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Messages - Stefan

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3D-Tech News Around The Web / S3 Chrome WHQL drivers July 2012
« on: July 30, 2012, 09:34:55 PM »
Release Date    2012-07-26
Release Type: Microsoft Certified
- Bug Fix

Downloads here
Links to actual release notes are broken

3D-Tech News Around The Web / A New Dawn - AMD Patch
« on: July 28, 2012, 03:52:05 PM »
So it appears that NVIDIA specific hardware aint necessary (as seen with Endless City and Alien vs. Triangles)

Go here for: A New Dawn - AMD Patch

Watch The Crysis 3 Interactive Single Player Trailer

We’re excited to share the latest Crysis 3 interactive trailer with you, where you decide how to reach your objective in this single player mission!

No matter how you choose to play the trailer, you’ll get a taste of some of the features new to Crysis 3. You’ll witness the versatility of the Compound Bow in action, which acts as a deadly extension of the nanosuit’s capabilities. Unleash a thunderstorm of firepower with the Monsoon.  Rain explosive plasma upon your foes with the X-Pac.  Whether you decide to silently stalk soldiers through the swamp with Stealth, or transform into an immovable object that cannot be stopped by conventional firepower with Armor – Crysis 3 allows you to become the Hunter, and make the tactical decisions that truly matter.

We hope you enjoy the Crysis 3 single player interactive trailer, and look forward to sharing more details about the game with you soon!

Qualcomm Adreno 320 is the first GPU with unified shaders, designed for advanced rendering modes. By looking at a architectural diagram ..., Adreno's GPU architecture is starting to look more like the advanced graphics architectures from AMD and NVIDIA.
 GPGPU functionality is here with OpenCL and RenderScript Compute, while most of focus will go to OpenGL ES 3.0.

Full story @ vr-zone

What's your program tool (eVGA Precision, MSI AfterBurner...) you got "6.9 fps"?

Afterburner which has been updated today btw
I took only a quick look yesterday with my NVIDIA rig.

However i'm more curious how much CUDA is actually used.
atm my ATI GPU crashes at the following program counter

3D-Tech News Around The Web / MSI Afterburner 2.2.3 (2012-07-24)
« on: July 24, 2012, 05:27:48 PM »
... Afterburner 2.2.3 official version is ready for you to download. this version supports the control of South Island and Kepler card, if you get the card, you may try to play it.

Changes list includes:

• Revised I2C access API for NVIDIA 301.xx and newer display drivers
• Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N680GTX Lightning series graphics cards with CHL8318+uP6262 voltage regulators
• Added memory and VRM temperature monitoring for custom design MSI N680GTX Lightning series graphics cards with NCT7718W thermal sensors
• Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N670GTX Power Edition series graphics cards with uP6262 voltage regulators


In 2002, NVIDIA released a demo called Dawn to demonstrate the power and programmability of GeForce FX. It showcased a fairy character of extraordinary detail, seamless curves, and lifelike expressions. Among the many technology demos NVIDIA has released before and since, Dawn has remained the most memorable. It was the first time a fully animated and totally credible character was brought to life in real time. Even today, many games have yet to realize a character with Dawn's level of detail.

Fast forward ten years, and NVIDIA has brought back Dawn once again, in a demo simply titled "A New Dawn".

NVIDIA claims Kepler to be required, but it works on Fermi too...

3D-Tech News Around The Web / NVIDIA PhysX SDK 3.2.1 released
« on: July 22, 2012, 03:49:56 PM »
NVIDIA has presented updated PhysX SDK 3.2.1, which includes many bug fixes and small improvements in comparison to initial SDK 3.2 release.

Full story at PhysXinfo

3D-Tech News Around The Web / Fraps 3.5.6 Released
« on: July 22, 2012, 03:48:31 PM »
Fraps 3.5.6 - 21st July, 2012

- Fixed microphone drifting out of sync in long recordings under Windows 7 & Vista
- Fixed clipping with audio sources greater than 8 channels
- Fixed audio from mono USB devices only appearing in left channel
- Reduced latency of capture from external inputs

This real-time video capture highlights the features of the SpeedTree 6.1 Reference Application.

3D-Tech News Around The Web / [Demoscene] Solskogen 2012
« on: July 18, 2012, 05:34:21 PM »
No demoparty without compos, and at Solskogen we’ve tried very hard to host the compos that you want!

