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Messages - Stefan

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2221
3D-Tech News Around The Web / NVIDIA 3D Vision Video Player v1.6.2
« on: August 26, 2010, 06:01:28 PM »
3D Vision Video Player v1.6.2

Version: 1.6.2
Release Date: 2010.08.26
Operating System: Windows 7, Windows Vista, Windows 7 64-bit, Windows Vista 64-bit

2222
3D-Tech News Around The Web / An introduction to OpenGL 4.1
« on: August 26, 2010, 04:55:31 PM »
Quote
Less than half year after the revolutionary appearance of OpenGL 4 we now have OpenGL 4.1.The new update concentrates on Shader Model 5.0 class GPUs and extensions and the desktop version of the specification is now downward compatible with its embedded brother OpenGL ES. In this article I would like to present the features introduced with the latest revision of the OpenGL 4.1 specification.

Full story here

[via]

2223
3D-Tech News Around The Web / Re: Metro 2033 PhysX/DX11 demo available
« on: August 26, 2010, 04:47:37 PM »
More mirrors with better download speed:
GamersHell
4players.de
Games on net

2224
3D-Tech News Around The Web / Afterburner 2.0.0 Beta 7
« on: August 26, 2010, 04:34:44 PM »
Afterburner 2.0.0 Beta 7 is out, in this beta Unwinder added a data filtering option to reject misreading spike caused by resource conflict when using another utility at the same time with Afterburner.

2225
Javor updated his demos. If you need the aforementioned compute caps 1.1 demos gimme a note, i'm sure they are still somewhere on my HDD.

Animation Demo (last update 9 July 2010)
Can load and display .obj key frame animations with direct illumination (Phong) from a single area light (4 samples per point).

Path Tracing Demo (last update 9 July 2010)
Can load and display static .obj scene with a path tracer. It handles Phong BRDF for diffuse and glossy surfaces, and translucent surfaces that do not intersect each other (has Beer's law).

2226
Quote
Reductions, which take a vector of data and reduce it to a single element, are widely used in data-parallel programming. In this article, we examine strategies for efficiently mapping reductions onto the ATI Radeon™ HD 5870 GPU and AMD Phenom™ II X4 965 CPU. Taking advantage of properties of the reduction being performed, as well as matching the style of reduction to the hardware platform, can result in performance improvements of up to 15x, compared to naive code.

Full story at AMD

P.S.
for our chinese readers: ATI OpenCL Programming Guide, Chinese Language

2227
"Yesterday NVIDIA released an official disassembler for sm_1.x (pre-Fermi) real hardware ISA"

Full story at Icare3D

2228
3D-Tech News Around The Web / ATI Catalyst 10.8 WHQL
« on: August 25, 2010, 05:17:47 PM »
Quote
The Catalyst™ Software Suite 10.8 contains the following:

                  ATI Radeon™ display driver 8.762
                  HydraVision™ for both Windows XP, Vista and Windows 7
                  Southbridge/IXP Driver
                  ATI Catalyst™ Control Center Version 8.762
New Features

                  OpenGL ES 2.0 support
                  Video Quality default options
                  Performance enhancement for Eyefinity Quad ATI CrossFireX™ configurations
                  Anti-Aliasing support for StarCraft II

        OpenGL ES 2.0 support

                  ATI Catalyst™ 10.8 delivers full support for OpenGL ES 2.0 specification
                  Enables 3D accelerated graphics within a web browser that supports OpenGL ES 2.0
                  Supported on Windows XP, Windows Vista, and Windows 7              

              Performance Improvements

                The following performance gains are noticed with this release of Catalyst™ 10.8:

                  Far Cry 2
                      Performance increases 2-6% on ATI Radeon™ HD 5800 Series single and
                        CrossFire™ configurations
                      Performance increases 2-4% on ATI Radeon™ HD 5700 Series single and
                        CrossFire™ configurations
                      Performance increases 3-8% on ATI Radeon™ HD 4800 Series single and
                        CrossFire™ configurations
                  Left 4 Dead 2
                      Performance increases 3-5% on CrossFire™ ATI Radeon™ HD 5800 series and
                        CrossFire™ ATI Radeon™ HD 5700 series configurations
                  Stormrise
                      Performance increases 5-10% on ATI Radeon™ HD 5600            series and ATI
                        Radeon™ HD 5500 series configurations

Resolved Issues for All Windows Operating Systems

                  HDMI default refresh rate now appears properly as 60 Hz under HDTV in Catalyst™ Control Center

Profiled apps/games, recent first:

Quote
hl2.exe metro2033.exe POWERPNT.exe arma2OA*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2_sc.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP3.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe geeks3d.com fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

2229
3D-Tech News Around The Web / NVIDIA Ambient Occlusion Volumes demo
« on: August 25, 2010, 04:56:39 PM »
Quote
This paper introduces a new approximation algorithm for the near-field ambient occlusion problem. It combines known pieces in a new way to achieve substantially improved quality over fast methods and substantially improved performance compared to accurate methods. Intuitively, it computes the analog of a shadow volume for ambient light around each polygon, and then applies a tunable occlusion function within the region it encloses. The algorithm operates on dynamic triangle meshes and produces output that is comparable to ray traced occlusion for many scenes. The algorithm's performance on modern GPUs is largely independent of geometric complexity and is dominated by fill rate, as is the case with most deferred shading algorithms.

