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Messages - Stefan

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2181
3D-Tech News Around The Web / CPU-Z 1.59 released
« on: November 23, 2011, 05:22:52 PM »
CPU-Z Version history 1.59

    AMD Opteron Interlagos and Valencia (Bulldozer).
    AMD SR56x0 I/O bridge and SP5100 southbridge (Maranello).
    Intel Core i7-3960X, 3930K and 3820 (SandyBridge-E).
    Intel X79 chipset (Jaketown).
    VIA Nano 1000/2000/3000, Eden X2, Nano X2/X3, QuadCore.
    Support for Windows 8.

2182
Quote
Release Highlights

    Improved the performance of FBO bind operations when using Xinerama by ~30% in some cases.
    Fixed a bug that could cause stereo corruption when driving a stereo display and a non-stereo display from the same GPU.
    Fixed a bug that could cause display devices on a secondary GPU to get swapped between X screens when restarting the X server.
    Fixed a bug that could result in line flickering in full-scene anti-aliasing contexts.
    Fixed a bug that caused the physical dimensions of rotated monitors to be reported incorrectly.
    Add support for the pre-VBO DrawArrays command in the server-side GLX driver module. The NVIDIA client-side GLX implementation never sends this command, but the server needs to support it for compatibility with other GLX client implementations.
    Fixed a regression that caused blank/white windows when exhausting video memory on GeForce 6 and 7 series GPUs while using composited desktops.
    Fixed a bug that would cause applications which export custom allocation functions to our driver (such as Adobe Flash in Firefox or Chrome) to crash.
    Fixed a bug that prevented the driver from loading on some systems with integrated graphics.
    Fixed issues in VDPAU that prevented allocating and displaying extremely large VdpOutputSurfaces.
    Added support for limiting heap allocations in the OpenGL driver through the use of the __GL_HEAP_ALLOC_LIMIT environment variable. See the README for further details.
    Added an "Accel" option to the X driver to allow disabling its use of the graphics processing hardware. This is useful when other components, such as CUDA, require exclusive use of the GPU's processing cores.
    Modified how the OpenGL driver allocates executable memory so it may continue to function properly if /tmp is mounted noexec. As some fallback allocation methods may be prohibited under SELinux policy, the driver now supports detection of this policy as well as manual override of this detection via the __GL_SELINUX_BOOLEANS environment variable.
    Fixed a bug that caused various GLSL built-in uniforms to not be updated properly when calling glPopAttrib.
    Improved performance by caching compiled OpenGL shaders to disk. Added a "GLShaderDiskCache" option to the X driver to enable/disable this feature. Added the __GL_SHADER_DISK_CACHE and __GL_SHADER_DISK_CACHE_PATH environment variables for further configuration. See the README for further details.
    Added GLX protocol support (i.e., for GLX indirect rendering) for the following OpenGL extension:
        GL_NV_copy_image


Downloads at NVIDIA


2183
3D-Tech News Around The Web / AMD Catalyst 11.11a performance driver
« on: November 21, 2011, 11:37:46 PM »
AMD Catalyst 11.11a performance driver features:

 

    Batman Arkham City

o    improves DirectX 11 performance for single GPU and CrossFireX configurations

    Rage

o    Delivers AMD CrossfireX performance scaling

o    Resolves a number of image / stability issues seen with the title:

§  Fix geometry corruption, sometimes seen in Bash TV entrance

§  Fix issues with Low-memory conditions on 32bit systems.

§  Fix issue with extreme corruption with missing textures on 32bit systems.

§  Fix memory leaks when deleting/reusing sync objects.

§  Fix hitching and pausing, especially noticeable on some Quad Core systems when doing races and Stanley Express runs.

§  Fix some missing shadows

    Elder Scrolls Skyrim

o    Improves performance on single GPU configurations

o    Resolve corruption seen when enabling Multi-Sample Anti-Aliasing on the AMD Radeon HD 6970 Series

    Battlefield 3

o    Resolves intermittent corruption seen when playing the game at specific camera angles

Instructions:
Download and install the Driver from the following location:

o    AMD Catalyst 11.11a Performance Driver  for Windows® vista & Windows® 7

o    AMD Catalyst 11.11a Performance Driver  for Windows® XP

2184
3D-Tech News Around The Web / AMD Catalyst 8.930 leaked
« on: November 21, 2011, 07:56:48 PM »
Yet another leaked Catalyst to be found at Guru3D

Supports pretty much any desktop, mobile and workstation GPU.

