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Messages - Stefan

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2221
Quote
Field-Programmable Gate Arrays (FPGAs) have been considered as possible implementation platforms for computation since the early 1990's.  Over the technology generations, the regularity of FPGA designs has allowed them to stay at the leading edge of each new technology node, with architectural innovations enabling their widespread adoption for embedded applications.  The potential of FPGAs for scientific computations is well understood today; nonetheless, long implementation cycles have hindered their faster adoption for numerically intensive scientific applications.  We currently stand on a threshold, where various key research contributions and initiatives have the potential for propel FPGA-based computation from the embedded space into scientific computing.  At the same time, other "accelerator technologies" such as GPGPU are beginning to make deep inroads into traditional HPC, with the potential for common design capture languages such as OpenCL.

Get dozens of whitepapers from Microsoft

2222
3D-Tech News Around The Web / GLEW 1.5.8 released
« on: February 04, 2011, 04:54:06 PM »
# [01-31-11] GLEW 1.5.8 fixes minor bugs and adds two new extensions

2223
3D-Tech News Around The Web / Fraps 3.2.8 Released
« on: February 04, 2011, 04:37:59 PM »
Quote
Changelog

3.2.8
- 3rd Feb 2011
- Greatly reduced CPU usage while recording on most configurations
- Fixed black areas in captures from Flight Simulator (FS9/FSX)
- Fixed counter not showing in correct position for some windowed applications
- Fixed crash when recording DWM at 1366x768 on 64-bit versions of Windows
- Fixed counter appearing in Google Talk

2224
Quote
Duty Calls is a parody; it is not associated with Activision or the Call of Duty games
Electronic Arts today released Duty Calls, a fully playable free downloadable game that takes on some of today's most popular shooters. A teaser movie is also available.

This game uses UDK, so you can edit UDKengine.ini as you like.

Fast download mirror at GamersHell

This deservers a big fat ROTFLMAO  ;D






2225
I added NVIDIA registry entries. Download all patches from attachment in first post.

Intel only
ATI only
NVIDIA only
ATI + Intel
NVIDIA + Intel


I wrote them the same way like ATI did originally in Catalyst installer so that they can be used on either 32 or 64 bit OS (dead keys will be ignored by the OS).

That should do the job until SAMSUNG releases the x86 version of their OpenCL SDK  ;D



2226
Big Pictures / Intel OpenCL SDK February 2011 update (1 picture total)
« on: February 02, 2011, 06:47:50 PM »
Intel OpenCL SDK Feb 2011 update

OpenCL demos in GPU Caps Viewer:


Note: picture was hosted at "ImageBanana" which exists no longer

2227
Quote
Intel® OpenCL SDK update with full coverage of the OpenCL* 1.1 standard to the Intel® CoreTM processors, and support for both 32-bit and 64-bit applications on Windows* based operation systems.

Lots of great feedback in this forum has helped to shape this update release and I would like to thank you. We continue to process your feedback and will extend our support and feature set in future releases.

Here is what’s new:       

    * 64 bit support
    * Full coverage of the OpenCL 1.1 standard on the CPU (check Intel® OpenCL SDK website for conformance status)
    * Preview Feature: Support for printf() in OpenCL™ C kernels (cl_intel_printf)
    * Preview Feature: Support for function overloading (cl_intel_overloading)
    * Intel OpenCL Offline compiler bug fixes and improvements
    * Many other bug fixes
   


GPU Caps Viewer's OpenCL tab shows multiple vendors, but its demos always use runtime that has been installed first.
EDIT:
So i made some registry patches for easy switching (0=enabled, 1=disabled)
Download them from attachment





Now you can try Encog OpenCL Benchmark which is 64 bit only.
Note: it contains a bug so you must change 1.0 to 1 as seen in screenshot.



2228
3D-Tech News Around The Web / NShader 1.2 - VS2010 syntax highlighting
« on: February 01, 2011, 09:22:36 PM »
Quote
NShader is an extension to Visual Studio 2008/2010 that provides syntax highlighting for various shader languages including HLSL - GLSL - CG..

