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Messages - Stefan

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2181
Panasonic was in a hurry and released an OEM driver compiled January 2010 (!) today  ::)

Quote
;----------1001291011-8.691-100108a-095054C-MEI-Japan
DriverVer=01/08/2010, 8.691.0.0000
"ATI Mobility Radeon HD 3650" = ati2mtag_M76_PRAI, PCI\VEN_1002&DEV_9591&SUBSYS_833810F7
"ATI Mobility Radeon HD 4650" = ati2mtag_M9x_PRAI, PCI\VEN_1002&DEV_9480&SUBSYS_833810F7
"ATI Mobility Radeon HD 5650" = ati2mtag_Manhattan_PRAI, PCI\VEN_1002&DEV_68C1&SUBSYS_833810F7

2182
Quote
This document describes the environment, organization, and program state of the AMD HD 6900 series of devices.
It details the instruction set and the microcode formats native to this family of processors that are accessible to programmers and compilers.

2183
3D-Tech News Around The Web / AMD Catalyst FirePro 8.773.1.1 WHQL
« on: February 10, 2011, 05:18:44 PM »
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New Features

                 This section provides information on new features found in this release of the ATI
                 FirePro™/FireGL™ Unified Driver. These include the following:

                    Adds support for OpenCL SDK v2.2 with OpenCL 1.1, and bundles its runtime as
                     part of unified driver
                          o   For details: http://developer.amd.com/gpu/atistreamsdk/pages/default.aspx
                    ATI Eyefinity - HydraVision enhancements:
                          o   Maximizing a window across displays will now take user defined bezel
                              compensation into account
                          o   Automatically adjusts window position when dragging and dropping
                              windows to ensure title bar visibility
                          o   Proper dialog box placement - dialogs do not cross displays, are not hidden
                              behind bezels, and can be designated to be shown on the users “preferred” 
                              display

Performance Enhancements

                 The following performance enhancements are supported in the ATI FirePro™/FireGL™ 
                 Unified Driver version 8.773.1.1:

                    Inventor 2011 performance gains on ATI FirePro™ and ATI FireGL™ graphics
                     adapters
                     SPECviewperf 11 performance gains on ATI FirePro™ Vx800 series

Direct downloads:

http://www2.ati.com/DRIVERS/firepro/workstation8.773.1.1.pdf
http://www2.ati.com/DRIVERS/firepro/FirePro_8.773.1.1_Win7x64_112278.exe
http://www2.ati.com/DRIVERS/firepro/FirePro_8.773.1.1_Win7x32_112276.exe
http://www2.ati.com/DRIVERS/firepro/FirePro_8.773.1.1_Vista64_112275.exe
http://www2.ati.com/DRIVERS/firepro/FirePro_8.773.1.1_Vista32_112274.exe
http://www2.ati.com/DRIVERS/firepro/FirePro_8.773.1.1_XP64_112273.exe
http://www2.ati.com/DRIVERS/firepro/FirePro_8.773.1.1_XP32_112272.exe
http://www2.ati.com/DRIVERS/firepro/FirePro_8.773.1.1_Linux_11279.zip

2184
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The Technology Behind the DirectX 11 Unreal Engine Samaritan Demo (Presented by NVIDIA)

This talk will focus on next generation graphics effects developed for Epic's GDC 2011 Samaritan demo. Epic engineers, in collaboration with NVIDIA, extended the engine to support Direct3D 11 and add displacement mapping. This talk will explain the bumps encountered and overcome along the way, along with extensive details on how displacement mapping was exploited in the demo. The talk will also explain in detail the many other new graphical features highlighted in the demo: screen space surface scattering for skin rendering, deferred rendering with MSAA, short hair rendering, blurry reflections based on ray-casting an approximate scene, and high quality depth of field featuring custom bokeh.

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Realistic and Interactive Clothing in Epic Games Samaritan Demo Using NVIDIA APEX (Presented by NVIDIA)

In this session, we will show how artists can generate realistic and interactive clothing using the APEX Clothing module. Step by step, we will demonstrate the full authoring pipeline, from DCC tools to final integration into a game engine (in this case Unreal Engine 3) and present how real clothing can provide a totally new cinematic game experience. This session introduces the full NVIDIA APEX suite of artist friendly tools and runtime libraries (Clothing, Destruction, Particles and Turbulence) which significantly speed up creation and inclusion of scalable, dynamic content without large engineering effort into any game engine.

