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Messages - Stefan

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2201
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Imagination Technologies is not resting on its laurels after becoming a leader in the handheld and tablet business. The company is preparing its return to the world of discrete GPU cards, this time around with a GPGPU product.

Read more: http://vr-zone.com/articles/revenge-is-sweet-powervr-discrete-gpgpu-pcie-card-coming-later-in-2012/14609.html

2202
3D-Tech News Around The Web / AMD Morphological Anti-Aliasing 11 demo
« on: January 24, 2012, 09:52:59 PM »
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Morphological Anti-Aliasing 11 (December 2011)
This sample demonstrates a post-process pixel shader technique that applies Fullscreen Anti-Aliasing to an image. Morphological Antialiasing (MLAA) was originally developed by Intel Lab but was designed for a CPU based post-process. This sample demonstrates a modified MLAA implementation adapted to run on the GPU.

If you expected that the archive contains a pre-compiled executable, have fun reading the MLAA11.TXT   :P

2203
3D-Tech News Around The Web / NVIDIA OptiX 2.5 RC1 Now Available
« on: January 24, 2012, 09:25:14 PM »
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The Release Candidate for OptiX 2.5 is now available for testing. This important new version provides enhancements that dramatically increase the possibilities for GPU ray tracing, including:

    Out-of-Core Memory Paging
    Scene sizes can now exceed GPU memory on professional GPUs (Quadro or Tesla) to the extent there is host RAM available.

    Unlimited Textures
    Any number of textures can now be used in scenes (when the textures are not being used in graphics interop).

    Ultra-Fast Acceleration Structure Building
    A new GPU-based BVH Builder - HLBVH2 - builds acceleration structures fast enough for interactive editing and deformation.

    Increased Performance on Divergent Rays
    Techniques such as path tracing and ambient occlusion should see a noticeable performance increase on complex scenes.

    Visual Studio 2010 support

We encourage all developers using OptiX to try RC1 to see if it's working the way you need it to for your application, and to quickly report any issue they may find to the Forum using the OptiX tag.

2204
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.5.8
« on: January 21, 2012, 01:33:50 PM »
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GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Revision History
0.5.8

    Added explanation about PCI-Express power savings and 3D render test to accurately measure bus config under load
    Added function to display ASIC quality for Fermi and Southern Islands. (Located in the GPU-Z system menu)
    Fixed crash on older ATI cards
    Added voltage monitoring for HD 7970
    Improved real-time clock monitoring for HD 7970
    Fixed OpenCL detection for AMD Antilles, Whistler, Seymour, Blackcomb
    Improved default clock reading for AMD HD 7970 and Fusion
    Added support for AMD FirePro V7900, HD 6930, HD 7690M, HD 6410D
    Fixed Intel Sandy Bridge IGP to be DirectX 10.1, 32 nm
    Added support for NVIDIA Tesla C2075, GeForce GT 630M


2205
Quote
Feature highlights of the 8.921.2 RC11 AMD Radeon™ HD 7900 driver


Super Sampling Anti-Aliasing and Adaptive Anti-Aliasing Preview support for DirectX® 10 and DirectX® 11 applications

    AMD Radeon™ HD 7900 users can now enable Super Sample Anti-Aliasing and Adaptive Anti-Aliasing through the AMD Catalyst™ Control Center for DirectX® 10 and DirectX® 11 applications.
    Applications must support in game Anti-Aliasing for the feature to work (Forced on Anti-Aliasing through the Catalyst™ Control Center is not supported for DirectX 10 and DirectX 11 applications)

Performance highlights of the 8.921.2 RC11 AMD Radeon™ HD 7900 driver

    8% (up to) performance improvement in Aliens vs. Predator
    15% (up to) performance improvement in Battleforge with Anti-Aliasing enabled
    3% (up to) performance improvement in Battlefield 3
    3% (up to) performance improvement in Crysis 2
    6% (up to) performance improvement in Crysis Warhead
    10% (up to) performance improvement in F1 2010
    5% (up to) performance improvement in Unigine with Anti-Aliasing enabled
    250% (up to) performance improvement in TessMark (OpenGL) when set to “insane” levels

Resolved issues: highlights of the 8.921.2 RC11 AMD Radeon™ HD 7900 driver

    Folding@Home: intermittent stability issues have been resolved for the OpenCL version of Folding@Home
    Call of Duty Modern Warfare 3 no longer experiences minor flickering with Tri CrossFireX™ configurations
    Dragon Age 2 no longer experiences minor flickering with Tri CrossFireX™ configurations
    StarCraft 2 no longer encounters issues when quitting campaign with Tri and Quad CrossFireX™ configurations
    BattleForge stability has been improved with Tri CrossFireX™ configurations
    Improved stability when enabling / disabling CrossFireX™ and installing the AMD graphics driver on AMD CrossfireX™ configurations

Known Issues:

    Just Cause 2  - Launching the application will cause a hang for single GPU and CrossfireX™ configurations

      Instructions:
Download and install the Driver from the following location:

AMD Catalyst™ Driver Radeon™ HD 7900 series

This driver supports most recent GPUs, the TessMark boost seems to be only for HD7900 though.


