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Messages - Stefan

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3D-Tech News Around The Web / NVIDIA INSPECTOR Version update
« on: March 04, 2011, 05:54:24 PM »

- fixed: running MDPS wont be recovered when using webupdater
  (this fix applies with the next webupdate first)
- fixed: modified profiles were not updated on create/delete profile and reset value
- added rescan of modified profiles after importing profiles
- reset profile now works on user created profiles too
- decreased monitoring border width
- further improved scan speed for modified profiles
- massive scan speed improvement for unknown settings
- removed scan progress dialogs
- automatic scan for unknown settings and modified profiles on startup
- changed the "scan for unknown settings" button behavior to just toggle the display of unknown settings
  (unknown values will still be listed in value selection even if unknown settings display is not activated)
- possible fix: application crash on profile settings start occured on a few systems

- HOTFIX: some modified profiles were not found


- added quick selection for modified profiles (dropdown on home button)
- added scan progress dialog for user initiated scans
- improved scan speed for modified profiles
- improved storing speed for profile settings
- reduced flickering of profile settings list
- several small fixes


- fixed: p0/p8 capable cards were not detected from MDPS in some cases
- fixed: max values were not resetted on "reset all monitors"
- added "home" button to profile settings to get back to global profile fast
- added "hide to tray" command to monitoring menu
- added legacy process detection mode to MDPS to extend compatibility to older drivers and Win XP
  ("add from gpu process" will be disabled in this case)
- improved general stability for MDPS

GroundWiz RTS Demo and Benchmark tool.

This application showcases GroundWiz RTS (Real-Time Shaders) technology. At minimum, DirectX 9 compatible graphics cards are required. If DirectX 11 is available, terrain rendering will also use displacement, tessellation and higher detail ground surface.

CUDA Toolkit 4.0 RC (March 2011)

Release Highlights

Easier Application Porting

    * Share GPUs across multiple threads
    * Use all GPUs in the system concurrently from a single host thread
    * No-copy pinning of system memory, a faster alternative to cudaMallocHost()
    * C++ new/delete and support for virtual functions
    * Support for inline PTX assembly
    * Thrust library of templated performance primitives such as sort, reduce, etc.
    * NVIDIA Performance Primitives (NPP) library for image/video processing
    * Layered Textures for working with same size/format textures at larger sizes and higher performance

Faster Multi-GPU Programming

    * Unified Virtual Addressing
    * GPUDirect v2.0 support for Peer-to-Peer Communication

New & Improved Developer Tools

    * Automated Performance Analysis in Visual Profiler
    * C++ debugging in cuda-gdb
    * GPU binary disassembler for Fermi architecture (cuobjdump)

Public download: CUDA Toolkit 4.0 Overview

3D-Tech News Around The Web / AMD FirePro Mobility Driver 8.773 WHQL
« on: March 03, 2011, 09:28:56 PM »
Hewlett Packard

"ATI FirePro M5800" = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68C0&SUBSYS_1521103C
"ATI FirePro M5800 " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68C1&SUBSYS_1521103C
"ATI FirePro M7820" = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68A0&SUBSYS_1520103C
"ATI FirePro M7820 " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68A0&SUBSYS_1520103C


"ATI FirePro M7740" = ati2mtag_M9x7, PCI\VEN_1002&DEV_94A3&SUBSYS_02EF1028
"ATI FirePro M7740 " = ati2mtag_M9x7, PCI\VEN_1002&DEV_94A3&SUBSYS_12EF1028
"ATI FirePro M7820 (FireGL)" = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68A0&SUBSYS_12EF1028

PCGH reports that AMD uses Furmark 1.8.2 to compare LLano to Sandybridge.

AMD found a bug: displacement mapping fails with Intel GPUs

3D-Tech News Around The Web / Heaven Benchmark 2.5
« on: March 02, 2011, 09:33:36 PM »
Changes in version 2.5

    * Added Professional edition
    * Improved support of various GPUs
    * Added support of indirect occlusion (SSDO) to simulate real-time global illumination
    * Improved stability on multi-hour runs
    * Fixed Windows GUI launcher compatibility issues
    * Improved quality of ambient occlusion
    * Fixed minor content glitches
    * Added user manual
    * Improved Windows installer

3D-Tech News Around The Web / Fraps 3.3.1 Released
« on: March 02, 2011, 09:17:25 PM »
Fraps 3.3.1 - 1st Mar 2011
- Fixed Fraps not detecting Agrar Simulator 2011 and some D3D9Ex applications
- Fixed wrong capture dimensions for Fallout 3/New Vegas & Milkdrop
- Fixed counter showing over frames in IE9 beta
- Fixed stereoscopic capture not working in half-size mode for some games
- Additional minor bug fixes

AMD Fusion APU Llano in a Multi-Tasking Technology Demonstration

AMD's Fusion APU code-named Llano handles high definition graphics and video with ease and excellent power efficiency. In this demonstration, The Llano APU goes head-to-head in visually intense workloads against a system based on Intel Core i7-2630QM based on the Sandy Bridge architecture.

