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Messages - Stefan

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2242
3D-Tech News Around The Web / ATI Catalyst™ 8.77 EDG available
« on: September 10, 2010, 02:54:53 AM »
ATI Catalyst™ Display Driver Version 8.77 

Products Supported

E4690
E2400
AMD 785E | SB8X0 Chipset
AMD 780E | SB710 Chipset


No changes to OpenGL except from revision number  :P



All profiles, recent first:
Quote
hl2.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe game_unity_win_*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2_sc.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP3.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Geeks3D.com Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

2243
3D-Tech News Around The Web / NVIDIA Inspector 1.92 available
« on: September 10, 2010, 02:28:10 AM »
Version 1.9.2:

- added automatic check for new version and embedded quick updater

- added function to apply the current selected p-state clocks to all higher p-states (right click the "apply clocks" button)

- added function to restore all p-states to its bios defaults on 258+ drivers (right click the "apply clocks" button)

- added live data logging to csv file (right click nvidia logo)



2244
3D-Tech News Around The Web / WebGL: CopperCube 2 released
« on: September 09, 2010, 05:43:23 PM »
CopperCube 2.0 released. Adds undo and redo to the editor, support for game AI behaviors (for example for creating enemies for games), shooting, timer and other behaviors and actions, update to the latest WebGL specification and a lot more.


2245
Quote
We can't believe SIGGRAPH 2010 is over. Hopefully the huge array of opportunities—such as the speakers, sessions, demos, tech talks, and exhibitor floor—redlined your knowledge, revved up your creativity and accelerated your skills.

And to keep the excitement from fading, here's some great items you might have missed from the conference:

•         Check out the video from REALLUSION, member of the Intel® Software Partner Program. Really! You're going to love it!
•         Making Civilization V Rock for Multi-Core is a no-frills slide show describing how the Civ V engine was optimized to handle the load of 10,000 characters.
•         And for you high-performance geeks, Graphics Performance with Latest Intel® Processors and ATI FirePro™ Graphics gives benchmarks when the new Intel® Xeon® 5600 processors are paired up with ATI FirePro graphics accelerators. This combo provides screaming performance for graphics professionals.

2246
3D-Tech News Around The Web / Not So Direct Setup
« on: September 09, 2010, 04:47:31 PM »
Quote
When the DirectX technology was created in the mid 1990s, it was designed to be deployed by games into the Windows 95 operating system as part of the game's install process. As the number of supported operating systems grew, so did the complexities of deploying these components. The DirectSetup API and well-known DXSETUP.EXE  program became common place on game disks, and PC gamers everywhere were trained to run it themselves to keep their systems ready for the latest games. Of course, there were also many problems with poorly written installers, misconfigured machines, and the fact that DirectX components themselves were rather invasive into the system.

Full story at Chuck Walbourn's blog

2247
3D-Tech News Around The Web / NVIDIA driver 260.44 TESLA (un)available
« on: September 09, 2010, 04:34:39 PM »
Update: R260 drivers have been taken offline for obvious reasons...  :P

New in 260.44
   * Performance mode for Windows, called TCC mode, is now integrated and can coexist with other NVIDIA display GPUs.  The benefits of this mode includes:
          o Reducing kernel launch overhead
          o Enable Remote Desktop and other services
          o No device timeout for optimized performance
    * For more details on the usage of TCC, please read the Release Notes.

Known/Open Issues

    * nvidia-smi reports false ECC error counts.
      This issue is resolved in a future driver version.


OpenCL is working except from issue with GPUCapsViewer's Julia demo (as seen earlier)



Code: [Select]
oclDeviceQuery.exe Starting...