2206
3D-Tech News Around The Web / EVGA Precision v2.1.2 (1-16-2012)
« on: January 17, 2012, 05:19:12 PM »
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EVGA Precision v2.1.2 (1-16-2012)

    Updated EVGA Voltage Tuner:
        Fixed bug preventing EVTune from applying settings at Windows startup
        EVGA On-Screen Display server has been upgraded to version 4.3.1. New version gives you the following improvements:
            Added new profile setting "Enable compatibility with modified Direct3D runtime libraries" allowing EVGA On-Screen Display Server to detect runtime function offsets dynamically on each 3D application startup. This provides On-Screen Display functionality support in applications using modified Direct3D runtime libraries (e.g. FXAA injection Direct3D runtimes)
            Added new profile settings allowing you to limit the framerate during gaming. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted microstutteing effect caused by framerate fluctuations
            Added Vector 3D On-Screen Display rendering mode support for OpenGL applications
            Added Raster 3D On-Screen Display rendering mode support for OpenGL applications using ARB shaders (e.g. ID Software's Rage)
            Graph limits are now adjustable in the graph properties in "Monitoring" tab
            Added unified vendor independent videomemory usage monitoring layer for graphics cards, having no generic videomemory monitoring interfaces implementation in display drivers. Unified videomemory usage monitoring layer is based upon original concepts of accessing Direct3D kernel mode thunk statistics under Windows Vista and Windows 7, introduced by Mark Russinovich in ProcessExplorer 15. By default unified videomemory usage monitoring path is enabled as a fallback path on NVIDIA graphics cards when generic NVAPI videomemory usage monitoring is not available (e.g. on NVIDIA graphics cards unattached to Windows desktop, such as dedicated PhysX or other GPGPU graphics cards). Power users may redefine unified and generic videomemory monitoring paths usage behaviors via the configuration file

2207
TechPowerUp Announces ThrottleStop 4.0
TechPowerUp also published the latest version of ThrottleStop, a nifty utility that lets you monitor the CPU clock speed throttling scheme used by your notebook, and provides you with options to override or change it. This is particularly useful for noteboook users facing performance issues even when the notebook is plugged in, despite enabling Windows "high-performance" power scheme. The application's main window lets you perform both monitoring and tweaking, its left pane provides you with tweaking your CPU's power scheme using three methods, while its right pane lets you monitor the way in which your OS is throttling the CPU, down to the level of logical CPUs (threads).

TechPowerUp Announces RealTemp 3.70
TechPowerUp today published the latest version of RealTemp, a comprehensive system processor temperature monitoring, logging, and clock speed monitoring utility. Version 3.70 packs several important updates over the previous version, starting with support for 6-core Intel "Sandy Bridge-E" processors, complete support for "Sandy Bridge" processors, more reliable power-consumption estimation using VID, updated i7 Turbo GT tool that lets you monitor multiplier changes with EIST and Turbo Boost playing tug-of-war, improved log file formatting, and visually-better max-temperature reporting through system-tray.

2208
3D-Tech News Around The Web / GLSL Studio for iOS
« on: January 14, 2012, 04:56:19 PM »
GLSL Studio is the first full featured OpenGL ES 2.0 programming environment for iOS. Create, edit and compile full vertex and fragment shaders right on your iOS device! Custom vertex data, textures and attributes/varyings/uniforms are all managed using an easy interface making testing under different conditions quick and simple.