News

    * 29 Jan 2011, NShader 1.2 - VS2010. This release is only working with VS2010 and includes the following bugfix/enhancement:

* Bugfix when using NShader from a user domain account
* Bugfix on preprocessor directive that were not highlighted correctly
* Bugfix for strings. Strings are now highlighted correctly
* Add new GLSL keywords 4.0
* Add new HLSL keywords (Interpolation Modifiers, register modifier)
* Add *.fxh files extension for HLSL files
* Add *.geom files extension for GLSL files

2229
3D-Tech News Around The Web / Re: 4pixels Compute Toolkit Workbench
« on: February 01, 2011, 09:13:26 PM »
I have GTX 480 w/ 266.58whql but I got error message ??? after run openCL demos running win 7 x64 except software CPU works fine. but I will try xp-xp3 x86.

It ran fine for me on with either ATI/Win7 x64 or NVIDIA/Vista x64 rig.
Can you make a screenshot of the actual error message?

2230
3D-Tech News Around The Web / dxProf 1.0.8 is released
« on: February 01, 2011, 08:14:29 PM »
Quote
dxProf 1.0.8 is released
     
What's new:
- Fixes crash when minimizing target application
- Added merging of sequential events with identical callstack

DxProf is a realtime DirectX profiling tool for easy identification of performance bottlecks on the GPU. DirectX 9, DirectX 10, and DirectX 11 are supported.

Sample screenshot with NVIDIA's latest DX11 demo:


2231
3D-Tech News Around The Web / 4pixels Compute Toolkit Workbench
« on: February 01, 2011, 06:09:10 PM »
Quote
The 4pixels Compute Toolkit Workbench is a powerful rapid prototyping environment. All kernels supported by the CTK can easily be connected to data sources and data viewers. New kernels can be created by entering the OpenCLTM source code and defining inputs and outputs. Images, binary data
and audio streams are supported. All results are visible in real time.

They also offer some OpenGL/D3D/OpenCL demos.



2232
3D-Tech News Around The Web / Re: RTGU 3d technical demonstration released
« on: February 01, 2011, 05:04:00 PM »
Just wanted to try the demo but i get the message "R3060"



MS has an article about that issue:
http://msdn.microsoft.com/en-us/library/9ecfyw6c%28VS.80%29.aspx

2233
3D-Tech News Around The Web / AMD Making OpenCL Simple with Haskell
« on: February 01, 2011, 04:46:18 PM »
Quote
Haskell is not the Miranda that I learned as an undergraduate, it is big and a lot of very complicated type theory stuff. Really scary for many people!

Get whitepaper

2234
3D-Tech News Around The Web / Afterburner 2.1.0 Beta 7
« on: February 01, 2011, 04:41:18 PM »
Quote
MSI Afterburner 2.1.0 Beta 7 is ready, changes list includes:

    * the official support of GTX 560 Ti / GT 440.
    * Now Microsoft Visual C++ 2008 runtime libraries are included in distributive
    * Hardware database is now configured to force fan duty cycle monitoring to be performed via slower AMD ADL SDK path on AMD RADEON 4870 X2 and 5790 series cards
    * Changed way of unlocking unofficial overclocking on AMD graphics cards to make overclocking newbies think harder before enabling this functionality blindly and coming to support forums with fake bugreports
    * Added alternate unofficial overclocking path allowing keeping PowerPlay active on some modern ASIC families during overclocking
    * Fan control settings are now being forcibly reapplied after changing the clocks via unofficial overclocking path to bypass bug in AMD driver causin the fan control settings to be reset to defaults after programming PowerPlay table

2235
3D-Tech News Around The Web / Notepad++ 5.8.7 released
« on: February 01, 2011, 04:39:17 PM »
Quote
Notepad++ v5.8.7 new features and fixed bug (from v5.8.6)

   1. Fix a regression bug: the notification message boxes were not modal. It can be ignored by user then cause wrong input characters.
   2. In order to reduce the confusion, new "Mark" tab for "Mark all" feature is made in Find/Replace dialog.
   3. Make "Fide what" and "Replace with" fields larger in Find/Replace dialog.
   4. Make message dialogs in Notepad++ translatable (in progress).
   5. Change user manual format from chm to html.
   6. Make minimalist installation available in installer.

2236
3D-Tech News Around The Web / Microsoft Expression Encoder 4 Service Pack 1
« on: February 01, 2011, 01:25:15 AM »
Quote
Expression Encoder 4 SP1 provides new feature support, updates, and stability enhancements for Expression Encoder 4 and Expression Encoder 4 Pro.

