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Messages - Stefan

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3D-Tech News Around The Web / MSI Afterburner 2.2.0 Beta 9 (2011-11-24)
« on: November 24, 2011, 06:00:30 PM »
Hi guys, we released the latest MSI afterburner beta 9 today to support the upcoming graphics card which will be announced on 11/29. Due to NDA issue, we can't list which model can be supported. Let you guys to decode it.

- Added core voltage control for reference design NVIDIA GeForce GTX 560 Ti *** cores series graphics cards
- Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N560GTX-*** Twin Frozr III Power Edition series graphics cards with uP6218+uP6262 voltage regulators
- MSI On-Screen Display server has been upgraded to version 4.2.4. New version gives you the following improvements:
o Now MSI Afterburner displays captured video file time, size, per-frame compression ratio and time in the On-Screen Display next to the video capture progress indicator only when "Show own statistics" option is enabled in the server's properties
o Added power user oriented application profile setting allowing MSI On-Screen Display Server to detect runtime function offsets dynamically on each 3D application startup. This provides On-Screen Display functionality support in applications using modified Direct3D runtime libraries (e.g. FXAA injection Direct3D runtimes)
o Updated profiles list
- Added new compatibility option allowing using protected kernel mode low-level access to hardware instead of user mode one. This option can also be used to bypass Punkbuster related stability issues
- Now MSI Afterburner restores default hardware automatic fan control mode when logging off from Windows
- Now power users may enable optional single tray icon mode via the configuration file. When single tray icon mode is enabled, the primary application tray icon is being replaced with hardware monitoring tray icon(s) if monitoring in system tray is enabled and MSI On-Screen Display server's icon is not being displayed in tray when the server is loaded. Please take a note that MSI On-Screen Display server's properties are still accessible via "More" button in "OSD" tab
- Now shared control memory reinitialization is initiated by delayed fan speed readback mechanism
- Now MSI Afterburner can restart itself automatically instead of displaying restart requirement notification after changing some global compatibility options, e.g. unlocking voltage control or disabling low-level hardware access interface
- Now DirectX web setup is integrated into the installer
- Fixed critical typos in Polish language pack

The download link of MSI Afterburner 2.2.0 Beta 9


3D-Tech News Around The Web / EVGA Precision 2.1.0 with Voltage Tuning
« on: November 23, 2011, 05:24:52 PM »
Here is the first stage of EVGA Precision with integrated voltage tuner. Please note that the voltage tuner is a BETA version. Also please note that it does not share the profile system with Precision, if you want the voltage to set on startup please click the about tab.
Here is the full changelist:
EVGA Precision v2.1.0 (11-22-2011)

    Now EVGA Voltage Tuner application is included into EVGA Precision distributive. EVGA Voltage Tuner is accessible via advanced EVGA Precision properties as well as via shortcut in the Start menu. Please note that it does not share the profiling system with EVGA Precision, if you want the voltage to be applied on system startup please see the "About" tab.
    EVGA On-Screen Display server has been upgraded to version 4.2.3. New version gives you the following improvements:
        Fixed vertex buffer overflow issue causing improper On-Screen Display rendering or crashing in Direct3D10 / Direct3D11 applications when too many items are selected to be displayed in On-Screen Display
        Updated profiles list
    Kernel mode RTCore driver has been upgraded to v1.6. New driver introduces RivaTuner-styled protected MMIO IOCTLs and removes outdated IOCTLs dedicated for some old and currently abandoned RTCore technology based applications (HIS iTurbo and RMClock)
    Now EVGA Precision restores default hardware automatic fan control mode when logging off from Windows
    Now EVGA Precision starts faster than before due to cached database access and optimized GPU context switching in profile load routine
    Now power users may enable optional single tray icon mode via the configuration file. When single tray icon mode is enabled, the primary application tray icon is being replaced with hardware monitoring tray icon(s) if monitoring in system tray is enabled and EVGA On-Screen Display server’s icon is not being displayed in tray when the server is loaded. Please take a note that EVGA On-Screen Display server’s properties are still accessible via "More" button in "OSD" tab
    Now shared control memory reinitialization is initiated by delayed fan speed readback mechanism
    Now DirectX web setup is integrated into the installer


3D-Tech News Around The Web / CPU-Z 1.59 released
« on: November 23, 2011, 05:22:52 PM »
CPU-Z Version history 1.59

    AMD Opteron Interlagos and Valencia (Bulldozer).
    AMD SR56x0 I/O bridge and SP5100 southbridge (Maranello).
    Intel Core i7-3960X, 3930K and 3820 (SandyBridge-E).
    Intel X79 chipset (Jaketown).
    VIA Nano 1000/2000/3000, Eden X2, Nano X2/X3, QuadCore.
    Support for Windows 8.

