PCGH received a "Top Secret package" from NVIDIA.
It shouldn't be too hard to guess the content
It shouldn't be too hard to guess the content
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there are many definite pros to using a standard 3D API. It's likely that your game will run on a wide range of hardware, and you'll get easy access to the latest shader technologies without having to muck around with scary low-level code. However, the performance overhead of DirectX, particularly on the PC architecture, is apparently becoming a frustrating concern for games developers speaking to AMD.
it looks as though DirectX's future as the primary gateway to PC graphics hardware is no longer 100 per cent assured, especially when it comes to cutting edge graphics.
Geometric Post-process Anti-Aliasing (GPAA)
Recently a number of techniques have been introduced for doing antialiasing as a post-processing step, such as MLAA and just recently SRAA. MLAA attempts to figure out the underlying geometric properties by analyzing the pixel colors in the final image. This can be complemented with depth buffer information such as in Jimenez's MLAA. SRAA uses super-resolution buffers to figure out the geometry. This demo shows a different approach which instead of trying to figure out the geometry instead passes down the actual geometry information and uses that to very accurately smooth geometric edges.
"AMD Radeon HD 6250 Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9804
"AMD Radeon HD 6250 Graphics " = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9805
"AMD Radeon HD 6310 Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9802
"AMD Radeon HD 6310 Graphics " = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9803
"ATI Mobility Radeon HD 2400" = ati2mtag_M72, PCI\VEN_1002&DEV_94C9
"ATI Mobility Radeon HD 4200 Series" = ati2mtag_RS880M, PCI\VEN_1002&DEV_9712
"ATI RADEON E2400" = ati2mtag_M72, PCI\VEN_1002&DEV_94CB
"ATI RADEON E4690" = ati2mtag_M9x, PCI\VEN_1002&DEV_9491
"ATI Radeon HD 3200 Graphics" = ati2mtag_RS780M, PCI\VEN_1002&DEV_9612
"ATI Radeon HD 3200 Graphics " = ati2mtag_RS780, PCI\VEN_1002&DEV_9615
"ATI Radeon HD 5700 Series" = ati2mtag_Evergreen, PCI\VEN_1002&DEV_68B8
OpenCL Studio 1.0 has been released!
OpenCL Studio combines OpenCL and OpenGL into a single integrated development environment for high performance computing. The feature rich editor, interactive scripting language and extensible plug-in architecture support the rapid development of complex parallel algorithms and accompanying visualization. The first production version of OpenCL Studio including instructional videos and demo applications are available at www.opencldev.com
This fourth article in a series on portable multithreaded programming using OpenCL™ will discuss the OpenCL™ runtime and demonstrate how to perform concurrent computations among the work queues of heterogeneous devices.
It is important that OpenCL developers understand the thinking behind the OpenCL runtime model that allows developers to create application binaries that can automatically adjust – without recompilation - to run efficiently on a wide variety of hardware configurations. In short, programmers can use OpenCL command queue execution and events to specify runtime dependencies between arbitrary queued commands – effectively defining the links in a dependency graph that can be optimized by the runtime to best use the available hardware configuration and resources.
The first version of FXAA, the pixel shader based anti-aliasing method I developed at NVIDIA, is out in the wild.
Can see a screen shot comparison of FXAA on slide 48 of Johan Andersson's DirectX 11 Rendering in Battlefield 3 GDC presentation. There will also be a DX11 SDK sample released soon on the NVIDIA developer page. Game developers who want to check out a mixed DX9/DX11/OpenGL sample pack (includes source and white paper) can email me directly.
