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Messages - Stefan

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Spam bot "federer" killed, assuming it wasn't Jerome's tennis playing compatriot  ;D

3D-Tech News Around The Web / NVIDIA Quadro driver 270.71 WHQL
« on: May 04, 2011, 04:29:15 PM »
Downloads at NVIDIA

This driver exposes Quadro 7000

DriverVer   = 04/26/2011,
NVIDIA_DEV.109B.01 = "NVIDIA Quadro 7000"

New in Release 270.71:

    CUDA 4.0 for improved performance in GPU Computing applications.  See CUDA for more details.
    NVIDIA Control Panel Updates
        3D Vision/Stereoscopic 3D
            Added controls for tuning 3D windowed mode on or off
    3D Vision
        With Release 270 drivers, the 3D Vision Controller driver is now included with all GPU driver installations.
        You do not need to install a separate 3D Vision Controller driver or CD driver.
        Added new features to 3D Vision window mode:
            Adds support for HDMI 1.4 3D TVs when using 3DTV Play software, including DirectX 9 games, Google Earth, and
            3D Vision window mode now works with Windows Aero enabled.
            New NVIDIA Control Panel option to toggle 3D Vision window mode on or off.
    NVIDIA Surround
        Added 3D Vision Surround support when using 3D Vision monitors with built-in IR emitters.
    Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.

Unlike existing mobile benchmarking applications available for Android enthusiasts, the Electopia OpenGL ES 2.0 benchmark is written by game development experts in a manner that is representative of advanced, real world mobile games. Electopia provides accurate graphics performance measurements along with unique features like the ability to isolate GPU performance from other system factors like LCD resolution.

Read more about Electopia and Tactel at

Key features

Electopia features high end features such as

•Particle Effects
•GPU skinned character animations
•Water surface rendering using normal maps
•Cube map reflection materials
•Projected Shadows
•Depth of Field post processing effect
•Bloom post processing effect
•48 000 average triangles per frame

The Future

We are planning to add a lot features to the Electopia benchmark in the future, these are just a few:

Breakdown of frame draw and benchmark options for:

•Fill Rate
•Pixel Shaders
•Vertex Shaders
•Shader particles

More customizable options

•Texture filtering
•Different vertex modes

CPU specific tests

Happy benchmarking!

For some reason the Electopia PC version has been removed from Qualcomm developer network...

EDIT: following issue has been fixed in version 1.1

Cheapskates like me using a low resolution Android device (i use Samsung Galaxy Ace) have to edit assets\electopia.ini (and fix the checksums afterwards)


# 0=Fixed Size of 800x480, 1=Default device screen resolution (fullscreen)

From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. A greater range of effects is now possible than in the past, before the advent of computer technology. The dynamics/particle effects component of 3D software combined with compositing programs-many of which also have particle capabilities-have primarily been used to create these effects, which have become a mainstay in film, commercial, and game production.

Full story at Intel

Let's look into life with VIERA through iPhone camera.
"Panasonic VIERA AR Setup Simulator", is an AR (Augmented Reality) application that integrates real-time generated 3DCG to the real world through iPhone camera.
When turning the camera to special AR Marker, you can simulate setting up 3D VIERA.

The AMD Radeon™ E6760 embedded discrete graphics processor (GPU) enables an exceptional entertainment experience with immersive desktop-level 3D graphics and outstanding multimedia features.

Download whitepaper

Psscor4 can help you diagnose high-memory issues, high-CPU issues, crashes, hangs and many other problems that might occur in a .NET application; in scenarios involving live processes or dump files.
If you are familiar with SOS.dll, the managed-debugging extension that ships with the .NET Framework, Psscor4.dll provides a superset of that functionality.
Most of the added functionality helps you identify issues in ASP.NET.For example, Psscor4 provides the ability to view:
•managed call stacks (with source mappings)
•managed exception information
•what types are in the managed heap and their reference chain
•which ASP.NET pages are running on which thread
•the contents of the ASP.NET cache
•and much more.

3D-Tech News Around The Web / AMD Catalyst 11.4 WHQL
« on: April 27, 2011, 05:08:22 PM »
AMD Catalyst™ 11.4 Release Notes

Direct downloads incl. OpenCL
Vista/Seven 64 Desktop
Vista/Seven 32 Desktop

Vista/Seven 64 Mobility
Vista/Seven 32 Mobility
Hybrid notebook users must not uninstall their OEM driver, i.e. install this one on top of the old driver!

Looks like recent drivers are only for "Snow Leopard"

Version: 256.01.00f03v7

Release Date: 2011.03.22

GeForce 300M series:
GT 330M, GT 320M

GeForce 200 series:
GTX 285 for MAC

GeForce 100 series:
GT 120

GeForce 9M series:

GeForce 8 series:
8800 GT

GeForce 8M series:
8800M GTS, 8800M GS

Quadro series:
4000 for Mac

Quadro FX series:
FX 4800 for MAC, FX 5600

3D-Tech News Around The Web / AMD GPUPerfAPI 2.8
« on: April 23, 2011, 09:58:58 AM »
GPUPerfAPI is AMD's library for accessing GPU performance counters on ATI Radeon graphics cards. It is used by GPU PerfStudio 2 and the AMD APP Profiler and is now available to third party developers who wish to incorporate it within their own applications. GPUPerfAPI supports DirectX10, DirectX11, OpenGL, and OpenCL applications.