Apparently comes with some new goodies like multithreaded DX11 rendering and CFX mode selector (couldn't test that on my cheap laptop though).



2185
3D-Tech News Around The Web / WebGL demo - Frank 4k
« on: November 21, 2011, 07:48:25 PM »
Quote
Frank 4k WebGL demo – Lessons learned

... It’s a neat multi-part demo with 3D graphics and a low-fi synth tune, all written entirely in JavaScript (as far as I know, it’s the first of its kind).
...
I have to admit that the design is kind of simple. One of the reasons is that I mostly focused on fitting it all into less than 4096 bytes.
...
The goals were, quite simply: make a multi-part WebGL demo with synthesized music, and make it fit into less than 4096 bytes.

Tested with Firefox 11 alpha - FF8 release version has some serious memory leaks (at least when used on my laptop)

edit: just noticed that the demo was already mentioned on the main site  ::)


2186
3D-Tech News Around The Web / Re: AMD Catalyst 11.11 WHQL
« on: November 16, 2011, 06:34:06 PM »
Did they fix RAGE?

I will have to test.

Allegedly, there's a note at twitter.

2187
3D-Tech News Around The Web / AMD Catalyst 11.11 WHQL
« on: November 15, 2011, 05:56:46 PM »
Still OpenGL 4.1  :-\

All Downloads here

Direct downloads:
11.11 Desktop 64 bit
11.11 Mobility 64 bit
11.11 Mobility 32 bit


FYI: AMD and Intel recently renamed the OpenCL runtimes.
If you see OpenCL vendors twice in GPUCapsViewer, it's because of dead keys in registry.

Quote
[HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenCL\Vendors]
"atiocl64.dll"=dword:00000000
"atiocl.dll"=dword:00000000
"IntelOpenCL64.dll"=dword:00000000
"intelocl.dll"=dword:00000000
"amdocl.dll"=dword:00000000
"amdocl64.dll"=dword:00000000

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Khronos\OpenCL\Vendors]
"atiocl.dll"=dword:00000000
"atiocl64.dll"=dword:00000000
"IntelOpenCL32.dll"=dword:00000000
"intelocl.dll"=dword:00000000
"amdocl.dll"=dword:00000000
"amdocl64.dll"=dword:00000000




469 profiles in UMD, recent first

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2188
3D-Tech News Around The Web / Khronos Releases OpenCL 1.2 Specification
« on: November 15, 2011, 05:18:59 PM »
The Khronos Group today announced the ratification and public release of the OpenCL 1.2 specification, providing enhanced performance and functionality to the industry-standard for heterogeneous, high-performance computing. A new conformance test suite was also made available to the developer community. New features in OpenCL 1.2 include seamless sharing of media and surfaces with DirectX® 9 and 11, enhanced image support, custom devices and kernels, device partitioning and separate compilation and linking of objects. The OpenCL 1.2 specifications, online reference pages and reference cards are all available on the Khronos website.
Read More >>

2189
Stefan, this post generates a problem with the feedburner, that's why I moved it here.

Probably the slash in the headline?
I noticed that sometimes bulletin board to HTML code translation fails, e.g "&" appears as "&" etc.

2190
3D-Tech News Around The Web / Half a billion downloads for Angry Birds
« on: November 14, 2011, 07:02:58 PM »
Quote
200,000 years of game time accumulated since release, claims Rovio

Smash-hit game Angry Birds has been downloaded over half a billion times across various platforms, developer Rovio has announced.

If you don't have a smart phone, check out Angry Birds here


2191
Quote
AMD Opteron 6200 and 4200 Series Processors Presentation

The new AMD Opteron™ processor: The core of the cloud

    Designed for the inflection point around the hyper-efficient, virtualized Cloud
    Strong OEM and end-customer support out of the gate
    Superior performance, ranging from 24% to 84% in key trending workloads
    Increased virtualization scalability
    As much as 56% lower power-per-core
    Perfectly matched architecture for today’s highly threaded workloads including cloud, web, virtualization, database and HPC
Download slide here


2192
3D-Tech News Around The Web / Nokia WebCL extension for Firefox 8
« on: November 11, 2011, 08:09:47 PM »
The Nokia WebCL prototype is now available for Firefox 8 (earlier versions are no longer supported, so please upgrade your browser).
Click here to download the new add-on for Windows and Linux. This release also fixes a number of severe memory leaks that used to eventually crash the browser.

