway.exe Entropia.exe scimitar_f.exe dexter.exe DvaMira2.exe TwoWorlds2.exe Breach.exe LEGOCloneWars.exe fable3.exe rift.exe GridGame.exe deadspace2.exe TmForever.exe CivilizationV.exe HOMEFRONT.exe \lionheart - king's crusade\Launcher.exe ffxivgame.exe 3DMark11.exe darkfall.exe left4dead2.exe BlackOps*.exe FrontMissionEvolved.exe discipl2.exe DogFighterSteam.exe AOW2.exe AoWSM.exe FalloutNV.exe CCC.exe nba2k11.exe moh.exe mohmpgame.exe fifa.exe shift2u.exe DarksidersPC.exe SWTFU2.exe LP2DX9.exe TDClient.exe deadrising*.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2*.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe 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source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe \Bin\Game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe crysis2.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe 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2296
Quote
OpenGL Extensions Viewer By Realtech VR

Description

Many OpenGL extensions, as well as extensions to related APIs like GLU, GLX, and WGL, have been defined by vendors and groups of vendors. The extension registry is maintained by SGI and contains specifications for all known extensions, written as modifications to the appropriate specification documents.

The registry also defines naming conventions, guidelines for creating new extensions and writing suitable extension specifications, and other related documentation.

This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator.

Supports OpenGL 1.1 to 2.1 and OpenGL 3.2 for OSX 10.7.
Realtech VR Web SiteOpenGL Extensions Viewer Support

What's New in Version 4.0.3

* Detects OpenGL 4.2 feature set.
* Fix for renderers not supporting OpenGL 3.2.

2297
3D-Tech News Around The Web / Muvizu 3D (2011-09-05) Released
« on: September 07, 2011, 02:03:08 PM »
Quote
The latest iteration of our free Muvizu 3D animation software has been released and we're pretty chuffed with it, especially the revamped user interface.

Other changes include:

Lighting and shadows

    New “simple” and “realistic” lighting modes make it easier for users to control the way shadows are cast.
    Shadow-casting may be deactivated for each object, character or light.
    Directional lights may be added to the scene to simulate distant light sources, such as the sun.
    Sharpness of shadow edges is now adjustable.

Locomotion

    Walk on the spot. Users may direct locomotion where the character stays in the same position.
    Only walk/only run. Characters may be instructed only to walk or only to run during locomotion.
    Double-click to walk. Locomotion destinations may be set by double-clicking on a position in the scene.


Miscellaneous

    “Snap to” object manipulation. Objects may be easily set to align nicely with each other.
    Users may now animate character attachment properties; for instance, hat colour.
    New online content (sets and 3D assets).
    New microphone attachments and objects.
    Users may now drag and drop colours and textures between interface panels.
    Eye-dropper tool allows you to select colours from your scene or elsewhere on your computer screen.


Fast download via GamersHell

2298
Linux Display Driver - x86
Linux x64 (AMD64/EM64T) Display Driver
Solaris Display Driver – x64/x86
FreeBSD Display Driver – x86
FreeBSD Display Driver – x64

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    Release Highlights
      Added support for xserver ABI 11 (xorg-server 1.11).
    Fixed a bug that caused the GLSL built-in uniforms gl_FrontMaterial and gl_BackMaterial to not be updated properly when calling glMaterial from a display list.
    Fixed an error handling bug that caused the OpenGL driver to crash while running certain WebGL applications.
    Fixed a bug in VDPAU that caused a glibc assertion when a call to VdpDeviceCreateX11 failed in certain ways.
   


2299
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Hanging out in San Francisco the week of September 12th? Not finding anything interesting?
AMD to the rescue. We'll be making an historic announcement, and want you to be a part of it.

Full news at AMD Fusion zone

Announcing an announcement - it's really slack season  :-\

2300
3D-Tech News Around The Web / HWiNFO32 v3.86
« on: September 06, 2011, 11:54:28 AM »
Quote
Changes in HWiNFO32 v3.86 - Released on: Sep-06-2011:

    Added nVidia GeForce GTX 460 v2, GeForce GT 520MX and GeForce GTX 580M.
    Enhanced sensor monitoring on ASRock 880G Pro3.
    Enhanced sensor monitoring on GIGABYTE G1.Sniper 2.
    Added support of new Panther Point SKUs.
    Enhanced sensor monitoring on ASUS M5A97 series.
    Added possibility to change the sensor scan interval.
    Added EC-ACPI Synchonization (HWiNFO32/64 Embedded Controller requests are synchronized with ACPI).
    Improved identification of Intel 6-series chipset B2/B3 stepping in case the Compatibility Revision ID feature is enabled.
    Added nVidia GeForce GTX 570M.
    Improved branding of AMD Family 15h (Bulldozer).
    Fixed GPU Shader Count report for Blackcomb.
    Added AMD CAPE VERDE and GREAT WALL.
    Enhanced sensor monitoring on ASUS F1A55.


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