« on: May 17, 2011, 11:31:52 PM »
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MHL is a new word that is cropping up a lot on tech sites at the moment, so what is it all about?
MHL stands for Mobile High Definition Link, an upcoming connection technology developed by a consortium of partners including Nokia, Samsung, Sony, and Toshiba, amongst others. The goal of the consortium is for MHL to become the new standard for connection of portable electronic devices to external monitors – HD televisions for example. Unfortunately there is a lot of misinformation flying around the internet right now about exactly how it works, so I thought an explanation might help put the record straight.
Stereoscopic 3D is a technique of creating the illusion of depth using a stereo image pair.
Each image represents the scene as viewed by the left or the right. The illusion of depth is achieved when the display device (along with passive and active glasses in most 3D systems) is able to present the left image only for the left eye and the
right image for the right eye. To fully understand how AMD HD3D technology can enable stunning 3D images, it
is helpful to take a look at the Stereoscopic 3D gaming pipeline.
The majority of DirectX® capable games available in the market do not support stereo 3D natively. This means
that the stereo image pair must be generated separately from the game engine.
AMD has relationships with
middleware vendors such as Dynamic Digital Depth and iZ3D, in order to achieve this task of the pipeline.
The middleware intercepts DirectX calls from the game.
Using these calls, the middleware generates the stereo
image pair, or the left and right eye view. For certain types of 3D displays, the middleware blends the two views
together to form a single frame using a format that the display is expecting (ex. Row interleave, checkerboard,
side-by-side, etc.). Once the frame is in the correct format, the middleware instructs the GPU to present and
send the frame to the 3D display.
Unlike the current desktop and netbook Atom CPUs, Intel's next generation of “full fat” Atom processors won't be using Intel graphics, instead the company has extended its licensing with PowerVR and we'll be seeing an SGX545 graphics core in these new Atom processors. This is actually quite a significant step for Intel as it indicates a move away from its own graphics IP for the entire Atom series of CPUs.
Universe Sandbox is an interactive space simulator for Windows based PCs.
Unlike most astronomy software that just shows you what the sky looks like or where the planets are, Universe Sandbox is a powerful gravity simulator. You can add another star to our solar system and watch it rip the planets from their orbits.
The free forever version allows you to explore and discover any simulation. Optionally you can upgrade to to the premium version for unlimited control.
Changes in Version 270.73
The following sections list the important changes and the most common issues resolved
since driver version 270.51.
Windows Vista/Windows 7 32-bit Issues
Fixed Single-GPU Issues
Quadro 4000/5000: 3DCoat–OpenGL VBO memory leak occurs when running the
Windows Vista/Windows 7 64-bit Issues
Fixed Single-GPU Issues
Quadro 4000/5000: 3DCoat–OpenGL VBO memory leak occurs when running the
Quadro 2000: SPECapc for Maya 2009–the display output is corrupt.
We're happy to see MSI Afterburner is leading the overclock applications. MSI Afterburner 2.2.0 Beta 3 is ready, changes list includes:
Changes list includes:
Added core voltage control for alternate revision of reference design NVIDIA GeForce GTX 570 series graphics cards
Added new compatibility option to "General" tab, allowing you to select GPU
type on some graphics card models using different GPU types (e.g. low-leakage and high-leakage Cayman GPUs on RADEON 6950 series graphics cards). The option affects default reference GPU voltage and 3D voltage control path
Added memory and VRM temperature monitoring for custom design MSI N580GTX Lightning series graphics cards with NCT7718W thermal sensors
Added memory and VRM temperature monitoring for custom design MSI R6970 Lightning series graphics cards with NCT7718W thermal sensors
Updated MSI On-Screen Display server:
Fixed resource leak in desktop video capture path, causing it to start capturing plain black frames instead of desktop after a few minutes of desktop video capture
Fixed issue causing frames in video stream to be periodically duplicated during desktop video capture causing video stream to be longer than it is supposed tobe. This could cause audio/video de-synchronization after a few minutes of desktop video capture
Improved OpenGL On-Screen Display coordinates calculation for framebuffer
coordinate space mode
Added custom raster 3D fonts support to On-Screen Display in addition to the previously available vector 2D / 3D fonts. On-Screen Display 3D mode rendering mode switch has been replaced with new vector 2D / vector 3D / raster 3D rendering modes switch
Now On-Screen Display coordinates are specified in pixels instead of zoomed units
Now it is possible to use drag-and-drop in On-Screen Display preview window to adjust On-Screen Display position
Now On-Screen Display supports tabulation symbols for better appearance in conjunction with variable width custom fonts
05/05/2011 Version: 6.14.10.0601
