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3D-Tech News Around The Web / TechPowerUp GPU-Z v0.6.3
« on: July 16, 2012, 07:17:49 PM »
Regression: this version fails to detect OpenCL on my ATI/Intel notebook  :P

TechPowerUp GPU-Z v0.6.3

GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

    Added support for NVIDIA GT 620, GT 630, GT 640, GTX 660, Tesla M2090, Quadro 1100M, Quadro 5000M, NVS 5400M, G610M, GT 620M, GT 630M, GT640M LE, GT 660M
    Added support for AMD Trinity, HD 7570, HD 7670, HD 6610M, HD 7550M, HD 7850M, HD 7520G, HD 7640G
    Added warning when OpenCL detection crashed (usually caused by buggy Intel Ivy Bridge GPU drivers)
    Fixed OpenCL detection for Intel, AMD Cape Verde
    Improved NVIDIA Kepler boost clock detection
    Shader clock readout will now be "N/A" when not available
    Bus interface for Fusion and Intel SB/IB will now be "N/A"
    Fixed crash on ATI related to BIOS reading
    Added GPU Power consumption monitoring for Sandy Bridge & Ivy Bridge
    Added voltage monitoring for HD 7700 Series
    Fixed crashes on Windows 8
    Installer will not be launched when GPU-Z is started using -dump
    Added Icon and Publisher name to Installer
    Sensor log checkbox will uncheck properly

Download here
    Added support for the following GPUs:
        GeForce GTX 680M
        Quadro K1000M
        Quadro K2000M
    Enhanced the functionality of the IncludeImplicitMetaModes Xconfiguration option:
        Implicit MetaModes will be added for the primary display device,even if multiple display devices are in use when X is initialized.
        Implicit MetaModes will be added for common resolutions, even if there isn't a mode with that resolution in the mode pool of the display device.
        Extended the syntax of the IncludeImplicitMetaModes configuration option, e.g., to control which display device is
        used for creation of implicit MetaModes.

    See the description of the IncludeImplicitMetaModes X configuration
    option in the README for details.
    Modified the handling of the RandR 1.0/1.1 requests RRGetScreenInfo and RRSetScreenConfig (e.g., `xrandr -q --q1` and `xrandr --size ...` and `xrandr --orientation ...`) such that they operate on MetaModes. This was the behavior in NVIDIA X driver versions 295.xx and earlier, but 302.xx releases altered the handling of these RandR 1.0/1.1 requests to operate on a single RandR output's modes.
    With the above changes to IncludeImplicitMetaModes and RandR 1.0/1.1 handling, fullscreen applications (e.g., SDL-based applications, Wine), should have more resolutions available to them, and should interact better with multiple monitor configurations.
    Fixed a bug that could cause G8x, G9x, and GT2xx GPUs to display a black screen or corruption after waking up from suspend.
    Fixed several bugs that could cause some OpenGL programs to hang when calling fork(3).
    Fixed an nvidia-settings bug that caused the results of ProbeDisplays queries made with the --display-device-string option to be formatted incorrectly.
    Improved the responsiveness of updates to the nvidia-settings control panel when displays are hotplugged.
    Fixed a bug that caused display corruption when setting some transforms, especially when panning a transformed display.
    Fixed a bug that caused extra RandR events to be generated the first time a display is hotplugged.
    Fixed a bug that caused X11 modelines with '@' in their names to be rejected.
    Added support for DisplayPort 1.2 branch devices, which allow multiple displays to be connected to a single DisplayPort connector on a graphics board.
    Fixed a bug that caused most OpenGL texture uploads to be slow when the context was bound rendering to an RGB overlay drawable.
    Fixed a bug that caused audio over HDMI to not work after restarting the X server on some MCP7x (IGP) GPUs.
    Updated the X configuration option "UseDisplayDevice" to honor the value "none" on any GPU.
    Added RandR output properties _ConnectorLocation, ConnectorNumber,ConnectorType, EDID, _GUID, and SignalFormat. See the README for details on these properties.
    Extended support for Base Mosaic to all G80+ SLI configurations with up to three displays.
    Fixed a bug that caused some monitors to fail to wake from DPMS suspend mode when multiple DisplayPort monitors were attached to one GPU.
    Removed controls for XVideo attributes from the "X Server XVideo Settings" page of the nvidia-settings control panel. XVideo attributes can be configured in XVideo player applications, or through utilities such as xvattr.
    Fixed a bug that caused all ports on an XVideo adaptor to share color correction settings.
    Removed support for the following X configuration options:
    Similar control is available through the NVIDIA HorizSync and VertRefresh X configuration options. Please see the NVIDIA driver README for details.
    Added support for desktop panning when rotation, reflection, or transformation is applied to a display device (either through RandR or through the MetaMode syntax); panning would previously be ignored in that case.