OpenCL SW Info:

 CL_PLATFORM_NAME:     NVIDIA CUDA
 CL_PLATFORM_VERSION:     OpenCL 1.0 CUDA 3.2.1
 OpenCL SDK Revision:     6161726


OpenCL Device Info:

 1 devices found supporting OpenCL:

 ---------------------------------
 Device GeForce GTX 465
 ---------------------------------
  CL_DEVICE_NAME:             GeForce GTX 465
  CL_DEVICE_VENDOR:             NVIDIA Corporation
  CL_DRIVER_VERSION:             260.44
  CL_DEVICE_TYPE:            CL_DEVICE_TYPE_GPU
  CL_DEVICE_MAX_COMPUTE_UNITS:        11
  CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS:    3
  CL_DEVICE_MAX_WORK_ITEM_SIZES:    1024 / 1024 / 64
  CL_DEVICE_MAX_WORK_GROUP_SIZE:    1024
  CL_DEVICE_MAX_CLOCK_FREQUENCY:    810 MHz
  CL_DEVICE_ADDRESS_BITS:        32
  CL_DEVICE_MAX_MEM_ALLOC_SIZE:        248 MByte
  CL_DEVICE_GLOBAL_MEM_SIZE:        993 MByte
  CL_DEVICE_ERROR_CORRECTION_SUPPORT:    no
  CL_DEVICE_LOCAL_MEM_TYPE:        local
  CL_DEVICE_LOCAL_MEM_SIZE:        48 KByte
  CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE:    64 KByte
  CL_DEVICE_QUEUE_PROPERTIES:        CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE
  CL_DEVICE_QUEUE_PROPERTIES:        CL_QUEUE_PROFILING_ENABLE
  CL_DEVICE_IMAGE_SUPPORT:        1
  CL_DEVICE_MAX_READ_IMAGE_ARGS:    128
  CL_DEVICE_MAX_WRITE_IMAGE_ARGS:    8
  CL_DEVICE_SINGLE_FP_CONFIG:        denorms INF-quietNaNs round-to-nearest round-to-zero round-to-inf fma

  CL_DEVICE_IMAGE <dim>            2D_MAX_WIDTH     4096
                    2D_MAX_HEIGHT     32768
                    3D_MAX_WIDTH     2048
                    3D_MAX_HEIGHT     2048
                    3D_MAX_DEPTH     2048

  CL_DEVICE_EXTENSIONS:            cl_khr_byte_addressable_store
                    cl_khr_icd
                    cl_khr_gl_sharing
                    cl_nv_d3d9_sharing
                    cl_nv_d3d10_sharing
                    cl_khr_d3d10_sharing
                    cl_nv_d3d11_sharing
                    cl_nv_compiler_options
                    cl_nv_device_attribute_query
                    cl_nv_pragma_unroll
                    cl_khr_global_int32_base_atomics
                    cl_khr_global_int32_extended_atomics
                    cl_khr_local_int32_base_atomics
                    cl_khr_local_int32_extended_atomics
                    cl_khr_fp64


  CL_DEVICE_COMPUTE_CAPABILITY_NV:    2.0
  NUMBER OF MULTIPROCESSORS:        11
  NUMBER OF CUDA CORES:            352
  CL_DEVICE_REGISTERS_PER_BLOCK_NV:    32768
  CL_DEVICE_WARP_SIZE_NV:        32
  CL_DEVICE_GPU_OVERLAP_NV:        CL_TRUE
  CL_DEVICE_KERNEL_EXEC_TIMEOUT_NV:    CL_TRUE
  CL_DEVICE_INTEGRATED_MEMORY_NV:    CL_FALSE
  CL_DEVICE_PREFERRED_VECTOR_WIDTH_<t>    CHAR 1, SHORT 1, INT 1, LONG 1, FLOAT 1, DOUBLE 1


  ---------------------------------
  2D Image Formats Supported (71)
  ---------------------------------
  #     Channel Order   Channel Type          