2193
Quote
Changes in Version 276.28
The following sections list the important changes and the most common issues resolved 
since driver version 276.14. 
Windows Vista/Windows 7 32-bit Issues
* INF driver installation does not work if performed from a network location.  
* When performing a silent installation of the graphics driver, the Windows 7 User 
Account Control (UAC) message appears, defeating the silent install.  
* Quadro FX 4000: Avid MC/DS–upload performance of certain textures is reduced by 
50%.  
* Quadro NVS series: The maximum resolution obtainable when using 8-display Mosaic 
mode is 1600x1200.
Windows Vista/Windows 7 64-bit Issues
* User Account Control (UAC) messages appears when installing the graphics driver 
using Windows Deployment Services with standard user rights.  
* When performing a silent installation of the graphics driver, the Windows 7 User 
Account Control (UAC) message appears, defeating the silent install.  
* MDT 20120: When using MDT to install the display drivers, the inbox VGA driver is 
installed instead.
* Vital Image: The executible names in the application profile needs to be updated.  
* PTC Creo: Wireframe performance suffers when using VBOs for solid shading. 
* TcVis: The applicaion experiences poor performance when antialiasing is enabled 
along with advance transparency (Depth Peeling).  
* Quadro 5000: HyperView: Animation frame rate is reduced by half.   
* Quadro 4000: RemoteView: Tearing occurs on the non-primary display after switching 
from monoscopic roam to stereo roam, then back to monoscopic roam.
* Quadro FX family: Vital Images: Poor download performance occurs using PBO's for 
small 3D textures. 
* Quadro FX 5800: RTT DeltaGen: NVIDIA G-sync does not work with affinity. 
* Quadro FX 4800: OpenGL application crashes in glDrawRangeElements. 
* Quadro FX 4800: TouchDesigner: When attached to an FBO for rendering, textures use  
the process's virtual memory space.
* Quadro NVS series: The maximum resolution obtainable when using 8-display Mosaic 
mode is 1600x1200.

2194
3D-Tech News Around The Web / ARM Mali-T658 GPU announced
« on: November 10, 2011, 10:47:27 PM »
Quote
ARM today announced the ARM® Mali™-T658 Graphics Processing Unit (GPU) - the latest member of the Midgard architecture-based GPU family targeting high performance devices, such as superphones, tablets and smart-TVs. The Mali-T658 GPU leverages the unique ARM system-level approach to multicore design that optimizes both performance and energy-efficiency. To address high-end consumer requirements, the Mali-T658 GPU delivers up to ten times the graphics performance of the Mali-400 MP GPU
...
The ARM Mali-T658 GPU supports a wide range of graphics and compute APIs, including Microsoft DirectX® 11, Khronos OpenGL® ES, OpenVG™, Khronos OpenCL™, Google ® Renderscript ™ and Microsoft DirectCompute®.

2195
3D-Tech News Around The Web / NVIDIA PhysX System Software 9.11.1107
« on: November 10, 2011, 05:49:27 PM »
Quote
NVIDIA PhysX System Software 9.11.1107
    Includes the latest PhysX runtime builds to support all released PhysX content.
    Changes & fixed issues in this release
        Fixes a bug that prevented PhysX from being accelerated on Optimus PCs.
    Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series, 100-series, 200-series, 300-series, 400-series and 500-series GPUs with a minimum of 256MB dedicated graphics memory and 32 CUDA cores. Note: Some applications may have higher minimum requirements.
    Experience GPU PhysX acceleration in many games and demos, some of which are highlighted in PowerPack downloads here.
    Supports NVIDIA PhysX acceleration on GeForce via CUDA 3.0 for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1 and 2.8.3 (requires graphics driver v196.21 or later).
    Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel. (Requires graphics driver v196.21 or later).
    AGEIA PhysX processors users should use and install older PhysX system software such as version 8.09.04. Note – AGEIA PPU acceleration support for 2.8.1 SDK or earlier, and Windows Vista and Windows XP only.
    Bug fixes for Mafia 2

Source: PhysXinfo

2196
Quote
CUDA 4.1 Release Candidate Now Available
by Ian Buck, posted Nov 09 2011 at 04:07AM

With the posting of CUDA 4.1 Release Candidate 1.0 to our registered Developer site there are 3 new technology pieces you should know about in 4.1.