Download demos @ Pouet

WebGL Demo – How Glow Can You Go? works in Opera for Android (ignore the low framerate  :P).

There's no secret that graphics cards such as NVIDIA GeForce, Tesla as well as AMD Radeon are being used by security agencies worldwide. Their goal is to crack the passwords of suspects as much as 10-20x faster than the most expensive Intel processor is able to do. Today, another company is claiming its stake in lucrative security business.

Full story @ VR-Zone

New in Release 297.03:

    ODE Driver
        The R295 drivers are the second ‘Optimal Drivers for Enterprise’, a release dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.
    Added Support for OpenGL 4.2 on the Quadro series cards and higher.
    Added Support for CUDA 4.1
    Added support for the Open Computing Language (OpenCL) 1.1 in Quadro FX Series x700 and newer as well as the FX4600 and FX5600.
    NVIDIA Mosaic
        Added support for 8-display topologies that use higher resolution displays, such as 2560x1600
    NVIDIA WMI 2.4
        Added functions to configure Mosaic topologies
        Added function to control Vsync
        Added function to set Edid
        Added property to query GPU available memory
        Added function to enable/disable the nView Desktop Manager, and property to get the current nView state.
    NVIDIA Control Panel Manage 3D Settings Page
        Added Preferences tab which lets the user control the application profile notification feature.
        Upon launch of a windowed 3D program, this feature causes a popup to appear notifying the user which workstation application profile was applied.
    Added GPUDirect for Video to support professional video applications.
    256GB Virtual Space
        OpenGL and CUDA users can now take full advantage of applications that utilize 256GB of system memory
    Digital Video Pipeline
        Added new API’s for supporting low latency access to SDI video hardware
    Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.

3D-Tech News Around The Web / TechPowerUp GPU-Z v0.6.3
« on: July 16, 2012, 07:17:49 PM »
Regression: this version fails to detect OpenCL on my ATI/Intel notebook  :P

TechPowerUp GPU-Z v0.6.3

GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

    Added support for NVIDIA GT 620, GT 630, GT 640, GTX 660, Tesla M2090, Quadro 1100M, Quadro 5000M, NVS 5400M, G610M, GT 620M, GT 630M, GT640M LE, GT 660M
    Added support for AMD Trinity, HD 7570, HD 7670, HD 6610M, HD 7550M, HD 7850M, HD 7520G, HD 7640G
    Added warning when OpenCL detection crashed (usually caused by buggy Intel Ivy Bridge GPU drivers)
    Fixed OpenCL detection for Intel, AMD Cape Verde
    Improved NVIDIA Kepler boost clock detection
    Shader clock readout will now be "N/A" when not available
    Bus interface for Fusion and Intel SB/IB will now be "N/A"
    Fixed crash on ATI related to BIOS reading
    Added GPU Power consumption monitoring for Sandy Bridge & Ivy Bridge
    Added voltage monitoring for HD 7700 Series
    Fixed crashes on Windows 8
    Installer will not be launched when GPU-Z is started using -dump
    Added Icon and Publisher name to Installer
    Sensor log checkbox will uncheck properly

Download here
    Added support for the following GPUs:
        GeForce GTX 680M
        Quadro K1000M
        Quadro K2000M
    Enhanced the functionality of the IncludeImplicitMetaModes Xconfiguration option:
        Implicit MetaModes will be added for the primary display device,even if multiple display devices are in use when X is initialized.
        Implicit MetaModes will be added for common resolutions, even if there isn't a mode with that resolution in the mode pool of the display device.
        Extended the syntax of the IncludeImplicitMetaModes configuration option, e.g., to control which display device is
        used for creation of implicit MetaModes.