Release Highlights

    Improved the performance of FBO bind operations when using Xinerama by ~30% in some cases.
    Fixed a bug that could cause stereo corruption when driving a stereo display and a non-stereo display from the same GPU.
    Fixed a bug that could cause display devices on a secondary GPU to get swapped between X screens when restarting the X server.
    Fixed a bug that could result in line flickering in full-scene anti-aliasing contexts.
    Fixed a bug that caused the physical dimensions of rotated monitors to be reported incorrectly.
    Add support for the pre-VBO DrawArrays command in the server-side GLX driver module. The NVIDIA client-side GLX implementation never sends this command, but the server needs to support it for compatibility with other GLX client implementations.
    Fixed a regression that caused blank/white windows when exhausting video memory on GeForce 6 and 7 series GPUs while using composited desktops.
    Fixed a bug that would cause applications which export custom allocation functions to our driver (such as Adobe Flash in Firefox or Chrome) to crash.
    Fixed a bug that prevented the driver from loading on some systems with integrated graphics.
    Fixed issues in VDPAU that prevented allocating and displaying extremely large VdpOutputSurfaces.
    Added support for limiting heap allocations in the OpenGL driver through the use of the __GL_HEAP_ALLOC_LIMIT environment variable. See the README for further details.
    Added an "Accel" option to the X driver to allow disabling its use of the graphics processing hardware. This is useful when other components, such as CUDA, require exclusive use of the GPU's processing cores.
    Modified how the OpenGL driver allocates executable memory so it may continue to function properly if /tmp is mounted noexec. As some fallback allocation methods may be prohibited under SELinux policy, the driver now supports detection of this policy as well as manual override of this detection via the __GL_SELINUX_BOOLEANS environment variable.
    Fixed a bug that caused various GLSL built-in uniforms to not be updated properly when calling glPopAttrib.
    Improved performance by caching compiled OpenGL shaders to disk. Added a "GLShaderDiskCache" option to the X driver to enable/disable this feature. Added the __GL_SHADER_DISK_CACHE and __GL_SHADER_DISK_CACHE_PATH environment variables for further configuration. See the README for further details.
    Added GLX protocol support (i.e., for GLX indirect rendering) for the following OpenGL extension:

Downloads at NVIDIA

3D-Tech News Around The Web / AMD Catalyst 11.11a performance driver
« on: November 21, 2011, 11:37:46 PM »
AMD Catalyst 11.11a performance driver features:


    Batman Arkham City

o    improves DirectX 11 performance for single GPU and CrossFireX configurations


o    Delivers AMD CrossfireX performance scaling

o    Resolves a number of image / stability issues seen with the title:

§  Fix geometry corruption, sometimes seen in Bash TV entrance

§  Fix issues with Low-memory conditions on 32bit systems.

§  Fix issue with extreme corruption with missing textures on 32bit systems.

§  Fix memory leaks when deleting/reusing sync objects.

§  Fix hitching and pausing, especially noticeable on some Quad Core systems when doing races and Stanley Express runs.

§  Fix some missing shadows

    Elder Scrolls Skyrim

o    Improves performance on single GPU configurations

o    Resolve corruption seen when enabling Multi-Sample Anti-Aliasing on the AMD Radeon HD 6970 Series

    Battlefield 3

o    Resolves intermittent corruption seen when playing the game at specific camera angles

Download and install the Driver from the following location:

o    AMD Catalyst 11.11a Performance Driver  for Windows® vista & Windows® 7

o    AMD Catalyst 11.11a Performance Driver  for Windows® XP

3D-Tech News Around The Web / AMD Catalyst 8.930 leaked
« on: November 21, 2011, 07:56:48 PM »
Yet another leaked Catalyst to be found at Guru3D

Supports pretty much any desktop, mobile and workstation GPU.

Apparently comes with some new goodies like multithreaded DX11 rendering and CFX mode selector (couldn't test that on my cheap laptop though).