2185
3D-Tech News Around The Web / Blender Ocean Simulator
« on: February 08, 2011, 05:27:56 PM »
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Ocean Sim is a community sponsored development project. A first build was already available for contributors, and now the general public has access to it as well!

    Yes folks, we’ve reached a milestone! We’ve ironed out most of the issues and bugs in the OceanSim Build of Blender 2.56, and are ready to have the wider Blender community have a look at it!

    Based on the budget we generated from donations, we’ve reached a feature-complete version of the OceanSim branch. Any further work from Phase1/2 will be bugfixing.

    We currently have builds available for Win32/64, Linux32/64, and OSX10.5+ available on our Builds Download page here. There is also a code patch in case you’d like to build your own. New bugs or issues can be reported on our Bug Tracker page.

Check out the features list and download a build!


2186
3D-Tech News Around The Web / Microsoft Small Basic 0.95
« on: February 08, 2011, 01:34:21 AM »
Quote
Microsoft Small Basic is a project that is aimed at making computer programming accessible to beginners. The project comprises a simple programming language that gathers inspiration from the original BASIC programming language; a modern and attractive programming environment; and rich, extensible libraries. Together they make programming fun for kids and adults alike.

2187
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Field-Programmable Gate Arrays (FPGAs) have been considered as possible implementation platforms for computation since the early 1990's.  Over the technology generations, the regularity of FPGA designs has allowed them to stay at the leading edge of each new technology node, with architectural innovations enabling their widespread adoption for embedded applications.  The potential of FPGAs for scientific computations is well understood today; nonetheless, long implementation cycles have hindered their faster adoption for numerically intensive scientific applications.  We currently stand on a threshold, where various key research contributions and initiatives have the potential for propel FPGA-based computation from the embedded space into scientific computing.  At the same time, other "accelerator technologies" such as GPGPU are beginning to make deep inroads into traditional HPC, with the potential for common design capture languages such as OpenCL.

Get dozens of whitepapers from Microsoft

2188
3D-Tech News Around The Web / GLEW 1.5.8 released
« on: February 04, 2011, 04:54:06 PM »
# [01-31-11] GLEW 1.5.8 fixes minor bugs and adds two new extensions

2189
3D-Tech News Around The Web / Fraps 3.2.8 Released
« on: February 04, 2011, 04:37:59 PM »
Quote
Changelog

3.2.8
- 3rd Feb 2011
- Greatly reduced CPU usage while recording on most configurations
- Fixed black areas in captures from Flight Simulator (FS9/FSX)
- Fixed counter not showing in correct position for some windowed applications
- Fixed crash when recording DWM at 1366x768 on 64-bit versions of Windows
- Fixed counter appearing in Google Talk

2190
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Duty Calls is a parody; it is not associated with Activision or the Call of Duty games
Electronic Arts today released Duty Calls, a fully playable free downloadable game that takes on some of today's most popular shooters. A teaser movie is also available.

This game uses UDK, so you can edit UDKengine.ini as you like.

Fast download mirror at GamersHell

This deservers a big fat ROTFLMAO  ;D






2191
I added NVIDIA registry entries. Download all patches from attachment in first post.

Intel only
ATI only
NVIDIA only
ATI + Intel
NVIDIA + Intel


I wrote them the same way like ATI did originally in Catalyst installer so that they can be used on either 32 or 64 bit OS (dead keys will be ignored by the OS).

That should do the job until SAMSUNG releases the x86 version of their OpenCL SDK  ;D



2192
Big Pictures / Intel OpenCL SDK February 2011 update (1 picture total)
« on: February 02, 2011, 06:47:50 PM »
Intel OpenCL SDK Feb 2011 update

OpenCL demos in GPU Caps Viewer:


Note: picture was hosted at "ImageBanana" which exists no longer

2193
Quote
Intel® OpenCL SDK update with full coverage of the OpenCL* 1.1 standard to the Intel® CoreTM processors, and support for both 32-bit and 64-bit applications on Windows* based operation systems.

Lots of great feedback in this forum has helped to shape this update release and I would like to thank you. We continue to process your feedback and will extend our support and feature set in future releases.

