Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Stefan

Pages: 1 ... 109 110 [111] 112 113 ... 208
3D-Tech News Around The Web / Fraps 3.5.2 Released
« on: May 21, 2012, 05:10:03 PM »
Fraps 3.5.2 - 20th May 2012

- Fixed missing audio at end of long recordings
- Fixed error preventing movie playback in Windows Media Player
- Fixed screen freezing when starting video capture in Minecraft & other OpenGL games
- Fixed crash during video mode switch in DosBox

Changelog 302.11
    * Added support for calculating the physical size and DPI of each
      RandR 1.2 Output using the EDID Detailed Timing Description.

    * Fixed a bug that prevented a workaround for the invalid EDID in certain
      AUO laptop flat panels from being applied, leading to an 800x600 desktop
      repeated several times across the screen.

    * Fixed a bug that caused the link configuration of DisplayPort devices to
      be reported incorrectly in nvidia-settings.

3D-Tech News Around The Web / Re: AMD APP SDK 2.7
« on: May 19, 2012, 09:48:21 AM »
Thanks for the info, looks like Intel pulled 2712 from their servers? You can get it still here.

AMD updated their site: some samples have now OpenCL 1.2 infos

They screwed up some links: if you catch an old sample, change the path like this

3D-Tech News Around The Web / Fraps 3.5.2 Released
« on: May 19, 2012, 08:29:21 AM »
Fraps 3.5.1 - 18th May 2012

- Added support for exFAT drives writing larger than 4 Gigabytes
- Fixed crash when large custom resolutions used in game

3D-Tech News Around The Web / AMD APP SDK 2.7
« on: May 18, 2012, 07:55:21 PM »
Direct downloads:

AMD APP SDK 2.7 supports development of applications using the OpenCL Specification v 1.2. As all OpenCL 1.1 APIs are Zupported within OpenCL 1.2, you also can develop OpenCL 1.1-compliant applications.

For SDK 2.7, the following values are returned when querying strings from OpenCL:

                          CL_PLATFORM_VERSION: OpenCL 1.2 AMD-APP (build.revision)
                          CL_PLATFORM_NAME: AMD Accelerated Parallel Processing
                          CL_PLATFORM_VENDOR: Advanced Micro Devices, Inc.

                      •   Check the Platform Vendor string, not the Platform Name, to determine AMD hardware. For
                          example code that shows how to check and use the CL_PLATFORM_VENDOR string, see the
                         AMD APP v2 Samples.

Supported Devices

                      The following table shows the devices supported by the current version of the AMD APP SDK,
                      as well as the computing features they support. (* = beta only.)

                       Product Line                   Card                                                Compute Kernel
                                                                                   Double-Precision           (Shader)

                       AMD APU Family with AMD        R-464L with HD 7660                 Yes                     Yes
                       Radeon™ HD                     R-460H with HD7640                  Yes                     Yes
                                                      R-272F with HD 7520                 Yes                     Yes
                                                      R-268D with HD 7420                 Yes                     Yes
                                                      R460L with HD 7620                  Yes                     Yes
                                                      R-452L with HD 7600                 Yes                     Yes
                                                      R-260H with HD 7500                 Yes                     Yes
                                                      R-252F with HD 7400                 Yes   ...

Some AMD APP SDK samples also run with IntelOpenCL (you find the latest runtimes in Intel HD Graphics Driver v2729)

This article—the thirteenth in a series—describes how to augment the fluid particle system described earlier, interact with rigid bodies with any polyhedral shape, and generate a lift-like force on those bodies.

The Imagination Engine: Why Next-Gen Video Games Will Rock Your World

The possible applications for Unreal Engine 4—augmented reality, medical simulation, even production pipelines for television and movies—seem to stretch to the horizon. At its core, however, UE4 is a videogame engine, and its first reveal outside the office is on a March morning at the 2012 Game Developers Conference.
In June, UE4 will be revealed to the gaming public...

The CUDA 5 Preview release is now available to you via the CUDA Registered Developer program, find out more about the CUDA 5 Toolkit,

To download, we recommend and invite you to use the new CUDA Registered Developer experience on

CUDA 5 introduces several new tools and features that make it easier than ever to add GPU acceleration to your applications.