3D-Tech News Around The Web / WebGL demo - Frank 4k
« on: November 21, 2011, 07:48:25 PM »
Frank 4k WebGL demo – Lessons learned

... It’s a neat multi-part demo with 3D graphics and a low-fi synth tune, all written entirely in JavaScript (as far as I know, it’s the first of its kind).
I have to admit that the design is kind of simple. One of the reasons is that I mostly focused on fitting it all into less than 4096 bytes.
The goals were, quite simply: make a multi-part WebGL demo with synthesized music, and make it fit into less than 4096 bytes.

Tested with Firefox 11 alpha - FF8 release version has some serious memory leaks (at least when used on my laptop)

edit: just noticed that the demo was already mentioned on the main site  ::)

3D-Tech News Around The Web / Re: AMD Catalyst 11.11 WHQL
« on: November 16, 2011, 06:34:06 PM »
Did they fix RAGE?

I will have to test.

Allegedly, there's a note at twitter.

3D-Tech News Around The Web / AMD Catalyst 11.11 WHQL
« on: November 15, 2011, 05:56:46 PM »
Still OpenGL 4.1  :-\

All Downloads here

Direct downloads:
11.11 Desktop 64 bit
11.11 Mobility 64 bit
11.11 Mobility 32 bit

FYI: AMD and Intel recently renamed the OpenCL runtimes.
If you see OpenCL vendors twice in GPUCapsViewer, it's because of dead keys in registry.



469 profiles in UMD, recent first

hl2.exe RoGame.exe ManiaPlanet.exe SmartCenter.exe *BioShockInfinite*.exe Sam3.exe payne_win32*.exe SamHD_Demo.exe LANoire.exe HP8.exe nfsw.exe F1_2011.exe ModernDaysGame_x86_rd.exe Prius.exe BlackCove.exe Axe.exe Diablo III*.exe WarInc.exe Flight.exe ROF.exe HydroPC.exe ShippingPC-SanctumGame.exe drakensang.exe WinDVD.exe SpaceMarine.exe Spartan.exe mow_assault_squad.exe AliceMadnessReturns.exe TFT.exe vietnam.exe FWClient.exe dxhr.exe S9-Win32-F.exe LEGOPirates.exe witcher2.exe TWFC.exe Garshasp.exe ROClientGameEx.exe ScnViewer.exe portal2.exe the next big thing.exe RedFactionArmageddon.exe Magicka.exe Game-Cars.exe game.exe Dungeon Siege III.exe NFS11.exe ShippingPC-StormGame.exe darkspore.exe DukeForever.exe TSM.exe dreamlords.exe dirt3*.exe TestDrive2.exe Fouc.exe Crysis*.exe Shogun2.exe QuickTimePlayer.exe Dungeons.exe Crasher.exe china_login.mpr.runaway.exe Entropia.exe scimitar_f.exe dexter.exe DvaMira2.exe TwoWorlds2.exe Breach.exe LEGOCloneWars.exe fable3.exe rift.exe GridGame.exe deadspace2.exe TmForever.exe CivilizationV.exe HOMEFRONT.exe \lionheart - king's crusade\Launcher.exe ffxivgame.exe 3DMark11.exe darkfall.exe left4dead2.exe BlackOps*.exe FrontMissionEvolved.exe discipl2.exe DogFighterSteam.exe AOW2.exe AoWSM.exe FalloutNV.exe CCC.exe nba2k11.exe moh.exe mohmpgame.exe fifa.exe shift2u.exe DarksidersPC.exe SWTFU2.exe LP2DX9.exe TDClient.exe deadrising*.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2*.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III*.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe \Bin\Game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe crysis2.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

3D-Tech News Around The Web / Khronos Releases OpenCL 1.2 Specification
« on: November 15, 2011, 05:18:59 PM »
The Khronos Group today announced the ratification and public release of the OpenCL 1.2 specification, providing enhanced performance and functionality to the industry-standard for heterogeneous, high-performance computing. A new conformance test suite was also made available to the developer community. New features in OpenCL 1.2 include seamless sharing of media and surfaces with DirectX® 9 and 11, enhanced image support, custom devices and kernels, device partitioning and separate compilation and linking of objects. The OpenCL 1.2 specifications, online reference pages and reference cards are all available on the Khronos website.

