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GPUPerfAPI is AMD's library for accessing GPU performance counters on ATI Radeon graphics cards. It is used by GPU PerfStudio 2 and the AMD APP Profiler and is now available to third party developers who wish to incorporate it within their own applications. GPUPerfAPI supports DirectX10, DirectX11, OpenGL, and OpenCL applications.
Version 2.8 (4/22/11)
Fixed GPUTime support on AMD Radeon HD 2000 and 3000 Series hardware.
Fixed counter accessibility on AMD Radeon HD 2000 and 3000 Series hardware.
Pixel Noir is a real-time demo that my colleague Thomas Weber and I have programmed during a lab course at the Vienna University of Technology in winter 2010. Our goal was to create a short scene that showcases cinematic real-time graphical effects as provided by our own render-engine based on modern OpenGL.
Here are a few technical facts and features of our demo project:
Variance Shadow Mapping
Post-Process Depth of Field
Particle-effects for dusty air-particles
Gamma-correct handling of textures and image output
Tone mapping and cinematic color curves
Adhoc evaluation of bezier splines for animated objects
Using Loose Octrees for View Frustum Culling.
COLLADA based content pipeline, including import of geometry, animations, common materials with textures and additional 3D Studio Max specific extra profile data.
Awesome OpenGL core profile and extension loader, automatically generated from the OpenGL specification.
OpenGL 3.3 core profile
We’re pleased to announce the availability of NVIDIA Parallel Nsight 2.0 Release Candidate (RC).
Parallel Nsight is the first and only development environment for massively parallel computing integrated into Microsoft Visual Studio, the world’s most popular development environment. Parallel Nsight enables developers to easily create GPU-accelerated applications for a range of desktop and supercomputing platforms.
Parallel Nsight 2.0 makes parallel programming easier than ever, giving developers access to more tools and workflows they expect from developing on the CPU. The new release provides a number of new and enhanced features, including full support for Microsoft Visual Studio 2010, support for CUDA Toolkit version 4.0, attach to process support, PTX/SASS assembly debugging, other advanced debugging and analysis capabilities, graphics performance and stability enhancements.
Registered developers may download Parallel Nsight 2.0 RC as well as the required driver free of charge at http://www.nvidia.com/GetParallelNsight.
GPU PerfStudio 2.51 Improvements:
Fixes the DX10 GPUTime counter results for HD2600 series cards.
GPU PerfStudio 2.5 Improvements:
New API Trace window
Displays a timeline which visually displays the start time and duration for each call made by the frame.
Displays a per-thread sequential list of calls made to render the frame.
Supports one-click two-way navigation between the time line and call list.
Supports multithreaded applications, displaying a separate API trace for each thread.
Supports saving API trace data to disk in XML format.
Supports searching the API trace for a given string.
Two-way integration with the Frame Debugger's draw call slider.
DX11 Shader Editing
Edit and re-compile HLSL shader from inside PerfStudio's shader code window.
See the effect of your edits immediately in the running app.
Supports changing of compile flags.
Use in conjunction with the profiler to measure the performance changes of your edits.
The PerfStudio 2 client now checks to see if a newer version is available for download. A task bar pop-up window will alert the user if a new version is available.
Improved support for more game applications.
AMD have sent us a new Catalyst Application Profile, available exclusively at Rage3D.com before anywhere else! This is newer with more fixes than the leaked pre-release profile found elsewhere!
Deus Ex: Human Revolution – Improves CrossFire performance
Test Drive Unlimited – resolves negative CrossFire scaling
Need For Speed Hot Pursuit – resolves negative CrossFire scaling
Gothic III – resolves negative CrossFire scaling
Demo users can now evaluate OctaneRender® functionality with all the new features (area lights, IES, gradients, alpha channels, and much, much more) added since the 2.2b DEMO version was released.
Remograph is pleased to announce that Remo 3D™ v2.1 has been released! This new version of Remo 3D contains a lot of updates including substantially improved rendering performance, a more natural mouse control of the model view and official Windows 7 support. A fully functional 30 days evaluation license is also available from this release. The new version is available as a demo version from the Download section.
Available Now – AutoCAD WS for Android + New Web Version
It’s been a long time coming but AutoCAD WS for Android is finally available for download from the Android Market.
Now anyone with a phone or tablet running Android 2.1 or higher can enjoy the mobile CAD experience that AutoCAD WS brings. We’ve brought all the functionality over from the iOS version and we’re looking forward to ebmbracing a whole new community of AutoCAD users.