Release Notes

Version 2.8 (4/22/11)

    DirectX 10:
        Fixed GPUTime support on AMD Radeon HD 2000 and 3000 Series hardware.
    DirectX 11:
        Fixed counter accessibility on AMD Radeon HD 2000 and 3000 Series hardware.

3D-Tech News Around The Web / Pixel Noir - real time OpenGL demo
« on: April 22, 2011, 12:50:38 PM »
Pixel Noir is a real-time demo that my colleague Thomas Weber and I have programmed during a lab course at the Vienna University of Technology in winter 2010. Our goal was to create a short scene that showcases cinematic real-time graphical effects as provided by our own render-engine based on modern OpenGL.

Here are a few technical facts and features of our demo project:

    Variance Shadow Mapping
    Post-Process Depth of Field
    Particle-effects for dusty air-particles
    Gamma-correct handling of textures and image output
    Tone mapping and cinematic color curves
    Barrel distortion
    Adhoc evaluation of bezier splines for animated objects
    Using Loose Octrees[1] for View Frustum Culling.
    COLLADA based content pipeline, including import of geometry, animations, common materials with textures and additional 3D Studio Max specific extra profile data.
    Awesome OpenGL core profile and extension loader, automatically generated from the OpenGL specification.
    OpenGL 3.3 core profile

With my ATI rig i had to decrease FSAA in demo_config.txt

We’re pleased to announce the availability of NVIDIA Parallel Nsight 2.0 Release Candidate (RC).

Parallel Nsight is the first and only development environment for massively parallel computing integrated into Microsoft Visual Studio, the world’s most popular development environment.  Parallel Nsight enables developers to easily create GPU-accelerated applications for a range of desktop and supercomputing platforms.

Parallel Nsight 2.0 makes parallel programming easier than ever, giving developers access to more tools and workflows they expect from developing on the CPU. The new release provides a number of new and enhanced features, including full support for Microsoft Visual Studio 2010, support for CUDA Toolkit version 4.0, attach to process support, PTX/SASS assembly debugging, other advanced debugging and analysis capabilities, graphics performance and stability enhancements.

Registered developers may download Parallel Nsight 2.0 RC as well as the required driver free of charge at

3D-Tech News Around The Web / AMD GPU PerfStudio 2.51 released
« on: April 22, 2011, 09:41:50 AM »
GPU PerfStudio 2.51 Improvements:

    Fixes the DX10 GPUTime counter results for HD2600 series cards.

GPU PerfStudio 2.5 Improvements:

    New API Trace window
        Displays a timeline which visually displays the start time and duration for each call made by the frame.
        Displays a per-thread sequential list of calls made to render the frame.
        Supports one-click two-way navigation between the time line and call list.
        Supports multithreaded applications, displaying a separate API trace for each thread.
        Supports saving API trace data to disk in XML format.
        Supports searching the API trace for a given string.
        Two-way integration with the Frame Debugger's draw call slider.
    DX11 Shader Editing
        Edit and re-compile HLSL shader from inside PerfStudio's shader code window.
        See the effect of your edits immediately in the running app.
        Supports changing of compile flags.
        Use in conjunction with the profiler to measure the performance changes of your edits.
    Automated Updater
        The PerfStudio 2 client now checks to see if a newer version is available for download. A task bar pop-up window will alert the user if a new version is available.
    Improved support for more game applications.

3D-Tech News Around The Web / AMD Catalyst 11.3 Application Profile #5
« on: April 22, 2011, 04:58:56 AM »
AMD have sent us a new Catalyst Application Profile, available exclusively at before anywhere else! This is newer with more fixes than the leaked pre-release profile found elsewhere!

    Deus Ex: Human Revolution – Improves CrossFire performance
    Test Drive Unlimited – resolves negative CrossFire scaling
    Need For Speed Hot Pursuit – resolves negative CrossFire scaling
    Gothic III – resolves negative CrossFire scaling

Quote from: CatalystCreator
Catalyst 11.4 official release to come next week

3D-Tech News Around The Web / OctaneRender® 1.0 beta2.46b released
« on: April 22, 2011, 04:44:40 AM »
Demo users can now evaluate OctaneRender® functionality with all the new features (area lights, IES, gradients, alpha channels, and much, much more) added since the 2.2b DEMO version was released.

3D-Tech News Around The Web / Remo 3D v2.1 has been released
« on: April 22, 2011, 04:39:59 AM »
Remograph is pleased to announce that Remo 3D™ v2.1 has been released! This new version of Remo 3D contains a lot of updates including substantially improved rendering performance, a more natural mouse control of the model view and official Windows 7 support. A fully functional 30 days evaluation license is also available from this release. The new version is available as a demo version from the Download section.

The demo version looks a bit too limited...
Don't confuse Remo Sweden with Remo Japan where they produce the same kind of software  ::)

3D-Tech News Around The Web / Re: NVIDIA driver 270.61 WHQL
« on: April 21, 2011, 04:22:41 PM »
The tool that you mean is actually called DXDIAG
Which information precisely do you need (to compare to your broken system i assume)?

Bot "nicejane" has been killed.

General Discussion / Re: Need new graphics card
« on: April 21, 2011, 04:16:36 PM »
First of all make sure it supports DX11 anything else is a matter of budget.

Check the reviews at the front page or go to

General Discussion / Re: ****7600GT HDMI to HDTV****
« on: April 21, 2011, 04:11:41 PM »
Seems to be a common problem, check the official forum and complain there:

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