  1     CL_R            CL_FLOAT              
  2     CL_R            CL_HALF_FLOAT        
  3     CL_R            CL_UNORM_INT8        
  4     CL_R            CL_UNORM_INT16        
  5     CL_R            CL_SNORM_INT16        
  6     CL_R            CL_SIGNED_INT8        
  7     CL_R            CL_SIGNED_INT16      
  8     CL_R            CL_SIGNED_INT32      
  9     CL_R            CL_UNSIGNED_INT8      
  10    CL_R            CL_UNSIGNED_INT16    
  11    CL_R            CL_UNSIGNED_INT32    
  12    CL_A            CL_FLOAT              
  13    CL_A            CL_HALF_FLOAT        
  14    CL_A            CL_UNORM_INT8        
  15    CL_A            CL_UNORM_INT16        
  16    CL_A            CL_SNORM_INT16        
  17    CL_A            CL_SIGNED_INT8        
  18    CL_A            CL_SIGNED_INT16      
  19    CL_A            CL_SIGNED_INT32      
  20    CL_A            CL_UNSIGNED_INT8      
  21    CL_A            CL_UNSIGNED_INT16    
  22    CL_A            CL_UNSIGNED_INT32    
  23    CL_RG           CL_FLOAT              
  24    CL_RG           CL_HALF_FLOAT        
  25    CL_RG           CL_UNORM_INT8        
  26    CL_RG           CL_UNORM_INT16        
  27    CL_RG           CL_SNORM_INT16        
  28    CL_RG           CL_SIGNED_INT8        
  29    CL_RG           CL_SIGNED_INT16      
  30    CL_RG           CL_SIGNED_INT32      
  31    CL_RG           CL_UNSIGNED_INT8      
  32    CL_RG           CL_UNSIGNED_INT16    
  33    CL_RG           CL_UNSIGNED_INT32    
  34    CL_RA           CL_FLOAT              
  35    CL_RA           CL_HALF_FLOAT        
  36    CL_RA           CL_UNORM_INT8        
  37    CL_RA           CL_UNORM_INT16        
  38    CL_RA           CL_SNORM_INT16        
  39    CL_RA           CL_SIGNED_INT8        
  40    CL_RA           CL_SIGNED_INT16      
  41    CL_RA           CL_SIGNED_INT32      
  42    CL_RA           CL_UNSIGNED_INT8      
  43    CL_RA           CL_UNSIGNED_INT16    
  44    CL_RA           CL_UNSIGNED_INT32    
  45    CL_RGBA         CL_FLOAT              
  46    CL_RGBA         CL_HALF_FLOAT        
  47    CL_RGBA         CL_UNORM_INT8        
  48    CL_RGBA         CL_UNORM_INT16        
  49    CL_RGBA         CL_SNORM_INT16        
  50    CL_RGBA         CL_SIGNED_INT8        
  51    CL_RGBA         CL_SIGNED_INT16      
  52    CL_RGBA         CL_SIGNED_INT32      
  53    CL_RGBA         CL_UNSIGNED_INT8      
  54    CL_RGBA         CL_UNSIGNED_INT16    
  55    CL_RGBA         CL_UNSIGNED_INT32    
  56    CL_BGRA         CL_UNORM_INT8        
  57    CL_BGRA         CL_SIGNED_INT8        
  58    CL_BGRA         CL_UNSIGNED_INT8      
  59    CL_ARGB         CL_UNORM_INT8        
  60    CL_ARGB         CL_SIGNED_INT8        
  61    CL_ARGB         CL_UNSIGNED_INT8      
  62    CL_INTENSITY    CL_FLOAT              
  63    CL_INTENSITY    CL_HALF_FLOAT        
  64    CL_INTENSITY    CL_UNORM_INT8        
  65    CL_INTENSITY    CL_UNORM_INT16        
  66    CL_INTENSITY    CL_SNORM_INT16        
  67    CL_LUMINANCE    CL_FLOAT              
  68    CL_LUMINANCE    CL_HALF_FLOAT        
  69    CL_LUMINANCE    CL_UNORM_INT8        
  70    CL_LUMINANCE    CL_UNORM_INT16        
  71    CL_LUMINANCE    CL_SNORM_INT16        

  ---------------------------------
  3D Image Formats Supported (71)
  ---------------------------------
  #     Channel Order   Channel Type          