- White window when launch ogl 3.x demo in GPU caps Viewer 1.8.2 (58052-0518)
- Web posting driver 0517-17.09.18q can be installed with customized board through InstallShield (67489-0533)
"AMD Radeon E6760" = ati2mtag_Vancouver, PCI\VEN_1002&DEV_6743
"AMD Radeon HD 6250 Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9804
"AMD Radeon HD 6250 Graphics " = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9805
"AMD Radeon HD 6310 Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9802
"AMD Radeon HD 6310 Graphics " = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9803
"ATI Mobility Radeon HD 2400" = ati2mtag_M72, PCI\VEN_1002&DEV_94C9
"ATI Mobility Radeon HD 4200 Series" = ati2mtag_RS880M, PCI\VEN_1002&DEV_9712
"ATI RADEON E2400" = ati2mtag_M72, PCI\VEN_1002&DEV_94CB
"ATI RADEON E4690" = ati2mtag_M9x, PCI\VEN_1002&DEV_9491
"ATI Radeon HD 3200 Graphics" = ati2mtag_RS780M, PCI\VEN_1002&DEV_9612
"ATI Radeon HD 3200 Graphics " = ati2mtag_RS780, PCI\VEN_1002&DEV_9615
"ATI Radeon HD 5700 Series" = ati2mtag_Evergreen, PCI\VEN_1002&DEV_68B8
hl2.exe dirt3*.exe TestDrive2.exe Fouc.exe Crysis*.exe Shogun2.exe QuickTimePlayer.exe Dungeons.exe Crasher.exe china_login.mpr.runaway.exe Entropia.exe scimitar_f.exe dexter.exe DvaMira2.exe TwoWorlds2.exe Breach.exe LEGOCloneWars.exe fable3.exe rift.exe GridGame.exe deadspace2.exe TmForever.exe CivilizationV.exe HOMEFRONT.exe \lionheart - king's crusade\Launcher.exe ffxivgame.exe 3DMark11.exe darkfall.exe left4dead2.exe BlackOps*.exe FrontMissionEvolved.exe discipl2.exe DogFighterSteam.exe AOW2.exe AoWSM.exe FalloutNV.exe CCC.exe nba2k11.exe moh.exe mohmpgame.exe fifa.exe shift2u.exe DarksidersPC.exe SWTFU2.exe LP2DX9.exe TDClient.exe deadrising*.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2*.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe crysis2.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe
New in Release 270.71:
CUDA 4.0 for improved performance in GPU Computing applications. See CUDA for more details.
NVIDIA Control Panel Updates
3D Vision/Stereoscopic 3D
Added controls for tuning 3D windowed mode on or off
With Release 270 drivers, the 3D Vision Controller driver is now included with all GPU driver installations.
You do not need to install a separate 3D Vision Controller driver or CD driver.
Added new features to 3D Vision window mode:
Adds support for HDMI 1.4 3D TVs when using 3DTV Play software, including DirectX 9 games, Google Earth, and 3DVisionLive.com.
3D Vision window mode now works with Windows Aero enabled.
New NVIDIA Control Panel option to toggle 3D Vision window mode on or off.
Added 3D Vision Surround support when using 3D Vision monitors with built-in IR emitters.
Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.
Unlike existing mobile benchmarking applications available for Android enthusiasts, the Electopia OpenGL ES 2.0 benchmark is written by game development experts in a manner that is representative of advanced, real world mobile games. Electopia provides accurate graphics performance measurements along with unique features like the ability to isolate GPU performance from other system factors like LCD resolution.
Read more about Electopia and Tactel at http://www.tactelus.com
Electopia features high end features such as
•GPU skinned character animations
•Water surface rendering using normal maps
•Cube map reflection materials
•Depth of Field post processing effect
•Bloom post processing effect
•48 000 average triangles per frame
We are planning to add a lot features to the Electopia benchmark in the future, these are just a few:
Breakdown of frame draw and benchmark options for:
More customizable options
•Different vertex modes
CPU specific tests
# 0=Fixed Size of 800x480, 1=Default device screen resolution (fullscreen)
From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. A greater range of effects is now possible than in the past, before the advent of computer technology. The dynamics/particle effects component of 3D software combined with compositing programs-many of which also have particle capabilities-have primarily been used to create these effects, which have become a mainstay in film, commercial, and game production.
Let's look into life with VIERA through iPhone camera.
"Panasonic VIERA AR Setup Simulator", is an AR (Augmented Reality) application that integrates real-time generated 3DCG to the real world through iPhone camera.
When turning the camera to special AR Marker, you can simulate setting up 3D VIERA.
The AMD Radeon™ E6760 embedded discrete graphics processor (GPU) enables an exceptional entertainment experience with immersive desktop-level 3D graphics and outstanding multimedia features.
Psscor4 can help you diagnose high-memory issues, high-CPU issues, crashes, hangs and many other problems that might occur in a .NET application; in scenarios involving live processes or dump files.
If you are familiar with SOS.dll, the managed-debugging extension that ships with the .NET Framework, Psscor4.dll provides a superset of that functionality.
Most of the added functionality helps you identify issues in ASP.NET.For example, Psscor4 provides the ability to view:
•managed call stacks (with source mappings)
•managed exception information
•what types are in the managed heap and their reference chain
•which ASP.NET pages are running on which thread
•the contents of the ASP.NET cache
•and much more.