New Compiler: I’m excited to say that we have transitioned to a new foundation for our compiler technology, LLVM.  The LLVM open source compiler has taken the compiler world by storm with adopters ranging from academia to commercial users.   We’ve spent man-years working on tuning and optimizing this new compiler for you. Early feedback we’re hearing is that many applications are seeing a nice increase in performance as well.

Image Processing: Developers focused on image processing are going to want to dive into our 1,000+ new image processing functions added to our NPP (NVIDIA Performance Primitives) Library.  We consider these a core foundation for anyone engaged in GPU acceleration of computer vision, image processing, geospatial intelligence, augmented reality and computational photography.  Find out more about the image processing functions on our NPP library page

Dev Tools: Profiling and Tuning tools were dramatically improved with a new version of our Visual Profiler with automated performance analysis and expert guidance. We built this product with an eye for customers who are tuning and optimizing heterogeneous code bases with CUDA C and CUDA C++. The new expert system will analyze your program and provide step by step improvement suggestions and links you directly to the optimization documentation.

See the full new feature list on the CUDA 4.1 home page.

2198
3D-Tech News Around The Web / SpeedTree for Games v6.0 Released
« on: November 08, 2011, 05:19:25 PM »
Quote
SpeedTree® for Games Version 6, released today for evaluation andevaluation and
licensing, delivers major improvements to realmajor improvements to real-time rendering efficiency and modeling controlmodeling control as
well as new platform support.

For the first time, the SpeedTree SDK supports Mac,For the first time, the SpeedTree SDK supports Mac, PS Vita, PS Vita, and DirectX 11, in addition toand DirectX 11, in addition to
                                                                                                                         ®                                                         ®
long-supported platforms DirectX 9 & 10, OpenGL, Xboxsupported platforms DirectX 9 & 10, OpenGL, Xbox                        360 and PLAYSTATION360 and PLAYSTATION  3.

Other new v6 features of SpeedTree SDKSpeedTree SDK include dramatic improvements over version 5.2over version 5.2 to
both shaders and overall efficiencyboth shaders and overall efficiency. Specific enhancements include:

        •       New shader LOD system improveNew shader LOD system improvements, upping rendering speeds by 40% or moreby 40% or more
        •       An all-new built-in grass/undergrowth systemin grass/undergrowth system
        •       Improved draw call management (75% or better reductImproved draw call management (75% or better reduction)ion)
        •       An all-new forest paging systemnew forest paging system with improved speed & flexibility
        •       An all-new LOD-enabled wind systemenabled wind system

SpeedTree Compiler has been rewritten from scratch and now delivershas been rewritten from scratch and now delivers shader effects LOD,shader effects LOD,
wind effects LOD, improved billboard rendering, andwind effects LOD, improved billboard rendering, andwind effects LOD, improved billboard rendering, and live updating to the atlas layout. live updating to the atlas layout. live updating to the atlas layout. This new
feature set allows artists and developers to work together to maximize persts and developers to work together to maximize persts and developers to work together to maximize performance andformance andformance and
appearance.

Check out this video: The Plantation (6.0 Alpha Preview)

2199
3D-Tech News Around The Web / HWiNFO32 v3.90 Released
« on: November 08, 2011, 05:10:08 PM »
Changes in HWiNFO32 v3.90 - Released on: Nov-8-2011:

    Improved sensor monitoring on multi-threaded systems.
    Enhanced support of systems with multiple CPU groups.
    Enhanced support of Nehalem-EX.
    Added preliminary support of Ivy Bridge-EP/EX.
    Extended new clock measurement method to AMD 10h and 15h families.
    Enhanced NVAPI GPU fan speed monitoring.
    Minor bugfixes and improvements.
    Added support of XMP 1.3.
    Added AMD PITCAIRN XT/PRO, WIMBLEDON XT.
    Improved reporting of GPU Memory clock on later AMD GPUs (R700 and above).
    Raised sensor limits.
    Added reporting of system memory usage in sensors.

2200
3D-Tech News Around The Web / MSI Afterburner client APP for iOS released
« on: November 07, 2011, 05:17:10 PM »
This iOS overclocking utility “Afterburner APP” was co-developed by MSI and well-known software programmer Nick Connors. This new Afterburner utility allows the iPhone, iPod Touch and iPad devices to adjust or monitor MSI Afterburner settings on PC over a Wi-Fi connection. In addition to monitoring the temperature, voltage and fan speed, the utility can also be used for overclocking and overvoltaging!

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