This service pack provides support for for GPU encoding to H.264 with CUDA-based NVIDIA graphics cards, live template support, and live screen capture, among other features, as well as bug fixes and stability enhancements.

Please note: Some features, including GPU encoding and live template support, are only available in Expression Encoder 4 Pro.

2237
Quote
Sony Computer Entertainment Inc. (SCE) today unveiled “PlayStation®Suite” (PS Suite), delivering the PlayStation® experience to Android™ based portable devices*1. Through this entirely new initiative, users will be able to enjoy PlayStation content on an open operating system for the first time in PlayStation history.
...
Newly developed content for PS Suite can also be enjoyed on the next generation portable entertainment system (codename: NGP), which SCE announced today. Users who have never experienced PlayStation content can get a taste of the PlayStation experience through PS Suite and from there, they can enjoy the ultimate portable entertainment experience that is only possible on NGP.

Specifications of next generation portable entertainment system (codename: NGP)
CPU: ARM Cortex™-A9 core (4 core)
GPU: Imgtec PowerVR SGX543MP4+

2238
3D-Tech News Around The Web / Intel Processor Diagnostic Tool
« on: January 28, 2011, 08:33:04 PM »
Quote
The purpose of the Intel® Processor Diagnostic Tool is to verify the functionality of an Intel® microprocessor. The diagnostic checks for brand identification, verifies the processor operating frequency, tests specific processor features and performs a stress test on the processor.

The diagnostic can be configured to execute in one of two modes, presence test mode or verification mode. Additionally, it can be configured to enable (run) or disable (skip) individual default configurations are used for this mode of operation.


2239
3D-Tech News Around The Web / AMD APU Carbon Footprint
« on: January 28, 2011, 08:15:49 PM »
Quote
The   AMD   Fusion  Family   of   Accelerated   Processing   Units   (APUs),  introduced   to   market   in  January  2011,  is   a  new   generation   of   processors   that
combines the computing processing unit (CPU) and graphics processing unit (GPU) capabilities in a single chip (die). APU-based platforms can deliver a
prodigious   amount   of   computational   horsepower,  and   can   present   enormous   opportunities   in   developing   an   application  ecosystem  beyond  today’s 
mainstream computer systems.

While APUs seek to deliver a superior, immersive PC experience, they also can provide tangible environmental benefits. By eliminating a chip to chip
link and by introducing new holistic power management techniques, the APUs are designed to be more power efficient than current generation platforms
that have both computational and graphical capabilities.

This paper compares the environmental impact of one of AMD’s first APU products against an equivalent computer platform powered by the current
generation of AMD processors (CPUs and GPUs). By conducting a business to consumer (B2C) lifecycle assessment, this study compares the total
lifecycle greenhouse gas (GHG) emissions (also known as a “carbon footprint”) of an APU system (based on the 18W dual-core processor codenamed
“Zacate” and the M1 chipset codenamed “Hudson”) with the latest AMD system codenamed “Nile” (which is based on an AMD Athlon™ Neo II Dual Core 
processor, SB820 Southbridge, RS880M Northbridge with an ATI  Mobility Radeon™ HD 5430 discrete graphics card). This study concludes that the
APU system offers significant GHG benefits (up to a 40% emissions reduction) when compared with the Nile platform.

Download whitepaper

2240
Quote
While the convergence of mobile phone and computing technology has been building for
years, we are now starting to experience exciting and disruptive new applications and usage
models as the next generation of mobile devices begin to deliver on the promise of a truly
mobile computing experience.

Consumer expectations for new mobile devices are very high. These new devices are more
immersive and interactive than ever before, which makes the user hyper-aware of device
performance. Consumers are demanding highly responsive user interfaces, uncompromised
web browsing performance, visually compelling online and offline gaming experiences, and
access to all of their content, while extending battery life beyond levels found in current mobile
phones.

The NVIDIA® Tegra™ 2 mobile processor is a multi-core system-on-a-chip (SoC) that is
specifically designed to deliver the performance required for current and future mobile use
cases. Implementing a powerful pipelined vertex and pixel processing architecture, the Tegra 2
ultra low power GeForce™ GPU core includes several features that reduce power
consumption and increase graphics quality.

Get full whitepaper here

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