Here is what’s new:       

    * 64 bit support
    * Full coverage of the OpenCL 1.1 standard on the CPU (check Intel® OpenCL SDK website for conformance status)
    * Preview Feature: Support for printf() in OpenCL™ C kernels (cl_intel_printf)
    * Preview Feature: Support for function overloading (cl_intel_overloading)
    * Intel OpenCL Offline compiler bug fixes and improvements
    * Many other bug fixes
   


GPU Caps Viewer's OpenCL tab shows multiple vendors, but its demos always use runtime that has been installed first.
EDIT:
So i made some registry patches for easy switching (0=enabled, 1=disabled)
Download them from attachment





Now you can try Encog OpenCL Benchmark which is 64 bit only.
Note: it contains a bug so you must change 1.0 to 1 as seen in screenshot.



2194
3D-Tech News Around The Web / NShader 1.2 - VS2010 syntax highlighting
« on: February 01, 2011, 09:22:36 PM »
Quote
NShader is an extension to Visual Studio 2008/2010 that provides syntax highlighting for various shader languages including HLSL - GLSL - CG..

News

    * 29 Jan 2011, NShader 1.2 - VS2010. This release is only working with VS2010 and includes the following bugfix/enhancement:

* Bugfix when using NShader from a user domain account
* Bugfix on preprocessor directive that were not highlighted correctly
* Bugfix for strings. Strings are now highlighted correctly
* Add new GLSL keywords 4.0
* Add new HLSL keywords (Interpolation Modifiers, register modifier)
* Add *.fxh files extension for HLSL files
* Add *.geom files extension for GLSL files

2195
3D-Tech News Around The Web / Re: 4pixels Compute Toolkit Workbench
« on: February 01, 2011, 09:13:26 PM »
I have GTX 480 w/ 266.58whql but I got error message ??? after run openCL demos running win 7 x64 except software CPU works fine. but I will try xp-xp3 x86.

It ran fine for me on with either ATI/Win7 x64 or NVIDIA/Vista x64 rig.
Can you make a screenshot of the actual error message?

2196
3D-Tech News Around The Web / dxProf 1.0.8 is released
« on: February 01, 2011, 08:14:29 PM »
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dxProf 1.0.8 is released
     
What's new:
- Fixes crash when minimizing target application
- Added merging of sequential events with identical callstack

DxProf is a realtime DirectX profiling tool for easy identification of performance bottlecks on the GPU. DirectX 9, DirectX 10, and DirectX 11 are supported.

Sample screenshot with NVIDIA's latest DX11 demo:


2197
3D-Tech News Around The Web / 4pixels Compute Toolkit Workbench
« on: February 01, 2011, 06:09:10 PM »
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The 4pixels Compute Toolkit Workbench is a powerful rapid prototyping environment. All kernels supported by the CTK can easily be connected to data sources and data viewers. New kernels can be created by entering the OpenCLTM source code and defining inputs and outputs. Images, binary data
and audio streams are supported. All results are visible in real time.

They also offer some OpenGL/D3D/OpenCL demos.



2198
3D-Tech News Around The Web / Re: RTGU 3d technical demonstration released
« on: February 01, 2011, 05:04:00 PM »
Just wanted to try the demo but i get the message "R3060"



MS has an article about that issue:
http://msdn.microsoft.com/en-us/library/9ecfyw6c%28VS.80%29.aspx

2199
3D-Tech News Around The Web / AMD Making OpenCL Simple with Haskell
« on: February 01, 2011, 04:46:18 PM »
Quote
Haskell is not the Miranda that I learned as an undergraduate, it is big and a lot of very complicated type theory stuff. Really scary for many people!

Get whitepaper

2200
3D-Tech News Around The Web / Afterburner 2.1.0 Beta 7
« on: February 01, 2011, 04:41:18 PM »
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MSI Afterburner 2.1.0 Beta 7 is ready, changes list includes:

    * the official support of GTX 560 Ti / GT 440.
    * Now Microsoft Visual C++ 2008 runtime libraries are included in distributive
    * Hardware database is now configured to force fan duty cycle monitoring to be performed via slower AMD ADL SDK path on AMD RADEON 4870 X2 and 5790 series cards
    * Changed way of unlocking unofficial overclocking on AMD graphics cards to make overclocking newbies think harder before enabling this functionality blindly and coming to support forums with fake bugreports
    * Added alternate unofficial overclocking path allowing keeping PowerPlay active on some modern ASIC families during overclocking
    * Fan control settings are now being forcibly reapplied after changing the clocks via unofficial overclocking path to bypass bug in AMD driver causin the fan control settings to be reset to defaults after programming PowerPlay table

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