    See the description of the IncludeImplicitMetaModes X configuration
    option in the README for details.
    Modified the handling of the RandR 1.0/1.1 requests RRGetScreenInfo and RRSetScreenConfig (e.g., `xrandr -q --q1` and `xrandr --size ...` and `xrandr --orientation ...`) such that they operate on MetaModes. This was the behavior in NVIDIA X driver versions 295.xx and earlier, but 302.xx releases altered the handling of these RandR 1.0/1.1 requests to operate on a single RandR output's modes.
    With the above changes to IncludeImplicitMetaModes and RandR 1.0/1.1 handling, fullscreen applications (e.g., SDL-based applications, Wine), should have more resolutions available to them, and should interact better with multiple monitor configurations.
    Fixed a bug that could cause G8x, G9x, and GT2xx GPUs to display a black screen or corruption after waking up from suspend.
    Fixed several bugs that could cause some OpenGL programs to hang when calling fork(3).
    Fixed an nvidia-settings bug that caused the results of ProbeDisplays queries made with the --display-device-string option to be formatted incorrectly.
    Improved the responsiveness of updates to the nvidia-settings control panel when displays are hotplugged.
    Fixed a bug that caused display corruption when setting some transforms, especially when panning a transformed display.
    Fixed a bug that caused extra RandR events to be generated the first time a display is hotplugged.
    Fixed a bug that caused X11 modelines with '@' in their names to be rejected.
    Added support for DisplayPort 1.2 branch devices, which allow multiple displays to be connected to a single DisplayPort connector on a graphics board.
    Fixed a bug that caused most OpenGL texture uploads to be slow when the context was bound rendering to an RGB overlay drawable.
    Fixed a bug that caused audio over HDMI to not work after restarting the X server on some MCP7x (IGP) GPUs.
    Updated the X configuration option "UseDisplayDevice" to honor the value "none" on any GPU.
    Added RandR output properties _ConnectorLocation, ConnectorNumber,ConnectorType, EDID, _GUID, and SignalFormat. See the README for details on these properties.
    Extended support for Base Mosaic to all G80+ SLI configurations with up to three displays.
    Fixed a bug that caused some monitors to fail to wake from DPMS suspend mode when multiple DisplayPort monitors were attached to one GPU.
    Removed controls for XVideo attributes from the "X Server XVideo Settings" page of the nvidia-settings control panel. XVideo attributes can be configured in XVideo player applications, or through utilities such as xvattr.
    Fixed a bug that caused all ports on an XVideo adaptor to share color correction settings.
    Removed support for the following X configuration options:
    Similar control is available through the NVIDIA HorizSync and VertRefresh X configuration options. Please see the NVIDIA driver README for details.
    Added support for desktop panning when rotation, reflection, or transformation is applied to a display device (either through RandR or through the MetaMode syntax); panning would previously be ignored in that case.

Downloads: 32 bit / 64 bit

This software driver package will install the WHQL graphics driver for the Intel® HD Graphics 3000/2000 & Intel® HD Graphics 4000/2500 for Windows 8* Release Preview.
These drivers will not function with any other product. View the README file for installation information and the RELEASE NOTES for driver version details. This driver package contains version ( for Windows 8

3D-Tech News Around The Web / ARM Timbuktu technology demo
« on: July 11, 2012, 06:17:22 PM »
Timbuktu is a technology demo showing next generation mobile graphics performance. It is running here on a quad-core Cortex A9 and quad-core Mali-400 powered mobile device, rendered at a high definition resolution of 720p.

A key feature of this demonstration is the ability to use selectable graphics modes, this allow viewers to easily observe the improvements each graphical technique adds to the final render.  Users can toggle between a variety of advanced graphics features and viewing modes, including; wireframe, vertex lighting, fragment lighting, shadows, textures, specular mapping, normal mapping and environment mapping as well as post processing effects such as bloom and depth of field.

Timbuktu uses the open-source Bullet physics engine and features a physically modelled suspension system, interactive playable objects and real-time modifiable terrain.

At Google I/O ZiiLABS, in co-operation with Symphony Teleca, demonstrated how OpenCL can be used to deliver significant compute acceleration on Android platforms. The tablet demonstration of a new camera application, built by Symphony Teleca, uses OpenCL to implement a number of key image processing effects, comparing the performance of the algorithms implemented in both 'C' and OpenCL. The OpenCL code exploits the performance and flexibility of the underlying ZMS-40's media processing array to deliver significant advantages over CPU-only code.

3D-Tech News Around The Web / AMD separable filter demo
« on: July 10, 2012, 04:45:39 PM »
This sample, presents a technique for achieving highly optimized user defined
separable filters. It utilizes Direct3D 11 APIs and hardware to make use of
DirectCompute11 to greatly accelerate this common post processing technique.
Included in the sample are implementations for the classic Gaussian filter, and also a
fairly simple bilateral filter, but the shader and source code have been setup to allow the
user to add their own different filters, with the minimum of fuss. The application
implements both a Compute Shader and Pixel Shader path, so that the performance
gains achieved through using DirectCompute11can be measured.   

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