Stefan, this post generates a problem with the feedburner, that's why I moved it here.

Probably the slash in the headline?
I noticed that sometimes bulletin board to HTML code translation fails, e.g "&" appears as "&" etc.

3D-Tech News Around The Web / Half a billion downloads for Angry Birds
« on: November 14, 2011, 07:02:58 PM »
200,000 years of game time accumulated since release, claims Rovio

Smash-hit game Angry Birds has been downloaded over half a billion times across various platforms, developer Rovio has announced.

If you don't have a smart phone, check out Angry Birds here

AMD Opteron 6200 and 4200 Series Processors Presentation

The new AMD Opteron™ processor: The core of the cloud

    Designed for the inflection point around the hyper-efficient, virtualized Cloud
    Strong OEM and end-customer support out of the gate
    Superior performance, ranging from 24% to 84% in key trending workloads
    Increased virtualization scalability
    As much as 56% lower power-per-core
    Perfectly matched architecture for today’s highly threaded workloads including cloud, web, virtualization, database and HPC
Download slide here

3D-Tech News Around The Web / Nokia WebCL extension for Firefox 8
« on: November 11, 2011, 08:09:47 PM »
The Nokia WebCL prototype is now available for Firefox 8 (earlier versions are no longer supported, so please upgrade your browser).
Click here to download the new add-on for Windows and Linux. This release also fixes a number of severe memory leaks that used to eventually crash the browser.

Changes in Version 276.28
The following sections list the important changes and the most common issues resolved 
since driver version 276.14. 
Windows Vista/Windows 7 32-bit Issues
* INF driver installation does not work if performed from a network location.  
* When performing a silent installation of the graphics driver, the Windows 7 User 
Account Control (UAC) message appears, defeating the silent install.  
* Quadro FX 4000: Avid MC/DS–upload performance of certain textures is reduced by 
* Quadro NVS series: The maximum resolution obtainable when using 8-display Mosaic 
mode is 1600x1200.
Windows Vista/Windows 7 64-bit Issues
* User Account Control (UAC) messages appears when installing the graphics driver 
using Windows Deployment Services with standard user rights.  
* When performing a silent installation of the graphics driver, the Windows 7 User 
Account Control (UAC) message appears, defeating the silent install.  
* MDT 20120: When using MDT to install the display drivers, the inbox VGA driver is 
installed instead.
* Vital Image: The executible names in the application profile needs to be updated.  
* PTC Creo: Wireframe performance suffers when using VBOs for solid shading. 
* TcVis: The applicaion experiences poor performance when antialiasing is enabled 
along with advance transparency (Depth Peeling).  
* Quadro 5000: HyperView: Animation frame rate is reduced by half.   
* Quadro 4000: RemoteView: Tearing occurs on the non-primary display after switching 
from monoscopic roam to stereo roam, then back to monoscopic roam.
* Quadro FX family: Vital Images: Poor download performance occurs using PBO's for 
small 3D textures. 
* Quadro FX 5800: RTT DeltaGen: NVIDIA G-sync does not work with affinity. 
* Quadro FX 4800: OpenGL application crashes in glDrawRangeElements. 
* Quadro FX 4800: TouchDesigner: When attached to an FBO for rendering, textures use  
the process's virtual memory space.
* Quadro NVS series: The maximum resolution obtainable when using 8-display Mosaic 
mode is 1600x1200.

3D-Tech News Around The Web / ARM Mali-T658 GPU announced
« on: November 10, 2011, 10:47:27 PM »
ARM today announced the ARM® Mali™-T658 Graphics Processing Unit (GPU) - the latest member of the Midgard architecture-based GPU family targeting high performance devices, such as superphones, tablets and smart-TVs. The Mali-T658 GPU leverages the unique ARM system-level approach to multicore design that optimizes both performance and energy-efficiency. To address high-end consumer requirements, the Mali-T658 GPU delivers up to ten times the graphics performance of the Mali-400 MP GPU
The ARM Mali-T658 GPU supports a wide range of graphics and compute APIs, including Microsoft DirectX® 11, Khronos OpenGL® ES, OpenVG™, Khronos OpenCL™, Google ® Renderscript ™ and Microsoft DirectCompute®.