  1     CL_R            CL_FLOAT              
  2     CL_R            CL_HALF_FLOAT        
  3     CL_R            CL_UNORM_INT8        
  4     CL_R            CL_UNORM_INT16        
  5     CL_R            CL_SNORM_INT16        
  6     CL_R            CL_SIGNED_INT8        
  7     CL_R            CL_SIGNED_INT16      
  8     CL_R            CL_SIGNED_INT32      
  9     CL_R            CL_UNSIGNED_INT8      
  10    CL_R            CL_UNSIGNED_INT16    
  11    CL_R            CL_UNSIGNED_INT32    
  12    CL_A            CL_FLOAT              
  13    CL_A            CL_HALF_FLOAT        
  14    CL_A            CL_UNORM_INT8        
  15    CL_A            CL_UNORM_INT16        
  16    CL_A            CL_SNORM_INT16        
  17    CL_A            CL_SIGNED_INT8        
  18    CL_A            CL_SIGNED_INT16      
  19    CL_A            CL_SIGNED_INT32      
  20    CL_A            CL_UNSIGNED_INT8      
  21    CL_A            CL_UNSIGNED_INT16    
  22    CL_A            CL_UNSIGNED_INT32    
  23    CL_RG           CL_FLOAT              
  24    CL_RG           CL_HALF_FLOAT        
  25    CL_RG           CL_UNORM_INT8        
  26    CL_RG           CL_UNORM_INT16        
  27    CL_RG           CL_SNORM_INT16        
  28    CL_RG           CL_SIGNED_INT8        
  29    CL_RG           CL_SIGNED_INT16      
  30    CL_RG           CL_SIGNED_INT32      
  31    CL_RG           CL_UNSIGNED_INT8      
  32    CL_RG           CL_UNSIGNED_INT16    
  33    CL_RG           CL_UNSIGNED_INT32    
  34    CL_RA           CL_FLOAT              
  35    CL_RA           CL_HALF_FLOAT        
  36    CL_RA           CL_UNORM_INT8        
  37    CL_RA           CL_UNORM_INT16        
  38    CL_RA           CL_SNORM_INT16        
  39    CL_RA           CL_SIGNED_INT8        
  40    CL_RA           CL_SIGNED_INT16      
  41    CL_RA           CL_SIGNED_INT32      
  42    CL_RA           CL_UNSIGNED_INT8      
  43    CL_RA           CL_UNSIGNED_INT16    
  44    CL_RA           CL_UNSIGNED_INT32    
  45    CL_RGBA         CL_FLOAT              
  46    CL_RGBA         CL_HALF_FLOAT        
  47    CL_RGBA         CL_UNORM_INT8        
  48    CL_RGBA         CL_UNORM_INT16        
  49    CL_RGBA         CL_SNORM_INT16        
  50    CL_RGBA         CL_SIGNED_INT8        
  51    CL_RGBA         CL_SIGNED_INT16      
  52    CL_RGBA         CL_SIGNED_INT32      
  53    CL_RGBA         CL_UNSIGNED_INT8      
  54    CL_RGBA         CL_UNSIGNED_INT16    
  55    CL_RGBA         CL_UNSIGNED_INT32    
  56    CL_BGRA         CL_UNORM_INT8        
  57    CL_BGRA         CL_SIGNED_INT8        
  58    CL_BGRA         CL_UNSIGNED_INT8      
  59    CL_ARGB         CL_UNORM_INT8        
  60    CL_ARGB         CL_SIGNED_INT8        
  61    CL_ARGB         CL_UNSIGNED_INT8      
  62    CL_INTENSITY    CL_FLOAT              
  63    CL_INTENSITY    CL_HALF_FLOAT        
  64    CL_INTENSITY    CL_UNORM_INT8        
  65    CL_INTENSITY    CL_UNORM_INT16        
  66    CL_INTENSITY    CL_SNORM_INT16        
  67    CL_LUMINANCE    CL_FLOAT              
  68    CL_LUMINANCE    CL_HALF_FLOAT        
  69    CL_LUMINANCE    CL_UNORM_INT8        
  70    CL_LUMINANCE    CL_UNORM_INT16        
  71    CL_LUMINANCE    CL_SNORM_INT16        

oclDeviceQuery, Platform Name = NVIDIA CUDA, Platform Version = OpenCL 1.0 CUDA 3.2.1, SDK Revision = 6161726, NumDevs = 1, Device = GeForce GTX 465