Downloads: 32 bit / 64 bit

This software driver package will install the WHQL graphics driver for the Intel® HD Graphics 3000/2000 & Intel® HD Graphics 4000/2500 for Windows 8* Release Preview.
These drivers will not function with any other product. View the README file for installation information and the RELEASE NOTES for driver version details. This driver package contains version ( for Windows 8

3D-Tech News Around The Web / ARM Timbuktu technology demo
« on: July 11, 2012, 06:17:22 PM »
Timbuktu is a technology demo showing next generation mobile graphics performance. It is running here on a quad-core Cortex A9 and quad-core Mali-400 powered mobile device, rendered at a high definition resolution of 720p.

A key feature of this demonstration is the ability to use selectable graphics modes, this allow viewers to easily observe the improvements each graphical technique adds to the final render.  Users can toggle between a variety of advanced graphics features and viewing modes, including; wireframe, vertex lighting, fragment lighting, shadows, textures, specular mapping, normal mapping and environment mapping as well as post processing effects such as bloom and depth of field.

Timbuktu uses the open-source Bullet physics engine and features a physically modelled suspension system, interactive playable objects and real-time modifiable terrain.

At Google I/O ZiiLABS, in co-operation with Symphony Teleca, demonstrated how OpenCL can be used to deliver significant compute acceleration on Android platforms. The tablet demonstration of a new camera application, built by Symphony Teleca, uses OpenCL to implement a number of key image processing effects, comparing the performance of the algorithms implemented in both 'C' and OpenCL. The OpenCL code exploits the performance and flexibility of the underlying ZMS-40's media processing array to deliver significant advantages over CPU-only code.

3D-Tech News Around The Web / AMD separable filter demo
« on: July 10, 2012, 04:45:39 PM »
This sample, presents a technique for achieving highly optimized user defined
separable filters. It utilizes Direct3D 11 APIs and hardware to make use of
DirectCompute11 to greatly accelerate this common post processing technique.
Included in the sample are implementations for the classic Gaussian filter, and also a
fairly simple bilateral filter, but the shader and source code have been setup to allow the
user to add their own different filters, with the minimum of fuss. The application
implements both a Compute Shader and Pixel Shader path, so that the performance
gains achieved through using DirectCompute11can be measured.   

AMD has moved to the AMD Radeon™ HD 4000, AMD Radeon HD 3000, and AMD Radeon HD 2000 Series new driver support model.  These updates will focus on resolving application specific issues and critical updates. The reason for the shift in support policy is largely due to the fact that the AMD Radeon HD 4000, AMD Radeon HD 3000, and AMD Radeon HD 2000 Series have been optimized to their maximum potential from a performance and feature perspective.

CERT recently approached AMD with information pertaining to what they believed to be a possible video driver vulnerability exposed by non-default settings of the Microsoft® Enhanced Mitigation Experience Toolkit (EMET). EMET is a security test tool that allows system administrators to create test conditions to validate correct behavior of system components or indicate potential weak points. The presence of an issue does not necessarily mean that this issue can be exploited in regular operation of a system. The default safety settings of the EMET do not cause the issue in question to occur.

The AMD Catalyst 12.6 beta driver for the AMD Radeon HD 4000, AMD Radeon HD 3000, and AMD Radeon HD 2000 Series is designed to resolve a possible video driver vulnerability issue and to minimize the occurrence of system crashes.

Download and install the Driver from here

3D-Tech News Around The Web / AMD GPU PerfStudio 2.10 released
« on: July 04, 2012, 06:58:28 PM »
GPU PerfStudio 2.10 Improvements:

    Improved client startup processSupport for editing of pre-compiled debug shaders
    Enhanced profiler support for Southern Islands GPUs
    Index and vertex buffer scan be saved to disk
    Texture viewer now has a Y-flip option
    GPU PerfStudio2 is now OpenGL Core Profile compliant
    Support for more game titles

What's New in Version 4.0.7 Mac OSX

• Updated database and app icon.
• Updated for high definition screen (new Macbook Pro with Retina Display)

What's New in Version 1.12 iOS

• Improved retina display mode.
• Minor bug fixes.