3D-Tech News Around The Web / NVIDIA PhysX System Software 9.11.1107
« on: November 10, 2011, 05:49:27 PM »
NVIDIA PhysX System Software 9.11.1107
    Includes the latest PhysX runtime builds to support all released PhysX content.
    Changes & fixed issues in this release
        Fixes a bug that prevented PhysX from being accelerated on Optimus PCs.
    Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series, 100-series, 200-series, 300-series, 400-series and 500-series GPUs with a minimum of 256MB dedicated graphics memory and 32 CUDA cores. Note: Some applications may have higher minimum requirements.
    Experience GPU PhysX acceleration in many games and demos, some of which are highlighted in PowerPack downloads here.
    Supports NVIDIA PhysX acceleration on GeForce via CUDA 3.0 for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1 and 2.8.3 (requires graphics driver v196.21 or later).
    Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel. (Requires graphics driver v196.21 or later).
    AGEIA PhysX processors users should use and install older PhysX system software such as version 8.09.04. Note – AGEIA PPU acceleration support for 2.8.1 SDK or earlier, and Windows Vista and Windows XP only.
    Bug fixes for Mafia 2

Source: PhysXinfo

CUDA 4.1 Release Candidate Now Available
by Ian Buck, posted Nov 09 2011 at 04:07AM

With the posting of CUDA 4.1 Release Candidate 1.0 to our registered Developer site there are 3 new technology pieces you should know about in 4.1.

New Compiler: I’m excited to say that we have transitioned to a new foundation for our compiler technology, LLVM.  The LLVM open source compiler has taken the compiler world by storm with adopters ranging from academia to commercial users.   We’ve spent man-years working on tuning and optimizing this new compiler for you. Early feedback we’re hearing is that many applications are seeing a nice increase in performance as well.

Image Processing: Developers focused on image processing are going to want to dive into our 1,000+ new image processing functions added to our NPP (NVIDIA Performance Primitives) Library.  We consider these a core foundation for anyone engaged in GPU acceleration of computer vision, image processing, geospatial intelligence, augmented reality and computational photography.  Find out more about the image processing functions on our NPP library page

Dev Tools: Profiling and Tuning tools were dramatically improved with a new version of our Visual Profiler with automated performance analysis and expert guidance. We built this product with an eye for customers who are tuning and optimizing heterogeneous code bases with CUDA C and CUDA C++. The new expert system will analyze your program and provide step by step improvement suggestions and links you directly to the optimization documentation.

See the full new feature list on the CUDA 4.1 home page.

3D-Tech News Around The Web / SpeedTree for Games v6.0 Released
« on: November 08, 2011, 05:19:25 PM »
SpeedTree® for Games Version 6, released today for evaluation andevaluation and
licensing, delivers major improvements to realmajor improvements to real-time rendering efficiency and modeling controlmodeling control as
well as new platform support.

For the first time, the SpeedTree SDK supports Mac,For the first time, the SpeedTree SDK supports Mac, PS Vita, PS Vita, and DirectX 11, in addition toand DirectX 11, in addition to
                                                                                                                         ®                                                         ®
long-supported platforms DirectX 9 & 10, OpenGL, Xboxsupported platforms DirectX 9 & 10, OpenGL, Xbox                        360 and PLAYSTATION360 and PLAYSTATION  3.

Other new v6 features of SpeedTree SDKSpeedTree SDK include dramatic improvements over version 5.2over version 5.2 to
both shaders and overall efficiencyboth shaders and overall efficiency. Specific enhancements include:

        •       New shader LOD system improveNew shader LOD system improvements, upping rendering speeds by 40% or moreby 40% or more
        •       An all-new built-in grass/undergrowth systemin grass/undergrowth system
        •       Improved draw call management (75% or better reductImproved draw call management (75% or better reduction)ion)
        •       An all-new forest paging systemnew forest paging system with improved speed & flexibility
        •       An all-new LOD-enabled wind systemenabled wind system

SpeedTree Compiler has been rewritten from scratch and now delivershas been rewritten from scratch and now delivers shader effects LOD,shader effects LOD,
wind effects LOD, improved billboard rendering, andwind effects LOD, improved billboard rendering, andwind effects LOD, improved billboard rendering, and live updating to the atlas layout. live updating to the atlas layout. live updating to the atlas layout. This new
feature set allows artists and developers to work together to maximize persts and developers to work together to maximize persts and developers to work together to maximize performance andformance andformance and

Check out this video: The Plantation (6.0 Alpha Preview)

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