Get whitepapers and demo here

AOV seems to have no effect with ATI GPU  ::)


2230
Quote
Understanding how Direct3D interacts with resources and the command buffer can simplify your engine, enable cross-platform abstractions, and improve performance.
This presentation dispels myths about Direct3D on Xbox 360 and describes a lower-level, engine-friendly approach to managing resources and submitting the scene.

P.S.
here are the official Xbox Packing Instructions    :P

2231
Quote
PixelLight is an open-source, cross-platform 3D application framework written in C++. It currently supports Windows and Linux, and a mobile port for Maemo 5 is on the way. PixelLight has a highly plugin driven architecture with plugins for many third-party middleware such as sound and physics engines, input devices etc. It has a modern deferred shader renderer and currently supports both OpenGL and OpenGL ES 2.0.

Now to the interesting part, some technical details of what can be seen on the screenshots:
- OpenGL renderer (OpenGL 1.1 + extensions)
- Horizon Based Ambient Occlusion (HBAO)
- HDR rendering with Reinhard tone mapping, automatic light adaptation and bloom
- Gamma correction
- Shadow mapping
- Volumetric light scattering (nearly no visual impact within the shown screenshots) and depth fog
- Material features like diffuse and opacity mapping, normal mapping, parallax mapping, two sided lighting, specular and gloss mapping, emissive mapping, glow mapping, fresnel reflection, environment mapping... just the usual must-have stuff for modern 3D engines nowadays

On www.pixellight.org you'll find some videos, downloadable demos, an SDK for Windows and Linux and of course the URL of our public git repository.

2232
KB 2117917

Quote
A beta release of the Platform Update Supplement for Windows Vista is available. This update provides fixes and improvements to graphics, media foundation and print functionality in Windows Vista Service Pack 2 (SP2).

Just like the Windows 7 update it must be a preparation for IE9.

2233
KB 2028560

Quote
An update is available for Windows 7 and for Windows Server 2008 R2 which provides new functionality and performance improvements for the graphics platform

Judging from the updated files IE9 must be around the corner...

D2d1.dll
Fntcache.dll
Dwrite.dl
D3d10_1.dll
D3d10_1core.dll
D3d10warp.dll

2234
3D-Tech News Around The Web / Direct3D 11 Multithreading
« on: August 24, 2010, 04:25:42 PM »
Quote
There's a lot of interest in the Multithreading features in Direct3D 11, especially since it can be used with existing Direct3D 10.x and 10level9 class hardware as well as new Direct3D 11 hardware. In addition to the Windows DirectX Graphics documentation, here are a number of resources for learning more about Direct3D 11 multithreading:

Gamefest 2008 - Multithreaded Rendering for Games

Game Developer Conference 2009 - Direct3D 11 Multithreaded Rendering and Compute

Gamefest 2010 / GDC 2010 - DirectX Technology Update

Source: Chuck Walbourn's blog

2235
3D-Tech News Around The Web / OpenGL Samples Pack 4.1.0.0 released
« on: August 24, 2010, 04:21:06 PM »
The OpenGL Samples Pack 4.1.0.0 is available. As the version indicated it, this release includes some OpenGL 4.1 samples for a total of 68 OpenGL samples.

The OpenGL 4.1 has been written upon nVidia beta drivers 259.31 and thus they should be considered as beta samples.

2236
3D-Tech News Around The Web / PC Wizard 2010 v1.95
« on: August 23, 2010, 04:38:27 PM »
PC Wizard - now with OpenCL 1.1 support (and many other things)

2237
3D-Tech News Around The Web / NVIDIA Tesla M2070Q specifications
« on: August 22, 2010, 02:25:36 PM »
Here is the specification for the latest Tesla version M2070Q.

2238
Here are the winners of the Computer Graphics Group of the TU Vienna


2239
The video demonstrating hair and cloth found in this blog is longer than the previous ones iirc

2240
3D-Tech News Around The Web / Metro 2033 PhysX/DX11 demo available
« on: August 21, 2010, 05:15:40 PM »
5 months after (!) release of the retail version a playable demo appeared.
Yet it is technically interesting as it supports GPU PhysX, DX11 Depth of Field and DX11 tessellation.

Download demo here or here


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