System Info:

 Local Time/Date = 17:21:20, 9/9/2010
 CPU Arch: 9
 CPU Level: 6
 # of CPU processors: 4
 Windows Build: 6002
 Windows Ver: 6.0 (Windows Vista / Windows 7)


PASSED


Press <Enter> to Quit...
-----------------------------------------------------------

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CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of the NVIDIA GPU, you will need to download a runtime CUDA driver. There are specific CUDA versions depending on which driver/OS version you are using with the Quadro FX 4800 for Mac or the GeForce GTX285 for Mac:

      To run CUDA applications with Mac OS X v10.6.4 Snow Leopard, please download and install the CUDA 3.1 driver for Mac located here.

New in Release 256.00.05a23:

    * This driver update is for Mac Pro (Mid 2010) only, whose owners would like to use NVIDIA Quadro FX 4800 for Mac or NVIDIA GeForce GTX 285 for Mac video cards.
    * It’s an improved driver with more bug fixes than the driver that is included with the Mac Pro (Mid 2010) system.

2249
3D-Tech News Around The Web / ATI Catalyst™ 10.8b Hotfix
« on: September 09, 2010, 03:32:40 AM »
ATI Catalyst 10.8b Hotfix Features:

    * ATI Radeon™ HD 4870 X2 and ATI Radeon HD 4850 X2 use both Graphics Processing Units (GPU) for high performance
    * Ubisoft H.A.W.X 2 with forced on Anisotropic Filtering (AF) using ATI Catalyst Control Center can improve performance


All profiles, recent first:
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hl2.exe metro2033.exe POWERPNT.exe arma2OA*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2_sc.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP3.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Geeks3D.com Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

2250
Download via Guru3D or FileFront

Features:
New fancy installer
Dynamic tiling in 3D options
PhysX installer borked, overwrites SDK 2.8.4.3 files
return of the 59 Hz bug
OpenCL not working

Quote
oclDeviceQuery.exe Starting...

OpenCL SW Info:

 CL_PLATFORM_NAME:     NVIDIA CUDA
 CL_PLATFORM_VERSION:     OpenCL 1.0 CUDA 3.2.1
 OpenCL SDK Revision:     6161726


OpenCL Device Info:

 1 devices found supporting OpenCL:

Error -5 in clCreateContext call !!!

oclDeviceQuery, Platform Name = NVIDIA CUDA, Platform Version = OpenCL 1.0 CUDA 3.2.1, SDK Revision = 6161726, NumDevs = 1

System Info:

 Local Time/Date = 17:58:0, 9/8/2010
 CPU Arch: 9
 CPU Level: 6
 # of CPU processors: 4
 Windows Build: 6002
 Windows Ver: 6.0 (Windows Vista / Windows 7)


FAILED

2251
3D-Tech News Around The Web / Direct Draw Hack: Helping The Aged On Win 7
« on: September 07, 2010, 11:58:02 PM »
Quote
Finnish software engineer Jari Komppa was dismayed to discover that the earlier Wing Commander games – most especially the first one – went all kinds of wrong in Windows 7, either screwing up the palette or making the rest of the OS look all screwy. For Reasons Too Complicated To Explain involving DirectX’s attitude to and emulation of OpenGL, he’s been able to fix this.

Full story at RPS

See also Chuck Walbourn's article "Wither DirectDraw?"

2252
Quote
Judging from these first five OpenCL benchmarks, under Linux the NVIDIA GeForce GTX 400 "Fermi" series on the currently available drivers is looking great with its OpenCL performance compared to previous-generation NVIDIA GPUs and to the ATI Radeon HD 4000/5000 series competition presented by AMD. While the GeForce GTX 460 performance when it comes to OpenGL under Linux may be close to that of the Radeon HD 4890, with OpenCL it is definitely not the case.