3D-Tech News Around The Web / NVIDIA PhysX System Software 9.12.0613
« on: July 03, 2012, 01:43:54 AM »
NVIDIA PhysX System Software 9.12.0613

    Includes the latest PhysX runtime builds to support all released PhysX content.
    Changes & fixed issues in this release
        Performance updates for various applications including Batman Arkham City, Alice 2 and other 2.8.4 applications.
    Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series, 100-series, 200-series, 300-series, 400-series, 500-series, and 600-series GPUs with a minimum of 256MB dedicated graphics memory.
    Note: Some applications may have higher minimum requirements.

Over the last 15 years, graphics processors have continually evolved and are on the cusp of becoming an integral part of the computing landscape.   
The first designs employed special purpose hardware with little flexibility. Later designs introduced limited programmability through shader programs,  and eventually became highly programmable throughput computing devices that still maintained many graphics-specific capabilities.

The performance and efficiency potential of GPUs is incredible. Games provide visual quality comparable to leading films, and early adopters in the scientific community have seen an order of magnitude improvement in performance, with high-end GPUs capable of exceeding 4 TFLOPS (Floating point Operations per Second). The power efficiency is remarkable as well; for example, the AMD Radeon™ HD 7770M GPU achieves over 1 TFLOPS with a maximum power draw of 45W.

Key industry standards, such as OpenCL™, DirectCompute and C++ AMP recently have made GPUs accessible to programmers. The challenge going forward is creating seamless heterogeneous computing solutions for mainstream applications. This entails enhancing performance and power efficiency, but also  programmability and flexibility. Mainstream applications demand industry standards that are adapted to the modern ecosystem with both CPUs and GPUs  and a wide range of form factors from tablets to supercomputers. 

AMD’s Graphics Core Next (GCN) represents a fundamental shift for GPU hardware and is the architecture for future programmable and heterogeneous  systems. GCN is carefully optimized for power and area efficiency at the 28nm node and will scale to future process technologies in the coming years.   
The heart of GCN is the new Compute Unit (CU) design that is used in the shader array, which is described in detail in the following sections.

Download whitepaper

3D-Tech News Around The Web / EVGA Precision X 3.03
« on: June 30, 2012, 05:43:44 AM »
Version 3.0.3

Release: 6/29/12

    Increased upper allowed power limit for power limit adjustment slider on some extreme editions of NVIDIA GeForce GTX 600 series graphics cards
    Added minimum and maximum values to monitoring graphs (only in detached monitoring window mode)
    Fixed incorrect core clock monitoring on GeForce GT 640 series graphics cards
    Fixed incorrect clock monitoring and incorrect boost clock markers rendering after switching from pre-Kepler architecture card to Kepler architecture card on the fly
    Clock and voltage indicators are no longer rendered incorrectly after changing the skins on the fly
    Optimized fan speed indicator rendering on fanless systems
    EVGA On-Screen Display server has been upgraded to version 4.3.4. New version gives you the following improvements:
        Fixed framerate calculation for DirectX10/DirectX11 applications, which actively use presentation testing during rendering (e.g. Max Payne 3)

3D-Tech News Around The Web / Google Android 4.1 "JellyBean"
« on: June 27, 2012, 07:19:29 PM »
Welcome to Android 4.1, Jelly Bean!

To ensure a consistent framerate, Android 4.1 extends vsync timing across all drawing and animation done by the Android framework.
Android 4.1 also adds triple buffering in the graphics pipeline, for more consistent rendering that makes everything feel smoother, from scrolling to paging and animations.

Android 4.1 reduces touch latency not only by synchronizing touch to vsync timing, but also by actually anticipating where your finger will be at the time of the screen refresh. This results in a more reactive and uniform touch response. In addition, after periods of inactivity, Android applies a CPU input boost at the next touch event, to make sure there’s no latency.

Tooling can help you get the absolute best performance out of your apps. Android 4.1 is designed to work with a new tool called systrace, which collects data directly from the Linux kernel to produce an overall picture of system activities. The data is represented as a group of vertically stacked time series graphs, to help isolate rendering interruptions and other issues. The tool is available now in the Android SDK (Tools R20 or higher)

Note: R20 doesn't yet contain API16 add-ons and platform files  :-\

Watch it at NVIDIA Thailand's Youtube channel
And don't ask me why a chinese game is promoted by Thais  ???