New Nsight, Eclipse Edition helps you explore the power of GPU computing with the productivity of Eclipse on Linux and MacOS

    •  Develop, debug, and profile your GPU application all within a familiar Eclipse-based IDE
    •  Integrated expert analysis system provides automated performance analysis
       and step-by-step guidance to fix performance bottlenecks in the code
    •  Easily port CPU loops to CUDA kernels with automatic code refactoring
    •  Semantic highlighting of CUDA code makes it easy to differentiate GPU Code from
       CPU code
    •  Integrated CUDA code samples makes it quick and easy to get started
    •  Generate code faster with CUDA aware auto code completion and inline help

GPU callable libraries now possible with GPU Library Object Linking

    •  Compile independent sources to GPU object files and link together into a larger
    •  Design plug-in APIs that allow developers to extend the functionality of your kernels
    •  Efficient and familiar process for developing large GPU applications
    •  Enables 3rd party ecosystem for GPU callable libraries

GPUDirect RDMA provides fastest possible communication between GPUs and other PCI-E devices

    •  Direct memory access (DMA) supported between NIC and GPU without the need for
       CPU-side data buffering
    •  Significantly improved MPISendRecv efficiency between GPU and other nodes in a
    •  Eliminates CPU bandwidth and latency bottlenecks
    •  Works with variety of 3rd party network and storage devices

Dynamic Parallelism enables programmers to easily accelerate parallel nested loops on the new Kepler GK110 GPUs

    •  Developers can easily spawn new parallel work from within GPU code
    •  Minimizes the back and forth between the CPU and GPU
    •  Enables GPU acceleration for a broader set of popular algorithms, including adaptive
       mesh refinement used in aerospace and automotive computational fluid
       dynamics (CFD) simulations
    •  Supported natively on Kepler II architecture GPUs, preview programming guide and
       whitepaper available today

3D-Tech News Around The Web / AMD APP Profiler 2.5
« on: May 16, 2012, 10:32:48 PM »
What's New in Version 2.5

    Support for AMD APP SDK v2.7.
    Support for OpenCL™ 1.2.
    Support for collecting performance counters on APU devices.
    Full support for profiling with AMD Radeon™ HD7000 series GPUs based on Graphics Core Next/Southern Islands:
        Added support for kernel occupancy analysis.
        Added support for collecting performance counters for DirectCompute (DirectX 11) applications.
        Addition of SALUBusy counter.
        Fixed value reported for VALUBusy counter.
        The values reported for LDSFetchInsts and LDSWriteInsts counters were inaccurate on AMD Radeon™ HD7000 series GPUs; thus for those GPUs, those two counters have been replaced by a single LDSInsts counter.
        Fixed display of kernel ISA.
    Improved OpenCL™ analysis module:
        Added detection of deprecated OpenCL™ APIs.
    Added support for showing source and destination location, as well as zero-copy status for memory transfers initiated using clEnqueueMapBuffer or clEnqueueMapImage. This information is displayed in the API Trace view.
    Added support for Microsoft® Visual Studio® projects that use User-defined Macros in the project settings.
    Fixed the --workingdirectory (-w) command line switch (set current directory) on Linux.
    Fixed some problems with importing previously-generated profile results into Microsoft® Visual Studio®.
    Changed the default installation directory on Windows to %PROGRAMFILES(X86)%\AMD\AMD APP Profiler to make it more consistent with other AMD tools (i.e gDEBugger and CodeAnalyst)

Imagination makes the case for mobile OpenCL

Imagination was showing off GPU compute on a cell phone chip at GDC, physics in your pocket. If you think that upcoming GPUs will allow this to be reality, it was running on a current TI OMAP 4430 chip.

The idea is the same one that everyone is talking about, offload certain functions from a CPU to a GPU to speed them up and possibly save some energy while doing so. In a desktop, CPU power is in abundance, and power use is not really a big concern. While laptops are a little more energy conscious, anything that will tax a laptop CPU for long time periods will probably be done while plugged in. This means that GPU compute and OpenCL are used mainly to address problems that CPUs are really bad at, or just take a long time.