Changes in HWiNFO32 v3.73 - Released on: Apr-18-2011:
Added possibility to change font size for LG LCD output.
Enhanced sensor monitoring on ASUS Sabertooth P67.
Added AMD Llano family branding.
Enhanced support of Panther Point chipset.
Added support of ITE IT8771 LPC/hardware monitor.
Enhanced sensor monitoring on ASUS E35M1-M and E35M1-I.
Updated reporting of current memory clock on Arrandale/Clarkdale and Sandy Bridge.
Added AMD RADEON HD 6790.
Added support of AMD future GPUs: TAHITI, NEW ZEALAND, THAMES, LOMBOK.
Added reporting of GPU Clocks in Sensors.
Fixed sensor logging CSV format.
Fixed Apple SMC sensor values.
Added monitoring support of uPI UP6218 and UP6266 VRs on GPU.
Added monitoring support of CHiL CHL8214 on GPU.
Fixed reporting of current GPU PCIe config on some machines.
Added monitoring support of Volterra VT1556 on GPU.
Added nVidia GeForce GT 520 (GF119).
This is the first WHQL-certified release from the Release 270 family of drivers (versions 270.xx to 274.xx). You can read more about this family of drivers on GeForce.com.
Geforce/ION driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, 400, and 500-series desktop GPUs as well as ION desktop GPUs.
New in Release 270.61
Adds support for the newly released GeForce GTX 590, GeForce GTX 560 Ti and GeForce GTX 550 Ti GPUs.
Verde driver supports the following NVIDIA notebook GPUs (please refer to the Products Supported tab for exceptions):
ION notebook GPUs.
GeForce 8M, 9M, 100M, 200M, 300M, 400M, and 500M-series notebook GPUs.
Quadro 5000M, 2000M and 1000M notebook GPUs.
Quadro NVS-series notebook GPUs (only those that support DirectX 10 or higher).
Quadro FX-series notebook GPUs (only those that support DirectX 10 or higher).
This driver package also includes the 3D Vision Controller driver.
New in Release 270.61
Adds support for the newly released GeForce GT 555M, GeForce GT 550M, GeForce GT 540M, GeForce GT 525M, and GeForce GT 520M GPUs.
Increases performance for GeForce 400 Series and 500 Series GPUs in several PC games vs. v266.58 WHQL drivers.
Get the new binaries from our new downloads page.
Changes since v0.8RC2 (also check the new in 0.8 wiki page):
- lots of fixes for hybrid GPU accelerated path tracer (now usable)
- camera response presets so you don't need to keep the files around for most camera film types
- fixes for IPv6 networking support
- improved speed for microdisplacement
- fix an issue when using IES profiles on area lights
- better handling of filenames across platforms (\ vs / separator issue)
- ability to load STL meshes
- new advanced tab in the GUI exposing various informations on the render configuration
- ability to use local coordinates, UV coordinates or normal coordinates for Blender and PBRT textures
- fixed light intensity when using an imagemap or bilerp to texture an area light
- new stop button behaviour in the GUI, the render can now be restarted, a new menu option allows a full stop of the render engine
- ability to embed file data inside LuxRender files
- new option for EXR output to output straight colors even with alpha channel (the standard requires that the color is always multiplied by the alpha value)
- ability to load and save tonemapping and post effects parameters in a file
OCCT v4 is under heavy, heavy work. It will soon reach the alpha stage, and is a major release.
It will bring notably :
New interface written in C# 2.0
Tests handling improved, options simplified
Alerts (Min/max) will be configurable per sensor, and not only for the CPU temp
Tests themselves will be next on the line of modifications, mainly :
Port GPU:3D to DirectX10 or 11
Redo the GPU:Mem test i'm not happy with
HD trailer for dream:scape, upcoming iPhone/iPad game, built using the Unreal game engine. Dream:scape is more than a game-- it's an interactive storytelling experience, comprising over 30 acres of open-world, explorable landscape and fully realized interior settings. The tale unravels as the player explores, unlocking new areas and revealing secrets.
www.speedbumpstudios.com for release info!
Matali Physics 1.4.2 and Matali Physics Pro 1.4.2 are now available. New edition of Matali Physics Pro engine offers an out-of-the-box support for Android OS through the Mono for Android 1.0 and support for the final version of MonoTouch 4.0. Both editions introduce support for non-static plain shape.