Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Stefan

Pages: 1 ... 109 110 [111] 112 113 ... 164
When OpenCL™ applications are compiled with MinGW-w64, the application exits when an OpenCL™ runtime routine is called.

This is a known issue with the MinGW-w64 compiler.

Whereas the MinGW (32-bit) compiler does not require a libopencl.a file, MinGW-w64 does require such a file. When a libopencl.a file is not available and specified during the link stage, no link errors are reported. However, execution of the resulting binary executable terminates whenever an OpenCL™ runtime routine is called.

The recommended work around until this is resolved in the MinGW-w64 is to generate a libopencl.a file from the OpenCL.dll provided with the ATI Stream SDK v2 installation.

You will need to make sure the following tools are installed on your system:

    * gendef (a MinGW-w64 utility)
    * dlltool (a MinGW-w64 utility)

Run the following commands to generate libopencl.a from OpenCL.dll:

   1. gendef OpenCL.dll (this generates an OpenCL.def file)
   2. dlltool -l libopencl.a -d OpenCL.def -k -A
   3. Copy the resulting libopencl.a file into $ATISTREAMSDKROOT\lib.

When compiling an OpenCL™  application with MinGW-w64, make sure to specify the libopencl.a file as part of the input into the link stage of the compilation.


3D-Tech News Around The Web / ATI Catalyst 8.78 EDG available
« on: October 07, 2010, 04:54:46 PM »
AMD Embedded GPU and Chipset Driver

Products Supported:

"ATI Mobility Radeon HD 2400" = ati2mtag_M72, PCI\VEN_1002&DEV_94C9
"ATI Mobility Radeon HD 4200 Series" = ati2mtag_RS880M, PCI\VEN_1002&DEV_9712
"ATI RADEON E2400" = ati2mtag_M72, PCI\VEN_1002&DEV_94CB
"ATI RADEON E2400 " = ati2mtag_M72, PCI\VEN_1002&DEV_94CB
"ATI RADEON E4690" = ati2mtag_M9x, PCI\VEN_1002&DEV_9491
"ATI Radeon HD 3200 Graphics" = ati2mtag_RS780M, PCI\VEN_1002&DEV_9612
"ATI Radeon HD 3200 Graphics " = ati2mtag_RS780, PCI\VEN_1002&DEV_9615

No changes to OpenGL

All profiles, recent first:

hl2.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2_sc.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP3.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

3D-Tech News Around The Web / NVIDIA driver 260.81 Tesla WHQL available
« on: October 06, 2010, 04:51:57 PM »
New in Release 260.81:

   * Performance mode for Windows, called TCC mode, is now integrated and can coexist with other NVIDIA display GPUs.  The benefits of this mode includes:
          o Reducing kernel launch overhead
          o Enable Remote Desktop and other services
          o No device timeout for optimized performance
    * For more details on the usage of TCC, please read the Release Notes.

TCC mode cannot be activated on Geforce GPUs, i.e. WDDM remains enabled.
Julia demo not yet working as seen with Quadro 260.78 driver.

Also available: new TESLA brochure

3D-Tech News Around The Web / ATI FirePro performance plug-ins
« on: October 05, 2010, 04:10:59 PM »
Along with a recent FirePro V8.773 driver update, AMD today released new plug-ins that provide enhanced performance with AutoCAD and 3ds Max.

Full story at FireUser

Also ATI issued new fact sheet: ATI FirePro™ Graphics Solutions for Autodesk

3D-Tech News Around The Web / NVIDIA driver 260.78 Quadro available
« on: October 04, 2010, 03:57:10 PM »
New in Release 260.78:

    * Support for newly announced Quadro 2000, and Quadro 600.
    * Adds support for CUDA 3.2 for improved performance in GPU Computing applications.

clBuildProgram yet not working, see developer forum

RenderLights supports e.g. the following features:

    * Real time global illumination
    * Real time environments
    * Real time shadows
    * Multiple light sources
    * Real time reflection maps

To learn more, check out the comprehensive list of features

P.S.: The demos take very long to launch.

3D-Tech News Around The Web / NeoAxis SDK 0.91 released
« on: October 03, 2010, 08:45:25 AM »
The NeoAxis Group has released a new version of it's NeoAxis Game Engine.

This release fixes major bug with Regions in Map Editor.

Changes since last release:

    * WPF support. Framework for WPF applications with example (WPFAppExample.exe).
    * Game: DebugGeometry is no longer used for object selection. New method projects to screen GUI renderer. Visual upgrade compared to old method, looks much nicer.
    * WindowsAppFramework.dll has been renamed to WinFormsAppFramework.dll.
    * WindowsAppExample.exe has been renamed to WinFormsAppExample.exe.
    * Bug fix: Major bug fix with Regions in Map Editor. Cannot change scaling of regions.
    * Parallel-Split Shadow Map (PSSM) technology has been added.
    * Full support of point light shadows. Shadows are based on cubemaps now.
    * Web Player 1.3. Networking support.
    * Binaries for 64-bit systems.
    * Visual Studio 2010 and .NET 4.0 support.
    * Advanced GUI features. See video
    * 3dsMax and Maya 64-bit versions support. 3dsMax 2011 support. Maya 2011 support.
    * COLLADA mesh format support.