Looks like Catalyst 11.3 is around the corner...

AMD G-Series T44R and T52R APUs vs. Intel Atom N270 and 230 Processors for Embedded Applications

Satisfy the performance demands of your low power embedded applications with the AMD Embedded
   G-Series platform.  The world’s first embedded APU with a brand new low power x86 CPU core and
   advanced discrete class GPU in a single chip. These APUs offer outstanding performance and energy
   efficiency without compromising performance or compatibility.

AMD G-Series T56N and T40N APUs vs. Intel Atom D525 Processor for Embedded Applications

   Satisfy the performance demands of your low power embedded applications with the AMD Embedded
   G-Series platform.  The world’s first embedded APU with a brand new low power x86 CPU core and
   advanced discrete class GPU in a single chip. These APUs offer outstanding performance and energy
   efficiency without compromising performance or compatibility.

Sintel ‘Lite’ – Character file for testing / learning

Durian team member Ben Dansie has published a reworked Sintel character that’s a *LOT* more smaller (in filesize), and should be much easier to work with.

3D-Tech News Around The Web / Intel D3D11 demo Shadow Explorer
« on: March 01, 2011, 07:10:30 PM »
Shadow Explorer is a sample application, with source code, that allows developers to work with several shadowing techniques, examine the performance versus quality tradeoffs of each one, and discover which is best suited for their game. In this first version of Shadow Explorer, we include four algorithms for evaluation: simple shadow maps, percentage closer shadow maps, variance shadow maps and exponential variance shadow maps. Each method is optimized for performance and exposes several variables, which allow the developer to further refine the technique in real time. Additionally, two scenes are provided to enable the developer to explore the strengths of each technique on different types of geometry.

Stereo Unprojection

This document exposes the technical problems faced in stereo with nvidia driver automatic mode when
the fragment position must be unprotected in mono space in the pixel shader.

How to enable steroscopic 3D in eDrawings

using eDrawings in 3D requires a few relatively easy steps to change the
default setting.  nViDia is working with eDrawings so future versions will
simply require a button click.  but, for now, follow these simple instructions
and get ready to put on your 3D glasses!

Date Published:

Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The visual nature of the language allows for rapid design iteration using only an Xbox game controller for input (mouse/keyboard input is also supported).

3D-Tech News Around The Web / AMD OpenCL Emulator-Debugger
« on: March 01, 2011, 05:12:47 PM »
The OpenCL Emulator-Debugger (ocl-emu) is an open source project originating at AMD that allows you to compile and debug OpenCL kernels as C++ procedures. The goal of the project is to provide OpenCL developers with the full support of Microsoft® Visual Studio® C++ development and debugging environments.


    * Compile and debug code within Visual Studio
    * Concentrate on your code rather than the intricacies of the OpenCL runtime, for example:
          o For beginners – get a one-line call “Hello World” kernel
          o For algorithm developers – you can focus on the massive parallel algorithm(s) rather than the OpenCL runtime
    * Enable an easy switch from emulator, CPU or GPU devices for a correctness verification and performance tuning
    * Avoid most OpenCL language compilation errors using the Visual Studio compiler as a syntactical checker

NVIDIA Subpixel Reconstruction Antialiasing video and whitepaper available at and at Williams College

3D-Tech News Around The Web / GDC issue of Intel Visual Adrenaline magazine
« on: February 28, 2011, 06:18:19 PM »
GDC issue of Intel® Visual Adrenaline magazine is here!

Whether you're a game developer, designer, or sound creator—or just can't peel the mouse from your hand and tear your eyes away from the game (yup—been there!), this issue is for you.

Our focus: Celebrating the awesome world of PC gaming—where imagination and expertise take flight with today's technology. Some highlights are:

     •    In Sharing the Load in Total War*: Shogun 2, Creative Assembly talks about art, war, Zen, and why multi-threaded processors mean more realism in the game.
     •    It's not all about the visuals—game's gotta have sound! Meet three of the guys that create the complex audio that powers your favorite games in Audio for Games Reimagined.
   •     How do you scale up game complexity for today's new gaming systems while also improving the rendering on mainstream graphics hardware? Read Complex World, Mainstream Graphics to learn how Codemasters did it with Operation Flashpoint* 3: Red River.
   •     If you eat core design, 3D graphics pipelines, and power efficiency with your breakfast cereal, the Preview of 2nd Generation Intel® Core™ Processor Architecture article is definitely one you can't miss.
Brought to you by your friendly Intel® Visual Adrenaline team.

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