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Messages - Stefan

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2201
3D-Tech News Around The Web / NVIDIA driver 270.61 WHQL
« on: April 18, 2011, 04:31:16 PM »
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This is the first WHQL-certified release from the Release 270 family of drivers (versions 270.xx to 274.xx). You can read more about this family of drivers on GeForce.com.

Geforce/ION driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, 400, and 500-series desktop GPUs as well as ION desktop GPUs.

New in Release 270.61

GPU Support

    Adds support for the newly released GeForce GTX 590, GeForce GTX 560 Ti and GeForce GTX 550 Ti GPUs.


Verde driver supports the following NVIDIA notebook GPUs (please refer to the Products Supported tab for exceptions):

    ION notebook GPUs.
    GeForce 8M, 9M, 100M, 200M, 300M, 400M, and 500M-series notebook GPUs.
    Quadro 5000M, 2000M and 1000M notebook GPUs.
    Quadro NVS-series notebook GPUs (only those that support DirectX 10 or higher).
    Quadro FX-series notebook GPUs (only those that support DirectX 10 or higher).

This driver package also includes the 3D Vision Controller driver.

New in Release 270.61

GPU Support

    Adds support for the newly released GeForce GT 555M, GeForce GT 550M, GeForce GT 540M, GeForce GT 525M, and GeForce GT 520M GPUs.


Performance

    Increases performance for GeForce 400 Series and 500 Series GPUs in several PC games vs. v266.58 WHQL drivers.

Downloads at NVIDIA

2202
3D-Tech News Around The Web / LuxRender v0.8RC3 release
« on: April 18, 2011, 02:52:58 AM »
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Get the new binaries from our new downloads page.

Changes since v0.8RC2 (also check the new in 0.8 wiki page):
- lots of fixes for hybrid GPU accelerated path tracer (now usable)
- camera response presets so you don't need to keep the files around for most camera film types
- fixes for IPv6 networking support
- improved speed for microdisplacement
- fix an issue when using IES profiles on area lights
- better handling of filenames across platforms (\ vs / separator issue)
- ability to load STL meshes
- new advanced tab in the GUI exposing various informations on the render configuration
- ability to use local coordinates, UV coordinates or normal coordinates for Blender and PBRT textures
- fixed light intensity when using an imagemap or bilerp to texture an area light
- new stop button behaviour in the GUI, the render can now be restarted, a new menu option allows a full stop of the render engine
- ability to embed file data inside LuxRender files
- new option for EXR output to output straight colors even with alpha channel (the standard requires that the color is always multiplied by the alpha value)
- ability to load and save tonemapping and post effects parameters in a file

2203
3D-Tech News Around The Web / OCCT 4 beta 5
« on: April 18, 2011, 02:15:59 AM »
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OCCT v4 is under heavy, heavy work. It will soon reach the alpha stage, and is a major release.

It will bring notably :

    New interface written in C# 2.0
    Real-time graphs
    Tests handling improved, options simplified
    Alerts (Min/max) will be configurable per sensor, and not only for the CPU temp
    Fan monitoring

Tests themselves will be next on the line of modifications, mainly :

    Port GPU:3D to DirectX10 or 11
    Redo the GPU:Mem test i'm not happy with
    Update CPU:Linpack


Download beta 5



2204
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HD trailer for dream:scape, upcoming iPhone/iPad game, built using the Unreal game engine. Dream:scape is more than a game-- it's an interactive storytelling experience, comprising over 30 acres of open-world, explorable landscape and fully realized interior settings. The tale unravels as the player explores, unlocking new areas and revealing secrets.

www.speedbumpstudios.com for release info!

2205
3D-Tech News Around The Web / Matali Physics 1.4.2 released
« on: April 17, 2011, 07:03:32 AM »
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Matali Physics 1.4.2 and Matali Physics Pro 1.4.2 are now available. New edition of Matali Physics Pro engine offers an out-of-the-box support for Android OS through the Mono for Android 1.0 and support for the final version of MonoTouch 4.0. Both editions introduce support for non-static plain shape.


2206
3D-Tech News Around The Web / AntTweakBar 1.14 released
« on: April 17, 2011, 06:51:22 AM »
AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive graphical user interface into graphic applications based on OpenGL, DirectX 9, DirectX 10 or DirectX 11 to interactively tweak parameters on-screen.