2209
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Intel® Graphics Performance Analyzers (Intel® GPA) Platform Analyzer is an instrumentation-based tool. The fundamental data element of the instrumentation API is a task. A task is a logical group of work on a specific thread. A task may correspond to code in functions, scope blocks, case blocks in switch statements, or any significant piece of code as determined by the developer. The instrumentation API provides functionality to describe various constructs such as dependencies between tasks. Instrumented tasks are displayed in a timeline view by Intel GPA Platform Analyzer. Besides your defined tasks, you’ll see other information displayed on the timeline. Intel® graphics drivers, the DirectX* interceptor used by Intel GPA, and other Intel libraries like the Intel® Media SDK come pre-instrumented and will display relevant information on Intel GPA Platform Analyzer. Even if you don’t add any instrumentation to your code, you will at the very least see pre-instrumented libraries and/or graphics driver information. By default, you will be able to see the amount of time and the order in which frames are processed on the CPU and the GPU. This is helpful when determining if the application is CPU or GPU bound

2210
3D-Tech News Around The Web / HTML5 - Cut the Rope!
« on: January 14, 2012, 03:14:53 PM »
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Play Cut the Rope! A mysterious package has arrived, and the little monster inside has only one request: CANDY!

html5 audio is unreliable in many browsers so its only enabled by default on IE9 or greater. You can force html5 audio by setting the querystring: http://www.cuttherope.ie/?html5audio=true

Actually it works fine in recent Chrome and Firefox.


2211
This work presents the simulation of dense crowds of more than a million agents on the GPU. The freely available implementation is based on the OpenCL framework and runs primarily on the GPU without any significant participation of the CPU. The system is based on the continuum theory of flow fields. The simulated agents exhibit smooth trajectories and even at high densities intersections are prevented. Furthermore, emergent phenomena that have been observed in human crowds are simulated. The implementation is highly configurable and embedded into a GUI system, which allows easy extensibility and experimentation.

2212
3D-Tech News Around The Web / Re: AngryGuitar Unity3d PhysX Demo
« on: January 07, 2012, 05:40:47 PM »
I already have this demo since november 25, 2011. :) You added this thread only on wednesday, a bit more than 1 month later. :P

Sorry, forgot that somehow   ???

Did we mention the other demos already?
The homepage of the developer is http://rtshaders.deviantart.com/

2213
3D-Tech News Around The Web / MSI Afterburner 2.2.0 Beta 10 (2012-01-06)
« on: January 06, 2012, 12:01:56 PM »
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MSI Afterburner 2.2.0 Beta 10 (2012-01-06)

I am here to proudly to announce the MSI Afterburner 2.2.0 beta 10 starts to support the voltage control of AMD HD 7970!!!!! Thanks unwinder for his superb support and work in his hoilday!!!!!

1. Added AMD Tahiti graphics processors family support
2. Added core voltage control for reference design AMD RADEON 7970 graphics cards with CHL8228 voltage regulators
3. MSI On-Screen Display server has been upgraded to version 4.3.0. New version gives you the following improvements:
1. Added new profile settings allowing to limit the framerate independently during gaming and during videocapture. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted microstutteing effect caused by framerate fluctuations. Limiting the framerate during videocapture can improve resulting video smoothness
2. Added Vector 3D On-Screen Display rendering mode support for OpenGL applications
3. Added Raster 3D On-Screen Display rendering mode support for multithreaded OpenGL applications (e.g. ID Software's Rage)
4. Added workaround for AMD Direct3D driver issues causing OSD to be invisible in Direct3D8 and Direct3D9 applications when using Raster 3D On-Screen Display rendering mode
5.
4. Now unofficial overclocking can be enabled without typing in the EULA into the configuration file. In this case the EULA is displayed and you're forced to accept it during MSI Afterburner startup
5. Added power user oriented command line switches allowing to extend Overdrive clock limits on AMD graphics cards attached to Windows desktop

download link

2214
3D-Tech News Around The Web / AngryGuitar Unity3d PhysX Demo
« on: January 05, 2012, 05:58:41 PM »
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This is a 3d physics game demo which takes HD video as enviroment.
Hightlight:
---To realistically intergrate 3d models into HD video(1920x1080) based on Image-based lighting(IBL) achieved by my custom shaders
---Advanced realtime rendering includes Lighting,Shadow,AO(SSAO),Reflection etc.

Control:
Fire:Left mouse button
Exit:Alt+F4

Note:need to run at least Nvidia GTX 260 with 1280X720 resolution.Reuse the 3d meshes from Angrybot and first shooter demo of Unity3d.

Demo download(23.1MB)


2215
3D-Tech News Around The Web / AMD Catalyst™ 12.1a preview driver
« on: January 05, 2012, 05:40:47 PM »
AMD Catalyst™ 12.1a preview driver

The AMD Catalyst™ 12.1a Preview driver includes all of the features found in AMD Catalyst™ 12.1 Preview.