3D-Tech News Around The Web / Android CyanogenMod 7.2 stable released
« on: June 20, 2012, 11:02:24 PM »
After 3 rounds of release candidates, and squashing a few more bugs in the stabilization branch of CyanogenMod 7, the newest stable iteration of the Gingerbread-based CM7 is now being released. ...
7.2 adds a couple of backported features and fixes from Android 4 (ICS), over 20 new devices when compared to 7.1, and even some new features to boot (be sure to check out the new predictive contact search in the phone dialer!). We’ve also fixed some bugs along the way.

This mod can breath some new life into your outdated Android, as many manufacturers refuse to update them officially.

There is an overclocking kernel available for my device, so i could overclock my Adreno200 about 10%

The only issue i found was that screen capture via dalvik debug monitor is red/blue swapped

Geforce 600 Series Gen3 Support On X79 Platform

GeForce GTX 680 and GTX 670 GPUs support PCI Express 3.0. They operate properly within the SIG PCI Express Specification and have been validated on multiple PCI Express 3.0 platforms. Some motherboard manufacturers have released an updated SBIOS to enable the Intel X79/SNB-E PCI Express 2.0 platform to run at up to 8GT/s bus speeds. We have tested GeForce GTX 680 and GTX 670 GPUs across a number of X79/SNB-E platforms at 8GT/s bus speeds, but have seen significant variation in signal timing across different motherboards and CPUs. Therefore we’ve decided to only support and guarantee PCI Express 2.0 bus speeds on X79/SNB-E with our standard release drivers. Native PCI Express 3.0 platforms (like Ivy Bridge) will run at 8GT/s bus speeds with our standard release drivers.

Though we cannot officially support or guarantee 8GT/s speeds for X79/SNB-E, you can manually enable faster 8GT/s bus speeds (at your own risk) on GTX 680 or GTX 670 GPUs using the following executable: force-enable-gen3.exe

If you would like to revert back to 5GT/s bus speeds you can do so by running the following command from the DOS command line: “force-enable-gen3.exe –revert”

You may download "force-enable-gen3.exe" from >>here<<.  You will need to reboot your system for the changes to take effect.

3D-Tech News Around The Web / HWiNFO32 v4.00
« on: June 20, 2012, 05:56:56 PM »
HWiNFO32 v4.00

Changes in HWiNFO32 v4.00 - Released on: Jun-20-2012:

    Enhanced enumerating of SATA drives and respective SMART status reporting.
    Improved sensor monitoring across Standby/Resume phases.
    Enhanced sensor monitoring on ASUS SABERTOOTH 990FX.
    Fixed missing bottom menu in sensor window on some systems with lower screen resolution.
    Improved enumeration of USB ports and devices.
    USB device enumeration is now attached to PCI USB Host Controllers too.
    Fixed changing of values in sensor config.
    Improved sensor monitoring performance on systems with Sandy Bridge and later CPUs and added reporting of PCH temperature.
    Added reporting of driver information for major devices (PCI, USB, GPU, Audio, Network).
    Added support of SMSC LPC47M534 sensor.
    Updated SMBIOS support to v2.7.1.
    Updated reporting of shader count on AMD Southern Islands and London series GPUs.
    Enhanced sensor monitoring on ASUS P8H61-I.
    Improved reporting of parameters on several AMD GPUs.
    Added AMD Bonaire and Oland.

3D-Tech News Around The Web / ASUS GPU Tweak Version 2.1.71
« on: June 20, 2012, 05:50:16 PM »
Download here

No changelog yet.

3D-Tech News Around The Web / MSI Afterburner 2.2.2 (2012-06-20)
« on: June 20, 2012, 05:49:05 PM »
MSI Afterburner 2.2.2 (2012-06-20)

Hi guys, the Afterburner 2.2.2 official version is ready for you to download. this version supports the control of South Island and Kepler card, if you get the card, you may try to play it.

Changes list includes:

• Increased upper allowed power limit for power limit adjustment slider on some extreme editions of NVIDIA GeForce GTX 600 series graphics cards
• ATIPDLXX.DLL is no longer included in MSI Afterburner distributive
• MSI On-Screen Display server has been upgraded to version 4.3.4. New version gives you the following improvements:
o Fixed framerate calculation for DirectX10/DirectX11 applications, which actively use presentation testing during rendering (e.g. Max Payne 3)

Download link

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