May 2012 UDK Beta Upgrade Notes
New Features and Functionality

    RealD Integration
        Incorporates best-of-breed stereoscopic 3D gaming technology in the Unreal Engine which allows for PC and console games to be rendered in stereo 3D
        3D experience improved by allowing management of camera separation and 3D depth effects in real time
        Depth Budget Allocation and AutoCAM available with the RealD Game Developer Toolkit
        Free demo showcasing the implementation available at
    Advanced Environment Color
        A simplified directional environment light where the environment color depends on direction
        It is blended between 2 values: ‘environment color’ and ‘environment sun color’
        For example, the side of the sky with the sun could have a slightly warmer and brighter hue compared to the opposite side

3D-Tech News Around The Web / (Android) ZiiLabs Mandelmark
« on: May 14, 2012, 06:14:37 PM »
MandelMark is an Android application that has been developed by ZiiLABS to measure the floating point performance of modern mobile processors by visualising the solutions to the Mandelbrot set using an OpenGL ES 2.0 shader program. ...
MandelMark Explained

    Two triangles are drawn on the screen and an OpenGL 2.0 shader is used to render the MandelBrot set
    For each pixel the shader program is called to calculate the colour value of the pixel
    The shader loops up to 255 times to calculate if the pixel is within the Mandlebrot set
    The colour of the pixel is based on the number of loops taken to confirm it lies outside the set, or black if it lies within it
    The shader defaults to 32-bit floating point for the rendering if available

11 minutes with ARMv7/Tegra2
5 minutes with ARMv6/Adreno200 

3D-Tech News Around The Web / MSI Afterburner 2.2.1 (2012-05-14)
« on: May 14, 2012, 04:42:15 PM »
Hi guys, the Afterburner 2.2.1 official version and Kombustor 2.3.0 are ready for you to download. this version supports the control of South Island and Kepler card, if you get the card, you may try to play it.

Changes list includes:

• Added reference design AMD RADEON 7850 series graphics cards support
• Added NVIDIA GeForce GTX 690 series graphic cards support
• Added big editions of default and legacy skins
• Updated localizations

Download link

We've updated the Dynamic Resolution Rendering sample with an optimisation to the temporal anti-aliasing (TAA) upscale pass and added a few new features for improved qualitative comparisons focused on TAA.

You can find the updated sample here.

The changes, listed below, are detailed in this pdf.

    Added optimization for temporal anti-aliasing (TAA) when using motion blur, which decreases the time this pass takes by approximately 40%.
    Corrected the velocity scale factor so that if the pixel in the last frame was 1 pixel away it is attenuated by 1⁄2. Previously a constant scale factor was used, which was chosen for the default resolution.
    Added a zoom box for viewing scaled portions of the screen.
    Added a basic TAA mode that does no velocity scaling so any ghosting issues can be found.
    Improved pause mode that correctly renders the previous and current frames to show TAA artifacts clearly in basic mode.
    Added a motion blur toggle so that the effect of motion blur and TAA can be properly considered.
    Added a symmetric TAA toggle.
    Changed pause key from Space to P.

OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 2.0.

From the makers of the famous OpenGL Extensions Viewer on PC and Mac, the Android version can access each extension documentation, renderers capabilities.

Ideal if you are developing application for Android,

CPU information, Android OS revision are also reported.

Main key features:

- Reports Android version, model and CPU.

- Reports OpenGL ES information and gives access to OpenGL Extension extension specification online (requires internet connection).

- Submit your OpenGL EX information into to the Cloud storage and check the results on the Mac and PC version.

- Free of charge.

- Requires Android 2.2 minimum.

Follow us on Twitter:

What's New

What's in this version:

    Updated for Android 3.2

Screenshot from emulator (GPU emulation is still screwed in R20 preview 1)

3D-Tech News Around The Web / ASUS GPU Tweak v2.1.24
« on: May 10, 2012, 07:08:39 PM »
ASUS GPU Tweak v2.1.24
1. support GTX670 and GTX690.
2. OC range enhance support NVIDIA.

AMD Catalyst™ 12.4a Hotfix Driver 

Last Updated
Article Number

Issue Description:

We’ve recently identified an issue where some of our legacy graphics products are producing certain artifacts in Diablo III with our latest release of Catalyst™ 12.4. This issue only affects users of ATI Radeon™ HD 2400, 2600, 2900, 3400, 3600 and 4500 graphics cards under Windows® Vista® and Windows 7.

New in Release 270.00.00f06:

    Contains performance improvements and bug fixes for a wide range of applications.

    This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users only.

3D-Tech News Around The Web / TechPowerUp GPU-Z v0.6.2
« on: May 03, 2012, 02:27:58 AM »
TechPowerUp GPU-Z v0.6.2

Revision History

    Fixed boost clocks being displayed on Fermi

Pages: 1 ... 109 110 [111] 112 113 ... 208