Quote
2011/03/26 - Version 1.14 released - Changes:
- Added 64 bit version of the library.
- Added multiple windows support (Inspired by comments and code from Evan F. and Ivo H.). See new function TwSetCurrentWindow.
- Better MacOSX support (Thanks to Alexis DH., Fabrice N., Diederick H., Alec J.).
- Improved readability of overlapped transparent bars. Content of overlapped regions is clipped and not drawn. This behavior can be disabled using the bar parameter overlap.
- Added support for Direct3D11 + example.
- Added support for SDL 1.3 integration in addition to SDL 1.2. ABI modification: TwEventSDL takes SDL version as an additional parameter.
- Added support for SFML 1.6 integration.
- Added support for GLFW 2.7 integration in addition to GLFW 2.6. This may imply changing the calling convention of event callbacks. Can be done by defining GLFW_CDECL before including AntTweakBar.h if needed.
- Added function TwKeyTest that checks if a key event would be processed by AntTweakBar but without processing it. Needed to fix bad handling report of WM_KEYUP and WM_KEYDOWN in TwEventWin (Thanks to Ryan DB. for reporting it).
- Added check sign for vars of type boolean.
- Added new bar parameter buttonalign to center or left-align buttons (Suggested by Michael R.).
- Allowed values column width to be adjusted to fit its content. This is done by setting the bar parameter valueswidth=fit (Requested by Koshmaar and Michael R.). The user can also click in the left or right area near the value width slider to fit column content.
- Added new helper function TwDefineEnumFromString to ease the defining of an enum through a string of comma-separated enum values (Thanks to Bruno L. for the suggestion and code).

2207
3D-Tech News Around The Web / Fraps 3.4.2
« on: April 15, 2011, 03:28:59 PM »
Fraps 3.4.2 - 14th Apr 2011
- Improved OpenGL capture speed
- Fixed freeze when clicking on Minimize button
- Fixed GL state not being restored properly
- Fixed blank video showing in some AVIs

2208
3D-Tech News Around The Web / Blender 2.57 stable release
« on: April 14, 2011, 05:55:49 PM »
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The Blender Foundation has just officially released Blender 2.57. This version is a milestone, as it’s the first so called ‘stable’ release of the new Blender 2.5 series.

Model used for screenshot: Tetine Elfe


2209
3D-Tech News Around The Web / Microsoft Silverlight 5 beta
« on: April 14, 2011, 04:44:26 PM »
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New Features Announced for Silverlight 5
Improved media support and rich UI capabilities:

Hardware Decode and presentation of H.264 improve performance for lower-power devices to render high-definition video using GPU support.
...
Graphics improvements:

    Graphics Processing Unit (GPU) accelerated 3-D application programming interface (API) provides rich graphics on the Web for building advanced data visualizations and rich user experience (UI).
    Immediate mode graphics API allows direct rendering to the GPU.
    Hardware acceleration is enabled in windowless mode with Internet Explorer 9.

2210
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AMD CodeAnalyst Performance Analyzer for Windows Version 3.2 has a revamped profile session settings, allowing the capture of CPU and memory utilization for a timeline display.

The new overview display should make an easier starting point for analyzing profile data, with short summaries and clickable links to the detailed data.

OpenCl performance information is now available for profiles performed from modules using the AMD Accelerated Parallel Processing (APP) SDK with OpenCL™ Support. The timeline shows the API calls, kernel events, and data transfer events next to CPU utilization, memory utilization, and GPU utilization. There are also tabulated views of aggregated OpenCL API information, for quick navigation to the API calls of interest.

Version 3.2 also includes bug fixes.

2211
3D-Tech News Around The Web / AMD System Monitor Version 1.0.0.5
« on: April 13, 2011, 09:45:39 PM »
Download here, AMD forgot to update the changelog...

btw this tool exposes all SUMO GPUs

Code: [Select]
<!-- Mobile APU Devices -->
      <!-- Rows 1-3 -->
      <GPU RadeonHDModel="6620G" DeviceId="9641" MinMainMemoryClock="667" MaxMainMemoryClock="800" MinGraphicsEngine="400" MaxGraphicsEngine="500" />
      <GPU RadeonHDModel="6620G" DeviceId="9641" MinMainMemoryClock="667" MaxMainMemoryClock="667" MinGraphicsEngine="400" MaxGraphicsEngine="500" />
      <!-- Rows 4-5 -->
      <GPU RadeonHDModel="6520G" DeviceId="9647" MinMainMemoryClock="667" MaxMainMemoryClock="800" MinGraphicsEngine="400" MaxGraphicsEngine="440" />
      <GPU RadeonHDModel="6520G" DeviceId="9647" MinMainMemoryClock="667" MaxMainMemoryClock="667" MinGraphicsEngine="400" MaxGraphicsEngine="440" />
      <!-- Rows 6-7 -->
      <GPU RadeonHDModel="6480G" DeviceId="9648" MinMainMemoryClock="667" MaxMainMemoryClock="800" MinGraphicsEngine="400" MaxGraphicsEngine="500" />
      <GPU RadeonHDModel="6480G" DeviceId="9648" MinMainMemoryClock="667" MaxMainMemoryClock="667" MinGraphicsEngine="400" MaxGraphicsEngine="500" />
      <!-- Row 8 -->
      <GPU RadeonHDModel="6380G" DeviceId="9643" MinMainMemoryClock="667" MaxMainMemoryClock="667" MinGraphicsEngine="400" MaxGraphicsEngine="500" />

      <!-- Desktop APU Devices -->
      <GPU RadeonHDModel="HD6370D" DeviceId="9642" />
      <GPU RadeonHDModel="HD6410D" DeviceId="9644" />
      <GPU RadeonHDModel="HD6530D" DeviceId="964A" />
      <GPU RadeonHDModel="HD6550D" DeviceId="9640" />

2212
3D-Tech News Around The Web / HDMI Audio on NVIDIA GPUs version 1.4
« on: April 13, 2011, 04:06:07 PM »
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This document attempts to describe everything you need to know about configuring audio-over-HDMI on recent NVIDIA GPUs and chipsets. A fair level of detail is provided, in an attempt to fully explain everything, rather than hiding useful details.