Symbolic Differentiation in GPU Shaders
Brian Guenter, John Rapp, and Mark Finch
Derivatives arise frequently in graphics and scientific computation applications. As GPU's become more widely used for scientific computation the need for derivatives can be expected to increase. To meet this need we have added symbolic differentiation as a built in language feature in the HLSL shading language. The symbolic derivative is computed at compile time so it is available in all types of shaders (geometry, pixel, vertex, etc.). The algorithm for computing the symbolic derivative is simple and has reasonable compilation and run time overhead.
hl2.exe dexter.exe DvaMira2.exe TwoWorlds2.exe Breach.exe LEGOCloneWars.exe fable3.exe rift.exe GridGame.exe deadspace2.exe TmForever.exe CivilizationV.exe HOMEFRONT.exe \lionheart - king's crusade\Launcher.exe ffxivgame.exe 3DMark11.exe darkfall.exe left4dead2.exe BlackOps*.exe FrontMissionEvolved.exe discipl2.exe DogFighterSteam.exe AOW2.exe AoWSM.exe FalloutNV.exe CCC.exe nba2k11.exe moh.exe mohmpgame.exe fifa.exe shift2u.exe DarksidersPC.exe SWTFU2.exe LP2DX9.exe TDClient.exe deadrising*.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2*.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FrIendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe
Fractal Lab is a WebGL based fractal explorer allowing you to explore 2D and 2D fractal. The fractals are rendered using the OpenGL Shading Language (GLSL) to enable real-time interactivity.
- fixed: running MDPS wont be recovered when using webupdater
(this fix applies with the next webupdate first)
- fixed: modified profiles were not updated on create/delete profile and reset value
- added rescan of modified profiles after importing profiles
- reset profile now works on user created profiles too
- decreased monitoring border width
- further improved scan speed for modified profiles
- massive scan speed improvement for unknown settings
- removed scan progress dialogs
- automatic scan for unknown settings and modified profiles on startup
- changed the "scan for unknown settings" button behavior to just toggle the display of unknown settings
(unknown values will still be listed in value selection even if unknown settings display is not activated)
- possible fix: application crash on profile settings start occured on a few systems
- HOTFIX: some modified profiles were not found
- added quick selection for modified profiles (dropdown on home button)
- added scan progress dialog for user initiated scans
- improved scan speed for modified profiles
- improved storing speed for profile settings
- reduced flickering of profile settings list
- several small fixes
- fixed: p0/p8 capable cards were not detected from MDPS in some cases
- fixed: max values were not resetted on "reset all monitors"
- added "home" button to profile settings to get back to global profile fast
- added "hide to tray" command to monitoring menu
- added legacy process detection mode to MDPS to extend compatibility to older drivers and Win XP
("add from gpu process" will be disabled in this case)
- improved general stability for MDPS
CUDA Toolkit 4.0 RC (March 2011)
Easier Application Porting
* Share GPUs across multiple threads
* Use all GPUs in the system concurrently from a single host thread
* No-copy pinning of system memory, a faster alternative to cudaMallocHost()
* C++ new/delete and support for virtual functions
* Support for inline PTX assembly
* Thrust library of templated performance primitives such as sort, reduce, etc.
* NVIDIA Performance Primitives (NPP) library for image/video processing
* Layered Textures for working with same size/format textures at larger sizes and higher performance
Faster Multi-GPU Programming
* Unified Virtual Addressing
* GPUDirect v2.0 support for Peer-to-Peer Communication
New & Improved Developer Tools
* Automated Performance Analysis in Visual Profiler
* C++ debugging in cuda-gdb
* GPU binary disassembler for Fermi architecture (cuobjdump)
"ATI FirePro M5800" = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68C0&SUBSYS_1521103C
"ATI FirePro M5800 " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68C1&SUBSYS_1521103C
"ATI FirePro M7820" = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68A0&SUBSYS_1520103C
"ATI FirePro M7820 " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68A0&SUBSYS_1520103C
"ATI FirePro M7740" = ati2mtag_M9x7, PCI\VEN_1002&DEV_94A3&SUBSYS_02EF1028
"ATI FirePro M7740 " = ati2mtag_M9x7, PCI\VEN_1002&DEV_94A3&SUBSYS_12EF1028
"ATI FirePro M7820 (FireGL)" = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68A0&SUBSYS_12EF1028