Full story here

2254
Quote
This project led by Tianyi Han and Tarek Abdelrahman (both of University of Toronto) aims to create a high-level interface for GPGPU programming. More specifically, we have defined a directive-based language called hiCUDA (for high-level CUDA) for programming NVIDIA GPUs. It provides a programmer with high-level abstractions to carry out the tasks mentioned above in a simple manner, and directly to the original sequential code.

Full story at GPU science

2256
3D-Tech News Around The Web / NVIDIA GPU Technology Conference 2010 sessions
« on: September 06, 2010, 04:17:18 PM »
No comment...  :P

http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Energy_Exploration_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Film_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Video_Processing_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Algorithms_Numerical_Techniques_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Computational_Fluid_Dynamics_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Physics_Simulation_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Cloud_Computing_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Stereoscopic_3D_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Finance_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_High_Performance_Computing_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Life_Sciences_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Computer_Graphics_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Imaging_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Ray_Tracing_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Computer_Vision_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Signal_Processing_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Molecular_Dynamics_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_GPU_Accelerated_Internet_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Neuroscience_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Quantum_Chemistry_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Programming_Languages_&_Techniques_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Machine_Learning_&_Artificial_Intelligence_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Tools_&_Libraries_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Medical_Imaging_&_Visualization_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Astromy_&_Astrophysics_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Databases_&_Data_Mining_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Embedded_&_Automotive_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Mobile_&_Tablet_&_Phone_2010_09_01.pdf
http://www.nvidia.com/content/PDF/GTC/GTC2010_Catalog_Digital_Content_Creation_(DCC)_2010_09_01.pdf

2257
3D-Tech News Around The Web / DX11 Mandelbrot and Julia viewer V1.8
« on: September 04, 2010, 05:46:24 AM »
Quote
It took a while, but here finally a V1.8 update enabling double precision calculations for really deep zooming.

It was waiting for the June DX SDK to get a HLSL DX11 compiler that can handle doubles in loops... After that a straight port of my float versions did not result in a working renderer with doubles on ATI GPUs. There seems a bug in the drivers that prevents normal calculation.
After some experimentation I could get a doubles version '2' that works on ATI. By default it will use the intended doubles version '1' that happens to run fine on Nvdia GPUs. It is possible to toggle between the two versions as is described in the release note.

[via]

I made a video

2258
Quote
Naughty Dog lead technical artist Mike Hatfield on the game's extra special effects

In this exclusive extract from Ballistic's The Art of Uncharted 2: Among Thieves we go behind the scenes to see how Naughty Dog used a huge variety of special effects to build the flagship PS3 title.

Full story here

2259
3D-Tech News Around The Web / NVIDIA 3D Vision Video Player v1.6.4 available
« on: September 03, 2010, 03:21:09 PM »
New Features in 3D Vision Video Player v1.6.4

    * Added hidden feature 'mono mode' (press Ctrl+Alt+M). It displays the left view on both eyes, but still using the selected viewing method.
    * Added command file support
    * Added option to launch streaming video feeds directly from command line option
    * Fixed DPI awareness on Windows Vista and Windows 7.
    * Changed: Updated QuickTime source filter.

2260
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.4.6
« on: September 02, 2010, 11:38:17 PM »
Quote
Filename: GPU-Z.0.4.6.exe

GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Please note: Some versions of McAfee Antivirus report a "Generic!Artemis" infection. This is a McAfee specific false positive, GPU-Z is not infected with any virus/trojan.
Revision History
0.4.6

    * Added MSI hardware giveaway
    * Fixed temperature readings getting stuck on ADT7473 sensor (GTX 400 cards)
    * Fixed broken BIOS reading on all cards
    * General improvements to Intel support, still far from perfect
    * Added support for ATI FirePro V8750
    * Added support for GeForce GTS 455, GTS 450, GT 440, GT 430, GT 420, GT 330, GT218 based ION, GTX 470M, GTX 460M, GT 445M, GT 435M, GT 425M, GT 420M, GT 415M, GeForce 310M
    * Added basic detection for AMD Radeon HD 6000 Series
    * Improved handling for unknown NVIDIA cards
    * Added fan RPM monitoring for NVIDIA cards


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