For brevity, the phrase GPU below includes both GPUs on standalone graphics cards, and GPUs integrated within chipsets. The phrase GPU specifically covers only NVIDIA GPUs, and never includes GPUs from other manufacturers. In some cases, chipsets and GPUs may be explicitly discussed separately due to differing feature sets.

For brevity, this document discusses HDMI audio. However, everything herein applies equally to Display Port, and in many cases also DVI ports when connected to an HDMI port on the display device.

The references to a "monitor" within this document apply equally to any device capable of receiving an HDMI signal containing an audio signal. In particular, an A/V receiver with an HDMI input may be used to receive the HDMI signal, process just the audio portion of the signal, and either ignore the video portion completely, or pass that video on to a display device.


Revision History
1.4
Added item to Issues In Alsa describing a problem on some chipsets which causes blank video unless audio is playing.

2213
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Today Microsoft previewed the next version of Internet Explorer 10 at MIX11 in Las Vegas.  Dean Hachamovitch, Corporate Vice President, Internet Explorer was joined on stage by Steven Sinofsky, President, Windows and Windows Live Division.  They showed a variety of new IE10 and HTML5 demos.  Most notable was IE10 running on the next version of Windows which supports the ARM architecture (as announced by Microsoft during CES this year).  This demo was powered by the NVIDIA Tegra superchip. You can take a look at the demo here (you’ll want to start at about 2:03:00 in): http://ispss.istreamplanet.com/mix11/

The first Platform Preview of IE10 is available for download immediately (and features great new GPU accelerated HTML5 previews at http://ie.microsoft.com/testdrive/).

The next-generation of Microsoft Windows and IE10 running on Tegra offers a compelling glimpse of things to come.  Stay tuned for future announcements.

Source: NVIDIA blog

You can watch the video in VLC etc. using this link

2214
3D-Tech News Around The Web / Qualcomm Adreno SDK (v2.2.0) released
« on: April 12, 2011, 04:36:07 PM »
Qualcomm released
Adreno SDK (v2.2.0)
Adreno Profiler (v2.4)
Adreno 200 Performance Optimization: OpenGL ES Tips and Tricks

This update includes new demos


2215
News from Epic Games - April 2011 UDK Beta released
April 11, 2011 – Epic Games, Inc. has released the April 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download

2216
Download here

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Issues Resolved in Build 2342
FurMark* application error: "FurMark requires an OpenGL 2.0 compliant graphics controller startup failed"

2217
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...
Added support of Adreno 200 mobile GPU.
...
Unigine-powered OilRush, a naval strategy game running on a Macbook
Hang on, the moment when both Mac OS X and iOS versions of Unigine will be available for licensing is coming very, very near.

Full changelog here

2218
3D-Tech News Around The Web / AMD jumps on the Android bandwagon
« on: April 11, 2011, 04:11:31 PM »
VR-Zone noticed that AMD's Linux Base Graphics team is looking for Android Driver Development engineers.

2219
3D-Tech News Around The Web / OpenGL Extensions Viewer 3.36
« on: April 10, 2011, 08:01:44 PM »
OpenGL Extensions Viewer
Release 3.36 (Sun, 10 Apr 2011 03:21:38 GMT)
Beta MacOSX 10.7 support with OpenGL 3.2 detection. Updated database.

2220
3D-Tech News Around The Web / Bullet 2.78 released
« on: April 09, 2011, 08:02:02 AM »
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New in Bullet 2.78

          Fracture and glueing demo that can break or glue child shapes of a btCompoundShape
           when certain impulse thresholds are exceeded.
           See Bullet/Demos/FractureDemo

          Breakable constraints, based on an applied impulse threshold.
           See Bullet/Demos/ConstraintDemos

          Improved binary .bullet file format with soft body serialization and
           See Bullet/Demos/SerializeDemo

          Polyhedral contact clipping and optional separating axis test (SAT) as alternative to
           GJK/EPA and incremental contact manifold, for btPolyhedralConvexShape derived shapes
           such as btConvexHullShape
           See Demos/InternalEdgeDemo

          OpenCL and DirectCompute cloth simulation improvements: GPU kernels for capsule
           collision detection and OpenCL-OpenGL interop
           See Demos/OpenCLClothDemoand Demos/DX11ClothDemo

          Speculative/predictive contact constraints as a method to perform continuous collision
           response.
           See Demos/CcdPhysicsDemo

No precompiled binaries yet...

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