Additional changes for upcoming update of Rage

        Resolves some new texture corruption issues introduced by the latest version of the game
        Improved performance ~5%
        Smoother game play and reduces multicore sync points
        Fixed mapbuffer failures when switching maps on 32-bit systems.
        Fixed a game crash when switching maps back and forth on 32 and 64bit systems

Instructions:
Download and install the Driver from the following location:

AMD Catalyst 12.1a Preview driver for Windows® vista & Windows® 7
AMD Catalyst 12.1a Preview driver for Windows® XP

2216
3D-Tech News Around The Web / AMD GPU PerfStudio 2.8 released
« on: January 05, 2012, 05:16:11 PM »
GPU PerfStudio 2.8 Improvements

    New Properties Window added to display text based data
        The previous text based windows have been replaced by a single properties window
        The default stage layouts have been edited to use this new window
    Shader Debugger
        Constant table UI improvements
        More assembly shaders are now debuggable
        Fix for for the register mask of the last instruction being black
        The contents of the Shader constant table can now be saved to disk
    Shader Editor now supports relative paths
    Profiler
        The Profiler now gives the user feedback as the profile is taking place
        Single Draw Call Profiling is now supported
        Ability to perfrom a profile a specific number of times
        Support for 7000 series Performance Counters
        Reduced the memory overhead when many counters are used in a profile
    Advanced Picture Viewer
        Now saves to disk the image that you actually see (i.e. the channels the user selects)
        DDS Support for DXGI_FORMAT_R32_UINT
    Client connection dailog now saves settings upon connection
    OpenGL
        OpenGL 4.1 Compute Shader now supported
        Support for OpenGL debug context

2217
3D-Tech News Around The Web / Update Version 1.1
« on: January 04, 2012, 04:50:12 PM »
Quote

What's in this version:

    Version 1.1:
    Parsing of hardware information fixed.

Actually it still reads "Shading language=0" in GLES info

On the other hand it works now with ARMv6 - 9.2 fps/HVGA


2218
Demo project is available at Android market: https://market.android.com/details?id=com.linderdaum.engine.puzzL
The sources are in the SDK.  :)

Works fine on Tegra2  :)

German translation is incomplete:
"More apps" -> "Mehr Apps"
"Foto nehmen" -> "Foto aufnehmen"
"Gallery" -> "Galerie"
"Buy" -> "Kaufen"

2219
3D-Tech News Around The Web / How about some Android graphics true facts?
« on: December 26, 2011, 12:14:32 PM »
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I get tired of seeing so much misinformation posted and repeated all over the place about how graphics rendering works on Android. Here is some truth:

• Android has always used some hardware accelerated drawing. Since before 1.0 all window compositing to the display has been done with hardware.
• "Full" hardware accelerated drawing within a window was added in Android 3.0.
• Hardware accelerated drawing is not all full of win.
• Hardware accelerated drawing is not a magical silver bullet to butter-smooth UI.

Full article here (The author is Android Framework Engineer at Google)

2220
3D-Tech News Around The Web / [Android] Basemark ES 2.0 Taiji Free
« on: December 25, 2011, 03:11:40 PM »
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Basemark™ ES 2.0 Taiji Free - World’s Leading Mobile Phone Gaming Benchmark

Rightware's Basemark™ ES 2.0 Taiji Free gaming and graphics performance measurement utility is a consumer-version of the mobile industry’s standard graphics benchmarking product. The world’s most widely adopted graphics benchmarking software used by mobile phone manufacturers and semiconductor companies is now available for gamers, game developers and all consumers who want to measure the performance of their devices in the context of gaming and graphics.

Basemark™ ES 2.0 Taiji Free provides a scientifically designed and reliable game scene – Taiji Girl – to test the 3D graphics performance of the embedded device. High-detail 3D content in Taiji Girl generates a workload that taxes OpenGL ES 2.0 implementation in a realistic, visually stunning way. After running the benchmark, users can easily check how the performance of their device compares to other devices with the integrated Power Board online service.

Basemark™ ES 2.0 Taiji Free product and Power Board service are targeted only for consumer and independent media use, and any commercial use is strictly forbidden.

9.9 - 10.4 fps on DELL Streak 7 (HC3.2/Tegra 2)

Crash with Samsung Galaxy Ace (GB2.3.5):
E/AndroidRuntime(799): FATAL EXCEPTION: main
E/AndroidRuntime(799): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.rightware.tdmm2v10jnifree/com.rightware.tdmm2v10jnifree.TDMM2V10free}: java.lang.NumberFormatException: unable to parse 'ARMv6-compatible processor rev 5 (v6l)' as integer




[Press Release]

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