Nulstein is a to-scale model of a game engine that aims to do most of what it is a game engine does using the a minimal amount of code. This came up while interacting with the demoscene and seeing that toying with a small code base is a good way to try things out quickly, make experiments, and start all over again every time you want. The project’s motto is “if it is rocket science, you need Einstein. If not, nulstein should do.” Climb on the shoulders of this giant and try to do something as simple as possible (but not simpler).

3D-Tech News Around The Web / GLEW 1.5.6 adds OpenGL 4.1 support
« on: October 02, 2010, 12:57:14 PM »
GLEW 1.5.6 adds support for OpenGL 4.1, fixes bugs

*  New features:
          o Support for OpenGL 4.1
* New extensions:
          o GL_ARB_ES2_compatibility
          o GL_ARB_cl_event
          o GL_ARB_debug_output
          o GL_ARB_get_program_binary
          o GL_ARB_robustness
          o GL_ARB_separate_shader_objects
          o GL_ARB_shader_precision
          o GL_ARB_shader_stencil_export
          o GL_ARB_vertex_attrib_64bit
          o GL_ARB_viewport_array
          o GLX_ARB_create_context_robustness
          o GLX_EXT_create_context_es2_profile
          o WGL_ARB_create_context_robustness
          o WGL_EXT_create_context_es2_profile

Developer Dan Baker explained us how DirectX 11 enhances not only the visual appeal of the new strategy game Sid Meier's Civilization 5 but how its direct compute abilities contribute to the game's performance. Also he explains, how Civ 5 is a little further developed than PCs are.

Full story here

3D-Tech News Around The Web / Unity 3: GLSL Optimizer
« on: October 01, 2010, 05:07:00 AM »
During development of Unity 3.0, I was not-so-pleasantly surprised to see that our cross-compiled shaders run slow on iPhone 3Gs. And by “slow”, I mean SLOW; at the speeds of “stop the presses, we can not ship brand new OpenGL ES 2.0 support with THAT performance”.

Full story here

3D-Tech News Around The Web / Blender: Sintel movie released
« on: September 30, 2010, 09:47:42 PM »
The third Blender Foundation Open Movie project "Sintel" has been released for download!

3D-Tech News Around The Web / Neutrone NDK Beta available
« on: September 30, 2010, 02:13:15 PM »
NDK is now available for download! We hope that you will enjoy your NDK experience.

3D-Tech News Around The Web / 4sceners demo roundup September
« on: September 30, 2010, 06:42:22 AM »
4sceners collected the best scene demos of this month.

Whether you're a filmmaker, animator, or video post-production professional in a multi-national media studio or in a local events video agency, producing outstanding work is only part of your mission. You're also tasked with doing it faster.

The papers in today's Dispatch discuss tools and systems that not only help you create stunning work, but help you do it more efficiently.

The Result: same-day edits, improved post-production processes, and the opportunity for more profitability through increased productivity.

•           In Knocking Down Workflow Roadblocks with Creative Suite* 5 Production Premium, Jacob Rosenberg, chief technology officer of the Bandito Brothers studio, tells how running native 64-bit Adobe CS5 applications on Intel® Xeon® processor-based workstations significantly reduced the time for encoding and rendering files, changed their workflow, and enhanced their business.
•           Looking for a tool to help you decode MP4 video effectively and efficiently? Dive into the code in the MP4/AVC Decode Using the Intel® Media SDK white paper to learn how the Intel® Media SDK can help.

3D-Tech News Around The Web / DX11 Perspective Matrix Jittering Temporal AA
« on: September 28, 2010, 09:51:01 PM »
Temporal anti-aliasing algorithms are algorithms where you use samples from previously rendered frames in order to perform a temporal form of supersampling. There are different ways to implement temporal AA...
The perspective matrix jittering temporal AA is easy to implement, cheap and provides anti-aliasing qualities similiar to SSAA 2x. However, the current implementation suffers from distracting screen blurring once the camera starts moving. I haven’t really read up on temporal reprojection yet, but it might be interesting to implement AA using it and see how the results compare to this implementation.

Full story here

3D-Tech News Around The Web / Unity3D version 3 released
« on: September 27, 2010, 05:48:07 PM »
Unity 3 represents a quantum leap – built-in lightmapping and occlusion culling, a debugger, you name it. A full editor overhaul and stunning performance gains. An irresistible product has seen the light of day.

Download Windows version here

3D-Tech News Around The Web / NVIDIA Research Summit 2010 - Poster Listing
« on: September 26, 2010, 05:50:18 PM »
More than 100 (!) whitepapers here  :P

3D-Tech News Around The Web / Blender project: RAT bProficiency
« on: September 26, 2010, 07:29:40 AM »
RAT bProficiency is the result of the work I am doing to submit to the BFCT. I decided to use it as open source and will release all production files plus a detailed pdf with documentation as open source.

Full story at BlenderNation

Pages: 1 ... 109 110 [111] 112 113 ... 164